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{{Infobox Ability
 
{{Infobox Ability
 
|name =
 
|name =
|icon = [[File:Icon unkown test.png]]
+
|icon = [[File:Icon Flying.png]]
 
|samplecard = [[File:Air Elemental.png]]
 
|samplecard = [[File:Air Elemental.png]]
 
|type = Static
 
|type = Static
 
|reminder = Flying ''(This creature can't be blocked except by creatures with flying and/or reach.)''
 
|reminder = Flying ''(This creature can't be blocked except by creatures with flying and/or reach.)''
 
|intro = [[Ixalan]]
 
|intro = [[Ixalan]]
|last = Evergreen ([[Rivals of Ixalan]])
+
|last = Evergreen ([[Core Set 2019]])
 
}}__NOTOC__
 
}}__NOTOC__
   

Revision as of 18:37, 20 August 2018


Flying is a static ability that makes a creature unblockable except by creatures with flying or reach.

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Flying
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Comprehensive Rules (August 7, 2020)

  • 702.9. Flying
    • 702.9a Flying is an evasion ability.
    • 702.9b A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
    • 702.9c Multiple instances of flying on the same creature are redundant.

Flying Cardlist

474 results
Academy Drake Academy Drake C2Blue (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1BlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Aerial Assault Aerial Assault C2White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC
Aerial Engineer Aerial Engineer C2WhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Air Elemental Air Elemental C3BlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U
Ajani, Inspiring Leader Ajani, Inspiring Leader C4WhiteWhite (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M
Ajani's Last Stand Ajani's Last Stand C2WhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Akroma's Memorial Akroma's Memorial C7 (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M
Alela, Artful Provocateur Alela, Artful Provocateur C1WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Angel of Grace Angel of Grace C3WhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angel of Mercy Angel of Mercy C4White (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC
Angel of the Dawn Angel of the Dawn C4White (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angel of the Dire Hour Angel of the Dire Hour C5WhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR
Angel of Vitality Angel of Vitality C2White (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U
Angelic Ascension Angelic Ascension C1White (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
M21U
Angelic Gift Angelic Gift C1White (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Guardian Angelic Guardian C4WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Angelic Page Angelic Page C1White (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC
Angelic Reward Angelic Reward C3WhiteWhite (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Animating Faerie Animating Faerie C2Blue (3)
Creature — Faerie (2/2)
Flying
ELDU
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Aphemia, the Cacophony Aphemia, the Cacophony C1Black (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Arcades, the Strategist Arcades, the Strategist C1GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcane Flight Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archfiend's Vessel Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U
Archon of Absolution Archon of Absolution C3White (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

ELDU
Archon of Falling Stars Archon of Falling Stars C4WhiteWhite (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU
Archon of Justice Archon of Justice C3WhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR
Archon of Redemption Archon of Redemption C3WhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR
Archon of Sun's Grace Archon of Sun's Grace C2WhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR
Archway Angel Archway Angel C5White (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU
Arclight Phoenix Arclight Phoenix C3Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Ardenvale Tactician Ardenvale Tactician C1WhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC
Arrester's Zeal Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Artificer's Assistant Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Atemsis, All-Seeing Atemsis, All-Seeing C3BlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Aven Eternal Aven Eternal C2Blue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Gagglemaster Aven Gagglemaster C3WhiteWhite (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U
Aven Sentry Aven Sentry C3White (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Avian Oddity Avian Oddity C3Blue (4)
Creature — Bird (2/4)
Flying

Cycling C2Blue (C2Blue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Aviation Pioneer Aviation Pioneer C2Blue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Azor, the Lawbringer Azor, the Lawbringer C2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM
Azorius Skyguard Azorius Skyguard C4WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Baneslayer Angel Baneslayer Angel C3WhiteWhite (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
M21M
Bartizan Bats Bartizan Bats C3Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Basri, Devoted Paladin Basri, Devoted Paladin C4WhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

M21M
Battleground Geist Battleground Geist C4Blue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Belltower Sphinx Belltower Sphinx C4Blue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Bishop of Wings Bishop of Wings WhiteWhite (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Bladewing the Risen Bladewing the Risen C3BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

SCGR
Blessed Spirits Blessed Spirits C2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

JMPU
Blight Keeper Blight Keeper Black (1)
Creature — Bat Imp (1/1)
Flying

C7Black, Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blighted Bat Blighted Bat C2Black (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Bloodhunter Bat Bloodhunter Bat C3Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodsoaked Altar Bloodsoaked Altar C4BlackBlack (6)
Artifact
Tap, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
M20U
Bloodthirsty Aerialist Bloodthirsty Aerialist C1BlackBlack (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Bog Naughty Bog Naughty C3BlackBlack (5)
Creature — Faerie (3/3)
Flying

