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Documentation for this module may be created at Module:Data/Rulings/doc

local data = {
["M1985"]={{Date="2018-07-13";Text=[=[Abnormal Endurance’s effect works only once. If the targeted creature dies and is then returned to the battlefield, it’s considered to be a new creature. If that new creature dies, it won’t come back.]=];};
};
["RNA151"]={{Date="2019-01-25";Text=[=[A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.]=];};
};
["DOM41"]={{Date="2018-04-27";Text=[=[If you control more than one Wizard, Academy Journeymage’s cost is reduced by only {1}.]=];};
{Date="2018-04-27";Text=[=[Once you announce that you’re casting Academy Journeymage, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];};
};
["ELD1"]={{Date="2019-10-04";Text=[=[Acclaimed Contender’s ability won’t trigger if you don’t control another Knight immediately after it enters the battlefield. If you don’t control another Knight as that ability resolves, the ability has no effect. This doesn’t have the be the same Knight at both times, however.]=];};
{Date="2019-10-04";Text=[=[Acclaimed Contender’s ability can get you at most one card from the top five cards, no matter how many other Knights you control.]=];};
};
["THB206"]={{Date="2020-01-24";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];};
{Date="2020-01-24";Text=[=[The card you return with Acolyte of Affliction’s ability may be one that you just put into your graveyard with its ability. This is because the ability doesn’t target the card that you’ll return.]=];};
};
["JMP289"]={{Date="2019-07-12";Text=[=[Act of Treason can target any creature, even one that’s untapped or one you already control.]=];};
{Date="2019-07-12";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.]=];};
};
["XLN1"]={{Date="2019-01-25";Text=[=[An ability that triggers whenever a creature with a certain power attacks uses Adanto Vanguard’s power after it has +2/+0 to determine whether it triggers.]=];};
};
["DOM190"]={{Date="2018-04-27";Text=[=[Adeliz’s last ability affects only Wizards you control at the time it resolves, including Adeliz itself. Creatures you begin to control later in the turn or that become Wizards later in the turn won’t get +1/+1.]=];};
{Date="2018-04-27";Text=[=[Adeliz’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["XLN217"]={{Date="2017-09-29";Text=[=[Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.]=];};
{Date="2017-09-29";Text=[=[If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.]=];};
{Date="2017-09-29";Text=[=[If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.]=];};
{Date="2017-09-29";Text=[=[The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.]=];};
};
["RIX31"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
};
["JMP80"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Aerial Assault tries to resolve, the spell doesn’t resolve. You won’t gain life. If the target is legal but is not destroyed (most likely because it has indestructible), you will gain life.]=];};
{Date="2019-07-12";Text=[=[Any abilities that trigger as the target creature is destroyed won’t resolve until after you’ve gained life.]=];};
{Date="2019-07-12";Text=[=[If any creatures were exiled “until” the target creature left the battlefield, those creatures will return before you gain life.]=];};
};
["RNA152"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];};
{Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];};
};
["M2042"]={{Date="2019-07-12";Text=[=[The owner of the target spell or permanent chooses to put it either on the top or bottom of their library.]=];};
{Date="2019-07-12";Text=[=[If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it no longer exists. This works against a spell that can’t be countered.]=];};
};
["JMP373"]={{Date="2018-10-05";Text=[=[You choose the target of the triggered ability as it goes on the stack, but you choose whether the creatures fight as that ability resolves.]=];};
{Date="2018-10-05";Text=[=[If the target creature is an illegal target when Affectionate Indrik’s ability tries to resolve, the ability doesn’t resolve. If Affectionate Indrik is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];};
};
["M2043"]={{Date="2019-07-12";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.]=];};
{Date="2019-07-12";Text=[=[Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.]=];};
{Date="2019-07-12";Text=[=[A token’s owner is the player who created it.]=];};
{Date="2019-07-12";Text=[=[If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.]=];};
{Date="2019-07-12";Text=[=[If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.]=];};
};
["JMP374"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];};
};
["THB83"]={{Date="2020-01-24";Text=[=[If you choose a card from their graveyard, it may be a land card.]=];};
{Date="2020-01-24";Text=[=[You must choose a card to exile if able. If there are no nonland cards in the opponent’s hand, you must exile a card from their graveyard, and vice versa.]=];};
{Date="2020-01-24";Text=[=[No player may take actions between the time you choose a card and the time it’s exiled.]=];};
{Date="2020-01-24";Text=[=[If there are no nonland cards in their hand and no cards in their graveyard, then you just lose 1 life.]=];};
};
["JMP199"]={{Date="2019-07-12";Text=[=[If the chosen target becomes an illegal target for Agonizing Syphon, the spell won’t resolve. You won’t gain life.]=];};
};
["M193"]={{Date="2018-07-13";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];};
};
["M20282"]={{Date="2019-07-12";Text=[=[You may activate Ajani’s first ability without choosing any target. If you do, you will gain 2 life. However, if you do choose a target and the target creature is an illegal target by the time the ability tries to resolve, the ability doesn’t resolve. You won’t gain 2 life.]=];};
{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Ajani’s second ability tries to resolve, the ability doesn’t resolve. No player will gain life.]=];};
{Date="2019-07-12";Text=[=[Ajani’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain flying or double strike.]=];};
};
["M202"]={{Date="2019-07-12";Text=[=[If a planeswalker you control is also a creature (most likely because it’s Gideon), it will be counted twice as Ajani’s first ability resolves.]=];};
{Date="2019-07-12";Text=[=[The tokens created by Ajani’s second ability are similar to the card Ajani’s Pridemate, but they have no mana cost and their converted mana cost is 0.]=];};
{Date="2019-07-12";Text=[=[If Ajani’s Pridemate is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.]=];};
{Date="2019-07-12";Text=[=[The ability of Ajani’s Pridemate triggers just once for each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Ajani’s Pridemate triggers only once.]=];};
{Date="2019-07-12";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani’s Pridemate’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2019-07-12";Text=[=[Whether you have at least 15 life more than your starting life total is determined as Ajani’s last ability resolves.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause Ajani’s Pridemate’s ability to trigger, even though it will cause your team’s life total to increase.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Ajani’s last ability exiles permanents as long as your team’s life total is greater than your team’s starting life total by 15 or more life. ]=];};
};
["WAR184"]={{Date="2019-05-03";Text=[=[If a planeswalker you control is also a creature (most likely because it’s Gideon), that planeswalker receives both a +1/+1 counter and a loyalty counter as Ajani’s last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If Ajani is somehow a creature as his last ability resolves, he’ll get a +1/+1 counter.]=];};
};
["M19281"]={{Date="2018-07-13";Text=[=[Ajani’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2.]=];};
{Date="2018-07-13";Text=[=[The value of X is determined only as Ajani’s third ability resolves. If your life total changes later, the creature won’t gain or lose +1/+1 counters.]=];};
};
["M19282"]={{Date="2018-07-13";Text=[=[You can’t cast Ajani’s Influence without a target creature. If the target creature is an illegal target when Ajani’s Influence tries to resolve, the spell doesn’t resolve. You won’t look at the top five cards of your library.]=];};
};
["M194"]={{Date="2018-07-13";Text=[=[If multiple creatures and/or planeswalkers you control die at the same time, the first ability of Ajani’s Last Stand triggers that many times. However, you can sacrifice it only once, so you’ll get only one token.]=];};
{Date="2018-07-13";Text=[=[In a Magic game, cards are discarded only from a player’s hand. Effects that put cards from a player’s library into that player’s graveyard do not cause those cards to be discarded.]=];};
{Date="2018-07-13";Text=[=[If a spell or ability an opponent controls causes you to make a choice and you choose to discard Ajani’s Last Stand, its last ability will trigger.]=];};
};
["WAR4"]={{Date="2019-05-03";Text=[=[The ability of Ajani’s Pridemate triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 2 life from Battlefield Promotion.]=];};
{Date="2019-05-03";Text=[=[If Ajani’s Pridemate is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.]=];};
{Date="2019-05-03";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani’s Pridemate’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2019-05-03";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Ajani’s Pridemate triggers only once.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
};
["JMP83"]={{Date="2011-09-22";Text=[=[Multiple instances of lifelink on the same creature provide no additional benefit. The creature’s controller gains life equal the damage dealt and no more.]=];};
};
["ELD324"]={{Date="2019-10-04";Text=[=[Alela’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[A spell that’s both an artifact and an enchantment spell causes Alela’s last ability to trigger only once.]=];};
};
["IKO218"]={{Date="2020-04-17";Text=[=[The number of creatures you control with vigilance is determined as Alert Heedbonder’s last ability resolves. If it’s still on the battlefield, the count will include Alert Heedbonder itself.]=];};
};
["THB42"]={{Date="2020-01-24";Text=[=[Spells and abilities can untap Alirios, even if it doesn’t untap during your untap step.]=];};
{Date="2020-01-24";Text=[=[Once you no longer control a Reflection, Alirios doesn’t immediately become untapped. It’ll be untapped during your next untap step.]=];};
};
["ELD2"]={{Date="2019-10-04";Text=[=[Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1.]=];};
{Date="2019-10-04";Text=[=[A permanent that’s both an artifact and an enchantment is counted only once.]=];};
{Date="2019-10-04";Text=[=[You still control Auras that you put onto the battlefield attached to a permanent you don’t control.]=];};
};
["JMP28"]={{Date="2020-06-23";Text=[=[A spell or ability that counters spells can still target spells that can’t be countered. When that spell or ability resolves, the uncounterable spell won’t be countered, but any additional effects of the countering spell or ability will still happen.]=];};
{Date="2020-06-23";Text=[=[Allosaurus Shepherd’s last ability overwrites all previous effects that set the affected creatures’ power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.]=];};
{Date="2020-06-23";Text=[=[Effects that modify an affected creature’s power or toughness without setting it will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.]=];};
{Date="2020-06-23";Text=[=[The affected creatures don’t lose any abilities when they become Dinosaurs.]=];};
};
["THB207"]={{Date="2020-01-24";Text=[=[If all six of the revealed cards are land cards, your opponent doesn’t exile anything. You put all six cards into your hand.]=];};
{Date="2020-01-24";Text=[=[If your opponent wishes to cast the card, they do so as part of the resolution of Allure of the Unknown. They can’t wait to cast it later. Timing permissions based on a card’s type are ignored.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Thrill of Possibility, those must be paid to cast the card.]=];};
{Date="2020-01-24";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["M21215"]={{Date="2020-06-23";Text=[=[The value of X is determined only as Alpine Houndmaster’s last ability resolves. Once that happens, the value of X won’t change later in the turn even if the number of attacking creatures changes.]=];};
};
["M19128"]={{Date="2018-07-13";Text=[=[Alpine Moon’s effect doesn’t affect supertypes or other card types. It won’t remove the artifact card type from an artifact land or remove the legendary supertype from a legendary land.]=];};
{Date="2018-07-13";Text=[=[If an affected land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];};
{Date="2018-07-13";Text=[=[If an affected land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield.]=];};
};
["THB231"]={{Date="2020-01-24";Text=[=[Your devotion to two colors (for example, your devotion to red and green) is increased by one, not by two or three.]=];};
{Date="2020-01-24";Text=[=[You gain just 1 life, no matter how many Gods, Demigods, and/or legendary enchantments you control beyond the first.]=];};
{Date="2020-01-24";Text=[=[The last ability of Altar of the Pantheon is a mana ability. It doesn’t use the stack and can’t be responded to. You’ll immediately add mana to your mana pool and gain 1 life, if applicable.]=];};
};
["RNA92"]={{Date="2019-01-25";Text=[=[Amplifire will be a 1/1 creature from the time your untap step begins until the time its triggered ability resolves during your upkeep.]=];};
{Date="2019-01-25";Text=[=[Any effects that modify Amplifire’s power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.]=];};
{Date="2019-01-25";Text=[=[If you reveal your entire library and don’t reveal a creature card, Amplifire becomes a 0/0 creature and you put your library back in a random order.]=];};
};
["THB125"]={{Date="2020-01-24";Text=[=[The ability that defines Anax’s power works in all zones, not just the battlefield.]=];};
{Date="2020-01-24";Text=[=[If Anax dies at the same time as another nontoken creature you control, its ability triggers for each of them.]=];};
{Date="2020-01-24";Text=[=[To determine whether you create two tokens, check the power of the creature that died immediately before it died.]=];};
{Date="2020-01-24";Text=[=[If you create a token that’s a copy of Anax, its last ability triggers when it dies.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["M203"]={{Date="2019-07-12";Text=[=[The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature.]=];};
{Date="2019-07-12";Text=[=[No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.]=];};
};
["JMP458"]={{Date="2015-02-25";Text=[=[Ancestral Statue’s ability is mandatory. If Ancestral Statue is the only nonland permanent you control when its ability resolves, you must return it to its owner’s hand.]=];};
{Date="2015-02-25";Text=[=[The triggered ability doesn’t target any permanent. You choose which one to return as the ability resolves. No player can respond to this choice once the ability starts resolving.]=];};
};
["DOM154"]={{Date="2018-04-27";Text=[=[You can’t cast Ancient Animus unless you choose both a creature you control and a creature you don’t control as targets.]=];};
{Date="2018-04-27";Text=[=[The creature you control doesn’t have to be legendary. It simply won’t receive a +1/+1 counter before it fights if it isn’t legendary.]=];};
{Date="2018-04-27";Text=[=[If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.]=];};
{Date="2018-04-27";Text=[=[If the creature you control is an illegal target as Ancient Animus tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the creature you don’t control isn’t, you’ll still put the counter on the creature you control if it’s legendary.]=];};
};
["CON141"]={{Date="2009-02-01";Text=[=[Mana produced by Ancient Ziggurat can be spent on any part of a creature spell’s total cost. This includes additional costs (such as kicker) and alternative costs (such as evoke or Worldheart Phoenix’s alternative cost).]=];};
{Date="2009-02-01";Text=[=[Mana produced by Ancient Ziggurat can’t be spent on activated abilities that put a creature card directly onto the battlefield, such as unearth or ninjutsu.]=];};
};
["RNA1"]={{Date="2019-01-25";Text=[=[Angel of Grace’s triggered ability doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.]=];};
{Date="2019-01-25";Text=[=[Angel of Grace’s triggered ability doesn’t stop loss of life from effects that say that you lose life.]=];};
{Date="2019-01-25";Text=[=[If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).]=];};
{Date="2019-01-25";Text=[=[For a player’s life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace’s last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, after resolving Angel of Grace’s triggered ability, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead.]=];};
{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team’s life total becomes 10.]=];};
{Date="2019-01-25";Text=[=[In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.]=];};
};
["M197"]={{Date="2018-07-13";Text=[=[Angel of the Dawn’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain vigilance.]=];};
};
["JMP85"]={{Date="2014-11-07";Text=[=[Creatures that were declared as attackers or entered the battlefield attacking continue to be attacking creatures until the combat phase ends. It’s possible to exile all attacking creatures after they’ve dealt combat damage if you cast Angel of the Dire Hour during the combat damage step or end of combat step.]=];};
{Date="2014-11-07";Text=[=[If you cast Angel of the Dire Hour outside of combat, its triggered ability will trigger but have no effect.]=];};
{Date="2014-11-07";Text=[=[If a spell or ability instructs you to put Angel of the Dire Hour onto the battlefield from your hand, that means you won’t have cast it, so its triggered ability won’t trigger.]=];};
};
["M204"]={{Date="2019-07-12";Text=[=[If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.]=];};
{Date="2019-07-12";Text=[=[The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Angel of Vitality applies only once.]=];};
{Date="2019-07-12";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality’s second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.]=];};
{Date="2019-07-12";Text=[=[If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality’s last ability applies before checking whether it’s destroyed for having lethal damage marked on it.]=];};
{Date="2019-07-12";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause Angel of Vitality’s second ability to apply, even though it will cause your team’s life total to increase.]=];};
{Date="2019-07-12";Text=[=[In multiplayer formats where your life total doesn’t start at 20, Angel of Vitality’s last ability still applies if your life total is 25 or more.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Angel of Vitality’s last ability applies as long as your team’s life total is 25 or more.]=];};
};
["M213"]={{Date="2020-06-23";Text=[=[If the target permanent is an illegal target by the time Angelic Ascension tries to resolve, the spell won’t resolve. No player will create an Angel token.]=];};
};
["RNA2"]={{Date="2019-01-25";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Angelic Exaltation’s ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];};
{Date="2019-01-25";Text=[=[The value of X is determined only as Angelic Exaltation’s ability begins to resolve. It won’t change later in the turn if the number of creatures you control changes.]=];};
};
["M205"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Angelic Gift tries to resolve, the spell doesn’t resolve. It won’t enter the battlefield, so you won’t draw a card.]=];};
};
["WAR227"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["RIX201"]={{Date="2018-01-19";Text=[=[Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected.]=];};
{Date="2018-01-19";Text=[=[Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage.]=];};
{Date="2018-01-19";Text=[=[If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.]=];};
{Date="2018-01-19";Text=[=[Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player.]=];};
{Date="2018-01-19";Text=[=[Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger.]=];};
};
["RIX152"]={{Date="2018-01-19";Text=[=[Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.]=];};
{Date="2018-01-19";Text=[=[You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.]=];};
{Date="2018-01-19";Text=[=[Whether the target creature has converted mana cost 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.]=];};
{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.]=];};
};
["RIX204"]={{Date="2018-01-19";Text=[=[You can’t cast Angrath’s Fury unless you choose both a target creature and a target player or planeswalker.]=];};
{Date="2018-01-19";Text=[=[If either target becomes illegal after you cast Angrath’s Fury but before it resolves, the other is still affected as appropriate and you’ll search for Angrath. However, if both targets become illegal, the spell doesn’t resolve and you won’t search.]=];};
};
["XLN132"]={{Date="2017-09-29";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath’s Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.]=];};
{Date="2017-09-29";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];};
{Date="2017-09-29";Text=[=[If you control a second Angrath’s Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.]=];};
};
["ELD38a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["M19129"]={{Date="2018-07-13";Text=[=[Apex of Power doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];};
{Date="2018-07-13";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2018-07-13";Text=[=[Any cards not cast, including land cards, remain in exile.]=];};
{Date="2018-07-13";Text=[=[If an effect copies Apex of Power, the copy wasn’t cast at all, so you won’t add ten mana.]=];};
};
["THB84"]={{Date="2020-01-24";Text=[=[While resolving Aphemia’s triggered ability, you can’t exile more than one enchantment card to get more than one Zombie token.]=];};
{Date="2020-01-24";Text=[=[You choose whether to exile an enchantment card and which one to exile while Aphemia’s triggered ability is resolving. If Aphemia dies in response to its own triggered ability, it could be the card you exile.]=];};
};
["RIX32"]={{Date="2018-01-19";Text=[=[Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.]=];};
};
["THB165"]={{Date="2020-01-24";Text=[=[An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["WAR149"]={{Date="2019-05-03";Text=[=[Arboreal Grazer’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];};
};
["GRN122"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["M19212"]={{Date="2018-07-13";Text=[=[Arcades’s last ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Rabid Bite won’t cause a creature to deal damage equal to its toughness.]=];};
{Date="2018-07-13";Text=[=[If Arcades leaves the battlefield after a creature with defender has attacked, that creature remains an attacking creature, although it will assign damage equal to its power.]=];};
};
["XLN46"]={{Date="2017-09-29";Text=[=[Replacement effects that modify creatures of a certain type as they enter the battlefield will apply after you apply Arcane Adaptation’s effect. This is a change from previous rules. If you control Arcane Adaptation and the Aether Revolt card Metallic Mimic, with the same creature type chosen for both, then any creature you control will enter the battlefield with an additional +1/+1 counter on it.]=];};
{Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];};
};
["ELD331"]={{Date="2019-10-04";Text=[=[The color identity of your commander is set before the game begins and doesn’t change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander’s color.]=];};
{Date="2019-10-04";Text=[=[If your commander is a card that has no colors in its color identity, Arcane Signet’s ability produces no mana. It doesn’t produce {C}.]=];};
{Date="2019-10-04";Text=[=[If you don’t have a commander, Arcane Signet’s ability produces no mana.]=];};
};
["RIX185"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
{Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];};
};
["M2188"]={{Date="2020-06-23";Text=[=[If Archfiend’s Vessel leaves the battlefield while its triggered ability is on the stack, you can’t exile it from the zone it’s put into, so you won’t create a Demon.]=];};
};
["IKO41"]={{Date="2020-04-17";Text=[=[Archipelagore’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];};
};
["ELD3"]={{Date="2019-10-04";Text=[=[Your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];};
{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment.]=];};
};
["THB2"]={{Date="2020-01-24";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
};
["JMP90"]={{Date="2010-03-01";Text=[=[The creature’s power is determined as the triggered ability resolves, so it will take into account any effects that modify it. If the creature has left the battlefield by the time the triggered ability resolves, its last existence on the battlefield is checked to determine its power.]=];};
};
["JMP3"]={{Date="2020-01-24";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];};
{Date="2020-01-24";Text=[=[A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.]=];};
{Date="2020-01-24";Text=[=[An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.]=];};
};
["GRN91"]={{Date="2018-10-05";Text=[=[Because the beginning of combat step is before attackers are declared, you can attack with Arclight Phoenix during the same combat it returns to the battlefield.]=];};
};
["ELD4"]={{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["ELD5a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["THB126"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[This ability triggers only on your very first spell during an opponent’s turn, not the first spell after the card is on the battlefield. If you cast a spell before it’s on the battlefield (including if you cast this card somehow during an opponent’s turn), the ability won’t trigger.]=];};
{Date="2020-01-24";Text=[=[If you have more than one opponent, this ability can trigger once during each of those opponents’ turns.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, this ability triggers no more than once during each opposing team’s turn.]=];};
};
["XLN90a"]={{Date="2017-09-29";Text=[=[If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];};
{Date="2017-09-29";Text=[=[If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["WAR150"]={{Date="2019-05-03";Text=[=[A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.]=];};
{Date="2019-05-03";Text=[=[If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.]=];};
};
["WAR151"]={{Date="2019-05-03";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["JMP377"]={{Date="2016-09-20";Text=[=[The number of creatures you control with +1/+1 counters on them is counted only as Armorcraft Judge’s triggered ability resolves. Players may respond to the triggered ability by trying to change that number.]=];};
{Date="2016-09-20";Text=[=[Armorcraft Judge’s ability counts the number of creatures, not the number of counters. A creature with more than one +1/+1 counter won’t cause you to draw more than one card.]=];};
};
["RNA31"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Arrester’s Admonition tries to resolve, the spell doesn’t resolve. You don’t draw a card if you cast it during your main phase.]=];};
{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];};
{Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];};
};
["RNA4"]={{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];};
{Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];};
};
["RIX62"]={{Date="2018-01-19";Text=[=[Whether you control a Vampire is checked as Arterial Flow resolves.]=];};
{Date="2018-01-19";Text=[=[Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards.]=];};
{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life.]=];};
};
["GRN151"]={{Date="2018-10-05";Text=[=[Artful Takedown’s two modes may each target the same creature, or they may target two different creatures.]=];};
};
["DOM44"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["DOM191"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a legendary creature you control may become lethal if Arvad leaves the battlefield during that turn.]=];};
};
["DOM192"]={{Date="2018-04-27";Text=[=[Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];};
{Date="2018-04-27";Text=[=[You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.]=];};
{Date="2018-04-27";Text=[=[Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.]=];};
{Date="2018-04-27";Text=[=[If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.]=];};
};
["XLN2"]={{Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm from the Amonkhet set) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Ashes of the Abhorrent.]=];};
{Date="2017-09-29";Text=[=[Ashes of the Abhorrent doesn’t stop players from playing land cards from the graveyard if an effect allows them to do so.]=];};
{Date="2017-09-29";Text=[=[If a creature dies at the same time that Ashes of the Abhorrent is destroyed, you’ll gain 1 life.]=];};
};
["WAR228"]={{Date="2019-05-03";Text=[=[Spells and abilities your opponents control may cause other players to search their libraries, and spells and abilities you control may cause your opponents to search their libraries.]=];};
{Date="2019-05-03";Text=[=[If an effect says “You may search your library . . . If you do, shuffle your library” or “You may search your library . . . then shuffle your library,” your opponents can’t choose to search, so they won’t shuffle.]=];};
{Date="2019-05-03";Text=[=[If an effect says “Search your library . . . then shuffle your library,” your opponents shuffle their libraries even though they can’t search.]=];};
{Date="2019-05-03";Text=[=[Effects that instruct your opponents to reveal or look at cards from the top of their libraries will still work. Only effects that use the word “search” are affected.]=];};
{Date="2019-05-03";Text=[=[If Ashiok’s last ability targets an opponent, the cards put into their graveyard will be among the cards exiled by the ability. No player may take any actions between the time the cards are put into a graveyard and the time your opponents’ graveyards are all exiled.]=];};
};
["THB208"]={{Date="2020-01-24";Text=[=[Any effect that exiles a card exiles it face up unless that effect specifies otherwise.]=];};
{Date="2020-01-24";Text=[=[The card exiled while resolving Ashiok’s second ability may be the one that was returned to its owner’s hand.]=];};
{Date="2020-01-24";Text=[=[If Ashiok’s second ability returns a token to its owner’s hand, that player can’t exile that token from their hand. They must exile a card from their hand if possible.]=];};
{Date="2020-01-24";Text=[=[You may cast any face-up cards your opponents own from exile while resolving Ashiok’s last ability, not just those exiled by Ashiok’s second ability or by Ashiok’s Nightmare tokens.]=];};
{Date="2020-01-24";Text=[=[If you wish to cast any exiled cards, you do so as part of the resolution of Ashiok’s last ability. You can’t wait to cast them later. Timing permissions based on a card’s type are ignored.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Thrill of Possibility, those must be paid to cast the card.]=];};
{Date="2020-01-24";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2020-01-24";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Ashiok’s last ability are exiled.]=];};
};
["THB274"]={{Date="2020-01-24";Text=[=[The effect of Ashiok’s last ability lasts indefinitely. It doesn’t expire as the turn ends or if Ashiok leaves the battlefield.]=];};
{Date="2020-01-24";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Ashiok’s second ability are exiled, and the control effect of Ashiok’s last ability ends.]=];};
};
["THB43"]={{Date="2020-01-24";Text=[=[The exiled spell isn’t countered, but it won’t resolve. This works against spells that can’t be countered.]=];};
{Date="2020-01-24";Text=[=[If Ashiok’s Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.]=];};
{Date="2020-01-24";Text=[=[If there is no exiled card (perhaps because the exiled spell was a copy of a spell or was a commander spell that moved to the command zone in the Commander variant), or if the exiled card leaves exile somehow, Ashiok’s Erasure won’t stop players from casting spells.]=];};
{Date="2020-01-24";Text=[=[If Ashiok’s Erasure has exiled a split card, your opponents can’t cast a spell with the same name as either half of that card.]=];};
{Date="2020-01-24";Text=[=[If Ashiok’s Erasure has exiled an adventurer card, your opponents can’t cast spells with the same name as the creature, but may cast their Adventures.]=];};
};
["WAR40"]={{Date="2019-05-03";Text=[=[Once this creature has been blocked, activating its ability won’t change or undo that block.]=];};
};
["JMP290"]={{Date="2011-09-22";Text=[=[Ashmouth Hound’s ability triggers once for each creature it blocks or becomes blocked by.]=];};
};
["THB85"]={{Date="2020-01-24";Text=[=[If the creature Aspect of Lamprey would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];};
{Date="2020-01-24";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];};
};
["THB127"]={{Date="2020-01-24";Text=[=[If Aspect of Manticore leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gains first strike until end of turn.]=];};
};
["JMP200"]={{Date="2012-10-01";Text=[=[You must be able to target a creature to cast Assassin’s Strike.]=];};
{Date="2012-10-01";Text=[=[If the creature is an illegal target when Assassin’s Strike tries to resolve, it won’t resolve and none of its effects will happen. Its controller won’t discard a card.]=];};
{Date="2013-07-01";Text=[=[If Assassin’s Strike resolves but the creature isn’t destroyed (perhaps because it regenerated or has indestructible), its controller will discard a card.]=];};
};
["GRN152"]={{Date="2018-10-05";Text=[=[If the target permanent is an illegal target by the time Assassin’s Trophy tries to resolve, the spell doesn’t resolve. No player searches their library.]=];};
{Date="2018-10-05";Text=[=[If the target permanent is a legal target but isn’t destroyed, most likely because it has indestructible, its controller may search their library.]=];};
{Date="2018-10-05";Text=[=[If the permanent’s controller doesn’t search their library, they don’t shuffle their library.]=];};
};
["JMP378"]={{Date="2017-11-17";Text=[=[For example, a 2/3 creature will assign 3 combat damage rather than 2.]=];};
{Date="2017-11-17";Text=[=[Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.]=];};
};
["M2046"]={{Date="2019-07-12";Text=[=[Every Magic card has exactly one converted mana cost. A card with no mana cost has a converted mana cost of 0, and 0 can be one of the six converted mana costs that count toward Atemsis’s ability.]=];};
{Date="2019-07-12";Text=[=[If a card in your hand has {X} in its mana cost, the value of X is considered to be 0. ]=];};
{Date="2019-07-12";Text=[=[The converted mana cost of a split card is determined by combining its two halves. For example, the converted mana cost of Fire//Ice in your hand is 4.]=];};
{Date="2019-07-12";Text=[=[If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal. ]=];};
};
["THB269"]={{Date="2020-01-24";Text=[=[If a token with a coin counter on it dies or is exiled, Athreos’s last ability triggers, but won’t return it to the battlefield.]=];};
{Date="2020-01-24";Text=[=[The creature returns to the battlefield without a coin counter on it.]=];};
{Date="2020-01-24";Text=[=[If an effect exiles a creature with a coin counter on it and immediately returns it to the battlefield, Athreos’s last ability triggers but will have no effect. If an effect exiles a creature with a coin counter on it and would return it to the battlefield at a later time, Athreos’s last ability will return that card to the battlefield and it won’t be returned later.]=];};
{Date="2020-01-24";Text=[=[If a creature with a coin counter on it is put into a graveyard or exile but leaves that zone before Athreos’s last ability resolves, that card stays in its new zone, even if that zone is also a graveyard or exile. You don’t return it to the battlefield.]=];};
{Date="2020-01-24";Text=[=[If Athreos and a creature with a coin counter on it are both put into graveyards and/or exiled at the same time, the other creature will be returned to the battlefield.]=];};
{Date="2020-01-24";Text=[=[If Athreos somehow gets a coin counter on itself, its last ability will return it when it dies or is exiled.]=];};
{Date="2020-01-24";Text=[=[If Athreos leaves the battlefield, creatures with coin counters on them keep them. The counters won’t have any meaning or effect unless another Athreos is on the battlefield later.]=];};
{Date="2020-01-24";Text=[=[If a creature with a coin counter on it stops being a creature, it keeps its coin counter, but Athreos’s last ability won’t trigger when that permanent dies or is exiled unless it’s a creature again by that time.]=];};
{Date="2020-01-24";Text=[=[If a creature you don’t own has a coin counter on it, that permanent will return to the battlefield under your control when it dies or is exiled while you control Athreos. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Athreos’s ability are exiled.]=];};
{Date="2020-01-24";Text=[=[In a two-player game, if both players control an Athreos when a creature with a coin counter on it dies, the nonactive player (the one whose turn it isn’t) will return the creature under their control. If that happens in a multiplayer game, the nonactive player closest to the right of the player whose turn it is will return the creature under their control.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
{Date="2020-01-24";Text=[=[Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.]=];};
{Date="2020-01-24";Text=[=[The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.]=];};
{Date="2020-01-24";Text=[=[As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.]=];};
{Date="2020-01-24";Text=[=[When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.]=];};
{Date="2020-01-24";Text=[=[If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.]=];};
{Date="2020-01-24";Text=[=[The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.]=];};
{Date="2020-01-24";Text=[=[If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.]=];};
{Date="2020-01-24";Text=[=[Counters put on a God remain on it while it’s not a creature, even if they have no effect.]=];};
{Date="2020-01-24";Text=[=[If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.]=];};
};
["THB209"]={{Date="2020-01-24";Text=[=[You choose just one target opponent to look at the top three cards of your library and put them into piles. Other players can’t look, but they may attempt to offer advice without knowing what cards are there. The player who looks may also tell other players truths about those cards, or half-truths, or outright lies.]=];};
{Date="2020-01-24";Text=[=[You don’t have to reveal the cards in the face-down pile if you put it into your hand.]=];};
{Date="2020-01-24";Text=[=[The opponent may split the cards into one pile of three and one pile of zero. The pile of three cards could be the face-up pile or the face-down pile. Sometimes your opponents seem very friendly, but keep in mind which god Atris serves.]=];};
};
["GRN271"]={{Date="2018-10-05";Text=[=[The amount of life gained is equal to Attendant of Vraska’s power as it last existed on the battlefield.]=];};
{Date="2018-10-05";Text=[=[If Attendant of Vraska’s power was negative, you don’t lose or gain life.]=];};
{Date="2018-10-05";Text=[=[If you don’t control a Vraska planeswalker as Attendant of Vraska’s triggered ability resolves, possibly because Vraska left the battlefield at the same time as Attendant of Vraska, you won’t gain life.]=];};
};
["XLN176"]={{Date="2017-09-29";Text=[=[You must choose another target creature (if able) as Atzocan Archer’s triggered ability is put on the stack. You choose as that ability resolves whether those creatures fight.]=];};
{Date="2017-09-29";Text=[=[If Atzocan Archer isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];};
{Date="2017-09-29";Text=[=[Atzocan Archer’s ability can target another creature you control (such as a Dinosaur with an enrage ability).]=];};
};
["RIX153"]={{Date="2018-01-19";Text=[=[Atzocan Seer’s second ability doesn’t include the {Tap} symbol. You can activate that ability even if it’s already been tapped, perhaps because you activated its first ability.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["WAR41"]={{Date="2012-07-01";Text=[=[You don’t reveal the other two cards, nor do you reveal their order on the bottom of the library.]=];};
{Date="2012-07-01";Text=[=[If there are fewer than three cards in your library when Augur of Bolas’s ability resolves, you’ll look at the remaining cards. This won’t cause you to lose the game as you haven’t drawn from an empty library.]=];};
};
["GRN153"]={{Date="2018-10-05";Text=[=[Aurelia’s last ability resolves before attackers are chosen.]=];};
{Date="2018-10-05";Text=[=[The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.]=];};
{Date="2018-10-05";Text=[=[Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.]=];};
{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["IKO144"]={{Date="2020-04-17";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
{Date="2020-04-17";Text=[=[An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.]=];};
{Date="2020-04-17";Text=[=[Auspicious Starrix’s effect doesn’t count as playing lands. It can put land cards onto the battlefield even if it’s not your turn or if you’ve already played your land for the turn.]=];};
{Date="2020-04-17";Text=[=[If there are fewer than X permanent cards in your library, you exile your entire library and put the permanent cards in it onto the battlefield.]=];};
{Date="2020-04-17";Text=[=[Any cards that you exile but don’t put on the battlefield for any reason (for example, because the card is an instant card or an Aura that can’t enchant anything) remain in exile.]=];};
};
["WAR42"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["M215"]={{Date="2020-06-23";Text=[=[The amount of life you gain is determined only as Aven Gagglemaster’s triggered ability resolves. If Aven Gagglemaster is still on the battlefield at that time, it will be counted by its own ability.]=];};
};
["M1945"]={{Date="2018-07-13";Text=[=[Aven Wind Mage’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["IKO42"]={{Date="2020-04-17";Text=[=[Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];};
{Date="2020-04-17";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];};
{Date="2020-04-17";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.]=];};
};
["RNA61"]={{Date="2019-01-25";Text=[=[The number of Zombie tokens each player creates is equal to the number of cards that player discarded, not the total number of cards discarded.]=];};
};
["RIX175"]={{Date="2018-01-19";Text=[=[The ability that defines Awakened Amalgam’s power and toughness works in all zones, not just the battlefield.]=];};
{Date="2018-01-19";Text=[=[To determine the number of differently named lands you control, count each land you control once, but only if its English name isn’t exactly the same as another land you’ve already counted this way. For example, if you control four lands named Plains, two named Island, and one named Drowned Catacomb, Awakened Amalgam is a 3/3 creature.]=];};
};
["JMP379"]={{Date="2009-10-01";Text=[=[Awakener Druid’s ability affects a land with the land type Forest, not necessarily a land with the name Forest.]=];};
{Date="2009-10-01";Text=[=[Awakener Druid’s ability is mandatory. When it enters the battlefield, you must target a Forest (if there is one), even if you don’t control that Forest.]=];};
{Date="2009-10-01";Text=[=[If Awakener Druid leaves the battlefield before its enters-the-battlefield ability resolves, nothing happens to the targeted Forest when that ability resolves. It won’t become a creature.]=];};
{Date="2009-10-01";Text=[=[If the targeted Forest entered the battlefield this turn, it will be affected by “summoning sickness” once it becomes a Treefolk. You won’t be able to attack with it or use its activated abilities that have {Tap} in the cost (including its mana ability).]=];};
{Date="2009-10-01";Text=[=[If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can’t be dealt damage.]=];};
};
["WAR152"]={{Date="2019-05-03";Text=[=[Awakening of Vitu-Ghazi doesn’t untap the land that becomes a creature.]=];};
{Date="2019-05-03";Text=[=[The target land loses the name it had, and its name is just Vitu-Ghazi. It keeps any types and abilities it had.]=];};
{Date="2019-05-03";Text=[=[Awakening of Vitu-Ghazi’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.]=];};
};
["XLN3"]={{Date="2017-09-29";Text=[=[If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.]=];};
{Date="2017-09-29";Text=[=[When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.]=];};
{Date="2017-09-29";Text=[=[If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.]=];};
};
["ELD75"]={{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Ayara’s first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.]=];};
};
["RIX154"]={{Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];};
};
["RNA243"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["RIX176a"]={{Date="2018-01-19";Text=[=[The cards you exile from your hand are exiled face up.]=];};
{Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn’t have two converted mana costs.]=];};
{Date="2018-01-19";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-01-19";Text=[=[If an object has no mana cost, its converted mana cost is 0. A converted mana cost of 0 can still help unlock Azor’s Gateway.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["M21173"]={{Date="2020-06-23";Text=[=[Azusa’s ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).]=];};
};
["IKO177"]={{Date="2020-04-17";Text=[=[As you cast Back for More, it targets only a creature card in your graveyard. While the spell is resolving, you return the target card to the battlefield. When you do, the reflexive triggered ability triggers and you pick a target to fight. This is different from effects that say “If you do . . .” in that you can return a creature card to the battlefield without a legal target to fight.]=];};
{Date="2020-04-17";Text=[=[The reflexive triggered ability from Back for More is put onto the stack at the same time as any other triggered abilities caused by the creature entering the battlefield.]=];};
{Date="2020-04-17";Text=[=[If the target creature is an illegal target when the reflexive triggered ability tries to resolve, the ability doesn’t resolve. If the creature you put onto the battlefield is no longer on the battlefield or no longer a creature, the target creature won’t deal or be dealt damage.]=];};
};
["M2189"]={{Date="2020-06-23";Text=[=[You draw just two cards no matter how many opponents you have.]=];};
{Date="2020-06-23";Text=[=[If an opponent has just one card in hand, that player discards just one card. Other opponents still discard two if able.]=];};
{Date="2020-06-23";Text=[=[Each player loses 2 life, including you, regardless of how many cards they draw or discard.]=];};
{Date="2020-06-23";Text=[=[As Bad Deal resolves, first you draw two cards. Then the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses two cards in hand without revealing them, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time. Then each player loses 2 life.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Bad Deal causes each team to lose 4 life. Your teammate doesn’t draw or discard any cards.]=];};
};
["RIX1"]={{Date="2018-01-19";Text=[=[While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.]=];};
{Date="2018-01-19";Text=[=[In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.]=];};
};
["M20222"]={{Date="2019-07-12";Text=[=[If you discard a card but that card is not in your graveyard as Bag of Holding’s first ability resolves, that card remains wherever it has moved.]=];};
{Date="2019-07-12";Text=[=[If you control more than one Bag of Holding, you choose which one will hold the discarded card. Other Bags of Holding can’t return that card.]=];};
{Date="2019-07-12";Text=[=[You both draw and discard while Bag of Holding’s second ability is resolving. No player may take any action—nor can anything else happen—until you’ve both drawn and discarded.]=];};
{Date="2019-07-12";Text=[=[If Bag of Holding is moved to exile when you sacrifice it (most likely due to Leyline of the Void’s effect), it remains in exile. It won’t be returned to your hand.]=];};
{Date="2019-07-12";Text=[=[If Bag of Holding leaves the battlefield, the items it contained are exiled forever (and, perhaps, scattered throughout the Astral Plane). If the same Bag of Holding card returns to the battlefield, it’s considered a new object without access to the cards stored by the old object.]=];};
};
["DOM4"]={{Date="2018-04-27";Text=[=[If you control Baird, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];};
{Date="2018-04-27";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment. This is a change from previous rules.]=];};
};
["JMP201"]={{Date="2019-10-04";Text=[=[Some spells that instruct you to create a Food token have targets. You can’t cast these spells without choosing all required targets, and if all of those targets become illegal targets, the spell won’t resolve and you won’t create any Food. If some but not all of those targets become illegal, you’ll do as much as possible, including creating Food.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["WAR153"]={{Date="2019-05-03";Text=[=[If one of the two target creatures you control is an illegal target as Band Together resolves, the other will still deal damage equal to its power.]=];};
{Date="2019-05-03";Text=[=[If the last target creature is an illegal target as Band Together resolves, or if both of the first targets are illegal targets, no creature deals or is dealt damage.]=];};
};
["M19130"]={{Date="2018-07-13";Text=[=[To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.]=];};
{Date="2018-07-13";Text=[=[Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.]=];};
{Date="2018-07-13";Text=[=[If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.]=];};
};
["M216"]={{Date="2009-10-01";Text=[=[“Protection from Demons and from Dragons” means the following:
    -- Baneslayer Angel can't be blocked by creatures with the creature type Demon or the creature type Dragon.
    -- Baneslayer Angel can't be targeted abilities from sources with the creature type Demon or the creature type Dragon, or by spells with either of those types.
    -- All damage that would be dealt to Baneslayer Angel by sources with the creature type Demon or the creature type Dragon is prevented.
