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96 results
Ajani, Strength of the Pride.png Ajani, Strength of the Pride C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

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Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

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Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

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Angelic Exaltation.png Angelic Exaltation C3.pngWhite (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Archon of Absolution.png Archon of Absolution C3.pngWhite (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

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Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

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Ardenvale Paladin.png Ardenvale Paladin C3.pngWhite (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
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Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

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Bartered Cow.png Bartered Cow C3.pngWhite (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Basilica Bell-Haunt.png Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
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Basri's Acolyte.png Basri's Acolyte C2.pngWhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

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Basri's Aegis.png Basri's Aegis C2.pngWhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Basri's Lieutenant.png Basri's Lieutenant C3.pngWhite (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

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Blade Banish.png Blade Banish C3.pngWhite (4)
Instant
Exile target creature with power 4 or greater.
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Bring Back.png Bring Back GW.svgGW.svgGW.svgGW.svg (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Calix, Destiny's Hand.png Calix, Destiny's Hand C2.pngGreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

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Candlelight Vigil.png Candlelight Vigil C3.pngWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

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Civic Stalwart.png Civic Stalwart C3.pngWhite (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC.png
Collar the Culprit.png Collar the Culprit C3.pngWhite (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC.png
Commanding Presence.png Commanding Presence C3.pngWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

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Conclave Cavalier.png Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

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Conclave Tribunal.png Conclave Tribunal C3.pngWhite (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

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Consume.png Consume C2.pngWhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
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Crush Contraband.png Crush Contraband C3.pngWhite (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

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Cubwarden.png Cubwarden C3.pngWhite (4)
Creature — Cat (3/5)
Mutate C2.pngWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

IKOR.png
Daysquad Marshal.png Daysquad Marshal C3.pngWhite (4)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
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Deploy.png Deploy C2.pngWhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Doom Foretold.png Doom Foretold C2.pngWhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR.png
Dovin's Dismissal.png Dovin's Dismissal C2.pngWhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Elite Guardmage.png Elite Guardmage C2.pngWhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

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Elspeth, Sun's Nemesis.png Elspeth, Sun's Nemesis C2.pngWhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4.pngWhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Elspeth's Devotee.png Elspeth's Devotee C2.pngWhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
THBR.png
Faith's Fetters.png Faith's Fetters C3.pngWhite (4)
Enchantment — Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

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Falconer Adept.png Falconer Adept C3.pngWhite (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Fireborn Knight.png Fireborn Knight RW.svgRW.svgRW.svgRW.svg (4)
Creature — Human Knight (2/3)
Double strike

RW.svgRW.svgRW.svgRW.svg: Fireborn Knight gets +1/+1 until end of turn.

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Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Gale Swooper.png Gale Swooper C3.pngWhite (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C.png
Gideon's Battle Cry.png Gideon's Battle Cry C2.pngWhiteWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR.png
Gideon's Company.png Gideon's Company C3.pngWhite (4)
Creature — Human Soldier (3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company.

C3.pngWhite: Put a loyalty counter on target Gideon planeswalker.

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Glory Bearers.png Glory Bearers C3.pngWhite (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Griffin Protector.png Griffin Protector C3.pngWhite (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

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Haktos the Unscarred.png Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR.png
Hammer Dropper.png Hammer Dropper C2.pngRedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC.png
Heartwarming Redemption.png Heartwarming Redemption C2.pngRedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
WARU.png
Hero of the Winds.png Hero of the Winds C3.pngWhite (4)
Creature — Human Soldier (1/4)
Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

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Huntmaster Liger.png Huntmaster Liger C3.pngWhite (4)
Creature — Cat (3/4)
Mutate C2.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

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Imperial Outrider.png Imperial Outrider C3.pngWhite (4)
Creature — Human Knight (1/5)
M20C.png
Inspired Charge.png Inspired Charge C2.pngWhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
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Inspiring Captain.png Inspiring Captain C3.pngWhite (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
JMPC.png
Inspiring Unicorn.png Inspiring Unicorn C2.pngWhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
JMPU.png
Intervention.png Intervention C2.pngRedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU.png
Ironclad Krovod.png Ironclad Krovod C3.pngWhite (4)
Creature — Beast (2/5)
M20C.png
Kaya's Wrath.png Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Kykar, Wind's Fury.png Kykar, Wind's Fury C1.pngBlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M.png
Lagonna-Band Storyteller.png Lagonna-Band Storyteller C3.pngWhite (4)
Creature — Centaur Advisor (3/4)
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost.
THBU.png
Ledev Guardian.png Ledev Guardian C3.pngWhite (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)
GRNC.png
Leyline of Sanctity.png Leyline of Sanctity C2.pngWhiteWhite (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

