Haste is a static ability that lets a creature ignore summoning sickness. The creature is able to attack without waiting for one turn and use its activated abilities.
Comprehensive Rules
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Comprehensive Rules Glossary (October 4, 2019)
- Haste
- A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.
Comprehensive Rules (October 4, 2019)
- 702.10. Haste
- 702.10a Haste is a static ability.
- 702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
- 702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
- 702.10d Multiple instances of haste on the same creature are redundant.
Haste Card List
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107 results | ||
![]() | Act of Treason ![]() ![]() Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and ![]() | ![]() |
![]() | Adeliz, the Cinder Wind ![]() ![]() ![]() Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. | ![]() |
![]() | Angrath, the Flame-Chained ![]() ![]() ![]() Legendary Planeswalker — Angrath (4) +1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. | ![]() |
![]() | Arclight Phoenix ![]() ![]() Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. | ![]() |
![]() | Awakening of Vitu-Ghazi ![]() ![]() ![]() Instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. | ![]() |
![]() | Banehound ![]() Creature — Nightmare Hound (1/1) Lifelink, haste | ![]() |
![]() | Barging Sergeant ![]() ![]() Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) | ![]() |
![]() | Bond of Passion ![]() ![]() ![]() Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. | ![]() |
![]() | Bond of Revival ![]() ![]() Sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. | ![]() |
![]() | Brazen Buccaneers ![]() ![]() Creature — Human Pirate (2/2) Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | ![]() |
![]() | Burning-Tree Vandal ![]() ![]() Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. | ![]() |
![]() | Burning-Yard Trainer ![]() ![]() Creature — Human Knight (3/3) Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. | ![]() |
![]() | Captain Lannery Storm ![]() ![]() Legendary Creature — Human Pirate (2/2) Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with " | ![]() |
![]() | Captivating Crew ![]() ![]() Creature — Human Pirate (4/3) ![]() ![]() | ![]() |
![]() | Cavalier of Flame ![]() ![]() ![]() ![]() Creature — Elemental Knight (6/5) ![]() ![]() When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. | ![]() |
![]() | Chandra, Acolyte of Flame ![]() ![]() ![]() Legendary Planeswalker — Chandra (4) 0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. | ![]() |
![]() | Charging Monstrosaur ![]() ![]() Creature — Dinosaur (5/5) Trample, haste | ![]() |
![]() | Charging War Boar ![]() ![]() ![]() Creature — Boar (3/1) Haste (This creature can attack and ![]() As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) | ![]() |
![]() | Clackbridge Troll ![]() ![]() ![]() Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. | ![]() |
![]() | Claim the Firstborn ![]() Sorcery Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. | ![]() |
![]() | Clamor Shaman ![]() ![]() Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. | ![]() |
![]() | Clan Guildmage ![]() ![]() Creature — Human Shaman (2/2) ![]() ![]() ![]()
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![]() | Crashing Drawbridge ![]() Artifact Creature — Wall (0/4) Defender
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![]() | Crystal Slipper ![]() ![]() Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip | ![]() |
![]() | Darigaaz Reincarnated ![]() ![]() ![]() ![]() Legendary Creature — Dragon (7/7) Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. | ![]() |
![]() | Deathless Knight Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. | ![]() |
![]() | Domri, Chaos Bringer ![]() ![]() ![]() Legendary Planeswalker — Domri (5) +1: Add ![]() ![]() −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | ![]() |
![]() | Domri, City Smasher ![]() ![]() ![]() Legendary Planeswalker — Domri (4) +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. | ![]() |
![]() | Dreadhorde Butcher ![]() ![]() Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. | ![]() |
![]() | Embereth Paladin ![]() ![]() Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. | ![]() |
![]() | End-Raze Forerunners ![]() ![]() ![]() ![]() Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. | ![]() |
![]() | Fanatical Firebrand ![]() Creature — Goblin Pirate (1/1) Haste
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![]() | Fervent Champion ![]() Creature — Human Knight (1/1) First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. | ![]() |
![]() | Fervent Strike ![]() Instant Target creature gets +1/+0 and gains first strike and haste until end of turn. | ![]() |
