Riot is a triggered keyword ability which lets a player choose if a creature enters the battlefield either with haste or with a +1/+1 counter on it.[1]

Expansion Info

Riot was introduced into Magic Arena with Ravnica Allegiance (open beta).

Video

Watch this explanatory video to see how Riot works.

Gruul_Mechanic_Spotlight_Riot

Gruul Mechanic Spotlight Riot

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Riot
A keyword ability that lets a player choose whether certain creatures enter the battlefield with haste or with a +1/+1 counter. See rule 702.135, “Riot.”

Comprehensive Rules (August 7, 2020)

  • 702.135. Riot
    • 702.135a Riot is a static ability. “Riot” means “You may have this permanent enter the battlefield with an additional +1/+1 counter on it. If you don’t, it gains haste.”
    • 702.135b If a permanent has multiple instances of riot, each works separately.

Riot Card List

14 results
Burning-Tree Vandal.png Burning-Tree Vandal C2.pngRed (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC.png
Clamor Shaman.png Clamor Shaman C2.pngRed (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU.png
Domri, Chaos Bringer.png Domri, Chaos Bringer C2.pngRedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM.png
Frenzied Arynx.png Frenzied Arynx C2.pngRedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4.pngRedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC.png
Ghor-Clan Wrecker.png Ghor-Clan Wrecker C3.pngRed (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC.png
Gruul Beastmaster.png Gruul Beastmaster C3.pngGreen (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU.png
Gruul Spellbreaker.png Gruul Spellbreaker C1.pngRedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR.png
Rampaging Rendhorn.png Rampaging Rendhorn C4.pngGreen (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC.png
Ravager Wurm.png Ravager Wurm C3.pngRedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM.png
Rhythm of the Wild.png Rhythm of the Wild C1.pngRedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU.png
Rubblebelt Rioters.png Rubblebelt Rioters C1.pngRedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU.png
Skarrgan Hellkite.png Skarrgan Hellkite C3.pngRedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3.pngRed: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM.png
Wrecking Beast.png Wrecking Beast C5.pngGreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC.png
Zhur-Taa Goblin.png Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAU.png



Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil

References

Stub icon.png
Stub Article
This article is a Stub that is short and needs improvement.
You can help the Magic Arena Wiki by expanding it.
Community content is available under CC-BY-SA unless otherwise noted.