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Defender is a static ability that makes a creature unable to attack. Creatures with Defender often have low power and high thoughness.

Comprehensive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Defender
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

Comprehensive Rules (October 4, 2019)

  • 702.3. Defender
    • 702.3a Defender is a static ability.
    • 702.3b A creature with defender can’t attack.
    • 702.3c Multiple instances of defender on the same creature are redundant.

Defender Card ListEdit

36 results
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Barrier of Bones Barrier of Bones Color B (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Brimstone Trebuchet Brimstone Trebuchet C2Color R (3)
Artifact Creature — Wall (1/3)
Defender, reach

Mana Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Mana Tap: Creatures you control gain haste until end of turn.

ELDC
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deface Deface Color R (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Dowsing Dagger Dowsing Dagger C2 (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2

XLNR
Dragon Egg Dragon Egg C2Color R (3)
Creature — Dragon Egg (0/2)
Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Color R: This creature gets +1/+0 until end of turn."

M19U
Electrostatic Field Electrostatic Field C1Color R (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

M19U
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

RIXC
Goblin Locksmith Goblin Locksmith C1Color R (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR
Grappling Sundew Grappling Sundew C1Color G (2)
Creature — Plant (0/4)
Defender, reach

C4Color G: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

GRNU
High Alert High Alert C1Color WColor U (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2Color WColor U: Untap target creature.

RNAU
Junktroller Junktroller C4 (4)
Artifact Creature — Golem (0/6)
Defender

Mana Tap: Put target card from a graveyard on the bottom of its owner's library.

RNAU
Moat Piranhas Moat Piranhas C1Color U (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Novice Knight Novice Knight Color W (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Portcullis Vine Portcullis Vine Color G (1)
Creature — Plant Wall (0/3)
Defender

C2, Mana Tap, Sacrifice a creature with defender: Draw a card.

GRNC
Resolute Watchdog Resolute Watchdog Color W (1)
Creature — Hound (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

ELDC
Saruli Caretaker Saruli Caretaker Color G (1)
Creature — Dryad (0/3)
Defender

Mana Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

RNAU
Spear Spewer Spear Spewer Color R (1)
Creature — Goblin Warrior (0/2)
Defender

Mana Tap: Spear Spewer deals 1 damage to each player.

RNAC
Suspicious Bookcase Suspicious Bookcase C2 (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

C3, Mana Tap: Target creature can't be blocked this turn.

M19U
Teyo, the Shieldmage Teyo, the Shieldmage C2Color W (3)
Legendary Planeswalker — Teyo (5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

WARU
Thoughtbound Phantasm Thoughtbound Phantasm Color U (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU
Tin Street Dodger Tin Street Dodger Color R (1)
Creature — Goblin Rogue (1/1)
Haste

Color R: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Wall of Lost Thoughts Wall of Lost Thoughts C1Color U (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.

RNAU
Wall of Mist Wall of Mist C1Color U (2)
Creature — Wall (0/5)
Defender
GRNC
Wall of Runes Wall of Runes Color U (1)
Creature — Wall (0/4)
Defender

When Wall of Runes enters the battlefield, scry 1.

WARC
Wall of Vines Wall of Vines Color G (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

M19C
Wishful Merfolk Wishful Merfolk C1Color U (2)
Creature — Merfolk (3/2)
Defender

C1Color U: Wishful Merfolk loses defender and becomes a Human until end of turn.

ELDC

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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