You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
1915 results | ||
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Academy Drake (3) Creature — Drake (2/2) Kicker (You may pay an additional as you cast this spell.) Flying |
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Academy Journeymage (5) Creature — Human Wizard (3/2) This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Acclaimed Contender (3) Creature — Human Knight (3/3) When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Adanto Vanguard (2) Creature — Vampire Soldier (1/1) As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Adaptive Shimmerer (5) Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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Adeliz, the Cinder Wind (3) Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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Adherent of Hope (2) Creature — Human Soldier (2/1) At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. |
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Admiral Beckett Brass (4) Legendary Creature — Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Aerial Engineer (4) Creature — Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Aesthir Glider (3) Artifact Creature — Bird Construct (2/1) Flying Aesthir Glider can't block. |
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Aethershield Artificer (4) Creature — Dwarf Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Affa Guard Hound (3) Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Agent of Treachery (7) Creature — Human Rogue (2/3) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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Aggressive Mammoth (6) Creature — Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. |
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Air Elemental (5) Creature — Elemental (4/4) Flying |
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Ajani's Pridemate (2) Creature — Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. |
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Alabaster Mage (2) Creature — Human Wizard (2/1) : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Alirios, Enraptured (3) Legendary Creature — Human (2/3) Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. |
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Allosaurus Shepherd (1) Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. |
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Alloy Myr (3) Artifact Creature — Myr (2/2) : Add one mana of any color. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Alpine Houndmaster (2) Creature — Human Warrior (2/2) When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. |
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Alpine Watchdog (2) Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Amaranthine Wall (4) Artifact Creature — Wall (0/6) Defender : Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Ambassador Oak (4) Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
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Amplifire (4) Creature — Elemental (1/1) At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Ancestral Statue (4) Artifact Creature — Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. |
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Ancient Brontodon (8) Creature — Dinosaur (9/9) |
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Angel of Grace (5) Creature — Angel (5/4) Flash Flying |
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Angel of Mercy (5) Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angel of the Dawn (5) Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Angel of the Dire Hour (7) Creature — Angel (5/4) Flash Flying |
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Angel of Vitality (3) Creature — Angel (2/2) Flying If you would gain life, you gain that much life plus 1 instead. |
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Angelic Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Angelic Page (2) Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
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Angler Turtle (7) Creature — Turtle (5/7) Hexproof Creatures your opponents control attack each combat if able. |
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Angrath's Ambusher (3) Creature — Orc Pirate (2/3) Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. |
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Angrath's Marauders (7) Creature — Human Pirate (4/4) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Animating Faerie (3) Creature — Faerie (2/2) Flying |
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Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
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Anointed Deacon (5) Creature — Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. |
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Anvilwrought Raptor (4) Artifact Creature — Bird (2/1) Flying First strike (This creature deals combat damage before creatures without first strike.) |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Apostle of Purifying Light (2) Creature — Human Cleric (2/1) Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arcades, the Strategist (4) Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archaeomender (3) Creature — Human Wizard (2/3) When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. |
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Archfiend's Vessel (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. |
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Archipelagore (7) Creature — Leviathan (7/7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
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Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Archon of Falling Stars (6) Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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Archon of Justice (5) Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
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Archon of Redemption (5) Creature — Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Archway Angel (6) Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
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Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
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Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
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Arisen Gorgon (3) Creature — Zombie Gorgon (3/3) Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Arvad the Cursed (5) Legendary Creature — Vampire Knight (3/3) Deathtouch, lifelink Other legendary creatures you control get +2/+2. |
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Aryel, Knight of Windgrace (4) Legendary Creature — Human Knight (4/4) Vigilance , : Create a 2/2 white Knight creature token with vigilance. |
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Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
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Ashmouth Hound (2) Creature — Elemental Dog (2/1) Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. |
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Atemsis, All-Seeing (6) Legendary Creature — Sphinx (4/5) Flying , : Draw two cards, then discard a card. |
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Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Atzocan Archer (3) Creature — Human Archer (1/4) Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) |
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Atzocan Seer (3) Creature — Human Druid (2/3) : Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
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Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
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Augur of Bolas (2) Creature — Merfolk Wizard (1/3) When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Aven Gagglemaster (5) Creature — Bird Warrior (4/3) Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. |
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Aven Sentry (4) Creature — Bird Soldier (3/2) Flying |
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Aven Wind Mage (3) Creature — Bird Wizard (2/2) Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. |
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Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
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Aviation Pioneer (3) Creature — Human Artificer (1/2) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Awakened Amalgam (4) Artifact Creature — Golem (*/*) Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. |
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Awakener Druid (3) Creature — Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
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Axebane Beast (4) Creature — Beast (3/4) |
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Ayara, First of Locthwain (3) Legendary Creature — Elf Noble (2/3) Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. |
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Azor, the Lawbringer (6) Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
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Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |
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Baird, Steward of Argive (4) Legendary Creature — Human Soldier (2/4) Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. |
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Baloth Gorger (4) Creature — Beast (4/4) Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. |
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Banehound (1) Creature — Nightmare Dog (1/1) Lifelink, haste |
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Baneslayer Angel (5) Creature — Angel (5/5) Flying, first strike, lifelink, protection from Demons and from Dragons |
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Barging Sergeant (5) Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barkhide Troll (2) Creature — Troll (2/2) Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Barony Vampire (3) Creature — Vampire (3/2) |
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Barrier of Bones (1) Creature — Skeleton Wall (0/3) Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Barrin, Tolarian Archmage (3) Legendary Creature — Human Wizard (2/2) When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. |
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Barrow Witches (5) Creature — Human Warlock (3/4) When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. |
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Bartered Cow (4) Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Basilica Bell-Haunt (4) Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Basri's Acolyte (4) Creature — Cat Cleric (2/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. |
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Basri's Lieutenant (4) Creature — Human Knight (3/4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Battalion Foot Soldier (3) Creature — Human Soldier (2/2) When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. |
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Battleground Geist (5) Creature — Spirit (3/3) Flying Other Spirit creatures you control get +1/+0. |
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Battle-Rattle Shaman (4) Creature — Goblin Shaman (2/2) At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. |
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Beamsplitter Mage (2) Creature — Vedalken Wizard (2/2) Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. |
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Beanstalk Giant (7) Creature — Giant (*/*) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Beast Whisperer (4) Creature — Elf Druid (2/3) Whenever you cast a creature spell, draw a card. |
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Beetleback Chief (4) Creature — Goblin Warrior (2/2) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. |
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Belle of the Brawl (3) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. |
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Belligerent Brontodon (7) Creature — Dinosaur (4/6) Each creature you control assigns combat damage equal to its toughness rather than its power. |
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Bellowing Aegisaur (6) Creature — Dinosaur (3/5) Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. |
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Belltower Sphinx (5) Creature — Sphinx (2/5) Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. |
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Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Benalish Honor Guard (2) Creature — Human Knight (2/2) Benalish Honor Guard gets +1/+0 for each legendary creature you control. |
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Benalish Marshal (3) Creature — Human Knight (3/3) Other creatures you control get +1/+1. |
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Benthic Biomancer (1) Creature — Merfolk Wizard Mutant (1/1) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Biogenic Ooze (5) Creature — Ooze (2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Bishop of Binding (4) Creature — Vampire Cleric (1/1) When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. |
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Bishop of Rebirth (5) Creature — Vampire Cleric (3/4) Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Bishop of the Bloodstained (5) Creature — Vampire Cleric (3/3) When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. |
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Bishop of Wings (2) Creature — Human Cleric (1/4) Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. |
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Bishop's Soldier (2) Creature — Vampire Soldier (2/2) Lifelink |
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Black Cat (2) Creature — Zombie Cat (1/1) When Black Cat dies, target opponent discards a card at random. |
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Blacklance Paragon (2) Creature — Human Knight (3/1) Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. |
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Blade Instructor (3) Creature — Human Soldier (3/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Blade Juggler (5) Creature — Human Rogue (3/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. |
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Bladewing the Risen (7) Legendary Creature — Zombie Dragon (4/4) Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blight Keeper (1) Creature — Bat Imp (1/1) Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. |
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Blightbeetle (2) Creature — Insect (1/1) Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. |
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Blight-Breath Catoblepas (6) Creature — Beast (3/2) When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Blighted Bat (3) Creature — Zombie Bat (2/1) Flying : Blighted Bat gains haste until end of turn. |
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Blisterspit Gremlin (1) Creature — Gremlin (1/1) , : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. |
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Blitz Leech (6) Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
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Blood Artist (2) Creature — Vampire (0/1) Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. |
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Blood Aspirant (2) Creature — Satyr Berserker (1/1) Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. |
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Blood Burglar (2) Creature — Vampire Rogue (2/2) As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.) |
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Blood Glutton (5) Creature — Vampire (4/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Blood Host (5) Creature — Vampire (3/3) , Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. |
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Blood Operative (3) Creature — Vampire Assassin (3/1) Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. |
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Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Bloodcrazed Paladin (2) Creature — Vampire Knight (1/1) Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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Bloodhaze Wolverine (2) Creature — Wolverine (2/1) Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. |
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Bloodhunter Bat (4) Creature — Bat (2/2) Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. |
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Bloodmist Infiltrator (3) Creature — Vampire (3/1) Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. |
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Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
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Bloodrock Cyclops (3) Creature — Cyclops (3/3) Bloodrock Cyclops attacks each combat if able. |
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Bloodshot Trainee (4) Creature — Goblin Warrior (2/3) : Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. |
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Bloodstone Goblin (2) Creature — Goblin Warrior (2/2) Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Bloodthirsty Aerialist (3) Creature — Vampire Rogue (2/3) Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Blossom Dryad (3) Creature — Dryad (2/2) : Untap target land. |
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Body Double (5) Creature — Shapeshifter (0/0) You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. |
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Bog Naughty (5) Creature — Faerie (3/3) Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. |
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Bogbrew Witch (4) Creature — Human Wizard (1/3) , : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. |
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Boggart Brute (3) Creature — Goblin Warrior (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Bogstomper (6) Creature — Beast (6/5) |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Bolt Hound (3) Creature — Elemental Dog (2/2) Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. |
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Bonded Horncrest (4) Creature — Dinosaur (5/5) Bonded Horncrest can't attack or block alone. |
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Bone Dragon (5) Creature — Dragon Skeleton (5/4) Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. |
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Bone Picker (4) Creature — Bird (3/2) This spell costs less to cast if a creature died this turn. Flying, deathtouch |
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Bone Pit Brute (6) Creature — Cyclops (4/5) Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. |
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Boneclad Necromancer (5) Creature — Human Wizard (3/3) When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. |
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Bonecrusher Giant (3) Creature — Giant (4/3) Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Book Devourer (6) Creature — Beast (4/5) Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. |
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Boot Nipper (2) Creature — Beast (2/1) Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. |
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Borderland Marauder (2) Creature — Human Warrior (1/2) Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. |
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Borderland Minotaur (4) Creature — Minotaur Warrior (4/3) |
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Boreal Elemental (5) Creature — Elemental (3/4) Flying Spells your opponents cast that target Boreal Elemental cost more to cast. |
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Boros Challenger (2) Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. |
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Bounty Agent (2) Creature — Human Soldier (2/2) Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. |
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Brain Maggot (2) Enchantment Creature — Insect (1/1) When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. |
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Bramblefort Fink (2) Creature — Ouphe (2/2) : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. |
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Brash Taunter (5) Creature — Goblin (1/1) Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. |
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Brawl-Bash Ogre (4) Creature — Ogre Warrior (3/3) Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. |
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Brazen Borrower (3) Creature — Faerie Rogue (3/1) Flash Flying |
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Brazen Buccaneers (4) Creature — Human Pirate (2/2) Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Brazen Freebooter (4) Creature — Human Pirate (3/3) When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Brightmare (3) Creature — Unicorn (2/3) When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. |
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Brightwood Tracker (4) Creature — Elf Scout (2/4) , : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Brindle Shoat (2) Creature — Boar (1/1) When Brindle Shoat dies, create a 3/3 green Boar creature token. |
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Brine Giant (7) Creature — Giant (5/6) This spell costs less to cast for each enchantment you control. |
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Brineborn Cutthroat (2) Creature — Merfolk Pirate (2/1) Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bronzehide Lion (2) Creature — Cat (3/3) : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. |
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Brushstrider (2) Creature — Beast (3/1) Vigilance |
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Bruvac the Grandiloquent (3) Legendary Creature — Human Advisor (1/4) If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Bulwark Giant (6) Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Burlfist Oak (4) Creature — Treefolk (2/3) Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Burning Sun's Avatar (6) Creature — Dinosaur Avatar (6/6) When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. |
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Burning-Tree Emissary (2) Creature — Human Shaman (2/2) When Burning-Tree Emissary enters the battlefield, add . |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Burning-Yard Trainer (5) Creature — Human Knight (3/3) Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. |
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Bushmeat Poacher (4) Creature — Human Soldier (2/4) , , Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. |
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Cabal Evangel (2) Creature — Human Cleric (2/2) |
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Cabal Paladin (4) Creature — Human Knight (4/2) Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) |
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Cacophodon (4) Creature — Dinosaur (2/5) Enrage — Whenever Cacophodon is dealt damage, untap target permanent. |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Caged Zombie (3) Creature — Zombie (2/3) , : Each opponent loses 2 life. Activate this ability only if a creature died this turn. |
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Caligo Skin-Witch (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Canal Monitor (5) Creature — Lizard (5/3) |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Canopy Stalker (4) Creature — Cat (4/2) Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. |
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Captain Lannery Storm (3) Legendary Creature — Human Pirate (2/2) Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Captain Sisay (4) Legendary Creature — Human Soldier (2/2) : Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. |
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Captivating Crew (4) Creature — Human Pirate (4/3) : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
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Captivating Unicorn (5) Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Careless Celebrant (2) Creature — Satyr Shaman (2/1) When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. |
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Carnage Tyrant (6) Creature — Dinosaur (7/6) This spell can't be countered. Trample, hexproof |
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Carnifex Demon (6) Creature — Demon (6/6) Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. |
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Carrion Grub (4) Creature — Insect (0/5) Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Carven Caryatid (3) Creature — Spirit (2/5) Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Catalyst Elemental (3) Creature — Elemental (2/2) Sacrifice Catalyst Elemental: Add . |
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Cathar's Companion (3) Creature — Dog (3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cavalier of Dawn (5) Creature — Elemental Knight (4/6) Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. |
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Cavalier of Flame (5) Creature — Elemental Knight (6/5) : Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Cavalier of Night (5) Creature — Elemental Knight (4/5) Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. |
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Cavalier of Thorns (5) Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Cavalry Drillmaster (2) Creature — Human Knight (2/1) When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Celestial Enforcer (3) Creature — Human Cleric (2/3) , : Tap target creature. Activate this ability only if you control a creature with flying. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Cerulean Drake (2) Creature — Drake (1/1) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) |
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Chained Brute (2) Creature — Devil (4/3) Chained Brute doesn't untap during your untap step. , Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Chamber Sentry (0) Artifact Creature — Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. |
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Champion of Dusk (5) Creature — Vampire Knight (4/4) When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. |
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Champion of Lambholt (3) Creature — Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. |
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Champion of the Flame (2) Creature — Human Warrior (1/1) Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. |
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Chandra's Embercat (2) Creature — Elemental Cat (2/2) : Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. |
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Chandra's Firemaw (5) Creature — Hellion (4/2) Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Incinerator (6) Creature — Elemental (6/6) This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample |
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Chandra's Magmutt (2) Creature — Elemental Dog (2/2) : Chandra's Magmutt deals 1 damage to target player or planeswalker. |
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Chandra's Pyreling (2) Creature — Elemental Lizard (1/3) Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Charging Monstrosaur (5) Creature — Dinosaur (5/5) Trample, haste |
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Charging Tuskodon (5) Creature — Dinosaur (4/4) Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charmbreaker Devils (6) Creature — Devil (4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Charming Prince (2) Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Checkpoint Officer (2) Creature — Human Soldier (1/2) , : Tap target creature. |
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Cherished Hatchling (2) Creature — Dinosaur (2/1) When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chittering Harvester (6) Creature — Nightmare (4/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. |
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Chittering Witch (4) Creature — Human Warlock (2/2) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. |
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Chrome Replicator (5) Artifact Creature — Construct (4/4) When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. |
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Chromium, the Mutable (7) Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Cinder Elemental (4) Creature — Elemental (2/2) , , Sacrifice Cinder Elemental: It deals X damage to any target. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Clackbridge Troll (5) Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Clockwork Servant (3) Artifact Creature — Gnome (2/3) Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cold-Water Snapper (6) Creature — Turtle (4/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Mentor (2) Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Conspicuous Snoop (2) Creature — Goblin Rogue (2/2) Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. |
