FANDOM


Equipment is a card subtype possessed by cards that have the equip ability.

Comprehesive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Equipment
An artifact subtype. Equipment can be attached to creatures. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

Comprehensive Rules (October 4, 2019)

  • 301.5. Some artifacts have the subtype “Equipment.” An Equipment can be attached to a creature. It can’t legally be attached to anything that isn’t a creature.
    • 301.5a The creature an Equipment is attached to is called the “equipped creature.” The Equipment is attached to, or “equips,” that creature.
    • 301.5b An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn’t enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, “Equip”). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can’t be equipped by it, the Equipment doesn’t move.
    • 301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t equip more than one creature. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature it equips.
    • 301.5d An Equipment’s controller is separate from the equipped creature’s controller; the two need not be the same. Changing control of the creature doesn’t change control of the Equipment, and vice versa. Only the Equipment’s controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with “gains” or “has”), the equipped creature’s controller is the only one who can activate that ability.
    • 301.5e An ability of a permanent that refers to the “equipped creature” refers to whatever creature that permanent is attached to, even if the permanent with the ability isn’t an Equipment.

Comprehensive Rules (October 4, 2019)

  • 604.4. Many Auras, Equipment, and Fortifications have static abilities that modify the object they’re attached to, but those abilities don’t target that object. If an Aura, Equipment, or Fortification is moved to a different object, the ability stops applying to the original object and starts modifying the new one.

Equipment Card ListEdit

31 results
Ancestral Blade Ancestral Blade C1Color W (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20U
Blackblade Reforged Blackblade Reforged C2 (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3
Equip C7

DOMR
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Colossus Hammer Colossus Hammer C1 (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip C8 (C8: Attach to target creature you control. Equip only as a sorcery.)

M20U
Crystal Slipper Crystal Slipper C1Color R (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Dowsing Dagger Dowsing Dagger C2 (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2

XLNR
Embercleave Embercleave C4Color RColor R (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Forebear's Blade Forebear's Blade C3 (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3

DOMR
Giant's Skewer Giant's Skewer C1Color B (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Glaive of the Guildpact Glaive of the Guildpact C2 (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

GRNU
Heart-Piercer Bow Heart-Piercer Bow C2 (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20C
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Jousting Lance Jousting Lance C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Mace of the Valiant Mace of the Valiant C2Color W (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3

ELDR
Mantle of Tides Mantle of Tides Color U (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20C
Mask of Immolation Mask of Immolation C1Color R (2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20U
Pirate's Cutlass Pirate's Cutlass C3 (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Prying Blade Prying Blade C1 (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Rogue's Gloves Rogue's Gloves C2 (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M19U
Rosethorn Halberd Rosethorn Halberd Color G (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5 (C5: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Mana Tap: Target player puts the top three cards of their library into their graveyard."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Shield of the Realm Shield of the Realm C2 (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip C1

DOMU
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Sigiled Sword of Valeron Sigiled Sword of Valeron C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3

M19R
Sorcerer's Wand Sorcerer's Wand C1 (1)
Artifact — Equipment
Equipped creature has "Mana Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip C3

DOMU
Steelclaw Lance Steelclaw Lance Color BColor R (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight C1
Equip C3

ELDU
Strider Harness Strider Harness C3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

RIXC
Wolfrider's Saddle Wolfrider's Saddle C3Color G (4)
Artifact — Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

M20U
Community content is available under CC-BY-SA unless otherwise noted.