MagicArena Wiki
Advertisement
Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

394 results
Act of Treason Act of Treason C2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC
Adventurous Impulse Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC
Aerial Assault Aerial Assault C2White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC
Agonizing Remorse Agonizing Remorse C1Black (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
THBU
Agonizing Syphon Agonizing Syphon C3Black (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC
Aid the Fallen Aid the Fallen C1Black (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC
Ajani's Influence Ajani's Influence C2WhiteWhite (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Allure of the Unknown Allure of the Unknown C3BlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR
Alter Fate Alter Fate C1Black (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Angelic Edict Angelic Edict C4White (5)
Sorcery
Exile target creature or enchantment.
JMPC
Angrath's Fury Angrath's Fury C3BlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Angrath's Rampage Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU
Apex of Power Apex of Power C7RedRedRed (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

M19M
Arterial Flow Arterial Flow C1BlackBlack (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Assassin's Strike Assassin's Strike C4BlackBlack (6)
Sorcery
Destroy target creature. Its controller discards a card.
JMPU
Awaken the Erstwhile Awaken the Erstwhile C3BlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR
Bad Deal Bad Deal C4BlackBlack (6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
M21U
Banefire Banefire CXRed (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R
Bankrupt in Blood Bankrupt in Blood C1Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

RNAU
Barter in Blood Barter in Blood C2BlackBlack (4)
Sorcery
Each player sacrifices two creatures.
JMPU
Basri's Aegis Basri's Aegis C2WhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R
Basri's Solidarity Basri's Solidarity C1White (2)
Sorcery
Put a +1/+1 counter on each creature you control.
M21U
Bathe in Dragonfire Bathe in Dragonfire C2Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMPC
Battle Display Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
ELDU
Beacon Bolt Beacon Bolt C1BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Biogenic Upgrade Biogenic Upgrade C4GreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
RNAU
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC
Bleeding Edge Bleeding Edge C1BlackBlack (3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Blood Divination Blood Divination C3Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

JMPU
Blood for Bones Blood for Bones C3Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

M20U
Blow Your House Down Blow Your House Down C2Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
ELDC
Board the Weatherlight Board the Weatherlight C1White (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Bond of Discipline Bond of Discipline C4White (5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
WARU
Bond of Flourishing Bond of Flourishing C1Green (2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
WARU
Bond of Insight Bond of Insight C3Blue (4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU
Bond of Passion Bond of Passion C4RedRed (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU
Bond of Revival Bond of Revival C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
JMPU
Bone Splinters Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

JMPC
Boneyard Parley Boneyard Parley C5BlackBlack (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLNM
Boon of the Wish-Giver Boon of the Wish-Giver C4BlueBlue (6)
Sorcery
Draw four cards.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Brass's Bounty Brass's Bounty C6Red (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXR
Bring Back Bring Back GWGWGWGW (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Bring to Life Bring to Life C2Blue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU
Bring to Trial Bring to Trial C2White (3)
Sorcery
Exile target creature with power 4 or greater.
RNAC
Broken Bond Broken Bond C1Green (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Call of the Death-Dweller Call of the Death-Dweller C2Black (3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
IKOU
Call the Cavalry Call the Cavalry C3White (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Call to the Feast Call to the Feast C2WhiteBlack (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Callous Dismissal Callous Dismissal C1Blue (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Camaraderie Camaraderie C4GreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Captivating Gyre Captivating Gyre C4BlueBlue (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U
Carnage Carnage C2BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
RNAU
Cast Off Cast Off C3WhiteWhite (5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
ELDM
Casualties of War Casualties of War C2BlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Cathartic Reunion Cathartic Reunion C1Red (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

IKOC
Cauldron's Gift Cauldron's Gift C4Black (5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.

You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

ELDU
Cemetery Recruitment Cemetery Recruitment C1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
JMPC
Chainer's Edict Chainer's Edict C1Black (2)
Sorcery
Target player sacrifices a creature.

