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Comprehensive Rules[]

Comprehensive Rules Glossary (August 7, 2020)

Proliferate
To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.27, “Proliferate.”

Comprehensive Rules (August 7, 2020)

  • 701.27. Proliferate
    • 701.27a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
    • 701.27b In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule 810, “Two-Headed Giant Variant.”

Proliferate Card List[]

17 results
Bloom Hulk Bloom Hulk C3Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Contentious Plan Contentious Plan C1Blue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Courage in Crisis Courage in Crisis C2Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Evolution Sage Evolution Sage C2Green (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Flux Channeler Flux Channeler C2Blue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Grateful Apparition Grateful Apparition C1White (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Guildpact Informant Guildpact Informant C2Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Huatli's Raptor Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Inexorable Tide Inexorable Tide C3BlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR
Karn's Bastion Karn's Bastion (0)
Land
Tap: Add Color C.

C4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Kiora's Dambreaker Kiora's Dambreaker C5Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Martyr for the Cause Martyr for the Cause C1White (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Merfolk Skydiver Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Planewide Celebration Planewide Celebration C5GreenGreen (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR
Pollenbright Druid Pollenbright Druid C1Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Wanderer's Strike Wanderer's Strike C4White (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC


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