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Menace is a static ability that makes a creature unblockable unless it is blocked by more than one blocking creature.

Comprehensive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Menace
An evasion ability that makes creatures unblockable by a single creature. See rule 702.110, “Menace.”

Comprehensive Rules (October 4, 2019)

  • 702.110. Menace
    • 702.110a Menace is an evasion ability.
    • 702.110b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
    • 702.110c Multiple instances of menace on the same creature are redundant.

Menace Card ListEdit

46 results
Angrath, Captain of Chaos Angrath, Captain of Chaos C2BRBR (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU
Belle of the Brawl Belle of the Brawl C2Color B (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Bloodstone Goblin Bloodstone Goblin C1Color R (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Boggart Brute Boggart Brute C2Color R (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Brawl-Bash Ogre Brawl-Bash Ogre C2Color BColor R (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Dimir Spybug Dimir Spybug Color UColor B (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dire Fleet Interloper Dire Fleet Interloper C3Color B (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Dire Fleet Ravager Dire Fleet Ravager C3Color BColor B (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

XLNM
Dreadmalkin Dreadmalkin Color B (1)
Creature — Zombie Cat (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

C2Color B, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.

WARU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Fathom Fleet Captain Fathom Fleet Captain C1Color B (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2. If you do, create a 2/2 black Pirate creature token with menace.

XLNR
Fire Shrine Keeper Fire Shrine Keeper Color R (1)
Creature — Elemental (1/1)
Menace

C7Color R, Mana Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Frenzied Rage Frenzied Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Color R (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Glaive of the Guildpact Glaive of the Guildpact C2 (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

GRNU
Gleaming Overseer Gleaming Overseer C1Color UColor B (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Goblin Trailblazer Goblin Trailblazer C1Color R (2)
Creature — Goblin Pirate (2/1)
Menace
RIXC
God-Eternal Bontu God-Eternal Bontu C3Color BColor B (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Headstrong Brute Headstrong Brute C2Color R (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

XLNC
Immolation Shaman Immolation Shaman C1Color R (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3Color RColor R: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Josu Vess, Lich Knight Josu Vess, Lich Knight C2Color BColor B (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5Color B (You may pay an additional C5Color B as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR
Kraul Raider Kraul Raider C2Color B (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Locthwain Paladin Locthwain Paladin C3Color B (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Massacre Girl Massacre Girl C3Color BColor B (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR
Moodmark Painter Moodmark Painter C2Color BColor B (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
GRNC
Ogre Errant Ogre Errant C3Color R (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Pestilent Spirit Pestilent Spirit C2Color B (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Piper of the Swarm Piper of the Swarm C1Color B (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1Color B, Mana Tap: Create a 1/1 black Rat creature token.
C2Color BColor B, Mana Tap, Sacrifice three Rats: Gain control of target creature.

ELDR
Rakdos Trumpeter Rakdos Trumpeter C1Color B (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3Color R: Rakdos Trumpeter gets +2/+0 until end of turn.

RNAC
Rampaging Ferocidon Rampaging Ferocidon C2Color R (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

XLNR
Ripscale Predator Ripscale Predator C4Color RColor R (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Stormfist Crusader Stormfist Crusader Color BColor R (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

ELDR
Stronghold Confessor Stronghold Confessor Color B (1)
Creature — Human Cleric (1/1)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Swarm Guildmage Swarm Guildmage Color BColor G (2)
Creature — Elf Shaman (2/2)
C4Color B, Mana Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

C1Color G, Mana Tap: You gain 2 life.

GRNU
Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale C3Color RColor WColor B (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.

ELDM
Tezzeret's Strider Tezzeret's Strider C3 (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
M19U
Tomb Robber Tomb Robber C2Color B (3)
Creature — Human Pirate (1/1)
Menace

C1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR
Two-Headed Giant Two-Headed Giant C2Color RColor R (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
DOMR
Two-Headed Zombie Two-Headed Zombie C3Color B (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Undercity Necrolisk Undercity Necrolisk C3Color B (4)
Creature — Zombie Lizard (3/3)
C1, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
GRNU
Voracious Vampire Voracious Vampire C2Color B (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

RIXC
Vraska, Regal Gorgon Vraska, Regal Gorgon C5Color BColor G (7)
Legendary Planeswalker — Vraska (5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.

−3: Destroy target creature.
−10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

GRNM
Vraska, Relic Seeker Vraska, Relic Seeker C4Color BColor G (6)
Legendary Planeswalker — Vraska (6)
+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
−10: Target player's life total becomes 1.

XLNM

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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