Enchant is a static ability which defines what an aura (a special kind of enchantment) can enchant, e.g. "Enchant creature". The target for enchant can be a permanent or player.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Enchant
- A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”
Comprehensive Rules (August 7, 2020)
- 702.5. Enchant
- 702.5a Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
- 702.5b For more information about Auras, see rule 303, “Enchantments.”
- 702.5c If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
- 702.5d Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Enchant Card List[]
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Aether Tunnel Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
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All That Glitters Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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Ancestral Mask Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
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Angelic Gift Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
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Angelic Reward Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
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Arcane Flight Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Aspect of Lamprey Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
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Aspect of Manticore Enchantment — Aura Flash Enchant creature |
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Blanchwood Armor Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
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Candlelight Vigil Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Capture Sphere Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Castaway's Despair Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. |
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Celestial Mantle Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Charmed Sleep Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Colossification Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Commanding Presence Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Curator's Ward Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. |
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Curiosity Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curious Obsession Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Dead Man's Chest Enchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
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Dead Weight Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Death's Approach Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
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Deep Freeze Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
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Demonic Embrace Enchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. |
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Demonic Vigor Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Demotion Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Dreadful Apathy Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Dub Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
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Dwindle Enchantment — Aura Enchant creature Enchanted creature gets -6/-0. |
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Enthralling Hold Enchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. |
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Escape Velocity Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. |
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Eternal Thirst Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Face of Divinity Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Faith's Fetters Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. |
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Feral Invocation Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Footfall Crater Enchantment — Aura Enchant land Enchanted land has " |
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Forced Worship Enchantment — Aura Enchant creature Enchanted creature can't attack. |
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Frenzied Rage Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Frogify Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Furor of the Bitten Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
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Gauntlets of Light Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. |
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Gift of Paradise Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Glaring Aegis Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Hard Cover Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has " |
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Heliod's Punishment Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. |
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Hydra's Growth Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Ichthyomorphosis Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
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Impending Doom Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. |
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In Bolas's Clutches Legendary Enchantment — Aura Enchant permanent You control enchanted permanent. |
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Indomitable Will Enchantment — Aura Flash Enchant creature |
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Inevitable End Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." |
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Infernal Scarring Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Iroas's Blessing Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. |
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Journey to Eternity Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
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Kasmina's Transmutation Enchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
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Kaya's Ghostform Enchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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Kenrith's Transformation Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. |
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Knightly Valor Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Knight's Pledge Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Lawmage's Binding Enchantment — Aura Flash Enchant creature |
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Light of Promise Enchantment — Aura Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
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Lightning Diadem Enchantment — Aura Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. |
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Luminous Bonds Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Maniacal Rage Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. |
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Mantle of the Wolf Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. |
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Mark of the Vampire Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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Metamorphic Alteration Enchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. |
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Minion's Return Enchantment — Aura Flash Enchant creature |
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Mire's Grasp Enchantment — Aura Enchant creature Enchanted creature gets -3/-3. |
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Mogis's Favor Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. |
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Mystic Subdual Enchantment — Aura Flash Enchant creature |
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Narcolepsy Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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New Horizons Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Oakenform Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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On Serra's Wings Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
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One with the Stars Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
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One With the Wind Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. |
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Pacifism Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Parasitic Implant Enchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. |
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Pious Interdiction Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. |
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Presence of Gond Enchantment — Aura Enchant creature Enchanted creature has " |
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Prodigious Growth Enchantment — Aura Enchant creature Enchanted creature gets +7/+7 and has trample. |
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River's Favor Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Rousing Read Enchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. |
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Sea Legs Enchantment — Aura Flash Enchant creature |
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See Red Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has first strike. |
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Sentinel's Eyes Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Sentinel's Mark Enchantment — Aura Flash Enchant creature |
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Setessan Training Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Sky Tether Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Sleep Paralysis Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Slimebind Enchantment — Aura Flash Enchant creature |
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So Tiny Enchantment — Aura Flash Enchant creature |
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Solid Footing Enchantment — Aura Flash Enchant creature |
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Squire's Devotion Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Stab Wound Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Staggering Insight Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
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Starlit Mantle Enchantment — Aura Flash Enchant creature you control |
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Swashbuckling Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Tall as a Beanstalk Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Talons of Wildwood Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Tilonalli's Crown Enchantment — Aura Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. |
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Trapped in the Tower Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Unholy Indenture Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
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Urban Utopia Enchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. |
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Vastwood Zendikon Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. |
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Verdant Embrace Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
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Warbriar Blessing Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Waterknot Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Wolfkin Bond Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. |
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Wolfwillow Haven Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional |
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| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |














































































































