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{{Infobox Ability |
{{Infobox Ability |
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|name = |
|name = |
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− | |icon = [[File:Icon |
+ | |icon = [[File:Icon Flying.png]] |
|samplecard = [[File:Air Elemental.png]] |
|samplecard = [[File:Air Elemental.png]] |
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|type = Static |
|type = Static |
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|reminder = Flying ''(This creature can't be blocked except by creatures with flying and/or reach.)'' |
|reminder = Flying ''(This creature can't be blocked except by creatures with flying and/or reach.)'' |
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|intro = [[Ixalan]] |
|intro = [[Ixalan]] |
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− | |last = Evergreen ([[ |
+ | |last = Evergreen ([[Core Set 2019]]) |
}}__NOTOC__ |
}}__NOTOC__ |
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Revision as of 18:37, 20 August 2018
Flying is a static ability that makes a creature unblockable except by creatures with flying or reach.
Comprehensive Rules
Comprehensive Rules Glossary (August 7, 2020)
- Flying
- A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Comprehensive Rules (August 7, 2020)
- 702.9. Flying
- 702.9a Flying is an evasion ability.
- 702.9b A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
- 702.9c Multiple instances of flying on the same creature are redundant.
Flying Cardlist
474 results | ||
Academy Drake (3) Creature — Drake (2/2) Kicker (You may pay an additional as you cast this spell.) Flying |
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Adeliz, the Cinder Wind (3) Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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Aerial Assault (3) Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
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Aerial Engineer (4) Creature — Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Aesthir Glider (3) Artifact Creature — Bird Construct (2/1) Flying Aesthir Glider can't block. |
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Air Elemental (5) Creature — Elemental (4/4) Flying |
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Ajani, Inspiring Leader (6) Legendary Planeswalker — Ajani (5) +2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. |
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Ajani's Last Stand (4) Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
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Akroma's Memorial (7) Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Angel of Grace (5) Creature — Angel (5/4) Flash Flying |
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Angel of Mercy (5) Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angel of the Dawn (5) Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Angel of the Dire Hour (7) Creature — Angel (5/4) Flash Flying |
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Angel of Vitality (3) Creature — Angel (2/2) Flying If you would gain life, you gain that much life plus 1 instead. |
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Angelic Ascension (2) Instant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
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Angelic Gift (2) Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
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Angelic Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Angelic Page (2) Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
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Angelic Reward (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
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Animating Faerie (3) Creature — Faerie (2/2) Flying |
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Anvilwrought Raptor (4) Artifact Creature — Bird (2/1) Flying First strike (This creature deals combat damage before creatures without first strike.) |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Arcades, the Strategist (4) Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Arcane Flight (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archfiend's Vessel (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. |
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Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Archon of Falling Stars (6) Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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Archon of Justice (5) Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
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Archon of Redemption (5) Creature — Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Archway Angel (6) Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
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Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
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Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Atemsis, All-Seeing (6) Legendary Creature — Sphinx (4/5) Flying , : Draw two cards, then discard a card. |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Aven Gagglemaster (5) Creature — Bird Warrior (4/3) Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. |
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Aven Sentry (4) Creature — Bird Soldier (3/2) Flying |
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Aven Wind Mage (3) Creature — Bird Wizard (2/2) Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. |
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Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
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Aviation Pioneer (3) Creature — Human Artificer (1/2) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Azor, the Lawbringer (6) Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
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Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Baneslayer Angel (5) Creature — Angel (5/5) Flying, first strike, lifelink, protection from Demons and from Dragons |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Basri, Devoted Paladin (6) Legendary Planeswalker — Basri (4) +1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. |
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Battleground Geist (5) Creature — Spirit (3/3) Flying Other Spirit creatures you control get +1/+0. |
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Belltower Sphinx (5) Creature — Sphinx (2/5) Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. |
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Bishop of Wings (2) Creature — Human Cleric (1/4) Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. |
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Bladewing the Risen (7) Legendary Creature — Zombie Dragon (4/4) Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blight Keeper (1) Creature — Bat Imp (1/1) Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. |