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Containment Priest (2) Creature — Human Cleric (2/2) Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Corpse Knight (2) Creature — Zombie Knight (2/2) Whenever another creature enters the battlefield under your control, each opponent loses 1 life. |
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Corpse Traders (4) Creature — Human Rogue (3/3) , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Corrosive Ooze (2) Creature — Ooze (2/2) Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. |
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Corsair Captain (3) Creature — Human Pirate (2/2) When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. |
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Court Cleric (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Crafty Cutpurse (4) Creature — Human Pirate (2/2) Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. |
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Crashing Drawbridge (2) Artifact Creature — Wall (0/4) Defender : Creatures you control gain haste until end of turn. |
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Craterhoof Behemoth (8) Creature — Beast (5/5) Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Crested Herdcaller (5) Creature — Dinosaur (3/3) Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Cruel Celebrant (2) Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Crypt Lurker (4) Creature — Horror (3/4) When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. |
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Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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Cryptic Serpent (7) Creature — Serpent (6/5) This spell costs less to cast for each instant and sorcery card in your graveyard. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Cubwarden (4) Creature — Cat (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Cyclops Electromancer (5) Creature — Cyclops Wizard (4/2) When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Dagger Caster (4) Creature — Viashino Rogue (2/3) When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. |
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Daggerback Basilisk (3) Creature — Basilisk (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Daggersail Aeronaut (4) Creature — Goblin (3/2) As long as it's your turn, Daggersail Aeronaut has flying. |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Danitha Capashen, Paragon (3) Legendary Creature — Human Knight (2/2) First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. |
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Darigaaz Reincarnated (7) Legendary Creature — Dragon (7/7) Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. |
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Daring Archaeologist (4) Creature — Human Artificer (3/3) When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) |
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Daring Buccaneer (1) Creature — Human Pirate (2/2) As an additional cost to cast this spell, reveal a Pirate card from your hand or pay . |
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Daring Saboteur (2) Creature — Human Pirate (2/1) : Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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Dark-Dweller Oracle (2) Creature — Goblin Shaman (2/2) , Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) |
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Dauntless Bodyguard (1) Creature — Human Knight (2/1) As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. |
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D'Avenant Trapper (3) Creature — Human Archer (3/2) Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) |
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Dawn Evangel (3) Enchantment Creature — Human Cleric (2/3) Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. |
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Dawning Angel (5) Creature — Angel (3/2) Flying When Dawning Angel enters the battlefield, you gain 4 life. |
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Dawntreader Elk (2) Creature — Elk (2/2) , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Daxos, Blessed by the Sun (2) Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
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Daybreak Chaplain (2) Creature — Human Cleric (1/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Daybreak Charger (2) Creature — Unicorn (3/1) When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. |
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Daybreak Chimera (5) Creature — Chimera (3/3) This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying |
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Daysquad Marshal (4) Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Deadeye Brawler (4) Creature — Human Pirate (2/4) Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Deadeye Plunderers (5) Creature — Human Pirate (3/3) Deadeye Plunderers gets +1/+1 for each artifact you control. : Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Deadeye Quartermaster (4) Creature — Human Pirate (2/2) When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. |
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Deadeye Rig-Hauler (4) Creature — Human Pirate (3/2) Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. |
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Deadeye Tormentor (3) Creature — Human Pirate (2/2) Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card. |
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Deadeye Tracker (1) Creature — Human Pirate (1/1) , : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Death Baron (3) Creature — Zombie Wizard (2/2) Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. |
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Deathbloom Thallid (3) Creature — Fungus (3/2) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. |
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Deathgorge Scavenger (3) Creature — Dinosaur (3/2) Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. |
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Deathless Ancient (6) Creature — Vampire Knight (4/4) Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Deeproot Champion (2) Creature — Merfolk Shaman (1/1) Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. |
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Deeproot Elite (2) Creature — Merfolk Warrior (1/1) Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. |
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Deeproot Warrior (2) Creature — Merfolk Warrior (2/2) Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. |
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Demanding Dragon (5) Creature — Dragon (5/5) Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. |
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Demon of Catastrophes (4) Creature — Demon (6/6) As an additional cost to cast this spell, sacrifice a creature. Flying, trample |
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Demon of Loathing (7) Creature — Demon (7/7) Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. |
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Demonlord Belzenlok (6) Legendary Creature — Elder Demon (6/6) Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. |
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Departed Deckhand (2) Creature — Spirit Pirate (2/2) When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. |
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Deputy of Detention (3) Creature — Vedalken Wizard (1/3) When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. |
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Desperate Castaways (2) Creature — Human Pirate (2/3) Desperate Castaways can't attack unless you control an artifact. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Destructive Digger (3) Creature — Goblin (3/2) , , Sacrifice an artifact or land: Draw a card. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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Devourer of Memory (2) Creature — Nightmare (2/1) Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. |
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Devouring Hellion (3) Creature — Hellion (2/2) As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. |
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Diamond Knight (3) Artifact Creature — Knight (1/1) Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. |
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Diamond Mare (2) Artifact Creature — Horse (1/3) As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
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Diligent Excavator (2) Creature — Human Artificer (1/3) Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) |
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Dimir Informant (3) Creature — Human Rogue (1/4) When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dinosaur Hunter (2) Creature — Human Pirate (2/2) Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. |
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Dinrova Horror (6) Creature — Horror (4/4) When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. |
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Dire Fleet Captain (2) Creature — Orc Pirate (2/2) Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. |
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Dire Fleet Daredevil (2) Creature — Human Pirate (2/1) First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. |
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Dire Fleet Hoarder (2) Creature — Human Pirate (2/1) When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Dire Fleet Interloper (4) Creature — Human Pirate (2/2) Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Dire Fleet Neckbreaker (4) Creature — Orc Pirate (3/2) Attacking Pirates you control get +2/+0. |
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Dire Fleet Poisoner (2) Creature — Human Pirate (2/2) Flash Deathtouch |
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Dire Fleet Ravager (5) Creature — Orc Pirate Wizard (4/4) Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. |
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Dire Fleet Warmonger (3) Creature — Orc Pirate (3/3) At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Diregraf Ghoul (1) Creature — Zombie (2/2) Diregraf Ghoul enters the battlefield tapped. |
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Dirge Bat (4) Creature — Bat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Discordant Piper (2) Creature — Zombie Satyr (2/1) When Discordant Piper dies, create a 0/1 white Goat creature token. |
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Dismissive Pyromancer (2) Creature — Human Wizard (2/2) , , Discard a card: Draw a card. , , Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. |
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District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Djinn of Wishes (5) Creature — Djinn (4/4) Flying Djinn of Wishes enters the battlefield with three wish counters on it. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Doom Whisperer (5) Creature — Nightmare Demon (6/6) Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Doomed Necromancer (3) Creature — Human Cleric Mercenary (2/2) , , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. |
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Douser of Lights (5) Creature — Horror (4/5) |
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Dovin's Automaton (4) Artifact Creature — Homunculus (3/3) As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Draconic Disciple (3) Creature — Human Shaman (2/2) : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. |
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Dragon Egg (3) Creature — Dragon Egg (0/2) Defender (This creature can't attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." |
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Dragon Hatchling (2) Creature — Dragon (0/1) Flying : Dragon Hatchling gets +1/+0 until end of turn. |
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Dragon Mage (7) Creature — Dragon Wizard (5/5) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Dragonloft Idol (4) Artifact Creature — Gargoyle (3/3) As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. |
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Dragonlord's Servant (2) Creature — Goblin Shaman (1/3) Dragon spells you cast cost less to cast. |
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Dragonmaster Outcast (1) Creature — Human Shaman (1/1) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. |
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Dragonspeaker Shaman (3) Creature — Human Barbarian Shaman (2/2) Dragon spells you cast cost less to cast. |
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Drainpipe Vermin (1) Creature — Rat (1/1) When Drainpipe Vermin dies, you may pay . If you do, target player discards a card. |
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Drakuseth, Maw of Flames (7) Legendary Creature — Dragon (7/7) Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. |
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Drana, Liberator of Malakir (3) Legendary Creature — Vampire Ally (2/3) Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. |
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Drannith Healer (2) Creature — Human Cleric (2/2) Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.) |
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Drannith Magistrate (2) Creature — Human Wizard (1/3) Your opponents can't cast spells from anywhere other than their hands. |
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Drannith Stinger (2) Creature — Human Wizard (2/2) Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.) |
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Dread Presence (4) Creature — Nightmare (3/3) Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. |
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Dread Shade (3) Creature — Shade (3/3) : Dread Shade gets +1/+1 until end of turn. |
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Dreadhorde Arcanist (2) Creature — Zombie Wizard (1/3) Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead. |
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Dreadhorde Butcher (2) Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. |
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Dreadhorde Twins (4) Creature — Zombie Jackal Warrior (2/2) When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. |
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Dreadmalkin (1) Creature — Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. |
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Dream Eater (6) Creature — Nightmare Sphinx (4/3) Flash Flying |
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Dream Trawler (6) Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dreamcaller Siren (4) Creature — Siren Pirate (3/3) Flash Flying |
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Dreamshaper Shaman (6) Enchantment Creature — Minotaur Shaman (5/4) At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Drover of the Mighty (2) Creature — Human Druid (1/1) Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. |
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Drowsing Tyrannodon (2) Creature — Dinosaur (3/3) Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. |
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Drudge Sentinel (3) Creature — Skeleton Warrior (2/1) : Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Druid of Horns (4) Creature — Human Druid (2/3) Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. |
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Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add . |
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Dryad Greenseeker (2) Creature — Dryad (1/3) : Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Dualcaster Mage (3) Creature — Human Wizard (2/2) Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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Dungeon Geists (4) Creature — Spirit (3/3) Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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Durable Coilbug (2) Creature — Insect (2/2) : Return Durable Coilbug from your graveyard to your hand. |
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Dusk Charger (4) Creature — Horse (3/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. |
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Dusk Legion Zealot (2) Creature — Vampire Soldier (1/1) When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. |
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Duskborne Skymarcher (1) Creature — Vampire Cleric (1/1) Flying , : Target attacking Vampire gets +1/+1 until end of turn. |
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Duskfang Mentor (3) Creature — Human Cleric (1/3) When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink. |
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Duskmantle Operative (2) Creature — Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater. |
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Dutiful Attendant (3) Creature — Human Warrior (1/2) When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. |
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Dwarven Priest (4) Creature — Dwarf Cleric (2/4) When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Eidolon of Inspiration (3) Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction (2) Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elder Gargaroth (5) Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Electrostatic Field (2) Creature — Wall (0/4) Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. |
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Elenda, the Dusk Rose (4) Legendary Creature — Vampire Knight (1/1) Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. |
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Elfhame Druid (2) Creature — Elf Druid (0/2) : Add . : Add . Spend this mana only to cast kicked spells. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Elspeth's Devotee (4) Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Elvish Archdruid (3) Creature — Elf Druid (2/2) Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
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Elvish Clancaller (2) Creature — Elf Druid (1/1) Other Elves you control get +1/+1. , : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library. |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Elvish Rejuvenator (3) Creature — Elf Druid (1/1) When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Emancipation Angel (3) Creature — Angel (3/3) Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: It deals 2 damage to any target. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Embereth Shieldbreaker (2) Creature — Human Knight (2/1) |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Embodiment of Agonies (3) Creature — Demon (0/0) Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.) |
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Emiel the Blessed (4) Legendary Creature — Unicorn (4/4) : Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .) |
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Emissary of Sunrise (3) Creature — Human Cleric (2/1) First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Emperor's Vanguard (4) Creature — Human Scout (4/3) Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Empyrean Eagle (3) Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Emry, Lurker of the Loch (3) Legendary Creature — Merfolk Wizard (1/2) This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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Encampment Keeper (1) Creature — Dog (1/1) First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Entomber Exarch (4) Creature — Cleric (2/2) When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. |
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Epicure of Blood (5) Creature — Vampire (4/4) Whenever you gain life, each opponent loses 1 life. |
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Epitaph Golem (5) Artifact Creature — Golem (3/5) : Put target card from your graveyard on the bottom of your library. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Erratic Cyclops (4) Creature — Cyclops Shaman (0/8) Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Etali, Primal Storm (6) Legendary Creature — Elder Dinosaur (6/6) Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Ethereal Elk (5) Creature — Elk Spirit (3/3) Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Everdawn Champion (3) Creature — Human Soldier (2/2) Prevent all combat damage that would be dealt to Everdawn Champion. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Evra, Halcyon Witness (6) Legendary Creature — Avatar (4/4) Lifelink : Exchange your life total with Evra, Halcyon Witness's power. |
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Excavation Elephant (5) Creature — Elephant (3/5) Kicker (You may pay an additional as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Exclusion Mage (3) Creature — Human Wizard (2/2) When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Exultant Skymarcher (3) Creature — Vampire Soldier (2/3) Flying |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Facet Reader (2) Creature — Human Wizard (1/2) , : Draw a card, then discard a card. |
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Fae of Wishes (2) Creature — Faerie Wizard (1/4) Flying , Discard two cards: Return Fae of Wishes to its owner's hand. |
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Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Faerie Formation (5) Creature — Faerie (5/4) Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Faerie Vandal (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Falconer Adept (4) Creature — Human Soldier (2/3) Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. |
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Falkenrath Noble (4) Creature — Vampire Noble (2/2) Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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Famished Paladin (2) Creature — Vampire Knight (3/3) Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. |
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Fanatic of Mogis (4) Creature — Minotaur Shaman (4/2) When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) |
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Fanatical Firebrand (1) Creature — Goblin Pirate (1/1) Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target. |
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Farfinder (3) Creature — Fox (1/1) Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Fathom Fleet Boarder (3) Creature — Orc Pirate (3/3) When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. |
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Fathom Fleet Captain (2) Creature — Human Pirate (2/1) Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace. |
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Fathom Fleet Cutthroat (4) Creature — Human Pirate (3/3) When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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Fathom Fleet Firebrand (2) Creature — Human Pirate (2/2) : Fathom Fleet Firebrand gets +1/+0 until end of turn. |
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Fauna Shaman (2) Creature — Elf Shaman (2/2) , , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. |
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Favored of Iroas (3) Creature — Human Soldier (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. |
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Fblthp, the Lost (2) Legendary Creature — Homunculus (1/1) When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Feasting Troll King (6) Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feline Sovereign (3) Creature — Cat (2/3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
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Fell Specter (4) Creature — Specter (1/3) Flying When Fell Specter enters the battlefield, target opponent discards a card. |
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Fencing Ace (2) Creature — Human Soldier (1/1) Double strike (This creature deals both first-strike and regular combat damage.) |
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Feral Abomination (6) Creature — Thrull (5/5) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Feral Hydra (1) Creature — Hydra Beast (0/0) Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. |
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Feral Maaka (2) Creature — Cat (2/2) |
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Feral Prowler (2) Creature — Cat (1/3) When Feral Prowler dies, draw a card. |
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Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fervent Champion (1) Creature — Human Knight (1/1) First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. |
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Festering Newt (1) Creature — Salamander (1/1) When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. |
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Fetid Imp (2) Creature — Imp (1/2) Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Field Creeper (2) Artifact Creature — Scarecrow (2/1) |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Fierce Empath (3) Creature — Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fire Elemental (5) Creature — Elemental (5/4) |
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Fire Shrine Keeper (1) Creature — Elemental (1/1) Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. |
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Fire Urchin (2) Creature — Elemental (1/3) Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. |
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Fireblade Artist (2) Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. |
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Fireborn Knight (4) Creature — Human Knight (2/3) Double strike : Fireborn Knight gets +1/+1 until end of turn. |
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Firefist Adept (5) Creature — Human Wizard (3/3) When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. |
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Firesong and Sunspeaker (6) Legendary Creature — Minotaur Cleric (4/6) Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Fleet Swallower (7) Creature — Fish (6/6) Whenever Fleet Swallower attacks, target player mills half their library, rounded up. |
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Flight of Equenauts (8) Creature — Human Knight (4/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying |
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Flourishing Fox (1) Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.) |
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Flummoxed Cyclops (4) Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Flutterfox (2) Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Flux Channeler (3) Creature — Human Wizard (2/2) Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Forbidding Spirit (3) Creature — Spirit Cleric (3/3) When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. |
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Forerunner of the Coalition (3) Creature — Human Pirate (2/2) When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. |
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Forerunner of the Empire (4) Creature — Human Soldier (1/3) When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. |
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Forerunner of the Heralds (4) Creature — Merfolk Scout (3/2) When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. |
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Forerunner of the Legion (3) Creature — Vampire Knight (2/2) When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Forge Devil (1) Creature — Devil (1/1) When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. |
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Forgotten Sentinel (4) Artifact Creature — Golem (4/3) Forgotten Sentinel enters the battlefield tapped. |
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Fortress Crab (4) Creature — Crab (1/6) |
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Foulmire Knight (1) Creature — Zombie Knight (1/1) Deathtouch |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Fresh-Faced Recruit (2) Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Frilled Deathspitter (3) Creature — Dinosaur (3/2) Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Frilled Sea Serpent (6) Creature — Serpent (4/6) : Frilled Sea Serpent can't be blocked this turn. |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Furnace Whelp (4) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) : Furnace Whelp gets +1/+0 until end of turn. |
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Fusion Elemental (5) Creature — Elemental (8/8) |
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Gadrak, the Crown-Scourge (3) Legendary Creature — Dragon (5/4) Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. |
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Gadwick, the Wizened (3) Legendary Creature — Human Wizard (3/3) When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. |
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Gaea's Protector (4) Creature — Elemental Warrior (4/2) Gaea's Protector must be blocked if able. |
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Gale Swooper (4) Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gallant Cavalry (4) Creature — Human Knight (2/2) Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Gargos, Vicious Watcher (6) Legendary Creature — Hydra (8/7) Vigilance Hydra spells you cast cost less to cast. |
