Mentor is a triggered keyword ability that lets a player put a +1/+1 counter on another attacking creature with less power when attacking with a creature with Mentor.

Expansion Info

Mentor was introduced into Magic Arena with Guilds of Ravnica (open beta).[1]

Video

Watch this explanatory video to see how Mentor works.

Guilds_of_Ravnica_Spotlight_Mentor

Guilds of Ravnica Spotlight Mentor

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Mentor
A keyword ability that lets your bigger creatures power up your smaller creatures when they attack together. See rule 702.133, “Mentor.”

Comprehensive Rules (August 7, 2020)

  • 702.133. Mentor
    • 702.133a Mentor is a triggered ability. “Mentor” means “Whenever this creature attacks, put a +1/+1 counter on target attacking creature with power less than this creature’s power.”
    • 702.133b If a creature has multiple instances of mentor, each triggers separately.

Mentor Card List

20 results
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Barging Sergeant.png Barging Sergeant C4.pngRed (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Blade Instructor.png Blade Instructor C2.pngWhite (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC.png
Boros Challenger.png Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2.pngRedWhite: Boros Challenger gets +1/+1 until end of turn.

GRNU.png
Conclave Mentor.png Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U.png
Deadeye Tormentor.png Deadeye Tormentor C2.pngBlack (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
XLNC.png
Duskfang Mentor.png Duskfang Mentor C2.pngBlack (3)
Creature — Human Cleric (1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

C1.pngBlack, Tap: Put a +1/+1 counter on each creature you control with lifelink.

IKOU.png
Frillscare Mentor.png Frillscare Mentor C2.pngRed (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

C2.pngRed, Tap: Put a +1/+1 counter on each creature you control with menace.

IKOU.png
Goblin Banneret.png Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1.pngRed: Goblin Banneret gets +2/+0 until end of turn.

GRNU.png
Hammer Dropper.png Hammer Dropper C2.pngRedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC.png
Hornbash Mentor.png Hornbash Mentor C2.pngGreen (3)
Creature — Human Warrior (3/3)
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

C2.pngGreen, Tap: Put a +1/+1 counter on each creature you control with trample.

IKOU.png
Keensight Mentor.png Keensight Mentor C2.pngWhite (3)
Creature — Human Cleric (1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

C1.pngWhite, Tap: Put a +1/+1 counter on each creature you control with vigilance.

IKOU.png
Legion Warboss.png Legion Warboss C2.pngRed (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR.png
Light of the Legion.png Light of the Legion C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

GRNR.png
Parhelion Patrol.png Parhelion Patrol C3.pngWhite (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Sunhome Stalwart.png Sunhome Stalwart C1.pngWhite (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNU.png
Tajic, Legion's Edge.png Tajic, Legion's Edge C1.pngRedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

GRNR.png
Truefire Captain.png Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU.png
Wingspan Mentor.png Wingspan Mentor C2.pngBlue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2.pngBlue, Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU.png
Wojek Bodyguard.png Wojek Bodyguard C2.pngRed (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

GRNC.png


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil

References

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