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Blighted Bat (3) Creature — Zombie Bat (2/1) Flying : Blighted Bat gains haste until end of turn. |
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Bloodhunter Bat (4) Creature — Bat (2/2) Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. |
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Bloodsoaked Altar (6) Artifact , Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Bloodthirsty Aerialist (3) Creature — Vampire Rogue (2/3) Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. |
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Bog Naughty (5) Creature — Faerie (3/3) Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. |
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Bone Dragon (5) Creature — Dragon Skeleton (5/4) Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. |
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Bone Picker (4) Creature — Bird (3/2) This spell costs less to cast if a creature died this turn. Flying, deathtouch |
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Boreal Elemental (5) Creature — Elemental (3/4) Flying Spells your opponents cast that target Boreal Elemental cost more to cast. |
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Brazen Borrower (3) Creature — Faerie Rogue (3/1) Flash Flying |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Carnifex Demon (6) Creature — Demon (6/6) Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Celestial Enforcer (3) Creature — Human Cleric (2/3) , : Tap target creature. Activate this ability only if you control a creature with flying. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Cerulean Drake (2) Creature — Drake (1/1) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chromium, the Mutable (7) Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cobbled Wings (2) Artifact — Equipment Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossus Hammer (1) Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Confront the Assault (5) Instant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Daggersail Aeronaut (4) Creature — Goblin (3/2) As long as it's your turn, Daggersail Aeronaut has flying. |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Darigaaz Reincarnated (7) Legendary Creature — Dragon (7/7) Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. |
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Dawning Angel (5) Creature — Angel (3/2) Flying When Dawning Angel enters the battlefield, you gain 4 life. |
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Daybreak Chimera (5) Creature — Chimera (3/3) This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying |
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Deathless Ancient (6) Creature — Vampire Knight (4/4) Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Demanding Dragon (5) Creature — Dragon (5/5) Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. |
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Demon of Catastrophes (4) Creature — Demon (6/6) As an additional cost to cast this spell, sacrifice a creature. Flying, trample |
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Demon of Loathing (7) Creature — Demon (7/7) Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. |
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Demonic Embrace (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. |
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Demonlord Belzenlok (6) Legendary Creature — Elder Demon (6/6) Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. |
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Deploy (4) Instant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
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Desecrated Tomb (3) Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. |
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Desperate Lunge (2) Instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dirge Bat (4) Creature — Bat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Divine Visitation (5) Enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. |
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Djinn of Wishes (5) Creature — Djinn (4/4) Flying Djinn of Wishes enters the battlefield with three wish counters on it. |
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Doom Whisperer (5) Creature — Nightmare Demon (6/6) Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dovin, Grand Arbiter (3) Legendary Planeswalker — Dovin (3) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. |
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Draconic Disciple (3) Creature — Human Shaman (2/2) : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. |
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Dragon Egg (3) Creature — Dragon Egg (0/2) Defender (This creature can't attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." |
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Dragon Hatchling (2) Creature — Dragon (0/1) Flying : Dragon Hatchling gets +1/+0 until end of turn. |
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Dragon Mage (7) Creature — Dragon Wizard (5/5) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Dragonloft Idol (4) Artifact Creature — Gargoyle (3/3) As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. |
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Dragonmaster Outcast (1) Creature — Human Shaman (1/1) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. |
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Drakuseth, Maw of Flames (7) Legendary Creature — Dragon (7/7) Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. |
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Drana, Liberator of Malakir (3) Legendary Creature — Vampire Ally (2/3) Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. |
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Dream Eater (6) Creature — Nightmare Sphinx (4/3) Flash Flying |
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Dream Trawler (6) Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dreamcaller Siren (4) Creature — Siren Pirate (3/3) Flash Flying |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Dungeon Geists (4) Creature — Spirit (3/3) Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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Duskborne Skymarcher (1) Creature — Vampire Cleric (1/1) Flying , : Target attacking Vampire gets +1/+1 until end of turn. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elspeth, Undaunted Hero (5) Legendary Planeswalker — Elspeth (5) +2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. |
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Emancipation Angel (3) Creature — Angel (3/3) Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Embodiment of Agonies (3) Creature — Demon (0/0) Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.) |