    -- Baneslayer Angel can't be enchanted by Auras or equipped by artifacts that have somehow gotten the creature type Demon or the creature type Dragon.]=];};
};
["ELD325"]={{Date="2019-10-04";Text=[=[The triggered ability that copies Banish into Fable resolves and creates copies of Banish into Fable even if Banish into Fable is countered. The ability and the copies resolve before Banish into Fable itself resolves.]=];};
{Date="2019-10-04";Text=[=[Whether you control an artifact and/or an enchantment is checked only as the triggered ability resolves.]=];};
{Date="2019-10-04";Text=[=[If you control one permanent that’s an artifact and an enchantment, you’ll copy Banish into Fable twice.]=];};
{Date="2019-10-04";Text=[=[If the target nonland permanent is an illegal target by the time Banish into Fable tries to resolve, the spell won’t resolve. You won’t create a Knight token.]=];};
};
["JMP4"]={{Date="2020-01-24";Text=[=[If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];};
{Date="2020-01-24";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];};
{Date="2020-01-24";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["RNA62"]={{Date="2019-01-25";Text=[=[You must sacrifice exactly two creatures to cast Bankrupt in Blood; you can’t cast it without sacrificing two creatures, and you can’t sacrifice additional creatures.]=];};
{Date="2019-01-25";Text=[=[Players can respond only after Bankrupt in Blood has been cast and all its costs have been paid. No one can try to destroy the creatures you sacrificed to prevent you from casting this spell.]=];};
};
["ELD112"]={{Date="2019-10-04";Text=[=[If the target attacking creature is an illegal target by the time Barge In tries to resolve, the spell won’t resolve. Your attacking non-Human creatures won’t gain trample.]=];};
};
["GRN92"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["M20165"]={{Date="2019-07-12";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Barkhide Troll may become lethal if you activate its last ability during that turn.]=];};
};
["JMP292"]={{Date="2013-07-01";Text=[=[Barrage of Expendables deals the damage, not the sacrificed creature. Notably, that creature having deathtouch or lifelink provides no additional benefit.]=];};
{Date="2013-07-01";Text=[=[Because targets are chosen before costs are paid, it is possible to choose a creature as the target of the ability and then sacrifice that creature. The ability won’t resolve when it tries to resolve and no damage will be dealt.]=];};
};
["ONS312"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
};
["GRN61"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["M2145"]={{Date="2020-06-23";Text=[=[You draw only one card, no matter how many permanents were put into your hand from the battlefield during that turn.]=];};
{Date="2020-06-23";Text=[=[The permanent that was returned to your hand doesn’t have to still be there.]=];};
{Date="2020-06-23";Text=[=[If a token is returned to your hand, it’s put there before it ceases to exist.]=];};
{Date="2020-06-23";Text=[=[Barrin’s last ability checks the entire turn, even before Barrin was on the battlefield.]=];};
{Date="2020-06-23";Text=[=[If a permanent wasn’t put into your hand from the battlefield before your end step begins, Barrin’s ability doesn’t trigger at all.]=];};
};
["JMP202"]={{Date="2012-05-01";Text=[=[The active player chooses which creatures will be sacrificed first, then each other player in turn order does the same. Then all creatures are sacrificed simultaneously.]=];};
{Date="2012-05-01";Text=[=[If a player controls only one creature, that creature is sacrificed.]=];};
{Date="2012-05-01";Text=[=[Barter in Blood doesn’t target any creatures and may be cast even if a player controls fewer than two creatures.]=];};
};
["ELD6"]={{Date="2019-10-04";Text=[=[Bartered Cow’s ability is a triggered ability, not an activated ability. It doesn’t allow you to discard it or sacrifice it whenever you want; rather, you need some other way of discarding it or causing it to die.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["RNA156"]={{Date="2019-01-25";Text=[=[You gain 3 life even if some or all of your opponents can’t discard a card.]=];};
};
["M217"]={{Date="2020-06-23";Text=[=[The delayed triggered ability of Basri’s second ability triggers if any nontoken creatures attack, and it counts how many nontoken creatures attacked. Attacking nontoken creatures that leave combat before the triggered ability resolves are counted. Token creatures that are attacking don’t stop the ability from triggering and aren’t counted.]=];};
{Date="2020-06-23";Text=[=[You choose which player or planeswalker each Soldier token is attacking. They don’t have to be attacking the same players or planeswalkers that the nontoken creatures are attacking, and they don’t have to be attacking the same player or planeswalker as each other.]=];};
{Date="2020-06-23";Text=[=[Although the Soldiers are attacking creatures, they were never declared as attacking creatures. This means that abilities that trigger whenever a creature attacks won’t trigger when the Soldiers enter the battlefield attacking.]=];};
{Date="2020-06-23";Text=[=[Any effects that say that the Soldiers can’t attack (such as that of Propaganda) affect only the declaration of attackers. They won’t stop the Soldier tokens from entering the battlefield attacking.]=];};
{Date="2020-06-23";Text=[=[The Soldier token created by Basri’s last ability can’t attack during the turn you create it unless it gains haste somehow.]=];};
};
["M21320"]={{Date="2020-06-23";Text=[=[After activating Basri’s second ability, a creature that attacks gets a +1/+1 counter before blockers are chosen.]=];};
{Date="2020-06-23";Text=[=[Basri’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain flying.]=];};
};
["M218"]={{Date="2020-06-23";Text=[=[You can’t target the same creature twice with the triggered ability of Basri’s Acolyte to give it two +1/+1 counters.]=];};
};
["M21322"]={{Date="2020-06-23";Text=[=[You can cast Basri’s Aegis without any target creatures. You’ll just search for Basri, Devoted Paladin.]=];};
{Date="2020-06-23";Text=[=[If do you choose targets and each target creature is an illegal target by the time Basri’s Aegis tries to resolve, the spell won’t resolve. You won’t search for Basri. If just one target is still legal, however, you do put a +1/+1 counter on it and search for Basri.]=];};
};
["M219"]={{Date="2020-06-23";Text=[=[Basri’s Lieutenant can be the target of its own enters-the-battlefield triggered ability.]=];};
{Date="2020-06-23";Text=[=[The second triggered ability of Basri’s Lieutenant triggers just once if the dying creature has +1/+1 counters on it, no matter how many of those counters it has.]=];};
{Date="2020-06-23";Text=[=[If Basri’s Lieutenant dies at the same time as other creatures, its last ability will trigger for any of the creatures that had a +1/+1 counter on it, including itself.]=];};
{Date="2020-06-23";Text=[=[If a creature with +1/+1 counters on it receives a greater or equal number of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, the last ability triggers. This is because the ability checks the creature as it last existed on the battlefield, and it still had those counters on it at that point.]=];};
};
["IKO73"]={{Date="2020-04-17";Text=[=[If one or more creatures you control die at the same time that Bastion of Remembrance leaves the battlefield, its last ability triggers for each of those creatures.]=];};
{Date="2020-04-17";Text=[=[If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before the last ability goes on the stack.]=];};
{Date="2020-04-17";Text=[=[In a Two-Headed Giant game, Bastion of Remembrance’s last ability causes the opposing team to lose 2 life and you to gain 1 life.]=];};
};
["JMP91"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Battlefield Promotion tries to resolve, the spell doesn’t resolve. You don’t gain 2 life.]=];};
};
["M21130"]={{Date="2017-03-14";Text=[=[Battle-Rattle Shaman’s ability triggers when the beginning of combat step starts during each of your turns. It resolves before you declare attackers.]=];};
{Date="2017-03-14";Text=[=[If a spell or ability causes your turn to have multiple combat phases, Battle Rattle Shaman’s ability triggers during each of them.]=];};
};
["GRN154"]={{Date="2018-10-05";Text=[=[Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn’t count itself.]=];};
{Date="2018-10-05";Text=[=[If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.]=];};
{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];};
{Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];};
{Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];};
{Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
};
["GRN155"]={{Date="2018-10-05";Text=[=[The ability triggers whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage and no other object or player, and only if you control another creature that spell could target. If you cast an instant or sorcery spell that has multiple targets and Beamsplitter Mage is chosen as the target in each instance, Beamsplitter Mage’s ability will trigger.]=];};
{Date="2018-10-05";Text=[=[If you don’t control another creature the spell could target as Beamsplitter Mage’s triggered ability resolves, you don’t copy that spell.]=];};
{Date="2018-10-05";Text=[=[If Beamsplitter Mage leaves the battlefield or becomes an illegal target for the spell that caused its ability to trigger, that spell is still copied.]=];};
{Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];};
{Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell (like Beamsplitter Mage’s ability itself) won’t trigger.]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode cannot be chosen.]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Selective Snare does), the copy has the same value of X.]=];};
{Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];};
{Date="2018-10-05";Text=[=[In some rare cases, the original spell can target another creature but the copy can’t (most likely because an effect modified the characteristics of the original spell on the stack and won’t modify the copy). If the copy can’t target the chosen creature, the copy isn’t created.]=];};
};
["ELD149a"]={{Date="2019-10-04";Text=[=[The ability that defines Beanstalk Giant’s power and toughness works in all zones, not just the battlefield.]=];};
{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["GRN123"]={{Date="2018-10-05";Text=[=[Beast Whisperer’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["RNA221b"]={{Date="2019-01-25";Text=[=[You can’t cast Bedazzle without a target nonbasic land and a target opponent or planeswalker. If one of the targets is illegal when Bedazzle tries to resolve, the other is still affected as appropriate.]=];};
};
["JMP140"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Befuddle tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];};
};
["XLN218"]={{Date="2017-09-29";Text=[=[Belligerent Brontodon’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.]=];};
};
["XLN4"]={{Date="2017-09-29";Text=[=[If another creature you control is dealt lethal damage at the same time that Bellowing Aegisaur is dealt damage, the other creature won’t be saved by the +1/+1 counter that would have been put on it.]=];};
{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];};
{Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];};
};
["ELD7"]={{Date="2019-10-04";Text=[=[Once a creature with power 2 or less has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["DOM6"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.]=];};
};
["RNA32"]={{Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];};
{Date="2019-01-25";Text=[=[You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];};
{Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];};
};
["WAR186"]={{Date="2019-05-03";Text=[=[Abilities that trigger when counters are put on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.]=];};
{Date="2019-05-03";Text=[=[If Bioessence Hydra enters the battlefield at the same time as a planeswalker you control, the loyalty counters that planeswalker will receive won’t be counted to determine how many counters Bioessence Hydra enters the battlefield with, but they will cause its last ability to trigger.]=];};
};
["RNA123"]={{Date="2019-01-25";Text=[=[You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can’t target three creatures, assign them two, one, and zero counters.]=];};
{Date="2019-01-25";Text=[=[If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.]=];};
{Date="2019-01-25";Text=[=[To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.]=];};
};
["RNA158"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.]=];};
{Date="2019-01-25";Text=[=[Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.]=];};
{Date="2019-01-25";Text=[=[An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.]=];};
{Date="2019-01-25";Text=[=[The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.]=];};
};
["RIX2"]={{Date="2018-01-19";Text=[=[If Bishop of Binding leaves the battlefield before its first triggered ability tries to resolve, the target creature won’t be exiled.]=];};
{Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];};
{Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2018-01-19";Text=[=[The value of X is determined only as Bishop of Binding’s second ability resolves. It won’t change if the card leaves exile later in the turn.]=];};
{Date="2018-01-19";Text=[=[If there is no exiled card as Bishop of Binding’s last ability resolves, most likely because Bishop of Binding left the battlefield while that ability was on the stack, X is 0. The same is true if the exiled card doesn’t have a power, most likely because it’s a noncreature card that had become a creature.]=];};
{Date="2018-01-19";Text=[=[If a Vehicle is exiled with Bishop of Binding, use its printed power to determine the value of X. ]=];};
};
["XLN5"]={{Date="2017-09-29";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];};
{Date="2017-09-29";Text=[=[All attackers are chosen at once. You can’t attack with Bishop of Rebirth, return a creature card to the battlefield, and then attack with that creature.]=];};
{Date="2017-09-29";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack, those abilities won’t trigger.]=];};
};
["XLN91"]={{Date="2017-09-29";Text=[=[The number of Vampires you control is counted only as Bishop of the Bloodstained’s ability resolves. If Bishop of the Bloodstained is still on the battlefield, it’ll count itself.]=];};
};
["M208"]={{Date="2019-07-12";Text=[=[If Bishop of Wings dies at the same time as one or more Angels you control, its last ability triggers for each of those Angels.]=];};
{Date="2019-07-12";Text=[=[If an effect (such as that of Arcane Adaptation) causes Bishop of Wings to be an Angel, its first ability triggers as it enters the battlefield and its last ability triggers as it dies.]=];};
};
["JMP204"]={{Date="2004-10-04";Text=[=[Getting the mana is not optional.]=];};
};
["DOM211"]={{Date="2018-04-27";Text=[=[“Equip [quality] creature” is a variant of the equip keyword. “Equip [quality] creature [cost]” means “[Cost]: Attach this Equipment to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.”]=];};
{Date="2018-04-27";Text=[=[Whether the target creature is legendary is checked only as Blackblade Reforged’s first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.]=];};
};
["ELD79"]={{Date="2019-10-04";Text=[=[Blacklance Paragon can be the target of its own triggered ability.]=];};
};
["GRN1"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["RNA63"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];};
{Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];};
};
["M2086"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Bladebrand tries to resolve, the spell doesn’t resolve. You don’t draw a card.]=];};
};
["WAR244"]={{Date="2019-05-03";Text=[=[An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.]=];};
{Date="2019-05-03";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];};
{Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
};
["WAR78"]={{Date="2019-05-03";Text=[=[You may cast Bleeding Edge without choosing a target creature. You’ll just amass 2. However, if you choose a target and that target become illegal before Bleeding Edge resolves, the spell won’t resolve and you won’t amass.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["JMP1"]={{Date="2020-06-23";Text=[=[Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.]=];};
{Date="2020-06-23";Text=[=[Effects that cause you to lose life aren’t prevented.]=];};
};
["JMP92"]={{Date="2015-06-22";Text=[=[Blessed Spirits’s ability will resolve before the enchantment spell that caused it to trigger.]=];};
};
["M2087"]={{Date="2019-07-12";Text=[=[Blightbeetle doesn’t remove any +1/+1 counters already on creatures your opponents control.]=];};
{Date="2019-07-12";Text=[=[Creatures your opponents control won’t receive +1/+1 counters as they enter the battlefield.]=];};
{Date="2019-07-12";Text=[=[If a replacement effect allows a player to modify or replace an event by putting +1/+1 counters on a creature affected by Blightbeetle, that player may apply that replacement effect, but they won’t get counters. If the original event is entirely replaced (such as by applying Vigor’s replacement effect), the entire original event simply doesn’t happen.]=];};
{Date="2019-07-12";Text=[=[If the cost of an ability or an additional cost of a spell requires putting +1/+1 counters on a creature affected by Blightbeetle, that cost can’t be paid. If a resolving spell or ability says that a player may put +1/+1 counters on that creature, that player can’t choose to do so.]=];};
};
["THB86"]={{Date="2020-01-24";Text=[=[The value of X is determined only as the triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if your devotion to black changes.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["JMP295"]={{Date="2019-05-03";Text=[=[Casting Blindblast after a creature has blocked won’t remove the blocking creature from combat unless the damage Blindblast deals causes that creature to die. It won’t cause the creature it blocked to become unblocked even if the blocking creature does die.]=];};
{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Blindblast tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];};
};
["XLN177"]={{Date="2017-09-29";Text=[=[Blinding Fog prevents all damage that would be dealt to creatures, not just combat damage.]=];};
{Date="2017-09-29";Text=[=[Damage that would be dealt to creatures that enter the battlefield later in the turn will also be prevented. However, creatures that come under your control later in the turn won’t gain hexproof.]=];};
};
["DOM46"]={{Date="2018-04-27";Text=[=[If the target nonland permanent is an illegal target by the time Blink of an Eye tries to resolve, the spell doesn’t resolve. You won’t draw a card if it was kicked.]=];};
};
["IKO108"]={{Date="2020-04-17";Text=[=[An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-04-17";Text=[=[Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.]=];};
{Date="2020-04-17";Text=[=[In a Two-Headed Giant game, Blisterspit Gremlin’s first ability causes the opposing team to lose 2 life.]=];};
};
["IKO74"]={{Date="2020-04-17";Text=[=[Blitz Leech’s ability removes all counters from the target creature before state-based actions are checked to see if that creature should die. For example, a 2/2 creature with a flying counter on it will lose that counter while it’s a 0/0 creature before it dies.]=];};
};
["IKO109"]={{Date="2020-04-17";Text=[=[Blitz of the Thunder-Raptor is still on the stack while you determine how much damage is dealt. It isn’t in your graveyard to contribute to that amount of damage.]=];};
{Date="2020-04-17";Text=[=[Blitz of the Thunder-Raptor’s replacement effect will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature or planeswalker even if Blitz of the Thunder-Raptor deals no damage to it (most likely because you have no instant or sorcery cards in your graveyard).]=];};
};
["JMP206"]={{Date="2016-06-08";Text=[=[If Blood Artist and one or more other creatures die at the same time, its ability will trigger for each of those creatures.]=];};
};
["THB128"]={{Date="2020-01-24";Text=[=[Blood Aspirant’s first ability is a triggered ability, not an activated ability. It doesn’t allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as its second ability.]=];};
{Date="2020-01-24";Text=[=[If you sacrifice a permanent as part of casting a spell or activating an ability, Blood Aspirant’s first ability will resolve before that spell or ability.]=];};
{Date="2020-01-24";Text=[=[Blood Aspirant can be sacrificed to pay for the cost of its own last ability.]=];};
{Date="2020-01-24";Text=[=[If the target creature is an illegal target by the time Blood Aspirant’s last ability tries to resolve, the ability won’t resolve. The creature can block as normal. If the target is legal but not dealt damage (most likely because of a prevention effect), it can’t block this turn.]=];};
};
["RNA245"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];};
{Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];};
};
["IKO75"]={{Date="2020-04-17";Text=[=[Blood Curdle targets only one creature: the one that will be destroyed. You choose which creature to put a menace counter on after the target creature has been destroyed.]=];};
{Date="2020-04-17";Text=[=[If a creature you control was exiled until the creature that was destroyed left the battlefield, the exiled creature returns in time to receive the counter.]=];};
{Date="2020-04-17";Text=[=[If the target creature is an illegal target by the time Blood Curdle tries to resolve, the spell won’t resolve. You won’t put a menace counter on any creature. If the target is legal but not destroyed (most likely because it has indestructible), you do put a menace counter on a creature you control.]=];};
};
["JMP207"]={{Date="2018-07-13";Text=[=[You must sacrifice exactly one creature to cast Blood Divination; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2018-07-13";Text=[=[Players can respond only after Blood Divination has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];};
};
["M2089"]={{Date="2019-07-12";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2019-07-12";Text=[=[Once you begin to cast Blood for Bones, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.]=];};
{Date="2019-07-12";Text=[=[Blood for Bones doesn’t target the creature cards to return from your graveyard. This means that, while the spell is resolving, no player may take any actions between the time you choose the cards and return them.]=];};
{Date="2019-07-12";Text=[=[The creature sacrificed to cast Blood for Bones may be one of the cards chosen to be returned.]=];};
{Date="2019-07-12";Text=[=[Any abilities that trigger as the creature card is returned to the battlefield won’t resolve until after Blood for Bones is finished resolving.]=];};
};
["JMP208"]={{Date="2014-07-18";Text=[=[If Blood Host isn’t on the battlefield when its ability resolves, you won’t put a +1/+1 counter on it but you’ll still gain 2 life.]=];};
};
["GRN63"]={{Date="2018-10-05";Text=[=[If you surveil and put Blood Operative into your graveyard as you do so, its ability triggers once you’ve finished surveilling.]=];};
{Date="2018-10-05";Text=[=[No player may take actions between the time you choose to pay 3 life and the time you return Blood Operative to your hand.]=];};
{Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];};
};
["RIX92"]={{Date="2018-01-19";Text=[=[A mana ability is an ability that produces mana, not an ability that costs mana.]=];};
{Date="2018-01-19";Text=[=[Land cards not on the battlefield aren’t affected.]=];};
{Date="2018-01-19";Text=[=[If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];};
{Date="2018-01-19";Text=[=[If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.]=];};
{Date="2018-01-19";Text=[=[If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.]=];};
{Date="2018-01-19";Text=[=[If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.]=];};
};
["JMP209"]={{Date="2015-08-25";Text=[=[The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.]=];};
{Date="2015-08-25";Text=[=[A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2015-08-25";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.]=];};
};
["XLN93"]={{Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn’t check whether any of them are still in graveyards.]=];};
{Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability won’t count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead or a commander that moved to the command zone in the Commander variant).]=];};
};
["ELD113"]={{Date="2019-10-04";Text=[=[If Bloodhaze Wolverine gains first strike after first-strike combat damage has been dealt, it will just deal regular combat damage.]=];};
};
["JMP296"]={{Date="2017-04-18";Text=[=[You can cast Bloodrage Brawler even if you have no other cards in your hand. If you have no cards in hand as its ability resolves, nothing happens.]=];};
};
["JMP297"]={{Date="2004-10-04";Text=[=[There is no penalty if it can’t attack.]=];};
};
["JMP298"]={{Date="2011-01-01";Text=[=[Once Bloodshot Trainee’s ability is activated, it will resolve as normal even if Bloodshot Trainee’s power is less than 4 by the time the ability resolves.]=];};
};
["DOM115"]={{Date="2018-04-27";Text=[=[Bloodstone Goblin’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["M2091"]={{Date="2019-07-12";Text=[=[The ability of Bloodthirsty Aerialist triggers just once for each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Bloodthirsty Aerialist triggers only once.]=];};
{Date="2019-07-12";Text=[=[If Bloodthirsty Aerialist is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.]=];};
{Date="2019-07-12";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Bloodthirsty Aerialist’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
};
["WAR154"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["DOM8"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
};
["PLC35"]={{Date="2007-02-01";Text=[=[Treat Body Double as though it were the chosen card entering the battlefield. Any “As this card enters the battlefield,” “This card enters the battlefield with,” and “When this card enters the battlefield” abilities of the chosen card will work.]=];};
{Date="2007-02-01";Text=[=[You don’t have to choose a card to copy. If you don’t, Body Double enters the battlefield as a 0/0 creature and is probably put into your graveyard immediately, unless something is increasing its toughness to keep it alive.]=];};
{Date="2007-02-01";Text=[=[If Body Double copies a Vesuvan Shapeshifter which then copies another creature and then is somehow turned face down, the Body Double is now a face-down Vesuvan Shapeshifter and may be turned face up via its Morph ability.]=];};
};
["ELD80"]={{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
};
["JMP211"]={{Date="2017-11-17";Text=[=[You don’t have to declare which card you’re searching for when you activate Bogbrew Witch’s ability. You may find either while you’re searching.]=];};
};
["JMP299"]={{Date="2015-06-22";Text=[=[Once an attacking creature with menace is legally blocked by two or more creatures, removing one or more of those blockers from combat won’t change or undo that block.]=];};
};
["WAR79"]={{Date="2019-05-03";Text=[=[Bolas’s Citadel lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];};
{Date="2019-05-03";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];};
{Date="2019-05-03";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];};
{Date="2019-05-03";Text=[=[You can play a land card from the top of your library only if you have available land plays remaining.]=];};
{Date="2019-05-03";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2019-05-03";Text=[=[If you cast a spell for another cost “rather than pay its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, those must be paid to cast the card.]=];};
{Date="2019-05-03";Text=[=[Bolas’s Citadel may be one of the permanents you sacrifice to activate its last ability.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, the last ability of Bolas’s Citadel causes the opposing team to lose 20 life.]=];};
};
["RNA159"]={{Date="2019-01-25";Text=[=[You must remove exactly one +1/+1 counter from a creature you control to activate Bolrac-Clan Crusher’s ability; you can’t activate it without removing a +1/+1 counter, and you can’t remove additional counters.]=];};
};
["WAR115"]={{Date="2019-05-03";Text=[=[Once you announce that you’re casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.]=];};
{Date="2019-05-03";Text=[=[Once you’ve cast Bolt Bend, losing control of all creatures with power 4 or greater won’t affect the spell or cause you to pay more mana.]=];};
{Date="2019-05-03";Text=[=[The single target that the target spell or ability targets doesn’t have to be a creature you control with power 4 or greater.]=];};
{Date="2019-05-03";Text=[=[You don’t choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets to choose from, the target isn’t changed. It doesn’t matter if the original target has somehow become illegal itself.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability targets multiple things, you can’t target it with Bolt Bend, even if all but one of those targets have become illegal.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability targets the same player or object multiple times, you can’t target it with Bolt Bend.]=];};
};
["WAR6"]={{Date="2019-05-03";Text=[=[You can cast Bond of Discipline even if your opponents control no creatures or you control no creatures. The creatures that are on the battlefield will be affected as appropriate.]=];};
};
["WAR155"]={{Date="2019-05-03";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];};
{Date="2019-05-03";Text=[=[You gain 3 life even if you don’t reveal a permanent card from among the top three cards of your library.]=];};
};
["WAR43"]={{Date="2019-05-03";Text=[=[Bond of Insight doesn’t target the cards to return to your hand. You choose which cards to return as it resolves. You can choose up to two cards in your graveyard at that time, including ones just put into your graveyard by Bond of Insight.]=];};
{Date="2019-05-03";Text=[=[You can return two instant cards, two sorcery cards, one of each, just one instant or sorcery card, or none at all.]=];};
};
["WAR116"]={{Date="2019-05-03";Text=[=[If either target becomes illegal after Bond of Passion is cast but before it resolves, the other is still affected as appropriate.]=];};
{Date="2019-05-03";Text=[=[In some rare cases, gaining control of the target creature may cause the second target to become illegal. As long as the second target is a legal target as Bond of Passion begins to resolve (before the target creature changes control) it will attempt to deal damage to the second target.]=];};
};
["XLN133"]={{Date="2017-09-29";Text=[=[If you control more than one Bonded Horncrest, they can attack or block together, even if no other creatures attack or block.]=];};
{Date="2017-09-29";Text=[=[Although Bonded Horncrest can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Bonded Horncrest could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Bonded Horncrest blocks.]=];};
{Date="2017-09-29";Text=[=[Once Bonded Horncrest has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];};
{Date="2017-09-29";Text=[=[If an effect says that Bonded Horncrest attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Bonded Horncrest and that creature.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Bonded Horncrest can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];};
};
["IKO245"]={{Date="2020-04-17";Text=[=[Once you announce that you’re activating the last ability of Bonders’ Enclave, no player may take actions until you’ve finished activating it. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.]=];};
{Date="2020-04-17";Text=[=[Once you’ve activated the last ability of Bonders’ Enclave, it doesn’t check again at any point whether you control a creature with power 4 or greater.]=];};
};
["JMP212"]={{Date="2017-04-18";Text=[=[The creature that died doesn’t have to still be in its owner’s graveyard as you cast Bone Picker for the first ability to apply.]=];};
{Date="2017-04-18";Text=[=[Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, Bone Picker’s first ability applies.]=];};
{Date="2017-04-18";Text=[=[In a multiplayer game, a player may lose the game at the same time that their creatures die. If so, Bone Picker’s first ability applies.]=];};
};
["JMP213"]={{Date="2019-07-12";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2019-07-12";Text=[=[Once you begin to cast Bone Splinters, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.]=];};
};
["M2048"]={{Date="2019-07-12";Text=[=[A creature spell that can’t be countered is a legal target for Bone to Ash. The creature spell won’t be countered when Bone to Ash resolves, but you’ll still draw a card.]=];};
};
["ELD115a"]={{Date="2019-10-04";Text=[=[Bonecrusher Giant’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[If a spell targets Bonecrusher Giant more than once, its ability triggers only once.]=];};
{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["XLN94"]={{Date="2017-09-29";Text=[=[The creature cards may come from different graveyards.]=];};
{Date="2017-09-29";Text=[=[You (not your opponent) choose which pile to put onto the battlefield and which to return to graveyards.]=];};
{Date="2017-09-29";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the exiled cards onto the battlefield or into graveyards.]=];};
{Date="2017-09-29";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Boneyard Parley’s effect are exiled.]=];};
};
["M2049"]={{Date="2019-07-12";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Boreal Elemental), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-07-12";Text=[=[An opponent’s spell that targets Boreal Elemental more than once costs only {2} more to cast.]=];};
};
["GRN156"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["GRN243"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["GRN124"]={{Date="2018-10-05";Text=[=[You may choose the same creature as a target multiple times since Bounty of Might says “target creature” multiple times. You may give three different creatures +3/+3 each, one creature +6/+6 and another creature +3/+3, or a single creature +9/+9.]=];};
};
["JOU62"]={{Date="2014-04-26";Text=[=[Brain Maggot’s ability causes a zone change with a duration, a new style of ability that’s somewhat reminiscent of older cards like Tidehollow Sculler. However, unlike Tidehollow Sculler, Brain Maggot has a single ability that creates two one-shot effects: one that exiles the nonland card when the ability resolves, and another that returns the exiled card to its owner’s hand immediately after Brain Maggot leaves the battlefield.]=];};
{Date="2014-04-26";Text=[=[If Brain Maggot leaves the battlefield before its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card will be exiled.]=];};
{Date="2014-04-26";Text=[=[The exiled card returns to its owner’s hand immediately after Brain Maggot leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];};
{Date="2014-04-26";Text=[=[In a multiplayer game, if Brain Maggot’s owner leaves the game, the exiled card will return to its owner’s hand. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];};
};
["ELD311"]={{Date="2019-10-04";Text=[=[Whether you control an Oko planeswalker is checked only as you begin to activate Bramblefort Fink’s ability. It doesn’t matter if Oko leaves the battlefield before the ability resolves or later in the turn.]=];};
{Date="2019-10-04";Text=[=[Any effects that modify Bramblefort Fink’s power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.]=];};
};
["JMP29"]={{Date="2020-06-23";Text=[=[If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with twice that many instead.]=];};
{Date="2020-06-23";Text=[=[If you control two Branching Evolutions, the number of +1/+1 counters put on a creature is four times the original number. Three Branching Evolutions multiplies the original number by eight, and so on.]=];};
{Date="2020-06-23";Text=[=[If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.]=];};
};
["M21133"]={{Date="2020-06-23";Text=[=[A creature can be dealt an amount of damage greater than its toughness. For example, if Brash Taunter is dealt 3 damage, its middle ability deals 3 damage, not 1, to the target opponent.]=];};
{Date="2020-06-23";Text=[=[If your life total is brought to 0 or less at the same time that Brash Taunter is dealt damage, you lose the game before its middle ability goes on the stack.]=];};
{Date="2020-06-23";Text=[=[If the target creature is an illegal target when Brash Taunter’s last ability tries to resolve, the ability doesn’t resolve. If Brash Taunter is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];};
};
["M19213"]={{Date="2018-07-13";Text=[=[While resolving the triggered ability of Brawl-Bash Ogre, you can’t sacrifice multiple creatures to give it +2/+2 more than once.]=];};
{Date="2018-07-13";Text=[=[Once Brawl-Bash Ogre’s triggered ability begins to resolve, no player may take actions until it’s done. Notably, players can’t try to deal damage to Brawl-Bash Ogre after you’ve sacrificed a creature but before it gets +2/+2.]=];};
};
["ELD39a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["XLN134"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["RNA246"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];};
{Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];};
};
["XLN7"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Bright Reprisal resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];};
};
["JMP2"]={{Date="2020-06-23";Text=[=[If the target creature is an illegal target by the time Brightmare’s ability tries to resolve, the ability won’t resolve. You won’t gain any life.]=];};
{Date="2020-06-23";Text=[=[Brightmare’s ability can target a tapped creature. If the target creature is already tapped when the ability resolves, that creature just remains tapped and you gain life equal to its power.]=];};
};
["ELD116"]={{Date="2019-10-04";Text=[=[If more than one Knight enters the battlefield under your control at once, Brimstone Trebuchet’s last ability triggers for each of them. Players may take actions, such as activating its activated ability, in between each of those triggered abilities resolving.]=];};
{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Brimstone Trebuchet’s activated ability causes it to deal 1 damage twice.]=];};
};
["THB44"]={{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Brine Giant). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-01-24";Text=[=[The cost reduction ability reduces only the generic mana in Brine Giant’s cost. The colored mana must still be paid.]=];};
{Date="2020-01-24";Text=[=[Once you announce that you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change by how much Brine Giant’s cost is reduced.]=];};
};
["M2050"]={{Date="2019-07-12";Text=[=[Brineborn Cutthroat must be on the battlefield for its last ability to function. Notably, the ability won’t trigger as you cast Brineborn Cutthroat during an opponent’s turn.]=];};
{Date="2019-07-12";Text=[=[Brineborn Cutthroat’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["ELD38b"]={{Date="2019-10-04";Text=[=[Bring to Life’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.]=];};
{Date="2019-10-04";Text=[=[An artifact that becomes a creature due to Bring to Life can’t attack unless you’ve controlled it continuously since your turn began.]=];};
{Date="2019-10-04";Text=[=[An Equipment that’s also a creature can’t be attached to anything. You can activate its equip ability, but it won’t become attached. If it’s attached as it becomes a creature, it becomes unattached.]=];};
{Date="2019-10-04";Text=[=[If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won’t be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle’s base power and toughness remain 0/0 if you crew it.]=];};
};
["IKO146"]={{Date="2020-04-17";Text=[=[If Bristling Boar gains menace, it can’t be blocked at all.]=];};
};
["DOM157"]={{Date="2018-04-27";Text=[=[You can’t cast Broken Bond unless you choose an artifact or enchantment as a target.]=];};
{Date="2018-04-27";Text=[=[Broken Bond’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];};
{Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Broken Bond tries to resolve, the spell doesn’t resolve. You won’t put a land card onto the battlefield.]=];};
};
["IKO179"]={{Date="2020-04-17";Text=[=[Casting Brokkos with the permission granted by its last ability doesn’t change when you can cast it.]=];};
{Date="2020-04-17";Text=[=[If you cast Brokkos with the permission granted by its last ability, you must pay its mutate cost to cast it. You can’t choose to pay its mana cost or another alternative cost.]=];};
{Date="2020-04-17";Text=[=[If another effect gives you permission to cast Brokkos from your graveyard, you may cast it for any cost associated with that permission.]=];};
};
["THB210"]={{Date="2020-01-24";Text=[=[If you control but don’t own Bronzehide Lion, you’ll return it to the battlefield when it dies, not its owner. It’ll enchant a creature you control.]=];};
{Date="2020-01-24";Text=[=[You choose a creature you control for Bronzehide Lion to enchant as it returns to the battlefield. If there’s nothing it can legally enchant, it remains in its owner’s graveyard.]=];};
{Date="2020-01-24";Text=[=[If a token is a copy of Bronzehide Lion, it won’t return from its owner’s graveyard.]=];};
{Date="2020-01-24";Text=[=[If a nontoken permanent is a copy of Bronzehide Lion, it returns from its owner’s graveyard as an Aura with the two abilities granted by Bronzehide Lion and none of its normal abilities. If it has any enters-the-battlefield replacement effects, those won’t apply. The Aura keeps its name, colors, and any supertypes it may have.]=];};
};
["M209"]={{Date="2019-07-12";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];};
{Date="2019-07-12";Text=[=[If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield, but you can’t choose any permanent cards that will enter the battlefield at the same time as that Aura. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.]=];};
{Date="2019-07-12";Text=[=[Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t be legal targets for Brought Back.]=];};
};
["JMP10"]={{Date="2020-06-23";Text=[=[If a player is instructed to put a card into their graveyard without using the word “mill,” Bruvac’s ability doesn’t apply.]=];};
{Date="2020-06-23";Text=[=[Many cards printed before the Core Set 2021 release have received errata to instruct a player to mill cards rather than to put the top cards of their library into their graveyard. Use the Oracle™ card reference at Gatherer.Wizards.com to determine whether a specific card has received such errata. As a rule of thumb, if an effect instructs a player to look at or reveal a card before it’s put into its owner’s graveyard, it’s unlikely to have received errata.]=];};
{Date="2020-06-23";Text=[=[Because Bruvac is legendary, it’s unlikely that one player will control two. However, if that happens, each opponent mills four times as many cards as originally instructed. If they control three, their opponents mill eight times as many, and so on.]=];};
};
["M21174"]={{Date="2020-06-23";Text=[=[If a spell or ability causes a player to put a card into their hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["WAR117"]={{Date="2019-05-03";Text=[=[Burning Prophet’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["XLN135"]={{Date="2017-09-29";Text=[=[The ability of Burning Sun’s Avatar can target any creature, not just one controlled by the target opponent.]=];};
{Date="2017-09-29";Text=[=[If the ability of Burning Sun’s Avatar has two targets and one becomes illegal, the other will still be dealt damage.]=];};
};
["GTC216"]={{Date="2017-03-14";Text=[=[Burning-Tree Emissary’s ability isn’t a mana ability. It uses the stack and can be responded to.]=];};
};
["RNA94"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["IKO77"]={{Date="2020-04-17";Text=[=[Use the sacrificed creature’s toughness as it last existed on the battlefield to determine how much life you gain.]=];};
{Date="2020-04-17";Text=[=[You draw only one card, no matter how much life you gain.]=];};
};
["DOM79"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["RIX123"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];};
{Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];};
};
["M2191"]={{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Caged Zombie’s ability causes the opposing team to lose 4 life.]=];};
};
["THB211"]={{Date="2020-01-24";Text=[=[If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.]=];};
{Date="2020-01-24";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];};
{Date="2020-01-24";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2020-01-24";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
{Date="2020-01-24";Text=[=[If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.]=];};
};
["IKO78"]={{Date="2020-04-17";Text=[=[If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[You could target a single creature card with Call of the Death-Dweller. In this case, you’ll put both counters on that creature.]=];};
{Date="2020-04-17";Text=[=[If you return two creature cards, you may put one counter on each or put both counters on one.]=];};
{Date="2020-04-17";Text=[=[If you return no creature cards to the battlefield, you won’t put any counters on any creatures.]=];};
};
["THB45"]={{Date="2020-01-24";Text=[=[The ability that defines Callaphe’s power works in all zones, not just the battlefield.]=];};
{Date="2020-01-24";Text=[=[Callaphe’s last ability applies to itself as well as other creatures and enchantments you control.]=];};
{Date="2020-01-24";Text=[=[Callaphe’s last ability gives only one instance of the ability to creatures you control that are also enchantments.]=];};
{Date="2020-01-24";Text=[=[An opponent’s spell that targets a single creature or enchantment you control more than once costs only {1} more to cast. An opponent’s spell that targets multiple creatures and/or enchantments you control costs {1} more for each of them.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["WAR44"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.]=];};
};
["GRN157"]={{Date="2018-10-05";Text=[=[The second part of Camaraderie’s effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];};
};
["M20339"]={{Date="2008-04-01";Text=[=[This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.]=];};
};
["M21175"]={{Date="2020-06-23";Text=[=[Only one creature is required to block Canopy Stalker. Other creatures may also block it, and are free to block other creatures or not block at all.]=];};
{Date="2020-06-23";Text=[=[The defending player, not you, chooses which creature blocks Canopy Stalker.]=];};
{Date="2020-06-23";Text=[=[If each creature the defending player controls can’t block for any reason (such as being tapped), then Canopy Stalker isn’t blocked. If there’s a cost associated with blocking Canopy Stalker, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.]=];};
{Date="2020-06-23";Text=[=[Canopy Stalker’s triggered ability counts itself, as well as any other creatures that die before the triggered ability resolves.]=];};
{Date="2020-06-23";Text=[=[If your life total is brought to 0 or less at the same time that Canopy Stalker is dealt lethal damage, you lose the game before its last ability goes on the stack.]=];};
};
["XLN136"]={{Date="2017-09-29";Text=[=[You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.]=];};
{Date="2017-09-29";Text=[=[Captain Lannery Storm’s last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure’s mana ability.]=];};
{Date="2017-09-29";Text=[=[If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won’t trigger for those Treasures.]=];};
};
["INV237"]={{Date="2004-10-04";Text=[=[Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.]=];};
};
["RIX177"]={{Date="2018-01-19";Text=[=[Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)]=];};
};
["XLN137"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped creature this way.]=];};
};
["THB6"]={{Date="2020-01-24";Text=[=[A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.]=];};
{Date="2020-01-24";Text=[=[An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.]=];};
};
["RNA160"]={{Date="2019-01-25";Text=[=[Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.]=];};
{Date="2019-01-25";Text=[=[For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2019-01-25";Text=[=[You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.]=];};
{Date="2019-01-25";Text=[=[If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.]=];};
{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).]=];};
};
["RNA222b"]={{Date="2019-01-25";Text=[=[If the target player is an illegal target by the time Carnage tries to resolve, the spell doesn’t resolve. No player discards.]=];};
};
["JMP57"]={{Date="2011-01-01";Text=[=[As Carnifex Demon’s last ability resolves, you’ll put a -1/-1 counter on each creature on the battlefield — including creatures you control — except for that Carnifex Demon.]=];};
};
["RNA222a"]={{Date="2019-01-25";Text=[=[If the target permanent is an illegal target by the time Carnival tries to resolve, the spell doesn’t resolve. No player is dealt damage.]=];};
};
["M2192"]={{Date="2020-06-23";Text=[=[Carrion Grub’s first ability applies only while it is on the battlefield. In all other zones, its power is 0.]=];};
{Date="2020-06-23";Text=[=[Any counters on creatures that die or effects that affect them until end of turn won’t apply to those cards in their owner’s graveyard.]=];};
};
["XLN281"]={{Date="2017-09-29";Text=[=[Castaway’s Despair can target a creature that’s already tapped.]=];};
};
["ELD238"]={{Date="2019-10-04";Text=[=[Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there’s no way to untap them with a spell or ability to make their last ability trigger.]=];};
{Date="2019-10-04";Text=[=[Although the common lands have basic land types, they aren’t basic lands.]=];};
};
["ELD239"]={{Date="2019-10-04";Text=[=[Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there’s no way to untap them with a spell or ability to make their last ability trigger.]=];};
{Date="2019-10-04";Text=[=[Although the common lands have basic land types, they aren’t basic lands.]=];};
};
["ELD240"]={{Date="2019-10-04";Text=[=[The mana generated by Castle Garenbrig’s last ability can’t be spent to activate abilities of creature cards that aren’t on the battlefield.]=];};
{Date="2019-10-04";Text=[=[Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there’s no way to untap them with a spell or ability to make their last ability trigger.]=];};
{Date="2019-10-04";Text=[=[Although the common lands have basic land types, they aren’t basic lands.]=];};
};
["ELD241"]={{Date="2019-10-04";Text=[=[No player may take actions between the time you draw a card and the time you lose life.]=];};
};
["ELD242"]={{Date="2019-10-04";Text=[=[Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there’s no way to untap them with a spell or ability to make their last ability trigger.]=];};
{Date="2019-10-04";Text=[=[Although the common lands have basic land types, they aren’t basic lands.]=];};
};
["WAR187"]={{Date="2019-05-03";Text=[=[You can choose any number of the modes for Casualties of War, but you can’t choose a mode more than once.]=];};
{Date="2019-05-03";Text=[=[Each target permanent is destroyed in the order specified. Abilities that trigger when one is destroyed won’t be put onto the stack until Casualties of War has finished resolving.]=];};
};
["JMP94"]={{Date="2016-04-08";Text=[=[Cathar’s Companion’s triggered ability resolves before the spell that caused it to trigger.]=];};
};
["JMP95"]={{Date="2012-05-01";Text=[=[The creature that entered the battlefield and caused the ability to trigger will also get a +1/+1 counter, provided it’s still on the battlefield when the ability resolves.]=];};
};
["IKO110"]={{Date="2020-04-17";Text=[=[Because discarding two cards is an additional cost, you can’t cast Cathartic Reunion if you don’t have at least two other cards in hand.]=];};
};
["JMP216"]={{Date="2019-10-04";Text=[=[You can’t activate Cauldron Familiar’s last ability unless it’s in your graveyard.]=];};
{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Cauldron Familiar’s first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
};
["ELD83"]={{Date="2019-10-04";Text=[=[The creature card you return with Cauldron’s Gift may be one that you just put into your graveyard with its adamant ability. This is because Cauldron’s Gift doesn’t target the card that you’ll return.]=];};
{Date="2019-10-04";Text=[=[No player may take actions between the time you put cards into your graveyard, the time you choose a creature card to return, and the time you return that card to the battlefield.]=];};
{Date="2019-10-04";Text=[=[If the creature would enter the battlefield with no +1/+1 counters on it, it enters with one +1/+1 counter on it.]=];};
{Date="2019-10-04";Text=[=[If an instant or sorcery spell has an adamant ability, you perform the spell’s instructions in order. You don’t perform the adamant instruction before the spell resolves or before any other effects printed above it.]=];};
{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["RNA95"]={{Date="2019-01-25";Text=[=[A creature with power 0 or less can attack, as long as no rule or effect prohibits it from doing so. Many creatures with 0 power have defender, but not all do.]=];};
{Date="2019-01-25";Text=[=[The power of the attacking creature is checked only when the ability triggers. Once it triggers, Cavalcade of Calamity will deal 1 damage to the appropriate player or planeswalker even if the creature’s power changes or the creature leaves the battlefield before the ability resolves.]=];};
{Date="2019-01-25";Text=[=[If multiple creatures you control with power 1 or less attack, Cavalcade of Calamity’s ability will trigger for each of those creatures. Each ability will cause Cavalcade of Calamity to deal 1 damage to the appropriate player or planeswalker.]=];};
};
["M2010"]={{Date="2019-07-12";Text=[=[You may put Cavalier of Dawn’s enters-the-battlefield ability onto the stack without choosing any target. It will resolve with no effect. However, if you do choose a target and the target permanent is an illegal target by the time that ability tries to resolve, the ability won’t resolve. No player will create a Golem token. If the target is legal but not destroyed (most likely because it has indestructible), its controller will create a Golem token.]=];};
};
["M20125"]={{Date="2019-07-12";Text=[=[As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.]=];};
};
["M2094"]={{Date="2019-07-12";Text=[=[Cavalier of Night’s enters-the-battlefield ability goes on the stack without a target. While that ability is resolving, you may sacrifice another creature. When you do, the reflexive triggered ability triggers and you pick a target creature to be destroyed. This is different from effects that say “If you do . . .” in that players may take actions after you’ve sacrificed the creature but before the target creature is destroyed.]=];};
{Date="2019-07-12";Text=[=[While resolving Cavalier of Night’s enters-the-battlefield ability, you can’t sacrifice more than one creature.]=];};
{Date="2019-07-12";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-07-12";Text=[=[If a creature card with converted mana cost 3 or less becomes a copy of Cavalier of Night, its last ability can target itself when it dies.]=];};
};
["IKO79"]={{Date="2020-04-17";Text=[=[As the triggered ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are discarded at the same time.]=];};
};
["M2111"]={{Date="2020-06-23";Text=[=[Once you begin activating Celestial Enforcer’s ability, players can’t take any other actions until you’re done activating it. Notably, they can’t try to remove your creatures with flying to make it illegal to activate the ability.]=];};
};
["JMP96"]={{Date="2009-10-01";Text=[=[At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.]=];};
{Date="2009-10-01";Text=[=[If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.]=];};
{Date="2009-10-01";Text=[=[If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.]=];};
{Date="2009-10-01";Text=[=[If a player’s life total is doubled, that player actually gains or loses the necessary amount of life. For example, if the life total of the enchanted creature’s controller is 14 when Celestial Mantle’s triggered ability resolves, the ability causes that player to gain 14 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2010-06-15";Text=[=[In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).]=];};
};
["M20287"]={{Date="2019-07-12";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Celestial Messenger may become lethal if your Yanling planeswalker leaves the battlefield during that turn.]=];};
};
["JMP217"]={{Date="2016-07-13";Text=[=[If you target a Zombie card in your graveyard, drawing a card is an additional bonus. It doesn’t replace returning the Zombie card to your hand.]=];};
};
["GRN158"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Centaur Peacemaker’s ability causes each team to gain 8 life.]=];};
};
["M2053"]={{Date="2019-07-12";Text=[=[Cerulean Drake’s activated ability can target a spell that has multiple targets if at least one of those targets is you.]=];};
};
["THB46"]={{Date="2020-01-24";Text=[=[If the target creature is an illegal target by the time Chain to Memory tries to resolve, the spell won’t resolve. You won’t scry 2.]=];};
};
["JMP19"]={{Date="2020-06-23";Text=[=[You can activate Chained Brute’s last ability even if it’s already untapped.]=];};
};
["DOM82"]={{Date="2018-04-27";Text=[=[If another effect causes the Nightmare Horror token’s power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.]=];};
{Date="2018-04-27";Text=[=[If an effect such as that of Anointed Procession causes the final chapter ability of Chainer’s Torment to create two Nightmare Horror tokens, each will deal X damage to you.]=];};
{Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the first chapter abilities of Chainer’s Torment each cause the opposing team to lose 4 life and you to gain 2 life.]=];};
{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];};
{Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["THB167"]={{Date="2020-01-24";Text=[=[If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.]=];};
{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["WAR118"]={{Date="2019-05-03";Text=[=[Activating Chainwhip Cyclops’s ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];};
};
["WAR157"]={{Date="2019-05-03";Text=[=[Challenger Troll’s ability affects itself as long as its power remains 4 or greater.]=];};
{Date="2019-05-03";Text=[=[Once a creature you control with power 3 or less has become blocked by two or more creatures, changing its power won’t cause either blocking creature to stop blocking it.]=];};
{Date="2019-05-03";Text=[=[If a creature you control with power 4 or greater has menace, it can’t be blocked by only one creature and it can’t be blocked by more than one creature, so it simply can’t be blocked.]=];};
};
["JMP461"]={{Date="2018-10-05";Text=[=[You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn’t directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.]=];};
{Date="2018-10-05";Text=[=[If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.]=];};
