Equip is an activated ability that lets you attach an equipment to one of your creatures. It can be played at Sorcery speed.
Comprehensive Rules Glossary (August 7, 2020)
- Equip
- A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
Comprehensive Rules (August 7, 2020)
- 702.6. Equip
- 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”
- 702.6b For more information about Equipment, see rule 301, “Artifacts.”
- 702.6c “Equip [quality] creature” is a variant of the equip ability. “Equip [quality] [cost]” means “[Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.” This ability doesn’t restrict what the Equipment may be attached to.
- 702.6d An “equip [quality] creature” ability is an equip ability, and an “equip [quality] creature” cost is an equip cost. Any effect that modifies how or whether a player may activate an equip ability of an object affects “equip [quality] creature” abilities of that object. Any effect that increases or reduces an equip cost will increase or reduce a “equip [quality] creature” cost.
- 702.6e If a permanent has multiple equip abilities, any of its equip abilities may be activated.
Equip Card List[]
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Ancestral Blade (2) Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. |
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Blackblade Reforged (2) Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature |
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Bronze Sword (1) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Captain's Hook (3) Artifact — Equipment Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. |
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Cobbled Wings (2) Artifact — Equipment Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Colossus Hammer (1) Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Crystal Slipper (2) Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Dowsing Dagger (2) Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. |
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Embercleave (6) Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. |
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Forebear's Blade (3) Artifact — Equipment Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. |
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Giant's Skewer (2) Artifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Glaive of the Guildpact (2) Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Heart-Piercer Bow (2) Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Helm of the Host (4) Legendary Artifact — Equipment At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip |
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Jousting Lance (2) Artifact — Equipment Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. |
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Mace of the Valiant (3) Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. |
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Malefic Scythe (2) Artifact — Equipment Malefic Scythe enters the battlefield with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. |
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Mantle of Tides (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. |
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Marauder's Axe (2) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Mask of Immolation (2) Artifact — Equipment When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." |
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Mirror Shield (2) Artifact — Equipment Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Pirate's Cutlass (3) Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. |
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Prying Blade (1) Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Rogue's Gloves (2) Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Screaming Shield (1) Artifact — Equipment Equipped creature gets +0/+3 and has ", : Target player mills three cards." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Shadowspear (1) Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. |
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Shield of the Realm (2) Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip |
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Shining Armor (2) Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
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Short Sword (1) Artifact — Equipment Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Sigiled Sword of Valeron (3) Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. |
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Sorcerer's Wand (1) Artifact — Equipment Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip |
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Steelclaw Lance (2) Artifact — Equipment Equipped creature gets +2/+2. Equip Knight |
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Strider Harness (3) Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Warmonger's Chariot (2) Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. |
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Wings of Hubris (2) Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. |
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Wolfrider's Saddle (4) Artifact — Equipment When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. |
Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon |