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Deathtouch is a static ability that causes any damage dealt to a creature by a source with it to be considered lethal damage.

Comprehensive RulesEdit

Comprehensive Rules Glossary (April 17, 2020)

Deathtouch
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”

Comprehensive Rules (April 17, 2020)

  • 702.2. Deathtouch
    • 702.2a Deathtouch is a static ability.
    • 702.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
    • 702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules 510.1c–d.
    • 702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
    • 702.2e If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
    • 702.2f Multiple instances of deathtouch on the same object are redundant.

Deathtouch Card ListEdit

62 results
Alela, Artful Provocateur Alela, Artful Provocateur C1Color WColor UColor B (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Blacklance Paragon Blacklance Paragon C1Color B (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Bladebrand Bladebrand C1Color B (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Boot Nipper Boot Nipper C1Color B (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC
Call of the Death-Dweller Call of the Death-Dweller C2Color B (3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
IKOU
Chevill, Bane of Monsters Chevill, Bane of Monsters Color BColor G (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM
Crystalline Giant Crystalline Giant C3 (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR
Daggerback Basilisk Daggerback Basilisk C2Color G (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Death Baron Death Baron C1Color BColor B (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
M19R
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Dire Fleet Ravager Dire Fleet Ravager C3Color BColor B (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

XLNM
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Foulmire Knight Foulmire Knight Color B (1)
Creature — Zombie Knight (1/1)
Deathtouch
ELDU
God-Eternal Rhonas God-Eternal Rhonas C3Color GColor G (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Grimdancer Grimdancer C1Color BColor B (3)
Creature — Nightmare (3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
IKOU
Hackrobat Hackrobat C1Color BColor R (3)
Creature — Human Rogue (2/3)
Spectacle Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Color B: Hackrobat gains deathtouch until end of turn.
Color R: Hackrobat gets +2/-2 until end of turn.

RNAU
Hired Poisoner Hired Poisoner Color B (1)
Creature — Human Assassin (1/1)
Deathtouch
GRNC
Hunted Nightmare Hunted Nightmare C1Color BColor B (3)
Creature — Nightmare (4/5)
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

IKOR
Insatiable Hemophage Insatiable Hemophage C3Color B (4)
Creature — Nightmare (3/3)
Mutate C2Color B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

IKOU
Isareth the Awakener Isareth the Awakener C1Color BColor B (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R
Knight of the Ebon Legion Knight of the Ebon Legion Color B (1)
Creature — Vampire Knight (1/2)
C2Color B: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Kraul Stinger Kraul Stinger C2Color G (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Lash of Thorns Lash of Thorns Color B (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
ELDC
Leyline Prowler Leyline Prowler C1Color BColor G (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Mana Tap: Add one mana of any color.

WARU
Mire Triton Mire Triton C1Color B (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life.

THBU
Mirror Shield Mirror Shield C2 (2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

THBU
Moss Viper Moss Viper Color G (1)
Creature — Snake (1/1)
Deathtouch
THBC
Nethroi, Apex of Death Nethroi, Apex of Death C2Color WColor BColor G (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4GWColor BColor B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM
Nightveil Predator Nightveil Predator Color UColor UColor BColor B (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Noxious Groodion Noxious Groodion C2Color B (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Oakhame Adversary Oakhame Adversary C3Color G (4)
Creature — Elf Warrior (2/3)
This spell costs C2 less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

ELDU
Ochran Assassin Ochran Assassin C1Color BColor G (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Orzhov Enforcer Orzhov Enforcer C1Color B (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAU
Pestilent Spirit Pestilent Spirit C2Color B (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Pitiless Pontiff Pitiless Pontiff Color WColor B (2)
Creature — Vampire Cleric (2/2)
C1, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU
Poison-Tip Archer Poison-Tip Archer C2Color BColor G (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

M19U
Questing Beast Questing Beast C2Color GColor G (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Sedge Scorpion Sedge Scorpion Color G (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Seraph of the Scales Seraph of the Scales C2Color WColor B (4)
Creature — Angel (4/3)
Flying

Color W: Seraph of the Scales gains vigilance until end of turn.
Color B: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Skittering Heartstopper Skittering Heartstopper Color B (1)
Creature — Insect (1/2)
Color B: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord C2Color B (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

M20M
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Tetzimoc, Primal Death Tetzimoc, Primal Death C4Color BColor B (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Color B, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR
The Gitrog Monster The Gitrog Monster C3Color BColor G (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Tomebound Lich Tomebound Lich C1Color UColor B (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U
Twilight Panther Twilight Panther Color W (1)
Creature — Cat Spirit (1/2)
Color B: Twilight Panther gains deathtouch until end of turn.
RNAC
Undercity Uprising Undercity Uprising C2Color BColor G (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Vampire Champion Vampire Champion C3Color B (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
RIXC
Vampire of the Dire Moon Vampire of the Dire Moon Color B (1)
Creature — Vampire (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

M20U
Venomous Hierophant Venomous Hierophant C3Color B (4)
Creature — Gorgon Cleric (3/3)
Deathtouch

When Venomous Hierophant enters the battlefield, put the top three cards of your library into your graveyard.

THBC
Vizier of the Scorpion Vizier of the Scorpion C2Color B (3)
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

WARU
Void Beckoner Void Beckoner C6Color BColor B (8)
Creature — Nightmare Horror (8/8)
Deathtouch

Cycling C2Color B (C2Color B, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

IKOU
Vraska, Scheming Gorgon Vraska, Scheming Gorgon C4Color BColor B (6)
Legendary Planeswalker — Vraska (5)
+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

RIXM
Vraska, Swarm's Eminence Vraska, Swarm's Eminence C2BGBG (4)
Legendary Planeswalker — Vraska (5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

WARU
Wintermoor Commander Wintermoor Commander Color WColor B (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Yarok, the Desecrated Yarok, the Desecrated C2Color BColor GColor U (5)
Legendary Creature — Elemental Horror (3/5)
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

M20M

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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