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Gargoyle Sentinel (3) Artifact Creature — Gargoyle (3/3) Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying. |
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Garna, the Bloodflame (5) Legendary Creature — Human Warrior (3/3) Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. |
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Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Garrison Griffin (3) Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Garrison Sergeant (5) Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Garruk's Gorehorn (5) Creature — Beast (7/3) |
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Garruk's Harbinger (3) Creature — Beast (4/3) Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Garruk's Warsteed (5) Creature — Rhino (3/5) Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gate Colossus (8) Artifact Creature — Construct (8/8) This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. |
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Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gatekeeper Gargoyle (6) Artifact Creature — Gargoyle (3/3) Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. |
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Gateway Sneak (3) Creature — Vedalken Rogue (1/3) Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. |
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Gearsmith Guardian (5) Artifact Creature — Construct (3/5) Gearsmith Guardian gets +2/+0 as long as you control a blue creature. |
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Gearsmith Prodigy (1) Creature — Human Artificer (1/2) Gearsmith Prodigy gets +1/+0 as long as you control an artifact. |
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Gempalm Incinerator (3) Creature — Goblin (2/1) Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. |
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Gempalm Polluter (6) Creature — Zombie (4/3) Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. |
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Gemrazer (4) Creature — Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample |
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General Kudro of Drannith (3) Legendary Creature — Human Soldier (3/3) Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. |
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General's Enforcer (2) Creature — Human Soldier (2/3) Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Ghalta, Primal Hunger (12) Legendary Creature — Elder Dinosaur (12/12) This spell costs less to cast, where X is the total power of creatures you control. Trample |
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Ghastbark Twins (7) Creature — Treefolk (7/7) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat. |
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Ghirapur Guide (3) Creature — Elf Scout (3/2) : Target creature you control can't be blocked by creatures with power 2 or less this turn. |
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Ghitu Chronicler (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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Ghitu Journeymage (3) Creature — Human Wizard (3/2) When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. |
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Ghitu Lavarunner (1) Creature — Human Wizard (1/2) As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Ghostly Pilferer (2) Creature — Spirit Rogue (2/1) Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. |
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Ghoulcaller Gisa (5) Legendary Creature — Human Wizard (3/4) , , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Ghoulraiser (3) Creature — Zombie (2/2) When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. |
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Giant Killer (1) Creature — Human Peasant (1/2) , : Tap target creature. |
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Giant Spider (4) Creature — Spider (2/4) Reach (This creature can block creatures with flying.) |
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Gideon's Company (4) Creature — Human Soldier (3/3) Whenever you gain life, put two +1/+1 counters on Gideon's Company. : Put a loyalty counter on target Gideon planeswalker. |
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Gifted Aetherborn (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
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Gigantosaurus (5) Creature — Dinosaur (10/10) |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gilded Sentinel (4) Artifact Creature — Golem (3/3) |
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Giltgrove Stalker (2) Creature — Merfolk Warrior (2/1) Giltgrove Stalker can't be blocked by creatures with power 2 or less. |
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Gingerbrute (1) Artifact Creature — Food Golem (1/1) Haste : Gingerbrute can't be blocked this turn except by creatures with haste. |
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Gishath, Sun's Avatar (8) Legendary Creature — Dinosaur Avatar (7/6) Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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Gleaming Barrier (2) Artifact Creature — Wall (0/4) Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. |
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Glimmerbell (2) Creature — Elemental Jellyfish (1/3) Flying : Untap Glimmerbell. |
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Glint-Horn Buccaneer (3) Creature — Minotaur Pirate (2/4) Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. |
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Gloom Pangolin (3) Creature — Nightmare Pangolin (1/5) |
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Gloom Sower (7) Creature — Horror (8/6) Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. |
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Glorifier of Dusk (5) Creature — Vampire Soldier (4/4) Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. |
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Glory Bearers (4) Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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Glowspore Shaman (2) Creature — Elf Shaman (3/1) When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. |
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Glowstone Recluse (3) Creature — Spider (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Gluttonous Troll (4) Creature — Troll (3/3) Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Gnarlback Rhino (4) Creature — Rhino (4/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. |
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Gnarled Sage (5) Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to any target. |
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Goblin Assailant (2) Creature — Goblin Warrior (2/2) |
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Goblin Assault Team (4) Creature — Goblin Warrior (4/1) Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. |
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Goblin Banneret (1) Creature — Goblin Soldier (1/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn. |
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Goblin Bird-Grabber (2) Creature — Goblin (2/1) : Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. |
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Goblin Chainwhirler (3) Creature — Goblin Warrior (3/3) First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. |
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Goblin Chieftain (3) Creature — Goblin (2/2) Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Goblin Commando (5) Creature — Goblin (2/2) When Goblin Commando enters the battlefield, it deals 2 damage to target creature. |
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Goblin Cratermaker (2) Creature — Goblin Warrior (2/2) , Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. |
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Goblin Electromancer (2) Creature — Goblin Wizard (2/2) Instant and sorcery spells you cast cost less to cast. |
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Goblin Goon (4) Creature — Goblin Mutant (6/6) Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. |
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Goblin Instigator (2) Creature — Goblin Rogue (1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. |
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Goblin Locksmith (2) Creature — Goblin Rogue (2/1) Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. |
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Goblin Matron (3) Creature — Goblin (1/1) When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library. |
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Goblin Motivator (1) Creature — Goblin Warrior (1/1) : Target creature gains haste until end of turn. (It can attack and this turn.) |
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Goblin Ringleader (4) Creature — Goblin (2/2) Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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Goblin Ruinblaster (3) Creature — Goblin Shaman (2/1) Kicker (You may pay an additional as you cast this spell.) Haste |
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Goblin Shortcutter (2) Creature — Goblin Scout (2/1) When Goblin Shortcutter enters the battlefield, target creature can't block this turn. |
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Goblin Smuggler (3) Creature — Goblin Rogue (2/2) Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn. |
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Goblin Trailblazer (2) Creature — Goblin Pirate (2/1) Menace |
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Goblin Trashmaster (4) Creature — Goblin Warrior (3/3) Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. |
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Goblin Warchief (3) Creature — Goblin Warrior (2/2) Goblin spells you cast cost less to cast. Goblins you control have haste. |
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God-Eternal Bontu (5) Legendary Creature — Zombie God (5/6) Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. |
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God-Eternal Kefnet (4) Legendary Creature — Zombie God (4/5) Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. |
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God-Eternal Oketra (5) Legendary Creature — Zombie God (3/6) Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. |
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God-Eternal Rhonas (5) Legendary Creature — Zombie God (5/5) Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. |
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Golden Guardian (4) Artifact Creature — Golem (4/4) Defender : Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. |
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Goldmane Griffin (5) Creature — Griffin (3/2) Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Golgari Findbroker (4) Creature — Elf Shaman (3/4) When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. |
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Golgari Raiders (4) Creature — Elf Warrior (0/0) Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. |
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Golos, Tireless Pilgrim (5) Legendary Artifact Creature — Scout (3/5) When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. : Exile the top three cards of your library. You may play them this turn without paying their mana costs. |
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Gonti, Lord of Luxury (4) Legendary Creature — Aetherborn Rogue (2/3) Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Goreclaw, Terror of Qal Sisma (4) Legendary Creature — Bear (4/3) Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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Goremand (6) Creature — Demon (5/5) As an additional cost to cast this spell, sacrifice a creature. Flying |
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Gorging Vulture (3) Creature — Bird (2/2) Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way. |
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Goring Ceratops (7) Creature — Dinosaur (3/3) Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. |
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Grand Warlord Radha (4) Legendary Creature — Elf Warrior (3/4) Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end. |
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Grappling Sundew (2) Creature — Plant (0/4) Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) |
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Grasping Giant (6) Creature — Giant (5/7) Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. |
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Grasping Scoundrel (1) Creature — Human Pirate (1/1) Grasping Scoundrel gets +1/+0 as long as it's attacking. |
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Grasping Thrull (5) Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Grateful Apparition (2) Creature — Spirit (1/1) Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Grave Bramble (3) Creature — Plant (3/4) Defender, protection from Zombies |
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Gravebreaker Lamia (5) Enchantment Creature — Snake Lamia (4/4) Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. |
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Gravedigger (4) Creature — Zombie (2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Gravel-Hide Goblin (2) Creature — Goblin Shaman (2/1) : Gravel-Hide Goblin gets +2/+2 until end of turn. |
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Gravewaker (6) Creature — Bird Spirit (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped. |
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Graveyard Marshal (2) Creature — Zombie Soldier (3/2) , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. |
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Gray Merchant of Asphodel (5) Creature — Zombie (2/4) When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Grazing Whiptail (4) Creature — Dinosaur (3/4) Reach |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Greenwood Sentinel (2) Creature — Elf Scout (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Griffin Protector (4) Creature — Griffin (2/3) Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. |
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Griffin Sentinel (3) Creature — Griffin (1/3) Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Grim Initiate (1) Creature — Zombie Warrior (1/1) First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Grim Lavamancer (1) Creature — Human Wizard (1/1) , , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. |
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Grim Physician (1) Creature — Zombie (1/1) When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Grimdancer (3) Creature — Nightmare (3/3) Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. |
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Gristle Grinner (5) Creature — Zombie (3/3) Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. |
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Growth-Chamber Guardian (2) Creature — Elf Crab Warrior (2/2) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. |
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Gruesome Scourger (5) Creature — Orc Warrior (3/3) When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Grunn, the Lonely King (6) Legendary Creature — Ape Warrior (5/5) Kicker (You may pay an additional as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. |
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Gruul Beastmaster (4) Creature — Human Shaman (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Guardians of Koilos (5) Artifact Creature — Construct (4/4) When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) |
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Guildpact Informant (3) Creature — Faerie Rogue (1/1) Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Gutterbones (1) Creature — Skeleton Warrior (2/1) Gutterbones enters the battlefield tapped. : Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. |
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Guttersnipe (3) Creature — Goblin Shaman (2/2) Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. |
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Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
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Gyruda, Doom of Depths (6) Legendary Creature — Demon Kraken (6/6) Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control. |
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Haazda Marshal (1) Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Haazda Officer (3) Creature — Human Soldier (3/2) When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Haktos the Unscarred (4) Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hallar, the Firefletcher (3) Legendary Creature — Elf Archer (3/3) Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. |
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Hamletback Goliath (7) Creature — Giant Warrior (6/6) Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Hanged Executioner (3) Creature — Spirit (1/1) Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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Hanna, Ship's Navigator (3) Legendary Creature — Human Artificer (1/2) , : Return target artifact or enchantment card from your graveyard to your hand. |
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Hardy Veteran (2) Creature — Human Warrior (2/2) As long as it's your turn, Hardy Veteran gets +0/+2. |
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Harmonious Archon (6) Creature — Archon (4/5) Flying Non-Archon creatures have base power and toughness 3/3. |
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Harvester of Souls (6) Creature — Demon (5/5) Deathtouch Whenever another nontoken creature dies, you may draw a card. |
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Hatchery Spider (7) Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Hateful Eidolon (1) Enchantment Creature — Spirit (1/2) Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. |
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Havoc Devils (4) Creature — Devil (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Havoc Jester (5) Creature — Devil (5/5) Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. |
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Headstrong Brute (3) Creature — Orc Pirate (3/3) Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. |
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Headwater Sentries (4) Creature — Merfolk Warrior (2/5) |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Heartfire Immolator (2) Creature — Human Wizard (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. |
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Helica Glider (3) Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Heliod, Sun-Crowned (3) Legendary Enchantment Creature — God (5/5) Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Hellkite Punisher (7) Creature — Dragon (6/6) Flying : Hellkite Punisher gets +1/+0 until end of turn. |
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Hellkite Whelp (5) Creature — Dragon (3/3) Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. |
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Hellrider (4) Creature — Devil (3/3) Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. |
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Henge Walker (3) Artifact Creature — Golem (2/2) Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. |
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Herald of Faith (5) Creature — Angel (4/3) Flying Whenever Herald of Faith attacks, you gain 2 life. |
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Herald of Secret Streams (4) Creature — Merfolk Warrior (2/3) Creatures you control with +1/+1 counters on them can't be blocked. |
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Herald of the Dreadhorde (4) Creature — Zombie Warrior (3/2) When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Herald of the Sun (6) Creature — Angel (4/4) Flying : Put a +1/+1 counter on another target creature with flying. |
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Hero of Precinct One (2) Creature — Human Warrior (2/2) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hero of the Pride (2) Creature — Cat Soldier (2/2) Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. |
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Hero of the Winds (4) Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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Heroes of the Revel (5) Creature — Satyr Soldier (4/4) When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. |
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High Sentinels of Arashin (4) Creature — Bird Soldier (3/4) Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. |
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Highland Game (2) Creature — Elk (2/1) When Highland Game dies, you gain 2 life. |
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Hired Blade (3) Creature — Human Assassin (3/2) Flash (You may cast this spell any time you could cast an instant.) |
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Hired Poisoner (1) Creature — Human Assassin (1/1) Deathtouch |
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Historian of Zhalfir (4) Creature — Human Wizard (3/3) Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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Hobblefiend (2) Creature — Devil (2/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. |
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Homarid Explorer (4) Creature — Homarid Scout (3/3) When Homarid Explorer enters the battlefield, target player mills four cards. |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Hooded Blightfang (3) Creature — Snake (1/4) Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. |
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Horizon Scholar (6) Creature — Sphinx (4/4) Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
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Hostage Taker (4) Creature — Human Pirate (2/3) When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Hostile Minotaur (4) Creature — Minotaur (3/3) Haste (This creature can attack and as soon as it comes under your control.) |
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House Guildmage (2) Creature — Human Wizard (2/2) , : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Howling Giant (7) Creature — Giant Druid (5/5) Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. |
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Howling Golem (3) Artifact Creature — Golem (2/3) Whenever Howling Golem attacks or blocks, each player draws a card. |
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Huatli's Raptor (2) Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Huatli's Snubhorn (2) Creature — Dinosaur (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Humongulus (5) Creature — Homunculus (2/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Hungering Hydra (1) Creature — Hydra (0/0) Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. |
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Hunted Nightmare (3) Creature — Nightmare (4/5) Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. |
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Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Huntmaster Liger (4) Creature — Cat (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. |
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Hushbringer (2) Creature — Faerie (1/2) Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hypnotic Specter (3) Creature — Specter (2/2) Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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Hypnotic Sprite (2) Creature — Faerie (2/1) Flying |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
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Igneous Cur (2) Creature — Elemental Dog (1/2) : Igneous Cur gets +2/+0 until end of turn. |
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Ilharg, the Raze-Boar (5) Legendary Creature — Boar God (6/6) Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Ilysian Caryatid (2) Creature — Plant (1/1) : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. |
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Immolation Shaman (2) Creature — Viashino Shaman (1/3) Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn. |
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Immortal Phoenix (6) Creature — Phoenix (5/3) Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. |
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Impassioned Orator (2) Creature — Human Cleric (2/2) Whenever another creature enters the battlefield under your control, you gain 1 life. |
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Imperial Aerosaur (4) Creature — Dinosaur (3/3) Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. |
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Imperial Ceratops (5) Creature — Dinosaur (3/5) Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. |
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Imperial Lancer (1) Creature — Human Knight (1/1) Imperial Lancer has double strike as long as you control a Dinosaur. |
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Imperial Outrider (4) Creature — Human Knight (1/5) |
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Imperious Oligarch (2) Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Imperious Perfect (3) Creature — Elf Warrior (2/2) Other Elf creatures you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token. |
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Impervious Greatwurm (10) Creature — Wurm (16/16) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible |
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Imposing Vantasaur (6) Creature — Dinosaur (3/6) Vigilance Cycling (, Discard this card: Draw a card.) |
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Incendiary Oracle (2) Creature — Human Shaman (2/2) : Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. |
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Incubation Druid (2) Creature — Elf Druid (0/2) : Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Indulging Patrician (3) Creature — Vampire Noble (1/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Infectious Horror (4) Creature — Zombie Horror (2/2) Whenever Infectious Horror attacks, each opponent loses 2 life. |
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Inferno Hellion (4) Creature — Hellion (7/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. |
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Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
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Inniaz, the Gale Force (5) Legendary Creature — Djinn (4/4) Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) |
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Inquisitive Puppet (1) Artifact Creature — Construct (0/2) When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. |
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Insatiable Hemophage (4) Creature — Nightmare (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Inspiring Cleric (3) Creature — Vampire Cleric (3/2) When Inspiring Cleric enters the battlefield, you gain 4 life. |
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Inspiring Commander (6) Creature — Human Soldier (1/4) Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. |
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Inspiring Unicorn (4) Creature — Unicorn (2/2) Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. |
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Inspiring Veteran (2) Creature — Human Knight (2/2) Other Knights you control get +1/+1. |
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Intrusive Packbeast (5) Creature — Beast (3/3) Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. |
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Invading Manticore (6) Creature — Zombie Manticore (4/5) When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Irencrag Pyromancer (3) Creature — Human Wizard (0/4) Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. |
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Iron Bully (3) Artifact Creature — Golem (1/1) Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. |
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Ironclad Krovod (4) Creature — Beast (2/5) |
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Ironroot Warlord (3) Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token. |
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Ironscale Hydra (5) Creature — Hydra (5/5) If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Irreverent Revelers (3) Creature — Satyr (2/2) When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. |
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Isamaru, Hound of Konda (1) Legendary Creature — Dog (2/2) |
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Isareth the Awakener (3) Legendary Creature — Human Wizard (3/3) Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
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Ivy Elemental (1) Creature — Elemental (0/0) Ivy Elemental enters the battlefield with X +1/+1 counters on it. |
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Ixalli's Diviner (2) Creature — Human Druid (0/3) When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Ixalli's Keeper (2) Creature — Human Shaman (2/2) , , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. |
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Izoni, Thousand-Eyed (6) Legendary Creature — Elf Shaman (2/3) Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card. |
