Vigilance is a static ability that enables a creature to attack without being tapped.
Comprehensive Rules
Comprehensive Rules Glossary (August 7, 2020)
- Vigilance
- A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”
Comprehensive Rules (August 7, 2020)
- 702.20. Vigilance
- 702.20a Vigilance is a static ability that modifies the rules for the declare attackers step.
- 702.20b Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
- 702.20c Multiple instances of vigilance on the same creature are redundant.
Vigilance Card List
141 results | ||
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Ajani, the Greathearted ![]() ![]() ![]() Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Akroma's Memorial ![]() Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
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Alert Heedbonder ![]() Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Alpine Watchdog ![]() ![]() Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Angel of the Dawn ![]() ![]() Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Arcades, the Strategist ![]() ![]() ![]() ![]() Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Aryel, Knight of Windgrace ![]() ![]() ![]() Legendary Creature — Human Knight (4/4) Vigilance
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Assemble ![]() ![]() ![]() Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
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Aurelia, Exemplar of Justice ![]() ![]() ![]() Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Azorius Knight-Arbiter ![]() ![]() ![]() Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Baird, Steward of Argive ![]() ![]() ![]() Legendary Creature — Human Soldier (2/4) Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays |
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Banish into Fable ![]() ![]() ![]() Instant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
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Basri, Devoted Paladin ![]() ![]() ![]() Legendary Planeswalker — Basri (4) +1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. |
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Basri's Lieutenant ![]() ![]() Creature — Human Knight (3/4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. |
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Bishop of Rebirth ![]() ![]() ![]() Creature — Vampire Cleric (3/4) Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Bounty Agent ![]() ![]() Creature — Human Soldier (2/2) Vigilance
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Brushstrider ![]() ![]() Creature — Beast (3/1) Vigilance |
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Call the Cavalry ![]() ![]() Sorcery Create two 2/2 white Knight creature tokens with vigilance. |
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Candlelight Vigil ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Cavalier of Dawn ![]() ![]() ![]() ![]() Creature — Elemental Knight (4/6) Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. |
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Chulane, Teller of Tales ![]() ![]() ![]() ![]() Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Conclave Cavalier ![]() ![]() ![]() ![]() Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage ![]() ![]() Creature — Elf Cleric (2/2) ![]() ![]()
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Crystalline Giant ![]() Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Danitha Capashen, Paragon ![]() ![]() Legendary Creature — Human Knight (2/2) First strike, vigilance, lifelink Aura and Equipment spells you cast cost |
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Diamond Knight ![]() Artifact Creature — Knight (1/1) Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. |
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Divine Visitation ![]() ![]() ![]() Enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. |
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Doom Foretold ![]() ![]() ![]() Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Dovin's Automaton ![]() Artifact Creature — Homunculus (3/3) As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Dusk Legion Dreadnought ![]() Artifact — Vehicle (4/6) Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Elder Gargaroth ![]() ![]() ![]() Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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End-Raze Forerunners ![]() ![]() ![]() ![]() Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Faeburrow Elder ![]() ![]() ![]() Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Farfinder ![]() Creature — Fox (1/1) Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Feasting Troll King ![]() ![]() ![]() ![]() ![]() Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with " |
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Finale of Glory ![]() ![]() ![]() Sorcery Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
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Flycatcher Giraffid ![]() ![]() Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Forebear's Blade ![]() Artifact — Equipment Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. |
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Frondland Felidar ![]() ![]() ![]() Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have " |
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Gallant Cavalry ![]() ![]() Creature — Human Knight (2/2) Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Gargos, Vicious Watcher ![]() ![]() ![]() ![]() Legendary Creature — Hydra (8/7) Vigilance Hydra spells you cast cost |
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Garruk's Warsteed ![]() ![]() ![]() Creature — Rhino (3/5) Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gatebreaker Ram ![]() ![]() Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gideon Blackblade ![]() ![]() ![]() Legendary Planeswalker — Gideon (4) As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. |
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Gishath, Sun's Avatar ![]() ![]() ![]() ![]() Legendary Creature — Dinosaur Avatar (7/6) Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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Glaive of the Guildpact ![]() Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip |
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Glorifier of Dusk ![]() ![]() ![]() Creature — Vampire Soldier (4/4) Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. |
