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Flash is a static ability that lets you play a card at instant speed, i.e. on your opponent's turn.

Comprehensive RulesEdit

Comprehensive Rules Glossary (August 7, 2020)

Flash
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Comprehensive Rules (August 7, 2020)

  • 702.8. Flash
    • 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
    • 702.8b Multiple instances of flash on the same object are redundant.

Flash Card ListEdit

94 results
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Affa Guard Hound Affa Guard Hound C2Color W (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

JMPU
Angel of Grace Angel of Grace C3Color WColor W (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4Color WColor W, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angel of the Dire Hour Angel of the Dire Hour C5Color WColor W (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR
Ashiok's Erasure Ashiok's Erasure C2Color UColor U (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR
Ashiok's Forerunner Ashiok's Forerunner C3Color UColor B (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR
Aspect of Manticore Aspect of Manticore C2Color R (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Blacklance Paragon Blacklance Paragon C1Color B (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Blitz Leech Blitz Leech C5Color B (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Brazen Borrower Brazen Borrower C1Color UColor U (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brineborn Cutthroat Brineborn Cutthroat C1Color U (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Celestial Messenger Celestial Messenger C2Color UColor U (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Chainer's Edict Chainer's Edict C1Color B (2)
Sorcery
Target player sacrifices a creature.

Flashback C5Color BColor B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TORU
Cherished Hatchling Cherished Hatchling C1Color G (2)
Creature — Dinosaur (2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
RIXU
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Containment Priest Containment Priest C1Color W (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

M21R
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crookclaw Transmuter Crookclaw Transmuter C3Color U (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crystacean Crystacean C3Color U (4)
Creature — Crab (1/6)
Flash
IKOC
Cunning Nightbonder Cunning Nightbonder UBUB (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1 less to cast and can't be countered.

IKOU
Devil's Play Devil's Play CXColor R (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback CXColor RColor RColor R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDR
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Dirge Bat Dirge Bat C2Color BColor B (4)
Creature — Bat (3/3)
Mutate C4Color BColor B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

IKOR
Dream Eater Dream Eater C4Color UColor U (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Dualcaster Mage Dualcaster Mage C1Color RColor R (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

JMPR
Embercleave Embercleave C4Color RColor R (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Emergence Zone Emergence Zone (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Faerie Duelist Faerie Duelist C1Color U (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Vandal Faerie Vandal C1Color U (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Feral Invocation Feral Invocation C2Color G (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Frilled Mystic Frilled Mystic Color GColor GColor UColor U (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Hired Blade Hired Blade C2Color B (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
M19C
Indomitable Will Indomitable Will C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC
Lawmage's Binding Lawmage's Binding C1Color WColor U (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Leyline of Anticipation Leyline of Anticipation C2Color UColor U (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Liliana's Standard Bearer Liliana's Standard Bearer C2Color B (3)
Creature — Zombie Knight (3/1)
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

M21R
Lochmere Serpent Lochmere Serpent C4Color UColor B (6)
Creature — Serpent (7/7)
Flash

Color U, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Color B, Sacrifice a Swamp: You gain 1 life and draw a card.
Color UColor B: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Lurking Deadeye Lurking Deadeye C3Color B (4)
Creature — Human Assassin (4/2)
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

IKOC
Lutri, the Spellchaser Lutri, the Spellchaser C1URUR (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR
Masked Blackguard Masked Blackguard C1Color B (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

C2Color B: Masked Blackguard gets +1/+1 until end of turn.

M21C
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Minion's Return Minion's Return C2Color B (3)
Enchantment — Aura
Flash

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

THBU
Momentary Blink Momentary Blink C1Color W (2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback C3Color U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TSPC
Mutual Destruction Mutual Destruction Color B (1)
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

IKOC
Mystic Subdual Mystic Subdual C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

IKOU
Naru Meha, Master Wizard Naru Meha, Master Wizard C2Color UColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM
Nebelgast Herald Nebelgast Herald C2Color U (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU
Niambi, Esteemed Speaker Niambi, Esteemed Speaker Color WColor U (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1Color WColor U, Mana Tap, Discard a legendary card: Draw two cards.