Flashback C5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TORU
Chandra's Flame Wave Chandra's Flame Wave C3RedRed (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Outburst Chandra's Outburst C3RedRed (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

DOMR
Charge of the Forever-Beast Charge of the Forever-Beast C2Green (3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

IKOU
Chart a Course Chart a Course C1Blue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
JMPU
Circuitous Route Circuitous Route C3Green (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
GRNU
Citywide Bust Citywide Bust C1WhiteWhite (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Claim the Firstborn Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Cleansing Nova Cleansing Nova C3WhiteWhite (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

M19R
Cleansing Ray Cleansing Ray C1White (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Clear the Mind Clear the Mind C2Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Command the Dreadhorde Command the Dreadhorde C4BlackBlack (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
WARR
Commune with Dinosaurs Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
JMPC
Concoct Concoct C3BlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Consign to the Pit Consign to the Pit C5Black (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
RNAC
Consume Consume C2WhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
RNAU
Contentious Plan Contentious Plan C1Blue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Contract Killing Contract Killing C3BlackBlack (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Cosmotronic Wave Cosmotronic Wave C3Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Courage in Crisis Courage in Crisis C2Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Covetous Urge Covetous Urge UBUBUBUB (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU
Crash Through Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Crashing Tide Crashing Tide C2Blue (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Creeping Chill Creeping Chill C3Black (4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

GRNU
Cry of the Carnarium Cry of the Carnarium C1BlackBlack (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
RNAU
Cultivate Cultivate C2Green (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M21U
Curry Favor Curry Favor Black (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
ELDC
Dance of the Manse Dance of the Manse CXWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Dark Inquiry Dark Inquiry C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Davriel's Shadowfugue Davriel's Shadowfugue C3Black (4)
Sorcery
Target player discards two cards and loses 2 life.
WARC
Dead Revels Dead Revels C3Black (4)
Sorcery
Spectacle C1Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

RNAC
Deadly Visit Deadly Visit C3BlackBlack (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deafening Clarion Deafening Clarion C1RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Deathbellow War Cry Deathbellow War Cry C5RedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
THBR
Declare Dominance Declare Dominance C3GreenGreen (5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
M19U
Deface Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Deliver Unto Evil Deliver Unto Evil C2Black (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

WARR
Demolish Demolish C3Red (4)
Sorcery
Destroy target artifact or land.
WARC
Destructive Tampering Destructive Tampering C2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

M21C
Devil's Play Devil's Play CXRed (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback CXRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDR
Devout Decree Devout Decree C1White (2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
M20U
Direct Current Direct Current C1RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Disentomb Disentomb Black (1)
Sorcery
Return target creature card from your graveyard to your hand.
M20C
Distant Melody Distant Melody C3Blue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MORC
Divest Divest Black (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Divination Divination C2Blue (3)
Sorcery
Draw two cards.
M19C
Domri's Ambush Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
WARU
Doublecast Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
JMPU
Dragon Fodder Dragon Fodder C1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
JMPC
Drawn from Dreams Drawn from Dreams C2BlueBlue (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Drill Bit Drill Bit C2Black (3)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

RNAU
Duress Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M21C
Eerie Ultimatum Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR
Emergent Growth Emergent Growth C3Green (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Emergent Ultimatum Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR
Engulfing Eruption Engulfing Eruption C2RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Enlarge Enlarge C3GreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU
Enter the God-Eternals Enter the God-Eternals C2BlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Enter the Unknown Enter the Unknown Green (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Entrancing Melody Entrancing Melody CXBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Epic Downfall Epic Downfall C1Black (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
ELDU
Escape to the Wilds Escape to the Wilds C3RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Eternal Isolation Eternal Isolation C1White (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U
Eviscerate Eviscerate C3Black (4)
Sorcery
Destroy target creature.
DOMC
Experimental Overload Experimental Overload C2BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U
Explore Explore C1Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC
Extinction Event Extinction Event C3Black (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR
Feral Roar Feral Roar C1Green (2)
Sorcery
Target creature gets +4/+4 until end of turn.
ANAC
Fertile Footsteps Fertile Footsteps C2Green (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
ELDU
Fiery Finish Fiery Finish C4RedRed (6)
Sorcery
Fiery Finish deals 7 damage to target creature.
M19U
Fiery Intervention Fiery Intervention C4Red (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC
Fight with Fire Fight with Fire C2Red (3)
Sorcery
Kicker C5Red (You may pay an additional C5Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

DOMU
Final Parting Final Parting C3BlackBlack (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
DOMU
Finale of Devastation Finale of Devastation CXGreenGreen (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM
Finale of Eternity Finale of Eternity CXBlackBlack (2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
WARM
Finale of Glory Finale of Glory CXWhiteWhite (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM
Finale of Promise Finale of Promise CXRedRed (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
WARM
Finale of Revelation Finale of Revelation CXBlueBlue (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM
Finality Finality C4BlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Firecannon Blast Firecannon Blast C1RedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