C2Black, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

ELDU
Bone Dragon Bone Dragon C3BlackBlack (5)
Creature — Dragon Skeleton (5/4)
Flying

C3BlackBlack, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

M19M
Bone Picker Bone Picker C3Black (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

JMPU
Boreal Elemental Boreal Elemental C4Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Brazen Borrower Brazen Borrower C1BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Cadaver Imp Cadaver Imp C1BlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

JMPC
Carnifex Demon Carnifex Demon C4BlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

JMPR
Carrion Imp Carrion Imp C3Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Cavalier of Gales Cavalier of Gales C2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Celestial Enforcer Celestial Enforcer C2White (3)
Creature — Human Cleric (2/3)
C1White, Tap: Tap target creature. Activate this ability only if you control a creature with flying.
M21C
Celestial Messenger Celestial Messenger C2BlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Cerulean Drake Cerulean Drake C1Blue (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Chainweb Aracnir Chainweb Aracnir Green (1)
Creature — Spider (1/2)
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—C3GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

THBU
Chandra's Spitfire Chandra's Spitfire C2Red (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

M20U
Chillbringer Chillbringer C4Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chromium, the Mutable Chromium, the Mutable C4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Citywatch Sphinx Citywatch Sphinx C5Blue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Cloudkin Seer Cloudkin Seer C2Blue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudreader Sphinx Cloudreader Sphinx C4Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Collision Collision C1RG (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU
Colossus Hammer Colossus Hammer C1 (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip C8 (C8: Attach to target creature you control. Equip only as a sorcery.)

M20U
Concordia Pegasus Concordia Pegasus C1White (2)
Creature — Pegasus (1/3)
Flying
M21C
Confront the Assault Confront the Assault C4White (5)
Instant
Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

ANAU
Crackling Drake Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crookclaw Transmuter Crookclaw Transmuter C3Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crow of Dark Tidings Crow of Dark Tidings C2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

JMPC
Crushing Canopy Crushing Canopy C2Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Crystalline Giant Crystalline Giant C3 (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR
Daggersail Aeronaut Daggersail Aeronaut C3Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders C1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR
Darigaaz Reincarnated Darigaaz Reincarnated C4BlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Dawning Angel Dawning Angel C4White (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

M20C
Daybreak Chimera Daybreak Chimera C3WhiteWhite (5)
Creature — Chimera (3/3)
This spell costs CX less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

THBC
Deathless Ancient Deathless Ancient C4BlackBlack (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

XLNU
Debtors' Transport Debtors' Transport C5Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAC
Demanding Dragon Demanding Dragon C3RedRed (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

M19R
Demon of Catastrophes Demon of Catastrophes C2BlackBlack (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

M19R
Demon of Loathing Demon of Loathing C5BlackBlack (7)
Creature — Demon (7/7)
Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

THBR
Demonic Embrace Demonic Embrace C1BlackBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

M21R
Demonlord Belzenlok Demonlord Belzenlok C4BlackBlack (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

DOMM
Deploy Deploy C2WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU
Desecrated Tomb Desecrated Tomb C3 (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
M19R
Desperate Lunge Desperate Lunge C1White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
WARC
Destructive Tampering Destructive Tampering C2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

M21C
Dimir Spybug Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dirge Bat Dirge Bat C2BlackBlack (4)
Creature — Bat (3/3)
Mutate C4BlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

IKOR
Divine Visitation Divine Visitation C3WhiteWhite (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM
Djinn of Wishes Djinn of Wishes C3BlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Doom Whisperer Doom Whisperer C3BlackBlack (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dovin, Grand Arbiter Dovin, Grand Arbiter C1WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM
Draconic Disciple Draconic Disciple C1RedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

C7, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

M19U
Dragon Egg Dragon Egg C2Red (3)
Creature — Dragon Egg (0/2)
Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

M19U
Dragon Hatchling Dragon Hatchling C1Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

JMPC
Dragon Mage Dragon Mage C5RedRed (7)
Creature — Dragon Wizard (5/5)
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

M20U
Dragonloft Idol Dragonloft Idol C4 (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
JMPU
Dragonmaster Outcast Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
WWKM
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4RedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drana, Liberator of Malakir Drana, Liberator of Malakir C1BlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

