Scry is a Keyword Action. Scry that allows a player to look at a given number of cards from the top of their library and put them on the bottom of the library or back on top in any order.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Scry
- To manipulate some of the cards on top of your library. See rule 701.18, “Scry.”
Comprehensive Rules (August 7, 2020)
- 701.18. Scry
- 701.18a To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
- 701.18b If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
- 701.18c If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.
Scry Card List[]
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Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Castle Vantress (0) Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Chain to Memory (1) Instant Target creature gets -4/-0 until end of turn. Scry 2. |
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Charming Prince (2) Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Devout Decree (2) Sorcery Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Expose to Daylight (3) Instant Destroy target artifact or enchantment. Scry 1. |
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Eyes Everywhere (3) Enchantment At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. |
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Fateful End (3) Instant Fateful End deals 3 damage to any target. Scry 1. |
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Get the Point (5) Instant Destroy target creature. Scry 1. |
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Gods Willing (1) Instant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Horizon Scholar (6) Creature — Sphinx (4/4) Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Inquisitive Puppet (1) Artifact Creature — Construct (0/2) When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. |
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Inspire Awe (4) Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
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Jaya's Greeting (2) Instant Jaya's Greeting deals 3 damage to target creature. Scry 1. |
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Lost Legion (3) Creature — Spirit Knight (2/3) When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Magma Jet (2) Instant Magma Jet deals 2 damage to any target. Scry 2. |
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Mana Geode (3) Artifact When Mana Geode enters the battlefield, scry 1. : Add one mana of any color. |
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Mazemind Tome (2) Artifact , Put a page counter on Mazemind Tome: Scry 1. , , Put a page counter on Mazemind Tome: Draw a card. |
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Medomai's Prophecy (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. |
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Memory Drain (4) Instant Counter target spell. Scry 2. |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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No Escape (3) Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
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Octoprophet (4) Creature — Octopus (3/3) When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Omen of the Dead (1) Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. |
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Omen of the Forge (2) Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omen of the Sea (2) Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
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Omen of the Sun (3) Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
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Omenspeaker (2) Creature — Human Wizard (1/3) When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Opt (1) Instant Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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Overwhelmed Apprentice (1) Creature — Human Wizard (1/2) When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Perilous Voyage (2) Instant Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. |
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Portent of Betrayal (4) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Precognitive Perception (5) Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Prison Realm (3) Enchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
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Prophet of the Peak (6) Artifact Creature — Cat (5/5) When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Ral, Storm Conduit (4) Legendary Planeswalker — Ral (4) Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. |
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Riddle of Lightning (5) Instant Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Riddleform (2) Enchantment Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Rubble Reading (4) Sorcery Destroy target land. Scry 2. |
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Rumbling Sentry (5) Creature — Giant (3/6) When Rumbling Sentry enters the battlefield, scry 1. |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Samut, Tyrant Smasher (4) Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Samut's Sprint (1) Instant Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Season of Growth (2) Enchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Sentinel Totem (1) Artifact When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all cards from all graveyards. |
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Sheltering Light (1) Instant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Sphinx of Foresight (4) Creature — Sphinx (4/4) You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying |
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Spined Megalodon (7) Creature — Shark (5/7) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Storm Strike (1) Instant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |
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Stormwing Entity (5) Creature — Elemental (3/3) This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying |
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Tamiyo's Epiphany (4) Sorcery Scry 4, then draw two cards. |
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Temple of Abandon (0) Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Deceit (0) Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Enlightenment (0) Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Epiphany (0) Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. |
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Temple of Malady (0) Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. |
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Temple of Malice (0) Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Mystery (0) Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. |
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Temple of Plenty (0) Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Silence (0) Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. |
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Temple of Triumph (0) Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. |
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Tenth District Legionnaire (2) Creature — Human Soldier (2/2) Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. |
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Thaumaturge's Familiar (3) Artifact Creature — Bird (1/3) Flying When Thaumaturge's Familiar enters the battlefield, scry 1. |
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Track Down (2) Sorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Treasure Map (2) Artifact , : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Tymaret Calls the Dead (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Undercity Scavenger (4) Creature — Ogre Warrior (3/3) When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. |
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Unexplained Vision (5) Sorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
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Voyage's End (2) Instant Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Wall of Runes (1) Creature — Wall (0/4) Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Witching Well (1) Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Woe Strider (3) Creature — Horror (3/2) When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. |
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Zhalfirin Void (0) Land When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add . |
Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon |
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