{Date="2018-10-05";Text=[=[Colorless mana won’t give Chamber Sentry another +1/+1 counter. Colorless is not a color.]=];};
{Date="2018-10-05";Text=[=[If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.]=];};
{Date="2018-10-05";Text=[=[If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.]=];};
{Date="2018-10-05";Text=[=[The value of X chosen when you activate Chamber Sentry’s first activated ability doesn’t have to be the same value of X that you chose when you cast it.]=];};
};
["RIX64"]={{Date="2018-01-19";Text=[=[The number of Vampires you control is counted only as Champion of Dusk’s ability resolves. If Champion of Dusk is still on the battlefield, it’ll count itself.]=];};
};
["JMP383"]={{Date="2012-05-01";Text=[=[Creatures with power less than Champion of Lambholt can’t block any creature you control, not just Champion of Lambholt.]=];};
{Date="2012-05-01";Text=[=[Champion of Lambholt’s ability works even if it isn’t attacking.]=];};
{Date="2012-05-01";Text=[=[The comparison of power is only done when blockers are declared. Increasing the power of a blocking creature (or decreasing the power of Champion of Lambholt) after this point won’t cause any creature to stop blocking or become unblocked.]=];};
};
["GRN159"]={{Date="2018-10-05";Text=[=[If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.]=];};
{Date="2018-10-05";Text=[=[Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.]=];};
{Date="2018-10-05";Text=[=[Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.]=];};
};
["M20126"]={{Date="2019-07-12";Text=[=[Chandra’s first ability will put a counter on herself as well as any other red planeswalkers you control. This doesn’t cause any other planeswalkers’ loyalty abilities to be activated.]=];};
{Date="2019-07-12";Text=[=[You must pay the costs for the spell you wish to cast with Chandra’s last ability. If that spell has any alternative costs, you may pay those.]=];};
{Date="2019-07-12";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0 while you target it with Chandra’s last ability; however, once you begin to cast it, you choose a value for X. If this causes the converted mana cost to become greater than 3, you can still cast the spell.]=];};
{Date="2019-07-12";Text=[=[If you wish to cast the target card, you must cast it while Chandra’s last ability is resolving. You can’t cast it later in the turn.]=];};
};
["M20127"]={{Date="2019-07-12";Text=[=[A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.]=];};
{Date="2019-07-12";Text=[=[Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.]=];};
{Date="2019-07-12";Text=[=[The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.]=];};
{Date="2019-07-12";Text=[=[A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.]=];};
{Date="2019-07-12";Text=[=[The replacement effect of Chandra’s last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.]=];};
{Date="2019-07-12";Text=[=[If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.]=];};
{Date="2019-07-12";Text=[=[If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.]=];};
};
["DOM275"]={{Date="2018-04-27";Text=[=[Chandra’s first ability can’t target a planeswalker.]=];};
{Date="2018-04-27";Text=[=[Chandra’s last ability targets only the player. Creatures and planeswalkers that player controls with hexproof will be dealt damage.]=];};
};
["WAR119"]={{Date="2019-05-03";Text=[=[Chandra’s first ability triggers if she loses loyalty from being dealt damage, from her last loyalty ability being activated, or because an effect removes loyalty counters from her. If an effect simply causes Chandra to leave the battlefield, no counters were removed and so her ability doesn’t trigger.]=];};
{Date="2019-05-03";Text=[=[If multiple creatures deal combat damage to Chandra at the same time, those counters are all removed at once, and her first ability triggers only once.]=];};
{Date="2019-05-03";Text=[=[If all of Chandra’s loyalty counters are removed, her first ability has her deal damage even though she’s left the battlefield.]=];};
{Date="2019-05-03";Text=[=[Chandra’s loyalty abilities don’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2019-05-03";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
};
["M21332"]={{Date="2020-06-23";Text=[=[You must pay the costs for the spell you wish to cast with Chandra’s second ability. If that spell has any alternative costs, you may pay those.]=];};
{Date="2020-06-23";Text=[=[If you wish to cast the target card, you must cast it while Chandra’s second ability is resolving. You can’t cast it later in the turn.]=];};
{Date="2020-06-23";Text=[=[If you have no cards in hand while Chandra’s last ability is resolving, you still draw seven cards and may cast spells from your hand without paying their mana costs this turn.]=];};
{Date="2020-06-23";Text=[=[Chandra’s last ability doesn’t change when you may cast those spells. For example, you can’t cast a sorcery spell from your hand during combat.]=];};
{Date="2020-06-23";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.]=];};
{Date="2020-06-23";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Chandra’s first ability causes the opposing team to lose 6 life.]=];};
};
["M20294"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Chandra’s second ability resolves, the ability doesn’t resolve. No player is dealt damage. Similarly, if the target player is an illegal target by the time Chandra’s last ability resolves, no creatures are dealt damage.]=];};
{Date="2019-07-12";Text=[=[Chandra’s last ability targets the player, not their creatures. A creature with hexproof may be dealt damage this way.]=];};
};
["M21135"]={{Date="2020-06-23";Text=[=[If you have no cards in hand, you still exile three cards while resolving Chandra’s first ability and you may play them this turn.]=];};
{Date="2020-06-23";Text=[=[You must follow the normal timing permissions and restrictions for the exiled cards for Chandra’s first and last abilities. If one is a land, you can’t play it unless you have land plays available.]=];};
{Date="2020-06-23";Text=[=[You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.]=];};
{Date="2020-06-23";Text=[=[If you don’t play the exiled cards, they remain exiled.]=];};
{Date="2020-06-23";Text=[=[Because it’s a loyalty ability, Chandra’s last ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];};
};
["M20128"]={{Date="2019-07-12";Text=[=[Chandra’s first ability affects only Elementals you control at the time it resolves. Elementals you begin to control later in the turn won’t get +2/+0.]=];};
{Date="2019-07-12";Text=[=[Because it’s a loyalty ability, Chandra’s second ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];};
};
["M20129"]={{Date="2019-07-12";Text=[=[A Chandra planeswalker spell is a planeswalker spell with the subtype Chandra. Cards that use Chandra’s name in their title or her likeness in their illustration (such as Chandra’s Regulator or Chandra’s Outrage) aren’t Chandra planeswalker spells.]=];};
};
["M20295"]={{Date="2019-07-12";Text=[=[If the target player is an illegal target by the time Chandra’s Flame Wave resolves, the spell doesn’t resolve. No creatures or players are dealt damage, and you won’t search for Chandra, Flame’s Fury.]=];};
{Date="2019-07-12";Text=[=[Chandra’s Flame Wave targets the player, not their creatures. A creature with hexproof may be dealt damage this way.]=];};
};
["M21136"]={{Date="2020-06-23";Text=[=[Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.]=];};
{Date="2020-06-23";Text=[=[Chandra’s Incinerator counts all noncombat damage dealt to your opponents, not the difference in their life totals since the turn began. For example, if an opponent was dealt 5 noncombat damage but gained 3 life, Chandra’s Incinerator still costs just {R}.]=];};
{Date="2020-06-23";Text=[=[The cost reduction applies only to generic mana in the cost of Chandra’s Incinerator. It can’t reduce the {R} requirement.]=];};
{Date="2020-06-23";Text=[=[In a multiplayer game, Chandra’s Incinerator counts damage dealt to opponents who have lost the game.]=];};
};
["M20130"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Chandra’s Outrage tries to resolve, the spell doesn’t resolve. No player is dealt damage.]=];};
};
["M21138"]={{Date="2020-06-23";Text=[=[Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.]=];};
{Date="2020-06-23";Text=[=[The ability of Chandra’s Pyreling triggers just once per event for each opponent who is dealt noncombat damage by a source you control, regardless of how much damage that player is dealt. For example, if a sorcery you control deals 2 damage to each opponent in a four-player game, the ability will trigger three times.]=];};
};
["WAR120"]={{Date="2019-05-03";Text=[=[You divide the damage as you cast Chandra’s Pyrohelix, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Chandra’s Pyrohelix, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];};
{Date="2019-05-03";Text=[=[If Chandra’s Pyrohelix targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];};
};
["M20131"]={{Date="2019-07-12";Text=[=[You can’t pay {1} more than once for each time the triggered ability of Chandra’s Regulator resolves.]=];};
{Date="2019-07-12";Text=[=[Copying a loyalty ability doesn’t add or remove loyalty counters from any object.]=];};
{Date="2019-07-12";Text=[=[If the loyalty ability has −X in its cost, the copy uses the same value of X.]=];};
{Date="2019-07-12";Text=[=[The triggered ability of Chandra’s Regulator and the copy it creates both resolve before the loyalty ability that caused it to trigger. They resolve even if that loyalty ability is countered.]=];};
{Date="2019-07-12";Text=[=[A Mountain card is a land card with the subtype Mountain, not any land card with a mana ability that produces red mana. Land cards are normally colorless, even if they produce red mana.]=];};
};
["M20132"]={{Date="2019-07-12";Text=[=[Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.]=];};
{Date="2019-07-12";Text=[=[The last ability of Chandra’s Spitfire triggers just once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.]=];};
{Date="2019-07-12";Text=[=[In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Chandra’s Spitfire will trigger as many times as there are opponents who were dealt damage.]=];};
};
["WAR121"]={{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];};
{Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];};
};
["IKO180"]={{Date="2020-04-17";Text=[=[If you cast Channeled Force without paying its mana cost, you still choose a value for X and discard that many cards. This is because the spell doesn’t have {X} in its mana cost.]=];};
{Date="2020-04-17";Text=[=[If one of Channeled Force’s two targets becomes illegal, the other is still affected as appropriate.]=];};
};
["M19228"]={{Date="2018-07-13";Text=[=[The opponent stops exiling cards as soon as they exile any instant or sorcery card. You don’t choose which card type to look for.]=];};
{Date="2018-07-13";Text=[=[If the opponent exiles their entire library without exiling an instant or sorcery card, that player stops exiling cards, and the exiled cards are put into their library in a random order.]=];};
{Date="2018-07-13";Text=[=[If you don’t cast the exiled instant or sorcery card, it’s put on the bottom of that library with the other cards.]=];};
{Date="2018-07-13";Text=[=[If you wish to cast the exiled card, you must cast it while Chaos Wand’s ability is resolving. You can’t cast it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced.]=];};
{Date="2018-07-13";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];};
{Date="2018-07-13";Text=[=[If the exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["DOM10"]={{Date="2018-04-27";Text=[=[Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];};
};
["IKO147"]={{Date="2020-04-17";Text=[=[You must reveal exactly one card to cast Charge of the Forever-Beast; you can’t cast it without revealing a card, and you can’t reveal additional cards. The revealed card remains revealed until Charge of the Forever-Beast resolves.]=];};
{Date="2020-04-17";Text=[=[As Charge of the Forever-Beast resolves, it deals damage based on the revealed card’s power if it’s still in your hand. If that card has left your hand, Charge of the Forever-Beast deals damage based on the card’s power immediately before it left your hand.]=];};
};
["RIX97"]={{Date="2018-01-19";Text=[=[If Charging Tuskodon has trample damage to assign to a player, that damage is assigned based on its actual power and is doubled only as it’s dealt. For example, if Charging Tuskodon is blocked by a 3/3 creature, the attacking player can assign 1 damage to the defending player and then Charging Tuskodon deals 2 damage to that player.]=];};
{Date="2018-01-19";Text=[=[The doubled damage Charging Tuskodon deals is still combat damage.]=];};
};
["RNA271"]={{Date="2019-01-25";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Charging War Boar may become lethal if Domri leaves the battlefield during that turn.]=];};
};
["JMP303"]={{Date="2017-11-17";Text=[=[The instant or sorcery card returned to your hand is chosen at random as Charmbreaker Devils’s first ability resolves. If any player responds to the ability, that player won’t yet know what card will be returned.]=];};
{Date="2017-11-17";Text=[=[Because the first ability doesn’t target the instant or sorcery card, any instants or sorceries put into your graveyard in response to that ability may be returned to your hand.]=];};
{Date="2017-11-17";Text=[=[All players get to see which card you chose at random as it’s returned to your hand.]=];};
};
["ELD8"]={{Date="2019-10-04";Text=[=[Charming Prince’s third mode can target any creature you own, including those another player controls.]=];};
{Date="2019-10-04";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it’s considered a new object with no relation to the object that it was.]=];};
{Date="2019-10-04";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["GRN160"]={{Date="2018-10-05";Text=[=[You can’t choose not to exile a creature card from your graveyard if you have one to exile.]=];};
{Date="2018-10-05";Text=[=[You can activate Charnel Troll’s last ability during your upkeep before its triggered ability resolves.]=];};
{Date="2018-10-05";Text=[=[Because your upkeep step is after your untap step, your lands will be untapped to help you activate Charnel Troll’s last ability during your upkeep. However, because your upkeep step is before your draw step, you won’t have drawn a card for the turn yet.]=];};
};
["GRN32"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];};
{Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];};
{Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];};
{Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
};
["RIX124"]={{Date="2018-01-19";Text=[=[During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash.]=];};
{Date="2018-01-19";Text=[=[You must pay the costs for spells you cast this way. If there’s an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead.]=];};
{Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage.]=];};
{Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don’t choose until that ability resolves whether those creatures fight.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["IKO181"]={{Date="2020-04-17";Text=[=[Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.]=];};
{Date="2020-04-17";Text=[=[If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield.]=];};
{Date="2020-04-17";Text=[=[If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.]=];};
{Date="2020-04-17";Text=[=[If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.]=];};
};
["RNA33"]={{Date="2019-01-25";Text=[=[Chillbringer’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];};
};
["IKO80"]={{Date="2020-04-17";Text=[=[As the triggered ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.]=];};
};
["ELD319"]={{Date="2019-10-04";Text=[=[You can sacrifice Chittering Witch to pay the cost of its last ability.]=];};
{Date="2019-10-04";Text=[=[In a multiplayer game, opponents who have left the game aren’t counted by Chittering Witch’s triggered ability.]=];};
};
["GRN233"]={{Date="2018-10-05";Text=[=[Lands you control won’t lose any other abilities they had. They also won’t gain or lose any land types.]=];};
};
["M21228"]={{Date="2020-06-23";Text=[=[Chromatic Orrery’s last ability can have you draw at most five cards. “Colorless,” “artifact,” and “gold” are not colors.]=];};
};
["JMP462"]={{Date="2008-08-01";Text=[=[This is a mana ability, which means it can be activated as part of the process of casting a spell or activating another ability. If that happens you get the mana right away, but you don’t get to look at the drawn card until you have finished casting that spell or activating that ability.]=];};
};
["M21229"]={{Date="2020-06-23";Text=[=[If you don’t control two nonland, nontoken permanents with the same name immediately after Chrome Replicator enters the battlefield, its ability doesn’t trigger. If you don’t control two as the ability resolves, you don’t create a token. They don’t have to be the same pair, however.]=];};
{Date="2020-06-23";Text=[=[Chrome Replicator’s ability creates just one Construct, no matter how many namesake pairs of permanents you control.]=];};
};
["M19214"]={{Date="2018-07-13";Text=[=[Chromium stops being an Elder Dragon for the turn once its last ability has resolved. It’s still a legendary creature named Chromium, the Mutable.]=];};
{Date="2018-07-13";Text=[=[Chromium’s activated ability overwrites all previous effects that set its base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after that ability resolves will overwrite this effect.]=];};
{Date="2018-07-13";Text=[=[Effects that raise or lower a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];};
{Date="2018-07-13";Text=[=[If Chromium gains an ability after its activated ability resolves, it will keep that ability.]=];};
{Date="2018-07-13";Text=[=[Activating Chromium’s last ability after it has become blocked won’t cause Chromium to become unblocked.]=];};
};
["ELD326"]={{Date="2019-10-04";Text=[=[Chulane’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[Chulane’s triggered ability doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn, and even if it’s not your turn.]=];};
};
["RNA161"]={{Date="2019-01-25";Text=[=[Cindervines’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-01-25";Text=[=[If the target permanent is an illegal target by the time Cindervines’s activated ability tries to resolve, the ability doesn’t resolve. No player is dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt damage.]=];};
{Date="2019-01-25";Text=[=[Cindervines can be the target of its own activated ability. The ability won’t resolve since it won’t have a legal target, and no player will be dealt damage, but this does allow you to sacrifice Cindervines without another enchantment to target if you want to.]=];};
};
["GRN33"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["RNA6"]={{Date="2019-01-25";Text=[=[Civic Stalwart’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];};
};
["ELD84"]={{Date="2019-10-04";Text=[=[If a player sacrifices a creature for any other reason (perhaps because it’s a Food and the player was hungry), Clackbridge Troll’s ability won’t tap it or cause you to gain life or draw a card.]=];};
{Date="2019-10-04";Text=[=[When Clackbridge Troll’s last ability resolves, the next opponent in turn order chooses whether they want to sacrifice a creature at all and which creature to sacrifice if so, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. If one or more creatures were sacrificed this way, Clackbridge Troll is tapped and you gain 3 life and draw a card—you don’t gain more life or draw more cards if more than one creature was sacrificed.]=];};
};
["ELD118"]={{Date="2019-10-04";Text=[=[Claim the Firstborn can target any creature with converted mana cost 3 or less, even one that’s untapped or one you already control.]=];};
{Date="2019-10-04";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-10-04";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.]=];};
};
["RNA96"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["RNA162"]={{Date="2019-01-25";Text=[=[Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];};
{Date="2019-01-25";Text=[=[Clan Guildmage’s second ability doesn’t untap the land that becomes a creature.]=];};
};
["IKO111"]={{Date="2020-04-17";Text=[=[Clash of Titans can target two creatures controlled by the same player.]=];};
{Date="2020-04-17";Text=[=[If either target is an illegal target as Clash of Titans tries to resolve, neither creature will deal or be dealt damage.]=];};
};
["RNA34"]={{Date="2019-01-25";Text=[=[Clear the Mind can target a player with no cards in their graveyard. That player shuffles their library and then you draw a card.]=];};
{Date="2019-01-25";Text=[=[If you choose yourself as the target for Clear the Mind, Clear the Mind will end up as the only card in your graveyard after it’s done resolving.]=];};
};
["RNA68"]={{Date="2019-01-25";Text=[=[You can’t cast Clear the Stage without a target creature to get -3/-3. If either target is illegal when Clear the Stage tries to resolve, the other is still affected as appropriate.]=];};
{Date="2019-01-25";Text=[=[You may always choose a target creature card in your graveyard, even if you don’t control a creature with power 4 or greater. Whether you return the creature card is determined only as Clear the Stage resolves.]=];};
{Date="2019-01-25";Text=[=[You check whether you control a creature with power 4 or greater after the target creature gets -3/-3 but before it dies, if appropriate.]=];};
};
["THB87"]={{Date="2020-01-24";Text=[=[If the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.]=];};
{Date="2020-01-24";Text=[=[If the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.]=];};
{Date="2020-01-24";Text=[=[Cling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.]=];};
{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["ELD216"]={{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["JMP97"]={{Date="2018-03-16";Text=[=[Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2018-03-16";Text=[=[The returned card won’t be the target of any spells or abilities that targeted it before. Any spells that don’t target, such as Akroma’s Vengeance, will still affect it.]=];};
{Date="2018-03-16";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2018-03-16";Text=[=[When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Cloudshift’s effect are exiled.]=];};
};
["JMP144"]={{Date="2004-10-04";Text=[=[You draw one card per creature, not one per point of damage.]=];};
};
["RNA35"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Code of Constraint tries to resolve, the spell doesn’t resolve. You don’t draw a card.]=];};
{Date="2019-01-25";Text=[=[Code of Constraint can target a creature that’s already tapped. If you cast it during your main phase, that creature won’t untap during its controller’s next untap step.]=];};
{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];};
{Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];};
};
["JMP305"]={{Date="2014-11-24";Text=[=[If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.]=];};
{Date="2014-11-24";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2014-11-24";Text=[=[Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.]=];};
};
["M19173"]={{Date="2018-07-13";Text=[=[If you don’t control a creature with power 4 or greater as your upkeep begins, Colossal Majesty’s ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];};
{Date="2018-07-13";Text=[=[If you don’t control a creature with power 4 or greater as Colossal Majesty’s ability resolves, you won’t draw a card.]=];};
{Date="2018-07-13";Text=[=[The creature with power 4 or greater that you control as Colossal Majesty’s ability resolves doesn’t have to be the same creature with power 4 or greater that was under your control as the ability triggered.]=];};
{Date="2018-07-13";Text=[=[You draw only one card, no matter how many creatures with power 4 or greater you control.]=];};
};
["IKO148"]={{Date="2020-04-17";Text=[=[Colossification can be attached to a creature that’s already tapped. Its middle ability won’t have any effect, but its last ability certainly will.]=];};
};
["M20223"]={{Date="2019-07-12";Text=[=[Colossus Hammer can be attached to a creature that didn’t have flying to begin with. It just won’t lose flying.]=];};
{Date="2019-07-12";Text=[=[If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.]=];};
{Date="2019-07-12";Text=[=[If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it’s attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.]=];};
};
["RNA163"]={{Date="2019-01-25";Text=[=[If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.]=];};
{Date="2019-01-25";Text=[=[If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.]=];};
{Date="2019-01-25";Text=[=[If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.]=];};
};
["WAR82"]={{Date="2019-05-03";Text=[=[Command the Dreadhorde deals damage to you before the creature and planeswalker cards are put onto the battlefield, but if this brings your life total to 0 or less, those creatures and planeswalkers enter the battlefield before you lose the game. Any abilities they have that trigger when they enter the battlefield won’t resolve if you lose the game, but their static abilities (such as that of Platinum Angel) may help you survive with 0 or less life.]=];};
{Date="2019-05-03";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures and planeswalkers you control from Command the Dreadhorde’s effect are exiled.]=];};
};
["ELD333"]={{Date="2011-09-22";Text=[=[The color identity of your commander is set before the game begins and doesn’t change during the game, even your commander is in a hidden zone (like the hand or library) or an effect changes your commander’s color.]=];};
{Date="2011-09-22";Text=[=[If your commander is a card like Kozilek, Butcher of Truth that has no colors in its color identity, Command Tower’s ability produces no mana.]=];};
{Date="2011-09-22";Text=[=[In formats other than Commander, Command Tower’s ability produces no mana.]=];};
{Date="2019-10-04";Text=[=[The color identity of your commander is set before the game begins and doesn’t change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander’s color.]=];};
{Date="2019-10-04";Text=[=[If your commander is a card that has no colors in its color identity, Command Tower’s ability produces no mana. It doesn’t produce {C}.]=];};
{Date="2019-10-04";Text=[=[If you don’t have a commander, Command Tower’s ability produces no mana.]=];};
};
["WAR45"]={{Date="2019-05-03";Text=[=[You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
{Date="2019-05-03";Text=[=[A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["JMP384"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["M21216"]={{Date="2020-06-23";Text=[=[If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.]=];};
{Date="2020-06-23";Text=[=[Conclave Mentor’s first ability doesn’t apply to itself if it’s somehow entering the battlefield with a +1/+1 counter on it.]=];};
{Date="2020-06-23";Text=[=[If you control two Conclave Mentors, the number of +1/+1 counters put on a creature is two plus the original number. Three Conclave Mentors add three, and so on.]=];};
{Date="2020-06-23";Text=[=[If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.]=];};
{Date="2020-06-23";Text=[=[Use Conclave Mentor’s power as it last existed on the battlefield to determine how much life you gain.]=];};
};
["GRN6"]={{Date="2018-10-05";Text=[=[If Conclave Tribunal leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];};
{Date="2018-10-05";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];};
{Date="2018-10-05";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["GRN222b"]={{Date="2018-10-05";Text=[=[The creature card you return with Concoct may be one that you just surveilled into your graveyard.]=];};
{Date="2018-10-05";Text=[=[No player may take actions between the time you surveil and the time you return a creature card to the battlefield.]=];};
{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["GRN222a"]={{Date="2018-10-05";Text=[=[Connive’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if the creature’s power becomes greater after Connive has resolved.]=];};
};
["XLN234a"]={{Date="2017-09-29";Text=[=[Conqueror’s Galleon won’t be exiled if it doesn’t survive combat.]=];};
{Date="2017-09-29";Text=[=[Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.]=];};
{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];};
{Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];};
{Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];};
{Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];};
{Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];};
{Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];};
{Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];};
{Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];};
{Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];};
{Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];};
{Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];};
{Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["RNA69"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Consign to the Pit tries to resolve, the spell doesn’t resolve. No player is dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt damage.]=];};
};
["M21139"]={{Date="2020-06-23";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you don’t reveal the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell. While the top card isn’t revealed, Conspicuous Snoop doesn’t have any abilities of that card.]=];};
{Date="2020-06-23";Text=[=[You must follow the normal timing permissions and restrictions of the Goblin spells you cast from your library.]=];};
{Date="2020-06-23";Text=[=[You still pay all costs for a Goblin spell you cast from your library, including additional costs. You may also pay alternative costs.]=];};
{Date="2020-06-23";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text.]=];};
{Date="2020-06-23";Text=[=[If an activated ability of Goblin card on top of your library references the card it’s printed on by name, treat Conspicuous Snoop’s instance of that ability as though it referenced Conspicuous Snoop by name instead. For instance, if Conspicuous Snoop has Brash Taunter’s ability, Conspicuous Snoop fights, not Brash Taunter.]=];};
{Date="2020-06-23";Text=[=[If Conspicuous Snoop gains a set of linked activated abilities (for example, one ability that exiles a card and another that refers to the card “exiled with” the object), that link only lasts as long as Conspicuous Snoop has those abilities. If it loses the abilities and then regains them, the link is lost.]=];};
};
["RNA224b"]={{Date="2019-01-25";Text=[=[If the target player controls more than one creature with the greatest power among creatures they control, that player chooses which to sacrifice.]=];};
{Date="2019-01-25";Text=[=[The amount of life gained while Consume resolves is equal to the power of the creature as it last existed on the battlefield.]=];};
{Date="2019-01-25";Text=[=[If the creature’s power is negative, you don’t lose or gain life.]=];};
};
["M2113"]={{Date="2020-06-23";Text=[=[Containment Priest’s last ability won’t affect any creatures that were cast, including ones cast from unusual zones such as your graveyard.]=];};
{Date="2020-06-23";Text=[=[Containment Priest’s last ability doesn’t stop creature tokens from entering the battlefield. It also doesn’t affect creatures that were already on the battlefield.]=];};
{Date="2020-06-23";Text=[=[If a noncreature card wasn’t cast and is entering the battlefield as a creature (due to an effect such as that of March of the Machines), it will be exiled. Similarly, if a creature card wasn’t cast and is entering the battlefield as a noncreature permanent (for example, Heliod, Sun-Crowned with insufficient devotion), it won’t be exiled.]=];};
{Date="2020-06-23";Text=[=[If Containment Priest enters the battlefield without being cast, its ability won’t exile itself.]=];};
{Date="2020-06-23";Text=[=[If Containment Priest enters the battlefield at the same time as other creatures, its ability won’t affect those creatures.]=];};
};
["WAR46"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["XLN95"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Contract Killing resolves, the entire spell doesn’t resolve. You won’t get Treasures. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll get Treasures.]=];};
};
["IKO81"]={{Date="2020-04-17";Text=[=[Because Corpse Churn doesn’t target the creature card in your graveyard, you may choose one of the three cards you put there from your library.]=];};
};
["M20206"]={{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Corpse Knight’s ability causes the opposing team to lose 1 life twice.]=];};
};
["JMP220"]={{Date="2012-05-01";Text=[=[You can sacrifice Corpse Traders to pay the cost of its ability.]=];};
{Date="2013-04-15";Text=[=[If you cast this as normal during your main phase, it will enter the battlefield and you’ll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.]=];};
};
["DOM158"]={{Date="2018-04-27";Text=[=[The set of Equipment to be destroyed is determined only as Corrosive Ooze’s delayed triggered ability resolves at the end of combat. The Equipment will be destroyed even if Corrosive Ooze leaves the battlefield before that time.]=];};
{Date="2018-04-27";Text=[=[If the creature Corrosive Ooze blocks or is blocking leaves the battlefield, the Equipment that was attached to that creature immediately before it left the battlefield will be destroyed as Corrosive Ooze’s delayed triggered ability resolves at the end of combat.]=];};
};
["JMP11"]={{Date="2020-06-23";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Pirates you control may become lethal if Corsair Captain leaves the battlefield during that turn.]=];};
};
["GRN95"]={{Date="2018-10-05";Text=[=[Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.]=];};
};
["XLN96"]={{Date="2017-09-29";Text=[=[You can’t sacrifice a Treasure to pay mana towards Costly Plunder’s cost and also to pay its additional cost.]=];};
};
["WAR158"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
{Date="2019-05-03";Text=[=[Some spells that proliferate may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t proliferate.]=];};
};
["M19283"]={{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Court Cleric may become lethal if you cease to control an Ajani planeswalker during that turn.]=];};
};
["ELD207"]={{Date="2019-10-04";Text=[=[If you cast an Adventure with Covetous Urge, it’s you, not the card’s owner, who may cast the creature later.]=];};
{Date="2019-10-04";Text=[=[Covetous Urge’s effect doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];};
{Date="2019-10-04";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2019-10-04";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the spell or permanent you control from Covetous Urge’s effect is exiled.]=];};
};
["GRN163"]={{Date="2018-10-05";Text=[=[If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.]=];};
{Date="2018-10-05";Text=[=[The ability that defines Crackling Drake’s power works in all zones.]=];};
};
["JMP98"]={{Date="2008-10-01";Text=[=[You choose a target when the ability triggers. You don’t choose whether to pay {1}{W} until the ability resolves.]=];};
{Date="2008-10-01";Text=[=[Cradle of Vitality triggers just once for each life-gaining event, whether it’s 1 life from Deathgreeter or 8 life from Soul’s Grace. You pay the cost just once, but the targeted creature will get a number of counters equal to the amount of life you gained.]=];};
{Date="2014-02-01";Text=[=[If multiple creatures you control with lifelink deal damage simultaneously, each instance is a single life-gain event and the ability will trigger separately for each of them.]=];};
};
["RIX33"]={{Date="2018-01-19";Text=[=[Crafty Cutpurse’s replacement effect is applied before any other replacement effects that would also modify how the token enters the battlefield. For example, if an opponent controls Anointed Procession, your Crafty Cutpurse’s effect applies before that of Anointed Procession and you won’t get twice as many tokens.]=];};
{Date="2018-01-19";Text=[=[Crafty Cutpurse won’t retroactively change the control of tokens that have already entered the battlefield.]=];};
{Date="2018-01-19";Text=[=[If a token would be created tapped and attacking, but the token’s controller isn’t an attacking player, that token is created tapped but not attacking. If a token would be created blocking a creature, but the token’s controller isn’t a defending player, that token is created but isn’t blocking.]=];};
{Date="2018-01-19";Text=[=[If the effect that creates the token also creates a delayed triggered ability, Crafty Cutpurse doesn’t change who controls that ability. For example, if your opponent activates the ability of Kiki-Jiki, Mirror Breaker, that opponent controls the delayed triggered ability. When the ability triggers, that player can’t sacrifice the token, so it remains on the battlefield.]=];};
{Date="2018-01-19";Text=[=[On the other hand, if the effect that creates the token grants a triggered ability to the token, the player who controls the token at the time the ability triggers will be the player who controls that ability. For example, if your opponent activates the second ability of Jace, Cunning Castaway, the token has the ability. If the ability triggers, you’ll control it, so you’ll have to sacrifice the token.]=];};
{Date="2018-01-19";Text=[=[If two or more players each have resolved Crafty Cutpurse’s triggered ability and a token would be created, the token’s would-be controller chooses one of the applicable Crafty Cutpurse effects to apply. Then the new would-be controller of the token repeats this process among the remaining Crafty Cutpurse effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the token only once this way.]=];};
{Date="2018-01-19";Text=[=[The above procedure means that if each player in a two-player game has resolved Crafty Cutpurse’s triggered ability and one would create a token, it really will enter the battlefield under that player’s control. The token would enter the battlefield under player A’s control, so player B’s effect affects it. Now that token would enter the battlefield under player B’s control, so player A’s effect affects it. Each replacement effect has now been used, so the token will enter the battlefield under player A’s control.]=];};
};
["M21140"]={{Date="2020-06-23";Text=[=[Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.]=];};
{Date="2020-06-23";Text=[=[You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you’ll just draw a card.]=];};
};
["RIX34"]={{Date="2018-01-19";Text=[=[Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.]=];};
{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];};
};
["JMP385"]={{Date="2017-03-14";Text=[=[The value of X is determined only as Craterhoof Behemoth’s triggered ability resolves, potentially including Craterhoof Behemoth itself. It won’t change later in the turn if the number of creatures you control changes.]=];};
{Date="2017-03-14";Text=[=[Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.]=];};
};
["GRN66"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Creeping Chill causes the opposing team to lose 6 life and you gain 3 life.]=];};
};
["M20207"]={{Date="2019-07-12";Text=[=[The size of the bonus is determined as Creeping Trailblazer’s last ability begins to resolve; it won’t change later in the turn if the number of Elementals you control changes.]=];};
{Date="2019-07-12";Text=[=[Because Creeping Trailblazer is itself an Elemental, its last ability will usually give it at least +1/+1.]=];};
};
["JMP145"]={{Date="2013-04-15";Text=[=[Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.]=];};
{Date="2013-04-15";Text=[=[Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.]=];};
};
["JMP221"]={{Date="2018-12-07";Text=[=[The triggered ability triggers both when Crow of Dark Tidings enters the battlefield and when it dies. You don’t have to choose only one.]=];};
};
["M19229"]={{Date="2018-07-13";Text=[=[Crucible of Worlds doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.]=];};
{Date="2018-07-13";Text=[=[Crucible of Worlds doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.]=];};
};
["WAR188"]={{Date="2019-05-03";Text=[=[If Cruel Celebrant dies at the same time as one or more other creatures and/or planeswalkers you control, its ability triggers for each of them.]=];};
{Date="2019-05-03";Text=[=[If a planeswalker that’s also a creature dies, Cruel Celebrant’s ability triggers only once.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Cruel Celebrant’s ability causes the opposing team to lose 2 life and you gain 1 life.]=];};
};
["GRN7"]={{Date="2018-10-05";Text=[=[If you’ve chosen both modes and one of Crush Contraband’s targets becomes an illegal target, the other is still exiled.]=];};
};
["WAR47"]={{Date="2019-05-03";Text=[=[You amass 2 even if the controller of the spell pays {2}.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.]=];};
};
["RNA70"]={{Date="2019-01-25";Text=[=[Cry of the Carnarium’s power-and-toughness-reducing effect affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2.]=];};
{Date="2019-01-25";Text=[=[Cry of the Carnarium’s replacement effect affects any creature that would die in the turn, even creatures not on the battlefield as it resolves.]=];};
{Date="2019-01-25";Text=[=[Creatures that would die after getting -2/-2 will still be on the battlefield when cards are exiled from graveyards. They won’t die, and will instead be exiled after Cry of the Carnarium is entirely finished resolving.]=];};
};
["M2193"]={{Date="2020-06-23";Text=[=[While resolving Crypt Lurker’s ability, you can’t sacrifice more than one creature, discard more than one card, or do both to draw more than one card.]=];};
{Date="2020-06-23";Text=[=[Crypt Lurker can be sacrificed to pay the cost of its own triggered ability.]=];};
};
["EMN86"]={{Date="2016-07-13";Text=[=[You can tap any three untapped Zombies you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Cryptbreaker’s second activated ability. This includes Cryptbreaker itself.]=];};
};
["M20244"]={{Date="2019-07-12";Text=[=[Cryptic Caves can be one of the five lands you control. You don’t need to control five other lands. It’s okay that you’ll only control four lands as you finish activating Cryptic Caves’s last ability.]=];};
{Date="2019-07-12";Text=[=[If you control two Cryptic Caves and exactly three other lands, you can activate the last ability of only one of the Cryptic Caves. As soon as the cost for that ability is paid, you will no longer control enough lands to activate the ability of the second Cryptic Caves. ]=];};
};
["JMP146"]={{Date="2017-04-18";Text=[=[Cryptic Serpent’s ability doesn’t change its mana cost or converted mana cost. It just reduces the cost to cast the spell.]=];};
{Date="2017-04-18";Text=[=[A split card only counts once for Cryptic Serpent’s ability, even if it’s both an instant and a sorcery.]=];};
{Date="2017-04-18";Text=[=[Cryptic Serpent’s ability can’t reduce its cost to less than {U}{U}.]=];};
};
["ELD119"]={{Date="2019-10-04";Text=[=[If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won’t be able to attack. This means that you can’t use one Crystal Slipper to allow two new creatures to attack in the same combat.]=];};
};
["IKO234"]={{Date="2020-04-17";Text=[=[You choose a kind of counter at random and put it on Crystalline Giant all while its ability is resolving. Players can’t take actions between the time the choice is made and the time Crystalline Giant has the counter.]=];};
{Date="2020-04-17";Text=[=[As long as Crystalline Giant doesn’t have all ten of the listed counters on it, you’ll put one on it at the beginning of combat on your turn. If it has all ten kinds, the ability will trigger but you won’t put any counter on it.]=];};
{Date="2020-04-17";Text=[=[If Crystalline Giant has one of the listed keywords but not because of a counter of that kind, that kind of counter is still eligible to be chosen at random.]=];};
};
["M21177"]={{Date="2010-08-15";Text=[=[If you choose to find only one basic land card, you put it onto the battlefield tapped.]=];};
};
["IKO219"]={{Date="2020-04-17";Text=[=[Cunning Nightbonder’s last ability doesn’t apply to itself while it’s a spell.]=];};
{Date="2020-04-17";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Cunning Nightbonder). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-04-17";Text=[=[Cunning Nightbonder’s cost reduction applies only to generic mana in a spell’s cost. It can’t reduce a spell’s colored mana requirements. For example, your first Cunning Nightbonder won’t normally reduce the cost of your second since it has no generic mana in its cost.]=];};
{Date="2020-04-17";Text=[=[A spell or ability that counters spells can still target spells with flash you cast. When that spell or ability resolves, your spell won’t be countered, but any additional effects of the countering spell or ability will still happen.]=];};
{Date="2020-04-17";Text=[=[If Cunning Nightbonder enters the battlefield while a spell with flash that you cast is on the stack, that spell can’t be countered, even though you don’t get the {1} discount.]=];};
{Date="2020-04-17";Text=[=[Players can’t attempt to remove Cunning Nightbonder to raise the cost of a spell you wish to cast, but they can remove it to allow their spells and abilities to counter your spells.]=];};
{Date="2020-04-17";Text=[=[Spells with flash that you control but didn’t cast (perhaps because they’re copies of a spell or because you took control of them from another player) can be countered.]=];};
};
["DOM49"]={{Date="2018-04-27";Text=[=[If Curator’s Ward is attached to a historic permanent you don’t control, you draw two cards when that permanent leaves the battlefield, not that permanent’s controller.]=];};
{Date="2018-04-27";Text=[=[If you give hexproof to an opponent’s permanent, such as by enchanting it with Curator’s Ward, that player can still target that permanent, but you can’t.]=];};
{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
};
["JMP147"]={{Date="2011-09-22";Text=[=[“You” refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. “An opponent” refers to an opponent of Curiosity’s controller.]=];};
{Date="2011-09-22";Text=[=[Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.]=];};
{Date="2011-09-22";Text=[=[Curiosity doesn’t trigger if the enchanted creature deals damage to a planeswalker controlled by an opponent.]=];};
{Date="2018-03-16";Text=[=[You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals or whether it was dealt in combat.]=];};
{Date="2018-03-16";Text=[=[If this Aura enchants an opponent’s creature, you won’t draw a card when that creature damages you. The creature has to deal damage to one of your opponents for the ability to trigger.]=];};
};
["JMP148"]={{Date="2018-01-19";Text=[=[Curious Obsession’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];};
};
["ELD150a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["ELD105b"]={{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Curry Favor causes the opposing team to lose X life twice, after you gain X life once.]=];};
};
["WAR122"]={{Date="2019-05-03";Text=[=[The number of instant and sorcery cards in your graveyard is counted only as Cyclops Electromancer’s ability resolves.]=];};
{Date="2019-05-03";Text=[=[A split card that’s both an instant and a sorcery is counted only once for Cyclops Electromancer’s ability.]=];};
};
["RNA97"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Dagger Caster’s ability causes the opposing team to lose 2 life.]=];};
};
["THB212"]={{Date="2020-01-24";Text=[=[You can’t spend mana generated by Dalakos’s first ability to activate abilities of artifact cards that aren’t on the battlefield or to pay costs in triggered abilities of artifacts.]=];};
{Date="2020-01-24";Text=[=[An equipped creature is one with one or more Equipment attached. A creature that’s also an Equipment isn’t an equipped creature.]=];};
};
["DOM213"]={{Date="2018-04-27";Text=[=[If multiple replacement effects would modify what mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can’t apply to the same event more than once this way.]=];};
{Date="2018-04-27";Text=[=[Damping Sphere’s second ability counts spells that were cast during a turn even if Damping Sphere wasn’t on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs {3} more to cast.]=];};
{Date="2018-04-27";Text=[=[To determine a spell’s total cost, start with the mana cost (or an alternative cost), add any cost increases, then apply any cost reductions. The spell’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];};
};
["ELD186"]={{Date="2019-10-04";Text=[=[If a card in a player’s graveyard has {X} in its mana cost, that X is considered to be 0.]=];};
{Date="2019-10-04";Text=[=[If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don’t enter as noncreature permanents and then become creatures.]=];};
{Date="2019-10-04";Text=[=[An artifact creature or enchantment creature returned this way will be a 4/4 creature.]=];};
{Date="2019-10-04";Text=[=[An Equipment that’s also a creature can’t be attached to anything. You can activate its equip ability, but it won’t become attached.]=];};
{Date="2019-10-04";Text=[=[If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won’t be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.]=];};
};
["DOM193"]={{Date="2018-04-27";Text=[=[If another effect says to exile Darigaaz if it would die, you may apply Darigaaz’s own effect first, giving it three egg counters.]=];};
{Date="2018-04-27";Text=[=[If Darigaaz is exiled without any egg counters on it, its last ability won’t trigger and won’t return it to the battlefield.]=];};
};
["DOM13"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["RIX98"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["XLN49"]={{Date="2017-09-29";Text=[=[Activating the first ability of Daring Saboteur after it has become blocked won’t cause it to become unblocked.]=];};
};
["IKO82"]={{Date="2020-04-17";Text=[=[If you have fewer than three cards in your library, you put them all into your hand and none into your graveyard.]=];};
};
["XLN97"]={{Date="2017-09-29";Text=[=[If the target permanent or player is an illegal target by the time Dark Nourishment resolves, the entire spell doesn’t resolve. You won’t gain life.]=];};
};
["M19134"]={{Date="2018-07-13";Text=[=[Dark-Dweller Oracle doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2018-07-13";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2018-07-13";Text=[=[If you don’t cast the exiled card, it remains in exile.]=];};
{Date="2018-07-13";Text=[=[You can sacrifice Dark-Dweller Oracle to pay the cost for its own ability.]=];};
};
["DOM14"]={{Date="2018-04-27";Text=[=[Dauntless Bodyguard’s first ability isn’t a triggered ability and doesn’t use the stack. Players can’t respond to your choice of which creature it’s protecting.]=];};
{Date="2018-04-27";Text=[=[If Dauntless Bodyguard enters the battlefield at the same time as another creature, that creature can’t be chosen for its ability.]=];};
{Date="2018-04-27";Text=[=[If the chosen creature leaves the battlefield, you can’t choose a new creature for Dauntless Bodyguard to protect. If you activate its last ability in this case, no creature gains indestructible.]=];};
};
["DOM11"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["WAR83"]={{Date="2019-05-03";Text=[=[If an opponent has two or more cards in their hand as their upkeep begins, Davriel’s first ability won’t trigger. No player may take any actions during a turn before the turn’s upkeep begins. Because the upkeep step is before the draw step, that player won’t have drawn a card for the turn yet.]=];};
{Date="2019-05-03";Text=[=[If an opponent has one or fewer cards in hand as Davriel’s first ability triggers but has two or more cards in hand as that ability resolves, Davriel doesn’t deal damage to them.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Davriel’s first ability triggers for each opponent separately as appropriate during that player’s team’s upkeep.]=];};
};
["WAR84"]={{Date="2019-05-03";Text=[=[The target player loses 2 life even if they can discard only one or zero cards.]=];};
};
["THB8"]={{Date="2020-01-24";Text=[=[Dawn Evangel’s ability can target the card whose death caused the ability to trigger if that card’s converted mana cost is 2 or less.]=];};
{Date="2020-01-24";Text=[=[Dawn Evangel’s ability triggers when any player’s creature dies, so long as that creature had an Aura you controlled attached to it.]=];};
{Date="2020-01-24";Text=[=[If Dawn Evangel dies while enchanted by an Aura you control, its ability triggers.]=];};
{Date="2020-01-24";Text=[=[If Dawn Evangel dies at the same time as another creature enchanted by an Aura you control, its ability triggers.]=];};
{Date="2020-01-24";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];};
};
["GRN8"]={{Date="2018-10-05";Text=[=[Dawn of Hope’s first ability triggers just once for each life-gaining event, whether it’s 1 life from Vicious Rumors or 3 life from Creeping Chill.]=];};
{Date="2018-10-05";Text=[=[You can’t pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope’s triggered ability.]=];};
{Date="2018-10-05";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2018-10-05";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Dawn of Hope’s first ability triggers only once.]=];};
{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
};
["THB9"]={{Date="2020-01-24";Text=[=[The ability that defines Daxos’s toughness works in all zones, not just the battlefield.]=];};
{Date="2020-01-24";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Daxos may become lethal if your devotion to white decreases during that turn.]=];};
{Date="2020-01-24";Text=[=[If another creature you control enters the battlefield at the same time as Daxos, you gain 1 life for that creature. Similarly, if another creature you control dies at the same time as Daxos, you gain 1 life for that creature. However, in the unusual case that Daxos dies at the same time that another creature enters the battlefield or vice versa, you won’t gain 1 life for that creature.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["THB10"]={{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Daybreak Chimera). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-01-24";Text=[=[The cost reduction ability reduces only the generic mana in Daybreak Chimera’s cost. The colored mana must still be paid.]=];};
{Date="2020-01-24";Text=[=[Once you announce that you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change by how much Daybreak Chimera’s cost is reduced.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["GRN34"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
{Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];};
};
["RIX66"]={{Date="2018-01-19";Text=[=[If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard.]=];};
{Date="2018-01-19";Text=[=[If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers.]=];};
{Date="2018-01-19";Text=[=[To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield.]=];};
{Date="2018-01-19";Text=[=[You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library.]=];};
{Date="2018-01-19";Text=[=[The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];};
{Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled.]=];};
};
["RNA71"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];};
{Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];};
};
["RIX155"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
{Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];};
};
["XLN220"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Deadeye Plunderers takes during combat may become lethal if artifacts you control leave the battlefield later in the turn.]=];};
};
["RIX36"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
};
["XLN98"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
};
["XLN99"]={{Date="2017-09-29";Text=[=[You can’t activate Deadeye Tracker’s ability without targeting two cards in a single opponent’s graveyard.]=];};
{Date="2017-09-29";Text=[=[If one target card is an illegal target by the time Deadeye Tracker’s ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.]=];};
{Date="2017-09-29";Text=[=[If each target card is an illegal target by the time Deadeye Tracker’s ability resolves, the entire ability doesn’t resolve. Deadeye Tracker won’t explore.]=];};
{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["GRN68"]={{Date="2018-10-05";Text=[=[You’ll surveil before resolving any abilities that trigger on the target creature dying.]=];};
{Date="2018-10-05";Text=[=[Deadly Visit can target a creature that’s indestructible. It won’t be destroyed, but you’ll surveil.]=];};
{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
{Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];};
};
["GRN165"]={{Date="2018-10-05";Text=[=[Deafening Clarion’s second mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain lifelink.]=];};
{Date="2018-10-05";Text=[=[A creature you control that’s dealt lethal damage by Deafening Clarion’s first mode will still be on the battlefield to gain lifelink from the spell’s second mode before that creature dies.]=];};
};
["ELD10"]={{Date="2019-10-04";Text=[=[Players may cast any number of creature spells plus one noncreature spell each turn.]=];};
{Date="2019-10-04";Text=[=[Deafening Silence will look at the entire turn to see if a player has cast a noncreature spell yet that turn, even if Deafening Silence wasn’t on the battlefield when that spell was cast. Notably, you can’t cast Deafening Silence and then cast another noncreature spell that turn.]=];};
{Date="2019-10-04";Text=[=[If you cast a noncreature spell that was countered, you can’t cast another noncreature spell that turn.]=];};
};
["M1990"]={{Date="2018-07-13";Text=[=[A creature that’s both a Skeleton and a Zombie will get the bonus only once.]=];};
{Date="2018-07-13";Text=[=[Death Baron doesn’t normally affect itself. If you manage to turn it into a Skeleton, however, then it will give itself +1/+1 and deathtouch.]=];};
{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Skeleton or Zombie you control may become lethal if Death Baron leaves the battlefield during that turn.]=];};
};
["XLN184"]={{Date="2017-09-29";Text=[=[There’s no way to get both bonuses at once while Deathgorge Scavenger’s ability is resolving. If an artifact creature card is exiled this way, it’s a creature card and not a noncreature card.]=];};
};
["XLN100"]={{Date="2017-09-29";Text=[=[Deathless Ancient’s last ability can be activated only while it’s in your graveyard.]=];};
{Date="2017-09-29";Text=[=[Once you announce that you’re activating Deathless Ancient’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by tapping or removing Vampires you control.]=];};
{Date="2017-09-29";Text=[=[To activate the last ability, you may tap any untapped Vampires you control, including ones you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];};
};
["ELD208"]={{Date="2019-10-04";Text=[=[Deathless Knight must be in your graveyard immediately after you gain life for its last ability to trigger. If you gain life due to damage from a source with lifelink, and that damage is dealt at the same time that lethal damage is dealt to Deathless Knight, it won’t be in your graveyard until state-based actions are performed a moment later, and so the ability can’t trigger.]=];};
{Date="2019-10-04";Text=[=[If Deathless Knight enters your graveyard after you’ve gained life in a turn, its last ability can’t trigger during that turn.]=];};
