FANDOM


Standard You are browsing Standard only cards. For all available (historic) cards go here.
White 1 2 3 4 5 6+
Blue 1 2 3 4 5 6+
Black 1 2 3 4 5 6+
Red 1 2 3 4 5 6+
Green 1 2 3 4 5 6+
Artifact 1 2 3 4 5 6+
  All Zero Drops

33 results
Arrester's Zeal Arrester's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Beloved Princess Beloved Princess Color W (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Charmed Stray Charmed Stray Color W (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Deafening Silence Deafening Silence Color W (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU
Defiant Strike Defiant Strike Color W (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

WARC
Demotion Demotion Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Elite Arrester Elite Arrester Color W (1)
Creature — Human Soldier (0/3)
C1Color U, Mana Tap: Tap target creature.
RNAC
Faerie Guidemother Faerie Guidemother Color W (1)
Creature — Faerie (1/1)
Flying
ELDC
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Giant Killer Giant Killer Color W (1)
Creature — Human Peasant (1/2)
C1Color W, Mana Tap: Tap target creature.
ELDR
Gideon's Sacrifice Gideon's Sacrifice Color W (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
GRNU
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Gods Willing Gods Willing Color W (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U
Haazda Marshal Haazda Marshal Color W (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
GRNC
Hunted Witness Hunted Witness Color W (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Law-Rune Enforcer Law-Rune Enforcer Color W (1)
Creature — Human Soldier (1/2)
C1, Mana Tap: Tap target creature with converted mana cost 2 or greater.
WARC
Loyal Pegasus Loyal Pegasus Color W (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U
Outflank Outflank Color W (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC
Resolute Watchdog Resolute Watchdog Color W (1)
Creature — Hound (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Righteousness Righteousness Color W (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU
Sanctuary Cat Sanctuary Cat Color W (1)
Creature — Cat (1/2)
ANAC
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

RNAU
Soulmender Soulmender Color W (1)
Creature — Human Cleric (1/1)
Mana Tap: You gain 1 life.
M20C
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
GRNC
Twilight Panther Twilight Panther Color W (1)
Creature — Cat Spirit (1/2)
Color B: Twilight Panther gains deathtouch until end of turn.
RNAC
Usher to Safety Usher to Safety Color W (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Venerable Knight Venerable Knight Color W (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU
Yoked Ox Yoked Ox Color W (1)
Creature — Ox (0/4)
M20C
Community content is available under CC-BY-SA unless otherwise noted.