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Historic You are browsing all available (Historic) cards. For Standard only cards go here.
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144 results
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Aegis of the Heavens Aegis of the Heavens C1Color W (2)
Instant
Target creature gets +1/+7 until end of turn.
M19U
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU
All That Glitters All That Glitters C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU
Ancestral Blade Ancestral Blade C1Color W (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20U
Angelic Gift Angelic Gift C1Color W (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Apostle of Purifying Light Apostle of Purifying Light C1Color W (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2: Exile target card from a graveyard.

M20U
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Baffling End Baffling End C1Color W (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Battlefield Promotion Battlefield Promotion C1Color W (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
WARC
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Bishop of Wings Bishop of Wings Color WColor W (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Board the Weatherlight Board the Weatherlight C1Color W (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Boros Challenger Boros Challenger Color RColor W (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2Color RColor W: Boros Challenger gets +1/+1 until end of turn.

GRNU
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bronzehide Lion Bronzehide Lion Color GColor W (2)
Creature — Cat (3/3)
Color GColor W: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "Color GColor W: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR
Brought Back Brought Back Color WColor W (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R
Cavalry Drillmaster Cavalry Drillmaster C1Color W (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Charming Prince Charming Prince C1Color W (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

ELDR
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Concordia Pegasus Concordia Pegasus C1Color W (2)
Creature — Pegasus (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Consecrate Consecrate C1WB (2)
Instant
Exile target card from a graveyard.

Draw a card.

RNAU
Corpse Knight Corpse Knight Color WColor B (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
M20U
Cruel Celebrant Cruel Celebrant Color WColor B (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
WARU
Dance of the Manse Dance of the Manse CXColor WColor U (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Dawn of Hope Dawn of Hope C1Color W (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3Color W: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Daxos, Blessed by the Sun Daxos, Blessed by the Sun Color WColor W (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each Color W in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

THBU
Daybreak Chaplain Daybreak Chaplain C1Color W (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M20C
Depose Depose C1WU (2)
Instant
Tap target creature.

Draw a card.

RNAU
Despark Despark Color WColor B (2)
Instant
Exile target permanent with converted mana cost 4 or greater.
WARU
Desperate Lunge Desperate Lunge C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
WARC
Devout Decree Devout Decree C1Color W (2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
M20U
Disenchant Disenchant C1Color W (2)
Instant
Destroy target artifact or enchantment.
M20C
Divine Arrow Divine Arrow C1Color W (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
WARC
Dizzying Swoop Dizzying Swoop C1Color W (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
ELDC
Dovin's Veto Dovin's Veto Color WColor U (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU
Eidolon of Obstruction Eidolon of Obstruction C1Color W (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Eternal Isolation Eternal Isolation C1Color W (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U
Famished Paladin Famished Paladin C1Color W (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

RIXU
Fencing Ace Fencing Ace C1Color W (2)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
M20U
Final Payment Final Payment Color WColor B (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC
Finale of Glory Finale of Glory CXColor WColor W (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM
Flicker of Fate Flicker of Fate C1Color W (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
THBC
Flutterfox Flutterfox C1Color W (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gideon's Triumph Gideon's Triumph C1Color W (2)
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
WARU
Gift of the Fae Gift of the Fae C1Color W (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Glass Casket Glass Casket C1Color W (2)
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
ELDU
Grateful Apparition Grateful Apparition C1Color W (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Heliod's Intervention Heliod's Intervention CXColor WColor W (2)
Instant
Choose one —

• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

THBR
Heliod's Punishment Heliod's Punishment C1Color W (2)
Enchantment — Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "Mana Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

THBU
Hero of Precinct One Hero of Precinct One C1Color W (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
Hero of the Pride Hero of the Pride C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
THBC
Huatli's Raptor Huatli's Raptor Color GColor W (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Huatli's Snubhorn Huatli's Snubhorn C1Color W (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Hushbringer Hushbringer C1Color W (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Impassioned Orator Impassioned Orator C1Color W (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Imperious Oligarch Imperious Oligarch Color WColor B (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Indomitable Will Indomitable Will C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

THBC
Inspiring Veteran Inspiring Veteran Color RColor W (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU
Justice Strike Justice Strike Color RColor W (2)
Instant
Target creature deals damage to itself equal to its power.
GRNU
Justiciar's Portal Justiciar's Portal C1Color W (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
RNAC
Knight of Grace Knight of Grace C1Color W (2)
Creature — Human Knight (2/2)
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

DOMU
Knight of New Benalia Knight of New Benalia C1Color W (2)
Creature — Human Knight (3/1)
DOMC
Knight's Pledge Knight's Pledge C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

M19C
Lavinia, Azorius Renegade Lavinia, Azorius Renegade Color WColor U (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Legion Guildmage Legion Guildmage Color RColor W (2)
Creature — Human Wizard (2/2)
C5Color R, Mana Tap: Legion Guildmage deals 3 damage to each opponent.

C2Color W, Mana Tap: Tap another target creature.

