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Vigilance is a static ability that enables a creature to attack without being tapped.

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Vigilance
A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Comprehensive Rules (August 7, 2020)

  • 702.20. Vigilance
    • 702.20a Vigilance is a static ability that modifies the rules for the declare attackers step.
    • 702.20b Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
    • 702.20c Multiple instances of vigilance on the same creature are redundant.

Vigilance Card List

141 results
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Akroma's Memorial.png Akroma's Memorial C7.png (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M.png
Alert Heedbonder.png Alert Heedbonder C1.pngGW.svgGW.svg (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU.png
Alpine Watchdog.png Alpine Watchdog C1.pngWhite (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C.png
Angel of the Dawn.png Angel of the Dawn C4.pngWhite (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C.png
Arcades, the Strategist.png Arcades, the Strategist C1.pngGreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M.png
Aryel, Knight of Windgrace.png Aryel, Knight of Windgrace C2.pngWhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR.png
Assemble.png Assemble C4.pngGreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR.png
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC.png
Baird, Steward of Argive.png Baird, Steward of Argive C2.pngWhiteWhite (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

DOMU.png
Banish into Fable.png Banish into Fable C4.pngWhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR.png
Basri, Devoted Paladin.png Basri, Devoted Paladin C4.pngWhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

M21M.png
Basri's Lieutenant.png Basri's Lieutenant C3.pngWhite (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R.png
Bishop of Rebirth.png Bishop of Rebirth C3.pngWhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR.png
Bounty Agent.png Bounty Agent C1.pngWhite (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR.png
Brushstrider.png Brushstrider C1.pngGreen (2)
Creature — Beast (3/1)
Vigilance
JMPU.png
Call the Cavalry.png Call the Cavalry C3.pngWhite (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC.png
Candlelight Vigil.png Candlelight Vigil C3.pngWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC.png
Cavalier of Dawn.png Cavalier of Dawn C2.pngWhiteWhiteWhite (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M.png
Chulane, Teller of Tales.png Chulane, Teller of Tales C2.pngGreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3.png, Tap: Return target creature you control to its owner's hand.

ELDM.png
Conclave Cavalier.png Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU.png
Conclave Guildmage.png Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

C5.pngWhite, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU.png
Crystalline Giant.png Crystalline Giant C3.png (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR.png
Danitha Capashen, Paragon.png Danitha Capashen, Paragon C2.pngWhite (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1.png less to cast.

DOMU.png
Diamond Knight.png Diamond Knight C3.png (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

M20U.png
Divine Visitation.png Divine Visitation C3.pngWhiteWhite (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM.png
Doom Foretold.png Doom Foretold C2.pngWhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR.png
Dovin's Automaton.png Dovin's Automaton C4.png (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
RNAU.png
Dusk Legion Dreadnought.png Dusk Legion Dreadnought C5.png (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNU.png
Elder Gargaroth.png Elder Gargaroth C3.pngGreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M.png
End-Raze Forerunners.png End-Raze Forerunners C5.pngGreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR.png
Faeburrow Elder.png Faeburrow Elder C1.pngGreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR.png
Farfinder.png Farfinder C3.png (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC.png
Feasting Troll King.png Feasting Troll King C2.pngGreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR.png
Finale of Glory.png Finale of Glory CX.pngWhiteWhite (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM.png
Flycatcher Giraffid.png Flycatcher Giraffid C4.pngGreen (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC.png
Forebear's Blade.png Forebear's Blade C3.png (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3.png

DOMR.png
Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Gallant Cavalry.png Gallant Cavalry C3.pngWhite (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C.png
Gargos, Vicious Watcher.png Gargos, Vicious Watcher C3.pngGreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4.png less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R.png
Garruk's Warsteed.png Garruk's Warsteed C3.pngGreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R.png
Gatebreaker Ram.png Gatebreaker Ram C2.pngGreen (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU.png
Gideon Blackblade.png Gideon Blackblade C1.pngWhiteWhite (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

WARM.png
Gishath, Sun's Avatar.png Gishath, Sun's Avatar C5.pngRedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM.png
Glaive of the Guildpact.png Glaive of the Guildpact C2.png (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

GRNU.png
Glorifier of Dusk.png Glorifier of Dusk C3.pngWhiteWhite (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU.png
Gnarled Sage.png Gnarled Sage C3.pngGreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C.png
God-Eternal Oketra.png God-Eternal Oketra C3.pngWhiteWhite (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
God-Eternal Rhonas.png God-Eternal Rhonas C3.pngGreenGreen (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
Goldmane Griffin.png Goldmane Griffin C3.pngWhiteWhite (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R.png
Grasping Giant.png Grasping Giant C5.pngWhite (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

