You are browsing all available (Historic) cards. For Standard only cards go here. | ||||||
White | 1 | 2 | 3 | 4 | 5 | 6+ |
Blue | 1 | 2 | 3 | 4 | 5 | 6+ |
Black | 1 | 2 | 3 | 4 | 5 | 6+ |
Red | 1 | 2 | 3 | 4 | 5 | 6+ |
Green | 1 | 2 | 3 | 4 | 5 | 6+ |
Artifact | 1 | 2 | 3 | 4 | 5 | 6+ |
All Zero Drops |
78 results | ||
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Ajani's Welcome (1) Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. |
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Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
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Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Blazing Hope (1) Instant Exile target creature with power greater than or equal to your life total. |
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Charge (1) Instant Creatures you control get +1/+1 until end of turn. |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Cloudshift (1) Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Court Cleric (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
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Dauntless Bodyguard (1) Creature — Human Knight (2/1) As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. |
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Deafening Silence (1) Enchantment Each player can't cast more than one noncreature spell each turn. |
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Defiant Strike (1) Instant Target creature gets +1/+0 until end of turn. Draw a card. |
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Demotion (1) Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Demystify (1) Instant Destroy target enchantment. |
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Duskborne Skymarcher (1) Creature — Vampire Cleric (1/1) Flying , : Target attacking Vampire gets +1/+1 until end of turn. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Encampment Keeper (1) Creature — Dog (1/1) First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Fight as One (1) Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. |
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Flourishing Fox (1) Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.) |
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Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Giant Killer (1) Creature — Human Peasant (1/2) , : Tap target creature. |
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Gideon's Sacrifice (1) Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
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Gird for Battle (1) Sorcery Put a +1/+1 counter on each of up to two target creatures. |
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Glaring Aegis (1) Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Gods Willing (1) Instant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Haazda Marshal (1) Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Healing Grace (1) Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
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Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Imperial Lancer (1) Creature — Human Knight (1/1) Imperial Lancer has double strike as long as you control a Dinosaur. |
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Integrity (1) Instant Target creature gets +2/+2 until end of turn. |
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Isamaru, Hound of Konda (1) Legendary Creature — Dog (2/2) |
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Isolate (1) Instant Exile target permanent with converted mana cost 1. |
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Karametra's Blessing (1) Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Kinjalli's Caller (1) Creature — Human Cleric (0/3) Dinosaur spells you cast cost less to cast. |
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Law-Rune Enforcer (1) Creature — Human Soldier (1/2) , : Tap target creature with converted mana cost 2 or greater. |
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Legion's Landing (1) Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. |
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Leonin Vanguard (1) Creature — Cat Soldier (1/1) At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
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Light of Hope (1) Instant Choose one — • You gain 4 life. |
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Loyal Pegasus (1) Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
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Mikaeus, the Lunarch (1) Legendary Creature — Human Cleric (0/0) Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. |
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Moment of Triumph (1) Instant Target creature gets +2/+2 until end of turn. You gain 2 life. |
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Novice Knight (1) Creature — Human Knight (2/3) Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. |
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Outflank (1) Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
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Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Priest of the Wakening Sun (1) Creature — Human Cleric (1/1) At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. |
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Resolute Watchdog (1) Creature — Dog (1/3) Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Rhys the Redeemed (1) Legendary Creature — Elf Warrior (1/1) , : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature. |
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Righteous Blow (1) Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
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Righteousness (1) Instant Target blocking creature gets +7/+7 until end of turn. |
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Rustwing Falcon (1) Creature — Bird (1/2) Flying |
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Sanctuary Cat (1) Creature — Cat (1/2) |
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Sanctum of Tranquil Light (1) Legendary Enchantment — Shrine : Tap target creature. This ability costs less to activate for each Shrine you control. |
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Selfless Savior (1) Creature — Dog (1/1) Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Sentinel's Eyes (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Serra Ascendant (1) Creature — Human Monk (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Sheltering Light (1) Instant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
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Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Skymarcher Aspirant (1) Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Slash of Talons (1) Instant Slash of Talons deals 2 damage to target attacking or blocking creature. |
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Snubhorn Sentry (1) Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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Solid Footing (1) Enchantment — Aura Flash Enchant creature |
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Soul Warden (1) Creature — Human Cleric (1/1) Whenever another creature enters the battlefield, you gain 1 life. |
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Soulmender (1) Creature — Human Cleric (1/1) : You gain 1 life. |
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Speaker of the Heavens (1) Creature — Human Cleric (1/1) Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. |
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Staunch Shieldmate (1) Creature — Dwarf Soldier (1/3) |
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Swallow Whole (1) Sorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
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Tactical Advantage (1) Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
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Take Heart (1) Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Tragic Poet (1) Creature — Human (1/1) , Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. |
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Twilight Panther (1) Creature — Cat Spirit (1/2) : Twilight Panther gains deathtouch until end of turn. |
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Usher to Safety (1) Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Vampire's Zeal (1) Instant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
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Venerable Knight (1) Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
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Yoked Ox (1) Creature — Ox (0/4) |