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Haste is a static ability that lets a creature ignore summoning sickness. The creature is able to attack without waiting for one turn and use its activated abilities.

Comprehensive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Haste
A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Comprehensive Rules (October 4, 2019)

  • 702.10. Haste
    • 702.10a Haste is a static ability.
    • 702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
    • 702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
    • 702.10d Multiple instances of haste on the same creature are redundant.

Haste Card ListEdit

107 results
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M20C
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Angrath, the Flame-Chained Angrath, the Flame-Chained C3Color BColor R (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM
Arclight Phoenix Arclight Phoenix C3Color R (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3Color GColor G (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Banehound Banehound Color B (1)
Creature — Nightmare Hound (1/1)
Lifelink, haste
WARC
Barging Sergeant Barging Sergeant C4Color R (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Bond of Passion Bond of Passion C4Color RColor R (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU
Bond of Revival Bond of Revival C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
WARU
Brazen Buccaneers Brazen Buccaneers C3Color R (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Burning-Tree Vandal Burning-Tree Vandal C2Color R (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Burning-Yard Trainer Burning-Yard Trainer C4Color R (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Cavalier of Flame Cavalier of Flame C2Color RColor RColor R (5)
Creature — Elemental Knight (6/5)
C1Color R: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1Color RColor R (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

M20R
Charging Monstrosaur Charging Monstrosaur C4Color R (5)
Creature — Dinosaur (5/5)
Trample, haste
XLNU
Charging War Boar Charging War Boar C1Color RColor G (3)
Creature — Boar (3/1)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Clackbridge Troll Clackbridge Troll C3Color BColor B (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR
Claim the Firstborn Claim the Firstborn Color R (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Clamor Shaman Clamor Shaman C2Color R (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU
Clan Guildmage Clan Guildmage Color RColor G (2)
Creature — Human Shaman (2/2)
C1Color R, Mana Tap: Target creature can't block this turn.

C2Color G, Mana Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Mana Tap: Creatures you control gain haste until end of turn.

ELDC
Crystal Slipper Crystal Slipper C1Color R (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Darigaaz Reincarnated Darigaaz Reincarnated C4Color BColor RColor G (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Deathless Knight Deathless Knight BGBGBGBG (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU
Domri, Chaos Bringer Domri, Chaos Bringer C2Color RColor G (4)
Legendary Planeswalker — Domri (5)
+1: Add Color R or Color G. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM
Domri, City Smasher Domri, City Smasher C4Color RColor G (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM
Dreadhorde Butcher Dreadhorde Butcher Color BColor R (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Embereth Paladin Embereth Paladin C3Color R (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
End-Raze Forerunners End-Raze Forerunners C5Color GColor GColor G (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Fanatical Firebrand Fanatical Firebrand Color R (1)
Creature — Goblin Pirate (1/1)
Haste

Mana Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

RIXC
Fervent Champion Fervent Champion Color R (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Fervent Strike Fervent Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Finale of Devastation Finale of Devastation CXColor GColor G (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM
Fireblade Artist Fireblade Artist Color BColor R (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU
Frenzied Arynx Frenzied Arynx C2Color RColor G (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4Color RColor G: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Ghitu Lavarunner Ghitu Lavarunner Color R (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Color R (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Mana Tap, Sacrifice Gingerbrute: You gain 3 life.

ELDC
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glint-Horn Buccaneer Glint-Horn Buccaneer C1Color RColor R (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Color R, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Goblin Assault Team Goblin Assault Team C3Color R (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Motivator Goblin Motivator Color R (1)
Creature — Goblin Warrior (1/1)
Mana Tap: Target creature gains haste until end of turn. (It can attack and Mana Tap this turn.)
M19C
Goblin Ringleader Goblin Ringleader C3Color R (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U
Goblin Smuggler Goblin Smuggler C2Color R (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Mana Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
Goblin Warchief Goblin Warchief C1Color RColor R (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost C1 less to cast.

Goblins you control have haste.

DOMU
Golgari Raiders Golgari Raiders C3Color G (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU
Grand Warlord Radha Grand Warlord Radha C2Color RColor G (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Color R and/or Color G. Until end of turn, you don't lose this mana as steps and phases end.

DOMR
Gruul Beastmaster Gruul Beastmaster C3Color G (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU
Gruul Spellbreaker Gruul Spellbreaker C1Color RColor G (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Heroic Reinforcements Heroic Reinforcements C2Color RColor W (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Mana Tap this turn.)
M19U
Hijack Hijack C1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Hostile Minotaur Hostile Minotaur C3Color R (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
M20C
Keldon Overseer Keldon Overseer C2Color R (3)
Creature — Human Warrior (3/1)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

DOMC
Kenrith, the Returned King Kenrith, the Returned King C4Color W (5)
Legendary Creature — Human Noble (5/5)
Color R: All creatures gain trample and haste until end of turn.