JMPM
Dream Eater Dream Eater C4BlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dream Trawler Dream Trawler C2WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR
Dreamcaller Siren Dreamcaller Siren C2BlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Dreamtail Heron Dreamtail Heron C4Blue (5)
Creature — Elemental Bird (3/4)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC
Dungeon Geists Dungeon Geists C2BlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Duskborne Skymarcher Duskborne Skymarcher White (1)
Creature — Vampire Cleric (1/1)
Flying

White, Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Elite Guardmage Elite Guardmage C2WhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Elspeth, Undaunted Hero Elspeth, Undaunted Hero C2WhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

THBM
Emancipation Angel Emancipation Angel C1WhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

JMPU
Embereth Skyblazer Embereth Skyblazer C3Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Embodiment of Agonies Embodiment of Agonies C1BlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Black and C1BlackBlack are different mana costs.)

M20R
Empyrean Eagle Empyrean Eagle C1WhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Enemy of Enlightenment Enemy of Enlightenment C5Black (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enforcer Griffin Enforcer Griffin C4White (5)
Creature — Griffin (3/4)
Flying
WARC
Enigma Drake Enigma Drake C1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Eternal Skylord Eternal Skylord C4Blue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Ethereal Absolution Ethereal Absolution C4WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Everquill Phoenix Everquill Phoenix C2RedRed (4)
Creature — Phoenix (4/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR
Exultant Skymarcher Exultant Skymarcher C1WhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Eye Collector Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC
Fae of Wishes Fae of Wishes C1Blue (2)
Creature — Faerie Wizard (1/4)
Flying

C1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faerie Duelist Faerie Duelist C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Formation Faerie Formation C4Blue (5)
Creature — Faerie (5/4)
Flying

C3Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Faerie Guidemother Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC
Faerie Miscreant Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Faerie Vandal Faerie Vandal C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Falconer Adept Falconer Adept C3White (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
M21U
Falkenrath Noble Falkenrath Noble C3Black (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

JMPU
Favorable Winds Favorable Winds C1Blue (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Feather, the Redeemed Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Fell Specter Fell Specter C3Black (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

JMPU
Fell the Pheasant Fell the Pheasant C1Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Fetid Imp Fetid Imp C1Black (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

M21C
Finale of Glory Finale of Glory CXWhiteWhite (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM
Flame Sweep Flame Sweep C2Red (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
M20U
Flight of Equenauts Flight of Equenauts C7White (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Flying

GRNU
Flutterfox Flutterfox C1White (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC
Forced Landing Forced Landing C1Green (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC
Furnace Whelp Furnace Whelp C2RedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

JMPU
Gadrak, the Crown-Scourge Gadrak, the Crown-Scourge C2Red (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

M21R
Gale Swooper Gale Swooper C3White (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

JMPU
Garrison Griffin Garrison Griffin C2White (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC
Gatekeeper Gargoyle Gatekeeper Gargoyle C6 (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

GRNU
Gift of the Fae Gift of the Fae C1White (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Gilded Goose Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Glimmerbell Glimmerbell C1Blue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1Blue: Untap Glimmerbell.

IKOC
Glorifier of Dusk Glorifier of Dusk C3WhiteWhite (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
Goblin Bird-Grabber Goblin Bird-Grabber C1Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
God-Eternal Kefnet God-Eternal Kefnet C2BlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Goldmane Griffin Goldmane Griffin C3WhiteWhite (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Goremand Goremand C4BlackBlack (6)
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.

Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.

M21U
Gorging Vulture Gorging Vulture C2Black (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

M20C
Grasping Thrull Grasping Thrull C3WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC
Grateful Apparition Grateful Apparition C1White (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Gravewaker Gravewaker C4BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

JMPR
Griffin Aerie Griffin Aerie C1White (2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
M21U
Griffin Protector Griffin Protector C3White (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

M20C
Griffin Sentinel Griffin Sentinel C2White (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
Guildpact Informant Guildpact Informant C2Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gust of Wind Gust of Wind C3Blue (4)
Sorcery
This spell costs C2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC
Hanged Executioner Hanged Executioner C2White (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3White, Exile Hanged Executioner: Exile target creature.

M20R
Harmonious Archon Harmonious Archon C4WhiteWhite (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

ELDM
Healer's Hawk Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Helica Glider Helica Glider C2White (3)
Creature — Nightmare Squirrel (2/2)
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
IKOC
Hellkite Punisher Hellkite Punisher C5RedRed (7)
Creature — Dragon (6/6)
Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

M21U
Hellkite Whelp Hellkite Whelp C4Red (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

GRNU
Herald of Faith Herald of Faith C3WhiteWhite (5)
Creature — Angel (4/3)
Flying

Whenever Herald of Faith attacks, you gain 2 life.