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Jace's Projection (4) Creature — Wizard Illusion (2/2) Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker. |
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Jace's Sentinel (2) Creature — Merfolk Warrior (1/3) As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. |
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Jade Bearer (1) Creature — Merfolk Shaman (1/1) When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. |
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Jade Guardian (4) Creature — Merfolk Shaman (2/2) Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. |
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Jadecraft Artisan (4) Creature — Merfolk Shaman (3/3) When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. |
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Jadelight Ranger (3) Creature — Merfolk Scout (2/1) When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) |
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Jegantha, the Wellspring (5) Legendary Creature — Elemental Elk (5/5) Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) : Add . This mana can't be spent to pay generic mana costs. |
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Jeskai Elder (2) Creature — Human Monk (1/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Jhoira, Weatherlight Captain (4) Legendary Creature — Human Artificer (3/3) Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) |
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Jhoira's Familiar (4) Artifact Creature — Bird (2/2) Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.) |
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Jodah, Archmage Eternal (4) Legendary Creature — Human Wizard (4/3) Flying You may pay rather than pay the mana cost for spells that you cast. |
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Jolrael, Mwonvuli Recluse (2) Legendary Creature — Human Druid (1/2) Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. |
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Josu Vess, Lich Knight (4) Legendary Creature — Zombie Knight (4/5) Kicker (You may pay an additional as you cast this spell.) Menace |
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Jousting Dummy (2) Artifact Creature — Scarecrow Knight (2/1) : Jousting Dummy gets +1/+0 until end of turn. |
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Jubilant Skybonder (3) Creature — Human Wizard (2/2) Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast." |
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Judith, the Scourge Diva (3) Legendary Creature — Human Shaman (2/2) Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. |
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Juggernaut (4) Artifact Creature — Juggernaut (5/3) Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. |
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Jungle Creeper (3) Creature — Elemental (3/3) : Return Jungle Creeper from your graveyard to your hand. |
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Jungle Delver (1) Creature — Merfolk Warrior (1/1) : Put a +1/+1 counter on Jungle Delver. |
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Jungleborn Pioneer (3) Creature — Merfolk Scout (2/2) When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) |
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Junktroller (4) Artifact Creature — Golem (0/6) Defender : Put target card from a graveyard on the bottom of its owner's library. |
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Kaalia, Zenith Seeker (3) Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Kaervek, the Spiteful (4) Legendary Creature — Human Warlock (3/2) Other creatures get -1/-1. |
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Kaheera, the Orphanguard (3) Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Kargan Dragonrider (2) Creature — Human Warrior (2/2) As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) |
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Karplusan Hound (4) Creature — Dog (3/3) Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. |
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Kazarov, Sengir Pureblood (7) Legendary Creature — Vampire (4/4) Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. |
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Keen Glidemaster (2) Creature — Human Soldier (2/1) : Target creature gains flying until end of turn. |
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Keensight Mentor (3) Creature — Human Cleric (1/4) When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance. |
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Keeper of Fables (5) Creature — Cat (4/5) Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. |
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Keldon Overseer (3) Creature — Human Warrior (3/1) Kicker (You may pay an additional as you cast this spell.) Haste |
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Keldon Raider (4) Creature — Human Warrior (4/3) When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. |
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Keldon Warcaller (2) Creature — Human Warrior (2/2) Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. |
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Kels, Fight Fixer (4) Legendary Creature — Azra Warlock (4/3) Menace Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .) |
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Kenrith, the Returned King (5) Legendary Creature — Human Noble (5/5) : All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. |
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Keral Keep Disciples (4) Creature — Human Monk (4/3) Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. |
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Keruga, the Macrosage (5) Legendary Creature — Dinosaur Hippo (5/4) Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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Kethis, the Hidden Hand (3) Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
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Kiln Fiend (2) Creature — Elemental Beast (1/2) Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. |
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Kinetic Augur (4) Creature — Human Shaman (*/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. |
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Kinjalli's Caller (1) Creature — Human Cleric (0/3) Dinosaur spells you cast cost less to cast. |
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Kinjalli's Sunwing (3) Creature — Dinosaur (2/3) Flying Creatures your opponents control enter the battlefield tapped. |
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Kinnan, Bonder Prodigy (2) Legendary Creature — Human Druid (2/2) Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Kinsbaile Cavalier (4) Creature — Kithkin Knight (2/2) Knight creatures you control have double strike. |
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Kiora's Dambreaker (6) Creature — Leviathan (5/6) When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Kira, Great Glass-Spinner (3) Legendary Creature — Spirit (2/2) Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." |
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Kitesail Corsair (2) Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Kitesail Freebooter (2) Creature — Human Pirate (1/2) Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Knight of Autumn (3) Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
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Knight of Grace (2) Creature — Human Knight (2/2) First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) |
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Knight of Malice (2) Creature — Human Knight (2/2) First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) |
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Knight of New Benalia (2) Creature — Human Knight (3/1) |
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Knight of Sorrows (5) Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Ebon Legion (1) Creature — Vampire Knight (1/2) : Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) |
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Knight of the Keep (3) Creature — Human Knight (3/2) |
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Knight of the Last Breath (7) Creature — Giant Knight (4/4) , Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Knight of the Reliquary (3) Creature — Human Knight (2/2) Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. |
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Knight of the Stampede (4) Creature — Human Knight (2/4) Dinosaur spells you cast cost less to cast. |
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Knight of the Tusk (6) Creature — Human Knight (3/7) Vigilance (Attacking doesn't cause this creature to tap.) |
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Kogla, the Titan Ape (6) Legendary Creature — Ape (7/6) When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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Kopala, Warden of Waves (3) Legendary Creature — Merfolk Wizard (2/2) Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate. |
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Kor Spiritdancer (2) Creature — Kor Wizard (0/2) Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Kraul Foragers (5) Creature — Insect Scout (4/4) Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. |
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Kraul Harpooner (2) Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Kraul Raider (3) Creature — Insect Warrior (2/3) Menace (This creature can't be blocked except by two or more creatures.) |
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Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
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Kraul Swarm (5) Creature — Insect Warrior (4/1) Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand. |
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Krenko, Mob Boss (4) Legendary Creature — Goblin Warrior (3/3) : Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. |
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Krenko, Tin Street Kingpin (3) Legendary Creature — Goblin (1/2) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. |
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Kronch Wrangler (2) Creature — Human Warrior (2/1) Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. |
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Krosan Druid (3) Creature — Centaur Druid (2/3) Kicker (You may pay an additional as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. |
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Krosan Tusker (7) Creature — Boar Beast (6/5) Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.) |
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Kroxa, Titan of Death's Hunger (2) Legendary Creature — Elder Giant (6/6) When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. |
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Kumena, Tyrant of Orazca (3) Legendary Creature — Merfolk Shaman (2/4) Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. |
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Kumena's Speaker (1) Creature — Merfolk Shaman (1/1) Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. |
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Kunoros, Hound of Athreos (3) Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Kwende, Pride of Femeref (4) Legendary Creature — Human Knight (2/2) Double strike Creatures you control with first strike have double strike. |
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Kykar, Wind's Fury (4) Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Labyrinth Raptor (2) Creature — Nightmare Dinosaur (2/2) Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. |
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Lagonna-Band Storyteller (4) Creature — Centaur Advisor (3/4) When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. |
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Lampad of Death's Vigil (2) Enchantment Creature — Nymph (1/3) , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. |
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Lathliss, Dragon Queen (6) Legendary Creature — Dragon (6/6) Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. |
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Lava Serpent (6) Creature — Elemental Serpent (5/5) Haste Cycling (, Discard this card: Draw a card.) |
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Lavabrink Venturer (3) Creature — Human Soldier (3/3) As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each converted mana cost of the chosen value. |
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Lavakin Brawler (4) Creature — Elemental Warrior (2/4) Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. |
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Lavinia, Azorius Renegade (2) Legendary Creature — Human Soldier (2/2) Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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Lawless Broker (3) Creature — Aetherborn Rogue (3/2) When Lawless Broker dies, put a +1/+1 counter on target creature you control. |
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Law-Rune Enforcer (1) Creature — Human Soldier (1/2) , : Tap target creature with converted mana cost 2 or greater. |
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Lazav, the Multifarious (2) Legendary Creature — Shapeshifter (1/3) When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. |
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Lazotep Behemoth (5) Creature — Zombie Hippo (5/4) |
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Lazotep Reaver (2) Creature — Zombie Beast (1/2) When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Leaf Gilder (2) Creature — Elf Druid (2/1) : Add . |
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Leafkin Avenger (4) Creature — Elemental Druid (4/3) : Add for each creature with power 4 or greater you control. : Leafkin Avenger deals damage equal to its power to target player or planeswalker. |
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Leafkin Druid (2) Creature — Elemental Druid (0/3) : Add . If you control four or more creatures, add instead. |
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League Guildmage (2) Creature — Human Wizard (2/2) , : Draw a card. , : Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. |
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Leapfrog (3) Creature — Frog (3/1) Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. |
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Ledev Champion (3) Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink. |
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Ledev Guardian (4) Creature — Human Knight (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) |
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Legion Conquistador (3) Creature — Vampire Soldier (2/2) When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. |
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Legion Guildmage (2) Creature — Human Wizard (2/2) , : Legion Guildmage deals 3 damage to each opponent. , : Tap another target creature. |
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Legion Lieutenant (2) Creature — Vampire Knight (2/2) Other Vampires you control get +1/+1. |
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Legion Warboss (3) Creature — Goblin Soldier (2/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. |
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Lena, Selfless Champion (6) Legendary Creature — Human Knight (3/3) When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. |
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Leonin of the Lost Pride (2) Creature — Cat Warrior (3/1) When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. |
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Leonin Vanguard (1) Creature — Cat Soldier (1/1) At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
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Leonin Warleader (4) Creature — Cat Soldier (4/4) Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. |
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Leyline Prowler (3) Creature — Nightmare Beast (2/3) Deathtouch, lifelink : Add one mana of any color. |
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Library Larcenist (3) Creature — Merfolk Rogue (1/2) Whenever Library Larcenist attacks, draw a card. |
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Light of the Legion (6) Creature — Angel (5/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Lightning Elemental (4) Creature — Elemental (4/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Lightning Mare (2) Creature — Elemental Horse (3/1) This spell can't be countered. Lightning Mare can't be blocked by blue creatures. |
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Lightning Phoenix (3) Creature — Phoenix (2/2) Flying, haste Lightning Phoenix can't block. |
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Lightning Serpent (1) Creature — Elemental Serpent (2/1) Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. |
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Lightning Shrieker (5) Creature — Dragon (5/5) Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. |
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Lightning Stormkin (2) Creature — Elemental Wizard (2/2) Flying Haste (This creature can attack and as soon as it comes under your control.) |
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Lightning Visionary (2) Creature — Minotaur Shaman (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Lightning-Core Excavator (1) Artifact Creature — Golem (0/3) , , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. |
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Lightning-Rig Crew (3) Creature — Goblin Pirate (0/5) : Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. |
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Lightwalker (2) Creature — Human Warrior (2/1) Lightwalker has flying as long as it has a +1/+1 counter on it. |
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Liliana's Devotee (3) Creature — Human Warlock (2/3) Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token. |
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Liliana's Elite (3) Creature — Zombie (1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard. |
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Liliana's Reaver (4) Creature — Zombie (4/3) Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. |
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Liliana's Scrounger (3) Creature — Human Wizard (3/2) At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control. |
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Liliana's Standard Bearer (3) Creature — Zombie Knight (3/1) Flash When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. |
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Liliana's Steward (1) Creature — Zombie (1/2) , Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery. |
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Linden, the Steadfast Queen (3) Legendary Creature — Human Noble (3/3) Vigilance Whenever a white creature you control attacks, you gain 1 life. |
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Lingering Phantom (6) Creature — Spirit (5/4) Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) |
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Linvala, Keeper of Silence (4) Legendary Creature — Angel (3/4) Flying Activated abilities of creatures your opponents control can't be activated. |
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Living Lightning (4) Creature — Elemental Shaman (3/2) When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Llanowar Elves (1) Creature — Elf Druid (1/1) : Add . |
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Llanowar Envoy (3) Creature — Elf Scout (3/2) : Add one mana of any color. |
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Llanowar Scout (2) Creature — Elf Scout (1/3) : You may put a land card from your hand onto the battlefield. |
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Llanowar Visionary (3) Creature — Elf Druid (2/2) When Llanowar Visionary enters the battlefield, draw a card. : Add . |
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Loaming Shaman (3) Creature — Centaur Shaman (3/2) When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. |
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Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
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Loch Dragon (4) Creature — Dragon (3/2) Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. |
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Lochmere Serpent (6) Creature — Serpent (7/7) Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. |
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Locthwain Gargoyle (1) Artifact Creature — Gargoyle (0/3) : Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. |
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Locthwain Paladin (4) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. |
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Lonesome Unicorn (5) Creature — Unicorn (3/3) Vigilance |
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Looming Altisaur (4) Creature — Dinosaur (1/7) |
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Lore Drakkis (3) Creature — Lizard Beast (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. |
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Lorescale Coatl (3) Creature — Snake (2/2) Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. |
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Lost Legion (3) Creature — Spirit Knight (2/3) When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Lotleth Giant (7) Creature — Zombie Giant (6/5) Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. |
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Lovestruck Beast (3) Creature — Beast Noble (5/5) Lovestruck Beast can't attack unless you control a 1/1 creature. |
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Loxodon Lifechanter (6) Creature — Elephant Cleric (4/6) When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. : Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. |
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Loxodon Line Breaker (3) Creature — Elephant Soldier (3/2) |
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Loxodon Restorer (6) Creature — Elephant Cleric (3/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life. |
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Loxodon Sergeant (4) Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Loyal Pegasus (1) Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
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Lumbering Battlement (5) Creature — Beast (4/5) Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. |
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Luminous Broodmoth (4) Creature — Insect (3/4) Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. |
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Lurking Chupacabra (4) Creature — Beast Horror (2/3) Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. |
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Lurking Deadeye (4) Creature — Human Assassin (4/2) Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. |
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Lurrus of the Dream Den (3) Legendary Creature — Cat Nightmare (3/2) Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Lifelink |
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Lutri, the Spellchaser (3) Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash |
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Lyra Dawnbringer (5) Legendary Creature — Angel (5/5) Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. |
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Mad Ratter (4) Creature — Goblin (1/2) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. |
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Maelstrom Archangel (5) Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Majestic Auricorn (5) Creature — Unicorn (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance |
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Majestic Heliopterus (4) Creature — Dinosaur (2/2) Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. |
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Makeshift Battalion (3) Creature — Human Soldier (3/2) Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. |
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Malakir Familiar (3) Creature — Bat (2/1) Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
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Malevolent Noble (2) Creature — Human Noble (2/2) , Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. |
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Mammoth Spider (5) Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Maned Serval (2) Creature — Cat (1/4) Vigilance |
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Mangara, the Diplomat (4) Legendary Creature — Human Cleric (2/4) Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Maraleaf Rider (2) Creature — Elf Knight (3/1) Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. |
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Marauding Looter (4) Creature — Human Pirate (4/3) Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. |
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Marauding Raptor (2) Creature — Dinosaur (2/3) Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. |
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Martyr for the Cause (2) Creature — Human Soldier (2/2) When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Martyr of Dusk (2) Creature — Vampire Soldier (2/1) When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. |
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Marwyn, the Nurturer (3) Legendary Creature — Elf Druid (1/1) Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power. |
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Masked Blackguard (2) Creature — Human Rogue (2/1) Flash (You may cast this spell any time you could cast an instant.) : Masked Blackguard gets +1/+1 until end of turn. |
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Massacre Girl (5) Legendary Creature — Human Assassin (4/4) Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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Massacre Wurm (6) Creature — Wurm (6/5) When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. |
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Master Splicer (4) Creature — Human Artificer (1/1) When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golems you control get +1/+1. |
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Mausoleum Harpy (5) Creature — Harpy (3/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Mavren Fein, Dusk Apostle (3) Legendary Creature — Vampire Cleric (2/2) Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. |
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Mayhem Devil (3) Creature — Devil (3/3) Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. |
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Meddling Mage (2) Creature — Human Wizard (2/2) As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |
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Mentor of the Meek (3) Creature — Human Soldier (2/2) Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card. |
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Merchant of the Vale (3) Creature — Human Peasant (2/3) , Discard a card: Draw a card. |
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Merfolk Branchwalker (2) Creature — Merfolk Scout (2/1) When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Merfolk Mistbinder (2) Creature — Merfolk Shaman (2/2) Other Merfolk you control get +1/+1. |
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Merfolk Secretkeeper (1) Creature — Merfolk Wizard (0/4) |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Merfolk Trickster (2) Creature — Merfolk Wizard (2/2) Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. |
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Merrow Reejerey (3) Creature — Merfolk Soldier (2/2) Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. |
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Mesa Unicorn (2) Creature — Unicorn (2/2) Lifelink |
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Mesmerizing Benthid (5) Creature — Octopus (4/5) When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. |
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Meteor Golem (7) Artifact Creature — Golem (3/3) When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Miasmic Mummy (2) Creature — Zombie Jackal (2/2) When Miasmic Mummy enters the battlefield, each player discards a card. |
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Midnight Reaper (3) Creature — Zombie Knight (3/2) Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. |
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Migratory Greathorn (4) Creature — Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Mikaeus, the Lunarch (1) Legendary Creature — Human Cleric (0/0) Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. |
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Militia Bugler (3) Creature — Human Soldier (2/3) Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Mindwrack Harpy (4) Enchantment Creature — Harpy (3/2) Flying At the beginning of combat on your turn, each player mills three cards. |