};
["JMP222"]={{Date="2013-01-24";Text=[=[The value of X will change as the number of creature cards in the enchanted creature’s controller’s graveyard changes. Any time state-based actions are performed, if that creature’s toughness is 0 or less, or damage marked on it is equal to or greater than its toughness, the creature will be put into its owner’s graveyard.]=];};
};
["IKO182"]={{Date="2020-04-17";Text=[=[Because the triggered ability doesn’t target the creature card in your graveyard, you may choose one of the two cards you put there from your library.]=];};
{Date="2020-04-17";Text=[=[If a creature on the battlefield or a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[Use the converted mana cost of the creature as it last existed on the battlefield and the converted mana cost of the creature card as it exists in your graveyard to determine which cards may be returned to your hand. This may result in a creature’s death bringing itself back to your hand; perhaps it was one card of a merged creature, or it had become a copy of a more expensive creature.]=];};
{Date="2020-04-17";Text=[=[If Death’s Oasis becomes a creature, activating its last ability will cause its first ability to trigger.]=];};
};
["WAR189"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Deathsprout tries to resolve, the spell doesn’t resolve. You don’t search for a land card. If the target is legal but not destroyed (most likely because it has indestructible), you do search.]=];};
};
["RNA72"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];};
};
["M19175"]={{Date="2018-07-13";Text=[=[If a creature the defending player controls can’t block the target creature for any reason (such as being tapped), then it doesn’t block that creature. If there’s a cost associated with having a creature block the attacking creature, the defending player isn’t forced to pay that cost, so it doesn’t have to block in that case either.]=];};
};
["DOM50"]={{Date="2018-04-27";Text=[=[Deep Freeze overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];};
{Date="2018-04-27";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];};
{Date="2018-04-27";Text=[=[If the enchanted creature has an ability that grants abilities to other objects, Deep Freeze’s effect will stop it from doing so. If the enchanted creature gains an ability after Deep Freeze resolves, it will keep that ability.]=];};
};
["XLN185"]={{Date="2017-09-29";Text=[=[Deeproot Champion’s ability resolves before the spell that caused it to trigger.]=];};
};
["RIX127"]={{Date="2018-01-19";Text=[=[Deeproot Elite’s ability can target the Merfolk that caused it to trigger. It can also target Deeproot Elite itself.]=];};
};
["XLN186"]={{Date="2017-09-29";Text=[=[Deeproot Warrior’s ability triggers only once if multiple creatures block it.]=];};
};
["XLN51"]={{Date="2017-09-29";Text=[=[The ability of Deeproot Waters resolves before the spell that caused it to trigger.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["M2115"]={{Date="2020-06-23";Text=[=[If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won’t resolve. You won’t draw a card.]=];};
};
["WAR85"]={{Date="2019-05-03";Text=[=[Whether you control a Bolas planeswalker is checked only as this spell resolves.]=];};
{Date="2019-05-03";Text=[=[If some of the targets chosen are no longer legal targets as Deliver Unto Evil resolves, an opponent chooses among the targets that remain legal. If no targets remain legal, the spell doesn’t resolve. It’s put into its owner’s graveyard and isn’t exiled.]=];};
{Date="2019-05-03";Text=[=[You may cast Deliver Unto Evil with fewer than four targets. However, if you don’t control a Bolas planeswalker as Deliver Unto Evil resolves, your opponent will choose two of however many cards you did target (or one or zero, if you chose fewer than two) and the remainder (if any) will be put into your hand.]=];};
{Date="2019-05-03";Text=[=[You may cast Deliver Unto Evil with no targets if you wish. It will be exiled, and nothing else happens.]=];};
{Date="2019-05-03";Text=[=[You choose one opponent to make the final choice of which cards remains in your graveyard, but all players may discuss and advise this choice.]=];};
};
["M1991"]={{Date="2018-07-13";Text=[=[You must sacrifice exactly one creature to cast Demon of Catastrophes; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2018-07-13";Text=[=[Players can respond only after Demon of Catastrophes has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];};
};
["THB292"]={{Date="2020-01-24";Text=[=[If a creature is dealt lethal damage at the same time that Demon of Loathing deals combat damage to its controller, that player can’t sacrifice that creature.]=];};
};
["M2195"]={{Date="2020-06-23";Text=[=[Casting Demonic Embrace with the permission granted by its last ability doesn’t change when you can cast it.]=];};
{Date="2020-06-23";Text=[=[If another effect gives you permission to cast Demonic Embrace from your graveyard, you don’t pay the additional cost imposed by its last ability if you use that permission.]=];};
{Date="2020-06-23";Text=[=[If the enchanted creature dies during your turn, you receive priority before any other player does. If you’re allowed to cast Demonic Embrace at that time, you may do so before any player can attempt to remove it from your graveyard.]=];};
};
["DOM85"]={{Date="2018-04-27";Text=[=[Demonic Vigor can enchant a token, but its last ability won’t return the token to your hand.]=];};
};
["DOM86"]={{Date="2018-04-27";Text=[=[Once the triggered ability resolves, the ability will continue until you either exile a nonland card with converted mana cost 3 or less or fail to exile any nonland cards while performing the process. You can’t choose to stop receiving the blessings of Demonlord Belzenlok any sooner.]=];};
{Date="2018-04-27";Text=[=[Land cards exiled this way remain exiled.]=];};
{Date="2018-04-27";Text=[=[Demonlord Belzenlok’s ability causes it to deal an amount of damage to you all at once; it doesn’t deal 1 damage multiple times.]=];};
{Date="2018-04-27";Text=[=[If the mana cost of the nonland card includes {X}, X is considered to be 0.]=];};
{Date="2018-04-27";Text=[=[If the nonland card doesn’t have a mana cost, its converted mana cost is 0.]=];};
{Date="2018-04-27";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is equal to the combined mana cost of its two halves.]=];};
};
["GRN9"]={{Date="2018-10-05";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Demotion.]=];};
};
["JMP149"]={{Date="2018-07-13";Text=[=[You’ll sacrifice Departed Deckhand even if you counter the spell that targets it.]=];};
{Date="2018-07-13";Text=[=[If the spell that targets Departed Deckhand has no other targets, it won’t resolve (because it no longer has a legal target after Departed Deckhand is sacrificed).]=];};
{Date="2018-07-13";Text=[=[Activating Departed Deckhand’s last ability after a creature has become blocked by a non-Spirit creature won’t cause that creature to become unblocked.]=];};
};
["RNA225b"]={{Date="2019-01-25";Text=[=[You create Thopters and gain life all while Deploy is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
};
["RNA225a"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Depose tries to resolve, the spell doesn’t resolve. You don’t draw a card. If the target is legal but not tapped (most likely because it was already tapped), you do draw a card.]=];};
};
["RNA165"]={{Date="2019-01-25";Text=[=[This ability has only one target. The other permanents with that name aren’t targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.]=];};
{Date="2019-01-25";Text=[=[If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn’t resolve. Nothing is exiled.]=];};
{Date="2019-01-25";Text=[=[If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.]=];};
{Date="2019-01-25";Text=[=[Auras attached to the exiled permanents will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.]=];};
{Date="2019-01-25";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2019-01-25";Text=[=[The name of a creature token is the same as the creature types specified as it was created, unless the token is a copy of another creature or the effect that created the token specifically gives it a different name.]=];};
{Date="2019-01-25";Text=[=[A face-down creature has no name, so it can’t share a name with anything. This includes other creatures with no name.]=];};
};
["M19230"]={{Date="2018-07-13";Text=[=[You create one Bat token each time Desecrated Tomb’s ability triggers, no matter how many cards left your graveyard.]=];};
};
["WAR190"]={{Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
};
["XLN101"]={{Date="2017-09-29";Text=[=[Once Desperate Castaways has attacked, it will remain in combat even if you no longer control an artifact.]=];};
};
["WAR266"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Desperate Lunge tries to resolve, the spell doesn’t resolve. You don’t gain 2 life.]=];};
{Date="2019-05-03";Text=[=[A creature gaining flying after it has been blocked by a creature without flying or reach won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];};
};
["THB168"]={{Date="2020-01-24";Text=[=[Destiny Spinner’s first ability applies only while it’s on the battlefield. While it’s a spell, it can be countered.]=];};
{Date="2020-01-24";Text=[=[A spell or ability that counters spells can still target spells that can’t be countered. When that spell or ability resolves, the uncounterable spell won’t be countered, but any additional effects of the countering spell or ability will still happen.]=];};
{Date="2020-01-24";Text=[=[The value of X is determined only as Destiny Spinner’s activated ability resolves. Once that happens, the creature’s base power and toughness won’t change later in the turn even if the number of enchantments you control changes.]=];};
{Date="2020-01-24";Text=[=[If you activate Destiny Spinner’s ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.]=];};
{Date="2020-01-24";Text=[=[Destiny Spinner’s activated ability doesn’t untap the land that becomes a creature.]=];};
{Date="2020-01-24";Text=[=[If you control no enchantments at the time Destiny Spinner’s activated ability resolves, the land becomes a 0/0 creature and is put into its owner’s graveyard unless another effect is raising its toughness.]=];};
};
["M21141"]={{Date="2020-06-23";Text=[=[Because the effect of Destructive Tampering’s second mode doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures without flying that enter the battlefield later in the turn won’t be able to block.]=];};
};
["M19249"]={{Date="2018-07-13";Text=[=[Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.]=];};
{Date="2018-07-13";Text=[=[Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.]=];};
{Date="2018-07-13";Text=[=[Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.]=];};
};
["GRN35"]={{Date="2018-10-05";Text=[=[Devious Cover-Up can’t target itself at all. You can’t try to counter it with itself and shuffle cards in, and you can’t use its effect to shuffle itself into your library.]=];};
{Date="2018-10-05";Text=[=[You may target zero cards in your graveyard and still shuffle your library.]=];};
{Date="2018-10-05";Text=[=[A spell that can’t be countered is a legal target for Devious Cover-Up. The spell won’t be countered when Devious Cover-Up resolves, but you’ll still shuffle cards into your library.]=];};
};
["THB213"]={{Date="2020-01-24";Text=[=[Devourer of Memory’s triggered ability grants it just +1/+1 each time cards are put into your graveyard from your library, no matter how many cards are put there at once.]=];};
{Date="2020-01-24";Text=[=[Once Devourer of Memory has been blocked, resolving its triggered ability (perhaps by activating its activated ability) won’t change or undo that block.]=];};
};
["WAR124"]={{Date="2019-05-03";Text=[=[You choose how many and which creatures and planeswalkers to sacrifice for Devouring Hellion’s ability while it’s entering the battlefield. No player may take actions between the time you choose which permanents to sacrifice and the time Devouring Hellion is on the battlefield with those counters.]=];};
{Date="2019-05-03";Text=[=[If any of the sacrificed permanents have abilities that trigger when Devouring Hellion enters the battlefield (such as that of Kronch Wrangler), those abilities won’t trigger.]=];};
{Date="2019-05-03";Text=[=[If Devouring Hellion somehow enters the battlefield at the same time as another creature or planeswalker, you can’t sacrifice that creature or planeswalker. You may choose only permanents that are already on the battlefield.]=];};
};
["M2013"]={{Date="2019-07-12";Text=[=[If the target creature or planeswalker is an illegal target by the time Devout Decree tries to resolve, the spell doesn’t resolve. You won’t scry 1.]=];};
};
["M20224"]={{Date="2019-07-12";Text=[=[You must choose one of the five colors of Magic as Diamond Knight asks you to choose a color. You can’t choose “artifact,” “colorless,” or “chartreuse.”]=];};
{Date="2019-07-12";Text=[=[If you somehow control a Diamond Knight for which no color was chosen, its last ability will never trigger.]=];};
{Date="2019-07-12";Text=[=[Diamond Knight’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["ELD42"]={{Date="2019-10-04";Text=[=[A spell that can’t be countered is a legal target for Didn’t Say Please. The spell won’t be countered when Didn’t Say Please resolves, but its controller still puts the top three cards of their library into their graveyard.]=];};
};
["DOM51"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["GRN245"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["GRN36"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["GRN166"]={{Date="2018-10-05";Text=[=[You put only one +1/+1 counter on Dimir Spybug each time you surveil, no matter how many cards you looked at when you surveilled.]=];};
{Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];};
};
["RIX67"]={{Date="2018-01-19";Text=[=[If an opponent’s Dinosaur has an enrage ability and your Dinosaur Hunter deals damage to it during your turn, that ability resolves before Dinosaur Hunter’s ability destroys the Dinosaur. If it’s that opponent’s turn, the Dinosaur is destroyed first, but its enrage ability still resolves afterwards.]=];};
};
["XLN140"]={{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking creatures your teammate controls get +2/+0, but only Dinosaurs you control gain trample.]=];};
};
["JMP450"]={{Date="2017-03-14";Text=[=[If the target permanent is an illegal target when Dinrova Horror’s ability tries to resolve, the ability won’t resolve and none of its effects will happen. No player will discard a card.]=];};
{Date="2017-03-14";Text=[=[If a player has no cards in their hand and Dinrova Horror returns a card to that player’s hand, the player must discard that card. They won’t have the opportunity to cast that card (or do anything else with it) before discarding it.]=];};
{Date="2017-03-14";Text=[=[A token permanent returned to a player’s hand isn’t a card and can’t be discarded. It will cease to exist when state-based actions are performed after the ability finishes resolving.]=];};
};
["XLN221"]={{Date="2017-09-29";Text=[=[Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.]=];};
{Date="2017-09-29";Text=[=[Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.]=];};
};
["RIX99"]={{Date="2018-01-19";Text=[=[The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];};
{Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
};
["XLN103"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["XLN104"]={{Date="2017-09-29";Text=[=[For example, if you have 13 life, you’ll lose 5 life.]=];};
{Date="2017-09-29";Text=[=[If a player has 1 life, that player loses 1 life. If each player has 0 life after that, the game’s a draw.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player loses a third of the team’s life total rounded up. For example, if a team has 13 life, each player on that team loses 5 life and the team loses 10 life total.]=];};
};
["M21217"]={{Date="2020-06-23";Text=[=[While resolving Dire Fleet Warmonger’s ability, you can’t sacrifice multiple creatures to give it more than +2/+2 and trample.]=];};
{Date="2020-06-23";Text=[=[You choose whether to sacrifice a creature and which to sacrifice as Dire Fleet Warmonger’s ability resolves. No player can take action between the time you make that choice and the time it gets +2/+2 and has trample, if appropriate.]=];};
};
["IKO183"]={{Date="2020-04-17";Text=[=[Use the exiled creature’s toughness as it last existed on the battlefield to determine how much life you lose.]=];};
{Date="2020-04-17";Text=[=[Whether you control a Human is checked only after exiling the target creature. If that creature had exiled a Human you controlled until that creature left the battlefield, that Human will return to the battlefield in time to be counted.]=];};
};
["GRN96"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];};
{Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];};
{Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];};
{Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
};
["M2148"]={{Date="2020-06-23";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Discontinuity). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-06-23";Text=[=[Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.]=];};
{Date="2020-06-23";Text=[=[If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.]=];};
{Date="2020-06-23";Text=[=[Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.]=];};
{Date="2020-06-23";Text=[=[Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.]=];};
};
["GRN223a"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["GRN37"]={{Date="2014-09-20";Text=[=[A face-down spell has converted mana cost 0 and can’t be targeted by Disdainful Stroke.]=];};
{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];};
};
["M2014"]={{Date="2004-10-04";Text=[=[This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.]=];};
};
["M20322"]={{Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];};
};
["GRN167"]={{Date="2018-10-05";Text=[=[Disinformation Campaign’s last ability triggers only if it’s on the battlefield. It won’t return from your graveyard.]=];};
{Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];};
};
["GRN223b"]={{Date="2018-10-05";Text=[=[If an opponent controls only lands as Dispersal resolves, that player won’t return any permanent to their hand. They’ll still discard a card.]=];};
{Date="2018-10-05";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-10-05";Text=[=[As Dispersal resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a nonland permanent they control with the highest mana cost among their permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.]=];};
};
["MOR32"]={{Date="2008-04-01";Text=[=[Note that this spell counts the number of permanents you control of the chosen type, not just the number of creatures you control. It will also take your tribal permanents into account.]=];};
};
["RIX5"]={{Date="2009-10-01";Text=[=[An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.]=];};
{Date="2009-10-01";Text=[=[A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.]=];};
{Date="2012-07-01";Text=[=[Destroying a blocking creature won’t cause any of the creatures it was blocking to become unblocked. They won’t deal combat damage to the defending player or planeswalker (unless they have trample).]=];};
};
["GRN10"]={{Date="2018-10-05";Text=[=[The token’s characteristics are entirely replaced by a 4/4 white Angel creature token with flying and vigilance. It doesn’t have any abilities the token would have been created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) still applies.]=];};
{Date="2018-10-05";Text=[=[If you create a noncreature token that will be a creature as it enters the battlefield, perhaps because of an effect such as that of March of the Machines, Divine Visitation’s effect doesn’t apply to that token’s creation. (This is because Divine Visitation’s effect modifies how the tokens are created, and March of the Machines’s effect doesn't apply until you consider how the tokens are entering the battlefield.)]=];};
{Date="2018-10-05";Text=[=[If an effect changes under whose control a token would be created, that effect applies before Divine Visitation’s effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Divine Visitation’s effect is able to be applied.]=];};
};
["M20225"]={{Date="2019-07-12";Text=[=[If the top card of your library doesn’t have the chosen name, it remains on top of your library. Perhaps, if you find the right key, you can untap Diviner’s Lockbox to try again while you know that card.]=];};
{Date="2019-07-12";Text=[=[If the top card of your library does have the chosen name, it will be among the three cards you draw.]=];};
};
["ELD5b"]={{Date="2019-10-04";Text=[=[If two targets are chosen for Dizzying Swoop and one of them becomes an illegal target but not the other, the legal target will be tapped and Dizzying Swoop will be exiled. If both targets are illegal, Dizzying Swoop will be put into your graveyard.]=];};
};
["M1952"]={{Date="2018-07-13";Text=[=[If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced.]=];};
{Date="2018-07-13";Text=[=[If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn.]=];};
{Date="2018-07-13";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];};
{Date="2018-07-13";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["WAR191"]={{Date="2019-05-03";Text=[=[Because it’s a loyalty ability, Domri’s first loyalty ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];};
{Date="2019-05-03";Text=[=[After Domri’s first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.]=];};
{Date="2019-05-03";Text=[=[A spell or ability that counters spells can still target a creature spell you control after Domri’s first loyalty ability has resolved. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.]=];};
{Date="2019-05-03";Text=[=[If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won’t have +1/+0 from Domri’s static ability while it fights.]=];};
{Date="2019-05-03";Text=[=[If either target is an illegal target as Domri’s last ability resolves, no creature will deal or be dealt damage.]=];};
};
["RNA166"]={{Date="2019-01-25";Text=[=[Because it’s a loyalty ability, Domri’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];};
{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
{Date="2019-01-25";Text=[=[If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.]=];};
};
["RNA269"]={{Date="2019-01-25";Text=[=[Domri’s first and third abilities affect only creatures you control at the time they resolve. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste if his first ability has resolved, and won’t gain trample or get three +1/+1 counters if his third ability has resolved.]=];};
};
["WAR192"]={{Date="2019-05-03";Text=[=[You can’t cast Domri’s Ambush unless you choose both a creature you control and a creature or planeswalker you don’t control as targets.]=];};
{Date="2019-05-03";Text=[=[If either target is an illegal target as Domri’s Ambush tries to resolve, the creature you control won’t deal damage.]=];};
{Date="2019-05-03";Text=[=[If the creature you control is an illegal target as Domri’s Ambush tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other target isn’t, you’ll still put the counter on the creature you control.]=];};
};
["ELD187"]={{Date="2019-10-04";Text=[=[If Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won’t be able to sacrifice it if instructed to do so.]=];};
{Date="2019-10-04";Text=[=[If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold’s effects happen.]=];};
{Date="2019-10-04";Text=[=[If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can’t choose to rush toward their doom.]=];};
{Date="2019-10-04";Text=[=[During your upkeep, you can sacrifice Doom Foretold for its own ability.]=];};
{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Doom Foretold’s ability triggers twice during a team’s upkeep. In any order you’d like, each of those players has to sacrifice a permanent. The full consequences happen if that player can’t, even if you sacrifice Doom Foretold as the first triggered ability is resolving.]=];};
};
["GRN69"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["M21142"]={{Date="2020-06-23";Text=[=[If you cast an instant or sorcery spell before Double Vision enters the battlefield during the same turn, its ability can’t trigger that turn.]=];};
{Date="2020-06-23";Text=[=[Double Vision’s ability will copy any instant or sorcery spell, not just one with targets.]=];};
{Date="2020-06-23";Text=[=[A copy is created even if the spell that caused Double Vision’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.]=];};
{Date="2020-06-23";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.]=];};
{Date="2020-06-23";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.]=];};
{Date="2020-06-23";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.]=];};
{Date="2020-06-23";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];};
{Date="2020-06-23";Text=[=[The copy that Double Vision’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
};
["JMP307"]={{Date="2018-07-13";Text=[=[If you cast one Doublecast after another, you’ll copy the second Doublecast. Each resolves, creating two delayed triggered abilities. The next spell you cast after that will be copied twice. If that spell is also a Doublecast, the following spell will be copied three times, and so on.]=];};
{Date="2018-07-13";Text=[=[Doublecast’s ability will copy any instant or sorcery spell, not just one with targets.]=];};
{Date="2018-07-13";Text=[=[A copy is created even if the spell that caused Doublecast’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.]=];};
{Date="2018-07-13";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.]=];};
{Date="2018-07-13";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.]=];};
{Date="2018-07-13";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.]=];};
{Date="2018-07-13";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];};
{Date="2018-07-13";Text=[=[The copy that Doublecast’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
};
["RNA265"]={{Date="2019-01-25";Text=[=[Dovin’s second ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];};
{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, if a player is instructed to skip their next untap step, the entire team skips that step.]=];};
};
["RNA167"]={{Date="2019-01-25";Text=[=[The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.]=];};
{Date="2019-01-25";Text=[=[If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.]=];};
};
["WAR229"]={{Date="2019-05-03";Text=[=[Dovin’s loyalty ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.]=];};
{Date="2019-05-03";Text=[=[Once Dovin’s loyalty ability resolves, the damage prevention continues to apply even if Dovin leaves the battlefield.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you leave the game after Dovin’s last ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.]=];};
};
["RNA168"]={{Date="2019-01-25";Text=[=[The second ability of Dovin’s Acuity resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-01-25";Text=[=[The second ability of Dovin’s Acuity triggers only if it’s on the battlefield. It won’t return from your graveyard.]=];};
};
["RNA268"]={{Date="2019-01-25";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Dovin’s Automaton may become lethal if Dovin leaves the battlefield during that turn.]=];};
};
["RNA267"]={{Date="2019-01-25";Text=[=[If you choose a target tapped creature and it becomes an illegal target for Dovin’s Dismissal, the spell doesn’t resolve. You don’t search for Dovin.]=];};
};
["XLN235a"]={{Date="2017-09-29";Text=[=[Attacking with an equipped creature doesn’t cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["THB89"]={{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Drag to the Underworld). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-01-24";Text=[=[The cost reduction ability reduces only the generic mana in Drag to the Underworld’s cost. The colored mana must still be paid.]=];};
{Date="2020-01-24";Text=[=[Once you announce that you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change by how much Drag to the Underworld’s cost is reduced.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["M20135"]={{Date="2019-07-12";Text=[=[If a player has fewer than seven cards in their library, that player loses the game after Dragon Mage’s triggered ability resolves. If each player loses the game this way, the game’s a draw.]=];};
};
["JMP311"]={{Date="2015-02-25";Text=[=[Dragonlord’s Servant can’t reduce the colored mana requirement of a Dragon spell you cast.]=];};
{Date="2015-02-25";Text=[=[If there are any additional costs to cast a Dragon spell, apply those before applying Dragonlord’s Servant and any other cost reductions.]=];};
{Date="2015-02-25";Text=[=[The ability can apply to alternative costs to cast a Dragon spell.]=];};
};
["XLN252"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don’t have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter the battlefield untapped.]=];};
{Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];};
};
["JMP224"]={{Date="2012-10-01";Text=[=[You may pay {B} only once. The target player will discard a maximum of one card because of Drainpipe Vermin’s ability.]=];};
};
["M20136"]={{Date="2019-07-12";Text=[=[You can’t choose the same target multiple times to have it be dealt 6, 7, or 10 damage.]=];};
{Date="2019-07-12";Text=[=[If Drakuseth attacks a planeswalker and that planeswalker is reduced to 0 loyalty from the damage caused by Drakuseth’s ability, Drakuseth continues to attack. It can be blocked, and it won’t deal any combat damage if it’s not blocked.]=];};
};
["JMP225"]={{Date="2015-08-25";Text=[=[Drana’s last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.]=];};
{Date="2015-08-25";Text=[=[The +1/+1 counter won’t change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.]=];};
};
["IKO10"]={{Date="2020-04-17";Text=[=[Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];};
{Date="2020-04-17";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];};
{Date="2020-04-17";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.]=];};
};
["IKO11"]={{Date="2020-04-17";Text=[=[If an effect says that an opponent may cast a spell from anywhere other than their hand, Drannith Magistrate’s restriction overrules that permission.]=];};
{Date="2020-04-17";Text=[=[If a rule or effect allows them to do so, your opponents may play lands from zones other than their hand and activate abilities of cards in zones other than their hand.]=];};
{Date="2020-04-17";Text=[=[Effects may put cards from other zones onto the battlefield under an opponent’s control.]=];};
};
["IKO113"]={{Date="2020-04-17";Text=[=[In a Two-Headed Giant game, Drannith Stinger’s first ability causes the opposing team to lose 2 life.]=];};
{Date="2020-04-17";Text=[=[Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];};
{Date="2020-04-17";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];};
{Date="2020-04-17";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.]=];};
};
["M2096"]={{Date="2019-07-12";Text=[=[A Swamp is a land with the subtype Swamp, not any land with a mana ability that produces black mana.]=];};
{Date="2019-07-12";Text=[=[If you choose the second mode and the chosen target is an illegal target by the time Dread Presence’s triggered ability tries to resolve, the ability doesn’t resolve. You won’t gain 2 life, and the ability won’t change to the first mode.]=];};
};
["THB11"]={{Date="2020-01-24";Text=[=[The creature that’s exiled is the creature Dreadful Apathy enchants as its last ability resolves.]=];};
{Date="2020-01-24";Text=[=[If Dreadful Apathy leaves the battlefield while its last ability is on the stack, the permanent that’s exiled is the one Dreadful Apathy enchanted before leaving the battlefield, even if that permanent is no longer a creature.]=];};
};
["WAR125"]={{Date="2019-05-03";Text=[=[The instant or sorcery card you target must have converted mana cost less than or equal to Dreadhorde Arcanist’s power immediately after Dreadhorde Arcanist has attacked. Any other abilities that trigger when creatures you control attack won’t have resolved yet.]=];};
{Date="2019-05-03";Text=[=[If Dreadhorde Arcanist leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to check whether the card is still a legal target.]=];};
{Date="2019-05-03";Text=[=[If you cast the card, you do so as part of the resolution of Dreadhorde Arcanist’s triggered ability. You can’t wait to cast it later in the turn. Timing permissions based on a card’s type are ignored, and the spell resolve before blockers are declared.]=];};
{Date="2019-05-03";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.]=];};
{Date="2019-05-03";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["WAR194"]={{Date="2019-05-03";Text=[=[Dreadhorde Butcher’s last known existence on the battlefield is checked to determine its power as its last ability resolves. If its power was 0 or less, the ability resolves with no effect.]=];};
};
["WAR86"]={{Date="2019-05-03";Text=[=[The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won’t have resolved yet.]=];};
{Date="2019-05-03";Text=[=[If the token’s power changes later in the turn after it has attacked, including while Dreadhorde Invasion’s second ability is on the stack, it won’t cause the token to gain or lose lifelink.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];};
};
["WAR126"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];};
};
["GRN38"]={{Date="2018-10-05";Text=[=[Dream Eater’s triggered ability goes on the stack without a target. While that ability is resolving, after you’ve surveilled, the reflexive triggered ability triggers and you pick a target nonland permanent to be returned to its owner’s hand. This is different from effects that say “If you do . . .” in that you choose the target after having surveilled.]=];};
{Date="2018-10-05";Text=[=[Dream Eater’s reflexive triggered ability triggers even if you have fewer than four cards in your library to surveil.]=];};
{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["THB214"]={{Date="2020-01-24";Text=[=[Dream Trawler’s second triggered ability resolves before blockers are declared. This normally causes its first triggered ability to trigger, which also resolves before blockers are declared.]=];};
{Date="2020-01-24";Text=[=[You can activate Dream Trawler’s last ability even if it’s already tapped. It still gains hexproof until end of turn.]=];};
};
["XLN54"]={{Date="2017-09-29";Text=[=[Dreamcaller Siren’s last ability won’t trigger if you don’t control another Pirate as it enters the battlefield. If you lose control of each other Pirate before that ability resolves, it won’t do anything.]=];};
};
["THB130"]={{Date="2020-01-24";Text=[=[Dreamshaper Shaman can be sacrificed to pay for the cost of its own triggered ability.]=];};
{Date="2020-01-24";Text=[=[While resolving Dreamshaper Shaman’s ability, you can’t pay {2}{R} more than once or sacrifice multiple permanents.]=];};
{Date="2020-01-24";Text=[=[You can’t pay {2}{R} and not sacrifice a nonland permanent, or vice versa. The cost must be paid in full or not at all.]=];};
{Date="2020-01-24";Text=[=[If there are no nonland cards remaining in your library, you just randomize your library and continue playing.]=];};
};
["THB131"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[This ability triggers only on your very first spell during an opponent’s turn, not the first spell after the card is on the battlefield. If you cast a spell before it’s on the battlefield (including if you cast this card somehow during an opponent’s turn), the ability won’t trigger.]=];};
{Date="2020-01-24";Text=[=[If you have more than one opponent, this ability can trigger once during each of those opponents’ turns.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, this ability triggers no more than once during each opposing team’s turn.]=];};
};
["RNA73"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];};
{Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];};
};
["JMP388"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Drover of the Mighty takes during combat may become lethal if you no longer control a Dinosaur later in the turn.]=];};
};
["ELD188"]={{Date="2019-10-04";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];};
{Date="2019-10-04";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
};
["XLN253"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don’t have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter the battlefield untapped.]=];};
{Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];};
};
["GRN39"]={{Date="2018-10-05";Text=[=[Drowned Secrets has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.]=];};
{Date="2018-10-05";Text=[=[Drowned Secrets’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["M21178"]={{Date="2020-06-23";Text=[=[Once Drowsing Tyrannodon has attacked, it will remain an attacking creature even if you no longer control a creature with power 4 or greater.]=];};
{Date="2020-06-23";Text=[=[If Drowsing Tyrannodon’s power is raised to 4 or greater, it will allow itself to attack.]=];};
};
["DOM89"]={{Date="2018-04-27";Text=[=[You can activate Drudge Sentinel’s ability even if it’s already tapped. It will still gain indestructible.]=];};
};
["M19176"]={{Date="2018-07-13";Text=[=[Druid of Horns’s ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.]=];};
};
["JMP178"]={{Date="2018-07-13";Text=[=[If the top card of your library isn’t a land card, or if you choose not to reveal it, it remains on top of your library.]=];};
};
["THB169"]={{Date="2020-01-24";Text=[=[Dryad of the Ilysian Grove’s first ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Escape to the Wilds.]=];};
{Date="2020-01-24";Text=[=[Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{Tap}: Add {G}.”). They’ll still have their other subtypes and abilities.]=];};
{Date="2020-01-24";Text=[=[Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.]=];};
};
["XLN141"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Dual Shot deal 2 damage to it.]=];};
};
["JMP313"]={{Date="2016-06-08";Text=[=[Dualcaster Mage’s triggered ability can target (and copy) any instant or sorcery spell, not just one with targets. It doesn’t matter who controls it.]=];};
{Date="2016-06-08";Text=[=[As Dualcaster Mage’s triggered ability resolves, it creates a copy of a spell on the stack. The copy isn’t cast, so abilities that trigger when a player casts a spell won’t trigger.]=];};
{Date="2016-06-08";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];};
{Date="2016-06-08";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs paid for the targeted spell are copied as though those same costs were paid for the copy.]=];};
{Date="2016-06-08";Text=[=[If the spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.]=];};
{Date="2016-06-08";Text=[=[If the spell has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.]=];};
{Date="2016-06-08";Text=[=[If the copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.]=];};
};
["M2116"]={{Date="2018-04-27";Text=[=[Dub can enchant a creature that’s already a Knight. It will get +2/+2 and have first strike, but it won’t benefit from becoming a Knight.]=];};
};
["JMP101"]={{Date="2016-11-08";Text=[=[The ability of Duelist’s Heritage triggers whenever any player attacks with one or more creatures, not just when you do. You know which players and planeswalkers the creatures are attacking before you choose the target creature.]=];};
};
["M2057"]={{Date="2013-04-15";Text=[=[The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.]=];};
{Date="2019-07-12";Text=[=[If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.]=];};
{Date="2019-07-12";Text=[=[Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.]=];};
{Date="2019-07-12";Text=[=[If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.]=];};
};
["RIX69"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
{Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];};
};
["XLN236"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];};
{Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];};
{Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];};
{Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];};
{Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];};
{Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];};
{Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];};
{Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];};
{Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];};
{Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];};
{Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];};
{Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];};
};
["WAR88"]={{Date="2019-05-03";Text=[=[Once a creature with power 3 or less has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["ELD243"]={{Date="2019-10-04";Text=[=[An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn’t.]=];};
{Date="2019-10-04";Text=[=[As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won’t see lands that are entering the battlefield at the same time (due to Scapeshift, for example).]=];};
{Date="2019-10-04";Text=[=[If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.]=];};
};
["M1911"]={{Date="2018-07-13";Text=[=[The number of creatures you control is counted only as Dwarven Priest’s ability resolves. If Dwarven Priest is still on the battlefield, it will count itself.]=];};
};
["M1953"]={{Date="2018-07-13";Text=[=[Once the enchanted creature is destroyed, the attacking creature won’t assign or deal combat damage unless it has trample or is being blocked by another creature.]=];};
};
["THB90"]={{Date="2020-01-24";Text=[=[If the target creature or planeswalker is an illegal target by the time Eat to Extinction tries to resolve, the spell won’t resolve. You won’t look at or move the top card of your library.]=];};
{Date="2020-01-24";Text=[=[If you don’t put the top card of your library into your graveyard, it remains on top of your library.]=];};
};
["ELD151"]={{Date="2019-10-04";Text=[=[Edgewall Innkeeper’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.]=];};
};
["IKO184"]={{Date="2020-04-17";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];};
{Date="2020-04-17";Text=[=[You choose which permanent cards to return while Eerie Ultimatum is resolving. No player may take actions between the time you choose and the time those cards return to the battlefield.]=];};
{Date="2020-04-17";Text=[=[You may choose to return just one permanent card, regardless of its name.]=];};
{Date="2020-04-17";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
{Date="2020-04-17";Text=[=[An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.]=];};
};
["THB12"]={{Date="2020-01-24";Text=[=[Eidolon of Obstruction doesn’t replace the loyalty cost of activating a loyalty ability or cause it to cost more loyalty to activate. It just adds a mana component to the ability’s activation cost.]=];};
{Date="2020-01-24";Text=[=[Loyalty abilities cost just {1} more to activate, no matter how much loyalty they cost to activate.]=];};
};
["M21179"]={{Date="2020-06-23";Text=[=[If you create a Beast token, that token can’t attack or block during the same combat, even if it gains haste.]=];};
{Date="2020-06-23";Text=[=[Players can cast spells after Elder Gargaroth’s triggered ability has resolved but before blockers are declared (if it’s attacking) or before combat damage is dealt (if it’s blocking).]=];};
};
["RNA99"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Electrodominance, the spell doesn’t resolve. You don’t get to cast a card from your hand.]=];};
{Date="2019-01-25";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];};
{Date="2019-01-25";Text=[=[If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a card from your hand. It won’t die until after Electrodominance is entirely finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won’t resolve until after the target has died.]=];};
{Date="2019-01-25";Text=[=[You may cast a sorcery or permanent spell this way even if it’s not your turn.]=];};
{Date="2019-01-25";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.]=];};
{Date="2019-01-25";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["GRN97"]={{Date="2018-10-05";Text=[=[Electrostatic Field’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Electrostatic Field’s triggered ability causes the opposing team to lose 2 life.]=];};
};
["JMP390"]={{Date="2016-01-22";Text=[=[If the resulting creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.]=];};
{Date="2016-01-22";Text=[=[You may target a land that’s already a creature. For example, if you target a land that’s also a 0/0 creature and has three +1/+1 counters on it, the resulting land creature will be 7/7.]=];};
};
["RIX157"]={{Date="2018-01-19";Text=[=[If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won’t do anything since you can’t put a +1/+1 counter on Elenda.]=];};
{Date="2018-01-19";Text=[=[To determine how many Vampire tokens are created, use Elenda’s power as it last existed on the battlefield.]=];};
{Date="2018-01-19";Text=[=[If Elenda would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Elenda this way, it doesn’t die and you won’t create any Vampire tokens.]=];};
};
["M2197"]={{Date="2020-06-23";Text=[=[If a creature or planeswalker on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-06-23";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];};
};
["ELD209"]={{Date="2019-10-04";Text=[=[If Elite Headhunter somehow becomes an artifact, you can sacrifice it to pay the cost of its activated ability.]=];};
};
["THB13"]={{Date="2020-01-24";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of this Saga’s second chapter), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-01-24";Text=[=[The effect of the second chapter lasts until your next turn even if this Saga leaves the battlefield before then.]=];};
{Date="2020-01-24";Text=[=[You choose which kind of counter to put on the returned permanent after it has entered the battlefield. You may put a +1/+1 counter on a planeswalker or a loyalty counter on a creature, but this isn’t normally going to have any effect.]=];};
{Date="2020-01-24";Text=[=[In a multiplayer game, if you leave the game after this Saga’s second chapter ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.]=];};
{Date="2020-01-24";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2020-01-24";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2020-01-24";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2020-01-24";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2020-01-24";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2020-01-24";Text=[=[Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. ]=];};
{Date="2020-01-24";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["THB14"]={{Date="2020-01-24";Text=[=[If you activate a loyalty ability of Elspeth, she’s put into your graveyard, and she escapes all in the same turn, she’ll be a new permanent. You can activate one of her loyalty abilities even though she’s represented by the same card.]=];};
{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["THB270"]={{Date="2020-01-24";Text=[=[The value of X is determined only as Elspeth’s last ability resolves. Once that happens, the value of X won’t change later in the turn even if your devotion to white changes.]=];};
{Date="2020-01-24";Text=[=[Elspeth’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +X/+X or gain flying.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["THB91"]={{Date="2020-01-24";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2020-01-24";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2020-01-24";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2020-01-24";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2020-01-24";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2020-01-24";Text=[=[Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. ]=];};
{Date="2020-01-24";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["JMP391"]={{Date="2009-10-01";Text=[=[Elvish Archdruid’s first ability affects only other Elves you control. However, Elvish Archdruid’s second ability counts all Elves you control — including itself.]=];};
{Date="2011-09-22";Text=[=[Elvish Archdruid’s activated ability is a mana ability. It doesn’t use the stack and players can’t respond to it.]=];};
};
["JMP102"]={{Date="2018-12-07";Text=[=[For Emancipation Angel’s triggered ability, the permanent to return is chosen as the ability resolves. No player may take actions between the time you choose the permanent and the time it’s returned to its owner’s hand.]=];};
{Date="2018-12-07";Text=[=[If Emancipation Angel is still on the battlefield as its triggered ability resolves, you may return Emancipation Angel itself.]=];};
};
["ELD120"]={{Date="2019-10-04";Text=[=[If you cast Embercleave outside of your combat phase, its cost won’t be reduced.]=];};
{Date="2019-10-04";Text=[=[If there are no creatures to attach Embercleave to when it enters the battlefield, it simply remains unattached.]=];};
{Date="2019-10-04";Text=[=[If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.]=];};
{Date="2019-10-04";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-10-04";Text=[=[The cost reduction ability reduces only the generic mana in the relic’s cost. The colored mana must still be paid.]=];};
{Date="2019-10-04";Text=[=[Once you announce that you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change by how much a relic’s cost is reduced.]=];};
};
["ELD121"]={{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["ELD122a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["ELD321"]={{Date="2019-10-04";Text=[=[While resolving Embereth Skyblazer’s triggered ability, you can’t pay {2}{R} multiple times to increase the bonus.]=];};
{Date="2019-10-04";Text=[=[The value of X is determined only as Embereth Skyblazer’s triggered ability resolves. It doesn’t change later in the turn if opponents leave the game.]=];};
{Date="2019-10-04";Text=[=[In a multiplayer game, opponents who have left the game before the ability resolves aren’t counted by Embereth Skyblazer’s triggered ability.]=];};
};
["M2098"]={{Date="2019-07-12";Text=[=[Every Magic card has either no mana cost or exactly one mana cost. A card with no mana cost is never counted by Embodiment of Agonies. A card with a mana cost of {0} is counted.]=];};
{Date="2019-07-12";Text=[=[Embodiment of Agonies checks the mana symbols in a card’s mana cost. For example, a mana cost of {X} is different than a mana cost of {0}.]=];};
{Date="2019-07-12";Text=[=[Hybrid mana symbols are treated as the actual symbols, not as either of their two components individually. For example, {BR}, {B}, and {R} are three different mana costs.]=];};
{Date="2019-07-12";Text=[=[The mana cost of a split card is determined by its two halves combined. For example, the mana cost of Fire//Ice in your graveyard is {2}{U}{R}, the same as the mana cost of Ral’s Outburst.]=];};
{Date="2019-07-12";Text=[=[Alternative costs, additional costs you could pay, cost increases, and cost reductions are all ignored by Embodiment of Agonies.]=];};
{Date="2019-07-12";Text=[=[If you return Embodiment of Agonies from your graveyard to the battlefield, its last ability counts itself.]=];};
};
["RNA169"]={{Date="2019-01-25";Text=[=[If a card in your hand has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];};
{Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];};
};
["XLN188"]={{Date="2017-09-29";Text=[=[If the target creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. Other creatures may also block it, block other creatures, or not block at all.]=];};
};
["IKO185"]={{Date="2020-04-17";Text=[=[A monocolored card is exactly one of white, blue, black, red, or green and no other colors. A colorless card isn’t monocolored.]=];};
{Date="2020-04-17";Text=[=[If you find only one card, you’ll shuffle it into your library and exile Emergent Ultimatum without casting anything.]=];};
{Date="2020-04-17";Text=[=[If you wish to cast any exiled cards, you do so as part of the resolution of Emergent Ultimatum. You can’t wait to cast them later. Timing permissions based on a card’s type are ignored.]=];};
{Date="2020-04-17";Text=[=[Emergent Ultimatum is still on the stack while you cast the cards you found, so those spells could target it. However, once it’s exiled, it will no longer be a legal target.]=];};
{Date="2020-04-17";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.]=];};
{Date="2020-04-17";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
};
["JMP3"]={{Date="2020-06-23";Text=[=[When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];};
{Date="2020-06-23";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2020-06-23";Text=[=[Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.]=];};
{Date="2020-06-23";Text=[=[You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.]=];};
{Date="2020-06-23";Text=[=[While resolving Emiel’s triggered ability, you can’t pay {GW} more than once to put more counters on the creature.]=];};
{Date="2020-06-23";Text=[=[If the entering creature is a Unicorn, you still have to pay {GW} to put two +1/+1 counters on it.]=];};
};
["XLN10"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["GRN168"]={{Date="2018-10-05";Text=[=[Emmara’s ability is a triggered ability, not an activated ability. It doesn’t allow you to tap Emmara whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];};
{Date="2018-10-05";Text=[=[For the ability to trigger, Emmara has to actually change from untapped to tapped. If an effect attempts to tap Emmara, but it was already tapped at the time, this ability won’t trigger.]=];};
};
["XLN189"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["M20208"]={{Date="2019-07-12";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other creatures you control with flying may become lethal if Empyrean Eagle leaves the battlefield during that turn.]=];};
};
["ELD43"]={{Date="2019-10-04";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Emry). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-10-04";Text=[=[The cost reduction ability reduces only the generic mana in Emry’s cost. The colored mana must still be paid.]=];};
{Date="2019-10-04";Text=[=[Once you announce that you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change by how much Emry’s cost is reduced.]=];};
{Date="2019-10-04";Text=[=[If Emry’s last ability targets an artifact land card, you can’t play it. Effects that allow you to “cast” a card don’t allow you to play a land card.]=];};
{Date="2019-10-04";Text=[=[You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you’ll most likely only be able to cast it during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.]=];};
{Date="2019-10-04";Text=[=[Casting the target card causes it to leave your graveyard and become a new object. You can’t cast it again if it returns to your graveyard this turn.]=];};
};
["ONS261"]={{Date="2004-10-04";Text=[=[It does not trigger for itself being cast.]=];};
};
["RNA124"]={{Date="2019-01-25";Text=[=[The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain vigilance or trample.]=];};
};
["THB92"]={{Date="2020-01-24";Text=[=[The ability that modifies the power and toughness of Enemy of Enlightenment applies only while it’s on the battlefield.]=];};
{Date="2020-01-24";Text=[=[If a spell or ability causes an opponent to draw one or more cards, wait until that spell or ability has finished resolving to determine whether Enemy of Enlightenment dies for having 0 toughness. If that spell or ability also causes cards to leave that player’s hand, Enemy of Enlightenment may briefly be a 0/0 creature without dying.]=];};
{Date="2020-01-24";Text=[=[As the last ability resolves, first you choose a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.]=];};
{Date="2020-01-24";Text=[=[If any player can’t discard a card, skip that player and each other player discards a card.]=];};
};
["GRN40"]={{Date="2018-10-05";Text=[=[The additional cards you look at due to Enhanced Surveillance’s ability are part of what you surveil. You may put those cards into your graveyard or back on top in any order along with the others.]=];};
{Date="2018-10-05";Text=[=[If you control a second Enhanced Surveillance, their effects both apply and you may look at an additional four cards. If you control a third, may look at an additional six cards, and so on.]=];};
{Date="2018-10-05";Text=[=[Enhanced Surveillance’s last ability can be activated only while it’s on the battlefield.]=];};
};
["M19216"]={{Date="2018-07-13";Text=[=[A split card (such as those featured in the Amonkhet block) only counts once for Enigma Drake’s ability, even if it’s both an instant and a sorcery.]=];};
{Date="2018-07-13";Text=[=[The ability that defines Enigma Drake’s power works in all zones.]=];};
};
["THB215"]={{Date="2020-01-24";Text=[=[While resolving Enigmatic Incarnation’s ability, you can’t sacrifice multiple enchantments to get multiple creatures.]=];};
{Date="2020-01-24";Text=[=[If an enchantment on the battlefield or a creature card in a library has {X} in its mana cost, X is considered to be 0.]=];};
};
["JMP392"]={{Date="2017-11-17";Text=[=[If the creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. Other creatures that player controls can block other attackers or not block at all.]=];};
};
["RNA125"]={{Date="2019-01-25";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["WAR196"]={{Date="2019-05-03";Text=[=[You can’t cast Enter the God-Eternals without targeting a creature and a player.]=];};
{Date="2019-05-03";Text=[=[If the target creature has less than 4 toughness, Enter the God-Eternals still deals 4 damage to it and you’ll gain 4 life.]=];};
{Date="2019-05-03";Text=[=[If the target creature is no longer a legal target as the spell resolves but the player is a legal target, no creature is dealt damage and you gain no life, but the target player still moves the top cards of their library and you still amass 4.]=];};
{Date="2019-05-03";Text=[=[If the target player is no longer a legal target as the spell resolves but the creature is a legal target, the creature is dealt damage, you gain that much life, and you amass 4. No player moves cards from their library.]=];};
{Date="2019-05-03";Text=[=[If both targets are no longer legal targets as the spell tries to resolve, it doesn’t resolve. You don’t amass 4.]=];};
{Date="2019-05-03";Text=[=[If the target creature is dealt lethal damage by Enter the God-Eternals, it’ll still be on the battlefield while you gain life, the target player moves cards, and you amass 4. Any abilities it has may affect these actions and may trigger on them.]=];};
{Date="2019-05-03";Text=[=[Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["RIX128"]={{Date="2018-01-19";Text=[=[Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.]=];};
{Date="2018-01-19";Text=[=[The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth.]=];};
{Date="2018-01-19";Text=[=[If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn.]=];};
{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land.]=];};
{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
};
["M2149"]={{Date="2020-06-23";Text=[=[The middle ability of Enthralling Hold affects only the choice of target as the spell is cast. If the creature becomes untapped before the spell resolves, it still resolves. If a player is allowed to change the spell’s target while it’s on the stack, they may choose an untapped creature. If you put Enthralling Hold onto the battlefield without casting it, you may attach it to an untapped creature.]=];};