M19U
Herald of the Sun Herald of the Sun C4WhiteWhite (6)
Creature — Angel (4/4)
Flying

C3White: Put a +1/+1 counter on another target creature with flying.

M20U
Hero of the Winds Hero of the Winds C3White (4)
Creature — Human Soldier (1/4)
Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

THBU
High Sentinels of Arashin High Sentinels of Arashin C3White (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
C3White: Put a +1/+1 counter on target creature.

JMPR
Horizon Scholar Horizon Scholar C5Blue (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Hushbringer Hushbringer C1White (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Hydroid Krasis Hydroid Krasis CXGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hypnotic Specter Hypnotic Specter C1BlackBlack (3)
Creature — Specter (2/2)
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

M10R
Hypnotic Sprite Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
ELDU
Illuna, Apex of Wishes Illuna, Apex of Wishes C2GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Immortal Phoenix Immortal Phoenix C4RedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Imperial Aerosaur Imperial Aerosaur C3White (4)
Creature — Dinosaur (3/3)
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

XLNU
Imperious Oligarch Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Improbable Alliance Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4BlueRed: Draw a card, then discard a card.

ELDU
Indulging Patrician Indulging Patrician C1WhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

M21U
Inniaz, the Gale Force Inniaz, the Gale Force C3BlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2WU: Attacking creatures with flying get +1/+1 until end of turn. (WU can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR
Jhoira's Familiar Jhoira's Familiar C4 (4)
Artifact Creature — Bird (2/2)
Flying

Historic spells you cast cost C1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Jodah, Archmage Eternal Jodah, Archmage Eternal C1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR
Jubilant Skybonder Jubilant Skybonder C1WUWU (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2 more to cast."

IKOU
Kaalia, Zenith Seeker Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Kalastria Nightwatch Kalastria Nightwatch C4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
JMPC
Kargan Dragonrider Kargan Dragonrider C1Red (2)
Creature — Human Warrior (2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
M19C
Kazarov, Sengir Pureblood Kazarov, Sengir Pureblood C5BlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3Red: Kazarov deals 2 damage to target creature.

DOMR
Keen Glidemaster Keen Glidemaster C1Blue (2)
Creature — Human Soldier (2/1)
C2Blue: Target creature gains flying until end of turn.
M21C
Kinjalli's Sunwing Kinjalli's Sunwing C2White (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

XLNR
Kira, Great Glass-Spinner Kira, Great Glass-Spinner C1BlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR
Kitesail Corsair Kitesail Corsair C1Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC
Kitesail Freebooter Kitesail Freebooter C1Black (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

M21U
Knight of Sorrows Knight of Sorrows C4White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Knight of the Last Breath Knight of the Last Breath C5WhiteBlack (7)
Creature — Giant Knight (4/4)
C3, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

RNAU
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Kraul Harpooner Kraul Harpooner C1Green (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

GRNU
Kraul Swarm Kraul Swarm C4Black (5)
Creature — Insect Warrior (4/1)
Flying

C2Black, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

GRNU
Kykar, Wind's Fury Kykar, Wind's Fury C1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M
Lathliss, Dragon Queen Lathliss, Dragon Queen C4RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1Red: Dragons you control get +1/+0 until end of turn.

JMPR
Leapfrog Leapfrog C2Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Light of the Legion Light of the Legion C4WhiteWhite (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

GRNR
Lightning Phoenix Lightning Phoenix C2Red (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

JMPR
Lightning Shrieker Lightning Shrieker C4Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

JMPC
Lightning Stormkin Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Lightwalker Lightwalker C1White (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
JMPC
Linvala, Keeper of Silence Linvala, Keeper of Silence C2WhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

JMPM
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Locthwain Gargoyle Locthwain Gargoyle C1 (1)
Artifact Creature — Gargoyle (0/3)
C4: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC
Lofty Denial Lofty Denial C1Blue (2)
Instant
Counter target spell unless its controller pays C1. If you control a creature with flying, counter that spell unless its controller pays C4 instead.
M21C
Loyal Pegasus Loyal Pegasus White (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U
Luminous Broodmoth Luminous Broodmoth C2WhiteWhite (4)
Creature — Insect (3/4)
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

IKOM
Lyra Dawnbringer Lyra Dawnbringer C3WhiteWhite (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

DOMM
Maelstrom Archangel Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM
Magmaquake Magmaquake CXRedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
JMPR
Majestic Heliopterus Majestic Heliopterus C3White (4)
Creature — Dinosaur (2/2)
Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

