Haste is a static ability that lets a creature ignore summoning sickness. The creature is able to attack without waiting for one turn and use its activated abilities.

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Haste
A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Comprehensive Rules (August 7, 2020)

  • 702.10. Haste
    • 702.10a Haste is a static ability.
    • 702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
    • 702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
    • 702.10d Multiple instances of haste on the same creature are redundant.

Haste Card List

145 results
Act of Treason.png Act of Treason C2.pngRed (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC.png
Adeliz, the Cinder Wind.png Adeliz, the Cinder Wind C1.pngBlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU.png
Akroma's Memorial.png Akroma's Memorial C7.png (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M.png
Angrath, the Flame-Chained.png Angrath, the Flame-Chained C3.pngBlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM.png
Arclight Phoenix.png Arclight Phoenix C3.pngRed (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM.png
Awakening of Vitu-Ghazi.png Awakening of Vitu-Ghazi C3.pngGreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR.png
Banehound.png Banehound Black (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
WARC.png
Barging Sergeant.png Barging Sergeant C4.pngRed (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Blighted Bat.png Blighted Bat C2.pngBlack (3)
Creature — Zombie Bat (2/1)
Flying

C1.png: Blighted Bat gains haste until end of turn.

JMPC.png
Bolt Hound.png Bolt Hound C2.pngRed (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U.png
Bond of Passion.png Bond of Passion C4.pngRedRed (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU.png
Bond of Revival.png Bond of Revival C4.pngBlack (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
JMPU.png
Brazen Buccaneers.png Brazen Buccaneers C3.pngRed (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC.png
Burning-Tree Vandal.png Burning-Tree Vandal C2.pngRed (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC.png
Burning-Yard Trainer.png Burning-Yard Trainer C4.pngRed (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU.png
Captain Lannery Storm.png Captain Lannery Storm C2.pngRed (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR.png
Captivating Crew.png Captivating Crew C3.pngRed (4)
Creature — Human Pirate (4/3)
C3.pngRed: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR.png
Cavalier of Flame.png Cavalier of Flame C2.pngRedRedRed (5)
Creature — Elemental Knight (6/5)
C1.pngRed: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M.png
Chandra, Acolyte of Flame.png Chandra, Acolyte of Flame C1.pngRedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

M20R.png
Chandra's Firemaw.png Chandra's Firemaw C3.pngRedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R.png
Charging Monstrosaur.png Charging Monstrosaur C4.pngRed (5)
Creature — Dinosaur (5/5)
Trample, haste
XLNU.png
Charging War Boar.png Charging War Boar C1.pngRedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU.png
Clackbridge Troll.png Clackbridge Troll C3.pngBlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR.png
Claim the Firstborn.png Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU.png
Clamor Shaman.png Clamor Shaman C2.pngRed (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU.png
Clan Guildmage.png Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1.pngRed, Tap: Target creature can't block this turn.

C2.pngGreen, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU.png
Crashing Drawbridge.png Crashing Drawbridge C2.png (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

ELDC.png
Craterhoof Behemoth.png Craterhoof Behemoth C5.pngGreenGreenGreen (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

JMPM.png
Crystal Slipper.png Crystal Slipper C1.pngRed (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

ELDC.png
Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR.png
Darigaaz Reincarnated.png Darigaaz Reincarnated C4.pngBlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM.png
Deathless Knight.png Deathless Knight BG.svgBG.svgBG.svgBG.svg (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU.png
Destiny Spinner.png Destiny Spinner C1.pngGreen (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3.pngGreen: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

THBU.png
Domri, Chaos Bringer.png Domri, Chaos Bringer C2.pngRedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM.png
Domri, City Smasher.png Domri, City Smasher C4.pngRedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM.png
Dreadhorde Butcher.png Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR.png
Elemental Uprising.png Elemental Uprising C1.pngGreen (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC.png
Embereth Paladin.png Embereth Paladin C3.pngRed (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC.png
End-Raze Forerunners.png End-Raze Forerunners C5.pngGreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR.png
Escape Velocity.png Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1.pngRed, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU.png
Fanatical Firebrand.png Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC.png
Fervent Champion.png Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3.png less to activate.