{Date="2020-06-23";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];};
};
["THB233"]={{Date="2020-01-24";Text=[=[Entrancing Lyre’s activated ability can target a creature that’s already tapped. That creature won’t untap for as long as Entrancing Lyre remains tapped.]=];};
{Date="2020-01-24";Text=[=[If Entrancing Lyre leaves the battlefield, it’s no longer tapped, so the creature is free to untap as usual.]=];};
{Date="2020-01-24";Text=[=[If Entrancing Lyre becomes untapped before its activated ability resolves, the target creature is tapped, but it can untap as usual. This is true even if Entrancing Lyre becomes tapped again before the activated ability resolves.]=];};
{Date="2020-01-24";Text=[=[If the target creature is an illegal target by the time Entrancing Lyre’s ability tries to resolve, the ability won’t resolve. The creature isn’t tapped and can untap as usual.]=];};
{Date="2020-01-24";Text=[=[If the target creature’s power is increased after Entrancing Lyre’s ability has resolved, it remains affected and won’t untap as usual.]=];};
{Date="2020-01-24";Text=[=[Once Entrancing Lyre is no longer tapped, the creature won’t immediately become untapped.]=];};
};
["XLN55"]={{Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2017-09-29";Text=[=[The control-change effect of Entrancing Melody lasts indefinitely. It doesn’t wear off during the cleanup step.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];};
};
["ELD85"]={{Date="2019-10-04";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
};
["M2099"]={{Date="2019-07-12";Text=[=[The ability of Epicure of Blood triggers just once for each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.]=];};
{Date="2019-07-12";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Epicure of Blood’s ability causes the opposing team to lose 1 life twice.]=];};
};
["THB93"]={{Date="2020-01-24";Text=[=[While resolving Erebos’s triggered ability, you can’t pay more than 2 life to draw more than one card.]=];};
{Date="2020-01-24";Text=[=[If one or more creatures you control die at the same time as Erebos, its triggered ability triggers for each of those creatures.]=];};
{Date="2020-01-24";Text=[=[Erebos’s last ability can target the creature you’ll sacrifice to pay its cost. In this case, the ability won’t resolve, but Erebos’s triggered ability will trigger.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
{Date="2020-01-24";Text=[=[The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.]=];};
{Date="2020-01-24";Text=[=[As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.]=];};
{Date="2020-01-24";Text=[=[When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.]=];};
{Date="2020-01-24";Text=[=[If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.]=];};
{Date="2020-01-24";Text=[=[The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.]=];};
{Date="2020-01-24";Text=[=[If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.]=];};
{Date="2020-01-24";Text=[=[Counters put on a God remain on it while it’s not a creature, even if they have no effect.]=];};
{Date="2020-01-24";Text=[=[If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.]=];};
};
["THB94"]={{Date="2020-01-24";Text=[=[If you choose the first mode and the target creature is an illegal target by the time Erebos’s Intervention tries to resolve, the spell won’t resolve. You won’t gain X life.]=];};
};
["GRN98"]={{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];};
{Date="2018-10-05";Text=[=[Erratic Cyclops’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["JMP150"]={{Date="2019-05-03";Text=[=[You can’t do anything in between drawing a card and discarding a card, including casting the card you drew.]=];};
};
["IKO48"]={{Date="2020-04-17";Text=[=[While resolving Escape Protocol’s triggered ability, you can’t pay {1} multiple times to exile multiple permanents you control.]=];};
{Date="2020-04-17";Text=[=[Escape Protocol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {1}. If you do, a second ability triggers and you pick a target artifact or creature you control. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target changes zones.]=];};
{Date="2020-04-17";Text=[=[When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2020-04-17";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2020-04-17";Text=[=[Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];};
{Date="2020-04-17";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];};
{Date="2020-04-17";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.]=];};
};
["ELD189"]={{Date="2019-10-04";Text=[=[The additional land that you play doesn’t have to be from among the exiled cards.]=];};
{Date="2019-10-04";Text=[=[Escape to the Wilds doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2019-10-04";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2019-10-04";Text=[=[If you don’t play a card exiled this way, it remains in exile.]=];};
};
["THB132"]={{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["RNA37"]={{Date="2019-01-25";Text=[=[You can’t cast Essence Capture without a target creature spell. If either target is illegal when Essence Capture tries to resolve, the other is still affected as appropriate.]=];};
{Date="2019-01-25";Text=[=[A creature spell that can’t be countered is a legal target for Essence Capture. The spell won’t be countered when Essence Capture resolves, but you’ll still put a +1/+1 counter on the target creature.]=];};
};
["JMP151"]={{Date="2016-04-08";Text=[=[Essence Flux checks whether the creature is a Spirit after it has returned from exile.]=];};
{Date="2016-04-08";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];};
{Date="2016-04-08";Text=[=[If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.]=];};
{Date="2016-04-08";Text=[=[If a double-faced card is exiled, it will return with its front face up.]=];};
};
["IKO49"]={{Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];};
};
["IKO149"]={{Date="2020-04-17";Text=[=[You gain 2 life when Essence Symbiote’s ability resolves, even if you can’t put a +1/+1 counter on the mutated creature (most likely because it’s left the battlefield).]=];};
{Date="2020-04-17";Text=[=[If Essence Symbiote mutates, its ability triggers.]=];};
};
["JMP314"]={{Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2018-01-19";Text=[=[If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast them later in the turn. Timing permissions based on a card’s type are ignored, and the spells resolve before blockers are declared.]=];};
{Date="2018-01-19";Text=[=[If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature.]=];};
{Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];};
{Date="2018-01-19";Text=[=[Any cards not cast, including land cards, remain in exile. They can’t be cast on later turns, even if Etali attacks again.]=];};
{Date="2018-01-19";Text=[=[Because all attacking creatures are chosen at once, a creature cast this way can’t attack during the same combat as Etali, even if it has haste.]=];};
{Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali’s ability are exiled.]=];};
};
["WAR49"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];};
};
["JMP228"]={{Date="2019-05-03";Text=[=[You can’t pay {2}{B} more than once each time Eternal Taskmaster’s ability resolves.]=];};
};
["JMP229"]={{Date="2017-11-17";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];};
{Date="2017-11-17";Text=[=[If the enchanted creature is dealt lethal damage at the same time as a creature an opponent controls, they’re destroyed at the same time. It won’t receive a +1/+1 counter from its ability in time to save it.]=];};
};
["GRN170"]={{Date="2018-10-05";Text=[=[If the player controls no creatures, Etrata’s ability doesn’t resolve. Etrata remains on the battlefield and its owner doesn’t shuffle their library. The same is true if the target creature is an illegal target when Etrata’s ability tries to resolve.]=];};
{Date="2018-10-05";Text=[=[If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata’s owner shuffles their library.]=];};
{Date="2018-10-05";Text=[=[If Etrata’s ability exiles a token creature, it won’t count to determine whether three cards are exiled with hit counters.]=];};
{Date="2018-10-05";Text=[=[Etrata’s owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.]=];};
{Date="2018-10-05";Text=[=[In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You’ll still shuffle your library.]=];};
};
["THB216"]={{Date="2020-01-24";Text=[=[Eutropia’s ability can target a creature that already has flying. It still gets a +1/+1 counter. Multiple instances of flying on the same creature are redundant.]=];};
{Date="2020-01-24";Text=[=[If an enchantment creature enters the battlefield under your control, Eutropia’s ability can target that creature.]=];};
{Date="2020-01-24";Text=[=[Eutropia can be the target of its own triggered ability.]=];};
{Date="2020-01-24";Text=[=[A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.]=];};
{Date="2020-01-24";Text=[=[An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.]=];};
};
["RIX6"]={{Date="2018-01-19";Text=[=[Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking.]=];};
};
["WAR159"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["DOM16"]={{Date="2018-04-27";Text=[=[If Evra isn’t on the battlefield when its activated ability resolves, the exchange can’t happen and the ability will have no effect. However, if Evra is on the battlefield but has power 0 or less, the exchange happens and you’ll lose the game.]=];};
{Date="2018-04-27";Text=[=[When its activated ability resolves, Evra’s power will become your former life total and you will gain or lose an amount of life such that your life total equals Evra’s former power. Other effects that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2018-04-27";Text=[=[Any power-modifying effects, counters, Auras, or Equipment will apply after Evra’s power is set to your former life total. For example, say Evra is enchanted with Dub (which makes it 6/6) and your life total is 7. After the exchange, Evra would be a 9/6 creature (its power became 7, which was then modified by Dub) and your life total would be 6.]=];};
};
["JMP152"]={{Date="2019-06-14";Text=[=[Exclude can target a creature spell that can’t be countered. When Exclude resolves, that spell won’t be countered, but you’ll still draw a card.]=];};
};
["GRN224a"]={{Date="2018-10-05";Text=[=[Expansion can copy any instant or sorcery spell with an appropriate converted mana cost, not just one with targets.]=];};
{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];};
{Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
{Date="2018-10-05";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.]=];};
{Date="2018-10-05";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];};
{Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];};
{Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];};
};
["RIX37"]={{Date="2018-01-19";Text=[=[If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.]=];};
{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
};
["GRN99"]={{Date="2018-10-05";Text=[=[Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];};
{Date="2018-10-05";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];};
{Date="2018-10-05";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];};
{Date="2018-10-05";Text=[=[You can play a land card on top of your library only if you have available land plays remaining.]=];};
{Date="2018-10-05";Text=[=[You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.]=];};
{Date="2018-10-05";Text=[=[You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).]=];};
};
["M21218"]={{Date="2020-06-23";Text=[=[The value of X is determined only as Experimental Overload resolves. The Weird’s power and toughness don’t change if the number of instant and sorcery cards in your graveyard changes.]=];};
{Date="2020-06-23";Text=[=[Because Experimental Overload is still on the stack while it’s resolving, it doesn’t count towards the value of X.]=];};
{Date="2020-06-23";Text=[=[You exile Experimental Overload even if you don’t return a card to your hand.]=];};
};
["JMP393"]={{Date="2017-03-14";Text=[=[Explore’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don’t get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you’ll play later.]=];};
{Date="2017-03-14";Text=[=[The effects of multiple Explores in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.]=];};
{Date="2017-03-14";Text=[=[If you somehow manage to cast Explore when it’s not your turn, you’ll draw a card when it resolves, but you won’t be able to play a land that turn.]=];};
};
["GRN224b"]={{Date="2018-10-05";Text=[=[If one of Explosion’s two targets becomes illegal, the other is affected as appropriate.]=];};
};
["RNA8"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Expose to Daylight, the spell doesn’t resolve. You don’t scry 1. If the target is legal but not destroyed (most likely because it has indestructible), you do scry 1.]=];};
};
["JMP231"]={{Date="2012-05-01";Text=[=[Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.]=];};
{Date="2012-05-01";Text=[=[If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you’ll lose the game before Exquisite Blood’s triggered ability can resolve.]=];};
};
["IKO88"]={{Date="2020-04-17";Text=[=[You choose odd or even while Extinction Event is resolving. Players can’t take any actions between the time you make that choice and the time some creatures go extinct.]=];};
{Date="2020-04-17";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];};
};
["IKO151"]={{Date="2020-04-17";Text=[=[Exuberant Wolfbear’s power and toughness are unaffected when the target Human takes on those values.]=];};
{Date="2020-04-17";Text=[=[You choose whether the Human’s base power and toughness change as the ability resolves, not as the ability is put onto the stack.]=];};
{Date="2020-04-17";Text=[=[Any effects that modify the Human’s power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.]=];};
{Date="2020-04-17";Text=[=[The Human’s new base power and toughness are set to Exuberant Wolfbear’s actual power and toughness, not just its base power and toughness. If Exuberant Wolfbear’s power or toughness changes later in the turn, the Human isn’t affected.]=];};
{Date="2020-04-17";Text=[=[If Exuberant Wolfbear leaves the battlefield while its triggered ability is on the stack, use its power and toughness as it last existed on the battlefield to determine the Human’s new base power and toughness.]=];};
};
["RNA38"]={{Date="2019-01-25";Text=[=[The effect of Eyes Everywhere’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Eyes Everywhere leaves the battlefield.]=];};
{Date="2019-01-25";Text=[=[As Eyes Everywhere’s last ability resolves, Eyes Everywhere must be on the battlefield and the target nonland permanent must be a legal target. If either of these things isn’t true, the ability does nothing.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target nonland permanent ends.]=];};
};
["M21246"]={{Date="2020-06-23";Text=[=[The land that you put onto the battlefield will be counted when determining whether you control four or more lands, but Fabled Passage will not.]=];};
{Date="2020-06-23";Text=[=[If you control four or more lands, the basic land doesn’t enter the battlefield untapped; it enters tapped and then you untap it.]=];};
};
["IKO50"]={{Date="2020-04-17";Text=[=[You draw a card and discard a card all while Facet Reader’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
};
["ELD44a"]={{Date="2019-10-04";Text=[=[The activated ability of Fae of Wishes can be activated only while Fae of Wishes is on the battlefield.]=];};
{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["ELD190"]={{Date="2019-10-04";Text=[=[Faeburrow Elder’s middle ability can give it at most +5/+5, that is, +1/+1 each for white, blue, black, red, and green. “Gold,” “multicolor,” and “colorless” aren’t colors. Similarly, Faeburrow Elder’s last ability can produce at most five mana.]=];};
{Date="2019-10-04";Text=[=[Since Faeburrow Elder is a green and white permanent, its middle ability usually gives it at least +2/+2 and its last ability usually produces at least {G}{W}.]=];};
};
["ELD11a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["M2058"]={{Date="2019-07-12";Text=[=[Faerie Miscreant’s triggered ability checks to see if you control another creature named Faerie Miscreant at the time the new Faerie Miscreant enters the battlefield. If you don’t, the ability won’t trigger at all. The ability will check again as it tries to resolve. If, at that time, you don’t control another creature named Faerie Miscreant, the ability will have no effect.]=];};
};
["ELD45"]={{Date="2019-10-04";Text=[=[The triggered ability can trigger only once each turn. It doesn’t matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you’ve drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.]=];};
{Date="2019-10-04";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["M2117"]={{Date="2020-06-23";Text=[=[If the target permanent is an illegal target by the time Faith’s Fetters tries to resolve, it doesn’t resolve. It won’t enter the battlefield, so its enters-the-battlefield ability won’t trigger.]=];};
{Date="2020-06-23";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords (such as equip) are activated abilities and will have colons in their reminder text. Loyalty abilities of planeswalkers are activated abilities.]=];};
{Date="2020-06-23";Text=[=[Faith’s Fetters doesn’t stop static abilities, triggered abilities, or mana abilities from working. A mana ability is an ability that produces mana, not an ability that costs mana.]=];};
};
["M2118"]={{Date="2020-06-23";Text=[=[You choose which player or planeswalker the Bird token is attacking. It doesn’t have to be attacking the same player or planeswalker that Falconer Adept is attacking.]=];};
{Date="2020-06-23";Text=[=[Although the Bird is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won’t trigger when it enters the battlefield attacking.]=];};
{Date="2020-06-23";Text=[=[Any effects that say that the Bird can’t attack (such as that of Propaganda) affect only the declaration of attackers. They won’t stop the Bird token from entering the battlefield attacking.]=];};
};
["JMP232"]={{Date="2017-03-14";Text=[=[If Falkenrath Noble and another creature die at the same time, Falkenrath Noble’s triggered ability will trigger for each of them.]=];};
};
["DOM18"]={{Date="2018-04-27";Text=[=[If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.]=];};
{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];};
{Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["JMP121"]={{Date="2013-09-15";Text=[=[Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2013-09-15";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2013-09-15";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2013-09-15";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
};
["THB133"]={{Date="2020-01-24";Text=[=[If the chosen target is an illegal target by the time Fateful End tries to resolve, the spell won’t resolve. You won’t scry 1.]=];};
};
["RIX71"]={{Date="2018-01-19";Text=[=[Fathom Fleet Boarder’s ability triggers regardless of whether you control another Pirate. Whether you control another Pirate is checked only as the ability resolves.]=];};
};
["XLN106"]={{Date="2017-09-29";Text=[=[While resolving Fathom Fleet Captain’s triggered ability, you can’t pay {2} multiple times to create more than one Pirate token.]=];};
{Date="2017-09-29";Text=[=[If you don’t control another nontoken Pirate at the moment Fathom Fleet Captain attacks, its triggered ability won’t trigger. If you don’t control another nontoken Pirate as that ability resolves, you can’t pay {2}.]=];};
};
["THB15"]={{Date="2020-01-24";Text=[=[Multiple instances of double strike on the same creature are redundant.]=];};
{Date="2020-01-24";Text=[=[A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.]=];};
{Date="2020-01-24";Text=[=[An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.]=];};
};
["WAR50"]={{Date="2019-05-03";Text=[=[There’s normally no way to cast Fblthp from your library or to have it enter the battlefield from your library. You’ll have to use other effects to find Fblthp for the bonus card draw.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles Fblthp from your library and then lets you cast that card, it’s cast from exile, not from your library.]=];};
{Date="2019-05-03";Text=[=[Fblthp’s last ability triggers only if it’s on the battlefield when it becomes the target.]=];};
{Date="2019-05-03";Text=[=[Fblthp’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-05-03";Text=[=[If the spell that targets Fblthp has no other targets, it won’t resolve (because it no longer has a legal target after Fblthp has gotten totally lost in your library).]=];};
};
["ELD152"]={{Date="2019-10-04";Text=[=[If you put Feasting Troll King onto the battlefield from your hand without casting it, its enters-the-battlefield ability won’t trigger.]=];};
{Date="2019-10-04";Text=[=[If you cast a creature spell that enters the battlefield as a copy of Feasting Troll King, such as Clone, the enters-the-battlefield ability will trigger.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["M2119"]={{Date="2014-09-20";Text=[=[You choose the color as Feat of Resistance resolves.]=];};
};
["WAR197"]={{Date="2019-05-03";Text=[=[If Feather is still on the battlefield as you finish casting an instant or sorcery spell that targets one or more creatures you control, its ability triggers. The replacement effect that exiles that spell and the delayed triggered ability to return it to your hand both take effect even if Feather leaves the battlefield after you’ve cast the spell.]=];};
{Date="2019-05-03";Text=[=[The spell may have any other targets in addition to a creature you control.]=];};
{Date="2019-05-03";Text=[=[If an instant or sorcery spell you cast that targets your creature doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), it won’t be exiled. You won’t return it to your hand.]=];};
{Date="2019-05-03";Text=[=[If an instant or sorcery spell’s own effect instructs you to exile it or put it anywhere else, it won’t try to be put into your graveyard or exiled with Feather’s effect, so you won’t return it to your hand.]=];};
{Date="2019-05-03";Text=[=[If another replacement effect instructs you to exile an instant or sorcery spell, such as that of Dreadhorde Arcanist or the flashback keyword, you may choose to apply Feather’s replacement effect first. If you do, Feather’s delayed triggered ability will return that card to your hand.]=];};
{Date="2019-05-03";Text=[=[If you cast an instant or sorcery spell that you don’t own, it won’t try to be put into your graveyard, so you won’t exile it with Feather’s effect or return it to your hand.]=];};
};
["M21180"]={{Date="2020-06-23";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Cat you control may become lethal if Feline Sovereign leaves the battlefield during that turn.]=];};
};
["XLN238"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];};
{Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];};
{Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];};
{Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];};
{Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];};
{Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];};
{Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];};
{Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];};
{Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];};
{Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];};
{Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];};
{Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];};
};
["ELD153"]={{Date="2019-10-04";Text=[=[Some spells that instruct you to create a Food token have targets. You can’t cast these spells without choosing all required targets, and if all of those targets become illegal targets, the spell won’t resolve and you won’t create any Food. If some but not all of those targets become illegal, you’ll do as much as possible, including creating Food.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["JMP398"]={{Date="2008-04-01";Text=[=[Although the targeted player doesn’t need to find a basic land card if they don’t want to, that player must shuffle their library.]=];};
};
["ELD124"]={{Date="2019-10-04";Text=[=[Fervent Champion’s last ability reduces only the generic mana in equip abilities. If those costs are only {3}, {2}, or {1}, that equip ability will be free to activate if it targets Fervent Champion.]=];};
};
["JMP234"]={{Date="2017-11-17";Text=[=[Whether you control a creature named Bogbrew Witch is checked only as the triggered ability resolves. How the target creature is affected won’t change if you gain or lose control of all your Bogbrew Witches later in the turn.]=];};
};
["ELD87"]={{Date="2019-10-04";Text=[=[The value of X is determined only as Festive Funeral begins to resolve. The target creature’s power and toughness won’t change if other cards are put into your graveyard later in the turn.]=];};
{Date="2019-10-04";Text=[=[Festive Funeral is still on the stack while you determine the value of X. It doesn’t contribute to the value of X.]=];};
};
["M20247"]={{Date="2019-07-12";Text=[=[If you control multiple lands with the same name, only one of those lands will count toward the seven or more required to create a Zombie. For example, if you control four lands named Plains, two named Island, and one named Field of the Dead, you control three lands with different names.]=];};
{Date="2019-07-12";Text=[=[Field of the Dead’s last ability counts itself and the land entering the battlefield in addition to whichever other lands you control.]=];};
{Date="2019-07-12";Text=[=[If multiple lands enter the battlefield simultaneously, possibly including Field of the Dead itself, all of those lands are counted. For example, if you sacrifice eight lands while resolving Scapeshift and search your library for five different basic land cards, two Field of the Dead cards, and one other land card with a different name, you’ll create sixteen Zombie tokens.]=];};
};
["IKO220"]={{Date="2020-04-17";Text=[=[Fiend Artisan’s first ability applies only while it’s on the battlefield.]=];};
{Date="2020-04-17";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Fiend Artisan may become lethal if creature cards leave your graveyard during that turn.]=];};
{Date="2020-04-17";Text=[=[If a card in a player’s library has {X} in its mana cost, X is considered to be 0.]=];};
};
["M21181"]={{Date="2020-06-23";Text=[=[If a card in a player’s library has {X} in its mana cost, X is considered to be 0.]=];};
};
["ELD154"]={{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["M21143"]={{Date="2020-06-23";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.]=];};
{Date="2020-06-23";Text=[=[If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.]=];};
{Date="2020-06-23";Text=[=[If multiple replacement or prevention effects try to modify damage that would be dealt to a permanent or player, the player or the controller of the permanent chooses the order in which they apply.]=];};
};
["DOM119"]={{Date="2018-04-27";Text=[=[If Fight with Fire is kicked, it can target creatures, players, and planeswalkers.]=];};
{Date="2018-04-27";Text=[=[You choose how many targets Fight with Fire has and how the damage is divided as you put the spell onto the stack. Each target must receive at least 1 damage if Fight with Fire is kicked.]=];};
{Date="2018-04-27";Text=[=[If some of the targets are illegal targets as Fight with Fire tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost.]=];};
};
["THB134"]={{Date="2020-01-24";Text=[=[You must sacrifice exactly one creature or enchantment to cast Final Flare; you can’t cast it without sacrificing a permanent, and you can’t sacrifice additional permanents.]=];};
{Date="2020-01-24";Text=[=[Final Flare has no extra effect if you sacrifice an enchantment creature.]=];};
};
["WAR160"]={{Date="2019-05-03";Text=[=[If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-05-03";Text=[=[If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.]=];};
{Date="2019-05-03";Text=[=[No player may take action between the time you reveal which creature card you’ll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.]=];};
{Date="2019-05-03";Text=[=[If you don’t find a creature card with converted mana cost X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.]=];};
};
["WAR91"]={{Date="2019-05-03";Text=[=[Finale of Eternity can target up to three creatures that each have toughness X or less. That is, their total toughness doesn’t have to be X or less.]=];};
{Date="2019-05-03";Text=[=[If some but not all of the target creatures you choose are illegal targets as Finale of Eternity resolves, the legal targets are still destroyed and, if X is 10 or more, you still return cards to the battlefield.]=];};
{Date="2019-05-03";Text=[=[If some or all of the targets are legal targets but aren’t destroyed, most likely because they have indestructible, you’ll still return cards to the battlefield if X is 10 or more.]=];};
{Date="2019-05-03";Text=[=[If you target a creature you own and X is 10 or more, that card will be among those returned to the battlefield.]=];};
{Date="2019-05-03";Text=[=[Any abilities that trigger on the target creatures dying or on the creatures returning to the battlefield will all be put onto the stack after Finale of Eternity has finished resolving. If it’s your turn, your opponent’s triggers resolve first, even though their creatures died before your creatures entered the battlefield.]=];};
{Date="2019-05-03";Text=[=[You may cast Finale of Eternity without choosing any target creatures. If X is 10 or more, you’ll just return all creature cards from your graveyard to the battlefield. However, if you choose any targets and all of those targets become illegal before the spell tries to resolve, the spell won’t resolve and you won’t put any cards onto the battlefield.]=];};
};
["WAR127"]={{Date="2019-05-03";Text=[=[As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.]=];};
{Date="2019-05-03";Text=[=[A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.]=];};
{Date="2019-05-03";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2019-05-03";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.]=];};
{Date="2019-05-03";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.]=];};
{Date="2019-05-03";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];};
{Date="2019-05-03";Text=[=[You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];};
{Date="2019-05-03";Text=[=[The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
};
["GRN225b"]={{Date="2018-10-05";Text=[=[Finality doesn’t target the creature to receive +1/+1 counters. You can cast it even if you control no creatures.]=];};
{Date="2018-10-05";Text=[=[Finality affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -4/-4.]=];};
};
["IKO116"]={{Date="2020-04-17";Text=[=[If the target creature is an illegal target by the time Fire Prophecy tries to resolve, the spell won’t resolve. You won’t have the option to put a card on the bottom of your library.]=];};
{Date="2020-04-17";Text=[=[While resolving Fire Prophecy, you can’t put more than one card on the bottom of your library to draw more than one card.]=];};
};
["XLN144"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Fire Shrine Keeper deal 6 damage to it.]=];};
};
["GRN101"]={{Date="2018-10-05";Text=[=[Fire Urchin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["RNA172"]={{Date="2019-01-25";Text=[=[Fireblade Artist’s triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target opponent or planeswalker to be dealt damage. This is different from effects that say “If you do . . .” in that players may take actions after you’ve sacrificed the creature but before damage is dealt.]=];};
};
["XLN145"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
};
["DOM121"]={{Date="2018-04-27";Text=[=[The number of Wizards you control is counted only as Firefist Adept’s ability resolves. If Firefist Adept is still on the battlefield, it will count itself.]=];};
};
["GRN171"]={{Date="2018-10-05";Text=[=[The triggered ability of Firemind’s Research resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["ELD125"]={{Date="2019-10-04";Text=[=[If an effect allows or instructs you to cast a spell during another player’s turn, you can’t do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can’t do so.]=];};
{Date="2019-10-04";Text=[=[Fires of Invention doesn’t impose any restrictions on playing lands or activating abilities.]=];};
{Date="2019-10-04";Text=[=[Fires of Invention will look at the entire turn to see if you’ve cast two spells yet that turn, even if Fires of Invention wasn’t on the battlefield when those spells were cast. Notably, you can’t cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can’t cast another spell at all.]=];};
{Date="2019-10-04";Text=[=[If you cast a spell that was countered, it still counts as one of your two spells.]=];};
{Date="2019-10-04";Text=[=[You may choose to pay the mana cost or an alternative cost for spells you cast, even if their converted mana cost is less than or equal to the number of lands you control.]=];};
{Date="2019-10-04";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2019-10-04";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.]=];};
{Date="2019-10-04";Text=[=[If an effect says that you may cast a card that you couldn’t otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can’t choose to cast it but cast it without paying its mana cost.]=];};
{Date="2019-10-04";Text=[=[If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you’ve cast two spells.]=];};
};
["DOM280"]={{Date="2018-04-27";Text=[=[If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn’t change.]=];};
{Date="2018-04-27";Text=[=[The last ability of Firesong and Sunspeaker can’t target a planeswalker.]=];};
{Date="2018-04-27";Text=[=[A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell’s cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.]=];};
{Date="2018-04-27";Text=[=[If a white instant or sorcery spell you don’t control causes you to gain life, Firesong and Sunspeaker’s last ability triggers.]=];};
{Date="2018-04-27";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Firesong and Sunspeaker’s last ability triggers only once.]=];};
{Date="2018-04-27";Text=[=[Firesong and Sunspeaker’s last ability doesn’t trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it’s cycled.]=];};
{Date="2018-04-27";Text=[=[If a red and white spell you control deals damage to multiple things using the word “deals” only once, Firesong and Sunspeaker’s last ability triggers only once. Similarly, if a red and white spell’s effect causes it to deal damage to one thing and then deal more damage with a second instance of the word “deals,” Firesong and Sunspeaker’s last ability triggers twice, and so on.]=];};
{Date="2018-04-27";Text=[=[If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker’s last ability triggers twice.]=];};
};
["IKO117"]={{Date="2020-04-17";Text=[=[Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.]=];};
{Date="2020-04-17";Text=[=[Once you’ve determined how much damage is excess, Flame Spill simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.]=];};
{Date="2020-04-17";Text=[=[If the target creature is an illegal target by the time Flame Spill tries to resolve, the spell won’t resolve. It won’t deal damage to any player.]=];};
};
["M20139"]={{Date="2019-07-12";Text=[=[The only creatures that avoid Flame Sweep’s damage are those you control with flying. The set of creatures dealt damage includes creatures you don’t control with flying and creatures you control without flying.]=];};
};
["JMP317"]={{Date="2012-07-01";Text=[=[You divide the damage as you cast Flames of the Firebrand, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the spell on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)]=];};
};
["JMP318"]={{Date="2019-01-25";Text=[=[If the target is dealt lethal damage this way, it will still be on the battlefield while Flames of the Raze-Boar deals damage to other creatures, if appropriate. Creatures dealt lethal damage won’t die until after Flames of the Raze-Boar is entirely finished resolving.]=];};
{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Flames of the Raze-Boar, the spell doesn’t resolve. No creatures are dealt damage.]=];};
};
["ELD155a"]={{Date="2019-10-04";Text=[=[Flaxen Intruder’s triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice it. When you do, the reflexive triggered ability triggers and you pick a target artifact or enchantment to be destroyed. This is different from effects that say “If you do . . .” in that players may take actions after you’ve sacrificed Flaxen Intruder but before the artifact or enchantment is destroyed.]=];};
{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["XLN57"]={{Date="2017-09-29";Text=[=[Fleet Swallower’s triggered ability can target any player, not just the player it’s attacking.]=];};
{Date="2017-09-29";Text=[=[If two Fleet Swallowers attack, each trigger determines the top half of that player’s library separately. For example, if the target player has fifteen cards in their library, that player puts the top eight cards into the graveyard, then puts the top four cards into the graveyard.]=];};
};
["THB16"]={{Date="2020-01-24";Text=[=[Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2020-01-24";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2020-01-24";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
};
["GRN11"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["JMP320"]={{Date="2019-10-04";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];};
{Date="2019-10-04";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];};
{Date="2019-10-04";Text=[=[Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell.]=];};
};
["RIX38"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];};
};
["M2059"]={{Date="2019-07-12";Text=[=[If you return four or more nontoken permanents, the permanent card you put onto the battlefield may be one of the cards returned to your hand this way.]=];};
{Date="2019-07-12";Text=[=[Any abilities that trigger as the nonland permanents are returned are put onto the stack at the same time as any abilities that trigger as the permanent card is put onto the battlefield (if applicable).]=];};
{Date="2019-07-12";Text=[=[If a permanent would be returned to your hand but ends up in another zone (most likely because an effect exiled it instead or because it’s a player’s commander in the Commander variant) Flood of Tears counts it when determining whether four or more of your nontoken permanents were returned.]=];};
};
["GRN226b"]={{Date="2018-10-05";Text=[=[Flourish affects only creatures you control at the time it resolves. Creatures that come under your control later in the turn won’t get +2/+2.]=];};
};
["IKO13"]={{Date="2020-04-17";Text=[=[Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];};
{Date="2020-04-17";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];};
{Date="2020-04-17";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.]=];};
};
["THB135"]={{Date="2020-01-24";Text=[=[Once two or more creatures your opponents control have attacked, Flummoxed Cyclops won’t be able to block, even if all but one of those attackers leave the battlefield before its triggered ability resolves.]=];};
{Date="2020-01-24";Text=[=[In a game using the shared team turns option (a Two-Headed Giant game, for example), Flummoxed Cyclops’s ability triggers if two or more players each attack with only one creature.]=];};
};
["ELD12"]={{Date="2019-10-04";Text=[=[Flutterfox gaining flying after it becomes blocked won’t remove the blocking creature from combat or cause Flutterfox to become unblocked.]=];};
{Date="2019-10-04";Text=[=[You control Auras that you put onto the battlefield attached to a permanent you don’t control.]=];};
};
["WAR52"]={{Date="2019-05-03";Text=[=[Flux Channeler’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["ELD46"]={{Date="2019-10-04";Text=[=[It’s not possible to pay {X}{X}{2}{U} and activate both abilities of Folio of Fancies. You’ll need to find a way to untap it to activate both abilities during one turn.]=];};
{Date="2019-10-04";Text=[=[To pay {X}{X}, choose a value for X, and pay twice that much mana.]=];};
{Date="2019-10-04";Text=[=[If a player has fewer than X cards in their library, that player loses the game after the first ability of Folio of Fancies resolves. If each player loses the game this way, the game is a draw.]=];};
};
["RNA74"]={{Date="2019-01-25";Text=[=[The first ability of Font of Agonies is a triggered ability, not an activated ability. It doesn’t allow you to pay life whenever you want; rather, you need some other way of paying life, such as with Blood Crypt’s ability.]=];};
{Date="2019-01-25";Text=[=[An effect that causes you to pay life uses the word “pay.” If an effect allows you to choose to lose life or to be dealt damage without using the word “pay,” you’re not paying life.]=];};
};
["RNA9"]={{Date="2019-01-25";Text=[=[Because it doesn’t modify the characteristics of creatures, Forbidding Spirit’s triggered ability can affect creatures that enter the battlefield after that ability resolves.]=];};
{Date="2019-01-25";Text=[=[While Forbidding Spirit’s effect is in effect, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];};
{Date="2019-01-25";Text=[=[Forbidding Spirit’s effect continues until your next turn even if Forbidding Spirit leaves the battlefield before then.]=];};
{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment.]=];};
};
["JMP104"]={{Date="2011-06-01";Text=[=[Forced Worship’s activated ability may only be activated if Forced Worship is on the battlefield. If it’s no longer on the battlefield when the ability resolves, the ability has no effect.]=];};
};
["DOM214"]={{Date="2018-04-27";Text=[=[If there’s no target for the triggered ability of Forebear’s Blade, or if the ability’s target becomes illegal, Forebear’s Blade remains on the battlefield unattached.]=];};
};
["ELD88"]={{Date="2019-10-04";Text=[=[If at least three black mana was spent to cast Foreboding Fruit, you’ll create a Food, even if you have another player draw two cards and lose 2 life.]=];};
{Date="2019-10-04";Text=[=[If an instant or sorcery spell has an adamant ability, you perform the spell’s instructions in order. You don’t perform the adamant instruction before the spell resolves or before any other effects printed above it.]=];};
{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
{Date="2019-10-04";Text=[=[Some spells that instruct you to create a Food token have targets. You can’t cast these spells without choosing all required targets, and if all of those targets become illegal targets, the spell won’t resolve and you won’t create any Food. If some but not all of those targets become illegal, you’ll do as much as possible, including creating Food.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["RIX72"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["RIX102"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["RIX129"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["RIX9"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["ELD89"]={{Date="2019-10-04";Text=[=[You choose the order that the creature cards are put on top of your library. You don’t have to reveal this order to other players. Whichever ends up on top will be the card you draw.]=];};
{Date="2019-10-04";Text=[=[You can cast Forever Young with no targets if you just want to draw a card.]=];};
{Date="2019-10-04";Text=[=[If you choose any target creature cards and they are all illegal targets by the time Forever Young tries to resolve, the spell won’t resolve. You won’t draw a card.]=];};
};
["JMP322"]={{Date="2014-07-18";Text=[=[Forge Devil’s ability is mandatory. If it’s the only creature on the battlefield, you’ll have to choose it as the target and have it deal 1 damage to itself and 1 damage to you.]=];};
};
["ONS317"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
};
["RIX103"]={{Date="2018-01-19";Text=[=[For your life total to become 15, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Form of the Dinosaur’s first ability resolves, it will cause you to gain 11 life; alternatively, if your life total is 40 when it resolves, it will cause you to lose 25 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2018-01-19";Text=[=[Form of the Dinosaur’s last ability isn’t optional. You have to pick a fight with an opponent’s creature if any are legal targets. If that creature leaves the battlefield after it becomes the target of Form of the Dinosaur’s ability but before it resolves, you won’t be dealt damage.]=];};
{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Form of the Dinosaur’s first ability causes your team’s life total to become 15. Only you gain or lose life this way.]=];};
};
["JMP105"]={{Date="2013-07-01";Text=[=[You choose the mode as you cast Fortify, not as it resolves.]=];};
{Date="2013-07-01";Text=[=[Creatures that come under your control after Fortify resolves won’t get the chosen bonus.]=];};
};
["ELD13"]={{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["ELD90a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["M2150"]={{Date="2020-06-23";Text=[=[Because Frantic Inventory is still on the stack while it’s resolving, it doesn’t count towards the number of cards you draw.]=];};
};
["M1997"]={{Date="2018-07-13";Text=[=[The amounts that are lost are rounded up, not the amounts kept. For example, a player with 5 life, five cards in hand, and five creatures would lose 3 life, discard three cards, and sacrifice three creatures.]=];};
{Date="2018-07-13";Text=[=[Because the instructions are followed in order, abilities of the creatures a player will sacrifice may modify or trigger on losing life, discarding cards, and/or sacrificing creatures. Abilities that trigger this way will resolve after Fraying Omnipotence is done resolving.]=];};
{Date="2018-07-13";Text=[=[When Fraying Omnipotence resolves, first each player loses the appropriate amount of life at once. Next, the player whose turn it is chooses an appropriate number of cards in hand without revealing them, then each other player in turn order does the same, and then those cards are all discarded simultaneously. Then, the player whose turn it is chooses an appropriate number of creatures they control. Each other player in turn order does the same, knowing choices made by previous players. Finally, all of the chosen creatures are sacrificed simultaneously.]=];};
{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Fraying Omnipotence causes each player to lose half of their team’s life, rounded up. This means that teams at an even life total will have 0 life, and teams at an odd life total will have -1 life. The game then ends in a draw.]=];};
};
["RNA173"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["RIX104"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Frilled Deathspitter is dealt damage, you lose the game before its enrage ability resolves.]=];};
{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];};
{Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];};
};
["M2061"]={{Date="2019-07-12";Text=[=[Once Frilled Sea Serpent has been blocked, activating its ability won’t change or undo that block.]=];};
};
["ELD47"]={{Date="2019-10-04";Text=[=[If the affected creature gains an ability after Frogify becomes attached to it, it will keep that ability.]=];};
{Date="2019-10-04";Text=[=[Frogify overwrites all colors and creature types the enchanted creature has. It’s just a blue Frog. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).]=];};
{Date="2019-10-04";Text=[=[Frogify overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Frogify becomes attached to a creature will overwrite this effect.]=];};
{Date="2019-10-04";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];};
{Date="2019-10-04";Text=[=[Frogify may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Frogify’s effect causes the enchanted permanent to remain a 1/1 blue Frog creature even after the temporary effect expires.]=];};
{Date="2019-10-04";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Frogify becomes attached to it during that turn.]=];};
};
["IKO186"]={{Date="2020-04-17";Text=[=[Frondland Felidar’s last ability applies to itself as long as it still has vigilance.]=];};
{Date="2020-04-17";Text=[=[You can activate the ability granted by Frondland Felidar after attacking but before blockers are chosen.]=];};
{Date="2020-04-17";Text=[=[Tapping an attacking creature doesn’t remove it from combat.]=];};
{Date="2020-04-17";Text=[=[Once you’ve activated the ability granted by Frondland Felidar, causing the creature to lose that ability (such as by removing Frondland Felidar from the battlefield) won’t affect the ability on the stack.]=];};
};
["M2151"]={{Date="2020-06-23";Text=[=[Frost Breath can target tapped creatures. If a targeted creature is already tapped when the spell resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.]=];};
};
["IKO51"]={{Date="2020-04-17";Text=[=[Frost Lynx’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];};
};
["IKO52"]={{Date="2020-04-17";Text=[=[Frostveil Ambush can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];};
};
["THB96"]={{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["M20140"]={{Date="2019-07-12";Text=[=[A spell or ability that counters spells can still target Fry. When that spell or ability resolves, Fry won’t be countered, but any additional effects of that spell or ability will still happen.]=];};
{Date="2019-07-12";Text=[=[If the target creature or planeswalker is an illegal target by the time Fry tries to resolve, the spell won’t resolve and will be put into its owner’s graveyard with no effect. This is true even though it can’t be countered.]=];};
};
["DOM94"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Fungal Infection tries to resolve, the spell doesn’t resolve. You won’t create a Saproling token.]=];};
{Date="2018-04-27";Text=[=[The target creature will be on the battlefield when you create the Saproling token, even if it’s about to die for having 0 toughness or lethal damage. Its abilities may affect the token’s creation or trigger when the token enters the battlefield. Abilities that trigger this way will resolve after the target creature has died.]=];};
};
["M21182"]={{Date="2020-06-23";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];};
{Date="2020-06-23";Text=[=[If a creature died this turn, you get Saproling tokens in addition to the permanent card being returned to your hand.]=];};
{Date="2020-06-23";Text=[=[Fungal Rebirth checks only whether a creature died this turn. It doesn’t give you additional Saprolings if more than one creature died.]=];};
};
["M21144"]={{Date="2020-06-23";Text=[=[If you don’t control a creature with power 4 or greater as your end step begins, Furious Rise’s ability doesn’t trigger. If you don’t control one as the ability resolves, it has no effect. It doesn’t have to be the same creature at both times, however.]=];};
{Date="2020-06-23";Text=[=[Furious Rise’s ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.]=];};
{Date="2020-06-23";Text=[=[Furious Rise’s effect doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can’t play it unless you have land plays available.]=];};
{Date="2020-06-23";Text=[=[Playing an exiled card causes it to leave exile. You can’t play it multiple times.]=];};
{Date="2020-06-23";Text=[=[If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.]=];};
};
["M21145"]={{Date="2020-06-23";Text=[=[If the enchanted creature can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];};
};
["M21146"]={{Date="2020-06-23";Text=[=[Once Gadrak has attacked, it will remain an attacking creature even if you no longer control four or more artifacts.]=];};
{Date="2020-06-23";Text=[=[Gadrak’s last ability counts creatures that died during the entire turn, even ones that died before Gadrak entered the battlefield.]=];};
};
["JMP48"]={{Date="2019-10-04";Text=[=[If Gadwick enters the battlefield without being cast, or if it was cast for a cost other than its mana cost, the value of X for its first ability is 0.]=];};
{Date="2019-10-04";Text=[=[Gadwick’s second ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[Gadwick’s triggered ability won’t trigger when you cast it because it’s not on the battlefield yet.]=];};
};
["DOM161"]={{Date="2018-04-27";Text=[=[If Gaea’s Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn’t choose any, the target player shuffles their library.]=];};
{Date="2018-04-27";Text=[=[If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea’s Blessing shuffles your graveyard into your library.]=];};
};
["DOM162"]={{Date="2018-04-27";Text=[=[Only one creature is required to block Gaea’s Protector. Other creatures may also block it, and are free to block other creatures or not block at all.]=];};
{Date="2018-04-27";Text=[=[The defending player, not you, chooses which creature blocks Gaea’s Protector.]=];};
{Date="2018-04-27";Text=[=[If each creature the defending player controls can’t block for any reason (such as being tapped), then Gaea’s Protector isn’t blocked. If there’s a cost associated with blocking Gaea’s Protector, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.]=];};
};
["THB217"]={{Date="2020-01-24";Text=[=[If Gallia leaves the battlefield, Satyrs you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.]=];};
{Date="2020-01-24";Text=[=[Once three or more creatures you control have attacked, you’ll be given the option to discard a card at random, even if some or all of those attackers leave the battlefield before Gallia’s triggered ability resolves.]=];};
{Date="2020-01-24";Text=[=[While resolving Gallia’s last ability, you can’t discard multiple cards to draw more than two cards.]=];};
{Date="2020-01-24";Text=[=[You can’t choose to discard a card at random if you have no cards in hand. If you have one card in hand, you may discard it at random, even though that’s not very random.]=];};
};
["RNA175"]={{Date="2019-01-25";Text=[=[You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
{Date="2019-01-25";Text=[=[If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog.]=];};
{Date="2019-01-25";Text=[=[If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.]=];};
};
["ELD156a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["ELD157"]={{Date="2019-10-04";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["ELD158"]={{Date="2019-10-04";Text=[=[Garenbrig Squire’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-10-04";Text=[=[An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.]=];};
};
["M20172"]={{Date="2019-07-12";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Gargos). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-07-12";Text=[=[Gargos’s cost-reduction ability affects only generic mana in a Hydra’s cost. For example, if you cast a Hydra spell with mana cost {2}{G}{G}{G}, it will cost {G}{G}{G} to cast, not {G}.]=];};
{Date="2019-07-12";Text=[=[If a spell has {X} in its mana cost, you choose the value for X before applying cost reductions. For example, if you cast a Hydra spell with mana cost {X}{G}{G} and choose for X to be 6, you pay {2}{G}{G}. Any of that Hydra’s abilities that refer to X still uses 6 as the value for X regardless of what you actually paid.]=];};
{Date="2019-07-12";Text=[=[Gargos’s cost-reduction ability applies only while it’s on the battlefield. Gargos doesn’t reduce its own cost.]=];};
{Date="2019-07-12";Text=[=[Gargos’s controller chooses which creature (if any) Gargos will fight, not the controller of the spell.]=];};
{Date="2019-07-12";Text=[=[If a spell targets one creature you control multiple times, Gargos’s ability triggers once. If that spell targets multiple creatures you control, Gargos’s ability triggers once for each of those creatures.]=];};
{Date="2019-07-12";Text=[=[Gargos’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-07-12";Text=[=[If the target creature is an illegal target when Gargos’s last ability tries to resolve, the ability doesn’t resolve. If Gargos is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];};
};
["DOM194"]={{Date="2018-12-07";Text=[=[Which creature cards to return to your hand is determined as Garna’s triggered ability resolves. If Garna somehow finds its way into your graveyard before that, perhaps due to the “legend rule,” it will be returned to your hand.]=];};
};
["ELD191"]={{Date="2019-10-04";Text=[=[If lethal damage is dealt to one of Garruk’s Wolf tokens at the same time that Garruk’s loyalty is brought to 0 or less, Garruk is put into your graveyard before the Wolf’s triggered ability can save him.]=];};
{Date="2019-10-04";Text=[=[If the target creature is an illegal target by the time Garruk’s second ability tries to resolve, the ability won’t resolve. You won’t draw a card. If the target is legal but not destroyed (most likely because it has indestructible), you will still draw.]=];};
};
["M21336"]={{Date="2020-06-23";Text=[=[If either creature is an illegal target as Garruk’s second ability tries to resolve, the creature you control won’t deal damage to any creature.]=];};
{Date="2020-06-23";Text=[=[When assigning combat damage, you choose for each creature whether you want to assign its damage to the creature blocking it, or if you want to assign it to the player or planeswalker the creature is attacking. You can’t split the damage assignment between them.]=];};
{Date="2020-06-23";Text=[=[Garruk’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the ability.]=];};
};
["M21183"]={{Date="2020-06-23";Text=[=[Garruk’s second ability gives him only one loyalty counter, no matter how many opponents control how many more creatures than you do.]=];};
{Date="2020-06-23";Text=[=[If Garruk has only two loyalty counters, activating his second loyalty ability results in him dying before it resolves. He won’t be there to get a loyalty counter.]=];};
{Date="2020-06-23";Text=[=[If the creature you put onto the battlefield with Garruk’s emblem’s ability during your end step has an ability that triggers at the beginning of your end step, it won’t trigger during that end step.]=];};
};
["M21185"]={{Date="2020-06-23";Text=[=[Hexproof from black means that Garruk’s Harbinger can’t be the target of black spells your opponents control or abilities your opponents control of black sources.]=];};
{Date="2020-06-23";Text=[=[If Garruk’s Harbinger deals damage to a planeswalker greater than their loyalty or to a player greater than their life total, you look at a number of cards equal to that full amount of damage dealt, not just that loyalty or life total.]=];};
};
["M21186"]={{Date="2020-06-23";Text=[=[If you don’t control a creature with power 4 or greater immediately after Garruk’s Uprising enters the battlefield, its first ability won’t trigger. If you don’t control one as the ability resolves, you don’t draw a card. They don’t have to be the same creature both times, however.]=];};
{Date="2020-06-23";Text=[=[The first ability of Garruk’s Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.]=];};
{Date="2020-06-23";Text=[=[If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can’t be used to raise the creature’s power in time to have Garruk’s Uprising’s last ability trigger or to lower it in time to stop it from triggering.]=];};
{Date="2020-06-23";Text=[=[Once the last ability of Garruk’s Uprising has triggered, lowering the power of the creature won’t stop you from drawing a card.]=];};
};