RIXU
Malakir Familiar Malakir Familiar C2Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

JMPU
Maraleaf Pixie Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU
Mausoleum Harpy Mausoleum Harpy C4Black (5)
Creature — Harpy (3/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

RIXU
Maximize Altitude Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Merfolk Skydiver Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Metropolis Sprite Metropolis Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Mighty Leap Mighty Leap C1White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Mindwrack Harpy Mindwrack Harpy C3Black (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

THBC
Ministrant of Obligation Ministrant of Obligation C2White (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAU
Mischievous Chimera Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mistral Singer Mistral Singer C2Blue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Mu Yanling, Celestial Wind Mu Yanling, Celestial Wind C4BlueBlue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M
Mu Yanling, Sky Dancer Mu Yanling, Sky Dancer C1BlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

M20M
Murmuring Mystic Murmuring Mystic C3Blue (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU
Muse Drake Muse Drake C3Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mysterious Pathlighter Mysterious Pathlighter C2White (3)
Creature — Faerie (2/2)
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

ELDU
Mystic Skyfish Mystic Skyfish C2Blue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C
Narcomoeba Narcomoeba C1Blue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Nebelgast Herald Nebelgast Herald C2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU
Nicol Bolas, the Ravager Nicol Bolas, the Ravager C1BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M
Nightmare Shepherd Nightmare Shepherd C2BlackBlack (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR
Nightshade Stinger Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

JMPC
Nightveil Predator Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Nightveil Sprite Nightveil Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Niv-Mizzet Reborn Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Niv-Mizzet, Parun Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
Nocturnal Feeder Nocturnal Feeder C2Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

JMPC
Nylea's Intervention Nylea's Intervention CXGreenGreen (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

THBR
Oko's Accomplices Oko's Accomplices C2Blue (3)
Creature — Faerie (2/3)
Flying
ELDC
On Serra's Wings On Serra's Wings C3White (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
One With the Wind One With the Wind C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Oneirophage Oneirophage C3Blue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

JMPU
Oona's Blackguard Oona's Blackguard C1Black (2)
Creature — Faerie Rogue (1/1)
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

JMPU
Opportunistic Dragon Opportunistic Dragon C2RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Order of Midnight Order of Midnight C1Black (2)
Creature — Human Knight (2/2)
Flying

Order of Midnight can't block.

ELDU
Ormos, Archive Keeper Ormos, Archive Keeper C4BlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1BlueBlue, Discard three cards with different names: Draw five cards.

JMPR
Ornithopter Ornithopter C0 (0)
Artifact Creature — Thopter (0/2)
Flying
M10U
Orzhov Enforcer Orzhov Enforcer C1Black (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAU
Orzhov Racketeers Orzhov Racketeers C4Black (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAU
Palladia-Mors, the Ruiner Palladia-Mors, the Ruiner C3RedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M
Parhelion II Parhelion II C6WhiteWhite (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Parhelion Patrol Parhelion Patrol C3White (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Patagia Tiger Patagia Tiger C4White (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

IKOC
Patron of the Valiant Patron of the Valiant C3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

JMPU
Pegasus Courser Pegasus Courser C2White (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

M19C
Phoenix of Ash Phoenix of Ash C1RedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2Red: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2RedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR
Phyrexian Debaser Phyrexian Debaser C3Black (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

JMPC
Pierce the Sky Pierce the Sky C1Green (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC
Pilfering Imp Pilfering Imp Black (1)
Creature — Imp (1/1)
Flying

C1Black, Tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

GRNU
Platinum Angel Platinum Angel C7 (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

M10M
Plummet Plummet C1Green (2)
Instant
Destroy target creature with flying.
IKOC
Prescient Chimera Prescient Chimera C3BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC
Prized Griffin Prized Griffin C4White (5)
Creature — Griffin (3/4)
Flying
ELDC
Psychic Symbiont Psychic Symbiont C4BlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U
Pteramander Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7Blue: Adapt 4. This ability costs C1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

RNAU
Pterodon Knight Pterodon Knight C3White (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
XLNC
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2WhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rakdos, the Showstopper Rakdos, the Showstopper C4BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM
Rally of Wings Rally of Wings C1White (2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
WARU
Rankle, Master of Pranks Rankle, Master of Pranks C2BlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM
Rapacious Dragon Rapacious Dragon C4Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

JMPU
Rattlechains Rattlechains C1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