ELDR.png
Fervent Strike.png Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC.png
Finale of Devastation.png Finale of Devastation CX.pngGreenGreen (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM.png
Fireblade Artist.png Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU.png
Flurry of Horns.png Flurry of Horns C4.pngRed (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC.png
Footfall Crater.png Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Forbidden Friendship.png Forbidden Friendship C1.pngRed (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC.png
Frenzied Arynx.png Frenzied Arynx C2.pngRedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4.pngRedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC.png
Gallia of the Endless Dance.png Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR.png
Garna, the Bloodflame.png Garna, the Bloodflame C3.pngBlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU.png
Ghitu Lavarunner.png Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC.png
Ghor-Clan Wrecker.png Ghor-Clan Wrecker C3.pngRed (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC.png
Gingerbrute.png Gingerbrute C1.png (1)
Artifact Creature — Food Golem (1/1)
Haste

C1.png: Gingerbrute can't be blocked this turn except by creatures with haste.
C2.png, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC.png
Gishath, Sun's Avatar.png Gishath, Sun's Avatar C5.pngRedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM.png
Glint-Horn Buccaneer.png Glint-Horn Buccaneer C1.pngRedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1.pngRed, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R.png
Goblin Assault Team.png Goblin Assault Team C3.pngRed (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC.png
Goblin Chieftain.png Goblin Chieftain C1.pngRedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

JMPR.png
Goblin Motivator.png Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
M19C.png
Goblin Ringleader.png Goblin Ringleader C3.pngRed (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U.png
Goblin Ruinblaster.png Goblin Ruinblaster C2.pngRed (3)
Creature — Goblin Shaman (2/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

ZENU.png
Goblin Smuggler.png Goblin Smuggler C2.pngRed (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C.png
Goblin Warchief.png Goblin Warchief C1.pngRedRed (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost C1.png less to cast.

Goblins you control have haste.

DOMU.png
Golgari Raiders.png Golgari Raiders C3.pngGreen (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU.png
Grand Warlord Radha.png Grand Warlord Radha C2.pngRedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

DOMR.png
Gruul Beastmaster.png Gruul Beastmaster C3.pngGreen (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU.png
Gruul Spellbreaker.png Gruul Spellbreaker C1.pngRedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR.png
Hellrider.png Hellrider C2.pngRedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

JMPR.png
Helm of the Host.png Helm of the Host C4.png (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5.png

DOMR.png
Heroic Reinforcements.png Heroic Reinforcements C2.pngRedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
M19U.png
Hijack.png Hijack C1.pngRedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC.png
Hostile Minotaur.png Hostile Minotaur C3.pngRed (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
M20C.png
Irreverent Revelers.png Irreverent Revelers C2.pngRed (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC.png
Keldon Overseer.png Keldon Overseer C2.pngRed (3)
Creature — Human Warrior (3/1)
Kicker C3.pngRed (You may pay an additional C3.pngRed as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

DOMC.png
Kenrith, the Returned King.png Kenrith, the Returned King C4.pngWhite (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

C1.pngGreen: Put a +1/+1 counter on target creature.
C2.pngWhite: Target player gains 5 life.
C3.pngBlue: Target player draws a card.
C4.pngBlack: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM.png
Lava Serpent.png Lava Serpent C5.pngRed (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Legion Warboss.png Legion Warboss C2.pngRed (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR.png
Lightning Elemental.png Lightning Elemental C3.pngRed (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
JMPC.png
Lightning Phoenix.png Lightning Phoenix C2.pngRed (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

JMPR.png
Lightning Serpent.png Lightning Serpent CX.pngRed (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

JMPR.png
Lightning Shrieker.png Lightning Shrieker C4.pngRed (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

JMPC.png
Lightning Stormkin.png Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U.png
Liliana, Waker of the Dead.png Liliana, Waker of the Dead C2.pngBlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Each player discards a card. Each opponent who can't loses 3 life.

−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

M21M.png
Macabre Mockery.png Macabre Mockery C2.pngBlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU.png
Maximize Velocity.png Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Minotaur Skullcleaver.png Minotaur Skullcleaver C2.pngRed (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

JMPC.png
Mirror March.png Mirror March C5.pngRed (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR.png
Nest Robber.png Nest Robber C1.pngRed (2)
Creature — Dinosaur (2/1)
Haste
XLNC.png
Nissa, Who Shakes the World.png Nissa, Who Shakes the World C3.pngGreenGreen (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR.png
Offspring's Revenge.png Offspring's Revenge C2.pngRedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
IKOR.png
Otepec Huntmaster.png Otepec Huntmaster C1.pngRed (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost C1.png less to cast.

Tap: Target Dinosaur gains haste until end of turn.

