Reach is a static ability that enables a creature to block another creature with flying.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Reach
- A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.
Comprehensive Rules (August 7, 2020)
- 702.17. Reach
- 702.17a Reach is a static ability.
- 702.17b A creature with flying can’t be blocked except by creatures with flying and/or reach. (See rule 509, “Declare Blockers Step,” and rule 702.9, “Flying.”)
- 702.17c Multiple instances of reach on the same creature are redundant.
Reach Card List[]
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Agent of Treachery Creature — Human Rogue (2/3) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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Arasta of the Endless Web Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arbor Armament Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arboreal Grazer Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Atzocan Archer Creature — Human Archer (1/4) Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) |
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Brimstone Trebuchet Artifact Creature — Wall (1/3) Defender, reach
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Canopy Spider Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Cavalier of Thorns Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Chainweb Aracnir Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Cloudpiercer Creature — Dinosaur (5/4) Mutate Reach |
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Crystalline Giant Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Elder Gargaroth Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Flummoxed Cyclops Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Flycatcher Giraffid Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Gemrazer Creature — Beast (4/4) Mutate Reach, trample |
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Giant Spider Creature — Spider (2/4) Reach (This creature can block creatures with flying.) |
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Gift of Strength Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Glowstone Recluse Creature — Spider (2/3) Mutate Reach |
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Gnarled Sage Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Grappling Sundew Creature — Plant (0/4) Defender, reach
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Grazing Whiptail Creature — Dinosaur (3/4) Reach |
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Hatchery Spider Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Hitchclaw Recluse Creature — Spider (1/4) Reach |
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Howling Giant Creature — Giant Druid (5/5) Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. |
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Kargan Dragonrider Creature — Human Warrior (2/2) As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) |
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Kraul Harpooner Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Mammoth Spider Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Minotaur Sureshot Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.)
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| Multani, Yavimaya's Avatar Legendary Creature — Elemental Avatar (0/0) Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. |
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Netcaster Spider Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Nexus Wardens Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Nimble Birdsticker Creature — Goblin (2/3) Reach (This creature can block creatures with flying.) |
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Poison-Tip Archer Creature — Elf Archer (2/3) Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Robber of the Rich Creature — Human Archer Rogue (2/2) Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. |
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Rubble Slinger Creature — Human Warrior (2/3) Reach |
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Shifting Ceratops Creature — Dinosaur (5/4) This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) |
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Skyway Sniper Creature — Elf Archer (1/2) Reach (This creature can block creatures with flying.)
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Snarespinner Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Sporecap Spider Creature — Spider (1/5) Reach |
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Sporeweb Weaver Creature — Spider (1/4) Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. |
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Steady Aim Instant Untap target creature. It gets +1/+4 and gains reach until end of turn. |
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Stonecoil Serpent Artifact Creature — Snake (0/0) Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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Sudden Spinnerets Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
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Sylvan Awakening Sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
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Tall as a Beanstalk Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Tower Defense Instant Creatures you control get +0/+5 and gain reach until end of turn. |
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Treacherous Blessing Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. |
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Turret Ogre Creature — Ogre Warrior (4/3) Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. |
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Ulvenwald Hydra Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
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Underworld Breach Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Vivien, Champion of the Wilds Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
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Vivien, Monsters' Advocate Legendary Planeswalker — Vivien (3) You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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Vivien's Jaguar Creature — Cat Spirit (3/2) Reach (This creature can block creatures with flying.)
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Wall of Vines Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Weaver of Lightning Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Wildborn Preserver Creature — Elf Archer (2/2) Flash Reach |
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Zacama, Primal Calamity Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |























