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Gnarled Sage ![]() ![]() ![]() Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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God-Eternal Oketra ![]() ![]() ![]() Legendary Creature — Zombie God (3/6) Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. |
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God-Eternal Rhonas ![]() ![]() ![]() Legendary Creature — Zombie God (5/5) Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. |
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Goldmane Griffin ![]() ![]() ![]() Creature — Griffin (3/2) Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Grasping Giant ![]() ![]() Creature — Giant (5/7) Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. |
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Greenwood Sentinel ![]() ![]() Creature — Elf Scout (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Griffin Sentinel ![]() ![]() Creature — Griffin (1/3) Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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History of Benalia ![]() ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. |
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Huatli's Raptor ![]() ![]() Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Huatli's Snubhorn ![]() ![]() Creature — Dinosaur (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Imperious Oligarch ![]() ![]() Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Imposing Vantasaur ![]() ![]() Creature — Dinosaur (3/6) Vigilance Cycling |
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Intrusive Packbeast ![]() ![]() Creature — Beast (3/3) Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. |
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Kaalia, Zenith Seeker ![]() ![]() ![]() Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Kaheera, the Orphanguard ![]() Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for ![]() Vigilance |
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Keensight Mentor ![]() ![]() Creature — Human Cleric (1/4) When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
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Knight of the Tusk ![]() ![]() ![]() Creature — Human Knight (3/7) Vigilance (Attacking doesn't cause this creature to tap.) |
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Knightly Valor ![]() ![]() Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Kunoros, Hound of Athreos ![]() ![]() ![]() Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Linden, the Steadfast Queen ![]() ![]() ![]() Legendary Creature — Human Noble (3/3) Vigilance Whenever a white creature you control attacks, you gain 1 life. |
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Lonesome Unicorn ![]() ![]() Creature — Unicorn (3/3) Vigilance |
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Loxodon Sergeant ![]() ![]() Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Lumbering Battlement ![]() ![]() Creature — Beast (4/5) Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. |
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Mace of the Valiant ![]() ![]() Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. |
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Majestic Auricorn ![]() ![]() Creature — Unicorn (4/4) Mutate ![]() ![]() Vigilance |
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Maned Serval ![]() ![]() Creature — Cat (1/4) Vigilance |
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Militia Bugler ![]() ![]() Creature — Human Soldier (2/3) Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Mobilized District (0) Land ![]() ![]()
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Mosscoat Goriak ![]() ![]() Creature — Beast (2/4) Vigilance |
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Mowu, Loyal Companion ![]() ![]() Legendary Creature — Dog (3/3) Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. |
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Nature's Way ![]() ![]() Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Nissa, Who Shakes the World ![]() ![]() ![]() Legendary Planeswalker — Nissa (5) Whenever you tap a Forest for mana, add an additional ![]() +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. |
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On Serra's Wings ![]() ![]() Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
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Palladia-Mors, the Ruiner ![]() ![]() ![]() ![]() Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Parhelion II ![]() ![]() ![]() Legendary Artifact — Vehicle (5/5) Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. |
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Parhelion Patrol ![]() ![]() Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Path of Mettle ![]() ![]() Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
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Predatory Wurm ![]() ![]() Creature — Wurm (4/4) Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. |
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Questing Beast ![]() ![]() ![]() Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. |
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Radiant Destiny ![]() ![]() Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. |
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Realm-Cloaked Giant ![]() ![]() ![]() Creature — Giant (7/7) Vigilance |
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Relentless Raptor ![]() ![]() Creature — Dinosaur (3/3) Vigilance Relentless Raptor attacks or blocks each combat if able. |
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Resplendent Angel ![]() ![]() ![]() Creature — Angel (3/3) Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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Resurgence ![]() ![]() ![]() Sorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Rider in Need ![]() ![]() Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Rosemane Centaur ![]() ![]() ![]() Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Vigilance |
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Senate Courier ![]() ![]() Creature — Bird (1/4) Flying
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Sentinel's Eyes ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Sentinel's Mark ![]() ![]() Enchantment — Aura Flash Enchant creature |
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Seraph of the Scales ![]() ![]() ![]() Creature — Angel (4/3) Flying
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Serra Angel ![]() ![]() ![]() Creature — Angel (4/4) Flying, vigilance |