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Ministrant of Obligation (3) Creature — Human Cleric (2/1) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Minotaur Skullcleaver (3) Creature — Minotaur Berserker (2/2) Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mire Triton (2) Creature — Zombie Merfolk (2/1) Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. |
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Mirror Image (3) Creature — Shapeshifter (0/0) You may have Mirror Image enter the battlefield as a copy of a creature you control. |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mishra's Self-Replicator (5) Artifact Creature — Assembly-Worker (2/2) Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) |
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Mistcaller (1) Creature — Merfolk Wizard (1/1) Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Mist-Cloaked Herald (1) Creature — Merfolk Warrior (1/1) Mist-Cloaked Herald can't be blocked. |
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Mistford River Turtle (4) Creature — Turtle (1/5) Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. |
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Mistral Singer (3) Creature — Siren (2/2) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Moat Piranhas (2) Creature — Fish (3/3) Defender (This creature can't attack.) |
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Molderhulk (9) Creature — Fungus Zombie (6/6) Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. |
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Molten Ravager (3) Creature — Elemental (0/4) : Molten Ravager gets +1/+0 until end of turn. |
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Momentum Rumbler (4) Creature — Dinosaur (3/3) Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. |
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Moodmark Painter (4) Creature — Human Shaman (2/3) Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) |
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Moonlit Scavengers (6) Creature — Merfolk Rogue (4/5) When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. |
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Moorland Inquisitor (2) Creature — Human Soldier (2/2) : Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
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Mowu, Loyal Companion (4) Legendary Creature — Dog (3/3) Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. |
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Muldrotha, the Gravetide (6) Legendary Creature — Elemental Avatar (6/6) During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) |
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Multani, Yavimaya's Avatar (6) Legendary Creature — Elemental Avatar (0/0) Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. |
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Murderous Rider (3) Creature — Zombie Knight (2/3) Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. |
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Murmuring Mystic (4) Creature — Human Wizard (1/5) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. |
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Murmuring Phantasm (2) Creature — Spirit (0/5) Defender |
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Muse Drake (4) Creature — Drake (1/3) Flying When Muse Drake enters the battlefield, draw a card. |
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Muxus, Goblin Grandee (6) Legendary Creature — Goblin Noble (4/4) When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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Myr Sire (2) Artifact Creature — Myr (1/1) When Myr Sire dies, create a 1/1 colorless Myr artifact creature token. |
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Mysterious Egg (1) Creature — Egg (0/2) Whenever this creature mutates, put a +1/+1 counter on it. |
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Mysterious Pathlighter (3) Creature — Faerie (2/2) Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) |
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Mystic Archaeologist (2) Creature — Human Wizard (2/1) : Draw two cards. |
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Mystic Skyfish (3) Creature — Fish (3/1) Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. |
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Naban, Dean of Iteration (2) Legendary Creature — Human Wizard (2/1) If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Nadir Kraken (3) Creature — Kraken (2/3) Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. |
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Naga Eternal (3) Creature — Zombie Naga (3/2) |
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Naiad of Hidden Coves (3) Enchantment Creature — Nymph (2/3) As long as it's not your turn, spells you cast cost less to cast. |
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Narcomoeba (2) Creature — Illusion (1/1) Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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Naru Meha, Master Wizard (4) Legendary Creature — Human Wizard (3/3) Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Necropanther (3) Creature — Cat Nightmare (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Needletooth Raptor (4) Creature — Dinosaur (2/2) Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. |
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Neheb, Dreadhorde Champion (4) Legendary Creature — Zombie Minotaur Warrior (5/4) Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end. |
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Nessian Boar (5) Creature — Boar (10/6) All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. |
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Nessian Hornbeetle (2) Creature — Insect (2/2) At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. |
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Nessian Wanderer (2) Creature — Satyr Scout (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. |
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Nest Robber (2) Creature — Dinosaur (2/1) Haste |
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Netcaster Spider (3) Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Nethroi, Apex of Death (5) Legendary Creature — Cat Nightmare Beast (5/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink |
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Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Neyith of the Dire Hunt (4) Legendary Creature — Human Warrior (3/3) Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .) |
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Nezahal, Primal Tide (7) Legendary Creature — Elder Dinosaur (7/7) This spell can't be countered. You have no maximum hand size. |
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Niambi, Esteemed Speaker (2) Legendary Creature — Human Cleric (2/1) Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. |
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Niambi, Faithful Healer (3) Legendary Creature — Human Cleric (2/2) When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Nicol Bolas, the Ravager (4) Legendary Creature — Elder Dragon (4/4) Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. |
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Nightmare Shepherd (4) Enchantment Creature — Demon (4/4) Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nightpack Ambusher (4) Creature — Wolf (4/4) Flash Other Wolves and Werewolves you control get +1/+1. |
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Nightshade Stinger (1) Creature — Faerie Rogue (1/1) Flying Nightshade Stinger can't block. |
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Nightsquad Commando (3) Creature — Human Soldier (2/3) When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. |
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Nightveil Predator (4) Creature — Vampire (3/3) Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Nightveil Sprite (2) Creature — Faerie Rogue (1/2) Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Nikya of the Old Ways (5) Legendary Creature — Centaur Druid (5/5) You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Nimble Birdsticker (3) Creature — Goblin (2/3) Reach (This creature can block creatures with flying.) |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Niv-Mizzet, Parun (6) Legendary Creature — Dragon Wizard (5/5) This spell can't be countered. Flying |
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Nocturnal Feeder (3) Creature — Vampire Rogue (2/1) Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. |
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Novice Knight (1) Creature — Human Knight (2/3) Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. |
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Noxious Groodion (3) Creature — Beast (2/2) Deathtouch |
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Nullhide Ferox (4) Creature — Beast (6/6) Hexproof You can't cast noncreature spells. |
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Nylea, Keen-Eyed (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nylea's Huntmaster (4) Creature — Centaur Shaman (4/3) When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
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Nyxathid (3) Creature — Elemental (7/7) As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. |
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Nyxbloom Ancient (7) Enchantment Creature — Elemental (5/5) Trample If you tap a permanent for mana, it produces three times as much of that mana instead. |
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Nyxborn Brute (5) Enchantment Creature — Cyclops (7/3) |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Nyxborn Courser (3) Enchantment Creature — Centaur Scout (2/4) |
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Nyxborn Marauder (4) Enchantment Creature — Minotaur (4/3) |
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Nyxborn Seaguard (4) Enchantment Creature — Merfolk Soldier (2/5) |
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Nyx-Fleece Ram (2) Enchantment Creature — Sheep (0/5) At the beginning of your upkeep, you gain 1 life. |
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Oakhame Adversary (4) Creature — Elf Warrior (2/3) This spell costs less to cast if an opponent controls a green permanent. Deathtouch |
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Oakhame Ranger (4) Creature — Elf Knight (2/2) : Creatures you control get +1/+1 until end of turn. |
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Oathsworn Knight (3) Creature — Human Knight (0/0) Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. |
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Oathsworn Vampire (2) Creature — Vampire Knight (2/2) Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. |
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Obosh, the Preypiercer (5) Legendary Creature — Hellion Horror (3/5) Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Obsessive Stitcher (3) Creature — Human Wizard (0/3) : Draw a card, then discard a card. , , Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. |
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Ochran Assassin (3) Creature — Elf Assassin (1/1) Deathtouch All creatures able to block Ochran Assassin do so. |
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Octoprophet (4) Creature — Octopus (3/3) When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Ogre Errant (4) Creature — Ogre Knight (3/4) Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Ogre Siegebreaker (4) Creature — Ogre Berserker (4/3) : Destroy target creature that was dealt damage this turn. |
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Ogre Slumlord (5) Creature — Ogre Rogue (3/3) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. |
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Oko's Accomplices (3) Creature — Faerie (2/3) Flying |
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Old-Growth Dryads (1) Creature — Dryad (3/3) When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. |
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Omenspeaker (2) Creature — Human Wizard (1/3) When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Omnath, Locus of the Roil (4) Legendary Creature — Elemental (3/3) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Omnispell Adept (5) Creature — Human Wizard (3/4) , : You may cast an instant or sorcery spell from your hand without paying its mana cost. |
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Onakke Ogre (3) Creature — Ogre Warrior (4/2) |
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Oneirophage (4) Creature — Squid Illusion (1/2) Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. |
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Oona's Blackguard (2) Creature — Faerie Rogue (1/1) Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Opportunistic Dragon (4) Creature — Dragon (4/3) Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. |
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Oracle of Mul Daya (4) Creature — Elf Shaman (2/2) You may play an additional land on each of your turns. Play with the top card of your library revealed. |
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Orazca Frillback (3) Creature — Dinosaur (4/2) |
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Orazca Raptor (4) Creature — Dinosaur (3/4) |
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Orcish Vandal (2) Creature — Orc Warrior (1/1) , Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. |
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Order of Midnight (2) Creature — Human Knight (2/2) Flying Order of Midnight can't block. |
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Oread of Mountain's Blaze (2) Enchantment Creature — Nymph (1/3) , Discard a card: Draw a card. |
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Oreskos Swiftclaw (2) Creature — Cat Warrior (3/1) |
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Ormos, Archive Keeper (6) Legendary Creature — Sphinx (5/5) Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. |
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Ornery Dilophosaur (4) Creature — Dinosaur (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. |
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Ornery Goblin (2) Creature — Goblin Warrior (2/1) Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. |
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Ornithopter (0) Artifact Creature — Thopter (0/2) Flying |
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Orzhov Enforcer (2) Creature — Human Rogue (1/2) Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Orzhov Racketeers (5) Creature — Human Rogue (3/2) Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Otepec Huntmaster (2) Creature — Human Shaman (1/2) Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn. |
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Overgrown Armasaur (5) Creature — Dinosaur (4/4) Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. |
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Overgrown Battlement (2) Creature — Wall (0/4) Defender : Add for each creature with defender you control. |
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Overgrowth Elemental (3) Creature — Elemental (3/2) When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. |
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Overwhelmed Apprentice (1) Creature — Human Wizard (1/2) When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Ox of Agonas (5) Creature — Ox (4/2) When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Pack Leader (2) Creature — Dog (2/2) Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. |
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Pack Mastiff (2) Creature — Dog (2/2) : Each creature you control named Pack Mastiff gets +1/+0 until end of turn. |
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Pack Rat (2) Creature — Rat (*/*) Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat. |
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Paladin of Atonement (2) Creature — Vampire Knight (1/1) At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. |
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Paladin of the Bloodstained (4) Creature — Vampire Knight (3/2) When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
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Palladia-Mors, the Ruiner (6) Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Palladium Myr (3) Artifact Creature — Myr (2/2) : Add . |
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Paradise Druid (2) Creature — Elf Druid (2/1) Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Pardic Wanderer (6) Artifact Creature — Golem (5/5) Trample |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Passwall Adept (2) Creature — Human Wizard (1/3) : Target creature can't be blocked this turn. |
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Patagia Tiger (5) Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pattern Matcher (4) Artifact Creature — Golem (3/3) When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. |
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Pegasus Courser (3) Creature — Pegasus (1/3) Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. |
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Pelakka Wurm (7) Creature — Wurm (7/7) Trample When Pelakka Wurm enters the battlefield, you gain 7 life. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
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Perilous Myr (2) Artifact Creature — Myr (1/1) When Perilous Myr dies, it deals 2 damage to any target. |
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Perimeter Sergeant (3) Creature — Human Soldier (3/2) Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. |
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Persistent Petitioners (2) Creature — Human Advisor (1/3) , : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. |
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Pestilent Spirit (3) Creature — Spirit (3/2) Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Phantom Warrior (3) Creature — Illusion Warrior (2/2) Phantom Warrior can't be blocked. |
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Pharika's Spawn (4) Creature — Gorgon (3/4) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. |
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Phase Dolphin (3) Creature — Elemental Whale (1/4) Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. |
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Pheres-Band Brawler (6) Creature — Centaur Warrior (4/4) When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Phylactery Lich (3) Creature — Zombie (5/5) Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. |
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Phyrexian Broodlings (3) Creature — Minion (2/2) , Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. |
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Phyrexian Debaser (4) Creature — Carrier (2/2) Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
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Phyrexian Gargantua (6) Creature — Horror (4/4) When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. |
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Phyrexian Obliterator (4) Creature — Horror (5/5) Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. |
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Phyrexian Rager (3) Creature — Horror (2/2) When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. |
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Pilfering Imp (1) Creature — Imp (1/1) Flying , , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Piper of the Swarm (2) Creature — Human Warlock (1/3) Rats you control have menace. , : Create a 1/1 black Rat creature token. |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pitchburn Devils (5) Creature — Devil (3/3) When Pitchburn Devils dies, it deals 3 damage to any target. |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Pitiless Plunderer (4) Creature — Human Pirate (1/4) Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Pitiless Pontiff (2) Creature — Vampire Cleric (2/2) , Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Plague Mare (3) Creature — Nightmare Horse (2/2) Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. |
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Plague Wight (2) Creature — Zombie (2/1) Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. |
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Plaguecrafter (3) Creature — Human Shaman (3/2) When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. |
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Plagued Rusalka (1) Creature — Spirit (1/1) , Sacrifice a creature: Target creature gets -1/-1 until end of turn. |
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Platinum Angel (7) Artifact Creature — Angel (4/4) Flying You can't lose the game and your opponents can't win the game. |
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Poison-Tip Archer (4) Creature — Elf Archer (2/3) Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Pollywog Symbiote (2) Creature — Frog (1/3) Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. |
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Polukranos, Unchained (4) Legendary Creature — Zombie Hydra (0/0) Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. |
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Polyraptor (8) Creature — Dinosaur (5/5) Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. |
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Porcuparrot (4) Creature — Bird Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Pouncing Lynx (2) Creature — Cat (2/1) As long as it's your turn, Pouncing Lynx has first strike. |
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Pouncing Shoreshark (5) Creature — Shark Beast (4/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Predatory Wurm (4) Creature — Wurm (4/4) Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Priest of Forgotten Gods (2) Creature — Human Cleric (1/2) , Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card. |
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Priest of the Wakening Sun (1) Creature — Human Cleric (1/1) At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Primordial Sage (6) Creature — Spirit (4/5) Whenever you cast a creature spell, you may draw a card. |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prismite (2) Artifact Creature — Golem (2/1) : Add one mana of any color. |
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Prized Griffin (5) Creature — Griffin (3/4) Flying |
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Prized Unicorn (4) Creature — Unicorn (2/2) All creatures able to block Prized Unicorn do so. |
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Prophet of the Peak (6) Artifact Creature — Cat (5/5) When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Prosperous Pirates (5) Creature — Human Pirate (3/4) When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Protean Raider (3) Creature — Shapeshifter Pirate (2/2) Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. |
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Protean Thaumaturge (2) Creature — Human Wizard (1/1) Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Prowling Caracal (2) Creature — Cat (3/1) |
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Psychic Symbiont (6) Creature — Nightmare Horror (3/3) Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. |
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Pteramander (1) Creature — Salamander Drake (1/1) Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Pterodon Knight (4) Creature — Human Knight (3/3) Pterodon Knight has flying as long as you control a Dinosaur. |
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Purphoros, Bronze-Blooded (5) Legendary Enchantment Creature — God (7/6) Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. |
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Pursued Whale (7) Creature — Whale (8/8) When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast. |
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Pyroceratops (4) Creature — Elemental Dinosaur (2/3) Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. |
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Pyroclastic Elemental (5) Creature — Elemental (5/4) : Pyroclastic Elemental deals 1 damage to target player. |
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Pyromantic Pilgrim (3) Creature — Human Wizard (3/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Quartzwood Crasher (5) Creature — Dinosaur Beast (6/6) Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. |
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Queen of Ice (3) Creature — Human Noble Wizard (2/3) Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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Queen's Agent (6) Creature — Vampire Scout (3/3) Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Queen's Bay Soldier (2) Creature — Vampire Soldier (2/2) |
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Questing Beast (4) Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. |
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Quirion Dryad (2) Creature — Dryad (1/1) Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. |
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Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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Raff Capashen, Ship's Mage (4) Legendary Creature — Human Wizard (3/3) Flash Flying |
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Rafter Demon (4) Creature — Demon (4/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. |
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Rageblood Shaman (3) Creature — Minotaur Shaman (2/3) Trample Other Minotaur creatures you control get +1/+1 and have trample. |
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Rage-Scarred Berserker (5) Creature — Minotaur Berserker (5/4) When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Raging Goblin (1) Creature — Goblin Berserker (1/1) Haste |
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Raging Kronch (3) Creature — Beast (4/3) Raging Kronch can't attack alone. |
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Raging Redcap (3) Creature — Goblin Knight (1/2) Double strike |
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Raging Regisaur (4) Creature — Dinosaur (4/4) Whenever Raging Regisaur attacks, it deals 1 damage to any target. |
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Raging Swordtooth (5) Creature — Dinosaur (5/5) Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. |
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Rakdos Firewheeler (4) Creature — Human Rogue (4/3) When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. |
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Rakdos Roustabout (3) Creature — Ogre Warrior (3/2) Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. |
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Rakdos Trumpeter (2) Creature — Human Shaman (1/3) Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn. |
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Rakdos, the Showstopper (6) Legendary Creature — Demon (6/6) Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. |
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Ral's Staticaster (4) Creature — Viashino Wizard (3/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. |
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Rambunctious Mutt (5) Creature — Dog (3/4) When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. |
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Rampaging Brontodon (7) Creature — Dinosaur (7/7) Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. |
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Rampaging Cyclops (4) Creature — Cyclops (4/4) Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. |
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Rampaging Ferocidon (3) Creature — Dinosaur (3/3) Menace Players can't gain life. |
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Rampaging Monument (4) Artifact Creature — Cleric (0/0) Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. |
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Rampaging Rendhorn (5) Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Rampart Smasher (4) Creature — Giant (5/5) Rampart Smasher can't be blocked by Knights or Walls. |
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Ranger of Eos (4) Creature — Human Soldier (3/2) When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. |
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Ranging Raptors (3) Creature — Dinosaur (2/3) Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Rankle, Master of Pranks (4) Legendary Creature — Faerie Rogue (3/3) Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — |
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Rapacious Dragon (5) Creature — Dragon (3/3) Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Raptor Companion (2) Creature — Dinosaur (3/1) |
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Raptor Hatchling (2) Creature — Dinosaur (1/1) Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. |
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Rat Colony (2) Creature — Rat (2/1) Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Ravager Wurm (6) Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — |
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Ravenous Baloth (4) Creature — Beast (4/4) Sacrifice a Beast: You gain 4 life. |
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Ravenous Chupacabra (4) Creature — Beast Horror (2/2) When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. |
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Ravenous Daggertooth (3) Creature — Dinosaur (3/2) Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. |
