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  All Zero Drops

48 results
Alseid of Life's Bounty.png Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1.png, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU.png
Anointed Chorister.png Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4.pngWhite: Anointed Chorister gets +3/+3 until end of turn.

M21C.png
Arrester's Zeal.png Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC.png
Beloved Princess.png Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC.png
Charmed Stray.png Charmed Stray White (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC.png
Deafening Silence.png Deafening Silence White (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU.png
Defiant Strike.png Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

M21C.png
Demotion.png Demotion White (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU.png
Elite Arrester.png Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1.pngBlue, Tap: Tap target creature.
RNAC.png
Faerie Guidemother.png Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC.png
Fight as One.png Fight as One White (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

IKOU.png
Flourishing Fox.png Flourishing Fox White (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Flower.png Flower GW.svg (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU.png
Garrison Cat.png Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC.png
Giant Killer.png Giant Killer White (1)
Creature — Human Peasant (1/2)
C1.pngWhite, Tap: Tap target creature.
ELDR.png
Gideon's Sacrifice.png Gideon's Sacrifice White (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC.png
Gird for Battle.png Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU.png
Glaring Aegis.png Glaring Aegis White (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C.png
Gods Willing.png Gods Willing White (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U.png
Haazda Marshal.png Haazda Marshal White (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU.png
Healer's Hawk.png Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC.png
Hunted Witness.png Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC.png
Integrity.png Integrity RW.svg (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU.png
Karametra's Blessing.png Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
THBC.png
Law-Rune Enforcer.png Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)
C1.png, Tap: Tap target creature with converted mana cost 2 or greater.
WARC.png
Light of Hope.png Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

IKOC.png
Loyal Pegasus.png Loyal Pegasus White (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U.png
Outflank.png Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC.png
Pious Wayfarer.png Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC.png
Resolute Watchdog.png Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

C1.png, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU.png
Righteous Blow.png Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC.png
Righteousness.png Righteousness White (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU.png
Sanctuary Cat.png Sanctuary Cat White (1)
Creature — Cat (1/2)
ANAC.png
Sanctum of Tranquil Light.png Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine
C5.pngWhite: Tap target creature. This ability costs C1.png less to activate for each Shrine you control.
M21U.png
Selfless Savior.png Selfless Savior White (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U.png
Sentinel's Eyes.png Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Sky Tether.png Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU.png
Solid Footing.png Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC.png
Soulmender.png Soulmender White (1)
Creature — Human Cleric (1/1)
Tap: You gain 1 life.
M20C.png
Speaker of the Heavens.png Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R.png
Staunch Shieldmate.png Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
M21C.png
Swallow Whole.png Swallow Whole White (1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

IKOU.png
Tactical Advantage.png Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC.png
Take Heart.png Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC.png
Twilight Panther.png Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC.png
Usher to Safety.png Usher to Safety White (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Venerable Knight.png Venerable Knight White (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU.png
Yoked Ox.png Yoked Ox White (1)
Creature — Ox (0/4)
M20C.png