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Serra's Guardian ![]() ![]() ![]() Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) |
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Shinechaser ![]() ![]() ![]() Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shining Armor ![]() ![]() Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
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Sigiled Sword of Valeron ![]() Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. |
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Signpost Scarecrow ![]() Artifact Creature — Scarecrow (2/4) Vigilance
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Silverflame Ritual ![]() ![]() Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
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Silverwing Squadron ![]() ![]() Creature — Human Knight (*/*) Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. |
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Solid Footing ![]() Enchantment — Aura Flash Enchant creature |
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Song of Freyalise ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain " |
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Speaker of the Heavens ![]() Creature — Human Cleric (1/1) Vigilance, lifelink
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Sphinx of New Prahv ![]() ![]() ![]() ![]() Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost |
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Sprouting Renewal ![]() ![]() Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Choose one — |
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Squad Captain ![]() ![]() Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. |
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Steadfast Armasaur ![]() ![]() Creature — Dinosaur (2/3) Vigilance
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Steadfast Sentry ![]() ![]() Creature — Human Soldier (3/2) Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. |
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Sun Sentinel ![]() ![]() Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sunblade Angel ![]() ![]() Creature — Angel (3/3) Flying, first strike, vigilance, lifelink |
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Sun-Crested Pterodon ![]() ![]() Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Sunmane Pegasus ![]() ![]() Creature — Pegasus (2/3) Flying
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Sunrise Seeker ![]() ![]() Creature — Human Scout (3/3) Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Swathcutter Giant ![]() ![]() ![]() Creature — Giant Soldier (5/5) Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. |
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Swiftblade Vindicator ![]() ![]() Creature — Human Soldier (1/1) Double strike, vigilance, trample |
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Syr Gwyn, Hero of Ashvale ![]() ![]() ![]() ![]() Legendary Creature — Human Knight (5/5) Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. |
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Taranika, Akroan Veteran ![]() ![]() ![]() Legendary Creature — Human Soldier (3/3) Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. |
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Tenth District Veteran ![]() ![]() Creature — Human Soldier (2/3) Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. |
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Territorial Boar ![]() ![]() Creature — Boar (2/2) Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. |
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Teysa Karlov ![]() ![]() ![]() Legendary Creature — Human Advisor (2/4) If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. |
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The Circle of Loyalty ![]() ![]() ![]() Legendary Artifact This spell costs ![]() Creatures you control get +1/+1. |
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Unbreakable Formation ![]() ![]() Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Untamed Kavu ![]() ![]() Creature — Kavu (2/2) Kicker ![]() ![]() Vigilance, trample |
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Valorous Steed ![]() ![]() Creature — Unicorn (3/3) Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Vernadi Shieldmate ![]() Creature — Human Soldier (2/2) Vigilance |
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Vigilant Baloth ![]() ![]() ![]() Creature — Beast (5/5) Vigilance (Attacking doesn't cause this creature to tap.) |
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Vigorspore Wurm ![]() ![]() Creature — Wurm (6/4) Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. |
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Vivien Reid ![]() ![]() ![]() Legendary Planeswalker — Vivien (5) +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. |
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Vivien, Champion of the Wilds ![]() ![]() Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
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Vivien, Monsters' Advocate ![]() ![]() ![]() Legendary Planeswalker — Vivien (3) You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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Vona, Butcher of Magan ![]() ![]() ![]() Legendary Creature — Vampire Knight (4/4) Vigilance, lifelink
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Warden ![]() ![]() ![]() Sorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
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Warden of the Woods ![]() ![]() ![]() Creature — Treefolk (5/7) Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. |
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Wary Okapi ![]() ![]() Creature — Antelope (3/2) Vigilance |
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Zacama, Primal Calamity ![]() ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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Zetalpa, Primal Dawn ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (4/8) Flying, double strike, vigilance, trample, indestructible |
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Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance
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Other Keyword Abilities: Afflict • Aftermath • Afterlife • Ascend • Convoke • Crew • Cycling • Embalm • Eternalize • Fabricate • Improvise • Jump-Start • Kicker • Mentor • Riot • Spectacle • Transform
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Ability Words | Addendum • Enrage • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Exert • Explore • Surveil |