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Ravenous Harpy (3) Creature — Harpy (1/2) Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. |
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Realm-Cloaked Giant (7) Creature — Giant (7/7) Vigilance |
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Reaper of Night (7) Creature — Specter (4/5) Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. |
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Reassembling Skeleton (2) Creature — Skeleton Warrior (1/1) : Return Reassembling Skeleton from your graveyard to the battlefield tapped. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
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Redcap Raiders (3) Creature — Goblin Warrior (3/2) Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. |
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Regal Bloodlord (5) Creature — Vampire Soldier (2/4) Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. |
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Regal Leosaur (2) Creature — Dinosaur Cat (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. |
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Regisaur Alpha (5) Creature — Dinosaur (4/4) Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Rekindling Phoenix (4) Creature — Phoenix (4/3) Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." |
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Relentless Raptor (2) Creature — Dinosaur (3/3) Vigilance Relentless Raptor attacks or blocks each combat if able. |
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Relic Runner (2) Creature — Human Rogue (2/1) Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) |
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Remorseful Cleric (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. |
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Renata, Called to the Hunt (4) Legendary Enchantment Creature — Demigod (*/3) Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Renowned Weaponsmith (2) Creature — Human Artificer (1/3) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. |
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Rescuer Sphinx (4) Creature — Sphinx (3/2) Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. |
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Resolute Rider (4) Creature — Human Knight (4/2) : Resolute Rider gains lifelink until end of turn. : Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Resolute Watchdog (1) Creature — Dog (1/3) Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Resplendent Angel (3) Creature — Angel (3/3) Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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Resplendent Griffin (3) Creature — Griffin (2/2) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Reverent Hoplite (5) Creature — Human Soldier (1/2) When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) |
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Rhizome Lurcher (4) Creature — Fungus Zombie (2/2) Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. |
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Rhox Faithmender (4) Creature — Rhino Monk (1/5) Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. |
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Rhox Oracle (5) Creature — Rhino Monk (4/2) When Rhox Oracle enters the battlefield, draw a card. |
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Rhys the Redeemed (1) Legendary Creature — Elf Warrior (1/1) , : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature. |
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Riddlemaster Sphinx (6) Creature — Sphinx (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. |
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Rielle, the Everwise (3) Legendary Creature — Human Wizard (0/3) Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. |
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Rienne, Angel of Rebirth (5) Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Rigging Runner (1) Creature — Goblin Pirate (1/1) First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Rimrock Knight (2) Creature — Dwarf Knight (3/1) Rimrock Knight can't block. |
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Ripjaw Raptor (4) Creature — Dinosaur (4/5) Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. |
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Ripscale Predator (6) Creature — Dinosaur (6/5) Menace (This creature can't be blocked except by two or more creatures.) |
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Riptide Turtle (2) Creature — Turtle (0/5) Flash Defender |
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Risen Reef (3) Creature — Elemental (1/1) Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. |
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Rishadan Airship (3) Creature — Human Pirate (3/1) Flying Rishadan Airship can block only creatures with flying. |
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Rishkar, Peema Renegade (3) Legendary Creature — Elf Druid (2/2) When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ." |
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Rising Populace (3) Creature — Human (2/2) Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. |
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River Darter (3) Creature — Merfolk Warrior (2/3) River Darter can't be blocked by Dinosaurs. |
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River Sneak (2) Creature — Merfolk Warrior (1/1) River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. |
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Riverwise Augur (4) Creature — Merfolk Wizard (2/2) When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Rix Maadi Reveler (2) Creature — Human Shaman (2/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Roaming Ghostlight (5) Creature — Spirit (3/2) Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. |
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Robber of the Rich (2) Creature — Human Archer Rogue (2/2) Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. |
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Roc Charger (3) Creature — Bird (1/3) Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. |
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Rona, Disciple of Gix (3) Legendary Creature — Human Artificer (2/2) When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. |
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Ronom Unicorn (2) Creature — Unicorn (2/2) Sacrifice Ronom Unicorn: Destroy target enchantment. |
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Rooting Moloch (5) Creature — Lizard (4/4) When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.) |
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Rosemane Centaur (5) Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance |
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Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
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Rotting Regisaur (3) Creature — Zombie Dinosaur (7/6) At the beginning of your upkeep, discard a card. |
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Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. |
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Rowan's Battleguard (4) Creature — Human Knight (3/3) First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. |
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Rowan's Stalwarts (5) Creature — Human Knight (5/2) When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Rowdy Crew (4) Creature — Human Pirate (3/3) Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Boar (4) Creature — Boar (3/3) When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. |
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Rubblebelt Recluse (5) Creature — Ogre Berserker (6/5) Rubblebelt Recluse attacks each combat if able. |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Ruin Raider (3) Creature — Orc Pirate (3/2) Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost. |
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Rumbling Baloth (4) Creature — Beast (4/4) |
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Rumbling Ruin (6) Creature — Elemental (6/6) When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. |
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Rumbling Sentry (5) Creature — Giant (3/6) When Rumbling Sentry enters the battlefield, scry 1. |
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Rummaging Goblin (3) Creature — Goblin Rogue (1/1) , Discard a card: Draw a card. |
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Runaway Steam-Kin (2) Creature — Elemental (1/1) Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add . |
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Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
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Runic Armasaur (3) Creature — Dinosaur (2/5) Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. |
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Rustwing Falcon (1) Creature — Bird (1/2) Flying |
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Ruthless Knave (3) Creature — Orc Pirate (3/2) , Sacrifice a creature: Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card. |
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Sabertooth Mauler (4) Creature — Cat (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. |
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Sadistic Skymarcher (3) Creature — Vampire Soldier (2/2) As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink |
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Sage of Lat-Nam (2) Creature — Human Artificer (1/2) , Sacrifice an artifact: Draw a card. |
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Sage of Mysteries (1) Creature — Human Wizard (0/2) Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. |
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Sage of the Falls (5) Creature — Merfolk Wizard (2/5) Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Sage's Row Denizen (3) Creature — Vedalken Wizard (2/3) Whenever another blue creature enters the battlefield under your control, target player mills two cards. |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Saheeli's Silverwing (4) Artifact Creature — Drake (2/3) Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. |
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Sai, Master Thopterist (3) Legendary Creature — Human Artificer (1/4) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card. |
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Sailor of Means (3) Creature — Human Pirate (1/4) When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Salvager of Ruin (3) Artifact Creature — Construct (2/1) Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. |
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Salvager of Secrets (5) Creature — Merfolk Wizard (2/2) When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Sanctuary Cat (1) Creature — Cat (1/2) |
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Sanctuary Smasher (6) Creature — Rhino Beast (6/4) First strike Cycling (, Discard this card: Draw a card.) |
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Sanctum Seeker (4) Creature — Vampire Knight (3/4) Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. |
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Sanctum Spirit (4) Creature — Spirit (3/2) Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Sangromancer (4) Creature — Vampire Shaman (3/3) Flying Whenever a creature an opponent controls dies, you may gain 3 life. |
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Sanguine Glorifier (4) Creature — Vampire Cleric (3/3) When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
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Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
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Sarkhan's Whelp (3) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Satyr Enchanter (3) Creature — Satyr Druid (2/2) Whenever you cast an enchantment spell, draw a card. |
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Sauroform Hybrid (2) Creature — Human Lizard Warrior (2/2) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Savage Gorger (3) Creature — Vampire (1/1) Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) |
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Savai Sabertooth (2) Creature — Cat (3/1) |
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Savai Thundermane (2) Creature — Elemental Cat (3/2) Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. |
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Savannah Sage (2) Creature — Cat Cleric (2/2) When Savannah Sage enters the battlefield, you gain 2 life. |
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Savvy Hunter (3) Creature — Human Warrior (3/3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
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Scampering Scorcher (4) Creature — Elemental (1/1) When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.) |
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Scarecrone (3) Artifact Creature — Scarecrow (1/2) , Sacrifice a Scarecrow: Draw a card. , : Return target artifact creature card from your graveyard to the battlefield. |
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Scavenging Harpy (3) Creature — Harpy (2/1) Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. |
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Scavenging Ooze (2) Creature — Ooze (2/2) : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. |
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Scholar of Stars (4) Creature — Human Artificer (3/2) When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. |
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Scholar of the Ages (7) Creature — Human Wizard (3/3) When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. |
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Scholar of the Lost Trove (7) Creature — Sphinx (5/5) Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. |
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Scorch Spitter (1) Creature — Elemental Lizard (1/1) Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Scuttlemutt (3) Artifact Creature — Scarecrow (2/2) : Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn. |
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Sea Gate Oracle (3) Creature — Human Wizard (1/3) When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. |
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Sea-Dasher Octopus (3) Creature — Octopus (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Seafloor Oracle (4) Creature — Merfolk Wizard (2/3) Whenever a Merfolk you control deals combat damage to a player, draw a card. |
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Seasoned Hallowblade (2) Creature — Human Warrior (3/1) Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Sedge Scorpion (1) Creature — Scorpion (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Seekers' Squire (2) Creature — Human Scout (1/2) When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Seismic Elemental (5) Creature — Elemental (4/4) When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. |
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Selfless Savior (1) Creature — Dog (1/1) Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Selhoff Occultist (3) Creature — Human Rogue (2/3) Whenever Selhoff Occultist or another creature dies, target player mills a card. |
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Selvala, Heart of the Wilds (3) Legendary Creature — Elf Scout (2/3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control. |
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Senate Courier (3) Creature — Bird (1/4) Flying : Senate Courier gains vigilance until end of turn. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Senate Guildmage (2) Creature — Human Wizard (2/2) , : You gain 2 life. , : Draw a card, then discard a card. |
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Sengir Vampire (5) Creature — Vampire (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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Sentinel of the Pearl Trident (5) Creature — Merfolk Soldier (3/3) Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) |
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Sephara, Sky's Blade (7) Legendary Creature — Angel (7/7) You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink |
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Seraph of the Scales (4) Creature — Angel (4/3) Flying : Seraph of the Scales gains vigilance until end of turn. |
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Serendib Efreet (3) Creature — Efreet (3/4) Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Sergeant-at-Arms (3) Creature — Human Soldier (2/3) Kicker (You may pay an additional as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. |
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Serpent of Yawning Depths (6) Enchantment Creature — Serpent (6/6) Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. |
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Serra Angel (5) Creature — Angel (4/4) Flying, vigilance |
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Serra Ascendant (1) Creature — Human Monk (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Serra Disciple (2) Creature — Bird Cleric (1/1) Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Serra's Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) |
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Serrated Scorpion (1) Creature — Scorpion (1/2) When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. |
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Setessan Champion (3) Creature — Human Warrior (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
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Setessan Petitioner (3) Creature — Human Druid (2/2) When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Setessan Skirmisher (2) Creature — Human Warrior (2/1) Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. |
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Sethron, Hurloon General (5) Legendary Creature — Minotaur Warrior (4/4) Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. : Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either or .) |
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Seven Dwarves (2) Creature — Dwarf (2/2) Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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Shacklegeist (2) Creature — Spirit (2/2) Flying Shacklegeist can block only creatures with flying. |
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Shalai, Voice of Plenty (4) Legendary Creature — Angel (3/4) Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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Shambling Goblin (1) Creature — Zombie Goblin (1/1) When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Shambling Suit (3) Artifact Creature — Construct (*/3) Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. |
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Shanna, Sisay's Legacy (2) Legendary Creature — Human Warrior (0/0) Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. |
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Shaper Apprentice (2) Creature — Merfolk Wizard (2/1) Shaper Apprentice has flying as long as you control another Merfolk. |
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Shapers of Nature (3) Creature — Merfolk Shaman (3/3) : Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card. |
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Sharding Sphinx (6) Artifact Creature — Sphinx (4/4) Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. |
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Sharktocrab (4) Creature — Shark Octopus Crab (4/4) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Shepherd of the Flock (2) Creature — Human Peasant (3/1) |
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Shield Mare (3) Creature — Horse (2/3) Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. |
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Shifting Ceratops (4) Creature — Dinosaur (5/4) This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) |
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Shimmer Dragon (6) Creature — Dragon (5/6) Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. |
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Shimmerwing Chimera (4) Enchantment Creature — Chimera (3/2) Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. |
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Shinechaser (3) Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shining Aerosaur (5) Creature — Dinosaur (3/4) Flying |
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Shipwreck Dowser (5) Creature — Merfolk Wizard (3/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Shipwreck Looter (2) Creature — Human Pirate (2/1) Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card. |
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Shivan Dragon (6) Creature — Dragon (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. |
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Shoal Kraken (5) Creature — Kraken (3/5) Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Shore Keeper (1) Creature — Trilobite (0/3) , , Sacrifice Shore Keeper: Draw three cards. |
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Shriekdiver (3) Creature — Zombie Bird Warrior (2/1) Flying : Shriekdiver gains haste until end of turn. |
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Shrine Keeper (2) Creature — Human Cleric (2/2) |
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Siege Mastodon (5) Creature — Elephant (3/5) |
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Siege Striker (3) Creature — Human Soldier (1/1) Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. |
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Siege Wurm (7) Creature — Wurm (5/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample |
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Siegebreaker Giant (5) Creature — Giant Warrior (6/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn. |
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Siege-Gang Commander (5) Creature — Goblin (2/2) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. |
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Siegehorn Ceratops (2) Creature — Dinosaur (2/2) Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) |
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Sigiled Contender (4) Creature — Human Warrior (3/3) Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Signpost Scarecrow (4) Artifact Creature — Scarecrow (2/4) Vigilance : Add one mana of any color. |
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Silhana Wayfinder (2) Creature — Elf Scout (2/1) When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. |
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Silverback Shaman (5) Creature — Ape Shaman (5/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Silverback Shaman dies, draw a card. |
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Silverbeak Griffin (2) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Silverclad Ferocidons (7) Creature — Dinosaur (8/5) Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. |
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Silverflame Squire (2) Creature — Human Soldier (2/1) |
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Silvergill Adept (2) Creature — Merfolk Wizard (2/1) As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card. |
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Silversmote Ghoul (3) Creature — Zombie Vampire (3/1) At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. , Sacrifice Silversmote Ghoul: Draw a card. |
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Silverwing Squadron (6) Creature — Human Knight (*/*) Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. |
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Sin Prodder (3) Creature — Devil (3/2) Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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Siona, Captain of the Pyleas (3) Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
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Siren Lookout (3) Creature — Siren Pirate (1/2) Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Siren Reaver (4) Creature — Siren Pirate (3/2) Raid — This spell costs less to cast if you attacked this turn. Flying |
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Siren Stormtamer (1) Creature — Siren Pirate Wizard (1/1) Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. |
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Skalla Wolf (5) Creature — Wolf Spirit (3/3) When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Skarrgan Hellkite (5) Creature — Dragon (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying |
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Skatewing Spy (4) Creature — Vedalken Rogue Mutant (2/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. |
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Skeleton Archer (4) Creature — Skeleton Archer (3/3) When Skeleton Archer enters the battlefield, it deals 1 damage to any target. |
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Skilled Animator (3) Creature — Human Artificer (1/3) When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. |
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Skirk Prospector (1) Creature — Goblin (1/1) Sacrifice a Goblin: Add . |
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Skitter Eel (4) Creature — Fish Crab (3/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) |
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Skittering Heartstopper (1) Creature — Insect (1/2) : Skittering Heartstopper gains deathtouch until end of turn. |
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Skittering Surveyor (3) Artifact Creature — Construct (1/2) When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Skizzik (4) Creature — Elemental (5/3) Kicker (You may pay an additional as you cast this spell.) Trample, haste |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Skophos Maze-Warden (4) Creature — Minotaur Warrior (3/4) : Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) |
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Skophos Warleader (5) Creature — Minotaur Warrior (4/5) , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Skull Prophet (2) Creature — Human Druid (3/1) : Add or . : Mill two cards. |
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Skullknocker Ogre (4) Creature — Ogre (4/3) Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. |
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Sky Terror (2) Creature — Dinosaur (2/2) Flying, menace |
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Sky Theater Strix (2) Creature — Bird (1/2) Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. |
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Skyblade of the Legion (2) Creature — Vampire Soldier (1/3) Flying |
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Skycat Sovereign (2) Creature — Elemental Cat (1/1) Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Skyknight Vanguard (2) Creature — Human Knight (1/2) Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. |
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Skyline Scout (2) Creature — Human Scout (2/1) Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn. |
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Skymarch Bloodletter (3) Creature — Vampire Soldier (2/2) Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. |
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Skymarcher Aspirant (1) Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Skyrider Patrol (4) Creature — Elf Scout (2/3) Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. |
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Skyscanner (3) Artifact Creature — Thopter (1/1) Flying When Skyscanner enters the battlefield, draw a card. |
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Skyway Sniper (1) Creature — Elf Archer (1/2) Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying. |
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Slate Street Ruffian (3) Creature — Human Warrior (2/2) Whenever Slate Street Ruffian becomes blocked, defending player discards a card. |
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Slaughter-Priest of Mogis (2) Creature — Minotaur Shaman (2/2) Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. |
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Slimefoot, the Stowaway (3) Legendary Creature — Fungus (2/3) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token. |
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Slinn Voda, the Rising Deep (8) Legendary Creature — Leviathan (8/8) Kicker (You may pay an additional as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. |
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Slippery Scoundrel (3) Creature — Human Pirate (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. |
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Slitherwisp (3) Creature — Elemental Nightmare (3/2) Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. |
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Smelt-Ward Ignus (2) Creature — Elemental (2/1) , Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
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Smelt-Ward Minotaur (3) Creature — Minotaur Warrior (2/3) Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. |
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Smitten Swordmaster (2) Creature — Human Knight (2/1) Lifelink |
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Snapdax, Apex of the Hunt (4) Legendary Creature — Dinosaur Cat Nightmare (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike |
