You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
740 results | ||
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Absorb ![]() ![]() ![]() Instant Counter target spell. You gain 3 life. |
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Acclaimed Contender ![]() ![]() Creature — Human Knight (3/3) When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Adamant Will ![]() ![]() Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Adanto Vanguard ![]() ![]() Creature — Vampire Soldier (1/1) As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Adherent of Hope ![]() ![]() Creature — Human Soldier (2/1) At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. |
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Aegis of the Heavens ![]() ![]() Instant Target creature gets +1/+7 until end of turn. |
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Aerial Assault ![]() ![]() Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
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Aerial Engineer ![]() ![]() ![]() Creature — Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. |
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Aethershield Artificer ![]() ![]() Creature — Dwarf Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Affa Guard Hound ![]() ![]() Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
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Ajani, Adversary of Tyrants ![]() ![]() ![]() Legendary Planeswalker — Ajani (4) +1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. |
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Ajani, Inspiring Leader ![]() ![]() ![]() Legendary Planeswalker — Ajani (5) +2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. |
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Ajani, Strength of the Pride ![]() ![]() ![]() Legendary Planeswalker — Ajani (5) +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." |
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Ajani, the Greathearted ![]() ![]() ![]() Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Ajani, Wise Counselor ![]() ![]() ![]() Legendary Planeswalker — Ajani (5) +2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. |
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Ajani's Influence ![]() ![]() ![]() Sorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Ajani's Last Stand ![]() ![]() ![]() Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
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Ajani's Pridemate ![]() ![]() Creature — Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. |
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Ajani's Welcome ![]() Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. |
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Alabaster Mage ![]() ![]() Creature — Human Wizard (2/1) ![]() ![]() |
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Alela, Artful Provocateur ![]() ![]() ![]() ![]() Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Alert Heedbonder ![]() Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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All That Glitters ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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Alpine Houndmaster ![]() ![]() Creature — Human Warrior (2/2) When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. |
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Alpine Watchdog ![]() ![]() Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Alseid of Life's Bounty ![]() Enchantment Creature — Nymph (1/1) Lifelink
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Ancestral Blade ![]() ![]() Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. |
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Angel of Grace ![]() ![]() ![]() Creature — Angel (5/4) Flash Flying |
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Angel of Mercy ![]() ![]() Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angel of the Dawn ![]() ![]() Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Angel of the Dire Hour ![]() ![]() ![]() Creature — Angel (5/4) Flash Flying |
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Angel of Vitality ![]() ![]() Creature — Angel (2/2) Flying If you would gain life, you gain that much life plus 1 instead. |
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Angelic Ascension ![]() ![]() Instant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
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Angelic Edict ![]() ![]() Sorcery Exile target creature or enchantment. |
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Angelic Exaltation ![]() ![]() Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
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Angelic Gift ![]() ![]() Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
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Angelic Guardian ![]() ![]() ![]() Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Angelic Page ![]() ![]() Creature — Angel Spirit (1/1) Flying
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Angelic Reward ![]() ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
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Anointed Chorister ![]() Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Apostle of Purifying Light ![]() ![]() Creature — Human Cleric (2/1) Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
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Arcades, the Strategist ![]() ![]() ![]() ![]() Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Arcanist's Owl Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archon of Absolution ![]() ![]() Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Archon of Falling Stars ![]() ![]() ![]() Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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Archon of Justice ![]() ![]() ![]() Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
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Archon of Redemption ![]() ![]() ![]() Creature — Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. |
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Archon of Sun's Grace ![]() ![]() ![]() Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Archway Angel ![]() ![]() Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
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Ardenvale Paladin ![]() ![]() Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Ardenvale Tactician ![]() ![]() ![]() Creature — Human Knight (2/3) Flying |
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Arrester's Zeal ![]() Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Arvad the Cursed ![]() ![]() ![]() Legendary Creature — Vampire Knight (3/3) Deathtouch, lifelink Other legendary creatures you control get +2/+2. |
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Aryel, Knight of Windgrace ![]() ![]() ![]() Legendary Creature — Human Knight (4/4) Vigilance
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Ashes of the Abhorrent ![]() ![]() Enchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. |
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Assemble ![]() ![]() ![]() Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
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Assure Instant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
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Athreos, Shroud-Veiled ![]() ![]() ![]() Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Atzocan Seer ![]() ![]() ![]() Creature — Human Druid (2/3) ![]() Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