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Empyrean Eagle (3) Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Ethereal Absolution (6) Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Exultant Skymarcher (3) Creature — Vampire Soldier (2/3) Flying |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Fae of Wishes (2) Creature — Faerie Wizard (1/4) Flying , Discard two cards: Return Fae of Wishes to its owner's hand. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Faerie Formation (5) Creature — Faerie (5/4) Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Faerie Vandal (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Falconer Adept (4) Creature — Human Soldier (2/3) Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. |
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Falkenrath Noble (4) Creature — Vampire Noble (2/2) Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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Favorable Winds (2) Enchantment Creatures you control with flying get +1/+1. |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Fell Specter (4) Creature — Specter (1/3) Flying When Fell Specter enters the battlefield, target opponent discards a card. |
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Fell the Pheasant (2) Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fetid Imp (2) Creature — Imp (1/2) Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Finale of Glory (2) Sorcery Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
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Flame Sweep (3) Instant Flame Sweep deals 2 damage to each creature except for creatures you control with flying. |
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Flight of Equenauts (8) Creature — Human Knight (4/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying |
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Flutterfox (2) Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Forced Landing (2) Instant Put target creature with flying on the bottom of its owner's library. |
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Furnace Whelp (4) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) : Furnace Whelp gets +1/+0 until end of turn. |
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Gadrak, the Crown-Scourge (3) Legendary Creature — Dragon (5/4) Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. |
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Gale Swooper (4) Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gargoyle Sentinel (3) Artifact Creature — Gargoyle (3/3) Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying. |
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Garrison Griffin (3) Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Gatekeeper Gargoyle (6) Artifact Creature — Gargoyle (3/3) Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. |
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Gift of the Fae (2) Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Glimmerbell (2) Creature — Elemental Jellyfish (1/3) Flying : Untap Glimmerbell. |
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Glorifier of Dusk (5) Creature — Vampire Soldier (4/4) Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. |
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Goblin Bird-Grabber (2) Creature — Goblin (2/1) : Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. |
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God-Eternal Kefnet (4) Legendary Creature — Zombie God (4/5) Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. |
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Goldmane Griffin (5) Creature — Griffin (3/2) Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Goremand (6) Creature — Demon (5/5) As an additional cost to cast this spell, sacrifice a creature. Flying |
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Gorging Vulture (3) Creature — Bird (2/2) Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way. |
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Grasping Thrull (5) Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Grateful Apparition (2) Creature — Spirit (1/1) Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Gravewaker (6) Creature — Bird Spirit (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped. |
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Griffin Aerie (2) Enchantment At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. |
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Griffin Protector (4) Creature — Griffin (2/3) Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. |
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Griffin Sentinel (3) Creature — Griffin (1/3) Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Guildpact Informant (3) Creature — Faerie Rogue (1/1) Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Gust of Wind (4) Sorcery This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. |
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Hanged Executioner (3) Creature — Spirit (1/1) Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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Harmonious Archon (6) Creature — Archon (4/5) Flying Non-Archon creatures have base power and toughness 3/3. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Helica Glider (3) Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Hellkite Punisher (7) Creature — Dragon (6/6) Flying : Hellkite Punisher gets +1/+0 until end of turn. |
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Hellkite Whelp (5) Creature — Dragon (3/3) Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. |
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Herald of Faith (5) Creature — Angel (4/3) Flying Whenever Herald of Faith attacks, you gain 2 life. |
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Herald of the Sun (6) Creature — Angel (4/4) Flying : Put a +1/+1 counter on another target creature with flying. |
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Hero of the Winds (4) Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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High Sentinels of Arashin (4) Creature — Bird Soldier (3/4) Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. |
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Horizon Scholar (6) Creature — Sphinx (4/4) Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Hushbringer (2) Creature — Faerie (1/2) Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hypnotic Specter (3) Creature — Specter (2/2) Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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Hypnotic Sprite (2) Creature — Faerie (2/1) Flying |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Immortal Phoenix (6) Creature — Phoenix (5/3) Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. |
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Imperial Aerosaur (4) Creature — Dinosaur (3/3) Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. |
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Imperious Oligarch (2) Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Improbable Alliance (2) Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. |
