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Vigilance is a static ability that enables a creature to attack without being tapped.

Comprehensive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Vigilance
A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Comprehensive Rules (October 4, 2019)

  • 702.20. Vigilance
    • 702.20a Vigilance is a static ability that modifies the rules for the declare attackers step.
    • 702.20b Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
    • 702.20c Multiple instances of vigilance on the same creature are redundant.

Vigilance Card ListEdit

110 results
Ajani, the Greathearted Ajani, the Greathearted C2Color GColor W (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Azorius Knight-Arbiter Azorius Knight-Arbiter C3Color WColor U (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Baird, Steward of Argive Baird, Steward of Argive C2Color WColor W (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Banish into Fable Banish into Fable C4Color WColor U (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Candlelight Vigil Candlelight Vigil C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Cavalier of Dawn Cavalier of Dawn C2Color WColor WColor W (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M
Chulane, Teller of Tales Chulane, Teller of Tales C2Color GColor WColor U (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Mana Tap: Return target creature you control to its owner's hand.

ELDM
Conclave Cavalier Conclave Cavalier Color GColor GColor WColor W (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Danitha Capashen, Paragon Danitha Capashen, Paragon C2Color W (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1 less to cast.

DOMU
Diamond Knight Diamond Knight C3 (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

M20U
Divine Visitation Divine Visitation C3Color WColor W (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM
Doom Foretold Doom Foretold C2Color WColor B (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR
Dovin's Automaton Dovin's Automaton C4 (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
RNAU
Dusk Legion Dreadnought Dusk Legion Dreadnought C5 (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNU
End-Raze Forerunners End-Raze Forerunners C5Color GColor GColor G (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Faeburrow Elder Faeburrow Elder C1Color GColor W (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Mana Tap: For each color among permanents you control, add one mana of that color.

ELDR
Feasting Troll King Feasting Troll King C2Color GColor GColor GColor G (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR
Finale of Glory Finale of Glory CXColor WColor W (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM
Forebear's Blade Forebear's Blade C3 (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3

DOMR
Gallant Cavalry Gallant Cavalry C3Color W (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Gargos, Vicious Watcher Gargos, Vicious Watcher C3Color GColor GColor G (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Gatebreaker Ram Gatebreaker Ram C2Color G (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Gideon Blackblade Gideon Blackblade C1Color WColor W (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

WARM
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glaive of the Guildpact Glaive of the Guildpact C2 (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

GRNU
Glorifier of Dusk Glorifier of Dusk C3Color WColor W (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
God-Eternal Oketra God-Eternal Oketra C3Color WColor W (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Rhonas God-Eternal Rhonas C3Color GColor G (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Goldmane Griffin Goldmane Griffin C3Color WColor W (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Greenwood Sentinel Greenwood Sentinel C1Color G (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Griffin Sentinel Griffin Sentinel C2Color W (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
History of Benalia History of Benalia C1Color WColor W (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Huatli's Raptor Huatli's Raptor Color GColor W (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Huatli's Snubhorn Huatli's Snubhorn C1Color W (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Imperious Oligarch Imperious Oligarch Color WColor B (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Intrusive Packbeast Intrusive Packbeast C4Color W (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC
Kaalia, Zenith Seeker Kaalia, Zenith Seeker Color RColor WColor B (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Knight of the Tusk Knight of the Tusk C4Color WColor W (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Knightly Valor Knightly Valor C4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

M19U
Linden, the Steadfast Queen Linden, the Steadfast Queen Color WColor WColor W (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR
Lonesome Unicorn Lonesome Unicorn C4Color W (5)
Creature — Unicorn (3/3)
Vigilance
ELDC
Loxodon Sergeant Loxodon Sergeant C3Color W (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC
Lumbering Battlement Lumbering Battlement C4Color W (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

RNAR
Mace of the Valiant Mace of the Valiant C2Color W (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3