M21R
Nightpack Ambusher Nightpack Ambusher C2Color GColor G (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Omen of the Dead Omen of the Dead Color B (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
C2Color B, Sacrifice Omen of the Dead: Scry 2.

THBC
Omen of the Forge Omen of the Forge C1Color R (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2Color R, Sacrifice Omen of the Forge: Scry 2.

THBC
Omen of the Hunt Omen of the Hunt C2Color G (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Color G, Sacrifice Omen of the Hunt: Scry 2.

THBC
Omen of the Sea Omen of the Sea C1Color U (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2Color U, Sacrifice Omen of the Sea: Scry 2.

THBC
Omen of the Sun Omen of the Sun C2Color W (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
C2Color W, Sacrifice Omen of the Sun: Scry 2.

THBC
Pouncing Cheetah Pouncing Cheetah C2Color G (3)
Creature — Cat (3/2)
Flash
JMPC
Pouncing Shoreshark Pouncing Shoreshark C4Color U (5)
Creature — Shark Beast (4/3)
Mutate C3Color U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

IKOU
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2Color WColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rattlechains Rattlechains C1Color U (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

JMPR
Riptide Turtle Riptide Turtle C1Color U (2)
Creature — Turtle (0/5)
Flash

Defender

THBC
Roar of the Wurm Roar of the Wurm C6Color G (7)
Sorcery
Create a 6/6 green Wurm creature token.

Flashback C3Color G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ODYU
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Sea-Dasher Octopus Sea-Dasher Octopus C1Color UColor U (3)
Creature — Octopus (2/2)
Mutate C1Color U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

IKOR
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Silent Departure Silent Departure Color U (1)
Sorcery
Return target creature to its owner's hand.

Flashback C4Color U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDC
Slimebind Slimebind C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Slitherwisp Slitherwisp Color UColor BColor B (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

IKOR
Snapping Sailback Snapping Sailback C4Color G (5)
Creature — Dinosaur (4/4)
Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

XLNU
So Tiny So Tiny Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Solid Footing Solid Footing Color W (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC
Spectral Sailor Spectral Sailor Color U (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Color U: Draw a card.

JMPU
Spire Mangler Spire Mangler C2Color B (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Springjaw Trap Springjaw Trap C1 (1)
Artifact
Flash

C4, Mana Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

IKOC
Starlit Mantle Starlit Mantle C1Color U (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

THBC
Swift Warden Swift Warden C1Color GColor G (3)
Creature — Merfolk Warrior (3/3)
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

RIXU
Teferi, Time Raveler Teferi, Time Raveler C1Color WColor U (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR
Teferi's Wavecaster Teferi's Wavecaster C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Thieves' Guild Enforcer Thieves' Guild Enforcer Color B (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

M21R
Threnody Singer Threnody Singer C1Color U (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Color U in the mana costs of permanents you control counts toward your devotion to blue.)

THBU
Thryx, the Sudden Storm Thryx, the Sudden Storm C3Color UColor U (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1 less to cast and can't be countered.

THBR
Unburial Rites Unburial Rites C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback C3Color W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDU
Vexing Gull Vexing Gull C2Color U (3)
Creature — Bird (2/2)
Flash

Flying

THBC
Vivien, Champion of the Wilds Vivien, Champion of the Wilds C2Color G (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

WARR
Voracious Greatshark Voracious Greatshark C3Color UColor U (5)
Creature — Shark (5/4)
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

IKOR
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Wildborn Preserver Wildborn Preserver C1Color G (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay CX. When you do, put X +1/+1 counters on Wildborn Preserver.

ELDR
Wind Strider Wind Strider C4Color U (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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