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Aurelia, Exemplar of Justice ![]() ![]() ![]() Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Aven Gagglemaster ![]() ![]() ![]() Creature — Bird Warrior (4/3) Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. |
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Aven Sentry ![]() ![]() Creature — Bird Soldier (3/2) Flying |
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Axis of Mortality ![]() ![]() ![]() Enchantment At the beginning of your upkeep, you may have two target players exchange life totals. |
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Azor, the Lawbringer ![]() ![]() ![]() ![]() ![]() Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
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Azorius Knight-Arbiter ![]() ![]() ![]() Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Skyguard ![]() ![]() ![]() Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Baffling End ![]() ![]() Enchantment When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
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Baird, Steward of Argive ![]() ![]() ![]() Legendary Creature — Human Soldier (2/4) Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays |
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Baneslayer Angel ![]() ![]() ![]() Creature — Angel (5/5) Flying, first strike, lifelink, protection from Demons and from Dragons |
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Banish into Fable ![]() ![]() ![]() Instant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
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Banishing Light ![]() ![]() Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
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Bartered Cow ![]() ![]() Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with " ![]() ![]() |
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Basilica Bell-Haunt ![]() ![]() ![]() ![]() Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Basri Ket ![]() ![]() ![]() Legendary Planeswalker — Basri (3) +1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. |
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Basri, Devoted Paladin ![]() ![]() ![]() Legendary Planeswalker — Basri (4) +1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. |
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Basri's Acolyte ![]() ![]() ![]() Creature — Cat Cleric (2/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. |
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Basri's Aegis ![]() ![]() ![]() Sorcery Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Basri's Lieutenant ![]() ![]() Creature — Human Knight (3/4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. |
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Basri's Solidarity ![]() ![]() Sorcery Put a +1/+1 counter on each creature you control. |
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Bastion Enforcer ![]() ![]() Creature — Dwarf Soldier (3/2) |
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Battalion Foot Soldier ![]() ![]() Creature — Human Soldier (2/2) When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. |
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Battlefield Promotion ![]() ![]() Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
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Belligerent Brontodon ![]() ![]() ![]() Creature — Dinosaur (4/6) Each creature you control assigns combat damage equal to its toughness rather than its power. |
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Bellowing Aegisaur ![]() ![]() Creature — Dinosaur (3/5) Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. |
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Beloved Princess ![]() Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Benalish Honor Guard ![]() ![]() Creature — Human Knight (2/2) Benalish Honor Guard gets +1/+0 for each legendary creature you control. |
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Benalish Marshal ![]() ![]() ![]() Creature — Human Knight (3/3) Other creatures you control get +1/+1. |
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Bishop of Binding ![]() ![]() Creature — Vampire Cleric (1/1) When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. |
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Bishop of Rebirth ![]() ![]() ![]() Creature — Vampire Cleric (3/4) Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Bishop of Wings ![]() ![]() Creature — Human Cleric (1/4) Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. |
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Bishop's Soldier ![]() ![]() Creature — Vampire Soldier (2/2) Lifelink |
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Blade Banish ![]() ![]() Instant Exile target creature with power 4 or greater. |
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Blade Instructor ![]() ![]() Creature — Human Soldier (3/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Blazing Hope ![]() Instant Exile target creature with power greater than or equal to your life total. |
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Blessed Light ![]() ![]() Instant Exile target creature or enchantment. |
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Blessed Sanctuary ![]() ![]() ![]() Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
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Blessed Spirits ![]() ![]() Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Board the Weatherlight ![]() ![]() Sorcery Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) |
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Bond of Discipline ![]() ![]() Sorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
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Boros Challenger ![]() ![]() Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Bounty Agent ![]() ![]() Creature — Human Soldier (2/2) Vigilance
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Bright Reprisal ![]() ![]() Instant Destroy target attacking creature. Draw a card. |
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Brightmare ![]() ![]() Creature — Unicorn (2/3) When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. |
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Bring Back Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Bring to Trial ![]() ![]() Sorcery Exile target creature with power 4 or greater. |
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Bronzehide Lion ![]() ![]() Creature — Cat (3/3) ![]() ![]() When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and " |
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Brought Back ![]() ![]() Instant Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. |
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Bulwark Giant ![]() ![]() Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Calix, Destiny's Hand ![]() ![]() ![]() Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Call the Cavalry ![]() ![]() Sorcery Create two 2/2 white Knight creature tokens with vigilance. |
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Call to the Feast ![]() ![]() ![]() Sorcery Create three 1/1 white Vampire creature tokens with lifelink. |
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Camaraderie ![]() ![]() ![]() Sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
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Candlelight Vigil ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Captain Sisay ![]() ![]() ![]() Legendary Creature — Human Soldier (2/2) ![]() |
