Flash is a static ability that lets you play a card at instant speed, i.e. on your opponent's turn.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Flash
- A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Comprehensive Rules (August 7, 2020)
- 702.8. Flash
- 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
- 702.8b Multiple instances of flash on the same object are redundant.
Flash Card List[]
| 94 results | ||
|
Adaptive Shimmerer Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
|
|
Affa Guard Hound Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
|
|
Angel of Grace Creature — Angel (5/4) Flash Flying |
|
|
Angel of the Dire Hour Creature — Angel (5/4) Flash Flying |
|
|
Ashiok's Erasure Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. |
|
|
Ashiok's Forerunner Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
|
|
Aspect of Manticore Enchantment — Aura Flash Enchant creature |
|
|
Blacklance Paragon Creature — Human Knight (3/1) Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. |
|
|
Blitz Leech Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
|
|
Bloodcrazed Paladin Creature — Vampire Knight (1/1) Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
|
|
Brazen Borrower Creature — Faerie Rogue (3/1) Flash Flying |
|
|
Brineborn Cutthroat Creature — Merfolk Pirate (2/1) Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. |
|
|
Capture Sphere Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
|
|
Celestial Messenger Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
|
|
Chainer's Edict Sorcery Target player sacrifices a creature. Flashback |
|
|
Cherished Hatchling Creature — Dinosaur (2/1) When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
|
|
Chromium, the Mutable Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
|
|
Containment Priest Creature — Human Cleric (2/2) Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
|
|
Crafty Cutpurse Creature — Human Pirate (2/2) Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. |
|
|
Crashing Tide Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. |
|
|
Crookclaw Transmuter Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
|
|
Crystacean Creature — Crab (1/6) Flash |
|
|
Cunning Nightbonder Creature — Human Rogue (2/2) Flash Spells with flash you cast cost |
|
|
Devil's Play Sorcery Devil's Play deals X damage to any target. Flashback |
|
|
Dire Fleet Poisoner Creature — Human Pirate (2/2) Flash Deathtouch |
|
|
Dirge Bat Creature — Bat (3/3) Mutate Flash |
|
|
Dream Eater Creature — Nightmare Sphinx (4/3) Flash Flying |
|
|
Dreamcaller Siren Creature — Siren Pirate (3/3) Flash Flying |
|
|
Dualcaster Mage Creature — Human Wizard (2/2) Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
|
|
Embercleave Legendary Artifact — Equipment Flash This spell costs |
|
|
Emergence Zone (0) Land
|
|
|
Faerie Duelist Creature — Faerie Rogue (1/2) Flash Flying |
|
|
Faerie Vandal Creature — Faerie Rogue (1/2) Flash Flying |
|
|
Feral Invocation Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
|
|
Frilled Mystic Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
|
|
Garna, the Bloodflame Legendary Creature — Human Warrior (3/3) Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. |
|
|
Hired Blade Creature — Human Assassin (3/2) Flash (You may cast this spell any time you could cast an instant.) |
|
|
Indomitable Will Enchantment — Aura Flash Enchant creature |
|
|
Lawmage's Binding Enchantment — Aura Flash Enchant creature |
|
|
Leyline of Anticipation Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |
|
|
Liliana's Standard Bearer Creature — Zombie Knight (3/1) Flash When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. |
|
|
Lochmere Serpent Creature — Serpent (7/7) Flash
|
|
|
Lurking Deadeye Creature — Human Assassin (4/2) Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. |
|
|
Lutri, the Spellchaser Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for Flash |
|
|
Masked Blackguard Creature — Human Rogue (2/1) Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Merfolk Trickster Creature — Merfolk Wizard (2/2) Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. |
|
|
Minion's Return Enchantment — Aura Flash Enchant creature |
|
|
Momentary Blink Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback |
|
|
Mutual Destruction Sorcery This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. |
|
|
Mystic Subdual Enchantment — Aura Flash Enchant creature |
|
|
Naru Meha, Master Wizard Legendary Creature — Human Wizard (3/3) Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. |
|
|
Nebelgast Herald Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
|
|
Niambi, Esteemed Speaker Legendary Creature — Human Cleric (2/1) Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. |
|
|
Nightpack Ambusher Creature — Wolf (4/4) Flash Other Wolves and Werewolves you control get +1/+1. |
|
|
Omen of the Dead Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. |
|
|
Omen of the Forge Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
|
|
Omen of the Hunt Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
|
|
Omen of the Sea Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
|
|
Omen of the Sun Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
|
|
Pouncing Cheetah Creature — Cat (3/2) Flash |
|
|
Pouncing Shoreshark Creature — Shark Beast (4/3) Mutate Flash |
|
|
Raff Capashen, Ship's Mage Legendary Creature — Human Wizard (3/3) Flash Flying |
|
|
Rattlechains Creature — Spirit (2/1) Flash Flying |
|
|
Riptide Turtle Creature — Turtle (0/5) Flash Defender |
|
|
Roar of the Wurm Sorcery Create a 6/6 green Wurm creature token. Flashback |
|
|
Sea Legs Enchantment — Aura Flash Enchant creature |
|
|
Sea-Dasher Octopus Creature — Octopus (2/2) Mutate Flash |
|
|
Seal Away Enchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
|
|
Sentinel of the Pearl Trident Creature — Merfolk Soldier (3/3) Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) |
|
|
Sentinel's Mark Enchantment — Aura Flash Enchant creature |
|
|
Shining Armor Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
|
|
Silent Departure Sorcery Return target creature to its owner's hand. Flashback |
|
|
Slimebind Enchantment — Aura Flash Enchant creature |
|
|
Slitherwisp Creature — Elemental Nightmare (3/2) Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. |
|
|
Snapping Sailback Creature — Dinosaur (4/4) Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
|
|
So Tiny Enchantment — Aura Flash Enchant creature |
|
|
Solid Footing Enchantment — Aura Flash Enchant creature |
|
|
Spectral Sailor Creature — Spirit Pirate (1/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
|
|
Spire Mangler Creature — Insect (2/1) Flash Flying |
|
|
Springjaw Trap Artifact Flash
|
|
|
Starlit Mantle Enchantment — Aura Flash Enchant creature you control |
|
|
Swift Warden Creature — Merfolk Warrior (3/3) Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
|
|
Teferi, Time Raveler Legendary Planeswalker — Teferi (4) Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. |
|
|
Teferi's Wavecaster Creature — Merfolk Wizard (3/3) Flash When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
|
|
Thieves' Guild Enforcer Creature — Human Rogue (1/1) Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. |
|
|
Threnody Singer Creature — Siren (1/3) Flash Flying |
|
|
Thryx, the Sudden Storm Legendary Creature — Elemental Giant (4/5) Flash Flying |
|
|
Unburial Rites Sorcery Return target creature card from your graveyard to the battlefield. Flashback |
|
|
Vexing Gull Creature — Bird (2/2) Flash Flying |
|
|
Vivien, Champion of the Wilds Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
|
|
Voracious Greatshark Creature — Shark (5/4) Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. |
|
|
Whisper Agent Creature — Human Rogue (3/2) Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
|
|
Wildborn Preserver Creature — Elf Archer (2/2) Flash Reach |
|
|
Wind Strider Creature — Merfolk Wizard (3/3) Flash Flying |
|
| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
| |
| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
| ||
| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
|
| ||
| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |





























































































