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Scry is a Keyword Action. Scry that allows a player to look at a given number of cards from the top of their library and put them on the bottom of the library or back on top in any order.

Comprehensive RulesEdit

Comprehensive Rules Glossary (January 25, 2019)

Scry
To manipulate some of the cards on top of your library. See rule 701.17, "Scry."

Comprehensive Rules (January 25, 2019)

  • 701.17. Scry
    • 701.17a To "scry N" means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
    • 701.17b If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won't trigger.
    • 701.17c If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.

Scry Card ListEdit

20 results
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Expose to Daylight Expose to Daylight C2Color W (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Eyes Everywhere Eyes Everywhere C2Color U (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Color U: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Get the Point Get the Point C3Color BColor R (5)
Instant
Destroy target creature. Scry 1.
RNAC
Horizon Scholar Horizon Scholar C5Color U (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Omenspeaker Omenspeaker C1Color U (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

DOMC
Perilous Voyage Perilous Voyage C1Color U (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU
Precognitive Perception Precognitive Perception C3Color UColor U (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR
Rubble Reading Rubble Reading C3Color R (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Sage's Row Savant Sage's Row Savant C1Color U (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Sentinel Totem Sentinel Totem C1 (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

XLNU
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Sphinx of Foresight Sphinx of Foresight C2Color UColor U (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Storm Strike Storm Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
RNAC
Treasure Map Treasure Map C2 (2)
Artifact
C1, Mana Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNR
Undercity Scavenger Undercity Scavenger C3Color B (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
RNAC
Zhalfirin Void Zhalfirin Void (0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap: Add Color C.

DOMU


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

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