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Indulging Patrician (3) Creature — Vampire Noble (1/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Inniaz, the Gale Force (5) Legendary Creature — Djinn (4/4) Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) |
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Jhoira's Familiar (4) Artifact Creature — Bird (2/2) Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.) |
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Jodah, Archmage Eternal (4) Legendary Creature — Human Wizard (4/3) Flying You may pay rather than pay the mana cost for spells that you cast. |
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Jubilant Skybonder (3) Creature — Human Wizard (2/2) Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast." |
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Kaalia, Zenith Seeker (3) Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Kargan Dragonrider (2) Creature — Human Warrior (2/2) As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) |
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Kazarov, Sengir Pureblood (7) Legendary Creature — Vampire (4/4) Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. |
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Keen Glidemaster (2) Creature — Human Soldier (2/1) : Target creature gains flying until end of turn. |
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Kinjalli's Sunwing (3) Creature — Dinosaur (2/3) Flying Creatures your opponents control enter the battlefield tapped. |
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Kira, Great Glass-Spinner (3) Legendary Creature — Spirit (2/2) Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." |
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Kitesail Corsair (2) Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Kitesail Freebooter (2) Creature — Human Pirate (1/2) Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. |
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Knight of Sorrows (5) Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Last Breath (7) Creature — Giant Knight (4/4) , Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Kraul Harpooner (2) Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Kraul Swarm (5) Creature — Insect Warrior (4/1) Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand. |
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Kykar, Wind's Fury (4) Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Lathliss, Dragon Queen (6) Legendary Creature — Dragon (6/6) Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. |
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Leapfrog (3) Creature — Frog (3/1) Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. |
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Light of the Legion (6) Creature — Angel (5/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Lightning Phoenix (3) Creature — Phoenix (2/2) Flying, haste Lightning Phoenix can't block. |
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Lightning Shrieker (5) Creature — Dragon (5/5) Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. |
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Lightning Stormkin (2) Creature — Elemental Wizard (2/2) Flying Haste (This creature can attack and as soon as it comes under your control.) |
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Lightwalker (2) Creature — Human Warrior (2/1) Lightwalker has flying as long as it has a +1/+1 counter on it. |
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Linvala, Keeper of Silence (4) Legendary Creature — Angel (3/4) Flying Activated abilities of creatures your opponents control can't be activated. |
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Loch Dragon (4) Creature — Dragon (3/2) Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. |
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Locthwain Gargoyle (1) Artifact Creature — Gargoyle (0/3) : Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. |
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Lofty Denial (2) Instant Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead. |
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Loyal Pegasus (1) Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
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Luminous Broodmoth (4) Creature — Insect (3/4) Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. |
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Lyra Dawnbringer (5) Legendary Creature — Angel (5/5) Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. |
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Maelstrom Archangel (5) Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Magmaquake (2) Instant Magmaquake deals X damage to each creature without flying and each planeswalker. |
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Majestic Heliopterus (4) Creature — Dinosaur (2/2) Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. |
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Malakir Familiar (3) Creature — Bat (2/1) Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Mausoleum Harpy (5) Creature — Harpy (3/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Maximize Altitude (1) Sorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Mighty Leap (2) Instant Target creature gets +2/+2 and gains flying until end of turn. |
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Mindwrack Harpy (4) Enchantment Creature — Harpy (3/2) Flying At the beginning of combat on your turn, each player mills three cards. |
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Ministrant of Obligation (3) Creature — Human Cleric (2/1) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mistral Singer (3) Creature — Siren (2/2) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Mu Yanling, Celestial Wind (6) Legendary Planeswalker — Yanling (5) +1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. |
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Mu Yanling, Sky Dancer (3) Legendary Planeswalker — Yanling (2) +2: Until your next turn, up to one target creature gets -2/-0 and loses flying. −3: Create a 4/4 blue Elemental Bird creature token with flying. |
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Murmuring Mystic (4) Creature — Human Wizard (1/5) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. |
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Muse Drake (4) Creature — Drake (1/3) Flying When Muse Drake enters the battlefield, draw a card. |
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Mysterious Pathlighter (3) Creature — Faerie (2/2) Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) |
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Mystic Skyfish (3) Creature — Fish (3/1) Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. |
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Narcomoeba (2) Creature — Illusion (1/1) Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Nicol Bolas, the Ravager (4) Legendary Creature — Elder Dragon (4/4) Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. |