THBR.png
Greenwood Sentinel.png Greenwood Sentinel C1.pngGreen (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C.png
Griffin Sentinel.png Griffin Sentinel C2.pngWhite (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C.png
History of Benalia.png History of Benalia C1.pngWhiteWhite (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM.png
Huatli's Raptor.png Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU.png
Huatli's Snubhorn.png Huatli's Snubhorn C1.pngWhite (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC.png
Imperious Oligarch.png Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC.png
Imposing Vantasaur.png Imposing Vantasaur C5.pngWhite (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Intrusive Packbeast.png Intrusive Packbeast C4.pngWhite (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC.png
Kaalia, Zenith Seeker.png Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M.png
Kaheera, the Orphanguard.png Kaheera, the Orphanguard C1.pngGW.svgGW.svg (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR.png
Keensight Mentor.png Keensight Mentor C2.pngWhite (3)
Creature — Human Cleric (1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

C1.pngWhite, Tap: Put a +1/+1 counter on each creature you control with vigilance.

IKOU.png
Knight of the Tusk.png Knight of the Tusk C4.pngWhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
JMPC.png
Knightly Valor.png Knightly Valor C4.pngWhite (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

JMPC.png
Kunoros, Hound of Athreos.png Kunoros, Hound of Athreos C1.pngWhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR.png
Linden, the Steadfast Queen.png Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR.png
Lonesome Unicorn.png Lonesome Unicorn C4.pngWhite (5)
Creature — Unicorn (3/3)
Vigilance
ELDC.png
Loxodon Sergeant.png Loxodon Sergeant C3.pngWhite (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC.png
Lumbering Battlement.png Lumbering Battlement C4.pngWhite (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

RNAR.png
Mace of the Valiant.png Mace of the Valiant C2.pngWhite (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3.png

ELDR.png
Majestic Auricorn.png Majestic Auricorn C4.pngWhite (5)
Creature — Unicorn (4/4)
Mutate C3.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Vigilance
Whenever this creature mutates, you gain 4 life.

IKOU.png
Maned Serval.png Maned Serval C1.pngWhite (2)
Creature — Cat (1/4)
Vigilance
IKOC.png
Militia Bugler.png Militia Bugler C2.pngWhite (3)
Creature — Human Soldier (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19U.png
Mobilized District.png Mobilized District (0)
Land
Tap: Add Color C.png.

C4.png: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1.png less to activate for each legendary creature and planeswalker you control.

WARR.png
Mosscoat Goriak.png Mosscoat Goriak C2.pngGreen (3)
Creature — Beast (2/4)
Vigilance
IKOC.png
Mowu, Loyal Companion.png Mowu, Loyal Companion C3.pngGreen (4)
Legendary Creature — Dog (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU.png
Nature's Way.png Nature's Way C1.pngGreen (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
JMPU.png
Nissa, Who Shakes the World.png Nissa, Who Shakes the World C3.pngGreenGreen (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR.png
On Serra's Wings.png On Serra's Wings C3.pngWhite (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU.png
Palladia-Mors, the Ruiner.png Palladia-Mors, the Ruiner C3.pngRedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M.png
Parhelion II.png Parhelion II C6.pngWhiteWhite (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR.png
Parhelion Patrol.png Parhelion Patrol C3.pngWhite (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Path of Mettle.png Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR.png
Predatory Wurm.png Predatory Wurm C3.pngGreen (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

M21U.png
Questing Beast.png Questing Beast C2.pngGreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM.png
Radiant Destiny.png Radiant Destiny C2.pngWhite (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR.png
Realm-Cloaked Giant.png Realm-Cloaked Giant C5.pngWhiteWhite (7)
Creature — Giant (7/7)
Vigilance
ELDM.png
Relentless Raptor.png Relentless Raptor RedWhite (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU.png
Resplendent Angel.png Resplendent Angel C1.pngWhiteWhite (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
C3.pngWhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

M19M.png
Resurgence.png Resurgence C3.pngRedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR.png
Rider in Need.png Rider in Need C2.pngWhite (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Rosemane Centaur.png Rosemane Centaur C3.pngGreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Vigilance

GRNC.png
Senate Courier.png Senate Courier C2.pngBlue (3)
Creature — Bird (1/4)
Flying

C1.pngWhite: Senate Courier gains vigilance until end of turn.