![]() | Finale of Devastation ![]() ![]() ![]() Sorcery Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. | ![]() |
![]() | Fireblade Artist ![]() ![]() Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. | ![]() |
![]() | Frenzied Arynx ![]() ![]() ![]() Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample | ![]() |
![]() | Garna, the Bloodflame ![]() ![]() ![]() Legendary Creature — Human Warrior (3/3) Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | ![]() |
![]() | Ghitu Lavarunner ![]() Creature — Human Wizard (1/2) As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. | ![]() |
![]() | Ghor-Clan Wrecker ![]() ![]() Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) | ![]() |
![]() | Gingerbrute ![]() Artifact Creature — Food Golem (1/1) Haste
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![]() | Gishath, Sun's Avatar ![]() ![]() ![]() ![]() Legendary Creature — Dinosaur Avatar (7/6) Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. | ![]() |
![]() | Glint-Horn Buccaneer ![]() ![]() ![]() Creature — Minotaur Pirate (2/4) Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. | ![]() |
![]() | Goblin Assault Team ![]() ![]() Creature — Goblin Warrior (4/1) Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. | ![]() |
![]() | Goblin Motivator ![]() Creature — Goblin Warrior (1/1) ![]() ![]() | ![]() |
![]() | Goblin Ringleader ![]() ![]() Creature — Goblin (2/2) Haste (This creature can attack and ![]() When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. | ![]() |
![]() | Goblin Smuggler ![]() ![]() Creature — Goblin Rogue (2/2) Haste (This creature can attack and ![]()
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![]() | Goblin Warchief ![]() ![]() ![]() Creature — Goblin Warrior (2/2) Goblin spells you cast cost ![]() Goblins you control have haste. | ![]() |
![]() | Golgari Raiders ![]() ![]() Creature — Elf Warrior (0/0) Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. | ![]() |
![]() | Grand Warlord Radha ![]() ![]() ![]() Legendary Creature — Elf Warrior (3/4) Haste Whenever one or more creatures you control attack, add that much mana in any combination of | ![]() |
![]() | Gruul Beastmaster ![]() ![]() Creature — Human Shaman (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. | ![]() |
![]() | Gruul Spellbreaker ![]() ![]() ![]() Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample | ![]() |
![]() | Helm of the Host ![]() Legendary Artifact — Equipment At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip | ![]() |
![]() | Heroic Reinforcements ![]() ![]() ![]() Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and ![]() | ![]() |
![]() | Hijack ![]() ![]() ![]() Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. | ![]() |
![]() | Hostile Minotaur ![]() ![]() Creature — Minotaur (3/3) Haste (This creature can attack and ![]() | ![]() |
![]() | Keldon Overseer ![]() ![]() Creature — Human Warrior (3/1) Kicker ![]() ![]() ![]() ![]() Haste | ![]() |
![]() | Kenrith, the Returned King ![]() ![]() Legendary Creature — Human Noble (5/5) ![]()
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![]() | Legion Warboss ![]() ![]() Creature — Goblin Soldier (2/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. | ![]() |
![]() | Lightning Stormkin ![]() ![]() Creature — Elemental Wizard (2/2) Flying Haste (This creature can attack and | ![]() |
![]() | Macabre Mockery ![]() ![]() ![]() Instant Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. | ![]() |
![]() | Maximize Velocity ![]() Sorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | ![]() |
![]() | Mirror March ![]() ![]() Enchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. | ![]() |
![]() | Nest Robber ![]() ![]() Creature — Dinosaur (2/1) Haste | ![]() |
![]() | Nissa, Who Shakes the World ![]() ![]() ![]() Legendary Planeswalker — Nissa (5) Whenever you tap a Forest for mana, add an additional ![]() +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. | ![]() |
![]() | Otepec Huntmaster ![]() ![]() Creature — Human Shaman (1/2) Dinosaur spells you cast cost ![]()
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![]() | Outlaws' Merriment ![]() ![]() ![]() ![]() Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. | ![]() |
![]() | Path of Mettle ![]() ![]() Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. | ![]() |
![]() | Pyromantic Pilgrim ![]() ![]() Creature — Human Wizard (3/1) Haste (This creature can attack and ![]() | ![]() |
![]() | Questing Beast ![]() ![]() ![]() Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. | ![]() |
![]() | Raging Goblin ![]() Creature — Goblin Berserker (1/1) Haste | ![]() |
![]() | Rampaging Rendhorn ![]() ![]() Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) | ![]() |