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Nightmare Shepherd (4) Enchantment Creature — Demon (4/4) Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nightshade Stinger (1) Creature — Faerie Rogue (1/1) Flying Nightshade Stinger can't block. |
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Nightveil Predator (4) Creature — Vampire (3/3) Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Nightveil Sprite (2) Creature — Faerie Rogue (1/2) Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Niv-Mizzet, Parun (6) Legendary Creature — Dragon Wizard (5/5) This spell can't be countered. Flying |
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Nocturnal Feeder (3) Creature — Vampire Rogue (2/1) Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. |
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Nylea's Intervention (2) Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. |
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Oko's Accomplices (3) Creature — Faerie (2/3) Flying |
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On Serra's Wings (4) Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
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One With the Wind (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. |
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Oneirophage (4) Creature — Squid Illusion (1/2) Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. |
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Oona's Blackguard (2) Creature — Faerie Rogue (1/1) Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Opportunistic Dragon (4) Creature — Dragon (4/3) Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. |
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Order of Midnight (2) Creature — Human Knight (2/2) Flying Order of Midnight can't block. |
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Ormos, Archive Keeper (6) Legendary Creature — Sphinx (5/5) Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. |
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Ornithopter (0) Artifact Creature — Thopter (0/2) Flying |
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Orzhov Enforcer (2) Creature — Human Rogue (1/2) Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Orzhov Racketeers (5) Creature — Human Rogue (3/2) Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Palladia-Mors, the Ruiner (6) Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Parhelion II (8) Legendary Artifact — Vehicle (5/5) Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Patagia Tiger (5) Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pegasus Courser (3) Creature — Pegasus (1/3) Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Phyrexian Debaser (4) Creature — Carrier (2/2) Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
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Pierce the Sky (2) Instant Pierce the Sky deals 7 damage to target creature with flying. |
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Pilfering Imp (1) Creature — Imp (1/1) Flying , , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Platinum Angel (7) Artifact Creature — Angel (4/4) Flying You can't lose the game and your opponents can't win the game. |
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Plummet (2) Instant Destroy target creature with flying. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Prized Griffin (5) Creature — Griffin (3/4) Flying |
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Psychic Symbiont (6) Creature — Nightmare Horror (3/3) Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. |
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Pteramander (1) Creature — Salamander Drake (1/1) Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Pterodon Knight (4) Creature — Human Knight (3/3) Pterodon Knight has flying as long as you control a Dinosaur. |
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Raff Capashen, Ship's Mage (4) Legendary Creature — Human Wizard (3/3) Flash Flying |
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Rakdos, the Showstopper (6) Legendary Creature — Demon (6/6) Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. |
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Rally of Wings (2) Instant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
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Rankle, Master of Pranks (4) Legendary Creature — Faerie Rogue (3/3) Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — |
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Rapacious Dragon (5) Creature — Dragon (3/3) Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Ravenous Harpy (3) Creature — Harpy (1/2) Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. |
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Reaper of Night (7) Creature — Specter (4/5) Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. |
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Reckless Air Strike (1) Sorcery Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. |
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Regal Bloodlord (5) Creature — Vampire Soldier (2/4) Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. |
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Rekindling Phoenix (4) Creature — Phoenix (4/3) Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." |
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Remorseful Cleric (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. |
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Rescuer Sphinx (4) Creature — Sphinx (3/2) Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. |
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Resplendent Angel (3) Creature — Angel (3/3) Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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Resplendent Griffin (3) Creature — Griffin (2/2) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Riddleform (2) Enchantment Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Riddlemaster Sphinx (6) Creature — Sphinx (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. |
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Rienne, Angel of Rebirth (5) Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Rishadan Airship (3) Creature — Human Pirate (3/1) Flying Rishadan Airship can block only creatures with flying. |
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Rite of Belzenlok (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Roaming Ghostlight (5) Creature — Spirit (3/2) Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. |
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Roc Charger (3) Creature — Bird (1/3) Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. |
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Rousing Read (3) Enchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. |
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Run Afoul (1) Instant Target opponent sacrifices a creature with flying. |
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Rustwing Falcon (1) Creature — Bird (1/2) Flying |