RNAC.png
Sentinel's Eyes.png Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Sentinel's Mark.png Sentinel's Mark C1.pngWhite (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU.png
Seraph of the Scales.png Seraph of the Scales C2.pngWhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM.png
Serra Angel.png Serra Angel C3.pngWhiteWhite (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU.png
Serra's Guardian.png Serra's Guardian C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

JMPR.png
Shinechaser.png Shinechaser C1.pngWhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU.png
Shining Armor.png Shining Armor C1.pngWhite (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

ELDC.png
Sigiled Sword of Valeron.png Sigiled Sword of Valeron C3.png (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3.png

M19R.png
Signpost Scarecrow.png Signpost Scarecrow C4.png (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2.png: Add one mana of any color.

JMPC.png
Silverflame Ritual.png Silverflame Ritual C3.pngWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC.png
Silverwing Squadron.png Silverwing Squadron C5.pngWhite (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR.png
Solid Footing.png Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC.png
Song of Freyalise.png Song of Freyalise C1.pngGreen (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU.png
Speaker of the Heavens.png Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R.png
Sphinx of New Prahv.png Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2.png more to cast.

RNAU.png
Sprouting Renewal.png Sprouting Renewal C2.pngGreen (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU.png
Squad Captain.png Squad Captain C4.pngWhite (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C.png
Steadfast Armasaur.png Steadfast Armasaur C3.pngWhite (4)
Creature — Dinosaur (2/3)
Vigilance

C1.pngWhite, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

XLNU.png
Steadfast Sentry.png Steadfast Sentry C2.pngWhite (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C.png
Sun Sentinel.png Sun Sentinel C1.pngWhite (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C.png
Sunblade Angel.png Sunblade Angel C5.pngWhite (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU.png
Sun-Crested Pterodon.png Sun-Crested Pterodon C4.pngWhite (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC.png
Sunmane Pegasus.png Sunmane Pegasus C3.pngWhite (4)
Creature — Pegasus (2/3)
Flying

C1.pngWhite: Sunmane Pegasus gains vigilance and lifelink until end of turn.

THBC.png
Sunrise Seeker.png Sunrise Seeker C4.pngWhite (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC.png
Swathcutter Giant.png Swathcutter Giant C4.pngRedWhite (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

GRNU.png
Swiftblade Vindicator.png Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR.png
Syr Gwyn, Hero of Ashvale.png Syr Gwyn, Hero of Ashvale C3.pngRedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.png.

ELDM.png
Taranika, Akroan Veteran.png Taranika, Akroan Veteran C1.pngWhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

THBR.png
Tenth District Veteran.png Tenth District Veteran C2.pngWhite (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC.png
Territorial Boar.png Territorial Boar C1.pngGreen (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC.png
Teysa Karlov.png Teysa Karlov C2.pngWhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR.png
The Circle of Loyalty.png The Circle of Loyalty C4.pngWhiteWhite (6)
Legendary Artifact
This spell costs C1.png less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM.png
Unbreakable Formation.png Unbreakable Formation C2.pngWhite (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

RNAR.png
Untamed Kavu.png Untamed Kavu C1.pngGreen (2)
Creature — Kavu (2/2)
Kicker C3.png (You may pay an additional C3.png as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMU.png
Valorous Steed.png Valorous Steed C4.pngWhite (5)
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M21C.png
Vernadi Shieldmate.png Vernadi Shieldmate C1.pngGW.svg (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC.png
Vigilant Baloth.png Vigilant Baloth C3.pngGreenGreen (5)
Creature — Beast (5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
M19U.png
Vigorspore Wurm.png Vigorspore Wurm C5.pngGreen (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

GRNC.png
Vivien Reid.png Vivien Reid C3.pngGreenGreen (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

M19M.png
Vivien, Champion of the Wilds.png Vivien, Champion of the Wilds C2.pngGreen (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

WARR.png
Vivien, Monsters' Advocate.png Vivien, Monsters' Advocate C3.pngGreenGreen (5)
Legendary Planeswalker — Vivien (3)
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.

IKOM.png
Vona, Butcher of Magan.png Vona, Butcher of Magan C3.pngWhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

XLNM.png
Warden.png Warden C3.pngWhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR.png
Warden of the Woods.png Warden of the Woods C4.pngGreenGreen (6)
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

M21U.png
Wary Okapi.png Wary Okapi C2.pngGreen (3)
Creature — Antelope (3/2)
Vigilance
GRNC.png
Zacama, Primal Calamity.png Zacama, Primal Calamity C6.pngRedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
C2.pngRed: Zacama deals 3 damage to target creature.
C2.pngGreen: Destroy target artifact or enchantment.
C2.pngWhite: You gain 3 life.

RIXM.png
Zetalpa, Primal Dawn.png Zetalpa, Primal Dawn C6.pngWhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
RIXR.png


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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