|Converted Mana Cost||2|
|Types||Creature — Elemental|
|Text|| Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.|
Remove three +1/+1 counters from Runaway Steam-Kin: Add .
|Expansion||Guilds of Ravnica|
|2018-10-05||Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.|
|2018-10-05||Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.|
|2018-10-05||If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.|
Community content is available under CC-BY-SA unless otherwise noted.