ELDR
Militia Bugler Militia Bugler C2Color W (3)
Creature — Human Soldier (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19U
Mobilized District Mobilized District (0)
Land
Mana Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Mowu, Loyal Companion Mowu, Loyal Companion C3Color G (4)
Legendary Creature — Hound (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU
Nissa, Who Shakes the World Nissa, Who Shakes the World C3Color GColor G (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Color G.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
On Serra's Wings On Serra's Wings C3Color W (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
Palladia-Mors, the Ruiner Palladia-Mors, the Ruiner C3Color RColor GColor W (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M
Parhelion II Parhelion II C6Color WColor W (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Parhelion Patrol Parhelion Patrol C3Color W (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Questing Beast Questing Beast C2Color GColor G (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Radiant Destiny Radiant Destiny C2Color W (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Realm-Cloaked Giant Realm-Cloaked Giant C5Color WColor W (7)
Creature — Giant (7/7)
Vigilance
ELDM
Relentless Raptor Relentless Raptor Color RColor W (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU
Resplendent Angel Resplendent Angel C1Color WColor W (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
C3Color WColor WColor W: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

M19M
Resurgence Resurgence C3Color RColor W (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Rider in Need Rider in Need C2Color W (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC
Rosemane Centaur Rosemane Centaur C3Color GColor W (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Senate Courier Senate Courier C2Color U (3)
Creature — Bird (1/4)
Flying

C1Color W: Senate Courier gains vigilance until end of turn.

RNAC
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Seraph of the Scales Seraph of the Scales C2Color WColor B (4)
Creature — Angel (4/3)
Flying

Color W: Seraph of the Scales gains vigilance until end of turn.
Color B: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

M20R
Shinechaser Shinechaser C1Color WColor U (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Sigiled Sword of Valeron Sigiled Sword of Valeron C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3

M19R
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

ELDC
Silverflame Ritual Silverflame Ritual C3Color W (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverwing Squadron Silverwing Squadron C5Color W (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Song of Freyalise Song of Freyalise C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Mana Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Sphinx of New Prahv Sphinx of New Prahv Color WColor WColor UColor U (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sprouting Renewal Sprouting Renewal C2Color G (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Squad Captain Squad Captain C4Color W (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C
Steadfast Armasaur Steadfast Armasaur C3Color W (4)
Creature — Dinosaur (2/3)
Vigilance

C1Color W, Mana Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

XLNU
Steadfast Sentry Steadfast Sentry C2Color W (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C
Sun Sentinel Sun Sentinel C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Sunblade Angel Sunblade Angel C5Color W (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU
Sun-Crested Pterodon Sun-Crested Pterodon C4Color W (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC
Sunrise Seeker Sunrise Seeker C4Color W (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Swathcutter Giant Swathcutter Giant C4Color RColor W (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

GRNU
Swiftblade Vindicator Swiftblade Vindicator Color RColor W (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR
Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale C3Color RColor WColor B (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.

ELDM
Tenth District Veteran Tenth District Veteran C2Color W (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC
Territorial Boar Territorial Boar C1Color G (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC
Teysa Karlov Teysa Karlov C2Color WColor B (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR
The Circle of Loyalty The Circle of Loyalty C4Color WColor W (6)
Legendary Artifact
This spell costs C1 less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM
Unbreakable Formation Unbreakable Formation C2Color W (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

RNAR
Untamed Kavu Untamed Kavu C1Color G (2)
Creature — Kavu (2/2)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMU
Vernadi Shieldmate Vernadi Shieldmate C1GW (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC
Vigilant Baloth Vigilant Baloth C3Color GColor G (5)
Creature — Beast (5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
M19U
Vigorspore Wurm Vigorspore Wurm C5Color G (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

GRNC
Vivien Reid Vivien Reid C3Color GColor G (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

M19M
Vivien, Champion of the Wilds Vivien, Champion of the Wilds C2Color G (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.

WARR
Vona, Butcher of Magan Vona, Butcher of Magan C3Color WColor B (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Mana Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

XLNM
Warden Warden C3Color WColor U (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Wary Okapi Wary Okapi C2Color G (3)
Creature — Antelope (3/2)
Vigilance
GRNC
Zacama, Primal Calamity Zacama, Primal Calamity C6Color RColor GColor W (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
C2Color R: Zacama deals 3 damage to target creature.
C2Color G: Destroy target artifact or enchantment.
C2Color W: You gain 3 life.

RIXM
Zetalpa, Primal Dawn Zetalpa, Primal Dawn C6Color WColor W (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
RIXR

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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