JMPR
Ravenous Harpy Ravenous Harpy C2Black (3)
Creature — Harpy (1/2)
Flying

C1, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

M19U
Reaper of Night Reaper of Night C5BlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC
Reckless Air Strike Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Regal Bloodlord Regal Bloodlord C3WhiteBlack (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

M19U
Rekindling Phoenix Rekindling Phoenix C2RedRed (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

RIXM
Remorseful Cleric Remorseful Cleric C1White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

M19R
Rescuer Sphinx Rescuer Sphinx C2BlueBlue (4)
Creature — Sphinx (3/2)
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

WARU
Resplendent Angel Resplendent Angel C1WhiteWhite (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
C3WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

M19M
Resplendent Griffin Resplendent Griffin C1WhiteBlue (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
Riddleform Riddleform C1Blue (2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

C2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21U
Riddlemaster Sphinx Riddlemaster Sphinx C4BlueBlue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Rishadan Airship Rishadan Airship C2Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

JMPC
Rite of Belzenlok Rite of Belzenlok C2BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Roaming Ghostlight Roaming Ghostlight C3BlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

M21C
Roc Charger Roc Charger C2White (3)
Creature — Bird (1/3)
Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

GRNU
Rousing Read Rousing Read C2Blue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C
Run Afoul Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
M21C
Rustwing Falcon Rustwing Falcon White (1)
Creature — Bird (1/2)
Flying
M19C
Sadistic Skymarcher Sadistic Skymarcher C2Black (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Sagittars' Volley Sagittars' Volley C2Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Sai, Master Thopterist Sai, Master Thopterist C2Blue (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1Blue, Sacrifice two artifacts: Draw a card.

M19R
Sangromancer Sangromancer C2BlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

JMPR
Sarkhan the Masterless Sarkhan the Masterless C3RedRed (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan, Fireblood Sarkhan, Fireblood C1RedRed (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

M19M
Sarkhan's Whelp Sarkhan's Whelp C2Red (3)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

M19U
Savage Gorger Savage Gorger C1BlackBlack (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Scavenging Harpy Scavenging Harpy C2Black (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

THBC
Scholar of the Lost Trove Scholar of the Lost Trove C5BlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR
Seismic Elemental Seismic Elemental C3RedRed (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
JMPU
Senate Courier Senate Courier C2Blue (3)
Creature — Bird (1/4)
Flying

C1White: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Sengir Vampire Sengir Vampire C3BlackBlack (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

JMPU
Sephara, Sky's Blade Sephara, Sky's Blade C4WhiteWhiteWhite (7)
Legendary Creature — Angel (7/7)
You may pay White and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Seraph of the Scales Seraph of the Scales C2WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Serendib Efreet Serendib Efreet C2Blue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

JMPR
Serra Angel Serra Angel C3WhiteWhite (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra Ascendant Serra Ascendant White (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

M11R
Serra Disciple Serra Disciple C1White (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Serra's Guardian Serra's Guardian C4WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

JMPR
Shacklegeist Shacklegeist C1Blue (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R
Shake the Foundations Shake the Foundations C2Red (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

RIXU
Shalai, Voice of Plenty Shalai, Voice of Plenty C3White (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4GreenGreen: Put a +1/+1 counter on each creature you control.

DOMR
Shaper Apprentice Shaper Apprentice C1Blue (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Sharding Sphinx Sharding Sphinx C4BlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

JMPR
Shark Typhoon Shark Typhoon C5Blue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CXC1Blue (CXC1Blue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR
Shimmer Dragon Shimmer Dragon C4BlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmerwing Chimera Shimmerwing Chimera C3Blue (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Shinechaser Shinechaser C1WhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Aerosaur Shining Aerosaur C4White (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Shivan Dragon Shivan Dragon C4RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shredded Sails Shredded Sails C1Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Shriekdiver Shriekdiver C2Black (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Sigil of the Empty Throne Sigil of the Empty Throne C3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
CONFR
Silverbeak Griffin Silverbeak Griffin WhiteWhite (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Silverwing Squadron Silverwing Squadron C5White (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Siren Lookout Siren Lookout C2Blue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Reaver Siren Reaver C3Blue (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked this turn.

Flying

RIXU
Siren Stormtamer Siren Stormtamer Blue (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Blue, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Skarrgan Hellkite Skarrgan Hellkite C3RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Blue (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Sky Terror Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Sky Tether Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Sky Theater Strix Sky Theater Strix C1Blue (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skyblade of the Legion Skyblade of the Legion C1White (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skycat Sovereign Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
C2WhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

IKOR
Skyknight Legionnaire Skyknight Legionnaire C1RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1White (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1White. If you do, it gains flying until end of turn.
GRNC
Skymarch Bloodletter Skymarch Bloodletter C2Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Skymarcher Aspirant Skymarcher Aspirant White (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Skyrider Patrol Skyrider Patrol C2GreenBlue (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Snapping Drake Snapping Drake C3Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Soul of the Rapids Soul of the Rapids C3BlueBlue (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Sparktongue Dragon Sparktongue Dragon C3RedRed (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay C2Red. When you do, it deals 3 damage to any target.