M20R.png
Loxodon Sergeant.png Loxodon Sergeant C3.pngWhite (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC.png
Luminous Broodmoth.png Luminous Broodmoth C2.pngWhiteWhite (4)
Creature — Insect (3/4)
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

IKOM.png
Mangara, the Diplomat.png Mangara, the Diplomat C3.pngWhite (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

M21M.png
Master Splicer.png Master Splicer C3.pngWhite (4)
Creature — Human Artificer (1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golems you control get +1/+1.

M20U.png
Mythos of Snapdax.png Mythos of Snapdax C2.pngWhiteWhite (4)
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.
IKOR.png
Nahiri, Storm of Stone.png Nahiri, Storm of Stone C2.pngRW.svgRW.svg (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1.png less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU.png
Narset of the Ancient Way.png Narset of the Ancient Way C1.pngBlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM.png
Oakhame Ranger.png Oakhame Ranger GW.svgGW.svgGW.svgGW.svg (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU.png
Outlaws' Merriment.png Outlaws' Merriment C1.pngRedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM.png
Parhelion Patrol.png Parhelion Patrol C3.pngWhite (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Rally to Battle.png Rally to Battle C3.pngWhite (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
RNAU.png
Ravnica at War.png Ravnica at War C3.pngWhite (4)
Sorcery
Exile all multicolored permanents.
WARR.png
Resolute Rider.png Resolute Rider WB.svgWB.svgWB.svgWB.svg (4)
Creature — Human Knight (4/2)
WB.svgWB.svg: Resolute Rider gains lifelink until end of turn.

WB.svgWB.svgWB.svg: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU.png
Senate Griffin.png Senate Griffin C2.pngWU.svgWU.svg (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC.png
Seraph of the Scales.png Seraph of the Scales C2.pngWhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM.png
Shatter the Sky.png Shatter the Sky C2.pngWhiteWhite (4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
THBR.png
Sigiled Contender.png Sigiled Contender C3.pngWhite (4)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
M21U.png
Silverflame Ritual.png Silverflame Ritual C3.pngWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC.png
Smothering Tithe.png Smothering Tithe C3.pngWhite (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2.png. If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR.png
Snapdax, Apex of the Hunt.png Snapdax, Apex of the Hunt C1.pngRedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate C2.pngBR.svgWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

IKOM.png
Solar Blaze.png Solar Blaze C2.pngRedWhite (4)
Sorcery
Each creature deals damage to itself equal to its power.
WARR.png
Sorin, Vengeful Bloodlord.png Sorin, Vengeful Bloodlord C2.pngWhiteBlack (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

WARR.png
Sphinx of New Prahv.png Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2.png more to cast.

RNAU.png
Sphinx's Insight.png Sphinx's Insight C2.pngWhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC.png
Spirit of the Spires.png Spirit of the Spires C3.pngWhite (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU.png
Sumala Woodshaper.png Sumala Woodshaper C2.pngGreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC.png
Sunmane Pegasus.png Sunmane Pegasus C3.pngWhite (4)
Creature — Pegasus (2/3)
Flying

C1.pngWhite: Sunmane Pegasus gains vigilance and lifelink until end of turn.

THBC.png
Syndicate Messenger.png Syndicate Messenger C3.pngWhite (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC.png
Teysa Karlov.png Teysa Karlov C2.pngWhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR.png
The Wanderer.png The Wanderer C3.pngWhite (4)
Legendary Planeswalker (5)
Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

WARU.png
Triumphant Surge.png Triumphant Surge C3.pngWhite (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
THBC.png
True Love's Kiss.png True Love's Kiss C2.pngWhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

ELDC.png
Truefire Captain.png Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU.png
Twinblade Paladin.png Twinblade Paladin C3.pngWhite (4)
Creature — Human Knight (3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

M20U.png
Vulpikeet.png Vulpikeet C3.pngWhite (4)
Creature — Fox Bird (2/3)
Mutate C2.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

IKOC.png
Whirlwind of Thought.png Whirlwind of Thought C1.pngBlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
IKOR.png
Winota, Joiner of Forces.png Winota, Joiner of Forces C2.pngRedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
IKOM.png
Zenith Flare.png Zenith Flare C2.pngRedWhite (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
IKOU.png
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