You are browsing Standard only cards. For all available (historic) cards go here. | ||||||
White | 1 | 2 | 3 | 4 | 5 | 6+ |
Blue | 1 | 2 | 3 | 4 | 5 | 6+ |
Black | 1 | 2 | 3 | 4 | 5 | 6+ |
Red | 1 | 2 | 3 | 4 | 5 | 6+ |
Green | 1 | 2 | 3 | 4 | 5 | 6+ |
Artifact | 1 | 2 | 3 | 4 | 5 | 6+ |
All Zero Drops |
48 results | ||
---|---|---|
Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
||
Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
||
Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
||
Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
||
Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
||
Deafening Silence (1) Enchantment Each player can't cast more than one noncreature spell each turn. |
||
Defiant Strike (1) Instant Target creature gets +1/+0 until end of turn. Draw a card. |
||
Demotion (1) Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
||
Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
||
Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
||
Fight as One (1) Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. |
||
Flourishing Fox (1) Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.) |
||
Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
||
Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
||
Giant Killer (1) Creature — Human Peasant (1/2) , : Tap target creature. |
||
Gideon's Sacrifice (1) Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
||
Gird for Battle (1) Sorcery Put a +1/+1 counter on each of up to two target creatures. |
||
Glaring Aegis (1) Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
||
Gods Willing (1) Instant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Haazda Marshal (1) Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
||
Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
||
Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
||
Integrity (1) Instant Target creature gets +2/+2 until end of turn. |
||
Karametra's Blessing (1) Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
||
Law-Rune Enforcer (1) Creature — Human Soldier (1/2) , : Tap target creature with converted mana cost 2 or greater. |
||
Light of Hope (1) Instant Choose one — • You gain 4 life. |
||
Loyal Pegasus (1) Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
||
Outflank (1) Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
||
Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
||
Resolute Watchdog (1) Creature — Dog (1/3) Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Righteous Blow (1) Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
||
Righteousness (1) Instant Target blocking creature gets +7/+7 until end of turn. |
||
Sanctuary Cat (1) Creature — Cat (1/2) |
||
Sanctum of Tranquil Light (1) Legendary Enchantment — Shrine : Tap target creature. This ability costs less to activate for each Shrine you control. |
||
Selfless Savior (1) Creature — Dog (1/1) Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Sentinel's Eyes (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
||
Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
||
Solid Footing (1) Enchantment — Aura Flash Enchant creature |
||
Soulmender (1) Creature — Human Cleric (1/1) : You gain 1 life. |
||
Speaker of the Heavens (1) Creature — Human Cleric (1/1) Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. |
||
Staunch Shieldmate (1) Creature — Dwarf Soldier (1/3) |
||
Swallow Whole (1) Sorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
||
Tactical Advantage (1) Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
||
Take Heart (1) Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
||
Twilight Panther (1) Creature — Cat Spirit (1/2) : Twilight Panther gains deathtouch until end of turn. |
||
Usher to Safety (1) Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
||
Venerable Knight (1) Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
||
Yoked Ox (1) Creature — Ox (0/4) |