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Cycling is an activated Keyword Ability that lets a card be discarded and replaced with a new card.

Expansion InfoEdit

Cycling was introduced into Magic Arena with Amonkhet (closed beta).

Card/Color DistributionEdit

Cycling can be found on any card type in all five colors.

VideoEdit

Watch this explanatory video to see how this game concept works.

Amonkhet Spotlight Cycling

Amonkhet Spotlight Cycling

Comprehensive RulesEdit

Comprehensive Rules Glossary (August 7, 2020)

Cycling
A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.28, “Cycling.”

Comprehensive Rules (August 7, 2020)

  • 702.28. Cycling
    • 702.28a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
    • 702.28b Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
    • 702.28c Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle [this card]” means “When you discard [this card] to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
    • 702.28d Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.
    • 702.28e Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
    • 702.28f Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.

Cycling Card ListEdit

56 results
Avian Oddity Avian Oddity C3Color U (4)
Creature — Bird (2/4)
Flying

Cycling C2Color U (C2Color U, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Barren Moor Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Mana Tap: Add Color B.
Cycling Color B (Color B, Discard this card: Draw a card.)

ONSC
Barrier Breach Barrier Breach C2Color G (3)
Instant
Exile up to three target enchantments.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Boon of the Wish-Giver Boon of the Wish-Giver C4Color UColor U (6)
Sorcery
Draw four cards.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Coordinated Charge Coordinated Charge C4Color W (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Drannith Healer Drannith Healer C1Color W (2)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Drannith Stinger Drannith Stinger C1Color R (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Easy Prey Easy Prey C1Color B (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Flourishing Fox Flourishing Fox Color W (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Footfall Crater Footfall Crater Color R (1)
Enchantment — Aura
Enchant land

Enchanted land has "Mana Tap: Target creature gains trample and haste until end of turn."
Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Forgotten Cave Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Mana Tap: Add Color R.
Cycling Color R (Color R, Discard this card: Draw a card.)

ONSC
Frostveil Ambush Frostveil Ambush C3Color UColor U (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Gempalm Incinerator Gempalm Incinerator C2Color R (3)
Creature — Goblin (2/1)
Cycling C1Color R (C1Color R, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

LGNU
Gempalm Polluter Gempalm Polluter C5Color B (6)
Creature — Zombie (4/3)
Cycling Color BColor B (Color BColor B, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.

LGNC
Go for Blood Go for Blood C1Color R (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Greater Sandwurm Greater Sandwurm C5Color GColor G (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Hampering Snare Hampering Snare C1Color U (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Imposing Vantasaur Imposing Vantasaur C5Color W (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Indatha Crystal Indatha Crystal C3 (3)
Artifact
Mana Tap: Add Color W, Color B, or Color G.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Indatha Triome Indatha Triome (0)
Land — Plains Swamp Forest
(Mana Tap: Add Color W, Color B, or Color G.)

Indatha Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Ketria Crystal Ketria Crystal C3 (3)
Artifact
Mana Tap: Add Color G, Color U, or Color R.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Ketria Triome Ketria Triome (0)
Land — Forest Island Mountain
(Mana Tap: Add Color G, Color U, or Color R.)

Ketria Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Krosan Tusker Krosan Tusker C5Color GColor G (7)
Creature — Boar Beast (6/5)
Cycling C2Color G (C2Color G, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

ONSC
Lava Serpent Lava Serpent C5Color R (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Lonely Sandbar Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Mana Tap: Add Color U.
Cycling Color U (Color U, Discard this card: Draw a card.)

ONSC
Memory Leak Memory Leak C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Migration Path Migration Path C3Color G (4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Monstrous Step Monstrous Step C4Color G (5)
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Neutralize Neutralize C1Color UColor U (3)
Instant
Counter target spell.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Ominous Seas Ominous Seas C1Color U (2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Raking Claws Raking Claws C1Color R (2)
Instant
Target creature gains double strike until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Raugrin Crystal Raugrin Crystal C3 (3)
Artifact
Mana Tap: Add Color U, Color R, or Color W.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Raugrin Triome Raugrin Triome (0)
Land — Island Mountain Plains
(Mana Tap: Add Color U, Color R, or Color W.)

Raugrin Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Reconnaissance Mission Reconnaissance Mission C2Color UColor U (4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Rooting Moloch Rooting Moloch C4Color R (5)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Sanctuary Smasher Sanctuary Smasher C4Color RColor R (6)
Creature — Rhino Beast (6/4)
First strike

Cycling C2Color R (C2Color R, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

IKOU
Savai Crystal Savai Crystal C3 (3)
Artifact
Mana Tap: Add Color R, Color W, or Color B.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Savai Triome Savai Triome (0)
Land — Mountain Plains Swamp
(Mana Tap: Add Color R, Color W, or Color B.)

Savai Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Secluded Steppe Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Mana Tap: Add Color W.
Cycling Color W (Color W, Discard this card: Draw a card.)

ONSC
Shark Typhoon Shark Typhoon C5Color U (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CXC1Color U (CXC1Color U, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR
Shredded Sails Shredded Sails C1Color R (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Splendor Mare Splendor Mare C2Color W (3)
Creature — Elk Unicorn (3/3)
Lifelink

Cycling C1Color W (C1Color W, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.

IKOU
Startling Development Startling Development C1Color U (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Suffocating Fumes Suffocating Fumes C2Color B (3)
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Tectonic Reformation Tectonic Reformation C1Color R (2)
Enchantment
Each land card in your hand has cycling Color R.

Cycling C2 (C2, Discard this card: Draw a card.)

MH1R
Titanoth Rex Titanoth Rex C7Color GColor G (9)
Creature — Dinosaur Beast (11/11)
Trample

Cycling C1Color G (C1Color G, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.

IKOU
Tranquil Thicket Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Mana Tap: Add Color G.
Cycling Color G (Color G, Discard this card: Draw a card.)

ONSC
Unpredictable Cyclone Unpredictable Cyclone C3Color RColor R (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOR
Valiant Rescuer Valiant Rescuer C1Color W (2)
Creature — Human Soldier (3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Void Beckoner Void Beckoner C6Color BColor B (8)
Creature — Nightmare Horror (8/8)
Deathtouch

Cycling C2Color B (C2Color B, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

IKOU
Will of the All-Hunter Will of the All-Hunter C1Color W (2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Wilt Wilt C1Color G (2)
Instant
Destroy target artifact or enchantment.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Yidaro, Wandering Monster Yidaro, Wandering Monster C5Color RColor R (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling C1Color R
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

IKOR
Zagoth Crystal Zagoth Crystal C3 (3)
Artifact
Mana Tap: Add Color B, Color G, or Color U.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Zagoth Triome Zagoth Triome (0)
Land — Swamp Forest Island
(Mana Tap: Add Color B, Color G, or Color U.)

Zagoth Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Zenith Flare Zenith Flare C2Color RColor W (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
IKOU

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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