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Sadistic Skymarcher (3) Creature — Vampire Soldier (2/2) As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink |
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Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
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Saheeli's Silverwing (4) Artifact Creature — Drake (2/3) Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. |
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Sai, Master Thopterist (3) Legendary Creature — Human Artificer (1/4) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card. |
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Sangromancer (4) Creature — Vampire Shaman (3/3) Flying Whenever a creature an opponent controls dies, you may gain 3 life. |
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Sarkhan the Masterless (5) Legendary Planeswalker — Sarkhan (5) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. |
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Sarkhan, Fireblood (3) Legendary Planeswalker — Sarkhan (3) +1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. |
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Sarkhan's Whelp (3) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. |
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Savage Gorger (3) Creature — Vampire (1/1) Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) |
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Scavenging Harpy (3) Creature — Harpy (2/1) Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. |
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Scholar of the Lost Trove (7) Creature — Sphinx (5/5) Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. |
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Seismic Elemental (5) Creature — Elemental (4/4) When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. |
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Senate Courier (3) Creature — Bird (1/4) Flying : Senate Courier gains vigilance until end of turn. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Sengir Vampire (5) Creature — Vampire (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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Sephara, Sky's Blade (7) Legendary Creature — Angel (7/7) You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink |
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Seraph of the Scales (4) Creature — Angel (4/3) Flying : Seraph of the Scales gains vigilance until end of turn. |
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Serendib Efreet (3) Creature — Efreet (3/4) Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Serra Angel (5) Creature — Angel (4/4) Flying, vigilance |
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Serra Ascendant (1) Creature — Human Monk (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Serra Disciple (2) Creature — Bird Cleric (1/1) Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Serra's Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) |
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Shacklegeist (2) Creature — Spirit (2/2) Flying Shacklegeist can block only creatures with flying. |
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Shake the Foundations (3) Instant Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
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Shalai, Voice of Plenty (4) Legendary Creature — Angel (3/4) Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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Shaper Apprentice (2) Creature — Merfolk Wizard (2/1) Shaper Apprentice has flying as long as you control another Merfolk. |
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Sharding Sphinx (6) Artifact Creature — Sphinx (4/4) Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. |
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Shark Typhoon (6) Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling (, Discard this card: Draw a card.) |
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Shimmer Dragon (6) Creature — Dragon (5/6) Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. |
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Shimmerwing Chimera (4) Enchantment Creature — Chimera (3/2) Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. |
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Shinechaser (3) Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shining Aerosaur (5) Creature — Dinosaur (3/4) Flying |
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Shivan Dragon (6) Creature — Dragon (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. |
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Shredded Sails (2) Instant Choose one — • Destroy target artifact. |
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Shriekdiver (3) Creature — Zombie Bird Warrior (2/1) Flying : Shriekdiver gains haste until end of turn. |
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Sigil of the Empty Throne (5) Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
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Silverbeak Griffin (2) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Silverwing Squadron (6) Creature — Human Knight (*/*) Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. |
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Siren Lookout (3) Creature — Siren Pirate (1/2) Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Siren Reaver (4) Creature — Siren Pirate (3/2) Raid — This spell costs less to cast if you attacked this turn. Flying |
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Siren Stormtamer (1) Creature — Siren Pirate Wizard (1/1) Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. |
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Skarrgan Hellkite (5) Creature — Dragon (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying |
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Skatewing Spy (4) Creature — Vedalken Rogue Mutant (2/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. |
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Sky Terror (2) Creature — Dinosaur (2/2) Flying, menace |
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Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Sky Theater Strix (2) Creature — Bird (1/2) Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. |
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Skyblade of the Legion (2) Creature — Vampire Soldier (1/3) Flying |
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Skycat Sovereign (2) Creature — Elemental Cat (1/1) Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Skyknight Vanguard (2) Creature — Human Knight (1/2) Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. |
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Skyline Scout (2) Creature — Human Scout (2/1) Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn. |
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Skymarch Bloodletter (3) Creature — Vampire Soldier (2/2) Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. |
