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Focus on resolving {{Card|The Mirari Conjecture}} and let them use {{Card|Cast Out}} on it, which you will {{Card|Blink of an Eye}} or {{Card|Commit}}. You can also use these spells on your own enchantment after III triggers to get it back. Remember {{Card|Commit}} counts for a Sorcery AND an Instant.
 
Focus on resolving {{Card|The Mirari Conjecture}} and let them use {{Card|Cast Out}} on it, which you will {{Card|Blink of an Eye}} or {{Card|Commit}}. You can also use these spells on your own enchantment after III triggers to get it back. Remember {{Card|Commit}} counts for a Sorcery AND an Instant.
   
{{Card|Negate}} is the Control player's nightmare and you run 3 - with many ways to get it back.
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{{Card|Negate}} is the control player's nightmare and you run 3 - with many ways to get it back.
   
 
This deck almost folds to {{Card|Scavenger Grounds}}. It might be a good idea to hide your {{Card|Field of Ruin}} for as long as possible vs Control to suprise kill off their best land.
 
This deck almost folds to {{Card|Scavenger Grounds}}. It might be a good idea to hide your {{Card|Field of Ruin}} for as long as possible vs Control to suprise kill off their best land.

Revision as of 09:35, 15 May 2018

60 Cards
RIP
Unplayable Deck
This deck is not currently playable as it contains cards that were removed from the game in the Sept 27th 2018 patch.

UR Combo

Mana Curve

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Color Distribution More...

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Card Type Distribution

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Random Hand     Draw Card   Clear

About the Deck

Control the game with removal and card draw, finish with 20 or 30 to their face.

The combo is The Mirari Conjecture step III and/or Primal Amulet (transformed) + Fight with Fire.

Vs Aggro

When the meta is fast (RDW and similar is everywhere) you can't keep a hand of Negate and The Mirari Conjecture. Aggressively mullan to find Magma Spray or Sweltering Suns. You have ways to come back against control, but if you take too much damage too early against RDW you won't come back most of the time. You can always cycle Sweltering Suns later if you end up vs Control.

Vs Control

The general idea is to overwhelm them with card advantage. Treasure Map and Search for Azcanta will give you many cards and comes down early. Casting Divination after The Mirari Conjecture step III nets you +3 cards.

Focus on resolving The Mirari Conjecture and let them use Cast Out on it, which you will Blink of an Eye or Commit. You can also use these spells on your own enchantment after III triggers to get it back. Remember Commit counts for a Sorcery AND an Instant.

Negate is the control player's nightmare and you run 3 - with many ways to get it back.

This deck almost folds to Scavenger Grounds. It might be a good idea to hide your Field of Ruin for as long as possible vs Control to suprise kill off their best land.

Card Replacements

As Foretold might be good enough to run in this deck. I'm just not sure about the right amount. Maybe as a 1 or 2-of. I think you will need to accompany that with more draw.

The mana base is quite forgiving despite Jaya Ballard. It might be better to run more utility lands such as another Field of Ruin.

About the Author

CruS (talk) 14:55, May 7, 2018 (UTC)

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