You are browsing Standard only cards. For all available (historic) cards go here. | ||||||
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All Zero Drops |
96 results | ||
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Ajani, Strength of the Pride (4) Legendary Planeswalker — Ajani (5) +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." |
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Ajani, the Greathearted (4) Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Angelic Exaltation (4) Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Bartered Cow (4) Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Basilica Bell-Haunt (4) Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Basri's Acolyte (4) Creature — Cat Cleric (2/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. |
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Basri's Aegis (4) Sorcery Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Basri's Lieutenant (4) Creature — Human Knight (3/4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. |
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Blade Banish (4) Instant Exile target creature with power 4 or greater. |
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Bring Back (4) Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Calix, Destiny's Hand (4) Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Candlelight Vigil (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Collar the Culprit (4) Instant Destroy target creature with toughness 4 or greater. |
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Commanding Presence (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Tribunal (4) Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
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Consume (4) Sorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
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Crush Contraband (4) Instant Choose one or both — • Exile target artifact. |
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Cubwarden (4) Creature — Cat (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink |
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Daysquad Marshal (4) Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Deploy (4) Instant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
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Doom Foretold (4) Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Dovin's Dismissal (4) Instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elspeth, Sun's Nemesis (4) Legendary Planeswalker — Elspeth (5) −1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. |
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Elspeth's Devotee (4) Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Faith's Fetters (4) Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. |
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Falconer Adept (4) Creature — Human Soldier (2/3) Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. |
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Fireborn Knight (4) Creature — Human Knight (2/3) Double strike : Fireborn Knight gets +1/+1 until end of turn. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Gale Swooper (4) Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gideon's Battle Cry (4) Sorcery Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gideon's Company (4) Creature — Human Soldier (3/3) Whenever you gain life, put two +1/+1 counters on Gideon's Company. : Put a loyalty counter on target Gideon planeswalker. |
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Glory Bearers (4) Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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Griffin Protector (4) Creature — Griffin (2/3) Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. |
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Haktos the Unscarred (4) Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Heartwarming Redemption (4) Instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Hero of the Winds (4) Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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Huntmaster Liger (4) Creature — Cat (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. |
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Imperial Outrider (4) Creature — Human Knight (1/5) |
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Inspired Charge (4) Instant Creatures you control get +2/+1 until end of turn. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Inspiring Unicorn (4) Creature — Unicorn (2/2) Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. |
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Intervention (4) Instant Intervention deals 3 damage to any target and you gain 3 life. |
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Ironclad Krovod (4) Creature — Beast (2/5) |
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Kaya's Wrath (4) Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
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Kykar, Wind's Fury (4) Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Lagonna-Band Storyteller (4) Creature — Centaur Advisor (3/4) When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. |
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Ledev Guardian (4) Creature — Human Knight (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) |
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Leyline of Sanctity (4) Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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Loxodon Sergeant (4) Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Luminous Broodmoth (4) Creature — Insect (3/4) Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. |
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Mangara, the Diplomat (4) Legendary Creature — Human Cleric (2/4) Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. |
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Master Splicer (4) Creature — Human Artificer (1/1) When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golems you control get +1/+1. |
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Mythos of Snapdax (4) Sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead. |
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Nahiri, Storm of Stone (4) Legendary Planeswalker — Nahiri (6) As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature. |
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Narset of the Ancient Way (4) Legendary Planeswalker — Narset (4) +1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. |
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Oakhame Ranger (4) Creature — Elf Knight (2/2) : Creatures you control get +1/+1 until end of turn. |
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Outlaws' Merriment (4) Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Rally to Battle (4) Instant Creatures you control get +1/+3 until end of turn. Untap them. |
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Ravnica at War (4) Sorcery Exile all multicolored permanents. |
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Resolute Rider (4) Creature — Human Knight (4/2) : Resolute Rider gains lifelink until end of turn. : Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Seraph of the Scales (4) Creature — Angel (4/3) Flying : Seraph of the Scales gains vigilance until end of turn. |
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Shatter the Sky (4) Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
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Sigiled Contender (4) Creature — Human Warrior (3/3) Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) |
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Silverflame Ritual (4) Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
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Smothering Tithe (4) Enchantment Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Snapdax, Apex of the Hunt (4) Legendary Creature — Dinosaur Cat Nightmare (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike |
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Solar Blaze (4) Sorcery Each creature deals damage to itself equal to its power. |
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Sorin, Vengeful Bloodlord (4) Legendary Planeswalker — Sorin (4) As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. |
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Sphinx of New Prahv (4) Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast. |
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Sphinx's Insight (4) Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Spirit of the Spires (4) Creature — Spirit (2/4) Flying Other creatures you control with flying get +0/+1. |
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Sumala Woodshaper (4) Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sunmane Pegasus (4) Creature — Pegasus (2/3) Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. |
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Syndicate Messenger (4) Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Teysa Karlov (4) Legendary Creature — Human Advisor (2/4) If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. |
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The Wanderer (4) Legendary Planeswalker (5) Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. |
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Triumphant Surge (4) Instant Destroy target creature with power 4 or greater. You gain 3 life. |
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True Love's Kiss (4) Instant Exile target artifact or enchantment. Draw a card. |
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Truefire Captain (4) Creature — Human Knight (4/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. |
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Twinblade Paladin (4) Creature — Human Knight (3/3) Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) |
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Vulpikeet (4) Creature — Fox Bird (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Whirlwind of Thought (4) Enchantment Whenever you cast a noncreature spell, draw a card. |
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Winota, Joiner of Forces (4) Legendary Creature — Human Warrior (4/4) Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. |
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Zenith Flare (4) Instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. |