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78 results
Ajani's Welcome Ajani's Welcome Color W (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
Alseid of Life's Bounty Alseid of Life's Bounty Color W (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Anointed Chorister Anointed Chorister Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4Color W: Anointed Chorister gets +3/+3 until end of turn.

M21C
Arrester's Zeal Arrester's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Beloved Princess Beloved Princess Color W (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Blazing Hope Blazing Hope Color W (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Charmed Stray Charmed Stray Color W (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Cloudshift Cloudshift Color W (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
JMPC
Court Cleric Court Cleric Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U
Dauntless Bodyguard Dauntless Bodyguard Color W (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU
Deafening Silence Deafening Silence Color W (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU
Defiant Strike Defiant Strike Color W (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

M21C
Demotion Demotion Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Duskborne Skymarcher Duskborne Skymarcher Color W (1)
Creature — Vampire Cleric (1/1)
Flying

Color W, Mana Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Elite Arrester Elite Arrester Color W (1)
Creature — Human Soldier (0/3)
C1Color U, Mana Tap: Tap target creature.
RNAC
Encampment Keeper Encampment Keeper Color W (1)
Creature — Dog (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Faerie Guidemother Faerie Guidemother Color W (1)
Creature — Faerie (1/1)
Flying
ELDC
Fight as One Fight as One Color W (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

IKOU
Flourishing Fox Flourishing Fox Color W (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Garrison Cat Garrison Cat Color W (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC
Giant Killer Giant Killer Color W (1)
Creature — Human Peasant (1/2)
C1Color W, Mana Tap: Tap target creature.
ELDR
Gideon's Sacrifice Gideon's Sacrifice Color W (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Gods Willing Gods Willing Color W (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U
Haazda Marshal Haazda Marshal Color W (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Hunted Witness Hunted Witness Color W (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Imperial Lancer Imperial Lancer Color W (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Isamaru, Hound of Konda Isamaru, Hound of Konda Color W (1)
Legendary Creature — Dog (2/2)
JMPR
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Karametra's Blessing Karametra's Blessing Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
THBC
Kinjalli's Caller Kinjalli's Caller Color W (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1 less to cast.
XLNC
Law-Rune Enforcer Law-Rune Enforcer Color W (1)
Creature — Human Soldier (1/2)
C1, Mana Tap: Tap target creature with converted mana cost 2 or greater.
WARC
Legion's Landing Legion's Landing Color W (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Leonin Vanguard Leonin Vanguard Color W (1)
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
M19U
Light of Hope Light of Hope Color W (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

IKOC
Loyal Pegasus Loyal Pegasus Color W (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U
Mikaeus, the Lunarch Mikaeus, the Lunarch CXColor W (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Mana Tap: Put a +1/+1 counter on Mikaeus.
Mana Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

JMPM
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Novice Knight Novice Knight Color W (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U
Outflank Outflank Color W (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC
Pious Wayfarer Pious Wayfarer Color W (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC
Priest of the Wakening Sun Priest of the Wakening Sun Color W (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3Color WColor W, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

XLNR
Resolute Watchdog Resolute Watchdog Color W (1)
Creature — Dog (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Rhys the Redeemed Rhys the Redeemed GW (1)
Legendary Creature — Elf Warrior (1/1)
C2GW, Mana Tap: Create a 1/1 green and white Elf Warrior creature token.

C4GWGW, Mana Tap: For each creature token you control, create a token that's a copy of that creature.

SHMR
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Righteousness Righteousness Color W (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU
Rustwing Falcon Rustwing Falcon Color W (1)
Creature — Bird (1/2)
Flying
M19C
Sanctuary Cat Sanctuary Cat Color W (1)
Creature — Cat (1/2)
ANAC
Sanctum of Tranquil Light Sanctum of Tranquil Light Color W (1)
Legendary Enchantment — Shrine
C5Color W: Tap target creature. This ability costs C1 less to activate for each Shrine you control.
M21U
Selfless Savior Selfless Savior Color W (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Sentinel's Eyes Sentinel's Eyes Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—Color W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Serra Ascendant Serra Ascendant Color W (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

M11R
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Snubhorn Sentry Snubhorn Sentry Color W (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
Solid Footing Solid Footing Color W (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC
Soul Warden Soul Warden Color W (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
M10C
Soulmender Soulmender Color W (1)
Creature — Human Cleric (1/1)
Mana Tap: You gain 1 life.
M20C
Speaker of the Heavens Speaker of the Heavens Color W (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Mana Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R
Staunch Shieldmate Staunch Shieldmate Color W (1)
Creature — Dwarf Soldier (1/3)
M21C
Swallow Whole Swallow Whole Color W (1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

IKOU
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC
Tragic Poet Tragic Poet Color W (1)
Creature — Human (1/1)
Mana Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Twilight Panther Twilight Panther Color W (1)
Creature — Cat Spirit (1/2)
Color B: Twilight Panther gains deathtouch until end of turn.
RNAC
Usher to Safety Usher to Safety Color W (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Vampire's Zeal Vampire's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLNC
Venerable Knight Venerable Knight Color W (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU
Yoked Ox Yoked Ox Color W (1)
Creature — Ox (0/4)
M20C
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