XLNC
Flames of the Firebrand Flames of the Firebrand C2Red (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
JMPU
Flood of Recollection Flood of Recollection BlueBlue (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Flood of Tears Flood of Tears C4BlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Flourish Flourish C4GreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Flurry of Horns Flurry of Horns C4Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC
Forbidden Friendship Forbidden Friendship C1Red (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC
Foreboding Fruit Foreboding Fruit C2Black (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Forever Young Forever Young C1Black (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

ELDC
Fraying Omnipotence Fraying Omnipotence C3BlackBlack (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R
Fruit of Tizerus Fruit of Tizerus Black (1)
Sorcery
Target player loses 2 life.

Escape—C3Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Funeral Rites Funeral Rites C2Black (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC
Gaea's Blessing Gaea's Blessing C1Green (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

DOMU
Gates Ablaze Gates Ablaze C2Red (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
RNAU
Genesis Ultimatum Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR
Ghostform Ghostform C1Blue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Giant Opportunity Giant Opportunity C2Green (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Gideon's Battle Cry Gideon's Battle Cry C2WhiteWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Gift of the Fae Gift of the Fae C1White (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Gird for Battle Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU
Go for Blood Go for Blood C1Red (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Goblin Barrage Goblin Barrage C3Red (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

DOMU
Goblin Gathering Goblin Gathering C2Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
RNAC
Goblin Rally Goblin Rally C3RedRed (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
JMPU
Golden Demise Golden Demise C1BlackBlack (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Granted Granted C3Blue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Grasping Current Grasping Current C4Blue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Gravitic Punch Gravitic Punch C3Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Grim Captain's Call Grim Captain's Call C2Black (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Grim Tutor Grim Tutor C1BlackBlack (3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
M21M
Grow from the Ashes Grow from the Ashes C2Green (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Gruesome Fate Gruesome Fate C2Black (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Gruesome Menagerie Gruesome Menagerie C3BlackBlack (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Gust of Wind Gust of Wind C3Blue (4)
Sorcery
This spell costs C2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC
Harvest Fear Harvest Fear C3Black (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Heartless Pillage Heartless Pillage C2Black (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Heart's Desire Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR
Heroic Reinforcements Heroic Reinforcements C2RedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
M19U
Hijack Hijack C1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Honor the God-Pharaoh Honor the God-Pharaoh C2Red (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Hunt the Weak Hunt the Weak C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Hunter's Edge Hunter's Edge C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
M21C
Idyllic Tutor Idyllic Tutor C2White (3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
THBR
Immolating Gyre Immolating Gyre C4RedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
JMPM
Impale Impale C2BlackBlack (4)
Sorcery
Destroy target creature.
RIXC
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Innocent Blood Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
JMPC
Inspired Ultimatum Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR
Invade the City Invade the City C1BlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Irencrag Feat Irencrag Feat C1RedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
ELDR
Irresistible Prey Irresistible Prey Green (1)
Sorcery
Target creature must be blocked this turn if able.

Draw a card.

JMPU
Jace's Ruse Jace's Ruse C3BlueBlue (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Jace's Triumph Jace's Triumph C2Blue (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU
Jaya's Immolating Inferno Jaya's Immolating Inferno CXRedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR
Joust Joust C1Red (2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
ELDU
Kamahl's Druidic Vow Kamahl's Druidic Vow CXGreenGreen (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR
Karn's Temporal Sundering Karn's Temporal Sundering C4BlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Kaya's Wrath Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR
Klothys's Design Klothys's Design C5Green (6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Languish Languish C2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
JMPR
Lava Axe Lava Axe C4Red (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
M19C
Lava Coil Lava Coil C1Red (2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
GRNU
Lead the Stampede Lead the Stampede C2Green (3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
IKOU
Legion's End Legion's End C1Black (2)
Sorcery
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
M20R
Legion's Judgment Legion's Judgment C2White (3)
Sorcery
Destroy target creature with power 4 or greater.
M21C
Lich's Caress Lich's Caress C3BlackBlack (5)
Sorcery
Destroy target creature. You gain 3 life.
M19C
Light Up the Stage Light Up the Stage C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

RNAU
Liliana's Scorn Liliana's Scorn C3BlackBlack (5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R
Liliana's Spoils Liliana's Spoils C3Black (4)
Sorcery
Target opponent discards a card.

Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Macabre Waltz Macabre Waltz C1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
JMPC
Maelstrom Pulse Maelstrom Pulse C1BlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARBR
March of the Drowned March of the Drowned Black (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
Mass Manipulation Mass Manipulation CXCXBlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Mastermind's Acquisition Mastermind's Acquisition C2BlackBlack (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

RIXR
Maximize Altitude Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Maximize Velocity Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Memory Leak Memory Leak C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Memory Theft Memory Theft C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC
Mephitic Vapors Mephitic Vapors C2Black (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Migration Path Migration Path C3Green (4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Mind Rot Mind Rot C2Black (3)
Sorcery
Target player discards two cards.
M21C
Mnemonic Betrayal Mnemonic Betrayal C1BlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Monstrous Step Monstrous Step C4Green (5)
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Mugging Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
JMPC
Mutiny Mutiny Red (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Mutual Destruction Mutual Destruction Black (1)
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

IKOC
Mythos of Brokkos Mythos of Brokkos C2GreenGreen (4)
Sorcery
If BlueBlack was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.

Return up to two permanent cards from your graveyard to your hand.

IKOR
Mythos of Illuna Mythos of Illuna C2BlueBlue (4)
Sorcery
Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
IKOR
Mythos of Snapdax Mythos of Snapdax C2WhiteWhite (4)
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.
IKOR
Mythos of Vadrok Mythos of Vadrok C2RedRed (4)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
IKOR
Nature's Spiral Nature's Spiral C1Green (2)
Sorcery
Return target permanent card from your graveyard to your hand.
DOMU
Nature's Way Nature's Way C1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
JMPU
Necromentia Necromentia C1BlackBlack (3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
M21R
Neoform Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU
Never Happened Never Happened C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
Nissa's Triumph Nissa's Triumph GreenGreen (2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
WARU
Notion Rain Notion Rain C1BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Nylea's Intervention Nylea's Intervention CXGreenGreen (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

THBR
Oaken Boon Oaken Boon C3Green (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC
Of One Mind Of One Mind C2Blue (3)
Sorcery
This spell costs C2 less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

IKOC
One with the Machine One with the Machine C3Blue (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R
Open the Gates Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
RNAC
Outmuscle Outmuscle C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC
Overcome Overcome C3GreenGreen (5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
M20U
Overflowing Insight Overflowing Insight C4BlueBlueBlue (7)
Sorcery
Target player draws seven cards.
XLNM
Peer into the Abyss Peer into the Abyss C4BlackBlackBlack (7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
M21R
Pestilent Haze Pestilent Haze C1BlackBlack (3)
Sorcery
Choose one —

• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

M21U
Pillar of Flame Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC
Pirate's Pillage Pirate's Pillage C3Red (4)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

RIXU
Pirate's Prize Pirate's Prize C3Blue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Planar Cleansing Planar Cleansing C3WhiteWhiteWhite (6)
Sorcery
Destroy all nonland permanents.
M20R
Planewide Celebration Planewide Celebration C5GreenGreen (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR
Portent of Betrayal Portent of Betrayal C3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC
Precision Bolt Precision Bolt C2Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
GRNC
Prey Upon Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC
Price of Betrayal Price of Betrayal Black (1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
WARU
Primal Might Primal Might CXGreen (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
M21R
Primevals' Glorious Rebirth Primevals' Glorious Rebirth C5WhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR
Purphoros's Intervention Purphoros's Intervention CXRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR
Quasiduplicate Quasiduplicate C1BlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Queen's Commission Queen's Commission C2White (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLNC
Rabid Bite Rabid Bite C1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M20C
Rage of Winter Rage of Winter C1Blue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC
Ragefire Ragefire C1Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
RNAC
Ravnica at War Ravnica at War C3White (4)
Sorcery
Exile all multicolored permanents.
WARR
Read the Tides Read the Tides C5Blue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C
Reave Soul Reave Soul C1Black (2)
Sorcery
Destroy target creature with power 3 or less.
ELDC
Reckless Air Strike Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Recollect Recollect C2Green (3)
Sorcery
Return target card from your graveyard to your hand.
M19U
Recover Recover C2Black (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Reduce to Ashes Reduce to Ashes C4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
M20C
Release the Dogs Release the Dogs C3White (4)
Sorcery
Create four 1/1 white Dog creature tokens.
JMPU
Relentless Advance Relentless Advance C3Blue (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Relentless Pursuit Relentless Pursuit C2Green (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
THBC
Repeating Barrage Repeating Barrage C1RedRed (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — C3RedRed: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