C1Color G: Put a +1/+1 counter on target creature.
C2Color W: Target player gains 5 life.
C3Color U: Target player draws a card.
C4Color B: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM
Legion Warboss Legion Warboss C2Color R (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR
Lightning Stormkin Lightning Stormkin Color UColor R (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

M20U
Macabre Mockery Macabre Mockery C2Color BColor R (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU
Maximize Velocity Maximize Velocity Color R (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Mirror March Mirror March C5Color R (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Nest Robber Nest Robber C1Color R (2)
Creature — Dinosaur (2/1)
Haste
XLNC
Nissa, Who Shakes the World Nissa, Who Shakes the World C3Color GColor G (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Color G.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
Otepec Huntmaster Otepec Huntmaster C1Color R (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost C1 less to cast.

Mana Tap: Target Dinosaur gains haste until end of turn.

XLNU
Outlaws' Merriment Outlaws' Merriment C1Color RColor WColor W (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Pyromantic Pilgrim Pyromantic Pilgrim C2Color R (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
DOMC
Questing Beast Questing Beast C2Color GColor G (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Raging Goblin Raging Goblin Color R (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Rampaging Rendhorn Rampaging Rendhorn C4Color G (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Rankle, Master of Pranks Rankle, Master of Pranks C2Color BColor B (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM
Ravager Wurm Ravager Wurm C3Color RColor GColor G (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Regisaur Alpha Regisaur Alpha C3Color RColor G (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR
Rekindling Phoenix Rekindling Phoenix C2Color RColor R (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

RIXM
Rhythm of the Wild Rhythm of the Wild C1Color RColor G (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Robber of the Rich Robber of the Rich C1Color R (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM
Rowan, Fearless Sparkmage Rowan, Fearless Sparkmage C3Color RColor R (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM
Rubblebelt Rioters Rubblebelt Rioters C1Color RColor G (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Color R (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Scampering Scorcher Scampering Scorcher C3Color R (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Mana Tap this turn.)
M20U
Shifting Ceratops Shifting Ceratops C2Color GColor G (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Color G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Skarrgan Hellkite Skarrgan Hellkite C3Color RColor R (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Color R: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skizzik Skizzik C3Color R (4)
Creature — Elemental (5/3)
Kicker Color R (You may pay an additional Color R as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

DOMU
Skyknight Legionnaire Skyknight Legionnaire C1Color RColor W (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Smelt-Ward Ignus Smelt-Ward Ignus C1Color R (2)
Creature — Elemental (2/1)
C2Color R, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Stampeding Horncrest Stampeding Horncrest C4Color R (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
RIXC
Storm Fleet Sprinter Storm Fleet Sprinter C1Color UColor R (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

RIXU
Strider Harness Strider Harness C3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

RIXC
Swashbuckling Swashbuckling C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC
Sylvan Awakening Sylvan Awakening C2Color G (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Tajic, Legion's Edge Tajic, Legion's Edge C1Color RColor W (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Color RColor W: Tajic, Legion's Edge gains first strike until end of turn.

GRNR
Tenth District Legionnaire Tenth District Legionnaire Color RColor W (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU
Thunderkin Awakener Thunderkin Awakener C1Color R (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

M20R
Tilonalli's Skinshifter Tilonalli's Skinshifter C2Color R (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

XLNR
Tin Street Dodger Tin Street Dodger Color R (1)
Creature — Goblin Rogue (1/1)
Haste

Color R: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Torch Courier Torch Courier Color R (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC
Valduk, Keeper of the Flame Valduk, Keeper of the Flame C2Color R (3)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
DOMU
Volcanic Dragon Volcanic Dragon C4Color RColor R (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

M20U
Waker of the Wilds Waker of the Wilds C2Color GColor G (4)
Creature — Merfolk Shaman (3/3)
CXColor GColor G: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
XLNR
Wakeroot Elemental Wakeroot Elemental C4Color GColor G (6)
Creature — Elemental (5/5)
Color GColor GColor GColor GColor G: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
M20R
Warcry Phoenix Warcry Phoenix C3Color R (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay C2Color R. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

DOMU
Wrecking Beast Wrecking Beast C5Color GColor G (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC
Zhur-Taa Goblin Zhur-Taa Goblin Color RColor G (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAU

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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