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Skymarcher Aspirant (1) Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Skyrider Patrol (4) Creature — Elf Scout (2/3) Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. |
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Skyscanner (3) Artifact Creature — Thopter (1/1) Flying When Skyscanner enters the battlefield, draw a card. |
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Snapping Drake (4) Creature — Drake (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Soul of the Rapids (5) Creature — Elemental (3/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Sparktongue Dragon (5) Creature — Dragon (3/3) Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target. |
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Spawn of Mayhem (4) Creature — Demon (4/4) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample |
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Speaker of the Heavens (1) Creature — Human Cleric (1/1) Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. |
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Spectral Sailor (1) Creature — Spirit Pirate (1/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Sphinx Mindbreaker (7) Creature — Sphinx (6/6) Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. |
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Sphinx of Foresight (4) Creature — Sphinx (4/4) You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying |
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Sphinx of New Prahv (4) Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast. |
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Sphinx of the Guildpact (7) Artifact Creature — Sphinx (5/5) Sphinx of the Guildpact is all colors. Flying |
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Spire Mangler (3) Creature — Insect (2/1) Flash Flying |
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Spire Winder (4) Creature — Snake (2/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Spirit of the Spires (4) Creature — Spirit (2/4) Flying Other creatures you control with flying get +0/+1. |
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Spontaneous Flight (3) Instant Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
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Sprite Dragon (2) Creature — Faerie Dragon (1/1) Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. |
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Steelgaze Griffin (5) Creature — Griffin (2/4) Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. |
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Steel-Plume Marshal (5) Creature — Bird Soldier (3/3) Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. |
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Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
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Stolen by the Fae (2) Sorcery Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
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Storm Fleet Aerialist (2) Creature — Human Pirate (1/2) Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Stormwild Capridor (3) Creature — Bird Goat (1/3) Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. |
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Stormwing Entity (5) Creature — Elemental (3/3) This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying |
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Sunblade Angel (6) Creature — Angel (3/3) Flying, first strike, vigilance, lifelink |
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Sun-Crested Pterodon (5) Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Sunmane Pegasus (4) Creature — Pegasus (2/3) Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. |
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Supreme Phantom (2) Creature — Spirit (1/3) Flying Other Spirits you control get +1/+1. |
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Swan Song (1) Instant Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. |
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Swarm of Bloodflies (5) Creature — Insect (0/0) Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. |
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Syndicate Messenger (4) Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Talrand, Sky Summoner (4) Legendary Creature — Merfolk Wizard (2/2) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. |
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Talrand's Invocation (4) Sorcery Create two 2/2 blue Drake creature tokens with flying. |
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Tectonic Rift (4) Sorcery Destroy target land. Creatures without flying can't block this turn. |
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Tempest Djinn (3) Creature — Djinn (0/4) Flying Tempest Djinn gets +1/+0 for each basic Island you control. |
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Terror of Mount Velus (7) Creature — Dragon (5/5) Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. |
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Terror of the Peaks (5) Creature — Dragon (5/4) Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. |
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Teshar, Ancestor's Apostle (4) Legendary Creature — Bird Cleric (2/2) Flying Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) |
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Tezzeret, Artifice Master (5) Legendary Planeswalker — Tezzeret (5) +1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. |
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Thaumaturge's Familiar (3) Artifact Creature — Bird (1/3) Flying When Thaumaturge's Familiar enters the battlefield, scry 1. |
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The First Eruption (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. |
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The Haunt of Hightower (6) Legendary Creature — Vampire (3/3) Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. |
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Thief of Sanity (3) Creature — Specter (2/2) Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Threnody Singer (2) Creature — Siren (1/3) Flash Flying |
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Thryx, the Sudden Storm (5) Legendary Creature — Elemental Giant (4/5) Flash Flying |
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Thunder Drake (4) Creature — Elemental Drake (2/3) Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. |
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Tiana, Ship's Caretaker (5) Legendary Creature — Angel Artificer (3/3) Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. |
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Tide Skimmer (4) Creature — Drake (2/3) Flying Whenever you attack with two or more creatures with flying, draw a card. |
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Tithe Taker (2) Creature — Human Soldier (2/1) During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tome Raider (3) Creature — Faerie (1/1) Flying When Tome Raider enters the battlefield, draw a card. |