["RNA232"]={{Date="2019-01-25";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["M2017"]={{Date="2019-07-12";Text=[=[Gauntlets of Light’s effect doesn’t change the enchanted creature’s power; it changes only the amount of combat damage that creature assigns. All other rules and effects that check power or toughness use the actual values. For example, if a creature fights while enchanted by Gauntlets of Light, that creature will deal damage equal to its power, not its toughness.]=];};
};
["LGN94"]={{Date="2004-10-04";Text=[=[The target of the ability can’t be a creature with Protection from Creatures, with Protection from Goblins, or with Protection from Red.]=];};
{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
{Date="2008-10-01";Text=[=[When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.]=];};
{Date="2008-10-01";Text=[=[The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.]=];};
{Date="2008-10-01";Text=[=[You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.]=];};
};
["LGN70"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
{Date="2008-10-01";Text=[=[When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.]=];};
{Date="2008-10-01";Text=[=[The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.]=];};
{Date="2008-10-01";Text=[=[You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.]=];};
};
["IKO187"]={{Date="2020-04-17";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Human you control may become lethal if General Kudro leaves the battlefield during that turn.]=];};
{Date="2020-04-17";Text=[=[Only creatures are Humans. Planeswalkers such as Lukka and Narset who represent human characters won’t cause General Kudro’s middle ability to trigger.]=];};
{Date="2020-04-17";Text=[=[General Kudro can be sacrificed to pay the cost of its own last ability. How noble.]=];};
};
["IKO188"]={{Date="2020-04-17";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a legendary Human you control may become lethal if General’s Enforcer leaves the battlefield during that turn.]=];};
{Date="2020-04-17";Text=[=[Only creatures are Humans. Planeswalkers such as Lukka and Narset who represent human characters aren’t affected by General’s Enforcer.]=];};
};
["IKO189"]={{Date="2020-04-17";Text=[=[You can choose to not put a permanent card onto the battlefield this way. You’ll put it into your hand without revealing it and without saying whether it was a permanent card.]=];};
{Date="2020-04-17";Text=[=[Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.]=];};
{Date="2020-04-17";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
{Date="2020-04-17";Text=[=[An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.]=];};
};
["RNA176"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Get the Point, the spell doesn’t resolve. You don’t scry 1. If the target is legal but not destroyed (most likely because it has indestructible), you do scry 1.]=];};
};
["JMP399"]={{Date="2018-01-19";Text=[=[To determine Ghalta’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2018-01-19";Text=[=[The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C} to your mana pool, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.]=];};
{Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains {10}{G}{G}.]=];};
{Date="2018-01-19";Text=[=[Ghalta’s first ability can’t reduce its cost below {G}{G}.]=];};
};
["JMP400"]={{Date="2018-07-13";Text=[=[Once a creature with power 2 or less has blocked a creature, activating Ghirapur Guide’s ability won’t change or undo that block.]=];};
{Date="2018-07-13";Text=[=[Once a creature with power 3 or greater has blocked the target creature, changing the power of the blocking creature won’t change or undo that block.]=];};
};
["DOM126"]={{Date="2018-04-27";Text=[=[Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.]=];};
{Date="2018-04-27";Text=[=[Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.]=];};
{Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.]=];};
};
["DOM127"]={{Date="2018-04-27";Text=[=[If Ghitu Lavarunner loses haste after being declared as an attacker on the turn it comes under your control, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];};
};
["RNA103"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["ISD240"]={{Date="2006-05-01";Text=[=[If you target Ghost Quarter with its own ability, the ability won’t resolve because its target is no longer on the battlefield. You won’t get to search for a land card.]=];};
{Date="2011-09-22";Text=[=[If the targeted land is an illegal target by the time Ghost Quarter’s ability resolves, it won’t resolve and none of its effects will happen. The land’s controller won’t get to search for a basic land card.]=];};
{Date="2013-07-01";Text=[=[The target land’s controller gets to search for a basic land card even if that land wasn’t destroyed by Ghost Quarter’s ability. This may happen because the land has indestructible or because it was regenerated.]=];};
};
["M2152"]={{Date="2020-06-23";Text=[=[Ghostly Pilferer’s first ability triggers during your untap step, but it’s put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though the ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.]=];};
{Date="2020-06-23";Text=[=[While resolving Ghostly Pilferer’s first ability, you can’t pay more than {2} to draw more than one card.]=];};
{Date="2020-06-23";Text=[=[An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-06-23";Text=[=[Players can cast spells and activate abilities after the second triggered ability resolves but before the spell that caused it to trigger does.]=];};
{Date="2020-06-23";Text=[=[Once Ghostly Pilferer has been blocked, activating its last ability doesn’t cause it to become unblocked.]=];};
};
["ELD14a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["ELD159"]={{Date="2019-10-04";Text=[=[You choose whether to sacrifice two Foods as Giant Opportunity resolves, not as you cast it.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice more than two Foods to create more than one Giant token.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["M19183"]={{Date="2008-04-01";Text=[=[This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.]=];};
};
["ELD91"]={{Date="2019-10-04";Text=[=[The triggered ability of Giant’s Skewer triggers even if the equipped creature died, and even if the creature that was dealt damage didn’t die.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["WAR13"]={{Date="2019-05-03";Text=[=[If an effect causes Gideon to lose all abilities during your turn, he’s still a Human Soldier creature and a Gideon planeswalker.]=];};
{Date="2019-05-03";Text=[=[If an Equipment becomes attached to Gideon while he’s a creature, it’ll become unattached during the next upkeep that isn’t yours. The same is true of any Auras that become attached to Gideon that can’t enchant a noncreature planeswalker.]=];};
{Date="2019-05-03";Text=[=[Any counters that are put on Gideon remain on him while he’s not a creature, even if they have no effect on a noncreature planeswalker.]=];};
{Date="2019-05-03";Text=[=[If damage that can’t be prevented is dealt to Gideon during your turn, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[You choose which ability the target creature gains as Gideon’s first loyalty ability resolves, not as you activate it.]=];};
};
["WAR265"]={{Date="2019-05-03";Text=[=[A non-Gideon creature is a creature that isn’t also a Gideon planeswalker. For example, Gideon’s Company is a non-Gideon creature.]=];};
{Date="2019-05-03";Text=[=[Any attacking Gideon creatures won’t get a +1/+1 counter, but as long as two or more attacking creatures aren’t Gideons, those attacking creatures each get a +1/+1 counter.]=];};
{Date="2019-05-03";Text=[=[Gideon’s first loyalty ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];};
{Date="2019-05-03";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];};
{Date="2019-05-03";Text=[=[Gideon’s first loyalty ability causes him to become a creature with the creature type Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Soldier is just a creature type (not a planeswalker type).]=];};
{Date="2019-05-03";Text=[=[If damage that can’t be prevented is dealt to Gideon after his first loyalty ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he’s also a creature, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If Gideon has 9 loyalty as you activate his last ability, he’ll be put into your graveyard and won’t be exiled.]=];};
};
["WAR267"]={{Date="2019-05-03";Text=[=[You may cast Gideon’s Battle Cry while you control no creatures. You’ll still search for Gideon.]=];};
};
["WAR268"]={{Date="2019-05-03";Text=[=[The ability of Gideon’s Company triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 2 life from Battlefield Promotion.]=];};
{Date="2019-05-03";Text=[=[If Gideon’s Company is dealt lethal damage at the same time that you gain life, it won’t receive counters from its ability in time to save it.]=];};
{Date="2019-05-03";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Gideon’s Company’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2019-05-03";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Gideon’s Company triggers only once.]=];};
{Date="2019-05-03";Text=[=[Putting a loyalty counter on a Gideon planeswalker doesn’t cause any of its activated abilities to become activated.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
};
["WAR14"]={{Date="2019-05-03";Text=[=[Gideon’s Sacrifice has no effect on damage already dealt earlier in the turn.]=];};
{Date="2019-05-03";Text=[=[If you control no creatures or planeswalkers as Gideon’s Sacrifice resolves, nothing happens. The damage redirection effect won’t be able to be applied to any damage events.]=];};
{Date="2019-05-03";Text=[=[If the chosen creature or planeswalker isn’t on the battlefield or isn’t a creature or planeswalker at the time damage would be dealt, the damage won’t be redirected.]=];};
{Date="2019-05-03";Text=[=[More damage can be redirected to the chosen creature than it has toughness or to the chosen planeswalker than it has loyalty, as long as that damage is all dealt at once (like combat damage is) or is all dealt while a single spell or ability is resolving.]=];};
{Date="2019-05-03";Text=[=[Gideon’s Sacrifice doesn’t change the source of the damage or whether the damage is combat damage.]=];};
{Date="2019-05-03";Text=[=[If you cast more than one Gideon’s Sacrifice in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the chosen permanents of your choice. It’s not dealt to all of them, and you can’t split the damage between them. The next time damage would be dealt to you, you may choose a different one of those permanents to be dealt that damage.]=];};
};
["WAR15"]={{Date="2019-05-03";Text=[=[Gideon’s Triumph can be cast before combat damage has been dealt. In this case, it can be cast before or after blockers have been chosen.]=];};
{Date="2019-05-03";Text=[=[Gideon’s Triumph can be cast after combat damage has been dealt. In this case, the target player chooses one or two creatures that attacked or blocked this turn and have survived combat damage.]=];};
{Date="2019-05-03";Text=[=[A creature that was put onto the battlefield attacking didn’t attack, so it can’t be sacrificed.]=];};
{Date="2019-05-03";Text=[=[A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be sacrificed.]=];};
{Date="2019-05-03";Text=[=[Gideon’s Triumph targets the player, not the creature or creatures to be sacrificed. A creature with hexproof may be sacrificed this way.]=];};
{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];};
{Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];};
};
["DOM163"]={{Date="2018-04-27";Text=[=[If Gift of Growth was kicked, the target creature is untapped before getting +4/+4.]=];};
};
["M20173"]={{Date="2019-07-12";Text=[=[If the target land is an illegal target by the time Gift of Paradise tries to resolve, the spell doesn’t resolve. It won’t enter the battlefield, so you won’t gain 3 life.]=];};
};
["ELD160"]={{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["RIX131"]={{Date="2018-01-19";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];};
};
["ELD245"]={{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
{Date="2019-10-04";Text=[=[An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn’t.]=];};
{Date="2019-10-04";Text=[=[As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won’t see lands that are entering the battlefield at the same time (due to Scapeshift, for example).]=];};
{Date="2019-10-04";Text=[=[If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.]=];};
};
["JMP466"]={{Date="2019-10-04";Text=[=[Activating Gingerbrute’s middle ability after it has become blocked by a creature without haste won’t cause it to become unblocked.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["JMP106"]={{Date="2018-10-05";Text=[=[You can’t target the same creature twice to give it two +1/+1 counters.]=];};
};
["XLN222"]={{Date="2017-09-29";Text=[=[If you have fewer cards in your library than the amount of damage Gishath deals, you reveal the cards you have. Because you’re not drawing cards, you don’t lose the game.]=];};
};
["XLN255"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don’t have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter the battlefield untapped.]=];};
{Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];};
};
["GRN236"]={{Date="2018-10-05";Text=[=[The equipped creature has vigilance and menace even if you control no Gates.]=];};
};
["M2018"]={{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Glaring Aegis tries to resolve, the spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];};
};
["ELD15"]={{Date="2019-10-04";Text=[=[If Glass Casket leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];};
{Date="2019-10-04";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];};
{Date="2019-10-04";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["WAR198"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
{Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];};
};
["THB50"]={{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["M20141"]={{Date="2019-07-12";Text=[=[The middle ability of Glint-Horn Buccaneer is a triggered ability, not an activated ability. It doesn’t allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as by activating its last ability.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Glint-Horn Buccaneer’s triggered ability causes the opposing team to be dealt 1 damage twice.]=];};
};
["M21100"]={{Date="2020-06-23";Text=[=[If the creature that blocked Gloom Sower leaves the battlefield before Gloom Sower’s triggered ability resolves, the player who controlled it before it left is the player who loses 2 life.]=];};
};
["GRN173"]={{Date="2018-10-05";Text=[=[The land card you put on top of your library may be one that you just put into your graveyard.]=];};
};
["ELD327"]={{Date="2019-10-04";Text=[=[You can sacrifice a Food token created by Gluttonous Troll’s triggered ability to pay for the cost of its activated ability.]=];};
{Date="2019-10-04";Text=[=[In a multiplayer game, opponents who have left the game aren’t counted by Gluttonous Troll’s triggered ability.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["M20300"]={{Date="2019-07-12";Text=[=[Gnarlback Rhino’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-07-12";Text=[=[Gnarlback Rhino’s last ability triggers when you cast a spell that has multiple targets as long as at least one of those targets is Gnarlback Rhino. It doesn’t trigger multiple times if you cast a spell that targets Gnarlback Rhino multiple times.]=];};
};
["M21187"]={{Date="2020-06-23";Text=[=[If a spell or ability causes you to put a card into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
{Date="2020-06-23";Text=[=[Gnarled Sage gets +0/+2 just once, no matter how many cards you’ve drawn past the second.]=];};
{Date="2020-06-23";Text=[=[If Gnarled Sage gains vigilance after it has attacked, it won’t become untapped.]=];};
};
["IKO122"]={{Date="2020-04-17";Text=[=[If either target is an illegal target as Go for Blood resolves, no creature will deal or be dealt damage.]=];};
};
["WAR129"]={{Date="2019-05-03";Text=[=[If Goblin Assault Team and another creature you control die simultaneously (perhaps because they were both dealt lethal damage in combat), the other creature won’t be on the battlefield when you choose a target for Goblin Assault Team’s ability. That creature can’t be saved by the +1/+1 counter that Goblin Assault Team gives.]=];};
};
["DOM128"]={{Date="2018-04-27";Text=[=[You can’t cast Goblin Barrage unless you choose a creature as a target, even if it’s kicked. However, you can target a Goblin or artifact creature you control and then sacrifice it to pay the kicker cost. The target player or planeswalker will be dealt 4 damage.]=];};
};
["M20142"]={{Date="2019-07-12";Text=[=[The only time that Goblin Bird-Grabber’s ability checks whether you control a creature with flying is the moment you activate that ability. It’s not checked again as the ability resolves or any time later in the turn.]=];};
};
["DOM129"]={{Date="2018-04-27";Text=[=[If the damage Goblin Chainwhirler would deal to a player is prevented, it still deals 1 damage to that player’s creatures and planeswalkers.]=];};
{Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the Goblin Chainwhirler’s last ability causes the opposing team to lose 2 life.]=];};
};
["GRN174"]={{Date="2017-03-14";Text=[=[Two Goblin Electromancers will make instant and sorcery spells you cast cost {2} less to cast, and so on.]=];};
{Date="2018-10-05";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2018-10-05";Text=[=[Goblin Electromancer’s effect reduces only generic mana in the spell’s total cost.]=];};
};
["RNA104"]={{Date="2019-01-25";Text=[=[Goblin Gathering is still on the stack while you count the cards named Goblin Gathering in your graveyard. It doesn’t count itself.]=];};
};
["MH1129"]={{Date="2004-10-04";Text=[=[Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.]=];};
{Date="2019-06-14";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, Goblin War Party is a card that references and creates Goblins, but it isn’t a Goblin card.]=];};
};
["M20143"]={{Date="2019-07-12";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, Goblin Gathering is a card that creates Goblins and features Goblins in its illustration, but it isn’t a Goblin card.]=];};
};
["M20144"]={{Date="2019-07-12";Text=[=[If the target creature’s power is greater than 2 as the activated ability tries to resolve, the ability doesn’t resolve. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.]=];};
};
["M19144"]={{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Goblin you control may become lethal if Goblin Trashmaster leaves the battlefield during that turn.]=];};
{Date="2018-07-13";Text=[=[You can sacrifice Goblin Trashmaster to pay the cost for its own ability.]=];};
};
["DOM130"]={{Date="2018-04-27";Text=[=[Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.]=];};
};
["M21148"]={{Date="2020-06-23";Text=[=[A token’s name is the concatenation of its creature types assigned at creation. This means that the tokens created by Goblin Wizardry are named Goblin Wizard. These tokens have the same name as the card Goblin Wizard and so can be affected by things that ask players to choose a card name, such as Runed Halo.]=];};
};
["WAR92"]={{Date="2019-05-03";Text=[=[As Bontu’s first triggered ability resolves, you may choose to sacrifice zero other permanents.]=];};
{Date="2019-05-03";Text=[=[If any abilities trigger as you sacrifice other permanents, those abilities won’t be put onto the stack until after you’ve drawn cards.]=];};
{Date="2019-05-03";Text=[=[If a second God-Eternal Bontu enters the battlefield under your control, you’ll put one into your graveyard before you can sacrifice anything to the new Bontu’s triggered ability.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];};
{Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];};
};
["WAR53"]={{Date="2019-05-03";Text=[=[It’s important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.]=];};
{Date="2019-05-03";Text=[=[You don’t have to reveal a drawn card if you don’t wish to copy it at that time.]=];};
{Date="2019-05-03";Text=[=[If you reveal a card this way, it remains revealed until Kefnet’s triggered ability finishes resolving.]=];};
{Date="2019-05-03";Text=[=[You can reveal and copy an instant or sorcery card this way on any turn, not just your own, if it’s the first card you’ve drawn that turn.]=];};
{Date="2019-05-03";Text=[=[Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven’t drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you’ll draw them one at a time. Only the first card drawn this way may be revealed and copied with Kefnet’s ability.]=];};
{Date="2019-05-03";Text=[=[If an effect puts a card into your hand without using the word “draw,” the card wasn’t drawn.]=];};
{Date="2019-05-03";Text=[=[You can cast the copy only as Kefnet’s triggered ability resolves. If you don’t want to cast it at that time (or you can’t cast it, perhaps because there are no legal targets available), the copy ceases to exist. You can’t cast it later.]=];};
{Date="2019-05-03";Text=[=[You can cast the copy during the resolution of the triggered ability if it’s a sorcery, no matter whose turn it is or which phase it is.]=];};
{Date="2019-05-03";Text=[=[If the card leaves your hand before Kefnet’s triggered ability resolves, you’ll copy it using its last known information.]=];};
{Date="2019-05-03";Text=[=[The copy is created in and cast from your hand.]=];};
{Date="2019-05-03";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Kefnet’s ability). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-05-03";Text=[=[If you somehow control more than one God-Eternal Kefnet (perhaps because one is a Spark Double), you may reveal a card you draw for any number of their abilities. One at a time, each will copy the card if it’s an instant or sorcery, and you may cast each of them. Each copy resolves before you cast the next, and each copy’s cost is reduced by only {2}.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];};
{Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];};
};
["WAR16"]={{Date="2019-05-03";Text=[=[Oketra’s first triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-05-03";Text=[=[In the Commander format, a commander’s color identity isn’t affected by color words (such as black) appearing in its text. If God-Eternal Oketra is your commander, your deck can’t contain black mana symbols.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];};
{Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];};
};
["WAR163"]={{Date="2019-05-03";Text=[=[Rhonas’s first triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t have their power doubled or gain vigilance.]=];};
{Date="2019-05-03";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];};
{Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];};
};
["RNA248"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];};
{Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];};
};
["WAR238"]={{Date="2019-05-03";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of God-Pharaoh’s Statue’s first ability), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, the last ability of God-Pharaoh’s Statue causes the opposing team to lose 2 life.]=];};
};
["M2019"]={{Date="2013-09-15";Text=[=[You choose the color as Gods Willing resolves. Once the color is chosen, it’s too late for players to respond.]=];};
{Date="2013-09-15";Text=[=[When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.]=];};
{Date="2013-09-15";Text=[=[You choose how to order cards returned to your library after scrying no matter where you put them.]=];};
{Date="2013-09-15";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.]=];};
{Date="2013-09-15";Text=[=[Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.]=];};
{Date="2019-07-12";Text=[=[You can’t choose “artifact” or “colorless” as Gods Willing asks you to choose a color because those are not colors.]=];};
{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Gods Willing tries to resolve, the spell doesn’t resolve. You won’t scry 1. If the target creature becomes an illegal target while Gods Willing is resolving (most likely because you gave it protection from white), you do scry 1.]=];};
};
["RIX73"]={{Date="2018-01-19";Text=[=[Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2.]=];};
{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
};
["ELD220"]={{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type.]=];};
{Date="2019-10-04";Text=[=[You can’t sacrifice a Food token to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.]=];};
{Date="2019-10-04";Text=[=[Whatever you do, don’t eat the delicious cards.]=];};
};
["RIX179a"]={{Date="2018-01-19";Text=[=[If the target of Golden Guardian’s activated ability isn’t a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.]=];};
{Date="2018-01-19";Text=[=[Once Golden Guardian’s activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.]=];};
{Date="2018-01-19";Text=[=[If Golden Guardian leaves the battlefield before its activated ability has resolved, it won’t be returned to the battlefield when the ability resolves.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["GRN248"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["GRN130"]={{Date="2018-10-05";Text=[=[If you return Golgari Raiders from your graveyard to the battlefield, its undergrowth ability counts itself.]=];};
{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["M20226"]={{Date="2019-07-12";Text=[=[If you don’t play some or all of the cards exiled with Golos’s last ability, those cards remain in exile.]=];};
{Date="2019-07-12";Text=[=[Golos’s last ability doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2019-07-12";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2019-07-12";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Bone Splinters), you must pay those to cast the card.]=];};
};
["JMP240"]={{Date="2016-09-20";Text=[=[You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can’t look at or cast the card, and you still can.]=];};
{Date="2016-09-20";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands.]=];};
{Date="2016-09-20";Text=[=[You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card’s mana cost.]=];};
{Date="2016-09-20";Text=[=[Gonti doesn’t change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];};
{Date="2016-09-20";Text=[=[Casting the card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2016-09-20";Text=[=[If you leave the game, the card remains exiled face down indefinitely. No player may look at it.]=];};
};
["M19186"]={{Date="2018-07-13";Text=[=[If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.]=];};
{Date="2018-07-13";Text=[=[If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.]=];};
{Date="2018-07-13";Text=[=[Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.]=];};
};
["M21101"]={{Date="2020-06-23";Text=[=[As Goremand’s triggered ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.]=];};
};
["M20227"]={{Date="2019-07-12";Text=[=[Players can still play lands from graveyards or libraries if an effect allows them to do so.]=];};
{Date="2019-07-12";Text=[=[If an effect exiles a card from a library and allows a player to cast it, that player may do so. The spell is cast from exile, not a library.]=];};
{Date="2019-07-12";Text=[=[Look at the card as it exists in your graveyard to determine whether it can enter the battlefield. For example, Sculpting Steel can be put onto the battlefield as a copy of a creature, but Phyrexian Metamorph can’t be put onto the battlefield, even if it would copy a noncreature artifact.]=];};
{Date="2019-07-12";Text=[=[Manifesting a card from a graveyard or library is an impossible action while Grafdigger’s Cage is on the battlefield.]=];};
};
["DOM195"]={{Date="2018-04-27";Text=[=[The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count.]=];};
{Date="2018-04-27";Text=[=[After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.]=];};
};
["ELD44b"]={{Date="2019-10-04";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard any time.]=];};
};
["XLN282"]={{Date="2017-09-29";Text=[=[You may cast Grasping Current without choosing any target creatures. You’ll just search for Jace, Ingenious Mind-Mage. However, if you choose any targets and all of those targets become illegal before Grasping Current resolves, the spell won’t resolve and you won’t search.]=];};
};
["THB288"]={{Date="2020-01-24";Text=[=[If more than one creature blocks Grasping Giant, its ability triggers once for each of those creatures.]=];};
{Date="2020-01-24";Text=[=[Grasping Giant doesn’t become unblocked when the creatures blocking it are exiled. Unless it gains trample, it won’t deal combat damage.]=];};
{Date="2020-01-24";Text=[=[If Grasping Giant leaves the battlefield before its triggered ability resolves, the blocking creature won’t be exiled.]=];};
{Date="2020-01-24";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];};
{Date="2020-01-24";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["RNA177"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Grasping Thrull’s second ability causes the opposing team to lose 4 life and you gain 2 life.]=];};
};
["WAR17"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["THB98"]={{Date="2020-01-24";Text=[=[Gravebreaker Lamia’s last ability doesn’t give you permission to cast cards from your graveyard. You need something else allowing you to do so, such as the escape keyword ability.]=];};
};
["M20103"]={{Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];};
};
["JMP241"]={{Date="2019-07-12";Text=[=[Gravewaker’s ability can be activated only while it’s on the battlefield. It can’t return itself from your graveyard.]=];};
};
["GRN105"]={{Date="2018-10-05";Text=[=[If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won’t deal damage.]=];};
{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];};
{Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];};
{Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];};
{Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
};
["THB99"]={{Date="2020-01-24";Text=[=[The amount of life you gain is the total amount of life lost, not simply the value of X.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, each opposing team loses twice X life.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["IKO157"]={{Date="2020-04-17";Text=[=[Once a creature with power 3 or greater has blocked Greater Sandwurm, changing the power of the blocking creature won’t cause Greater Sandwurm to become unblocked.]=];};
};
["M2122"]={{Date="2020-06-23";Text=[=[You create just one Griffin token, no matter how much life you’ve gained past 3 life.]=];};
{Date="2020-06-23";Text=[=[Griffin Aerie’s ability looks at how much life you’ve gained in the turn, even if it wasn’t on the battlefield when you gained life. It doesn’t care if you also lost life, even if you lost more life than you gained.]=];};
{Date="2020-06-23";Text=[=[If you haven’t gained 3 life by the time your end step begins, Griffin Aerie’s ability won’t trigger at all.]=];};
};
["M2020"]={{Date="2012-07-01";Text=[=[If Griffin Protector enters the battlefield under your control at the same time as other creatures, its ability will trigger once for each of those creatures.]=];};
};
["XLN108"]={{Date="2017-09-29";Text=[=[Grim Captain’s Call doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return each card to your hand.]=];};
{Date="2017-09-29";Text=[=[If a card in your graveyard has more than one of these types (such as a Dinosaur that’s a Vampire Dinosaur due to Arcane Adaptation’s effect), you may choose to return it for one of its types and return another card of the other type.]=];};
{Date="2017-09-29";Text=[=[If you don’t have a card in your graveyard of one of the listed creature types, you just continue to the next listed type.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["WAR130"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["JMP331"]={{Date="2011-09-22";Text=[=[The two cards are exiled as the cost of Grim Lavamancer’s ability is paid. Players can’t respond to the paying of costs by trying to move those cards to another zone.]=];};
};
["M21103"]={{Date="2020-06-23";Text=[=[You don’t reveal the card you search for.]=];};
};
["XLN191a"]={{Date="2017-09-29";Text=[=[The last ability of Growing Rites of Itlimoc doesn’t trigger if you don’t control four or more creatures as your end step begins. If you don’t control four or more creatures as it resolves, it does nothing.]=];};
{Date="2017-09-29";Text=[=[If you control a creature that will be removed from the battlefield “at the beginning of the next end step,” you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.]=];};
{Date="2017-09-29";Text=[=[If you gain control of a creature “until end of turn,” or if a noncreature permanent you control becomes a creature “until end of turn,” it’ll be a creature under your control through the entire end step.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["M20175"]={{Date="2019-07-12";Text=[=[The size of the bonus is determined as Growth Cycle begins to resolve; it won’t change later in the turn if the number of Growth Cycles in your graveyard changes.]=];};
{Date="2019-07-12";Text=[=[Because Growth Cycle is still on the stack as you perform its instructions, it isn’t in your graveyard and won’t add to the bonus the creature gets.]=];};
};
["RNA178"]={{Date="2019-01-25";Text=[=[Growth Spiral’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if it’s not your turn or if you’ve already played your land for the turn.]=];};
};
["RNA128"]={{Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];};
{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];};
{Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];};
};
["RIX75"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Gruesome Fate causes the opposing team to lose 2 life for each creature you control.]=];};
};
["GRN71"]={{Date="2018-10-05";Text=[=[Gruesome Menagerie doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return them to the battlefield.]=];};
{Date="2018-10-05";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-10-05";Text=[=[If you don’t have a creature card in your graveyard with one converted mana cost, you just continue on to the next.]=];};
{Date="2018-10-05";Text=[=[All of the returned cards enter the battlefield at the same time.]=];};
};
["M20104"]={{Date="2019-07-12";Text=[=[The number of creatures you control is counted as Gruesome Scourger’s ability resolves. If Gruesome Scourger is still on the battlefield, it will count itself.]=];};
};
["ELD192"]={{Date="2019-10-04";Text=[=[A non-Human creature you control that would enter the battlefield with no +1/+1 counters on it enters with one +1/+1 counter on it.]=];};
{Date="2019-10-04";Text=[=[Any other non-Human creatures that enter the battlefield at the same time as Grumgully won’t get a +1/+1 counter.]=];};
{Date="2019-10-04";Text=[=[If a non-Human creature enters the battlefield as a copy of a Human creature, it won’t get a +1/+1 counter. Similarly, if a Human enters as a non-Human creature, it will get a +1/+1 counter.]=];};
};
["DOM165"]={{Date="2018-04-27";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for its toughness.]=];};
{Date="2018-04-27";Text=[=[If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Grunn -7/-0 so that it’s a -2/5 creature, doubling its power and toughness gives it -2/+5, and it’s a -4/10 until end of turn.]=];};
{Date="2018-04-27";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Grunn’s last ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];};
};
["RNA129"]={{Date="2019-01-25";Text=[=[The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes.]=];};
{Date="2019-01-25";Text=[=[If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.]=];};
{Date="2019-01-25";Text=[=[If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power.]=];};
{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["RNA249"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["RNA179"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];};
{Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];};
{Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];};
};
["JMP467"]={{Date="2008-08-01";Text=[=[A noncreature permanent that turns into a creature can attack, and its {Tap} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.]=];};
{Date="2017-11-17";Text=[=[If Guardian Idol has any +1/+1 counters on it, those counters will remain on it after it stops being a creature. Those counters will have no effect as long as Guardian Idol isn’t a creature, but they will apply again if it later becomes a creature.]=];};
{Date="2017-11-17";Text=[=[Activating the last ability of Guardian Idol while it’s already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without setting them to a specific value will continue to apply.]=];};
};
["RNA130"]={{Date="2019-01-25";Text=[=[Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project’s ability resolves. If the entering creature isn’t the first of its name as it enters, the ability doesn’t trigger at all; if its name is shared as the ability resolves, you don’t draw a card.]=];};
{Date="2019-01-25";Text=[=[If the entering creature is put into your graveyard while Guardian Project’s ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won’t draw a card.]=];};
{Date="2019-01-25";Text=[=[If the entering creature leaves the battlefield and returns while Guardian Project’s ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won’t draw a card. However, Guardian Project’s ability may trigger for the new creature and you may draw a card as that ability resolves.]=];};
{Date="2019-01-25";Text=[=[A face-down creature has no name, so it can’t share a name with anything. This includes other creatures with no name.]=];};
};
["DOM216"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
};
["IKO54"]={{Date="2020-04-17";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2020-04-17";Text=[=[Once you announce that you’re casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with flying.]=];};
{Date="2020-04-17";Text=[=[Gust of Wind is unaffected if you no longer control a creature with flying after you’ve cast it.]=];};
{Date="2020-04-17";Text=[=[If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won’t resolve. You won’t draw a card.]=];};
};
["RNA76"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life during your turn and then leaves the game, you can activate Gutterbones’s ability.]=];};
};
["M19145"]={{Date="2018-07-13";Text=[=[Guttersnipe’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Guttersnipe’s ability causes the opposing team to lose 4 life.]=];};
};
["IKO221"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[A card with converted mana cost 0 has an even converted mana cost.]=];};
{Date="2020-04-17";Text=[=[If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda’s triggered ability resolves, the creature card you choose may be one of those cards in exile.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["GRN13"]={{Date="2018-10-05";Text=[=[Once Haazda Marshal’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.]=];};
};
["RNA181"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];};
{Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];};
};
["RIX158a"]={{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["ELD131b"]={{Date="2019-10-04";Text=[=[You choose which card, if any, to discard while Haggle is resolving. In contrast, you must discard a card to activate the ability of Merchant of the Vale.]=];};
};
["THB218"]={{Date="2020-01-24";Text=[=[If Haktos can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];};
{Date="2020-01-24";Text=[=[Haktos has protection from each possible converted mana cost other than the chosen value, not just protection from the two options that weren’t randomly chosen.]=];};
{Date="2020-01-24";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. If a card or permanent in any other zone has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-01-24";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same converted mana cost as that object.]=];};
{Date="2020-01-24";Text=[=[A number is chosen randomly for Haktos before it enters the battlefield. There’s no point at which players can target it before it has gained the appropriate protection abilities.]=];};
{Date="2020-01-24";Text=[=[If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.]=];};
};
["DOM196"]={{Date="2018-04-27";Text=[=[Hallar’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don’t put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.]=];};
{Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Hallar’s last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.]=];};
};
["RNA251"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];};
{Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];};
};
["JMP332"]={{Date="2012-07-01";Text=[=[The value of X is determined as the ability begins resolving. If the other creature is no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.]=];};
};
["GRN176"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["DOM131"]={{Date="2018-04-27";Text=[=[The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.]=];};
{Date="2018-04-27";Text=[=[Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.]=];};
{Date="2018-04-27";Text=[=[Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.]=];};
{Date="2018-04-27";Text=[=[If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.]=];};
};
["ELD16"]={{Date="2019-10-04";Text=[=[The second triggered ability of Happily Ever After has one very long intervening “if” clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won’t trigger at all. If they’re not all true as the ability resolves, you won’t win the game.]=];};
{Date="2019-10-04";Text=[=[Players can’t take any actions during your turn before your upkeep begins.]=];};
{Date="2019-10-04";Text=[=[You could have one permanent that’s all five colors, or the five colors could be spread out among any number of permanents.]=];};
{Date="2019-10-04";Text=[=[Lands are normally colorless permanents, even if they tap for mana of a certain color.]=];};
{Date="2019-10-04";Text=[=[The card types that could appear among your permanents and cards in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, and sorcery. Certain older sets contain tribal cards as well. Supertypes, such as legendary and basic, aren’t card types.]=];};
{Date="2019-10-04";Text=[=[Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won’t be counted among the card types of cards in your graveyard.]=];};
{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Happily Ever After’s first ability causes each team to gain 5 life twice.]=];};
};
["M2063"]={{Date="2019-07-12";Text=[=[You draw and discard all while the granted ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
{Date="2019-07-12";Text=[=[Once the ability granted by Hard Cover has been activated, it will resolve even if Hard Cover leaves the battlefield before that ability resolves.]=];};
};
["RIX132"]={{Date="2018-01-19";Text=[=[Hardy Veteran gets +0/+2 for the entire duration of your turn. If it’s dealt damage or gets -X/-X until end of turn, those will wear off before your turn is over.]=];};
};
["ELD17"]={{Date="2019-10-04";Text=[=[Harmonious Archon overwrites all previous effects that set a creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Harmonious Archon enters the battlefield will overwrite this effect.]=];};
{Date="2019-10-04";Text=[=[If an effect causes a noncreature permanent to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won’t be 3/3. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will be a 3/3 creature once crewed.]=];};
{Date="2019-10-04";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];};
{Date="2019-10-04";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures may become lethal if Harmonious Archon enters or leaves the battlefield during that turn.]=];};
};
["GRN132"]={{Date="2018-10-05";Text=[=[Hatchery Spider’s ability triggers as you cast it, and that ability resolves before the spell itself. It resolves even if that spell is countered.]=];};
{Date="2018-10-05";Text=[=[If a card in your library has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-10-05";Text=[=[A land card that produces green mana, even a Forest, normally has no color.]=];};
{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["THB101"]={{Date="2020-01-24";Text=[=[If Hateful Eidolon dies at the same time as one or more enchanted creatures, its last ability triggers for each of those creatures. This includes Hateful Eidolon itself if it’s enchanted.]=];};
{Date="2020-01-24";Text=[=[If an Aura you control is destroyed at the same time as the creature it enchants, Hateful Eidolon’s triggered ability counts that Aura to determine whether it triggers and how many cards you’ll draw.]=];};
};
["M21149"]={{Date="2020-06-23";Text=[=[Havoc Jester’s ability is a triggered ability, not an activated ability. It doesn’t allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents.]=];};
{Date="2020-06-23";Text=[=[If you sacrifice a permanent as part of casting a spell or activating an ability, Havoc Jester’s ability will resolve before that spell or ability.]=];};
{Date="2020-06-23";Text=[=[Havoc Jester’s ability triggers when you sacrifice it. If you sacrifice other permanents at the same time, it triggers for them as well.]=];};
{Date="2020-06-23";Text=[=[A legendary permanent that is put into a graveyard because of the “legend rule” isn’t sacrificed.]=];};
};
["DOM20"]={{Date="2018-04-27";Text=[=[Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.]=];};
{Date="2018-04-27";Text=[=[You choose only one source, even if that source won’t deal 3 damage.]=];};
{Date="2018-04-27";Text=[=[You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.]=];};
};
["JMP333"]={{Date="2019-05-03";Text=[=[You must sacrifice exactly one creature or planeswalker to cast this spell; you can’t cast it without sacrificing one, and you can’t sacrifice additional permanents.]=];};
{Date="2019-05-03";Text=[=[Players can respond to Heartfire only after it’s been cast and all its costs have been paid. No one can try to destroy the permanent you sacrificed to stop you from casting this spell.]=];};
};
["M21150"]={{Date="2020-06-23";Text=[=[Use Heartfire Immolator’s power as it last existed on the battlefield to determine how much damage its last ability deals.]=];};
{Date="2020-06-23";Text=[=[Players can’t take any actions between the time you begin to activate Heartfire Immolator’s last ability and the time it’s sacrificed. Notably, opponents can’t try to lower its power.]=];};
};
["IKO91"]={{Date="2020-04-17";Text=[=[If you choose the second mode for Heartless Act, you choose which counters to remove from the creature, no matter who controls the creature. You may choose counters of different kinds.]=];};
{Date="2020-04-17";Text=[=[If you choose the first mode and the creature gains a counter in response, you can’t remove counters from it instead; the spell just doesn’t resolve. Similarly, if you choose the second mode and the creature loses its counters in response, you can’t destroy it instead.]=];};
};
["XLN109"]={{Date="2017-09-29";Text=[=[If you’ve attacked with a creature this turn, you’ll get a Treasure even if the target opponent discards one or zero cards.]=];};
{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
};
["M20228"]={{Date="2019-07-12";Text=[=[Heart-Piercer Bow (not the equipped creature) is the source of the triggered ability and the source of the damage. This means that a creature with protection from green may be targeted even if Heart-Piercer Bow is equipped to a green creature, but a creature with protection from artifacts may not.]=];};
{Date="2019-07-12";Text=[=[If a creature is attacking a planeswalker, the controller of that planeswalker is the defending player.]=];};
};
["WAR199"]={{Date="2019-05-03";Text=[=[If you have no cards in hand as Heartwarming Redemption resolves, you discard nothing then draw one card.]=];};
{Date="2019-05-03";Text=[=[The amount of life you gain is determined after you draw during Heartwarming Redemption’s resolution. No player may take actions between the time cards are drawn and the time you gain life.]=];};
};
["THB18"]={{Date="2020-01-24";Text=[=[Heliod’s triggered ability triggers just once for each life-gaining event, whether it’s 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and Heliod’s ability triggers only once.]=];};
{Date="2020-01-24";Text=[=[If a creature is dealt lethal damage at the same time that you gain life, it can’t receive a counter from Heliod’s ability in time to save it.]=];};
{Date="2020-01-24";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2020-01-24";Text=[=[Heliod can be the target of its own triggered ability.]=];};
{Date="2020-01-24";Text=[=[A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.]=];};
{Date="2020-01-24";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
{Date="2020-01-24";Text=[=[The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.]=];};
{Date="2020-01-24";Text=[=[As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.]=];};
{Date="2020-01-24";Text=[=[When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.]=];};
{Date="2020-01-24";Text=[=[If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.]=];};
{Date="2020-01-24";Text=[=[The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.]=];};
{Date="2020-01-24";Text=[=[If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.]=];};
{Date="2020-01-24";Text=[=[Counters put on a God remain on it while it’s not a creature, even if they have no effect.]=];};
{Date="2020-01-24";Text=[=[If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.]=];};
};
["THB19"]={{Date="2020-01-24";Text=[=[The second mode of Heliod’s Intervention causes the player to gain one amount of life equal to twice X. It doesn’t cause the player to gain X life then gain X life again.]=];};
};
["THB20"]={{Date="2014-07-18";Text=[=[Enchantment creatures with bestow from the Theros block aren’t Aura cards in your library. You can’t find one with Heliod’s Pilgrim.]=];};
};
["THB21"]={{Date="2020-01-24";Text=[=[If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.]=];};
{Date="2020-01-24";Text=[=[If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.]=];};
{Date="2020-01-24";Text=[=[If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.]=];};
};
["GRN106"]={{Date="2018-10-05";Text=[=[If a creature attacks a planeswalker, that planeswalker’s controller is the defending player.]=];};
{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Hellkite Whelp’s triggered ability can target only a creature controlled by the player it’s attacking. It can’t target a creature controlled by that player’s teammate.]=];};
};
["JMP334"]={{Date="2017-03-14";Text=[=[Creatures you control may attack multiple players and/or planeswalkers. For each attacking creature, Hellrider will deal damage to the corresponding player or planeswalker.]=];};
};
["DOM217"]={{Date="2018-04-27";Text=[=[The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.]=];};
{Date="2018-04-27";Text=[=[The token isn’t legendary, and this exception is copiable. If something else copies the token later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];};
{Date="2018-04-27";Text=[=[The token gains haste indefinitely, and this effect isn’t copiable. If something else copies the token later, that copy won’t have haste.]=];};
{Date="2018-04-27";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-04-27";Text=[=[If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.]=];};
{Date="2018-04-27";Text=[=[If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.]=];};
{Date="2018-04-27";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];};
{Date="2018-04-27";Text=[=[If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.]=];};
};
["ELD221"]={{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["XLN59"]={{Date="2017-09-29";Text=[=[Once a creature you control has become blocked, putting a +1/+1 counter on it won’t cause it to become unblocked.]=];};
};
["WAR93"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["ELD222"]={{Date="2019-10-04";Text=[=[You must choose white, blue, black, red, or green for Heraldic Banner’s ability. You can’t choose “multicolor,” “gold,” or “colorless.”]=];};
{Date="2019-10-04";Text=[=[If there is somehow no chosen color, Heraldic Banner’s static ability has no effect, and its mana ability produces no mana if you activate it. Colorless creatures won’t get +1/+0, and you won’t add {C}.]=];};
};
["JMP469"]={{Date="2017-08-25";Text=[=[The effect of Herald’s Horn reduces only generic mana in a spell’s cost. If that cost has no generic mana, the cost isn’t reduced.]=];};
{Date="2017-08-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2017-08-25";Text=[=[If you don’t put the top card of your library into your hand, you put it back on top of your library without revealing it. You’ll draw it in that turn’s draw step.]=];};
{Date="2017-08-25";Text=[=[If you somehow control a Herald’s Horn with no chosen creature type, no spells will cost less to cast, not even creature spells with no creature type. You’ll be able to look at the top card of your library at the beginning of each of your upkeeps, but you can never put it into your hand this way, even if it’s a creature card with no creature type.]=];};
{Date="2017-08-25";Text=[=[You must choose an existing creature type, such as Vampire or Cat. Card types such as “artifact” can’t be chosen.]=];};
{Date="2017-08-25";Text=[=[You can’t choose multiple creature types, such as “Cat Warrior.” A Cat Warrior is both a Cat and a Warrior. It’s affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.]=];};
};
["RNA11"]={{Date="2019-01-25";Text=[=[The triggered ability of Hero of Precinct One resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
};
["THB137"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell that targets this creature multiple times, this ability triggers just once.]=];};
{Date="2020-01-24";Text=[=[This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.]=];};
{Date="2020-01-24";Text=[=[This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.]=];};
};
["THB219"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell that targets this creature multiple times, this ability triggers just once.]=];};
{Date="2020-01-24";Text=[=[This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.]=];};
{Date="2020-01-24";Text=[=[This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.]=];};
};
["THB22"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell that targets this creature multiple times, this ability triggers just once.]=];};
{Date="2020-01-24";Text=[=[This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.]=];};
{Date="2020-01-24";Text=[=[This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.]=];};
};
["THB23"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell that targets this creature multiple times, this ability triggers just once.]=];};
{Date="2020-01-24";Text=[=[This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.]=];};
{Date="2020-01-24";Text=[=[This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.]=];};
};
["THB138"]={{Date="2020-01-24";Text=[=[An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell that targets this creature multiple times, this ability triggers just once.]=];};
{Date="2020-01-24";Text=[=[This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.]=];};
{Date="2020-01-24";Text=[=[This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.]=];};
};
["M21188"]={{Date="2020-06-23";Text=[=[The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won’t gain hexproof and indestructible.]=];};
{Date="2020-06-23";Text=[=[A planeswalker with indestructible still loses loyalty counters as it’s dealt damage and will still be put into its owner’s graveyard if its loyalty reaches 0.]=];};
};
["M19217"]={{Date="2018-07-13";Text=[=[The second part of Heroic Reinforcements’s effect affects only creatures you control at the time it’s applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.]=];};
};
["SOK102"]={{Date="2005-06-01";Text=[=[Since the player’s life total is checked only as the spell resolves, you can cast Hidetsugu’s Second Rite targeting any player, regardless of life total. If the player isn’t at 10 life as Hidetsugu’s Second Rite begins resolving, it does nothing and finishes resolving. Note that since having 10 life is not a targeting restriction, the spell won’t actually be countered for having an illegal target; it just won’t do anything.]=];};
};
["M1914"]={{Date="2018-07-13";Text=[=[If Hieromancer’s Cage leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];};
{Date="2018-07-13";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2018-07-13";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["RNA182"]={{Date="2019-01-25";Text=[=[High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.]=];};
};
["JMP108"]={{Date="2014-09-20";Text=[=[The activated ability can target and put +1/+1 counters on High Sentinels of Arashin itself.]=];};
{Date="2014-09-20";Text=[=[High Sentinels of Arashin gets +1/+1 per creature, not per +1/+1 counter. It doesn’t matter how many +1/+1 counters are on any other creature you control as long as there’s one or more.]=];};
};
["XLN148"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.]=];};
};
["DOM21"]={{Date="2018-04-27";Text=[=[The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.]=];};
{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];};
{Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["JMP335"]={{Date="2013-01-24";Text=[=[Homing Lightning has only one target. Other creatures with that name are not targeted. For example, a creature with hexproof will be dealt damage if it has the same name as the target creature.]=];};
{Date="2013-01-24";Text=[=[The name of a creature token is the same as its creature types unless the token is a copy of another creature or the effect that created the token specifically gives it a different name. For example, a 1/1 Soldier creature token is named “Soldier.”]=];};
};
["WAR132"]={{Date="2019-05-03";Text=[=[You must discard exactly one card to cast Honor the God-Pharaoh; you can’t cast it without discarding a card, and you can’t discard additional cards.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["M21104"]={{Date="2020-06-23";Text=[=[Hooded Blightfang’s triggered abilities trigger when it attacks and when it deals damage to a planeswalker, as long as it still has deathtouch.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Hooded Blightfang’s middle ability causes the opposing team to lose 2 life and you to gain 1 life.]=];};
};
["M1959"]={{Date="2013-09-15";Text=[=[When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.]=];};
{Date="2013-09-15";Text=[=[You choose how to order cards returned to your library after scrying no matter where you put them.]=];};
{Date="2013-09-15";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.]=];};
{Date="2013-09-15";Text=[=[Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.]=];};
};
["RIX39"]={{Date="2018-01-19";Text=[=[Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure.]=];};
};
["XLN223"]={{Date="2017-09-29";Text=[=[Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.]=];};
{Date="2017-09-29";Text=[=[If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];};
{Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield. You can’t cast it.]=];};
{Date="2017-09-29";Text=[=[Once you begin to cast the exiled card, it’s considered a new object. You’ll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.]=];};
