Jump-Start is a static keyword ability that lets a player cast Instants and Sorceries from the graveyard. Additionaly to the casting cost the player discards a card from hand and exiles the spell with Jump-Start afterwards.

Expansion Info

Jump-Start was introduced into Magic Arena with Guilds of Ravnica (open beta).[1]

Video

Watch this explanatory video to see how Jump-Start works.

Guilds_of_Ravnica_Spotlight_Jump-Start

Guilds of Ravnica Spotlight Jump-Start

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Jump-Start
A keyword ability that lets a player cast a card from their graveyard by discarding a card. See rule 702.132, “Jump-Start.”

Comprehensive Rules (August 7, 2020)

  • 702.132. Jump-Start
    • 702.132a Jump-start appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player’s graveyard and another that functions while the card is on the stack. “Jump-start” means “You may cast this card from your graveyard by discarding a card as an additional cost to cast it” and “If this spell was cast using its jump-start ability, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its jump-start ability follows the rules for paying additional costs in rules 601.2b and 601.2f–h.

Jump-Start Card List

10 results
Beacon Bolt.png Beacon Bolt C1.pngBlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Chemister's Insight.png Chemister's Insight C3.pngBlue (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Direct Current.png Direct Current C1.pngRedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Gravitic Punch.png Gravitic Punch C3.pngRed (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Maximize Altitude.png Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Maximize Velocity.png Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Quasiduplicate.png Quasiduplicate C1.pngBlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR.png
Radical Idea.png Radical Idea C1.pngBlue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Risk Factor.png Risk Factor C2.pngRed (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR.png
Sonic Assault.png Sonic Assault C1.pngBlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil

References

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