![]() | Rankle, Master of Pranks ![]() ![]() ![]() Legendary Creature — Faerie Rogue (3/3) Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — | ![]() |
![]() | Ravager Wurm ![]() ![]() ![]() ![]() Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — | ![]() |
![]() | Regisaur Alpha ![]() ![]() ![]() Creature — Dinosaur (4/4) Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. | ![]() |
![]() | Rekindling Phoenix ![]() ![]() ![]() Creature — Phoenix (4/3) Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." | ![]() |
![]() | Rhythm of the Wild ![]() ![]() ![]() Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) | ![]() |
![]() | Robber of the Rich ![]() ![]() Creature — Human Archer Rogue (2/2) Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. | ![]() |
![]() | Rowan, Fearless Sparkmage ![]() ![]() ![]() Legendary Planeswalker — Rowan (5) +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. | ![]() |
![]() | Rubblebelt Rioters ![]() ![]() ![]() Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. | ![]() |
![]() | Samut, Tyrant Smasher ![]() Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | ![]() |
![]() | Samut's Sprint ![]() Instant Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | ![]() |
![]() | Scampering Scorcher ![]() ![]() Creature — Elemental (1/1) When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and ![]() | ![]() |
![]() | Shifting Ceratops ![]() ![]() ![]() Creature — Dinosaur (5/4) This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) | ![]() |
![]() | Shriekdiver ![]() ![]() Creature — Zombie Bird Warrior (2/1) Flying
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![]() | Skarrgan Hellkite ![]() ![]() ![]() Creature — Dragon (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying | ![]() |
![]() | Skizzik ![]() ![]() Creature — Elemental (5/3) Kicker ![]() ![]() Trample, haste | ![]() |
![]() | Skyknight Legionnaire ![]() ![]() ![]() Creature — Human Knight (2/2) Flying, haste | ![]() |
![]() | Smelt-Ward Ignus ![]() ![]() Creature — Elemental (2/1) ![]() ![]() | ![]() |
![]() | Stampeding Horncrest ![]() ![]() Creature — Dinosaur (4/4) Stampeding Horncrest has haste as long as you control another Dinosaur. | ![]() |
![]() | Storm Fleet Sprinter ![]() ![]() ![]() Creature — Human Pirate (2/2) Haste Storm Fleet Sprinter can't be blocked. | ![]() |
![]() | Strider Harness ![]() Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip | ![]() |
![]() | Swashbuckling ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. | ![]() |
![]() | Sylvan Awakening ![]() ![]() Sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. | ![]() |
![]() | Tajic, Legion's Edge ![]() ![]() ![]() Legendary Creature — Human Soldier (3/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) | ![]() |
![]() | Tenth District Legionnaire ![]() ![]() Creature — Human Soldier (2/2) Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. | ![]() |
![]() | Thunderkin Awakener ![]() ![]() Creature — Elemental Shaman (1/2) Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. | ![]() |
![]() | Tilonalli's Skinshifter ![]() ![]() Creature — Human Shaman (0/1) Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. | ![]() |
![]() | Tin Street Dodger ![]() Creature — Goblin Rogue (1/1) Haste
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![]() | Torch Courier ![]() Creature — Goblin (1/1) Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. | ![]() |
![]() | Valduk, Keeper of the Flame ![]() ![]() Legendary Creature — Human Shaman (3/2) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. | ![]() |
![]() | Volcanic Dragon ![]() ![]() ![]() Creature — Dragon (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and | ![]() |
![]() | Waker of the Wilds ![]() ![]() ![]() Creature — Merfolk Shaman (3/3) ![]() ![]() ![]() | ![]() |
![]() | Wakeroot Elemental ![]() ![]() ![]() Creature — Elemental (5/5) ![]() ![]() ![]() ![]() ![]() | ![]() |
![]() | Warcry Phoenix ![]() ![]() Creature — Phoenix (2/2) Flying, haste Whenever you attack with three or more creatures, you may pay | ![]() |
![]() | Wrecking Beast ![]() ![]() ![]() Creature — Beast (6/6) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample | ![]() |
![]() | Zhur-Taa Goblin ![]() ![]() Creature — Goblin Berserker (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) | ![]() |
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Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance
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Other Keyword Abilities: Afflict • Aftermath • Afterlife • Ascend • Convoke • Crew • Cycling • Embalm • Eternalize • Fabricate • Improvise • Jump-Start • Kicker • Mentor • Riot • Spectacle • Transform
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Ability Words | Addendum • Enrage • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Exert • Explore • Surveil |