MagicArena Wiki
Advertisement
MagicArena Wiki
Historic.svg You are browsing all available (Historic) cards. For Standard only cards go here.
White 1 2 3 4 5 6+
Blue 1 2 3 4 5 6+
Black 1 2 3 4 5 6+
Red 1 2 3 4 5 6+
Green 1 2 3 4 5 6+
Artifact 1 2 3 4 5 6+
  All Zero Drops

78 results
Ajani's Welcome.png Ajani's Welcome White (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U.png
Alseid of Life's Bounty.png Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1.png, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU.png
Anointed Chorister.png Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4.pngWhite: Anointed Chorister gets +3/+3 until end of turn.

M21C.png
Arrester's Zeal.png Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC.png
Beloved Princess.png Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC.png
Blazing Hope.png Blazing Hope White (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU.png
Charge.png Charge White (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC.png
Charmed Stray.png Charmed Stray White (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC.png
Cloudshift.png Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
JMPC.png
Court Cleric.png Court Cleric White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U.png
Dauntless Bodyguard.png Dauntless Bodyguard White (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU.png
Deafening Silence.png Deafening Silence White (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU.png
Defiant Strike.png Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

M21C.png
Demotion.png Demotion White (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU.png
Demystify.png Demystify White (1)
Instant
Destroy target enchantment.
XLNC.png
Duskborne Skymarcher.png Duskborne Skymarcher White (1)
Creature — Vampire Cleric (1/1)
Flying

White, Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU.png
Elite Arrester.png Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1.pngBlue, Tap: Tap target creature.
RNAC.png
Encampment Keeper.png Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

C7.pngWhite, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC.png
Faerie Guidemother.png Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC.png
Fight as One.png Fight as One White (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

IKOU.png
Flourishing Fox.png Flourishing Fox White (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Flower.png Flower GW.svg (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU.png
Garrison Cat.png Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC.png
Giant Killer.png Giant Killer White (1)
Creature — Human Peasant (1/2)
C1.pngWhite, Tap: Tap target creature.
ELDR.png
Gideon's Sacrifice.png Gideon's Sacrifice White (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC.png
Gird for Battle.png Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU.png
Glaring Aegis.png Glaring Aegis White (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C.png
Gods Willing.png Gods Willing White (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U.png
Haazda Marshal.png Haazda Marshal White (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU.png
Healer's Hawk.png Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC.png
Healing Grace.png Healing Grace White (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC.png
Hunted Witness.png Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC.png
Imperial Lancer.png Imperial Lancer White (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU.png
Integrity.png Integrity RW.svg (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU.png
Isamaru, Hound of Konda.png Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
JMPR.png
Isolate.png Isolate White (1)
Instant
Exile target permanent with converted mana cost 1.
M19R.png
Karametra's Blessing.png Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
THBC.png
Kinjalli's Caller.png Kinjalli's Caller White (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1.png less to cast.
XLNC.png
Law-Rune Enforcer.png Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)
C1.png, Tap: Tap target creature with converted mana cost 2 or greater.
WARC.png
Legion's Landing.png Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR.png
Leonin Vanguard.png Leonin Vanguard White (1)
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
M19U.png
Light of Hope.png Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

IKOC.png
Loyal Pegasus.png Loyal Pegasus White (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U.png
Mikaeus, the Lunarch.png Mikaeus, the Lunarch CX.pngWhite (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

JMPM.png
Moment of Triumph.png Moment of Triumph White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC.png
Novice Knight.png Novice Knight White (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U.png
Outflank.png Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC.png
Pious Wayfarer.png Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC.png
Priest of the Wakening Sun.png Priest of the Wakening Sun White (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3.pngWhiteWhite, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

XLNR.png
Resolute Watchdog.png Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

C1.png, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU.png
Rhys the Redeemed.png Rhys the Redeemed GW.svg (1)
Legendary Creature — Elf Warrior (1/1)
C2.pngGW.svg, Tap: Create a 1/1 green and white Elf Warrior creature token.

C4.pngGW.svgGW.svg, Tap: For each creature token you control, create a token that's a copy of that creature.

SHMR.png
Righteous Blow.png Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC.png
Righteousness.png Righteousness White (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU.png
Rustwing Falcon.png Rustwing Falcon White (1)
Creature — Bird (1/2)
Flying
M19C.png
Sanctuary Cat.png Sanctuary Cat White (1)
Creature — Cat (1/2)
ANAC.png
Sanctum of Tranquil Light.png Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine
C5.pngWhite: Tap target creature. This ability costs C1.png less to activate for each Shrine you control.
M21U.png
Selfless Savior.png Selfless Savior White (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U.png
Sentinel's Eyes.png Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Serra Ascendant.png Serra Ascendant White (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

M11R.png
Sheltering Light.png Sheltering Light White (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU.png
Sky Tether.png Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU.png
Skymarcher Aspirant.png Skymarcher Aspirant White (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU.png
Slash of Talons.png Slash of Talons White (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC.png
Snubhorn Sentry.png Snubhorn Sentry White (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC.png
Solid Footing.png Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC.png
Soul Warden.png Soul Warden White (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
M10C.png
Soulmender.png Soulmender White (1)
Creature — Human Cleric (1/1)
Tap: You gain 1 life.
M20C.png
Speaker of the Heavens.png Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R.png
Staunch Shieldmate.png Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
M21C.png
Swallow Whole.png Swallow Whole White (1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

IKOU.png
Tactical Advantage.png Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC.png
Take Heart.png Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC.png
Tragic Poet.png Tragic Poet White (1)
Creature — Human (1/1)
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC.png
Twilight Panther.png Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC.png
Usher to Safety.png Usher to Safety White (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Vampire's Zeal.png Vampire's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLNC.png
Venerable Knight.png Venerable Knight White (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU.png
Yoked Ox.png Yoked Ox White (1)
Creature — Ox (0/4)
M20C.png