|Converted Mana Cost||2|
|Types||Creature — Merfolk Wizard|
|Text|| , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.|
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
|2019-01-25||If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.|
|2019-01-25||If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.|
|2019-01-25||If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.|
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