For other lists of cards see the General card lists and the By Color and CMC card lists.

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14 results
Zacama, Primal Calamity Zacama, Primal Calamity C6Color RColor GColor W (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
C2Color R: Zacama deals 3 damage to target creature.
C2Color G: Destroy target artifact or enchantment.
C2Color W: You gain 3 life.

Zagoth Crystal Zagoth Crystal C3 (3)
Mana Tap: Add Color B, Color G, or Color U.

Cycling C2 (C2, Discard this card: Draw a card.)

Zagoth Mamba Zagoth Mamba Color B (1)
Creature — Nightmare Snake (1/1)
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Zagoth Triome Zagoth Triome (0)
Land — Swamp Forest Island
(Mana Tap: Add Color B, Color G, or Color U.)

Zagoth Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

Zahid, Djinn of the Lamp Zahid, Djinn of the Lamp C4Color UColor U (6)
Legendary Creature — Djinn (5/6)
You may pay C3Color U and tap an untapped artifact you control rather than pay this spell's mana cost.


Zegana, Utopian Speaker Zegana, Utopian Speaker C2Color GColor U (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4Color GColor U: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

Zenith Flare Zenith Flare C2Color RColor W (4)
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Zephyr Charge Zephyr Charge C1Color U (2)
C1Color U: Target creature gains flying until end of turn.
Zephyr Gull Zephyr Gull Color U (1)
Creature — Bird (1/1)
Zetalpa, Primal Dawn Zetalpa, Primal Dawn C6Color WColor W (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
Zhalfirin Void Zhalfirin Void (0)
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap: Add Color C.

Zhur-Taa Goblin Zhur-Taa Goblin Color RColor G (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Zilortha, Strength Incarnate Zilortha, Strength Incarnate C3Color RColor G (5)
Legendary Creature — Dinosaur (7/3)

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Zirda, the Dawnwaker Zirda, the Dawnwaker C1RWRW (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may cast it once from outside the game.)

Abilities you activate that aren't mana abilities cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
C1, Mana Tap: Target creature can't block this turn.

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