| Name | Spawn of Mayhem |
|---|---|
| Mana Cost | |
| Converted Mana Cost | 4 |
| Types | Creature — Demon |
| Text | Spectacle Flying, trample |
| P/T | (4/4) |
| Expansion | |
| Rarity | Mythic Rare |

| 2019-01-25 | If each player has 0 life after Spawn of Mayhem’s triggered ability resolves, each player loses the game at the same time and the game ends in a draw. |
| 2019-01-25 | If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won’t lose the game. |
| 2019-01-25 | In a Two-Headed Giant game, Spawn of Mayhem’s last ability causes each team to lose 2 life. Then if your team’s life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem. |
| 2019-01-25 | Damage dealt to a player causes that player to lose that much life. |
| 2019-01-25 | Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn. |
| 2019-01-25 | To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. |
| 2019-01-25 | A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life. |
| 2019-01-25 | In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.) |