| You are browsing all available (Historic) cards. For Standard only cards go here. | ||||||
| White | 1 | 2 | 3 | 4 | 5 | 6+ |
| Blue | 1 | 2 | 3 | 4 | 5 | 6+ |
| Black | 1 | 2 | 3 | 4 | 5 | 6+ |
| Red | 1 | 2 | 3 | 4 | 5 | 6+ |
| Green | 1 | 2 | 3 | 4 | 5 | 6+ |
| Artifact | 1 | 2 | 3 | 4 | 5 | 6+ |
| All Zero Drops | ||||||
| 78 results | ||
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Ajani's Welcome Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. |
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Alseid of Life's Bounty Enchantment Creature — Nymph (1/1) Lifelink
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Anointed Chorister Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Arrester's Zeal Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Beloved Princess Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Blazing Hope Instant Exile target creature with power greater than or equal to your life total. |
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Charge Instant Creatures you control get +1/+1 until end of turn. |
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Charmed Stray Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Cloudshift Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Court Cleric Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
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Dauntless Bodyguard Creature — Human Knight (2/1) As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. |
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Deafening Silence Enchantment Each player can't cast more than one noncreature spell each turn. |
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Defiant Strike Instant Target creature gets +1/+0 until end of turn. Draw a card. |
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Demotion Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Demystify Instant Destroy target enchantment. |
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Duskborne Skymarcher Creature — Vampire Cleric (1/1) Flying
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Elite Arrester Creature — Human Soldier (0/3) |
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Encampment Keeper Creature — Dog (1/1) First strike
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Faerie Guidemother Creature — Faerie (1/1) Flying |
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Fight as One Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. |
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Flourishing Fox Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling |
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Flower Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Garrison Cat Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Giant Killer Creature — Human Peasant (1/2) |
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Gideon's Sacrifice Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
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Gird for Battle Sorcery Put a +1/+1 counter on each of up to two target creatures. |
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Glaring Aegis Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Gods Willing Instant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Haazda Marshal Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Healer's Hawk Creature — Bird (1/1) Flying, lifelink |
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Healing Grace Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
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Hunted Witness Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Imperial Lancer Creature — Human Knight (1/1) Imperial Lancer has double strike as long as you control a Dinosaur. |
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Integrity Instant Target creature gets +2/+2 until end of turn. |
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Isamaru, Hound of Konda Legendary Creature — Dog (2/2) |
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Isolate Instant Exile target permanent with converted mana cost 1. |
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Karametra's Blessing Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Kinjalli's Caller Creature — Human Cleric (0/3) Dinosaur spells you cast cost |
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Law-Rune Enforcer Creature — Human Soldier (1/2) |
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Legion's Landing Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. |
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Leonin Vanguard Creature — Cat Soldier (1/1) At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
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Light of Hope Instant Choose one — • You gain 4 life. |
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Loyal Pegasus Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
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Mikaeus, the Lunarch Legendary Creature — Human Cleric (0/0) Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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Moment of Triumph Instant Target creature gets +2/+2 until end of turn. You gain 2 life. |
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Novice Knight Creature — Human Knight (2/3) Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. |
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Outflank Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
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Pious Wayfarer Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Priest of the Wakening Sun Creature — Human Cleric (1/1) At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
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Resolute Watchdog Creature — Dog (1/3) Defender
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Rhys the Redeemed Legendary Creature — Elf Warrior (1/1)
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Righteous Blow Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
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Righteousness Instant Target blocking creature gets +7/+7 until end of turn. |
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Rustwing Falcon Creature — Bird (1/2) Flying |
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Sanctuary Cat Creature — Cat (1/2) |
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Sanctum of Tranquil Light Legendary Enchantment — Shrine |
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Selfless Savior Creature — Dog (1/1) Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Sentinel's Eyes Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Serra Ascendant Creature — Human Monk (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Sheltering Light Instant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
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Sky Tether Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Skymarcher Aspirant Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Slash of Talons Instant Slash of Talons deals 2 damage to target attacking or blocking creature. |
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Snubhorn Sentry Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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Solid Footing Enchantment — Aura Flash Enchant creature |
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Soul Warden Creature — Human Cleric (1/1) Whenever another creature enters the battlefield, you gain 1 life. |
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Soulmender Creature — Human Cleric (1/1) |
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Speaker of the Heavens Creature — Human Cleric (1/1) Vigilance, lifelink
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Staunch Shieldmate Creature — Dwarf Soldier (1/3) |
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Swallow Whole Sorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
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Tactical Advantage Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
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Take Heart Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Tragic Poet Creature — Human (1/1) |
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Twilight Panther Creature — Cat Spirit (1/2) |
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Usher to Safety Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Vampire's Zeal Instant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
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Venerable Knight Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
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Yoked Ox Creature — Ox (0/4) |
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