GRNU
Legion Lieutenant Legion Lieutenant Color WColor B (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
RIXU
Leonin of the Lost Pride Leonin of the Lost Pride C1Color W (2)
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
THBC
Martyr for the Cause Martyr for the Cause C1Color W (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Martyr of Dusk Martyr of Dusk C1Color W (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
RIXC
Mesa Unicorn Mesa Unicorn C1Color W (2)
Creature — Unicorn (2/2)
Lifelink
DOMC
Mighty Leap Mighty Leap C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Moment of Heroism Moment of Heroism C1Color W (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
M20C
Moorland Inquisitor Moorland Inquisitor C1Color W (2)
Creature — Human Soldier (2/2)
C2Color W: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M20C
Oreskos Swiftclaw Oreskos Swiftclaw C1Color W (2)
Creature — Cat Warrior (3/1)
M19C
Pacifism Pacifism C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

M20C
Paladin of Atonement Paladin of Atonement C1Color W (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

RIXR
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Phalanx Tactics Phalanx Tactics C1Color W (2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
THBU
Pitiless Pontiff Pitiless Pontiff Color WColor B (2)
Creature — Vampire Cleric (2/2)
C1, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU
Pouncing Lynx Pouncing Lynx C1Color W (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
WARC
Pride of Conquerors Pride of Conquerors C1Color W (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

RIXU
Prowling Caracal Prowling Caracal C1Color W (2)
Creature — Cat (3/1)
M20C
Raise the Alarm Raise the Alarm C1Color W (2)
Instant
Create two 1/1 white Soldier creature tokens.
M20C
Rally of Wings Rally of Wings C1Color W (2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
WARU
Raptor Companion Raptor Companion C1Color W (2)
Creature — Dinosaur (3/1)
RIXC
Relentless Raptor Relentless Raptor Color RColor W (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU
Remorseful Cleric Remorseful Cleric C1Color W (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

M19R
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Revitalize Revitalize C1Color W (2)
Instant
You gain 3 life.

Draw a card.

M19C
Revival Revival WBWB (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR
Revoke Existence Revoke Existence C1Color W (2)
Sorcery
Exile target artifact or enchantment.
THBC
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Savannah Sage Savannah Sage C1Color W (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Senate Guildmage Senate Guildmage Color WColor U (2)
Creature — Human Wizard (2/2)
Color W, Mana Tap: You gain 2 life.

Color U, Mana Tap: Draw a card, then discard a card.

RNAU
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Serra Disciple Serra Disciple C1Color W (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Shepherd of the Flock Shepherd of the Flock C1Color W (2)
Creature — Human Peasant (3/1)
ELDU
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Show of Valor Show of Valor C1Color W (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Shrine Keeper Shrine Keeper Color WColor W (2)
Creature — Human Cleric (2/2)
ANAC
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Silverbeak Griffin Silverbeak Griffin Color WColor W (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Silverflame Squire Silverflame Squire C1Color W (2)
Creature — Human Soldier (2/1)
ELDC
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Skyblade of the Legion Skyblade of the Legion C1Color W (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skyknight Vanguard Skyknight Vanguard Color RColor W (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1Color W (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1Color W. If you do, it gains flying until end of turn.
GRNC
Sphinx's Decree Sphinx's Decree C1Color W (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Staggering Insight Staggering Insight Color WColor U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

THBU
Starfield Mystic Starfield Mystic C1Color W (2)
Creature — Human Cleric (2/2)
Enchantment spells you cast cost C1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

M20R
Summary Judgment Summary Judgment C1Color W (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

RNAC
Sun Sentinel Sun Sentinel C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Suncleanser Suncleanser C1Color W (2)
Creature — Human Cleric (1/4)
When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

M19R
Sunhome Stalwart Sunhome Stalwart C1Color W (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNU
Sunlit Hoplite Sunlit Hoplite C1Color W (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

THBC
Swiftblade Vindicator Swiftblade Vindicator Color RColor W (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR
Syndicate Guildmage Syndicate Guildmage Color WColor B (2)
Creature — Human Cleric (2/2)
C1Color W, Mana Tap: Tap target creature with power 4 or greater.

C4Color B, Mana Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

RNAU
Take Vengeance Take Vengeance C1Color W (2)
Sorcery
Destroy target tapped creature.
M20C
Tenth District Guard Tenth District Guard C1Color W (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC
Tenth District Legionnaire Tenth District Legionnaire Color RColor W (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU
The Birth of Meletis The Birth of Meletis C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

THBU
Tithe Taker Tithe Taker C1Color W (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1 more to cast and abilities your opponents activate cost C1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR
Tocatli Honor Guard Tocatli Honor Guard C1Color W (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
XLNR
Tomik, Distinguished Advokist Tomik, Distinguished Advokist Color WColor W (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR
Transcendent Envoy Transcendent Envoy C1Color W (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1 less to cast.

THBC
Trapped in the Tower Trapped in the Tower C1Color W (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Triumph of Gerrard Triumph of Gerrard C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Vernadi Shieldmate Vernadi Shieldmate C1GW (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC
War Screecher War Screecher C1Color W (2)
Creature — Bird (1/3)
Flying

C5Color W, Mana Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Warrant Warrant WUWU (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
RNAR
Wintermoor Commander Wintermoor Commander Color WColor B (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Worldsoul Colossus Worldsoul Colossus CXColor GColor W (2)
Creature — Elemental (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

GRNU
Worthy Knight Worthy Knight C1Color W (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
ELDR
Youthful Knight Youthful Knight C1Color W (2)
Creature — Human Knight (2/1)
First strike
ELDC
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