{Date="2017-09-29";Text=[=[If it’s still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if Hostage Taker’s owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker’s ability are exiled.]=];};
};
["GRN177"]={{Date="2018-10-05";Text=[=[House Guildmage’s first ability doesn’t tap the creature. It can target any creature, tapped or untapped. If that creature is already untapped at the beginning of its controller’s next untap step, the effect won’t do anything.]=];};
{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["DOM218"]={{Date="2018-04-27";Text=[=[After Howling Golem’s triggered ability resolves, players can cast spells and activate abilities before blockers are declared if it’s attacking, or before damage is dealt if it’s blocking.]=];};
};
["XLN285"]={{Date="2017-09-29";Text=[=[If either creature is an illegal target as Huatli’s second ability resolves, the creature you control won’t deal damage.]=];};
{Date="2017-09-29";Text=[=[Huatli’s last ability affects only Dinosaurs you control at the time it resolves. Dinosaurs you begin to control later in the turn or creatures that become Dinosaurs later in the turn won’t get +4/+4.]=];};
};
["RIX159"]={{Date="2018-01-19";Text=[=[If you activate Huatli’s first ability while you control no creatures, she’ll get one loyalty counter from the ability’s activation cost and no others as it resolves.]=];};
{Date="2018-01-19";Text=[=[The number of creatures you control is counted only as Huatli’s first or second ability resolves. Once her second ability resolves, the bonus won’t change, even if the number of creatures you control changes later in the turn.]=];};
};
["WAR230"]={{Date="2019-05-03";Text=[=[Huatli’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Domri’s Ambush won’t cause a creature to deal damage equal to its toughness.]=];};
{Date="2019-05-03";Text=[=[The greatest toughness among creatures you control is determined only as Huatli’s loyalty ability begins to resolve.]=];};
};
["XLN224"]={{Date="2017-09-29";Text=[=[The greatest power among creatures you control is determined as Huatli’s first ability resolves. If that number is negative, you won’t gain or lose any life.]=];};
{Date="2017-09-29";Text=[=[You can activate Huatli’s first ability even if you control no creatures. You simply won’t gain any life.]=];};
{Date="2017-09-29";Text=[=[You divide the damage among the target creatures as you activate Huatli’s last ability. Each target must be assigned at least 1 damage. If X is 0, you can’t choose any targets.]=];};
{Date="2017-09-29";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won’t resolve.]=];};
};
["WAR200"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["XLN287"]={{Date="2017-09-29";Text=[=[Whether you control a Huatli planeswalker is checked only as Huatli’s Spurring resolves. The creature’s power won’t change later in the turn if Huatli leaves or comes under your control.]=];};
};
["IKO160"]={{Date="2020-04-17";Text=[=[Mana produced by Humble Naturalist can be spent on any part of a creature spell’s total cost, including additional costs (such as kicker costs) and alternative costs (such as mutate costs). It can’t be spent to pay the costs of abilities of creatures you control.]=];};
};
["JMP336"]={{Date="2017-02-09";Text=[=[You can’t cast Hungry Flames unless you target both a creature and a player. If one target is illegal as Hungry Flames resolves, the spell deals damage to the remaining legal target.]=];};
};
["RIX133"]={{Date="2018-01-19";Text=[=[You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets.]=];};
{Date="2018-01-19";Text=[=[If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.]=];};
{Date="2018-01-19";Text=[=[If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];};
};
["IKO92"]={{Date="2020-04-17";Text=[=[The target opponent chooses which of their creatures receives a deathtouch counter.]=];};
{Date="2020-04-17";Text=[=[If the target opponent controls no creatures, they won’t put a deathtouch counter on any creature.]=];};
};
["M21189"]={{Date="2020-06-23";Text=[=[You can’t cast Hunter’s Edge unless you choose both a creature you control and a creature you don’t control as targets.]=];};
{Date="2020-06-23";Text=[=[If either creature is an illegal target as Hunter’s Edge tries to resolve, the creature you control won’t deal damage.]=];};
{Date="2020-06-23";Text=[=[If the creature you don’t control is an illegal target as Hunter’s Edge tries to resolve but the creature you control is a legal target, you just put a +1/+1 counter on the creature you control.]=];};
};
["IKO16"]={{Date="2020-04-17";Text=[=[Huntmaster Liger’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +X/+X.]=];};
{Date="2020-04-17";Text=[=[The value of X is determined only as the triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Huntmaster Liger mutates again, although in that case the creatures will receive a second, larger +X/+X in addition to the one generated by the ability’s earlier resolution.]=];};
};
["ELD18"]={{Date="2019-10-04";Text=[=[Hushbringer affects a creature’s own triggered abilities as well as other triggered abilities that trigger when that creature enters the battlefield or dies. Such triggered abilities start with “when” or “whenever.”]=];};
{Date="2019-10-04";Text=[=[Replacement effects are unaffected by Hushbringer’s ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter, and Leyline of the Void will still exile creatures that would die.]=];};
{Date="2019-10-04";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a color with Diamond Knight, are unaffected.]=];};
{Date="2019-10-04";Text=[=[The trigger event doesn’t have to specifically refer to “creatures.” In these cases, the trigger event may also refer to something being “put into a graveyard from the battlefield.” For example, an ability that triggers “whenever an artifact is put into a graveyard from the battlefield” won’t trigger if an artifact creature dies while Hushbringer is on the battlefield.]=];};
{Date="2019-10-04";Text=[=[A creature entering the battlefield or dying at the same time as Hushbringer (including Hushbringer itself entering or dying) won’t cause abilities to trigger.]=];};
{Date="2019-10-04";Text=[=[An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers “whenever you sacrifice a creature” still triggers.]=];};
{Date="2019-10-04";Text=[=[An ability that triggers on a card leaving a zone (such as that of Syr Konrad, the Grim) won’t trigger if that card is leaving its previous zone because it’s entering the battlefield as a creature.]=];};
{Date="2019-10-04";Text=[=[Look at each permanent as it exists on the battlefield, taking into account continuous effects that apply to it after entering or before dying, to determine whether any triggered abilities will be stopped from triggering. For example, if a land that has become a creature dies, an ability that triggers when it dies doesn’t trigger.]=];};
{Date="2019-10-04";Text=[=[An ability that triggers when a creature “leaves the battlefield” won’t trigger if that creature leaves the battlefield by dying.]=];};
{Date="2019-10-04";Text=[=[An ability that triggers when a card is put into a graveyard “from anywhere” may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.]=];};
};
["THB172"]={{Date="2020-01-24";Text=[=[If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.]=];};
{Date="2020-01-24";Text=[=[To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.]=];};
};
["RNA183"]={{Date="2019-01-25";Text=[=[Hydroid Krasis’s first ability triggers as you cast it, and that ability resolves before the spell itself. It resolves even if Hydroid Krasis is countered.]=];};
};
["M10100"]={{Date="2008-08-01";Text=[=[The ability triggers even if the Specter’s damage is being redirected to an opponent. It does not trigger if damage that would have been dealt to the opponent is redirected to a nonopponent player or a creature, or if the damage is prevented.]=];};
};
["ELD49a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["GRN178"]={{Date="2018-10-05";Text=[=[Hypothesizzle goes on the stack without a target. While that spell is resolving, you may discard a card. When you do, the reflexive triggered ability triggers and you pick a target creature to be dealt damage. This is different from effects that say “If you do . . .” in that you choose the target after having drawn two cards.]=];};
};
["THB173"]={{Date="2020-01-24";Text=[=[Hyrax Tower Scout’s ability can target an untapped creature, including Hyrax Tower Scout itself, if there are no tapped creatures you wish to untap.]=];};
};
["THB51"]={{Date="2020-01-24";Text=[=[If the affected creature gains an ability after Ichthyomorphosis becomes attached to it, it will keep that ability.]=];};
{Date="2020-01-24";Text=[=[Ichthyomorphosis overwrites all colors and creature types the enchanted creature has. It’s just a blue Fish. The creature keeps any supertypes (such as legendary) it has, as well as any other card types it has (such as enchantment).]=];};
{Date="2020-01-24";Text=[=[Ichthyomorphosis overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ichthyomorphosis becomes attached to a creature will overwrite this effect.]=];};
{Date="2020-01-24";Text=[=[Effects that modify a creature’s power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];};
{Date="2020-01-24";Text=[=[Ichthyomorphosis may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Ichthyomorphosis will be put into its owner’s graveyard as a state-based action once the creature stops being a creature.]=];};
{Date="2020-01-24";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Ichthyomorphosis becomes attached to it during that turn.]=];};
};
["M20229"]={{Date="2019-07-12";Text=[=[You must choose an existing creature type, such as Vampire or Warrior. Card types (such as artifact) and supertypes (such as legendary) can’t be chosen.]=];};
};
["DOM219"]={{Date="2018-04-27";Text=[=[Once a player announces that they’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can’t try to tap that player’s permanents to stop them from paying {Tap} or to stop them from producing enough mana.]=];};
};
["M2123"]={{Date="2020-06-23";Text=[=[The exiled cards return to your graveyard immediately after Idol of Endurance leaves the battlefield. Any cards that had left exile before then (most likely because they were cast with Idol of Endurance’s second ability) remain in their current zone.]=];};
{Date="2020-06-23";Text=[=[If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-06-23";Text=[=[The last ability of Idol of Endurance doesn’t change when you may cast those creature spells. Normally this means during your main phase while the stack is empty, but you can cast a creature spell with flash at other times.]=];};
{Date="2020-06-23";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.]=];};
{Date="2020-06-23";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];};
{Date="2020-06-23";Text=[=[If you cast a spell with Idol of Endurance’s last ability, it becomes a new object. If it returns to exile, it’s no longer exiled with Idol of Endurance, and won’t be returned to your graveyard once Idol of Endurance leaves the battlefield.]=];};
};
["ELD246"]={{Date="2019-10-04";Text=[=[An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn’t.]=];};
{Date="2019-10-04";Text=[=[As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won’t see lands that are entering the battlefield at the same time (due to Scapeshift, for example).]=];};
{Date="2019-10-04";Text=[=[If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.]=];};
};
["WAR133"]={{Date="2019-05-03";Text=[=[You choose which player or planeswalker the new creature is attacking. It doesn’t have to be attacking the same player or planeswalker that Ilharg is attacking.]=];};
{Date="2019-05-03";Text=[=[Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).]=];};
{Date="2019-05-03";Text=[=[If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won’t return to your hand.]=];};
{Date="2019-05-03";Text=[=[If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];};
{Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];};
{Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];};
{Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];};
{Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];};
};
["RNA77"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Ill-Gotten Inheritance’s first ability causes the opposing team to lose 2 life and you gain 1 life.]=];};
};
["IKO190"]={{Date="2020-04-17";Text=[=[Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.]=];};
{Date="2020-04-17";Text=[=[You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.]=];};
{Date="2020-04-17";Text=[=[A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.]=];};
{Date="2020-04-17";Text=[=[Any land, instant, and sorcery cards exiled this way remain in exile.]=];};
{Date="2020-04-17";Text=[=[If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.]=];};
};
["THB174"]={{Date="2020-01-24";Text=[=[Ilysian Caryatid’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];};
};
["JMP20"]={{Date="2020-06-23";Text=[=[Because Immolating Gyre is still on the stack while it’s resolving, it doesn’t count towards the value of X.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Immolating Gyre deals damage to your teammate’s creatures and planeswalkers.]=];};
};
["RNA106"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text (such as equip does). An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];};
{Date="2019-01-25";Text=[=[Immolation Shaman’s first ability doesn’t trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.]=];};
{Date="2019-01-25";Text=[=[Immolation Shaman’s first ability resolves before the ability that caused it to trigger.]=];};
{Date="2019-01-25";Text=[=[Activating Immolation Shaman’s second ability after one creature has blocked it won’t cause Immolation Shaman to become unblocked.]=];};
{Date="2019-01-25";Text=[=[Multiple instances of menace on the same creature are redundant.]=];};
};
["M20332"]={{Date="2019-07-12";Text=[=[If Immortal Phoenix leaves the graveyard after it dies but before its triggered ability resolves, it won’t be returned to its owner’s hand.]=];};
};
["THB139"]={{Date="2020-01-24";Text=[=[If the enchanted creature can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];};
};
["RIX10"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Imperial Ceratops is dealt damage, you lose the game before its enrage ability resolves.]=];};
{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];};
{Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];};
};
["XLN15"]={{Date="2017-09-29";Text=[=[If you no longer control a Dinosaur after the first-strike combat damage step, Imperial Lancer won’t have double strike, and so it won’t deal regular combat damage.]=];};
};
["RNA184"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];};
};
["GRN273"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["DOM54"]={{Date="2018-04-27";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];};
{Date="2018-04-27";Text=[=[If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep.]=];};
{Date="2018-04-27";Text=[=[If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];};
};
["THB140"]={{Date="2020-01-24";Text=[=[If a creature dealt damage by Incendiary Oracle would die at the same time as Incendiary Oracle, that creature is exiled instead.]=];};
{Date="2020-01-24";Text=[=[If a creature dealt damage by Incendiary Oracle would die after Incendiary Oracle has left the battlefield, that creature dies and isn’t exiled instead.]=];};
};
["RNA226a"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Incongruity tries to resolve, the spell doesn’t resolve. No player creates a Frog Lizard token.]=];};
};
["RNA131"]={{Date="2019-01-25";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];};
{Date="2019-01-25";Text=[=[Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.]=];};
{Date="2019-01-25";Text=[=[Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “{Tap}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.]=];};
{Date="2019-01-25";Text=[=[Incubation Druid doesn’t care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages’ Forum. It just produces one mana of the appropriate type, with no restrictions or riders.]=];};
{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];};
{Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];};
};
["RIX40"]={{Date="2018-01-19";Text=[=[No player may look at the exiled cards.]=];};
{Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card.]=];};
{Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely.]=];};
{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];};
};
["M21219"]={{Date="2020-06-23";Text=[=[Each opponent loses just 3 life, no matter how much life you’ve gained past 3 life.]=];};
{Date="2020-06-23";Text=[=[Indulging Patrician’s last ability looks at how much life you’ve gained in the turn, even if it wasn’t on the battlefield when you gained life. It doesn’t care if you also lost life, even if you lost more life than you gained.]=];};
{Date="2020-06-23";Text=[=[If you haven’t gained 3 life by the time your end step begins, Indulging Patrician’s last ability won’t trigger at all.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Indulging Patrician’s last ability causes the opposing team to lose 6 life.]=];};
};
["THB102"]={{Date="2020-01-24";Text=[=[Because Inevitable End grants the ability to the enchanted creature, the triggered ability triggers at the beginning of the upkeep of the controller of the enchanted creature, and that player chooses a creature to sacrifice. They might not sacrifice the enchanted creature right away, but it’s certain that they’ll have to do so eventually.]=];};
{Date="2020-01-24";Text=[=[Players may take actions before the triggered ability granted by Inevitable End resolves, but they can’t take any actions during a turn before that turn’s upkeep begins to try to stop the ability from triggering.]=];};
};
["SOM35"]={{Date="2011-01-01";Text=[=[You can choose any player that has a counter, including yourself.]=];};
{Date="2011-01-01";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.]=];};
{Date="2011-01-01";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2011-01-01";Text=[=[If a permanent chosen this way has multiple kinds of counters on it, only a single new counter is put on that permanent.]=];};
{Date="2011-01-01";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2011-01-01";Text=[=[Whenever you cast a spell, Inexorable Tide’s ability triggers and goes on the stack on top of it. It will resolve (and you’ll proliferate) before the spell resolves.]=];};
};
["M19101"]={{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Infectious Horror’s ability causes the opposing team to lose 4 life.]=];};
};
["M19102"]={{Date="2018-07-13";Text=[=[The amount of life gained is equal to the power of the creature as it last existed on the battlefield.]=];};
{Date="2018-07-13";Text=[=[If the creature’s power is negative, you don’t lose or gain life.]=];};
};
["M21105"]={{Date="2020-06-23";Text=[=[The player who controlled the creature when it died is the one who will draw a card.]=];};
{Date="2020-06-23";Text=[=[If Infernal Scarring and the enchanted creature are destroyed at the same time, the player will draw a card.]=];};
};
["JMP337"]={{Date="2018-07-13";Text=[=[Inferno Hellion’s owner shuffles it into their library only if it’s on the battlefield as its last ability resolves.]=];};
};
["JMP12"]={{Date="2020-06-23";Text=[=[Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.]=];};
{Date="2020-06-23";Text=[=[Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.]=];};
{Date="2020-06-23";Text=[=[Inniaz’s ability resolves before blockers are chosen.]=];};
{Date="2020-06-23";Text=[=[You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.]=];};
{Date="2020-06-23";Text=[=[If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.]=];};
{Date="2020-06-23";Text=[=[In a two-player game, you exchange control of two permanents of your choice with your opponent.]=];};
{Date="2020-06-23";Text=[=[If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.]=];};
{Date="2020-06-23";Text=[=[The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.]=];};
};
["JMP244"]={{Date="2016-06-08";Text=[=[You can cast Innocent Blood even if some (or all) players control no creatures. Those players are simply unaffected.]=];};
};
["ELD162"]={{Date="2019-10-04";Text=[=[You choose a target creature as you cast Insatiable Appetite, but you don’t choose whether to sacrifice a Food until the spell resolves.]=];};
{Date="2019-10-04";Text=[=[If the target creature is an illegal target by the time Insatiable Appetite tries to resolve, the spell won’t resolve. You won’t sacrifice a Food.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
};
["IKO93"]={{Date="2020-04-17";Text=[=[In a Two-Headed Giant game, Insatiable Hemophage’s last ability causes the opposing team to lose life equal to twice the value of X and you to gain X life.]=];};
};
["THB175"]={{Date="2020-01-24";Text=[=[You scry 2 while Inspire Awe is resolving, not after damage is prevented.]=];};
{Date="2020-01-24";Text=[=[Inspire Awe doesn’t modify the characteristics of creatures, so check immediately before damage would be dealt whether a creature is enchanted or also an enchantment in order to determine if its combat damage should be prevented.]=];};
};
["JMP110"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+1.]=];};
};
["IKO191"]={{Date="2020-04-17";Text=[=[You can target yourself as the player to gain 5 life.]=];};
{Date="2020-04-17";Text=[=[If either target becomes illegal before Inspired Ultimatum resolves, the other will be affected as appropriate and you’ll draw five cards. If both targets become illegal, the spell won’t resolve and you won’t draw five cards.]=];};
};
["JMP404"]={{Date="2017-11-17";Text=[=[Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.]=];};
{Date="2017-11-17";Text=[=[Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won’t gain indestructible.]=];};
};
["JMP111"]={{Date="2016-04-08";Text=[=[The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];};
{Date="2019-07-12";Text=[=[Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];};
};
["WAR247"]={{Date="2019-05-03";Text=[=[Interplanar Beacon’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-05-03";Text=[=[Both mana produced by Interplanar Beacon’s last ability may be spent on the same planeswalker spell, or each may be spent on different planeswalker spells.]=];};
};
["GRN227b"]={{Date="2018-10-05";Text=[=[If the chosen target is an illegal target by the time Intervention tries to resolve, the spell doesn’t resolve. You don’t gain 3 life.]=];};
};
["ELD50"]={{Date="2019-10-04";Text=[=[Into the Story’s cost reduction can only reduce its cost by {3}. It doesn’t reduce the cost further if more than one opponent has seven cards in their graveyard or if an opponent has fourteen cards in their graveyard.]=];};
{Date="2019-10-04";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Into the Story). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
};
["WAR201"]={{Date="2019-05-03";Text=[=[Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.]=];};
{Date="2019-05-03";Text=[=[If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.]=];};
{Date="2019-05-03";Text=[=[The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.]=];};
{Date="2019-05-03";Text=[=[A split card that’s both an instant and a sorcery is counted only once for Invade the City.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["WAR134"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["GRN228b"]={{Date="2018-10-05";Text=[=[While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.]=];};
};
["GRN228a"]={{Date="2018-10-05";Text=[=[If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.]=];};
{Date="2018-10-05";Text=[=[Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.]=];};
};
["M21190"]={{Date="2020-06-23";Text=[=[To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.]=];};
};
["M1916"]={{Date="2018-07-13";Text=[=[If the target artifact or enchantment is an illegal target by the time Invoke the Divine tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];};
};
["GRN179"]={{Date="2018-10-05";Text=[=[A spell that can’t be countered is a legal target for Ionize. The spell won’t be countered when Ionize resolves, but Ionize still deals 2 damage to that spell’s controller.]=];};
};
["ELD127"]={{Date="2019-10-04";Text=[=[Irencrag Feat’s effect doesn’t care how many spells you’ve cast so far in the turn. You can cast only one more.]=];};
{Date="2019-10-04";Text=[=[Irencrag Feat’s effect doesn’t allow you to cast any spell you couldn’t otherwise cast. For example, if an effect says you can’t cast more than one spell each turn, Irencrag Feat won’t let you cast a second.]=];};
{Date="2019-10-04";Text=[=[If an effect allows or instructs you to cast another spell after you cast one more, you can’t do so. The restriction of Irencrag Feat takes precedence over that permission.]=];};
{Date="2019-10-04";Text=[=[Irencrag Feat’s effect doesn’t stop you from activating any abilities or from playing lands.]=];};
};
["ELD128"]={{Date="2019-10-04";Text=[=[The triggered ability can trigger only once each turn. It doesn’t matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you’ve drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.]=];};
{Date="2019-10-04";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["THB142"]={{Date="2020-01-24";Text=[=[If the creature Iroas’s Blessing would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];};
};
["WAR240"]={{Date="2019-05-03";Text=[=[You may choose Iron Bully as the target of its own ability.]=];};
};
["JMP452"]={{Date="2019-07-12";Text=[=[The ability that defines Ironroot Warlord’s power works in all zones, not just the battlefield.]=];};
{Date="2019-07-12";Text=[=[As long as Ironroot Warlord is on the battlefield, its first ability will count itself, so its power will be at least 1.]=];};
};
["THB296"]={{Date="2020-01-24";Text=[=[You put only one +1/+1 counter on Ironscale Hydra per creature whose combat damage is prevented, no matter how much damage would have been dealt.]=];};
{Date="2020-01-24";Text=[=[If damage that can’t be prevented is dealt to Ironscale Hydra, the damage is dealt and you’ll simultaneously put a +1/+1 counter on it, before the game checks for lethal damage.]=];};
};
["JMP405"]={{Date="2018-10-05";Text=[=[You may choose Ironshell Beetle as the target of its own ability.]=];};
};
["JMP406"]={{Date="2010-06-15";Text=[=[You can target a creature you don’t control or that otherwise couldn’t attack that turn.]=];};
{Date="2010-06-15";Text=[=[If the targeted creature is an illegal target by the time Irresistible Prey resolves, the spell doesn’t resolve. You won’t draw a card.]=];};
{Date="2010-06-15";Text=[=[The creature affected by Irresistible Prey doesn’t have to attack that turn.]=];};
{Date="2010-06-15";Text=[=[If the affected creature attacks, the defending player must assign at least one blocker to it during the declare blockers step, unless that player controls no creatures that could block it.]=];};
};
["M19104"]={{Date="2018-07-13";Text=[=[Isareth’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {X}. When you do, a second ability triggers and you pick a target creature card to return. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid and the target creature card is chosen, but before that card is returned.]=];};
{Date="2018-07-13";Text=[=[Because all attacking creatures are chosen at once, a creature returned this way can’t attack during the same combat as it returns, even if it has haste.]=];};
{Date="2018-07-13";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-07-13";Text=[=[If you somehow remove a corpse counter from a creature Isareth has returned to the battlefield, the replacement effect that will exile it continues to apply. The counter is only to help remind you which creatures will be exiled if they would leave the battlefield.]=];};
{Date="2018-07-13";Text=[=[If Isareth leaves the battlefield, the replacement effect continues to apply. If one of the creatures it returned would leave the battlefield, it’ll be exiled instead.]=];};
{Date="2018-07-13";Text=[=[Because to die means to be put into a graveyard from the battlefield, a creature that is exiled instead doesn’t “die.” Abilities that would trigger when it dies won’t trigger.]=];};
};
["M1917"]={{Date="2018-07-13";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
};
["XLN17"]={{Date="2017-09-29";Text=[=[If Ixalan’s Binding leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];};
{Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];};
{Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2017-09-29";Text=[=[The exiled card returns to the battlefield immediately after Ixalan’s Binding leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];};
{Date="2017-09-29";Text=[=[If the exiled card has a different name in exile than it did on the battlefield, Ixalan’s Binding stops players from casting spells with the name of that card as it exists in exile.]=];};
{Date="2017-09-29";Text=[=[If the exiled card is a land card that’s become a nonland permanent, Ixalan’s Binding won’t stop players from playing lands with that name.]=];};
{Date="2017-09-29";Text=[=[If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that moved to the command zone in the Commander variant), Ixalan’s Binding won’t stop players from casting spells.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if Ixalan’s Binding’s owner leaves the game and another player owns the exiled card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];};
{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];};
};
["XLN192"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["GRN180"]={{Date="2018-10-05";Text=[=[You can activate Izoni’s last ability while its undergrowth ability is on the stack. This will increase the number of Insect tokens you’ll create.]=];};
{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["GRN251"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];};
{Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];};
};
["WAR270"]={{Date="2019-05-03";Text=[=[Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.]=];};
{Date="2019-05-03";Text=[=[If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
{Date="2019-05-03";Text=[=[Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.]=];};
};
["XLN60"]={{Date="2017-09-29";Text=[=[The delayed triggered ability created by Jace’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];};
{Date="2017-09-29";Text=[=[If a token created by Jace’s second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.]=];};
{Date="2017-09-29";Text=[=[The tokens from Jace’s last ability copy exactly what is printed on Jace and nothing else. They don’t copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They’ll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.]=];};
{Date="2017-09-29";Text=[=[The tokens created by Jace’s last ability don’t have the legendary supertype. If another object becomes a copy of the token, that copy also won’t be legendary.]=];};
{Date="2017-09-29";Text=[=[You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.]=];};
};
["XLN280"]={{Date="2017-09-29";Text=[=[The control-change effect of Jace’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Jace.]=];};
{Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];};
};
["WAR54"]={{Date="2019-05-03";Text=[=[If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.]=];};
{Date="2019-05-03";Text=[=[If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.]=];};
{Date="2019-05-03";Text=[=[If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.]=];};
{Date="2019-05-03";Text=[=[Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.]=];};
{Date="2019-05-03";Text=[=[If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.]=];};
};
["WAR272"]={{Date="2019-05-03";Text=[=[If an effect instructs you to draw multiple cards, the triggered ability of Jace’s Projection triggers that many times.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” the triggered ability of Jace’s Projection won’t trigger.]=];};
{Date="2019-05-03";Text=[=[Putting a loyalty counter on a Jace planeswalker doesn’t cause any of its activated abilities to become activated.]=];};
};
["WAR273"]={{Date="2019-05-03";Text=[=[You may cast Jace’s Ruse without choosing any target creatures. You’ll just search for Jace, Arcane Strategist. However, if you choose any targets and all of those targets become illegal before Jace’s Ruse resolves, the spell won’t resolve and you won’t search.]=];};
};
["WAR55"]={{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];};
{Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];};
};
["XLN194"]={{Date="2017-09-29";Text=[=[Jade Guardian can be the target of its own ability.]=];};
};
["RIX136"]={{Date="2018-01-19";Text=[=[If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings.]=];};
{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];};
{Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];};
{Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];};
};
["DOM132"]={{Date="2018-04-27";Text=[=[Mana produced by Jaya’s first ability can be spent among any number of instant and/or sorcery spells.]=];};
{Date="2018-04-27";Text=[=[You choose how many cards to discard while Jaya’s second ability is resolving. You can choose to discard zero cards this way (and then draw zero cards) if you wish.]=];};
{Date="2018-04-27";Text=[=[Jaya’s emblem doesn’t grant you permission to do anything with instant and sorcery cards in your graveyard except cast them. For example, you can’t cycle instant or sorcery cards with cycling from your graveyard.]=];};
{Date="2018-06-08";Text=[=[Because it’s a loyalty ability, Jaya’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];};
};
["WAR135"]={{Date="2019-05-03";Text=[=[Jaya’s first ability doesn’t cause Jaya to deal damage; it affects the amount of damage dealt by the original red source.]=];};
{Date="2019-05-03";Text=[=[If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Jaya’s effect no longer applies.]=];};
{Date="2019-05-03";Text=[=[If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 1. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 3 and 4, respectively.]=];};
};
["WAR136"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Jaya’s Greeting tries to resolve, the spell doesn’t resolve. You won’t scry 1.]=];};
};
["DOM133"]={{Date="2018-04-27";Text=[=[You can’t target the same target more than once to have Jaya’s Immolating Inferno deal more damage to it.]=];};
{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];};
{Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];};
};
["IKO222"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[Jegantha’s companion ability compares the exact symbols in the mana costs of cards in your deck. If any one card has the same symbol twice, such as {X}{X}{R} or {RG}{RG}, the companion condition isn’t satisfied.]=];};
{Date="2020-04-17";Text=[=[A generic mana cost is usually represented by numeric mana symbols ({1}, {2}, and so on) and also {X}. It is any cost requiring mana where that cost isn’t {C}, {W}, {U}, {B}, {R}, or {G}.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["M2153"]={{Date="2014-09-20";Text=[=[Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.]=];};
{Date="2014-09-20";Text=[=[Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.]=];};
{Date="2014-09-20";Text=[=[Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.]=];};
{Date="2020-06-23";Text=[=[You draw a card and discard a card all while Jeskai Elder’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
};
["DOM197"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["DOM220"]={{Date="2018-04-27";Text=[=[The last ability of Jhoira’s Familiar doesn’t reduce its own cost while you’re casting it.]=];};
{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
};
["DOM198"]={{Date="2018-04-27";Text=[=[Jodah’s ability is an alternative cost to cast a spell. You can’t combine this with other alternative costs, such as flashback. You can pay additional costs, such as kicker, in addition to this alternative cost.]=];};
{Date="2018-04-27";Text=[=[If you apply Jodah’s alternative cost to a spell with {X} in its mana cost, X is 0.]=];};
{Date="2018-04-27";Text=[=[If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for Jodah’s alternative cost and still spend mana as though it were mana of any color.]=];};
};
["GRN181"]={{Date="2018-10-05";Text=[=[Untapped creatures you control can’t be untapped again, but those creatures still gain hexproof and indestructible.]=];};
};
["M21191"]={{Date="2020-06-23";Text=[=[The triggered ability can trigger only once each turn. It doesn’t matter if Jolrael was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.]=];};
{Date="2020-06-23";Text=[=[If a spell or ability causes you to put a card into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
{Date="2020-06-23";Text=[=[Jolrael’s last ability overwrites all previous effects that set the affected creatures’ power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.]=];};
{Date="2020-06-23";Text=[=[Effects that modify an affected creature’s power or toughness without setting it will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.]=];};
{Date="2020-06-23";Text=[=[The value of X is determined only as Jolrael’s last ability resolves. Once that happens, the value of X won’t change later in the turn even if the number of cards in your hand changes.]=];};
};
["RIX160a"]={{Date="2018-01-19";Text=[=[If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.]=];};
{Date="2018-01-19";Text=[=[If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.]=];};
{Date="2018-01-19";Text=[=[If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["ELD129"]={{Date="2019-10-04";Text=[=[You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets.]=];};
{Date="2019-10-04";Text=[=[The target creature you control gets +2/+1 only if it’s a Knight as Joust resolves. It’ll still fight if it doesn’t get +2/+1.]=];};
{Date="2019-10-04";Text=[=[If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.]=];};
{Date="2019-10-04";Text=[=[If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+1 until end of turn if it’s a Knight.]=];};
};
["IKO223"]={{Date="2020-04-17";Text=[=[Jubilant Skybonder’s last ability applies to itself as long as it still has flying.]=];};
{Date="2020-04-17";Text=[=[An opponent’s spell that targets a single creature with flying you control more than once costs only {2} more to cast. An opponent’s spell that targets multiple creatures with flying you control costs {2} more for each of those creatures.]=];};
};
["RNA185"]={{Date="2019-01-25";Text=[=[Judith’s last ability triggers when Judith dies if it’s not a token.]=];};
{Date="2019-01-25";Text=[=[If Judith dies at the same time as one or more other nontoken creatures you control, Judith’s ability triggers for each of them.]=];};
{Date="2019-01-25";Text=[=[If your life total is brought to 0 or less at the same time that nontoken creatures you control are dealt lethal damage, you lose the game before Judith’s triggered ability goes on the stack.]=];};
};
["JMP471"]={{Date="2018-04-27";Text=[=[If Juggernaut can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];};
};
["RNA13"]={{Date="2019-01-25";Text=[=[Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];};
{Date="2019-01-25";Text=[=[The creature returns untapped unless another effect causes it to enter the battlefield tapped.]=];};
{Date="2019-01-25";Text=[=[The returned card won’t be the target of any spells or abilities that targeted it before. Spells that don’t target, such as Kaya’s Wrath, may still affect it.]=];};
{Date="2019-01-25";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
};
["M20210"]={{Date="2019-07-12";Text=[=[You can put up to three cards into your hand this way: one Angel card, one Demon card, and/or one Dragon card. If a card has more than one of these types, you choose which type it counts as.]=];};
};
["M21106"]={{Date="2020-06-23";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures may become lethal if Kaervek enters the battlefield during that turn.]=];};
{Date="2020-06-23";Text=[=[If you control more than one Kaervek, each will give each other creature -1/-1. If these effects cause a creature’s toughness to become less than or equal to 0 or the amount of damage marked on it, those creatures die at the same time that the “legend rule” remove your excess Kaerveks.]=];};
};
["IKO224"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.]=];};
{Date="2020-04-17";Text=[=[A creature that’s more than one of the five types gets +1/+1 only once from Kaheera’s last ability.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["JMP245"]={{Date="2015-08-25";Text=[=[The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.]=];};
{Date="2015-08-25";Text=[=[A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2015-08-25";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.]=];};
};
["DOM166"]={{Date="2018-04-27";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];};
{Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];};
{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];};
{Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];};
};
["THB26"]={{Date="2020-01-24";Text=[=[Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.]=];};
};
["DOM1"]={{Date="2018-04-27";Text=[=[A token created by Karn’s last ability will count itself, so it’ll be at least 1/1.]=];};
{Date="2018-04-27";Text=[=[Karn is colorless but not an artifact. The Construct tokens created by Karn’s last ability don’t count Karn.]=];};
};
["WAR1"]={{Date="2019-05-03";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.]=];};
{Date="2019-05-03";Text=[=[Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.]=];};
{Date="2019-05-03";Text=[=[A noncreature permanent that turns into a creature can attack, and its {Tap} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.]=];};
{Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-05-03";Text=[=[Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.]=];};
{Date="2019-05-03";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.]=];};
};
["WAR248"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["DOM55"]={{Date="2018-04-27";Text=[=[If the target player or target nonland permanent is an illegal target as Karn’s Temporal Sundering resolves, the other target is affected as normal and Karn’s Temporal Sundering is exiled. If both targets are illegal, Karn’s Temporal Sundering doesn’t resolve and isn’t exiled.]=];};
{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];};
{Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];};
};
["WAR56"]={{Date="2019-05-03";Text=[=[To determine the total cost of an opponent’s spell that targets a creature or planeswalker you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Kasmina’s effect), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-05-03";Text=[=[Spells that target more than one creature and/or planeswalker you control cost only {2} more to cast.]=];};
{Date="2019-05-03";Text=[=[You can’t do anything in between drawing a card and discarding a card, including casting the card you drew.]=];};
};
["WAR57"]={{Date="2019-05-03";Text=[=[Kasmina’s Transmutation overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kasmina’s Transmutation becomes attached to a creature will overwrite this effect.]=];};
{Date="2019-05-03";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Bleeding Edge, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];};
{Date="2019-05-03";Text=[=[If the affected creature gains an ability after Kasmina’s Transmutation becomes attached to it, it will keep that ability.]=];};
};
["WAR231"]={{Date="2019-05-03";Text=[=[If a spell or ability you control targets an opponent with hexproof or an opponent’s permanent with hexproof, and Kaya leaves the battlefield while that spell or ability is on the stack, that player or permanent becomes an illegal target for that spell or ability. This includes Kaya’s own loyalty ability.]=];};
};
["RNA186"]={{Date="2019-01-25";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-01-25";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];};
{Date="2019-01-25";Text=[=[Kaya’s last ability causes you to gain life equal to the number of cards the target player owns in exile, even if an effect causes her to deal more or less than that amount of damage to that player.]=];};
};
["WAR94"]={{Date="2019-05-03";Text=[=[If another player gains control of the enchanted permanent, Kaya’s Ghostform will be put into your graveyard.]=];};
{Date="2019-05-03";Text=[=[Kaya’s Ghostform can enchant a token, but its last ability won’t return the token to the battlefield.]=];};
{Date="2019-05-03";Text=[=[Kaya’s Ghostform is put into your graveyard once the enchanted permanent leaves the battlefield. It doesn’t return to the battlefield with that permanent.]=];};
{Date="2019-05-03";Text=[=[If an effect exiles the enchanted permanent and immediately returns it to the battlefield, the last ability of Kaya’s Ghostform triggers but will have no effect. If an effect exiles the enchanted permanent and would return it to the battlefield at a later time, Kaya’s Ghostform will return that card to the battlefield and it won’t be returned later.]=];};
{Date="2019-05-03";Text=[=[If the enchanted permanent is put into a graveyard or exile but leaves that zone before the last ability of Kaya’s Ghostform resolves, that card stays in its new zone, even if that zone is also a graveyard or exile. You don’t return it to the battlefield.]=];};
{Date="2019-05-03";Text=[=[If Kaya’s Ghostform and the enchanted permanent are both put into graveyards and/or exiled at the same time, the enchanted permanent will be returned to the battlefield.]=];};
{Date="2019-05-03";Text=[=[If Kaya’s Ghostform enchants a permanent you control but don’t own, that permanent will return to the battlefield under your control when it dies or is exiled. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Kaya’s Ghostform’s effect are exiled.]=];};
};
["RNA187"]={{Date="2019-01-25";Text=[=[If a creature you control has indestructible, it isn’t destroyed this way and you won’t gain life for it. If a creature you control is destroyed but put into a zone other than a graveyard, you will gain life for it.]=];};
};
["DOM96"]={{Date="2018-04-27";Text=[=[If Kazarov is dealt damage at the same time that a creature an opponent controls is dealt damage, Kazarov must survive the damage to get a +1/+1 counter.]=];};
{Date="2018-04-27";Text=[=[Kazarov’s triggered ability triggers once for each creature dealt damage at one time.]=];};
{Date="2018-04-27";Text=[=[If a creature is dealt an amount of damage “for each” of something, that damage is dealt as one event and Kazarov’s triggered ability triggers only once.]=];};
};
["IKO56"]={{Date="2020-04-17";Text=[=[A spell that can’t be countered is a legal target for Keep Safe. That spell won’t be countered when Keep Safe resolves, but you’ll still draw a card.]=];};
{Date="2020-04-17";Text=[=[Keep Safe can target a spell that has multiple targets, as long as at least one of those targets is a permanent you control.]=];};
{Date="2020-04-17";Text=[=[If the permanent you control targeted by the target spell leaves the battlefield, that spell is no longer a legal target for Keep Safe. On the other hand, if that target permanent becomes an illegal target for the target spell but remains on the battlefield under your control, the target spell is still a legal target for Keep Safe.]=];};
};
["JMP407"]={{Date="2019-10-04";Text=[=[If non-Human creatures you control deal combat damage to two or more players at the same time, Keeper of Fables’s ability triggers for each of those players.]=];};
{Date="2019-10-04";Text=[=[Keeper of Fables’s ability triggers even if it’s dealt lethal damage at the same time that non-Humans you control deal combat damage to a player.]=];};
{Date="2019-10-04";Text=[=[Because creatures with first strike deal combat damage before creatures without first strike, Keeper of Fables’s ability can trigger twice during one combat if your creatures deal combat damage to one player at different times.]=];};
};
["DOM134"]={{Date="2018-04-27";Text=[=[You can target and gain control of an untapped creature with Keldon Overseer’s ability. You can also untap a creature you already control and give it haste.]=];};
};
["DOM136"]={{Date="2018-04-27";Text=[=[The target Saga’s appropriate chapter ability triggers and resolves before blockers are declared.]=];};
};
["JMP15"]={{Date="2020-06-23";Text=[=[Kels’s middle ability is a triggered ability, not an activated ability. It doesn’t allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels’s last ability.]=];};
{Date="2020-06-23";Text=[=[If you sacrifice a permanent as part of a spell or activated ability’s cost, Kels’s middle ability will resolve before that spell or ability.]=];};
{Date="2020-06-23";Text=[=[A legendary permanent that is put into a graveyard because of the “legend rule” isn’t sacrificed.]=];};
{Date="2020-06-23";Text=[=[If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.]=];};
{Date="2020-06-23";Text=[=[While resolving Kels’s middle ability, you can’t pay {UB} more than once to draw more than one card.]=];};
{Date="2020-06-23";Text=[=[You can activate Kels’s last ability even if nothing’s about to destroy it and even if it already has indestructible.]=];};
};
["ELD303"]={{Date="2019-10-04";Text=[=[Kenrith’s first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t gain trample or haste.]=];};
{Date="2019-10-04";Text=[=[Kenrith’s last ability can target a creature card in any player’s graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game.]=];};
};
["ELD164"]={{Date="2019-10-04";Text=[=[If the creature Kenrith’s Transformation would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];};
{Date="2019-10-04";Text=[=[If the affected creature gains an ability after Kenrith’s Transformation becomes attached to it, it will keep that ability.]=];};
{Date="2019-10-04";Text=[=[Kenrith’s Transformation overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kenrith’s Transformation becomes attached to a creature will overwrite this effect.]=];};
{Date="2019-10-04";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];};
{Date="2019-10-04";Text=[=[Kenrith’s Transformation overwrites all colors and creature types the enchanted creature has. It’s just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).]=];};
{Date="2019-10-04";Text=[=[Kenrith’s Transformation may enchant a permanent that is only temporarily a creature, such as Enchanted Carriage. If this happens, the Aura’s effect causes the enchanted permanent to remain a green Elk creature even after the temporary effect expires.]=];};
{Date="2019-10-04";Text=[=[Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Kenrith’s Transformation becomes attached to it during that turn.]=];};
};
["M21334"]={{Date="2020-06-23";Text=[=[The ability of Keral Keep Disciples resolves before the ability that caused it to trigger.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, the ability of Keral Keep Disciples causes the opposing team to lose 2 life.]=];};
};
["IKO225"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[If a card in a player’s deck or a permanent on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["M20211"]={{Date="2019-07-12";Text=[=[Kethis’s last ability affects only legendary cards that are in your graveyard at the time it resolves. Legendary cards put into your graveyard later in the turn won’t gain the ability. If you play a legendary card and it returns to your graveyard, it won’t have the ability anymore.]=];};
{Date="2019-07-12";Text=[=[Kethis’s last ability doesn’t change when you can play the legendary cards. For example, if you have a legendary creature card in your graveyard, you can cast it only during your main phase when the stack is empty. If you have a legendary land card in your graveyard, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2019-07-12";Text=[=[You’ll still pay all costs for a legendary spell you cast this way, including additional costs. You may also pay alternative costs.]=];};
};
["JMP338"]={{Date="2010-06-15";Text=[=[If you cast an instant or sorcery spell, Kiln Fiend’s ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.]=];};
};
["M21154"]={{Date="2020-06-23";Text=[=[The ability that defines Kinetic Augur’s power works in all zones, not just on the battlefield.]=];};
{Date="2020-06-23";Text=[=[As Kinetic Augur’s triggered ability resolves, you choose whether to discard zero, one, or two cards, discard them, and draw that many. You can’t discard one card, draw a card, then choose to discard again.]=];};
};
["XLN18"]={{Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["XLN19"]={{Date="2017-09-29";Text=[=[If a creature an opponent controls enters the battlefield at the same time that Kinjalli’s Sunwing enters the battlefield under your control, Kinjalli’s Sunwing’s effect doesn’t apply to your opponent’s creature.]=];};
};
["IKO192"]={{Date="2020-04-17";Text=[=[You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {Tap} symbol in its cost. A mana ability produces mana as part of its effect.]=];};
{Date="2020-04-17";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];};
{Date="2020-04-17";Text=[=[The additional mana is produced by Kinnan, not by the nonland permanent that you tapped for mana.]=];};
{Date="2020-04-17";Text=[=[Kinnan doesn’t care about any restrictions or riders the nonland permanent put on the mana it produced. The additional mana Kinnan produces won’t have any restrictions or riders.]=];};
};
["THB52"]={{Date="2020-01-24";Text=[=[Nonland permanents target opponent controls that are already tapped when the second chapter ability resolves won’t be tapped again, but they won’t untap during their controller’s next untap step.]=];};
{Date="2020-01-24";Text=[=[The second chapter ability keeps the permanents tapped even if Kiora Bests the Sea God leaves the battlefield before that player’s next untap step.]=];};
{Date="2020-01-24";Text=[=[Any nonland permanents that come under the target player’s control after the second chapter ability resolves will untap as normal.]=];};
{Date="2020-01-24";Text=[=[The second chapter ability targets the player but not their permanents. Permanents with hexproof may be tapped this way.]=];};
{Date="2020-01-24";Text=[=[The control-change effect of the third chapter ability lasts indefinitely. It doesn’t wear off during the cleanup step. In a multiplayer game, it does expire if you leave the game.]=];};
{Date="2020-01-24";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];};
{Date="2020-01-24";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];};
{Date="2020-01-24";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];};
{Date="2020-01-24";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];};
{Date="2020-01-24";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];};
{Date="2020-01-24";Text=[=[Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. ]=];};
{Date="2020-01-24";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];};
};
["WAR232"]={{Date="2019-05-03";Text=[=[The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.]=];};
{Date="2019-05-03";Text=[=[If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.]=];};
};
["WAR58"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];};
{Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];};
{Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];};
{Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];};
{Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];};
{Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];};
};
["JMP155"]={{Date="2018-01-19";Text=[=[Kitesail Corsair has flying immediately after it attacks. This means that combat restrictions on creatures with flying (such as that of Sandwurm Convergence) don’t apply, but abilities that trigger on creatures with flying attacking (such as that of Windreader Sphinx) do trigger.]=];};
{Date="2018-01-19";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];};
};
["M21107"]={{Date="2020-06-23";Text=[=[If Kitesail Freebooter leaves the battlefield before its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card will be exiled.]=];};
};
["THB220"]={{Date="2020-01-24";Text=[=[If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.]=];};
{Date="2020-01-24";Text=[=[If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.]=];};
{Date="2020-01-24";Text=[=[If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
{Date="2020-01-24";Text=[=[Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.]=];};
{Date="2020-01-24";Text=[=[The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.]=];};
{Date="2020-01-24";Text=[=[As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.]=];};
{Date="2020-01-24";Text=[=[When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.]=];};
{Date="2020-01-24";Text=[=[If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.]=];};
{Date="2020-01-24";Text=[=[The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.]=];};
{Date="2020-01-24";Text=[=[If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.]=];};
{Date="2020-01-24";Text=[=[Counters put on a God remain on it while it’s not a creature, even if they have no effect.]=];};
{Date="2020-01-24";Text=[=[If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.]=];};
};
["THB176"]={{Date="2020-01-24";Text=[=[The value of X is determined only as Klothys’s Design resolves. Once that happens, the value of X won’t change later in the turn even if your devotion to green changes.]=];};
{Date="2020-01-24";Text=[=[Klothys’s Design affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +X/+X.]=];};
{Date="2020-01-24";Text=[=[Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.]=];};
{Date="2020-01-24";Text=[=[Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).]=];};
{Date="2020-01-24";Text=[=[If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.]=];};
{Date="2020-01-24";Text=[=[If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.]=];};
};
["DOM23"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from black” means “This permanent can’t be the target of black spells your opponents control or abilities of black sources your opponents control.”]=];};
{Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from black as well.]=];};
{Date="2018-04-27";Text=[=[Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.]=];};
};
["DOM97"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from white” means “This permanent can’t be the target of white spells your opponents control or abilities of white sources your opponents control.”]=];};
{Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from white as well.]=];};
{Date="2018-04-27";Text=[=[Knight of Malice only gets +1/+0 if any player controls a white permanent, no matter how many white permanents players control.]=];};
};
["RNA14"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];};
};
["M20105"]={{Date="2019-07-12";Text=[=[Knight of the Ebon Legion looks at your entire turn to determine whether a player lost 4 or more life. It doesn’t matter how many players lost 4 or more life, only whether anyone did. It also doesn’t matter whether Knight of the Ebon Legion was on the battlefield when they lost life.]=];};
{Date="2019-07-12";Text=[=[It doesn’t matter whether a player has 4 or less life than they started the turn with. If a player lost 4 life but also gained 6 life, that player still lost 4 life.]=];};