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Snapping Drake (4) Creature — Drake (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Snapping Sailback (5) Creature — Dinosaur (4/4) Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
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Snare Tactician (3) Creature — Human Soldier (2/3) Whenever you cycle a card, tap target creature an opponent controls. |
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Snarespinner (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Snubhorn Sentry (1) Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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Solemn Simulacrum (4) Artifact Creature — Golem (2/2) When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. |
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Somberwald Stag (5) Creature — Elk (4/3) When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. |
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Sonorous Howlbonder (3) Creature — Human Warrior (2/2) Menace Each creature you control with menace can't be blocked except by three or more creatures. |
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Sorcerer of the Fang (2) Creature — Human Wizard (1/3) , : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. |
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Sorcerer's Broom (2) Artifact Creature — Spirit (2/1) Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom. |
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Sorin's Guide (5) Creature — Vampire (4/2) When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Soul Diviner (2) Creature — Zombie Wizard (2/3) , Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. |
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Soul of the Harvest (6) Creature — Elemental (6/6) Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. |
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Soul of the Rapids (5) Creature — Elemental (3/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Soul Warden (1) Creature — Human Cleric (1/1) Whenever another creature enters the battlefield, you gain 1 life. |
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Soulmender (1) Creature — Human Cleric (1/1) : You gain 1 life. |
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Soulreaper of Mogis (3) Enchantment Creature — Minotaur Shaman (2/3) , Sacrifice a creature: Draw a card. |
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Spark Double (4) Creature — Illusion (0/0) You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. |
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Spark Reaper (3) Creature — Zombie (2/3) , Sacrifice a creature or planeswalker: You gain 1 life and draw a card. |
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Sparkhunter Masticore (3) Artifact Creature — Masticore (3/4) As an additional cost to cast this spell, discard a card. Protection from planeswalkers |
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Sparktongue Dragon (5) Creature — Dragon (3/3) Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target. |
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Sparring Construct (1) Artifact Creature — Construct (1/1) When Sparring Construct dies, put a +1/+1 counter on target creature you control. |
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Spawn of Mayhem (4) Creature — Demon (4/4) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample |
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Speaker of the Heavens (1) Creature — Human Cleric (1/1) Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. |
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Spear Spewer (1) Creature — Goblin Warrior (0/2) Defender : Spear Spewer deals 1 damage to each player. |
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Spectral Sailor (1) Creature — Spirit Pirate (1/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Spelleater Wolverine (3) Creature — Wolverine (3/2) Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. |
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Spellgorger Weird (3) Creature — Weird (2/2) Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. |
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Spellkeeper Weird (3) Creature — Weird (1/4) , , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. |
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Sphinx Mindbreaker (7) Creature — Sphinx (6/6) Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. |
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Sphinx of Foresight (4) Creature — Sphinx (4/4) You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying |
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Sphinx of New Prahv (4) Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast. |
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Sphinx of the Guildpact (7) Artifact Creature — Sphinx (5/5) Sphinx of the Guildpact is all colors. Flying |
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Spike-Tailed Ceratops (5) Creature — Dinosaur (4/4) Spike-Tailed Ceratops can block an additional creature each combat. |
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Spikewheel Acrobat (4) Creature — Human Rogue (5/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) |
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Spinal Centipede (3) Creature — Insect (3/2) When Spinal Centipede dies, put a +1/+1 counter on target creature you control. |
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Spined Megalodon (7) Creature — Shark (5/7) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Spire Mangler (3) Creature — Insect (2/1) Flash Flying |
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Spire Winder (4) Creature — Snake (2/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Spirit of Malevolence (2) Creature — Spirit (2/1) When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. |
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Spirit of the Spires (4) Creature — Spirit (2/4) Flying Other creatures you control with flying get +0/+1. |
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Spiritual Guardian (5) Creature — Spirit (3/4) When Spiritual Guardian enters the battlefield, you gain 4 life. |
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Spiteful Prankster (3) Creature — Devil (3/2) As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. |
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Splendor Mare (3) Creature — Elk Unicorn (3/3) Lifelink Cycling (, Discard this card: Draw a card.) |
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Sporecap Spider (3) Creature — Spider (1/5) Reach |
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Sporecrown Thallid (2) Creature — Fungus (2/2) Each other creature you control that's a Fungus or Saproling gets +1/+1. |
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Sporemound (5) Creature — Fungus (3/3) Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. |
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Sporeweb Weaver (3) Creature — Spider (1/4) Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. |
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Sprite Dragon (2) Creature — Faerie Dragon (1/1) Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. |
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Squad Captain (5) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. |
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Squee, the Immortal (3) Legendary Creature — Goblin (2/1) You may cast Squee, the Immortal from your graveyard or from exile. |
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Stampede Rider (3) Creature — Satyr (2/3) Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. |
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Stampeding Horncrest (5) Creature — Dinosaur (4/4) Stampeding Horncrest has haste as long as you control another Dinosaur. |
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Star-Crowned Stag (4) Creature — Elk (3/3) Whenever Star-Crowned Stag attacks, tap target creature defending player controls. |
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Starfield Mystic (2) Creature — Human Cleric (2/2) Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. |
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Staunch Shieldmate (1) Creature — Dwarf Soldier (1/3) |
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Steadfast Armasaur (4) Creature — Dinosaur (2/3) Vigilance , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. |
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Steadfast Sentry (3) Creature — Human Soldier (3/2) Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. |
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Steel Leaf Champion (3) Creature — Elf Knight (5/4) Steel Leaf Champion can't be blocked by creatures with power 2 or less. |
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Steel Overseer (2) Artifact Creature — Construct (1/1) : Put a +1/+1 counter on each artifact creature you control. |
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Steelbane Hydra (2) Creature — Turtle Hydra (0/0) Steelbane Hydra enters the battlefield with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. |
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Steelgaze Griffin (5) Creature — Griffin (2/4) Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. |
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Steel-Plume Marshal (5) Creature — Bird Soldier (3/3) Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. |
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Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
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Stinging Lionfish (2) Enchantment Creature — Fish (2/1) Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. |
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Stitcher's Supplier (1) Creature — Zombie (1/1) When Stitcher's Supplier enters the battlefield or dies, mill three cards. |
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Stone Golem (5) Artifact Creature — Golem (4/4) |
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Stone Haven Pilgrim (2) Creature — Kor Cleric (2/2) Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. |
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Stonecoil Serpent (0) Artifact Creature — Snake (0/0) Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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Storm Caller (3) Creature — Ogre Shaman (3/2) When Storm Caller enters the battlefield, it deals 2 damage to each opponent. |
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Storm Fleet Aerialist (2) Creature — Human Pirate (1/2) Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Storm Fleet Arsonist (5) Creature — Orc Pirate (4/4) Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent. |
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Storm Fleet Pyromancer (5) Creature — Human Pirate Wizard (3/2) Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. |
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Storm Fleet Sprinter (3) Creature — Human Pirate (2/2) Haste Storm Fleet Sprinter can't be blocked. |
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Storm Fleet Spy (3) Creature — Human Pirate (2/2) Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. |
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Storm Fleet Swashbuckler (2) Creature — Human Pirate (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. |
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Storm Herald (3) Creature — Human Shaman (3/2) Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. |
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Storm Sculptor (4) Creature — Merfolk Wizard (3/2) Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. |
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Stormfist Crusader (2) Creature — Human Knight (2/2) Menace At the beginning of your upkeep, each player draws a card and loses 1 life. |
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Stormwild Capridor (3) Creature — Bird Goat (1/3) Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. |
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Stormwing Entity (5) Creature — Elemental (3/3) This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying |
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Storrev, Devkarin Lich (4) Legendary Creature — Zombie Elf Wizard (5/4) Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. |
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Stronghold Confessor (1) Creature — Human Cleric (1/1) Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) |
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Subira, Tulzidi Caravanner (3) Legendary Creature — Human Shaman (2/3) Haste : Another target creature with power 2 or less can't be blocked this turn. |
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Sumala Woodshaper (4) Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sun Sentinel (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sunblade Angel (6) Creature — Angel (3/3) Flying, first strike, vigilance, lifelink |
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Sun-Blessed Mount (5) Creature — Dinosaur (4/4) When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. |
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Suncleanser (2) Creature — Human Cleric (1/4) When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. |
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Sun-Collared Raptor (2) Creature — Dinosaur (1/2) Trample : Sun-Collared Raptor gets +3/+0 until end of turn. |
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Sun-Crested Pterodon (5) Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Sun-Crowned Hunters (6) Creature — Dinosaur (5/4) Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. |
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Sunder Shaman (4) Creature — Giant Shaman (5/5) Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. |
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Sunhome Stalwart (2) Creature — Human Soldier (2/2) First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Sunlit Hoplite (2) Creature — Human Soldier (2/1) As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. |
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Sunmane Pegasus (4) Creature — Pegasus (2/3) Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. |
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Sunrise Seeker (5) Creature — Human Scout (3/3) Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Supply Runners (5) Creature — Dog (2/2) When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. |
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Supreme Phantom (2) Creature — Spirit (1/3) Flying Other Spirits you control get +1/+1. |
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Surge Mare (2) Creature — Horse Fish (0/5) Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. |
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Suspicious Bookcase (2) Artifact Creature — Wall (0/4) Defender (This creature can't attack.) , : Target creature can't be blocked this turn. |
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Swab Goblin (2) Creature — Goblin Pirate (2/2) |
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Swaggering Corsair (3) Creature — Human Pirate (2/2) Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Swarm Guildmage (2) Creature — Elf Shaman (2/2) , : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) , : You gain 2 life. |
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Swarm of Bloodflies (5) Creature — Insect (0/0) Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. |
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Swathcutter Giant (6) Creature — Giant Soldier (5/5) Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. |
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Swift Warden (3) Creature — Merfolk Warrior (3/3) Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Swiftblade Vindicator (2) Creature — Human Soldier (1/1) Double strike, vigilance, trample |
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Swimmer in Nightmares (3) Creature — Nightmare Merfolk (1/4) Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. |
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Sworn Guardian (2) Creature — Merfolk Warrior (1/3) |
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Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
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Sylvan Ranger (2) Creature — Elf Scout (1/1) When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Syndicate Guildmage (2) Creature — Human Cleric (2/2) , : Tap target creature with power 4 or greater. , : Syndicate Guildmage deals 2 damage to target opponent or planeswalker. |
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Syndicate Messenger (4) Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Syr Alin, the Lion's Claw (5) Legendary Creature — Human Knight (4/4) First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. |
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Syr Carah, the Bold (5) Legendary Creature — Human Knight (3/3) Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target. |
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Syr Elenora, the Discerning (5) Legendary Creature — Human Knight (*/4) Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. |
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Syr Faren, the Hengehammer (2) Legendary Creature — Human Knight (2/2) Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. |
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Syr Gwyn, Hero of Ashvale (6) Legendary Creature — Human Knight (5/5) Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. |
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Syr Konrad, the Grim (5) Legendary Creature — Human Knight (5/4) Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. |
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Tajic, Legion's Edge (3) Legendary Creature — Human Soldier (3/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Talrand, Sky Summoner (4) Legendary Creature — Merfolk Wizard (2/2) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. |
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Taranika, Akroan Veteran (3) Legendary Creature — Human Soldier (3/3) Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. |
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Tattered Mummy (2) Creature — Zombie Jackal (1/2) When Tattered Mummy dies, each opponent loses 2 life. |
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Tatyova, Benthic Druid (5) Legendary Creature — Merfolk Druid (3/3) Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. |
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Tavern Swindler (2) Creature — Human Rogue (2/2) , Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. |
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Tectonic Giant (4) Creature — Elemental Giant (3/4) Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. |
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Teferi's Protege (3) Creature — Human Wizard (2/3) , : Draw a card, then discard a card. |
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Teferi's Sentinel (5) Artifact Creature — Golem (2/6) As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0. |
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Teferi's Wavecaster (5) Creature — Merfolk Wizard (3/3) Flash When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Tempered Veteran (2) Creature — Human Knight (1/2) , : Put a +1/+1 counter on target creature with a +1/+1 counter on it. , : Put a +1/+1 counter on target creature. |
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Tempest Caller (4) Creature — Merfolk Wizard (2/3) When Tempest Caller enters the battlefield, tap all creatures target opponent controls. |
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Tempest Djinn (3) Creature — Djinn (0/4) Flying Tempest Djinn gets +1/+0 for each basic Island you control. |
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Temple Altisaur (5) Creature — Dinosaur (3/4) If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. |
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Temple Thief (2) Creature — Human Rogue (2/2) Temple Thief can't be blocked by enchanted creatures or enchantment creatures. |
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Tempting Witch (3) Creature — Human Warlock (1/3) When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. |
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Tendershoot Dryad (5) Creature — Dryad (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
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Tenth District Guard (2) Creature — Human Soldier (2/2) When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. |
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Tenth District Legionnaire (2) Creature — Human Soldier (2/2) Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. |
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Tenth District Veteran (3) Creature — Human Soldier (2/3) Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. |
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Terravore (3) Creature — Lhurgoyf (*/*) Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. |
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Territorial Allosaurus (4) Creature — Dinosaur (5/5) Kicker (You may pay an additional as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. |
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Territorial Boar (2) Creature — Boar (2/2) Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. |
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Territorial Hammerskull (3) Creature — Dinosaur (2/3) Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. |
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Terror of Mount Velus (7) Creature — Dragon (5/5) Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. |
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Terror of the Peaks (5) Creature — Dragon (5/4) Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. |
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Teshar, Ancestor's Apostle (4) Legendary Creature — Bird Cleric (2/2) Flying Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) |
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Tetsuko Umezawa, Fugitive (2) Legendary Creature — Human Rogue (1/3) Creatures you control with power or toughness 1 or less can't be blocked. |
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Tetzimoc, Primal Death (6) Legendary Creature — Elder Dinosaur (6/6) Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. |
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Teyo's Lightshield (3) Creature — Illusion (0/3) When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. |
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Teysa Karlov (4) Legendary Creature — Human Advisor (2/4) If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. |
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Tezzeret's Strider (3) Artifact Creature — Golem (3/1) As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) |
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Thalia, Guardian of Thraben (2) Legendary Creature — Human Soldier (2/1) First strike Noncreature spells cost more to cast. |
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Thallid Omnivore (4) Creature — Fungus (3/3) , Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. |
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Thallid Soothsayer (4) Creature — Fungus (2/3) , Sacrifice a creature: Draw a card. |
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Thassa, Deep-Dwelling (4) Legendary Enchantment Creature — God (6/5) Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. |
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Thassa's Oracle (2) Creature — Merfolk Wizard (1/3) When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) |
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Thaumaturge's Familiar (3) Artifact Creature — Bird (1/3) Flying When Thaumaturge's Familiar enters the battlefield, scry 1. |
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The Gitrog Monster (5) Legendary Creature — Frog Horror (6/6) Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. |
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The Haunt of Hightower (6) Legendary Creature — Vampire (3/3) Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thicket Crasher (4) Creature — Elemental Rhino (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. |
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Thief of Sanity (3) Creature — Specter (2/2) Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Thieves' Guild Enforcer (1) Creature — Human Rogue (1/1) Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. |
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Thieving Otter (3) Creature — Otter (2/2) Whenever Thieving Otter deals damage to an opponent, draw a card. |
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Thirsting Bloodlord (4) Creature — Vampire (3/3) Other Vampires you control get +1/+1. |
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Thirsting Shade (1) Creature — Shade (1/1) Lifelink : Thirsting Shade gets +1/+1 until end of turn. |
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Thorn Elemental (7) Creature — Elemental (7/7) You may have Thorn Elemental assign its combat damage as though it weren't blocked. |
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Thorn Lieutenant (2) Creature — Elf Warrior (2/3) Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn. |
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Thorn Mammoth (7) Creature — Elephant (6/6) Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. |
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Thornhide Wolves (5) Creature — Wolf (4/5) |
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Thoughtbound Phantasm (1) Creature — Spirit (2/2) Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. |
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Thragtusk (5) Creature — Beast (5/3) When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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Thrash of Raptors (4) Creature — Dinosaur (3/3) As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. |
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Thrashing Brontodon (3) Creature — Dinosaur (3/4) , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. |
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Threnody Singer (2) Creature — Siren (1/3) Flash Flying |
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Thryx, the Sudden Storm (5) Legendary Creature — Elemental Giant (4/5) Flash Flying |
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Thunder Drake (4) Creature — Elemental Drake (2/3) Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. |
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Thundering Ceratok (5) Creature — Rhino (4/5) Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. |
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Thundering Spineback (7) Creature — Dinosaur (5/5) Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. |
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Thunderkin Awakener (2) Creature — Elemental Shaman (1/2) Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. |
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Thunderous Snapper (4) Creature — Turtle Hydra (4/4) Whenever you cast a spell with converted mana cost 5 or greater, draw a card. |
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Tiana, Ship's Caretaker (5) Legendary Creature — Angel Artificer (3/3) Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. |
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Tibalt's Rager (2) Creature — Devil (1/2) When Tibalt's Rager dies, it deals 1 damage to any target. : Tibalt's Rager gets +2/+0 until end of turn. |
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Tide Skimmer (4) Creature — Drake (2/3) Flying Whenever you attack with two or more creatures with flying, draw a card. |
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Tilonalli's Knight (2) Creature — Human Knight (2/2) Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. |
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Tilonalli's Skinshifter (3) Creature — Human Shaman (0/1) Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. |
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Tilonalli's Summoner (2) Creature — Human Shaman (1/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. |
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Timestream Navigator (2) Creature — Human Pirate Wizard (1/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. |
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Tin Street Dodger (1) Creature — Goblin Rogue (1/1) Haste : Tin Street Dodger can't be blocked this turn except by creatures with defender. |
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Tinybones, Trinket Thief (2) Legendary Creature — Skeleton Rogue (1/2) At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life. |
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Tishana, Voice of Thunder (7) Legendary Creature — Merfolk Shaman (*/*) Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. |
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Tishana's Wayfinder (3) Creature — Merfolk Scout (2/2) When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Titanoth Rex (9) Creature — Dinosaur Beast (11/11) Trample Cycling (, Discard this card: Draw a card.) |
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Tithe Taker (2) Creature — Human Soldier (2/1) During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tithebearer Giant (6) Creature — Giant Warrior (4/5) When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. |
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Tocatli Honor Guard (2) Creature — Human Soldier (1/3) Creatures entering the battlefield don't cause abilities to trigger. |