XLNR
Replicate Replicate C1GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Resurgence Resurgence C3RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Revenge Revenge C4WhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
RNAR
Revival Revival WBWB (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR
Revoke Existence Revoke Existence C1White (2)
Sorcery
Exile target artifact or enchantment.
THBC
Rider in Need Rider in Need C2White (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC
Rile Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Rise Again Rise Again C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield.
M21C
Rise from the Grave Rise from the Grave C4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M19U
Rise of the Dark Realms Rise of the Dark Realms C7BlackBlack (9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
JMPM
Rise to Glory Rise to Glory C3WhiteBlack (5)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

THBU
Ritual of Soot Ritual of Soot C2BlackBlack (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
GRNR
River's Rebuke River's Rebuke C4BlueBlue (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Roar of the Wurm Roar of the Wurm C6Green (7)
Sorcery
Create a 6/6 green Wurm creature token.

Flashback C3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ODYU
Role Reversal Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rubble Reading Rubble Reading C3Red (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Ruinous Ultimatum Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
IKOR
Rumbling Rockslide Rumbling Rockslide C3Red (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
IKOC
Sanguine Indulgence Sanguine Indulgence C3Black (4)
Sorcery
This spell costs C3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

M21C
Saproling Migration Saproling Migration C1Green (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Sarkhan's Dragonfire Sarkhan's Dragonfire C3RedRed (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Satyr's Cunning Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savage Stomp Savage Stomp C2Green (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

JMPU
Scapeshift Scapeshift C2GreenGreen (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
M19M
Scheming Symmetry Scheming Symmetry Black (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
M20R
Sea God's Scorn Sea God's Scorn C4BlueBlue (6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
THBU
Seasonal Ritual Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Secrets of the Golden City Secrets of the Golden City C1BlueBlue (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Secure the Scene Secure the Scene C4White (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
M21C
See the Truth See the Truth C1Blue (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
M21R
Seismic Shift Seismic Shift C3Red (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Selective Snare Selective Snare CXBlue (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Settle the Score Settle the Score C2BlackBlack (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
JMPU
Severed Strands Severed Strands C1Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Shatter the Sky Shatter the Sky C2WhiteWhite (4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
THBR
Shimmer of Possibility Shimmer of Possibility C1Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Sift Sift C3Blue (4)
Sorcery
Draw three cards, then discard a card.
M19U
Silent Departure Silent Departure Blue (1)
Sorcery
Return target creature to its owner's hand.

Flashback C4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDC
Silverflame Ritual Silverflame Ritual C3White (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Single Combat Single Combat C3WhiteWhite (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
WARR
Skewer the Critics Skewer the Critics C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Slaughter the Strong Slaughter the Strong C1WhiteWhite (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Sleep Sleep C2BlueBlue (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Sleep of the Dead Sleep of the Dead Blue (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—C2Blue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Solar Blaze Solar Blaze C2RedWhite (4)
Sorcery
Each creature deals damage to itself equal to its power.
WARR
Soul Salvage Soul Salvage C2Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
JMPC
Sovereign's Bite Sovereign's Bite C1Black (2)
Sorcery
Target player loses 3 life and you gain 3 life.
M19C
Spark Harvest Spark Harvest Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay C3Black.

Destroy target creature or planeswalker.

WARC
Specter's Shriek Specter's Shriek Black (1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
ELDU
Sphinx's Decree Sphinx's Decree C1White (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Spitting Earth Spitting Earth C1Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
JMPC
Spreading Rot Spreading Rot C4Black (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Sprouting Renewal Sprouting Renewal C2Green (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Star of Extinction Star of Extinction C5RedRed (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
XLNM
Stealth Mission Stealth Mission C2Blue (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Stolen by the Fae Stolen by the Fae CXBlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
ELDR
Storm the Citadel Storm the Citadel C4Green (5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
WARU
Storm's Wrath Storm's Wrath C2RedRed (4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
THBR
Strength of the Pack Strength of the Pack C4GreenGreen (6)
Sorcery
Put two +1/+1 counters on each creature you control.
RIXU
Sundering Stroke Sundering Stroke C6Red (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
ELDR
Survivors' Bond Survivors' Bond C1Green (2)
Sorcery
Choose one or both —

• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

IKOC
Swallow Whole Swallow Whole White (1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

IKOU
Sweet Oblivion Sweet Oblivion C1Blue (2)
Sorcery
Target player mills four cards.