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Tomik, Distinguished Advokist (2) Legendary Creature — Human Advisor (2/3) Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. |
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Transcendent Envoy (2) Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost less to cast. |
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Trapped in the Tower (2) Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Triton Waverider (4) Creature — Merfolk Wizard (3/3) Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. |
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Triumph of Gerrard (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. |
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Trusted Pegasus (3) Creature — Pegasus (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. |
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Twilight Prophet (4) Creature — Vampire Cleric (2/4) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Urgoros, the Empty One (6) Legendary Creature — Specter (4/3) Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. |
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Vadrok, Apex of Thunder (3) Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike |
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Vaevictis Asmadi, the Dire (6) Legendary Creature — Elder Dragon (6/6) Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. |
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Vampire Revenant (4) Creature — Vampire Spirit (3/1) Flying |
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Vampire Sovereign (5) Creature — Vampire Noble (3/4) Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. |
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Vantress Gargoyle (2) Artifact Creature — Gargoyle (5/4) Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. |
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Vantress Paladin (4) Creature — Human Knight (2/2) Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. |
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Verity Circle (3) Enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying. |
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Verix Bladewing (4) Legendary Creature — Dragon (4/4) Kicker (You may pay an additional as you cast this spell.) Flying |
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Vexing Gull (3) Creature — Bird (2/2) Flash Flying |
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Vilis, Broker of Blood (8) Legendary Creature — Demon (8/8) Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. |
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Vivien Reid (5) Legendary Planeswalker — Vivien (5) +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. |
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Voice of the Provinces (6) Creature — Angel (3/3) Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. |
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Volcanic Dragon (6) Creature — Dragon (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and as soon as it comes under your control.) |
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Vryn Wingmare (3) Creature — Pegasus (2/1) Flying Noncreature spells cost more to cast. |
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Vulpikeet (4) Creature — Fox Bird (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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War Screecher (2) Creature — Bird (1/3) Flying , : Other creatures you control get +1/+1 until end of turn. |
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Warcry Phoenix (4) Creature — Phoenix (2/2) Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. |
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Warden (5) Sorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
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Warden of Evos Isle (3) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Warkite Marauder (2) Creature — Human Pirate (2/1) Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. |
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Watcher in the Mist (5) Creature — Spirit (3/4) Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Watcher of the Spheres (2) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Waterkin Shaman (2) Creature — Elemental Shaman (2/1) Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. |
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Weatherlight (4) Legendary Artifact — Vehicle (4/5) Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) |
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Wee Dragonauts (3) Creature — Faerie Wizard (1/3) Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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Wind Strider (5) Creature — Merfolk Wizard (3/3) Flash Flying |
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Windgrace Acolyte (5) Creature — Cat Warrior (3/2) Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life. |
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Windreader Sphinx (7) Creature — Sphinx (3/7) Flying Whenever a creature with flying attacks, you may draw a card. |
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Windstorm Drake (5) Creature — Drake (3/3) Flying Other creatures you control with flying get +1/+0. |
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Winged Temple of Orazca (3) Legendary Land (Transforms from Hadana's Climb.) : Add one mana of any color. |
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Winged Words (3) Sorcery This spell costs less to cast if you control a creature with flying. Draw two cards. |
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Wingfold Pteron (6) Creature — Dinosaur (3/6) Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Wings of Hubris (2) Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. |
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Wingspan Mentor (3) Creature — Human Wizard (1/3) When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Workshop Elders (7) Creature — Human Artificer (4/4) Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. |
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Yanling's Harbinger (5) Creature — Bird (2/4) Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Yorion, Sky Nomad (5) Legendary Creature — Bird Serpent (4/5) Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flying |
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Zahid, Djinn of the Lamp (6) Legendary Creature — Djinn (5/6) You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying |
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Zephyr Charge (2) Enchantment : Target creature gains flying until end of turn. |
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Zephyr Gull (1) Creature — Bird (1/1) Flying |
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Zetalpa, Primal Dawn (8) Legendary Creature — Elder Dinosaur (4/8) Flying, double strike, vigilance, trample, indestructible |
Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon |