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Prowess is a triggered ability that gives the creature +1/+1 until end of turn, when you cast a non-creature spell.

Comprehensive RulesEdit

Comprehensive Rules Glossary (April 17, 2020)

Prowess
A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.107, “Prowess.”

Comprehensive Rules (April 17, 2020)

  • 702.107. Prowess
    • 702.107a Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”
    • 702.107b If a creature has multiple instances of prowess, each triggers separately.

Prowess Card ListEdit

6 results
Goblin Wizardry Goblin Wizardry C3Color R (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
M21C
Heartfire Immolator Heartfire Immolator C1Color R (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Color R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

M21U
Jeskai Elder Jeskai Elder C1Color U (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

M21U
Mistral Singer Mistral Singer C2Color U (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Shipwreck Dowser Shipwreck Dowser C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Stormwing Entity Stormwing Entity C3Color UColor U (5)
Creature — Elemental (3/3)
This spell costs C2Color U less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

M21R

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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