Escape—C3Blue, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Swirling Torrent Swirling Torrent C5Blue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

RNAU
Switcheroo Switcheroo C4Blue (5)
Sorcery
Exchange control of two target creatures.
M19U
Sword-Point Diplomacy Sword-Point Diplomacy C2Black (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLNR
Sworn Companions Sworn Companions C2White (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
GRNC
Sylvan Awakening Sylvan Awakening C2Green (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Take Vengeance Take Vengeance C1White (2)
Sorcery
Destroy target tapped creature.
M20C
Talrand's Invocation Talrand's Invocation C2BlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
JMPU
Tamiyo's Epiphany Tamiyo's Epiphany C3Blue (4)
Sorcery
Scry 4, then draw two cards.
WARC
Taste of Death Taste of Death C4BlackBlack (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDR
Tectonic Rift Tectonic Rift C3Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M20C
Temporal Machinations Temporal Machinations C2Blue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Tentative Connection Tentative Connection C3Red (4)
Sorcery
This spell costs C3 less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

IKOC
The Elderspell The Elderspell BlackBlack (2)
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
WARR
Thought Distortion Thought Distortion C4BlackBlack (6)
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

M20U
Thought Erasure Thought Erasure BlueBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Threat Threat C2RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
RNAR
Thud Thud Red (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

M19U
Thunderherd Migration Thunderherd Migration C1Green (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU
Time Wipe Time Wipe C2WhiteWhiteBlue (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
WARR
Timely Reinforcements Timely Reinforcements C2White (3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
M12U
Toll of the Invasion Toll of the Invasion C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Tormenting Voice Tormenting Voice C1Red (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

M19C
Track Down Track Down C1Green (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M21C
Traitorous Greed Traitorous Greed C3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)
M21U
Transmogrify Transmogrify C3Red (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
M21R
Treasure Hunt Treasure Hunt C1Blue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWKC
Treats to Share Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Turn to Slag Turn to Slag C3RedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
M21C
Unbreakable Bond Unbreakable Bond C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
IKOU
Unburial Rites Unburial Rites C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback C3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDU
Undercity Uprising Undercity Uprising C2BlackGreen (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Underworld Fires Underworld Fires C1Red (2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
THBU
Unexplained Vision Unexplained Vision C4Blue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

ELDC
Unmoored Ego Unmoored Ego C1BlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Urza's Ruinous Blast Urza's Ruinous Blast C4White (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

DOMR
Venture Deeper Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Vicious Rumors Vicious Rumors Black (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
GRNC
Vivid Revival Vivid Revival C4Green (5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
GRNR
Vivien's Invocation Vivien's Invocation C5GreenGreen (7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
M19R
Volcanic Salvo Volcanic Salvo C10RedRed (12)
Sorcery
This spell costs CX less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

M21R
Vraska's Scorn Vraska's Scorn C2BlackBlack (4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Vraska's Stoneglare Vraska's Stoneglare C4BlackGreen (6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Walk the Plank Walk the Plank BlackBlack (2)
Sorcery
Destroy target non-Merfolk creature.
XLNU
Wanderer's Strike Wanderer's Strike C4White (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Warden Warden C3WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Warlord's Fury Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

DOMC
Weight of Memory Weight of Memory C3BlueBlue (5)
Sorcery
Draw three cards. Target player mills three cards.
JMPU
Welcome Home Welcome Home C5GreenGreen (7)
Sorcery — Adventure
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Whelming Wave Whelming Wave C2BlueBlue (4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
JMPR
Widespread Brutality Widespread Brutality C1BlackRedRed (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Winged Words Winged Words C2Blue (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

JMPC
Witch's Vengeance Witch's Vengeance C1BlackBlack (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
ELDR
Wolf's Quarry Wolf's Quarry C4GreenGreen (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Wrap in Flames Wrap in Flames C3Red (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
THBC
Yawgmoth's Vile Offering Yawgmoth's Vile Offering C4Black (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

DOMR
Advertisement