M19C
Spawn of Mayhem Spawn of Mayhem C2BlackBlack (4)
Creature — Demon (4/4)
Spectacle C1BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

RNAM
Speaker of the Heavens Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R
Spectral Sailor Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Blue: Draw a card.

JMPU
Sphinx Mindbreaker Sphinx Mindbreaker C5BlueBlue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

THBR
Sphinx of Foresight Sphinx of Foresight C2BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Spire Mangler Spire Mangler C2Black (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Spire Winder Spire Winder C3Blue (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Spirit of the Spires Spirit of the Spires C3White (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU
Spontaneous Flight Spontaneous Flight C2White (3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
IKOC
Sprite Dragon Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

IKOU
Steelgaze Griffin Steelgaze Griffin C4Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Steel-Plume Marshal Steel-Plume Marshal C3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

JMPR
Steeple Creeper Steeple Creeper C2Green (3)
Creature — Frog Snake (4/2)
C3Blue: Steeple Creeper gains flying until end of turn.
RNAC
Stolen by the Fae Stolen by the Fae CXBlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
ELDR
Storm Fleet Aerialist Storm Fleet Aerialist C1Blue (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

XLNU
Stormwild Capridor Stormwild Capridor C2White (3)
Creature — Bird Goat (1/3)
Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

IKOU
Stormwing Entity Stormwing Entity C3BlueBlue (5)
Creature — Elemental (3/3)
This spell costs C2Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

M21R
Sunblade Angel Sunblade Angel C5White (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU
Sun-Crested Pterodon Sun-Crested Pterodon C4White (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC
Sunmane Pegasus Sunmane Pegasus C3White (4)
Creature — Pegasus (2/3)
Flying

C1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

THBC
Supreme Phantom Supreme Phantom C1Blue (2)
Creature — Spirit (1/3)
Flying

Other Spirits you control get +1/+1.

M19R
Swan Song Swan Song Blue (1)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
THSR
Swarm of Bloodflies Swarm of Bloodflies C4Black (5)
Creature — Insect (0/0)
Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

JMPU
Syndicate Messenger Syndicate Messenger C3White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Talrand, Sky Summoner Talrand, Sky Summoner C2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR
Talrand's Invocation Talrand's Invocation C2BlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
JMPU
Tectonic Rift Tectonic Rift C3Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M20C
Tempest Djinn Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR
Terror of Mount Velus Terror of Mount Velus C5RedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

THBR
Terror of the Peaks Terror of the Peaks C3RedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

M21M
Teshar, Ancestor's Apostle Teshar, Ancestor's Apostle C3White (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Tezzeret, Artifice Master Tezzeret, Artifice Master C3BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M
Thaumaturge's Familiar Thaumaturge's Familiar C3 (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

THBC
The First Eruption The First Eruption C2Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR
The Haunt of Hightower The Haunt of Hightower C4BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM
Thief of Sanity Thief of Sanity C1BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Threnody Singer Threnody Singer C1Blue (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

THBU
Thryx, the Sudden Storm Thryx, the Sudden Storm C3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1 less to cast and can't be countered.

THBR
Thunder Drake Thunder Drake C3Blue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Tiana, Ship's Caretaker Tiana, Ship's Caretaker C3RedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU
Tide Skimmer Tide Skimmer C3Blue (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

M21U
Tithe Taker Tithe Taker C1White (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1 more to cast and abilities your opponents activate cost C1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR
Tome Raider Tome Raider C2Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Tomik, Distinguished Advokist Tomik, Distinguished Advokist WhiteWhite (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR
Transcendent Envoy Transcendent Envoy C1White (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1 less to cast.