{Date="2019-07-12";Text=[=[A player doesn’t need to have lost 4 life all at once. If a player loses 2 life twice during a turn, that player lost 4 life during that turn, and Knight of the Ebon Legion receives a +1/+1 counter.]=];};
{Date="2019-07-12";Text=[=[A player loses life if they pay life.]=];};
};
["RNA188"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];};
};
["CON113"]={{Date="2017-11-17";Text=[=[Knight of the Reliquary’s first ability applies only while it’s on the battlefield. In all other zones, it’s a 2/2 creature.]=];};
{Date="2017-11-17";Text=[=[The activated ability’s cost checks the land’s subtype, not its name. You can sacrifice a nonbasic land this way as long as it has the subtype Forest or Plains. Most nonbasic lands don’t have basic land types, even if they produce colored mana. For example, Horizon Canopy is neither a Forest nor a Plains, while Temple Garden is both.]=];};
{Date="2017-11-17";Text=[=[Sacrificing a Forest or Plains is part of the cost of Knight of the Reliquary’s activated ability. Assuming that sacrificing the land puts it into your graveyard, Knight of the Reliquary’s first ability will immediately give it an additional +1/+1 when that cost is paid because there’ll be a new land card in your graveyard. Paying a cost can’t be responded to (with Shock, for example).]=];};
{Date="2017-11-17";Text=[=[Knight of the Reliquary’s activated ability lets you find any land card, not just a basic land card.]=];};
};
["RIX138"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["JMP115"]={{Date="2018-07-13";Text=[=[You need a creature for Knightly Valor to target as you cast it. There’s no way to have it enter the battlefield attached to the Knight token it’ll create.]=];};
{Date="2018-07-13";Text=[=[If the creature this Aura would enchant is an illegal target by the time Knightly Valor tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];};
};
["ELD328"]={{Date="2019-10-04";Text=[=[In a Two-Headed Giant game, Knights’ Charge’s first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.]=];};
};
["IKO162"]={{Date="2020-04-17";Text=[=[If the target creature is an illegal target when Kogla’s first ability tries to resolve, the ability doesn’t resolve. If it’s a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won’t deal or be dealt damage.]=];};
{Date="2020-04-17";Text=[=[If the target Human is an illegal target by the time Kogla’s last ability tries to resolve, the ability won’t resolve. Kogla won’t gain indestructible.]=];};
};
["XLN61"]={{Date="2017-09-29";Text=[=[To determine the total cost of an opponent’s spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”]=];};
{Date="2017-09-29";Text=[=[Kopala’s abilities won’t affect triggered abilities (starting with “when,” “whenever,” or “at”) that target a Merfolk you control.]=];};
{Date="2017-09-29";Text=[=[Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.]=];};
};
["JMP116"]={{Date="2010-06-15";Text=[=[If you cast an Aura spell, Kor Spiritdancer’s second ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.]=];};
{Date="2010-06-15";Text=[=[The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer.]=];};
};
["ELD329"]={{Date="2019-10-04";Text=[=[If you somehow control no other permanents, you can attack with Korvold. You won’t sacrifice anything, and there’s no penalty for being unable to do so.]=];};
{Date="2019-10-04";Text=[=[Korvold’s last ability is a triggered ability, not an activated ability. It doesn’t allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold’s first triggered ability.]=];};
{Date="2019-10-04";Text=[=[If you sacrifice a permanent as part of a spell or activated ability’s cost, Korvold’s last ability will resolve before that spell or ability.]=];};
{Date="2019-10-04";Text=[=[If you sacrifice Korvold, its last ability triggers. You won’t put a +1/+1 counter on anything, but you’ll draw a card.]=];};
{Date="2019-10-04";Text=[=[A legendary permanent that is put into a graveyard because of the “legend rule” isn’t sacrificed.]=];};
};
["GRN135"]={{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["GRN136"]={{Date="2018-10-05";Text=[=[The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, Kraul Harpooner is unaffected.]=];};
{Date="2018-10-05";Text=[=[You choose the target of the triggered ability (or that it has no target) as it goes on the stack, but you choose whether the creatures fight as that ability resolves.]=];};
{Date="2018-10-05";Text=[=[If you choose a target and the target creature is an illegal target when Kraul Harpooner’s ability tries to resolve, the ability doesn’t resolve and Kraul Harpooner doesn’t get +X/+0. If the target creature is legal but Kraul Harpooner is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];};
{Date="2018-10-05";Text=[=[If you don’t choose a target creature, Kraul Harpooner simply gets +X/+0 until end of turn.]=];};
{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["JMP339"]={{Date="2012-07-01";Text=[=[The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.]=];};
};
["WAR137"]={{Date="2019-05-03";Text=[=[If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don’t put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.]=];};
{Date="2019-05-03";Text=[=[The tokens created by Krenko’s triggered ability aren’t attacking. Because all attackers are chosen at once, a token created this way can’t attack, even if it gains haste.]=];};
};
["WAR166"]={{Date="2019-05-03";Text=[=[The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.]=];};
{Date="2019-05-03";Text=[=[If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.]=];};
{Date="2019-05-03";Text=[=[If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.]=];};
};
["ONS272"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
{Date="2008-10-01";Text=[=[When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.]=];};
{Date="2008-10-01";Text=[=[The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.]=];};
};
["THB221"]={{Date="2020-01-24";Text=[=[Kroxa’s first ability causes you to sacrifice it if you didn’t cast it, or if it was cast using any permission other than an escape ability.]=];};
{Date="2020-01-24";Text=[=[Kroxa’s second ability triggers when it enters the battlefield, even if it didn’t escape.]=];};
{Date="2020-01-24";Text=[=[As the second ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.]=];};
{Date="2020-01-24";Text=[=[An opponent loses 3 life if they discard a land card or if they can’t discard a card at all.]=];};
{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["RIX162"]={{Date="2018-01-19";Text=[=[To activate Kumena’s abilities, you may tap any untapped Merfolk you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].) For Kumena’s second and third abilities, this includes Kumena itself.]=];};
{Date="2018-01-19";Text=[=[Activating Kumena’s first ability after it has become blocked won’t cause it to become unblocked.]=];};
};
["RIX42"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];};
{Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];};
{Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];};
{Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];};
{Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];};
{Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];};
};
["XLN196"]={{Date="2017-09-29";Text=[=[Kumena’s Speaker gets only +1/+1 from its ability, no matter how many Merfolk and Islands you control.]=];};
{Date="2017-09-29";Text=[=[Most nonbasic lands that produce blue mana aren’t Islands. For example, Glacial Fortress isn’t an Island. Some nonbasic lands (such as Irrigated Farmland from the Amonkhet set) do have basic land types printed on the type line and may be Islands.]=];};
{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Kumena’s Speaker takes during combat may become lethal if you no longer control a Merfolk or Island later in the turn.]=];};
};
["THB222"]={{Date="2020-01-24";Text=[=[Players can still play lands from graveyards if an effect allows them to do so.]=];};
{Date="2020-01-24";Text=[=[If an effect exiles a card from a graveyard and allows a player to cast it, that player may do so. The spell is cast from exile, not a graveyard.]=];};
{Date="2020-01-24";Text=[=[Look at the card as it exists in your graveyard to determine whether it can enter the battlefield. For example, Sculpting Steel (a noncreature card in the graveyard) can be put onto the battlefield as a copy of a creature, but Phyrexian Metamorph (a creature card in the graveyard) can’t be put onto the battlefield, even if it would copy a noncreature artifact. A Theros Beyond Death God creature card can’t be put onto the battlefield regardless of your devotion to its colors.]=];};
};
["DOM25"]={{Date="2018-04-27";Text=[=[A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike.]=];};
{Date="2018-04-27";Text=[=[If a creature you control gains first strike after Kwende has entered the battlefield, that creature also gains double strike.]=];};
{Date="2018-04-27";Text=[=[If a creature loses double strike after first strike damage is dealt, it won’t deal normal combat damage.]=];};
};
["M20212"]={{Date="2019-07-12";Text=[=[Kykar’s triggered ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell, so the Spirit that will be created can’t be a target of that spell. Kykar’s ability resolves even if that spell is countered.]=];};
};
["THB243"]={{Date="2020-01-24";Text=[=[A creature removed from combat by Labyrinth of Skophos remains tapped if it was tapped.]=];};
{Date="2020-01-24";Text=[=[If a blocking creature is removed from combat, the creature it blocked remains blocked. Unless that creature has trample, it won’t deal combat damage.]=];};
{Date="2020-01-24";Text=[=[Once creatures attack or block, they remain attacking or blocking creatures through the end of combat step unless removed from combat (by Labyrinth of Skophos or a similar effect).]=];};
};
["IKO193"]={{Date="2020-04-17";Text=[=[Labyrinth Raptor’s second and third abilities apply to itself as long as it still has menace.]=];};
{Date="2020-04-17";Text=[=[The defending player sacrifices a blocking creature before combat damage is dealt. This may cause a single creature to be blocking the creature with menace; the blocking creature remains blocking. It will still deal and be dealt combat damage as normal.]=];};
{Date="2020-04-17";Text=[=[If a creature is attacking a planeswalker, the planeswalker’s controller is the defending player.]=];};
};
["THB27"]={{Date="2020-01-24";Text=[=[If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0.]=];};
};
["THB103"]={{Date="2020-01-24";Text=[=[Lampad of Death’s Vigil can be sacrificed to pay the cost of its own ability.]=];};
{Date="2020-01-24";Text=[=[You gain only 1 life, no matter how many opponents lose life.]=];};
{Date="2020-01-24";Text=[=[In a Two-Headed Giant game, each opposing team loses 2 life and you gain 1 life.]=];};
};
["JMP248"]={{Date="2012-10-01";Text=[=[If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.]=];};
{Date="2012-10-01";Text=[=[If the target creature is an illegal target when Launch Party tries to resolve, it won’t resolve and none of its effects will happen. No player will lose 2 life.]=];};
{Date="2013-04-15";Text=[=[You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.]=];};
{Date="2013-04-15";Text=[=[Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];};
};
["GRN108"]={{Date="2018-10-05";Text=[=[Lava Coil’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Lava Coil deals no damage to it (due to a prevention effect).]=];};
};
["IKO19"]={{Date="2020-04-17";Text=[=[You choose odd or even for Lavabrink Venturer before it enters the battlefield. There’s no point at which players can target it before it has gained the appropriate protection abilities.]=];};
{Date="2020-04-17";Text=[=[If Lavabrink Venturer somehow has no choice made for its ability, its last ability grants it no protection abilities.]=];};
{Date="2020-04-17";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. If a permanent or card in any other zone has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same converted mana cost as that object.]=];};
};
["M20147"]={{Date="2019-07-12";Text=[=[The size of the bonus is determined as Lavakin Brawler’s ability begins to resolve; it won’t change later in the turn if the number of Elementals you control changes.]=];};
{Date="2019-07-12";Text=[=[Because Lavakin Brawler is itself an Elemental, its ability will usually give it at least +1/+0.]=];};
};
["RNA189"]={{Date="2019-01-25";Text=[=[Players may cast spells that they know Lavinia will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.]=];};
{Date="2019-01-25";Text=[=[Effects that modify or replace the cost to cast a spell (such as spectacle) don’t affect the spell’s converted mana cost, so they won’t change whether Lavinia’s first ability restricts that spell from being cast.]=];};
{Date="2019-01-25";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];};
{Date="2019-01-25";Text=[=[If an effect allows a player to cast a spell without paying its mana cost, that player can’t choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way.]=];};
};
["JMP453"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Lawmage’s Binding.]=];};
{Date="2019-01-25";Text=[=[Once a creature has attacked or blocked, casting Lawmage’s Binding won’t remove that creature from combat. Similarly, once a creature’s ability has been activated, casting Lawmage’s Binding won’t counter that ability.]=];};
};
["WAR20"]={{Date="2019-05-03";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];};
{Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];};
};
["GRN184"]={{Date="2018-10-05";Text=[=[Lazav copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];};
{Date="2018-10-05";Text=[=[Any effects that applied to Lazav before it becomes a copy of another card will continue to apply once it’s become a copy. The same is true of any counters that are on Lazav.]=];};
{Date="2018-10-05";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2018-10-05";Text=[=[Because Lazav isn’t entering the battlefield when it becomes a copy of a card, any “When this enters the battlefield” or “This enters the battlefield with” abilities of the copied card won’t apply.]=];};
{Date="2018-10-05";Text=[=[If the copied card has an ability that can be activated only once each turn, copying that card a second time will allow you to activate the new instance of that ability.]=];};
{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];};
{Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];};
};
["WAR59"]={{Date="2019-05-03";Text=[=[If you create a Zombie Army token when Lazotep Plating instructs you to amass 1, that token will gain hexproof until end of turn.]=];};
{Date="2019-05-03";Text=[=[You amass 1 and grant hexproof all while Lazotep Plating is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];};
{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["WAR96"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];};
{Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];};
};
["M21220"]={{Date="2020-06-23";Text=[=[If Leafkin Avenger leaves the battlefield while its last ability is on the stack, use its power as it last existed on the battlefield to determine how much damage it deals.]=];};
};
["GRN185"]={{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];};
{Date="2018-10-05";Text=[=[League Guildmage’s second ability can copy any instant or sorcery spell you control, not just one with targets.]=];};
{Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
{Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];};
{Date="2018-10-05";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];};
{Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.]=];};
{Date="2018-10-05";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];};
{Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];};
};
["JMP156"]={{Date="2017-02-09";Text=[=[If the target permanent becomes an illegal target, Leave in the Dust doesn’t resolve and none of its effects happen. You won’t draw a card.]=];};
};
["GRN186"]={{Date="2018-10-05";Text=[=[For Ledev Champion’s first ability, the creatures to tap are chosen as the ability resolves. No player may take actions between the time you choose the creatures to tap and the time Ledev Champion’s power and toughness are boosted.]=];};
{Date="2018-10-05";Text=[=[Attacking creatures with vigilance may be tapped for Ledev Champion’s first ability. If Ledev Champion itself has vigilance, it can be tapped this way, too. These creatures aren’t removed from combat.]=];};
{Date="2018-10-05";Text=[=[Creatures that have come under your control this turn can be tapped for Ledev Champion’s first ability.]=];};
{Date="2018-10-05";Text=[=[You can tap creatures this way only as Ledev Champion’s triggered ability is resolving. You can’t tap more creatures later in combat to give it +1/+1 again.]=];};
};
["GRN18"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["GRN187"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Legion Guildmage’s first ability causes the opposing team to lose 6 life.]=];};
};
["RIX163"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn.]=];};
};
["GRN109"]={{Date="2018-10-05";Text=[=[If the token can’t attack for any reason (such as becoming tapped), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];};
{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["M20106"]={{Date="2019-07-12";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2019-07-12";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same converted mana cost as that object.]=];};
{Date="2019-07-12";Text=[=[The name of a creature token is the same as the creature types specified as it was created unless the token is a copy of another creature or the effect that created the token specifically gives it a different name.]=];};
{Date="2019-07-12";Text=[=[Legion’s End targets only one creature. Other creatures will be exiled even if they have hexproof, and cards in its controller’s hand and graveyard will be exiled even if that player has hexproof.]=];};
{Date="2019-07-12";Text=[=[If the target creature is an illegal target by the time Legion’s End tries to resolve, the spell doesn’t resolve. No player reveals their hand, and nothing is exiled.]=];};
{Date="2019-07-12";Text=[=[A face-down creature has no name, so it can’t share a name with anything. This includes other creatures with no name.]=];};
};
["XLN22a"]={{Date="2017-09-29";Text=[=[Once you’ve attacked with three or more creatures, Legion’s Landing will transform even if some of those creatures leave the battlefield or are removed from combat.]=];};
{Date="2017-09-29";Text=[=[The last ability of Legion’s Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won’t count.]=];};
{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];};
};
["JMP117"]={{Date="2018-07-13";Text=[=[The number of nontoken creatures you control is counted only as Lena’s first ability resolves. If Lena is still on the battlefield (and not somehow a token), it will count itself.]=];};
{Date="2018-07-13";Text=[=[To determine which creatures gain indestructible while resolving Lena’s last ability, use Lena’s power as it last existed on the battlefield.]=];};
{Date="2018-07-13";Text=[=[Lena’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t gain indestructible, and a creature you control whose power increases later in the turn won’t lose indestructible.]=];};
};
["M1922"]={{Date="2018-07-13";Text=[=[If you don’t control three or more creatures as your combat phase begins, Leonin Vanguard’s ability won’t trigger at all. Causing a permanent to become a creature during the beginning of combat step won’t cause Leonin Vanguard’s ability to trigger.]=];};
{Date="2018-07-13";Text=[=[If you don’t control three or more creatures as Leonin Vanguard’s ability resolves, the ability does nothing. However, if you do control three or more creatures as it resolves, the +1/+1 bonus doesn’t stop applying if you no longer control three creatures later in the turn.]=];};
};
["M1923"]={{Date="2018-07-13";Text=[=[You choose which players or planeswalkers the two tokens are attacking. They don’t have to be attacking the same player or planeswalker that Leonin Warleader is attacking, and they can each be attacking different players and/or planeswalkers.]=];};
{Date="2018-07-13";Text=[=[Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];};
};
["M20179"]={{Date="2019-07-12";Text=[=[An ability that triggers “whenever you tap a creature for mana” triggers only if you activate a mana ability of a creature including {Tap} in its cost. Mana abilities that don’t include the {Tap} symbol and instead say “Tap an untapped creature you control” or similar won’t cause Leyline of Abundance’s second ability to trigger. Similarly, it won’t trigger if you tap a creature to activate a mana ability of another object (even if that mana ability also includes {Tap}).]=];};
};
["M2064"]={{Date="2016-06-08";Text=[=[A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.]=];};
};
["M20148"]={{Date="2019-07-12";Text=[=[Leyline of Combustion’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2019-07-12";Text=[=[If a spell targets you and/or a permanent you control multiple times, or if a spell targets you and one or more permanents you control, Leyline of Combustion’s triggered ability triggers once.]=];};
};
["M2026"]={{Date="2016-06-08";Text=[=[A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.]=];};
};
["M20107"]={{Date="2010-08-15";Text=[=[If your opponent discards a card while you control Leyline of the Void, abilities that function when that card is discarded (such as Liliana’s Caress’s ability, or a madness ability of the discarded card) still work, even though that card never reaches that player’s graveyard. In addition, spells or abilities that check the characteristics of the discarded card (such as Chandra Ablaze’s first ability) can find that card in exile.]=];};
{Date="2016-06-08";Text=[=[A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.]=];};
{Date="2019-07-12";Text=[=[While Leyline of the Void is on the battlefield, nontoken creatures your opponents control won’t die. They’ll be exiled instead. Abilities that would trigger when those creatures die won’t trigger.]=];};
{Date="2019-07-12";Text=[=[Tokens still die while Leyline of the Void is on the battlefield.]=];};
};
["M2155"]={{Date="2020-06-23";Text=[=[You may cast spells and activate abilities after the card has been drawn but before blockers are declared.]=];};
};
["M19105"]={{Date="2018-07-13";Text=[=[If the target creature is an illegal target by the time Lich’s Caress tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];};
};
["DOM98"]={{Date="2018-04-27";Text=[=[While you can’t lose the game, your opponents can still win the game if an effect says so.]=];};
{Date="2018-04-27";Text=[=[While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.]=];};
{Date="2018-04-27";Text=[=[You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.]=];};
{Date="2018-04-27";Text=[=[If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.]=];};
{Date="2018-04-27";Text=[=[If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.]=];};
};
["M21192"]={{Date="2020-06-23";Text=[=[You won’t gain more than 8 life if more than one creature died this turn.]=];};
};
["JMP409"]={{Date="2017-02-09";Text=[=[The target creature will receive a second +1/+1 counter shortly after the first.]=];};
{Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Lifecrafter’s Gift doesn’t resolve and none of its effects happen. You won’t put any counters on other creatures.]=];};
{Date="2017-02-09";Text=[=[If there is a +1/+1 counter on a noncreature permanent you control, such as a Vehicle that isn’t crewed, it won’t get another one from Lifecrafter’s Gift.]=];};
{Date="2017-04-18";Text=[=[The state-based action that removes matching +1/+1 and -1/-1 counters won’t check until after Lifecrafter’s Gift finishes resolving. It’s possible put a +1/+1 counter on a creature with a -1/-1 counter on it and then give it a second +1/+1 counter.]=];};
};
["M2125"]={{Date="2020-06-23";Text=[=[If enchanted creature is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.]=];};
{Date="2020-06-23";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2020-06-23";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.]=];};
{Date="2020-06-23";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];};
};
["GRN19"]={{Date="2018-10-05";Text=[=[If another white creature you control is dealt lethal damage at the same time as Light of the Legion, they’re destroyed at the same time. That creature won’t receive a counter from Light of the Legion’s ability in time to save it.]=];};
{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];};
{Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];};
{Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];};
};
["RNA107"]={{Date="2019-01-25";Text=[=[Light Up the Stage doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];};
{Date="2019-01-25";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];};
{Date="2019-01-25";Text=[=[If you don’t play a card exiled this way, it remains in exile.]=];};
{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];};
{Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];};
{Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];};
{Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];};
};
["JMP341"]={{Date="2016-04-08";Text=[=[The converted mana cost of Lightning Axe is 1, independent of which additional cost you paid.]=];};
};
["JMP343"]={{Date="2014-04-26";Text=[=[If Lightning Diadem’s target is an illegal target when it tries to resolve, it won’t resolve and won’t enter the battlefield. Its triggered ability won’t trigger.]=];};
};
["JMP21"]={{Date="2020-06-23";Text=[=[Lightning Phoenix’s last ability triggers only if it’s in your graveyard as your end step begins and only if an opponent was dealt 3 or more damage before your end step begins.]=];};
{Date="2020-06-23";Text=[=[Lightning Phoenix’s last ability looks at how much damage was dealt to opponents in the turn, even if it wasn’t in your graveyard when the damage was dealt. It doesn’t care if opponents gained life, even if they gained more than they were dealt damage.]=];};
{Date="2020-06-23";Text=[=[If an opponent is dealt 3 or more damage and loses the game, Lightning Phoenix’s ability triggers as your end step begins.]=];};
};
["JMP88"]={{Date="2006-07-15";Text=[=[If Lightning Serpent enters the battlefield without X being paid because an effect puts it onto the battlefield or an effect lets you cast it without paying its mana cost, then X is 0.]=];};
};
["JMP345"]={{Date="2014-11-24";Text=[=[Lightning Shrieker’s owner shuffles it into their library only if it’s on the battlefield as its ability resolves.]=];};
};
["XLN150"]={{Date="2017-09-29";Text=[=[Lightning-Rig Crew’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];};
{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Lightning-Rig Crew’s activated ability causes the opposing team to lose 2 life.]=];};
};
["M21328"]={{Date="2020-06-23";Text=[=[If the target creature is an illegal target by the time Liliana’s second ability tries to resolve, the ability won’t resolve. No player loses 2 life. If the target is legal but not destroyed (most likely because it has indestructible), its controller does lose 2 life.]=];};
};
["WAR97"]={{Date="2019-05-03";Text=[=[If Liliana dies at the same time as one or more creatures you control, her first ability triggers for each of those creatures.]=];};
{Date="2019-05-03";Text=[=[If Liliana somehow becomes a creature and dies, her first ability will trigger.]=];};
{Date="2019-05-03";Text=[=[As Liliana’s second loyalty ability resolves, first the player whose turn it is chooses two creatures they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. If any player can choose only one creature, that player does so.]=];};
{Date="2019-05-03";Text=[=[As Liliana’s last ability resolves, the next opponent in turn order (or, if it’s somehow an opponent’s turn, that opponent) makes all of their choices for it, then each other opponent in turn order does the same, knowing the choices made before them. Then all the unchosen permanents are sacrificed at the same time.]=];};
{Date="2019-05-03";Text=[=[The permanent types are artifact, creature, enchantment, land, and planeswalker. Supertypes, like legendary, aren’t permanent types.]=];};
{Date="2019-05-03";Text=[=[While making choices for Liliana’s last ability, if a permanent has more than one permanent type, it can count for any of them. For example, you could choose an artifact creature as the artifact you’re sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you’re sparing, even if you control another creature and/or another enchantment.]=];};
};
["M19291"]={{Date="2018-07-13";Text=[=[For Liliana’s last ability, the creatures you’ll return to the battlefield are chosen after the target creatures are destroyed. No player may take actions between the time you choose two creature cards to return and the time they’re returned. The destroyed cards can be among those returned to the battlefield.]=];};
{Date="2018-07-13";Text=[=[If any abilities trigger on the target creatures being destroyed, those abilities won’t be put onto the stack until after you’ve put creature cards onto the battlefield from graveyards.]=];};
{Date="2018-07-13";Text=[=[You may activate Liliana’s last ability without choosing any target creatures. You’ll just put up to two creature cards onto the battlefield from graveyards. However, if you choose any targets and all of those targets become illegal before the ability tries to resolve, the ability won’t resolve and you won’t put any cards onto the battlefield.]=];};
{Date="2018-07-13";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Liliana’s third ability that came from other players’ graveyards are exiled.]=];};
};
["M19106"]={{Date="2018-07-13";Text=[=[The value of X is determined only as Liliana’s second ability resolves. If the number of Zombies you control changes later, the target creature’s power and toughness won’t change.]=];};
{Date="2018-07-13";Text=[=[Casting a Zombie card from your graveyard once Liliana’s third ability has resolved follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.]=];};
{Date="2018-07-13";Text=[=[Once Liliana’s third ability has resolved, any Zombie cards in your graveyard may be cast this turn, including Zombie cards that enter your graveyard later in the turn.]=];};
{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Liliana’s first ability causes the opposing team to lose 4 life and you gain 2 life.]=];};
};
["M21108"]={{Date="2020-06-23";Text=[=[As Liliana’s first ability resolves, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time. Finally, each opponent who couldn’t discard a card loses 3 life.]=];};
{Date="2020-06-23";Text=[=[A player who has a card in hand can’t choose to lose 3 life instead of discarding a card.]=];};
{Date="2020-06-23";Text=[=[If you have no cards in hand, you just don’t discard anything. You don’t lose 3 life. Other players still discard if able.]=];};
{Date="2020-06-23";Text=[=[The value of X is determined only as Liliana’s second ability resolves. Once that happens, the value of X won’t change later in the turn even if the number of cards in your graveyard changes.]=];};
{Date="2020-06-23";Text=[=[Creatures put onto the battlefield with Liliana’s emblem gain haste indefinitely.]=];};
{Date="2020-06-23";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Liliana’s emblem are exiled.]=];};
};
["M19107"]={{Date="2018-07-13";Text=[=[If you don’t control four Demons with different names as your upkeep begins, the second ability of Liliana’s Contract won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];};
{Date="2018-07-13";Text=[=[If the second ability does trigger, but you no longer control four Demons with different names as the ability resolves, you won’t win the game.]=];};
};
["M21109"]={{Date="2020-06-23";Text=[=[If a creature didn’t die before your end step begins, the last ability of Liliana’s Devotee doesn’t trigger at all. The creature may have died before Liliana’s Devotee entered the battlefield, however.]=];};
{Date="2020-06-23";Text=[=[The triggered ability triggers just once, no matter how many creatures died this turn.]=];};
{Date="2020-06-23";Text=[=[While resolving the triggered ability, you can’t pay more than {1}{B} to get more than one Zombie token.]=];};
};
["JMP250"]={{Date="2016-07-13";Text=[=[The ability applies only while Liliana’s Elite is on the battlefield.]=];};
};
["JMP251"]={{Date="2013-07-01";Text=[=[If the player’s hand is empty when the triggered ability resolves, you’ll still put a Zombie token onto the battlefield.]=];};
};
["M21329"]={{Date="2020-06-23";Text=[=[If the target creature is an illegal target by the time Liliana’s Scorn tries to resolve, the spell won’t resolve. You won’t search for Liliana, Death Mage. If the target is legal but not destroyed (most likely because it has indestructible), you do search for Liliana.]=];};
};
["M21330"]={{Date="2020-06-23";Text=[=[If a creature didn’t die before your end step begins, the ability of Liliana’s Scrounger doesn’t trigger at all. The creature may have died before Liliana’s Scrounger entered the battlefield, however.]=];};
{Date="2020-06-23";Text=[=[The triggered ability triggers just once, no matter how many creatures died this turn.]=];};
{Date="2020-06-23";Text=[=[If you control more than one Liliana planeswalker, you choose which one receives a loyalty counter as the ability of Liliana’s Scrounger resolves.]=];};
};
["M19294"]={{Date="2018-07-13";Text=[=[You may cast Liliana’s Spoils targeting any opponent, even one who has no cards in hand. You’ll perform the actions of its second ability even if the target opponent can’t discard a card.]=];};
};
["M21110"]={{Date="2020-06-23";Text=[=[The value of X is determined only as the triggered ability resolves. If Liliana’s Standard Bearer dies while that ability’s on the stack, it will count itself.]=];};
};
["WAR98"]={{Date="2019-05-03";Text=[=[You can cast Liliana’s Triumph even if some or all of your opponents will be unable to sacrifice a creature. If you control a Liliana planeswalker, they’ll still discard a card, even if they couldn’t sacrifice a creature.]=];};
{Date="2019-05-03";Text=[=[As Liliana’s Triumph resolves, the opponent whose turn it is (or, if it’s your turn, the next opponent in turn order) chooses a creature to sacrifice, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. Then, if you control a Liliana planeswalker, in the same order, each opponent chooses a card in their hand without revealing it, and those cards are discarded at the same time.]=];};
{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];};
{Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];};
};
["DOM99"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];};
{Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];};
{Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];};
};
["JMP119"]={{Date="2016-06-08";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.]=];};
{Date="2017-03-14";Text=[=[No abilities of creatures your opponents control can be activated, including mana abilities.]=];};
{Date="2017-03-14";Text=[=[Linvala’s last ability affects only creatures on the battlefield. Activated abilities that work in other zones (such as bloodrush or unearth) can still be activated. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.]=];};
};
["JMP23"]={{Date="2020-06-23";Text=[=[If an instant or sorcery spell you own causes Living Lightning to die, its ability can target that instant or sorcery card in your graveyard.]=];};
};
["DOM170"]={{Date="2018-04-27";Text=[=[Llanowar Scout’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played as many lands as able this turn or if it’s not your turn.]=];};
};
["M20180"]={{Date="2019-07-12";Text=[=[If Loaming Shaman’s triggered ability targets a player but doesn’t target any cards in that player’s graveyard, that player just shuffles their library.]=];};
{Date="2019-07-12";Text=[=[If the target cards become illegal targets, the target player shuffles their library. If the target player becomes an illegal target, Loaming Shaman’s ability has no effect.]=];};
};
["THB177"]={{Date="2020-01-24";Text=[=[Escape’s permission doesn’t change when you may cast the spell from your graveyard.]=];};
{Date="2020-01-24";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.]=];};
{Date="2020-01-24";Text=[=[After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.]=];};
{Date="2020-01-24";Text=[=[If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.]=];};
{Date="2020-01-24";Text=[=[If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.]=];};
{Date="2020-01-24";Text=[=[If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];};
{Date="2020-01-24";Text=[=[Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.]=];};
};
["ELD195"]={{Date="2019-10-04";Text=[=[An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn’t. Similarly, a Swamp is a land with the subtype Swamp, not any land that could produce black mana.]=];};
{Date="2019-10-04";Text=[=[Activating Lochmere Serpent’s first activated ability after it has become blocked won’t cause it to become unblocked.]=];};
{Date="2019-10-04";Text=[=[You can’t activate Lochmere Serpent’s last ability without targeting five cards in a single opponent’s graveyard.]=];};
{Date="2019-10-04";Text=[=[If up to four of the target cards are illegal targets by the time Lochmere Serpent’s last ability resolves, the remaining legal targets are exiled and Lochmere Serpent is returned to your hand.]=];};
{Date="2019-10-04";Text=[=[If each target card is an illegal target by the time Lochmere Serpent’s last ability resolves, the entire ability won’t resolve. Lochmere Serpent won’t be returned.]=];};
};
["ELD225"]={{Date="2019-10-04";Text=[=[You can activate Locthwain Gargoyle’s ability multiple times during one turn, even if it already has flying.]=];};
};
["ELD93"]={{Date="2019-10-04";Text=[=[If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.]=];};
{Date="2019-10-04";Text=[=[Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.]=];};
{Date="2019-10-04";Text=[=[If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.]=];};
};
["M2156"]={{Date="2020-06-23";Text=[=[If you control more than one creature with flying, Lofty Denial still requires only {4}.]=];};
};
["ONS320"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];};
};
["ELD21a"]={{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["JMP120"]={{Date="2016-07-13";Text=[=[If that creature is exiled during an end step, it won’t come back until the next turn’s end step.]=];};
{Date="2016-07-13";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];};
{Date="2016-07-13";Text=[=[At the time the creature is exiled, Auras attached to it will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on it at that time will cease to exist.]=];};
{Date="2016-07-13";Text=[=[If a double-faced card is exiled this way, it’ll return with its front face up. It gets a +1/+1 counter even if it isn’t a creature.]=];};
{Date="2016-07-13";Text=[=[If a melded permanent is exiled this way, the two cards will both return with their front faces up. Each gets a +1/+1 counter.]=];};
};
["XLN62"]={{Date="2017-09-29";Text=[=[Once you announce that you’re casting Lookout’s Dispersal, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Pirates.]=];};
};
["M21221"]={{Date="2020-06-23";Text=[=[If a spell or ability causes you to put a card into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["GRN74"]={{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];};
{Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];};
};
["M20249"]={{Date="2019-07-12";Text=[=[If Lotus Field enters the battlefield while you control fewer than two other lands, you must sacrifice each land you control, including Lotus Field.]=];};
};
["ELD165a"]={{Date="2019-10-04";Text=[=[You don’t have to attack with a 1/1 creature for Lovestruck Beast to be able to attack. You just need to control a 1/1 creature.]=];};
{Date="2019-10-04";Text=[=[Once Lovestruck Beast is attacking, it’ll remain attacking even if you no longer control a 1/1 creature.]=];};
{Date="2019-10-04";Text=[=[If Lovestruck Beast’s power and toughness are reduced to 1/1, it learns that loving oneself is the first step on the true path to happiness, and it can attack even if you control no other 1/1 creatures.]=];};
{Date="2019-10-04";Text=[=[An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary.]=];};
{Date="2019-10-04";Text=[=[When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.]=];};
{Date="2019-10-04";Text=[=[If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down.]=];};
{Date="2019-10-04";Text=[=[If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later.]=];};
{Date="2019-10-04";Text=[=[If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell.]=];};
{Date="2019-10-04";Text=[=[You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.]=];};
{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.]=];};
{Date="2019-10-04";Text=[=[Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.]=];};
};
["M2027"]={{Date="2019-07-12";Text=[=[You can activate Loxodon Lifechanter’s last ability after it has entered the battlefield but before its first ability has resolved.]=];};
{Date="2019-07-12";Text=[=[You choose whether to change your life total and, if you choose to do so, you set your life total to the appropriate number while Loxodon Lifechanter’s triggered ability is resolving. No player may take any actions between the time you choose to set your life total and the time your life total changes.]=];};
{Date="2019-07-12";Text=[=[For your life total to become a certain number, you gain or lose the corresponding amount of life. For example, if your life total is 4 when the ability resolves and your creatures have a total of 6 toughness, the ability will cause you to gain 2 life; alternatively, if your life total is 10 when the ability resolves, it will cause you to lose 4 life if you choose to change your life total. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];};
{Date="2019-07-12";Text=[=[If you set your life total to become equal to the toughness of creatures you control, this happens once. If the toughness of your creatures changes later, it won’t affect your life total.]=];};
{Date="2019-07-12";Text=[=[The value of X is determined only as Loxodon Lifechanter’s last ability begins to resolve. It won’t change later in the turn if your life total changes.]=];};
};
["GRN20"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];};
{Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];};
};
["WAR21"]={{Date="2019-05-03";Text=[=[Loxodon Sergeant’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain vigilance.]=];};
{Date="2019-05-03";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.]=];};
};
["M2028"]={{Date="2019-07-12";Text=[=[If you control more than one Loyal Pegasus, they can attack or block together, even if no other creatures attack or block.]=];};
{Date="2019-07-12";Text=[=[Although Loyal Pegasus can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Loyal Pegasus could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Loyal Pegasus blocks.]=];};
{Date="2019-07-12";Text=[=[Once Loyal Pegasus has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];};
{Date="2019-07-12";Text=[=[If an effect says that Loyal Pegasus attacks or blocks “if able,” and you control one or more other creatures that are able to attack or block, you must attack or block with Loyal Pegasus and at least one other creature.]=];};
{Date="2019-07-12";Text=[=[In a Two-Headed Giant game, Loyal Pegasus can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];};
};
["ELD226"]={{Date="2019-10-04";Text=[=[If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature.]=];};
{Date="2019-10-04";Text=[=[Lucky Clover can copy any Adventure spell, not just one with targets.]=];};
{Date="2019-10-04";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];};
{Date="2019-10-04";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];};
{Date="2019-10-04";Text=[=[Lucky Clover’s ability and the copy it creates both resolve before the Adventure spell. They resolve even if the Adventure spell is countered before the copy is created.]=];};
};
["IKO125"]={{Date="2020-04-17";Text=[=[For each creature card exiled with Lukka’s first ability, you can cast it as long as you control any Lukka planeswalker, not just the one that exiled the card.]=];};
{Date="2020-04-17";Text=[=[The ability granted by Lukka’s first ability doesn’t change when you may cast the card.]=];};
{Date="2020-04-17";Text=[=[You still pay any costs for spells cast from Lukka’s first ability. You may pay alternative costs, such as mutate costs.]=];};
{Date="2020-04-17";Text=[=[Once you begin to cast an exiled card, losing control of Lukka won’t affect the spell. You can finish casting it as normal.]=];};
{Date="2020-04-17";Text=[=[You may cast creature cards exiled with Lukka’s first ability as noncreature spells if a rule or effect allows you to do so. For example, adventurer cards from the Throne of Eldraine set may be cast as Adventures.]=];};
{Date="2020-04-17";Text=[=[If a creature card in a player’s library or a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[If you reveal your entire library without revealing a creature card with higher converted mana cost, you put the library back in a random order and continue.]=];};
{Date="2020-04-17";Text=[=[In a Two-Headed Giant game, Lukka’s last ability causes the opposing team to lose twice as much life as the power of your creatures.]=];};
};
["RNA15"]={{Date="2019-01-25";Text=[=[If Lumbering Battlement leaves the battlefield before its triggered ability resolves, you can’t exile any nontoken creatures.]=];};
{Date="2019-01-25";Text=[=[Auras attached to the exiled creatures will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.]=];};
{Date="2019-01-25";Text=[=[If a card you chose to exile leaves exile or somehow never moved to the exile zone in the first place, Lumbering Battlement doesn’t get +2/+2 for that card.]=];};
};
["IKO21"]={{Date="2020-04-17";Text=[=[If Luminous Broodmoth dies at the same time as a creature without flying, its ability triggers for that creature.]=];};
{Date="2020-04-17";Text=[=[If Luminous Broodmoth dies after losing flying but not losing its triggered ability, its ability will trigger for itself.]=];};
{Date="2020-04-17";Text=[=[If a merged creature dies and that creature didn’t have flying, each card that was part of that merged creature is returned to the battlefield. Each one has a flying counter on it.]=];};
{Date="2020-04-17";Text=[=[Luminous Broodmoth’s ability triggers if a token creature without flying dies, but the token won’t be returned to the battlefield. If that token was a merged creature, any cards that were part of it will be returned to the battlefield.]=];};
};
["XLN111"]={{Date="2017-09-29";Text=[=[You don’t choose a target for Lurking Chupacabra’s ability until after your creature has finished exploring.]=];};
{Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Lurking Chupacabra, trigger if appropriate.]=];};
};
["JMP410"]={{Date="2009-10-01";Text=[=[If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter the battlefield) before the spell resolves.]=];};
{Date="2009-10-01";Text=[=[You must put the revealed card onto the battlefield if it’s a creature card. If it’s not a creature card and you don’t put it on the bottom of your library, it stops being revealed and simply remains on top of your library.]=];};
{Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];};
};
["IKO226"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[Lurrus doesn’t care about instant and sorcery cards in your starting deck. They may have any converted mana cost.]=];};
{Date="2020-04-17";Text=[=[If a card in a player’s deck has {X} in its mana cost, X is considered to be 0.]=];};
{Date="2020-04-17";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. For example, if a permanent spell costs {X}{W}, you could cast it with X as 1 but not as 2.]=];};
{Date="2020-04-17";Text=[=[You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.]=];};
{Date="2020-04-17";Text=[=[You must pay the costs to cast that spell. If it has an alternative cost, such as a mutate cost, you may cast it for that cost instead.]=];};
{Date="2020-04-17";Text=[=[Once you begin to cast the spell, losing control of Lurrus won’t affect the spell. You can finish casting it as normal.]=];};
{Date="2020-04-17";Text=[=[If you cast a spell from your graveyard using another permission, Lurrus’s effect doesn’t apply. You can cast another permanent spell from your graveyard.]=];};
{Date="2020-04-17";Text=[=[If you cast one permanent spell from your graveyard and then have a new Lurrus come under your control in the same turn, you may cast another permanent spell from your graveyard that turn.]=];};
{Date="2020-04-17";Text=[=[If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.]=];};
{Date="2020-04-17";Text=[=[Lurrus doesn’t let you play lands from your graveyard.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["IKO227"]={{Date="2020-06-01";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-06-01";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[Lutri’s ability can copy any instant or sorcery spell you control, not just one with targets.]=];};
{Date="2020-04-17";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. It will resolve before the original spell does.]=];};
{Date="2020-04-17";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];};
{Date="2020-04-17";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];};
{Date="2020-04-17";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.]=];};
{Date="2020-04-17";Text=[=[If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.]=];};
{Date="2020-04-17";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];};
{Date="2020-04-17";Text=[=[Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.]=];};
{Date="2020-04-17";Text=[=[Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.]=];};
{Date="2020-04-17";Text=[=[The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.]=];};
{Date="2020-04-17";Text=[=[If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.]=];};
{Date="2020-04-17";Text=[=[If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you’ve brought into the game. For example, if it’s discard, countered, or destroyed, it’s put into your graveyard, remaining in the game. This is a change from previous rules.]=];};
{Date="2020-04-17";Text=[=[Paying {3} to put your companion into your hand is a special action. It doesn’t use the stack and players can’t respond to it. Once you take this action, you may cast that card if it’s legal to do so before any other player can take actions.]=];};
{Date="2020-04-17";Text=[=[The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.]=];};
{Date="2020-04-17";Text=[=[The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.]=];};
{Date="2020-04-17";Text=[=[You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.]=];};
};
["DOM26"]={{Date="2018-04-27";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];};
{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to an Angel you control may become lethal if Lyra leaves the battlefield during that turn.]=];};
};
["RNA191"]={{Date="2019-01-25";Text=[=[If you cast Macabre Mockery during a player’s end step, the creature will remain on the battlefield until the next turn’s end step. However, the +2/+0 and haste wear off during the cleanup step (which comes after the end step) of the turn in which Macabre Mockery resolved.]=];};
{Date="2019-01-25";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Macabre Mockery’s effect is exiled.]=];};
};
["JMP252"]={{Date="2018-07-13";Text=[=[If you have no other cards in hand, you’ll have to discard one of the creature cards you return to your hand.]=];};
{Date="2018-07-13";Text=[=[You may cast Macabre Waltz targeting one or zero creature cards. You’ll still discard a card, even if you target no creature cards.]=];};
};
["ELD314"]={{Date="2019-10-04";Text=[=[The equipped creature has vigilance even if Mace of the Valiant has no charge counters on it.]=];};
};
["ELD130"]={{Date="2019-10-04";Text=[=[The triggered ability can trigger only once each turn. It doesn’t matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you’ve drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.]=];};
{Date="2019-10-04";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["JMP454"]={{Date="2009-02-01";Text=[=[If you want to cast a card this way, you cast it as part of the resolution of Maelstrom Angel’s triggered ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other casting restrictions are not (such as “Cast [this card] only before attackers are declared”).]=];};
{Date="2009-02-01";Text=[=[If you cast a card this way, you’re casting it as a spell. It can be countered.]=];};
{Date="2009-02-01";Text=[=[If you cast a card with X in its cost this way, X must be 0.]=];};
{Date="2009-02-01";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as evoke or the alternative cost provided by the morph ability. However, you can pay optional additional costs, such as conspire, and you must still pay mandatory additional costs, such as the one on Goldmeadow Stalwart.]=];};
};
["ARB92"]={{Date="2009-05-01";Text=[=[A face-down creature has no name, so it doesn’t have the same name as anything else.]=];};
{Date="2018-12-07";Text=[=[Maelstrom Pulse has only one target. Other permanents with the same name will be destroyed even if they have hexproof or protection.]=];};
{Date="2018-12-07";Text=[=[If the target permanent becomes an illegal target for Maelstrom Pulse, the spell doesn’t resolve. Nothing is destroyed.]=];};
{Date="2018-12-07";Text=[=[The name of a creature token is the same as the creature types it was created with unless the token is a copy of another creature or the effect that created the token specifically gives it a different name. For example, a 1/1 red Elemental creature token created by Young Pyromancer and a 4/4 green Elemental creature token created by Walker of the Grove are both named “Elemental.”]=];};
{Date="2018-12-07";Text=[=[If Maelstrom Pulse resolves but the target permanent isn’t destroyed (perhaps because it regenerates or has indestructible), all other permanents with the same name as it will still be destroyed.]=];};
};
["M19238"]={{Date="2018-07-13";Text=[=[If multiple extra turns would be taken after this one, perhaps because more than one player has activated the last ability of their Magistrate’s Scepter, the most recently created one is taken first.]=];};
};
["JMP346"]={{Date="2013-09-15";Text=[=[When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.]=];};
{Date="2013-09-15";Text=[=[You choose how to order cards returned to your library after scrying no matter where you put them.]=];};
{Date="2013-09-15";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.]=];};
{Date="2013-09-15";Text=[=[Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.]=];};
};
["JMP347"]={{Date="2012-07-01";Text=[=[Magmaquake doesn’t target any creature or planeswalker. For example, it will deal damage to a creature without flying that has hexproof.]=];};
};
["M2126"]={{Date="2019-05-03";Text=[=[Makeshift Battalion and the other attacking creatures don’t have to be attacking the same player or planeswalker.]=];};
{Date="2019-05-03";Text=[=[Once Makeshift Battalion’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.]=];};
{Date="2020-06-23";Text=[=[Once Makeshift Battalion’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.]=];};
};
["JMP348"]={{Date="2017-09-29";Text=[=[You can’t sacrifice the same Treasure to pay both {1} and “sacrifice an artifact or creature.”]=];};
};
["JMP253"]={{Date="2015-08-25";Text=[=[The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.]=];};
{Date="2015-08-25";Text=[=[A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];};
{Date="2015-08-25";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.]=];};
};
["M2127"]={{Date="2020-06-23";Text=[=[If some of the attacking creatures leave the battlefield while Mangara’s triggered ability is on the stack, use the player or planeswalker they were attacking before they left to determine whether you draw a card. On the other hand, if they’re removed from combat without leaving the battlefield, use their current information to determine that they’re not attacking you or a planeswalker you control anymore.]=];};
{Date="2020-06-23";Text=[=[If your opponent attacks you with one creature and your planeswalker with another, you draw a card.]=];};
{Date="2020-06-23";Text=[=[You draw just one card, no matter how many creatures are attacking you and your planeswalkers beyond the second.]=];};
{Date="2020-06-23";Text=[=[An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];};
{Date="2020-06-23";Text=[=[Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.]=];};
};
["M20230"]={{Date="2019-07-12";Text=[=[Activating Manifold Key’s last ability after a creature has become blocked won’t cause that creature to become unblocked.]=];};
};
["THB178"]={{Date="2020-01-24";Text=[=[If the creature Mantle of the Wolf would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn’t resolve. It’s put into your graveyard from the stack, not the battlefield, so its ability won’t trigger.]=];};
};
["ELD52"]={{Date="2019-10-04";Text=[=[The triggered ability of Mantle of Tides can target the creature it’s already attached to.]=];};
{Date="2019-10-04";Text=[=[If the target creature is an illegal target by the time Mantle of Tides’s triggered ability tries to resolve, the ability won’t resolve. Mantle of Tides remains attached to what it was attached to or remains unattached if it wasn’t attached.]=];};
{Date="2019-10-04";Text=[=[The triggered ability can trigger only once each turn. It doesn’t matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.]=];};
{Date="2019-10-04";Text=[=[If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you’ve drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.]=];};
{Date="2019-10-04";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];};
};
["ELD166"]={{Date="2019-10-04";Text=[=[If the target creature can’t block for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block, its controller isn’t forced to pay that cost, so it doesn’t have to block in that case either.]=];};
{Date="2019-10-04";Text=[=[If the target creature can block other creatures but can’t block Maraleaf Rider, it’s free to block any other creature or to not block at all.]=];};
{Date="2019-10-04";Text=[=[If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.]=];};
};
["XLN225"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];};
{Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];};
{Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];};
};
["M20150"]={{Date="2019-07-12";Text=[=[Effects that reduce the generic mana cost of a spell (such as that of Marauding Raptor) can’t reduce that spell’s colored mana requirements.]=];};
{Date="2019-07-12";Text=[=[Marauding Raptor’s cost reduction doesn’t affect itself.]=];};
};
["XLN112"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];};
};
["GRN188"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];};
{Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];};
{Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];};
{Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];};
{Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];};
{Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3,