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Tolarian Kraken (6) Creature — Kraken (4/6) Whenever you draw a card, you may pay . When you do, you may tap or untap target creature. |
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Tolarian Scholar (3) Creature — Human Wizard (2/3) |
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Tolsimir, Friend to Wolves (5) Legendary Creature — Elf Scout (3/3) When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. |
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Tomb Robber (3) Creature — Human Pirate (1/1) Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Tome Anima (4) Creature — Spirit (3/3) Tome Anima can't be blocked as long as you've drawn two or more cards this turn. |
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Tome Raider (3) Creature — Faerie (1/1) Flying When Tome Raider enters the battlefield, draw a card. |
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Tomebound Lich (3) Creature — Zombie Wizard (1/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Tomik, Distinguished Advokist (2) Legendary Creature — Human Advisor (2/3) Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. |
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Torbran, Thane of Red Fell (4) Legendary Creature — Dwarf Noble (2/4) If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. |
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Torch Courier (1) Creature — Goblin (1/1) Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. |
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Torch Fiend (2) Creature — Devil (2/1) , Sacrifice Torch Fiend: Destroy target artifact. |
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Torgaar, Famine Incarnate (8) Legendary Creature — Avatar (7/6) As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. |
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Towering Titan (6) Creature — Giant (0/0) Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. |
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Towering-Wave Mystic (2) Creature — Merfolk Wizard (2/1) Whenever Towering-Wave Mystic deals damage, target player mills that many cards. |
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Tragic Poet (1) Creature — Human (1/1) , Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. |
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Transcendent Envoy (2) Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost less to cast. |
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Trapjaw Tyrant (5) Creature — Dinosaur (5/5) Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. |
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Traxos, Scourge of Kroog (4) Legendary Artifact Creature — Construct (7/7) Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. |
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Treeshaker Chimera (7) Creature — Chimera (8/5) All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. |
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Treetop Warden (2) Creature — Elf Warrior (2/2) |
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Triton Waverider (4) Creature — Merfolk Wizard (3/3) Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. |
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Trollbred Guardian (5) Creature — Troll Frog Warrior (5/5) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. |
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Trostani Discordant (5) Legendary Creature — Dryad (1/4) Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. |
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Truefire Captain (4) Creature — Human Knight (4/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. |
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Trufflesnout (3) Creature — Boar (2/2) When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. |
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Trumpeting Gnarr (3) Creature — Beast (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token. |
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Trusted Pegasus (3) Creature — Pegasus (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. |
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Trusty Packbeast (3) Creature — Beast (2/3) When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. |
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Trusty Retriever (4) Creature — Dog (2/3) When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. |
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Tuinvale Treefolk (6) Creature — Treefolk Druid (6/5) |
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Turret Ogre (4) Creature — Ogre Warrior (4/3) Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. |
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Twilight Panther (1) Creature — Cat Spirit (1/2) : Twilight Panther gains deathtouch until end of turn. |
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Twilight Prophet (4) Creature — Vampire Cleric (2/4) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Twinblade Assassins (5) Creature — Elf Assassin (5/4) At the beginning of your end step, if a creature died this turn, draw a card. |
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Twinblade Paladin (4) Creature — Human Knight (3/3) Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) |
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Two-Headed Giant (4) Creature — Giant Warrior (4/4) Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. |
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Two-Headed Zombie (4) Creature — Zombie (4/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Tymaret, Chosen from Death (2) Legendary Enchantment Creature — Demigod (2/*) Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. |
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Ugin's Conjurant (0) Creature — Spirit Monk (0/0) Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. |
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Ulamog, the Ceaseless Hunger (10) Legendary Creature — Eldrazi (10/10) When you cast this spell, exile two target permanents. Indestructible |
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Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
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Umori, the Collector (4) Legendary Creature — Ooze (4/5) Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. |
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Unchained Berserker (2) Creature — Human Berserker (1/1) Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. |
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Undead Servant (4) Creature — Zombie (3/2) When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. |
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Undercity Necrolisk (4) Creature — Zombie Lizard (3/3) , Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) |
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Undercity Scavenger (4) Creature — Ogre Warrior (3/3) When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. |
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Underrealm Lich (5) Creature — Zombie Elf Shaman (4/3) If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. |
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Underworld Charger (3) Creature — Nightmare Horse (3/3) Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Underworld Rage-Hound (2) Creature — Elemental Dog (3/1) Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Underworld Sentinel (5) Creature — Skeleton Soldier (4/5) Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. |
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Untamed Kavu (2) Creature — Kavu (2/2) Kicker (You may pay an additional as you cast this spell.) Vigilance, trample |
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Urgoros, the Empty One (6) Legendary Creature — Specter (4/3) Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. |
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Uro, Titan of Nature's Wrath (3) Legendary Creature — Elder Giant (6/6) When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. |
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Ursine Champion (2) Creature — Human Berserker (2/2) : Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. |
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Vadrok, Apex of Thunder (3) Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike |
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Vaevictis Asmadi, the Dire (6) Legendary Creature — Elder Dragon (6/6) Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. |
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Valduk, Keeper of the Flame (3) Legendary Creature — Human Shaman (3/2) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. |
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Valiant Knight (4) Creature — Human Knight (3/4) Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn. |
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Valiant Rescuer (2) Creature — Human Soldier (3/1) Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.) |
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Valorous Steed (5) Creature — Unicorn (3/3) Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Vampire Champion (4) Creature — Vampire Soldier (3/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Vampire Neonate (1) Creature — Vampire (0/3) , : Each opponent loses 1 life and you gain 1 life. |
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Vampire of the Dire Moon (1) Creature — Vampire (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Vampire Opportunist (2) Creature — Vampire (2/1) : Each opponent loses 2 life and you gain 2 life. |
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Vampire Revenant (4) Creature — Vampire Spirit (3/1) Flying |
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Vampire Sovereign (5) Creature — Vampire Noble (3/4) Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. |
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Vantress Gargoyle (2) Artifact Creature — Gargoyle (5/4) Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. |
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Vantress Paladin (4) Creature — Human Knight (2/2) Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. |
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Vedalken Archmage (4) Creature — Vedalken Wizard (0/2) Whenever you cast an artifact spell, draw a card. |
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Vedalken Entrancer (4) Creature — Vedalken Wizard (1/4) , : Target player mills two cards. |
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Vedalken Mesmerist (2) Creature — Vedalken Wizard (2/1) Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. |
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Veiled Shade (3) Creature — Shade (2/2) : Veiled Shade gets +1/+1 until end of turn. |
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Venerable Knight (1) Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
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Venerated Loxodon (5) Creature — Elephant Cleric (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. |
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Vengeant Vampire (6) Creature — Vampire (4/4) Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. |
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Vengeful Warchief (5) Creature — Orc Warrior (4/4) Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) |
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Venomous Hierophant (4) Creature — Gorgon Cleric (3/3) Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. |
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Verdant Force (8) Creature — Elemental (7/7) At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
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Verdant Sun's Avatar (7) Creature — Dinosaur Avatar (5/5) Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. |
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Verix Bladewing (4) Legendary Creature — Dragon (4/4) Kicker (You may pay an additional as you cast this spell.) Flying |
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Vernadi Shieldmate (2) Creature — Human Soldier (2/2) Vigilance |
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Vexing Gull (3) Creature — Bird (2/2) Flash Flying |
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Viashino Pyromancer (2) Creature — Viashino Wizard (2/1) When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. |
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Vicious Conquistador (1) Creature — Vampire Soldier (1/2) Whenever Vicious Conquistador attacks, each opponent loses 1 life. |
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Victory's Envoy (5) Creature — Human Cleric (3/3) At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. |
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Vigilant Baloth (5) Creature — Beast (5/5) Vigilance (Attacking doesn't cause this creature to tap.) |
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Vigorspore Wurm (6) Creature — Wurm (6/4) Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. |
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Vilis, Broker of Blood (8) Legendary Creature — Demon (8/8) Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. |
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Vindictive Vampire (4) Creature — Vampire (2/3) Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. |
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Vine Mare (4) Creature — Elemental Horse (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures. |
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Vineshaper Mystic (3) Creature — Merfolk Shaman (1/3) When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. |
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Vito, Thorn of the Dusk Rose (3) Legendary Creature — Vampire Cleric (1/3) Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn. |
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Vivien's Crocodile (3) Creature — Crocodile Spirit (3/3) Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. |
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Vivien's Grizzly (3) Creature — Bear Spirit (2/3) : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. |
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Vivien's Jaguar (3) Creature — Cat Spirit (3/2) Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. |
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Vizier of the Scorpion (3) Creature — Zombie Wizard (1/1) When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. |
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Vizkopa Vampire (3) Creature — Vampire (3/1) Lifelink |
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Vodalian Arcanist (2) Creature — Merfolk Wizard (1/3) : Add . Spend this mana only to cast an instant or sorcery spell. |
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Voice of the Provinces (6) Creature — Angel (3/3) Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. |
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Void Beckoner (8) Creature — Nightmare Horror (8/8) Deathtouch Cycling (, Discard this card: Draw a card.) |
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Volcanic Dragon (6) Creature — Dragon (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and as soon as it comes under your control.) |
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Volley Veteran (4) Creature — Goblin Warrior (4/2) When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. |
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Voltaic Servant (2) Artifact Creature — Construct (1/3) At the beginning of your end step, untap target artifact. |
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Vona, Butcher of Magan (5) Legendary Creature — Vampire Knight (4/4) Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn. |
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Voracious Greatshark (5) Creature — Shark (5/4) Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. |
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Voracious Hydra (2) Creature — Hydra (0/1) Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. |
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Voracious Typhon (4) Creature — Snake Beast (4/4) Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. |
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Voracious Vampire (3) Creature — Vampire Knight (2/2) Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. |
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Vorstclaw (6) Creature — Elemental Horror (7/7) |
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Vraska's Conquistador (2) Creature — Vampire Soldier (2/1) Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. |
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Vraska's Finisher (3) Creature — Gorgon Assassin (3/2) When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. |
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Vryn Wingmare (3) Creature — Pegasus (2/1) Flying Noncreature spells cost more to cast. |
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Vulpikeet (4) Creature — Fox Bird (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Wailing Ghoul (2) Creature — Zombie (1/3) When Wailing Ghoul enters the battlefield, mill two cards. |
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Wakening Sun's Avatar (8) Creature — Dinosaur Avatar (7/7) When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. |
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Waker of the Wilds (4) Creature — Merfolk Shaman (3/3) : Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. |
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Waker of Waves (7) Creature — Whale (7/7) Creatures your opponents control get -1/-0. , Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Wakeroot Elemental (6) Creature — Elemental (5/5) : Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) |
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Walking Corpse (2) Creature — Zombie (2/2) |
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Wall of Blossoms (2) Creature — Plant Wall (0/4) Defender When Wall of Blossoms enters the battlefield, draw a card. |
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Wall of Lost Thoughts (2) Creature — Wall (0/4) Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. |
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Wall of Mist (2) Creature — Wall (0/5) Defender |
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Wall of Runes (1) Creature — Wall (0/4) Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Wall of Vines (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Wandermare (3) Creature — Horse (3/3) Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) |
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Wanted Scoundrels (2) Creature — Human Pirate (4/3) When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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War Screecher (2) Creature — Bird (1/3) Flying , : Other creatures you control get +1/+1 until end of turn. |
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Warcry Phoenix (4) Creature — Phoenix (2/2) Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. |
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Warded Battlements (3) Creature — Wall (0/3) Defender (This creature can't attack.) Attacking creatures you control get +1/+0. |
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Warden of Evos Isle (3) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Warden of the Chained (3) Creature — Minotaur Warrior (4/4) Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. |
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Warden of the Woods (6) Creature — Treefolk (5/7) Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. |
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Wardscale Crocodile (5) Creature — Crocodile (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Warfire Javelineer (4) Creature — Minotaur Warrior (2/3) When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Warkite Marauder (2) Creature — Human Pirate (2/1) Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. |
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Wary Okapi (3) Creature — Antelope (3/2) Vigilance |
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Watcher in the Mist (5) Creature — Spirit (3/4) Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Watcher of the Spheres (2) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Watchful Giant (6) Creature — Giant Soldier (3/6) When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. |
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Waterkin Shaman (2) Creature — Elemental Shaman (2/1) Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. |
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Watertrap Weaver (3) Creature — Merfolk Wizard (2/2) When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Wavebreak Hippocamp (3) Enchantment Creature — Horse Fish (2/2) Whenever you cast your first spell during each opponent's turn, draw a card. |
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Wayward Swordtooth (3) Creature — Dinosaur (5/5) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. |
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Weaselback Redcap (1) Creature — Goblin Knight (1/1) : Weaselback Redcap gets +2/+0 until end of turn. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Wee Dragonauts (3) Creature — Faerie Wizard (1/3) Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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Whisper Agent (3) Creature — Human Rogue (3/2) Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Whisper Squad (1) Creature — Human Soldier (1/1) : Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library. |
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Whisper, Blood Liturgist (4) Legendary Creature — Human Cleric (2/2) , Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. |
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Whispering Snitch (2) Creature — Vampire Rogue (1/3) Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. |
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Wicked Guardian (4) Creature — Human Noble (4/2) When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. |
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Wicked Wolf (4) Creature — Wolf (3/3) When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. |
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Wight of Precinct Six (2) Creature — Zombie (1/1) Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. |
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Wild Ceratok (4) Creature — Rhino (4/3) |
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Wildborn Preserver (2) Creature — Elf Archer (2/2) Flash Reach |
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Wildfire Elemental (4) Creature — Elemental (3/3) Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. |
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Wildgrowth Walker (2) Creature — Elemental (1/3) Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. |
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Wildheart Invoker (4) Creature — Elf Shaman (4/3) : Target creature gets +5/+5 and gains trample until end of turn. |
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Wildwood Patrol (3) Creature — Centaur Scout (4/2) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Wildwood Scourge (1) Creature — Hydra (0/0) Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. |
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Wildwood Tracker (1) Creature — Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. |
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Wily Goblin (2) Creature — Goblin Pirate (1/1) When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Wind Strider (5) Creature — Merfolk Wizard (3/3) Flash Flying |
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Windgrace Acolyte (5) Creature — Cat Warrior (3/2) Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life. |
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Windreader Sphinx (7) Creature — Sphinx (3/7) Flying Whenever a creature with flying attacks, you may draw a card. |
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Windstorm Drake (5) Creature — Drake (3/3) Flying Other creatures you control with flying get +1/+0. |
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Wingfold Pteron (6) Creature — Dinosaur (3/6) Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Wingspan Mentor (3) Creature — Human Wizard (1/3) When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying. |
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Winota, Joiner of Forces (4) Legendary Creature — Human Warrior (4/4) Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. |
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Wintermoor Commander (2) Creature — Human Knight (2/*) Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. |
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Wishcoin Crab (4) Creature — Crab (2/5) |
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Wishful Merfolk (2) Creature — Merfolk (3/2) Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witch of the Moors (5) Creature — Human Warlock (4/4) Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Woe Strider (3) Creature — Horror (3/2) When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. |
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Wojek Bodyguard (3) Creature — Human Soldier (3/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. |
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Woodborn Behemoth (5) Creature — Elemental (4/4) As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Woodland Champion (2) Creature — Elf Scout (2/2) Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. |
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Woodland Mystic (2) Creature — Elf Druid (1/1) : Add . |
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Workshop Elders (7) Creature — Human Artificer (4/4) Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. |
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World Shaper (4) Creature — Merfolk Shaman (3/3) Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. |
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Worldsoul Colossus (2) Creature — Elemental (0/0) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. |
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Worthy Knight (2) Creature — Human Knight (2/2) Whenever you cast a Knight spell, create a 1/1 white Human creature token. |
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Wrecking Beast (7) Creature — Beast (6/6) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Wren's Run Vanquisher (2) Creature — Elf Warrior (3/3) As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Yanling's Harbinger (5) Creature — Bird (2/4) Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Yargle, Glutton of Urborg (5) Legendary Creature — Frog Spirit (9/3) |
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Yarok, the Desecrated (5) Legendary Creature — Elemental Horror (3/5) Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Yarok's Fenlurker (2) Creature — Horror (1/1) When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. : Yarok's Fenlurker gets +1/+1 until end of turn. |
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Yarok's Wavecrasher (4) Creature — Elemental (4/4) When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. |
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Yavimaya Sapherd (3) Creature — Fungus (2/2) When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. |
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Yidaro, Wandering Monster (7) Legendary Creature — Dinosaur Turtle (8/8) Trample, haste Cycling |
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Yoked Ox (1) Creature — Ox (0/4) |
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Yorion, Sky Nomad (5) Legendary Creature — Bird Serpent (4/5) Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flying |
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Yorvo, Lord of Garenbrig (3) Legendary Creature — Giant Noble (0/0) Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. |
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Young Pyromancer (2) Creature — Human Shaman (2/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. |
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Youthful Knight (2) Creature — Human Knight (2/1) First strike |
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Zacama, Primal Calamity (9) Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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Zagoth Mamba (1) Creature — Nightmare Snake (1/1) Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. |
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Zahid, Djinn of the Lamp (6) Legendary Creature — Djinn (5/6) You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying |
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Zegana, Utopian Speaker (4) Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Zephyr Gull (1) Creature — Bird (1/1) Flying |
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Zetalpa, Primal Dawn (8) Legendary Creature — Elder Dinosaur (4/8) Flying, double strike, vigilance, trample, indestructible |
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Zhur-Taa Goblin (2) Creature — Goblin Berserker (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Zilortha, Strength Incarnate (5) Legendary Creature — Dinosaur (7/3) Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. |
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Zirda, the Dawnwaker (3) Legendary Creature — Elemental Fox (3/3) Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. |
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Zurzoth, Chaos Rider (3) Legendary Creature — Devil (2/3) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. |