XLNU.png
Outlaws' Merriment.png Outlaws' Merriment C1.pngRedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM.png
Path of Mettle.png Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR.png
Phoenix of Ash.png Phoenix of Ash C1.pngRedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2.pngRed: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2.pngRedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR.png
Portent of Betrayal.png Portent of Betrayal C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC.png
Purphoros, Bronze-Blooded.png Purphoros, Bronze-Blooded C4.pngRed (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2.pngRed: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM.png
Purphoros's Intervention.png Purphoros's Intervention CX.pngRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR.png
Pyromantic Pilgrim.png Pyromantic Pilgrim C2.pngRed (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
DOMC.png
Questing Beast.png Questing Beast C2.pngGreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM.png
Raging Goblin.png Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC.png
Rampaging Rendhorn.png Rampaging Rendhorn C4.pngGreen (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC.png
Rankle, Master of Pranks.png Rankle, Master of Pranks C2.pngBlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM.png
Ravager Wurm.png Ravager Wurm C3.pngRedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM.png
Regisaur Alpha.png Regisaur Alpha C3.pngRedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR.png
Rekindling Phoenix.png Rekindling Phoenix C2.pngRedRed (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

RIXM.png
Reptilian Reflection.png Reptilian Reflection C2.pngRed (3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
IKOU.png
Rhythm of the Wild.png Rhythm of the Wild C1.pngRedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU.png
Robber of the Rich.png Robber of the Rich C1.pngRed (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM.png
Rowan, Fearless Sparkmage.png Rowan, Fearless Sparkmage C3.pngRedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM.png
Rubblebelt Rioters.png Rubblebelt Rioters C1.pngRedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU.png
Samut, Tyrant Smasher.png Samut, Tyrant Smasher C2.pngRG.svgRG.svg (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU.png
Samut's Sprint.png Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC.png
Scampering Scorcher.png Scampering Scorcher C3.pngRed (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Tap this turn.)
M20U.png
Sethron, Hurloon General.png Sethron, Hurloon General C3.pngRedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

C2.pngBR.svg: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (BR.svg can be paid with either Black or Red.)

JMPR.png
Shifting Ceratops.png Shifting Ceratops C2.pngGreenGreen (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Green: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R.png
Shriekdiver.png Shriekdiver C2.pngBlack (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1.png: Shriekdiver gains haste until end of turn.

WARC.png
Skarrgan Hellkite.png Skarrgan Hellkite C3.pngRedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3.pngRed: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM.png
Skizzik.png Skizzik C3.pngRed (4)
Creature — Elemental (5/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

DOMU.png
Skyknight Legionnaire.png Skyknight Legionnaire C1.pngRedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC.png
Smelt-Ward Ignus.png Smelt-Ward Ignus C1.pngRed (2)
Creature — Elemental (2/1)
C2.pngRed, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU.png
Sprite Dragon.png Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

IKOU.png
Stampeding Horncrest.png Stampeding Horncrest C4.pngRed (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
RIXC.png
Storm Fleet Sprinter.png Storm Fleet Sprinter C1.pngBlueRed (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

RIXU.png
Storm Herald.png Storm Herald C2.pngRed (3)
Creature — Human Shaman (3/2)
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

THBR.png
Strider Harness.png Strider Harness C3.png (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

RIXC.png
Subira, Tulzidi Caravanner.png Subira, Tulzidi Caravanner C2.pngRed (3)
Legendary Creature — Human Shaman (2/3)
Haste

C1.png: Another target creature with power 2 or less can't be blocked this turn.
C1.pngRed, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

M21R.png
Swashbuckling.png Swashbuckling C1.pngRed (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC.png
Sylvan Awakening.png Sylvan Awakening C2.pngGreen (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR.png
Tajic, Legion's Edge.png Tajic, Legion's Edge C1.pngRedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

GRNR.png
Tentative Connection.png Tentative Connection C3.pngRed (4)
Sorcery
This spell costs C3.png less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

IKOC.png
Tenth District Legionnaire.png Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU.png
Thundering Chariot.png Thundering Chariot C4.png (4)
Artifact — Vehicle (3/3)
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

THBU.png
Thunderkin Awakener.png Thunderkin Awakener C1.pngRed (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

M20R.png
Tilonalli's Skinshifter.png Tilonalli's Skinshifter C2.pngRed (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

XLNR.png
Tin Street Dodger.png Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU.png
Torch Courier.png Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC.png
Traitorous Greed.png Traitorous Greed C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)
M21U.png
Valduk, Keeper of the Flame.png Valduk, Keeper of the Flame C2.pngRed (3)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
DOMU.png
Volcanic Dragon.png Volcanic Dragon C4.pngRedRed (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U.png
Waker of the Wilds.png Waker of the Wilds C2.pngGreenGreen (4)
Creature — Merfolk Shaman (3/3)
CX.pngGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
XLNR.png
Wakeroot Elemental.png Wakeroot Elemental C4.pngGreenGreen (6)
Creature — Elemental (5/5)
GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
M20R.png
Warcry Phoenix.png Warcry Phoenix C3.pngRed (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay C2.pngRed. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

DOMU.png
Wrecking Beast.png Wrecking Beast C5.pngGreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC.png
Yidaro, Wandering Monster.png Yidaro, Wandering Monster C5.pngRedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling C1.pngRed
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

IKOR.png
Zhur-Taa Goblin.png Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAU.png


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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