THBC
Trapped in the Tower Trapped in the Tower C1White (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Triton Waverider Triton Waverider C3Blue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC
Triumph of Gerrard Triumph of Gerrard C1White (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Trusted Pegasus Trusted Pegasus C2White (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C
Twilight Prophet Twilight Prophet C2BlackBlack (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

RIXM
Urgoros, the Empty One Urgoros, the Empty One C4BlackBlack (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

DOMU
Vadrok, Apex of Thunder Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1WURedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

IKOM
Vaevictis Asmadi, the Dire Vaevictis Asmadi, the Dire C3BlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

M19M
Vampire Revenant Vampire Revenant C3Black (4)
Creature — Vampire Spirit (3/1)
Flying
RIXC
Vampire Sovereign Vampire Sovereign C3BlackBlack (5)
Creature — Vampire Noble (3/4)
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

M19U
Vantress Gargoyle Vantress Gargoyle C1Blue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

ELDR
Vantress Paladin Vantress Paladin C3Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Verity Circle Verity Circle C2Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4Blue: Tap target creature without flying.

RNAR
Verix Bladewing Verix Bladewing C2RedRed (4)
Legendary Creature — Dragon (4/4)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

DOMM
Vexing Gull Vexing Gull C2Blue (3)
Creature — Bird (2/2)
Flash

Flying

THBC
Vilis, Broker of Blood Vilis, Broker of Blood C5BlackBlackBlack (8)
Legendary Creature — Demon (8/8)
Flying

Black, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

M20R
Vivien Reid Vivien Reid C3GreenGreen (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

M19M
Voice of the Provinces Voice of the Provinces C4WhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

JMPC
Volcanic Dragon Volcanic Dragon C4RedRed (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Vryn Wingmare Vryn Wingmare C2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost C1 more to cast.

M21U
Vulpikeet Vulpikeet C3White (4)
Creature — Fox Bird (2/3)
Mutate C2White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

IKOC
War Screecher War Screecher C1White (2)
Creature — Bird (1/3)
Flying

C5White, Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Warcry Phoenix Warcry Phoenix C3Red (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay C2Red. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

DOMU
Warden Warden C3WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Warden of Evos Isle Warden of Evos Isle C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.

JMPU
Warkite Marauder Warkite Marauder C1Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

RIXR
Watcher in the Mist Watcher in the Mist C3BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Watcher of the Spheres Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

M21U
Waterkin Shaman Waterkin Shaman C1Blue (2)
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
M20U
Weatherlight Weatherlight C4 (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

DOMM
Wee Dragonauts Wee Dragonauts C1BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

GRNU
Wind Strider Wind Strider C4Blue (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC
Windgrace Acolyte Windgrace Acolyte C4Black (5)
Creature — Cat Warrior (3/2)
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

DOMC
Windreader Sphinx Windreader Sphinx C5BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

JMPR
Windstorm Drake Windstorm Drake C4Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

JMPU
Winged Temple of Orazca Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Tap: Add one mana of any color.
C1GreenBlue, Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

RIXR
Winged Words Winged Words C2Blue (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

JMPC
Wingfold Pteron Wingfold Pteron C5Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
IKOC
Wings of Hubris Wings of Hubris C2 (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

THBC
Wingspan Mentor Wingspan Mentor C2Blue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2Blue, Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU
Witness of Tomorrows Witness of Tomorrows C4Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Blue: Scry 1.

THBC
Workshop Elders Workshop Elders C6Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR
Yanling's Harbinger Yanling's Harbinger C3BlueBlue (5)
Creature — Bird (2/4)
Flying

When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Yorion, Sky Nomad Yorion, Sky Nomad C3WUWU (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

IKOR
Zahid, Djinn of the Lamp Zahid, Djinn of the Lamp C4BlueBlue (6)
Legendary Creature — Djinn (5/6)
You may pay C3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

DOMR
Zephyr Charge Zephyr Charge C1Blue (2)
Enchantment
C1Blue: Target creature gains flying until end of turn.
M20C
Zephyr Gull Zephyr Gull Blue (1)
Creature — Bird (1/1)
Flying
ANAC
Zetalpa, Primal Dawn Zetalpa, Primal Dawn C6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
RIXR


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilanceWard
Other Keyword Abilities: AffinityAfflictAfterlifeAftermathAscendBlitzBoastCascadeCasualtyChangelingCleaveCompanionCompleatedConvokeCrewCyclingDecayedDisturbEmbalmEscapeEternalizeEvokeEvolveExaltedExploitFabricateFearFlashbackForetellHideawayImproviseJump-StartKickerLandwalkLiving WeaponMadnessMenaceMentorModularMutateNinjutsuOutlastOverloadPersistProtectionProwessReboundReconfigureRiotScavengeShroudSpectacleSplit SecondStormTrainingTransformUndyingUnearth
Ability Words  AddendumConstellationEnrageLandfallMagecraftRaidRevoltUndergrowth

Actions AdaptAmassConniveExertExploreInvestigateLearnPhase outProliferateSurveilVenture into the Dungeon