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Captivating Unicorn ![]() ![]() Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Cast Off ![]() ![]() ![]() Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Cathar's Companion ![]() ![]() Creature — Dog (3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Cathars' Crusade ![]() ![]() ![]() Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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Cavalier of Dawn ![]() ![]() ![]() ![]() Creature — Elemental Knight (4/6) Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. |
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Cavalry Drillmaster ![]() ![]() Creature — Human Knight (2/1) When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Celestial Enforcer ![]() ![]() Creature — Human Cleric (2/3) ![]() ![]() ![]() |
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Celestial Mantle ![]() ![]() ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Centaur Peacemaker ![]() ![]() ![]() Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Chance for Glory ![]() ![]() ![]() Instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
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Charge ![]() Instant Creatures you control get +1/+1 until end of turn. |
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Charmed Stray ![]() Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Charming Prince ![]() ![]() Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Checkpoint Officer ![]() ![]() Creature — Human Soldier (1/2) ![]() ![]() ![]() |
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Chop Down ![]() ![]() Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) |
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Chromium, the Mutable ![]() ![]() ![]() ![]() Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Chulane, Teller of Tales ![]() ![]() ![]() ![]() Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Citywide Bust ![]() ![]() ![]() Sorcery Destroy all creatures with toughness 4 or greater. |
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Civic Stalwart ![]() ![]() Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Cleansing Nova ![]() ![]() ![]() Sorcery Choose one — • Destroy all creatures. |
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Cleansing Ray ![]() ![]() Sorcery Choose one — • Destroy target Vampire. |
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Cloudshift ![]() Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Collar the Culprit ![]() ![]() Instant Destroy target creature with toughness 4 or greater. |
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Commanding Presence ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Conclave Cavalier ![]() ![]() ![]() ![]() Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage ![]() ![]() Creature — Elf Cleric (2/2) ![]() ![]()
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Conclave Mentor ![]() ![]() Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Conclave Tribunal ![]() ![]() Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
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Concordia Pegasus ![]() ![]() Creature — Pegasus (1/3) Flying |
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Confront the Assault ![]() ![]() Instant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying. |
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Consecrate ![]() Instant Exile target card from a graveyard. Draw a card. |
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Consume ![]() ![]() ![]() Sorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
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Containment Priest ![]() ![]() Creature — Human Cleric (2/2) Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Coordinated Charge ![]() ![]() Instant Creatures you control get +2/+1 until end of turn. Cycling |
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Corpse Knight ![]() ![]() Creature — Zombie Knight (2/2) Whenever another creature enters the battlefield under your control, each opponent loses 1 life. |
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Court Cleric ![]() Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
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Cradle of Vitality ![]() ![]() Enchantment Whenever you gain life, you may pay ![]() ![]() |
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Cruel Celebrant ![]() ![]() Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Crush Contraband ![]() ![]() Instant Choose one or both — • Exile target artifact. |
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Cubwarden ![]() ![]() Creature — Cat (3/5) Mutate ![]() ![]() ![]() Lifelink |
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Dance of the Manse ![]() ![]() ![]() Sorcery Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |
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Danitha Capashen, Paragon ![]() ![]() Legendary Creature — Human Knight (2/2) First strike, vigilance, lifelink Aura and Equipment spells you cast cost |
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Daring Archaeologist ![]() ![]() Creature — Human Artificer (3/3) When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) |
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Dauntless Bodyguard ![]() Creature — Human Knight (2/1) As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. |
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Dauntless Onslaught ![]() ![]() Instant Up to two target creatures each get +2/+2 until end of turn. |
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D'Avenant Trapper ![]() ![]() Creature — Human Archer (3/2) Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) |
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Dawn Evangel ![]() ![]() Enchantment Creature — Human Cleric (2/3) Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. |
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Dawn of Hope ![]() ![]() Enchantment Whenever you gain life, you may pay ![]()
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Dawning Angel ![]() ![]() Creature — Angel (3/2) Flying When Dawning Angel enters the battlefield, you gain 4 life. |
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Daxos, Blessed by the Sun ![]() ![]() Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each ![]() Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
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Daybreak Chaplain ![]() ![]() Creature — Human Cleric (1/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Daybreak Charger ![]() ![]() Creature — Unicorn (3/1) When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. |
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Daybreak Chimera ![]() ![]() ![]() Creature — Chimera (3/3) This spell costs ![]() ![]() Flying |
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Daysquad Marshal ![]() ![]() Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Deafening Clarion ![]() ![]() ![]() Sorcery Choose one or both — • Deafening Clarion deals 3 damage to each creature. |
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Deafening Silence ![]() Enchantment Each player can't cast more than one noncreature spell each turn. |
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Death's Oasis ![]() ![]() ![]() Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.
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Defiant Strike ![]() Instant Target creature gets +1/+0 until end of turn. Draw a card. |
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Demotion ![]() Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Demystify ![]() Instant Destroy target enchantment. |
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Deploy ![]() ![]() ![]() Instant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
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Depose ![]() Instant Tap target creature. Draw a card. |
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Deputy of Detention ![]() ![]() ![]() Creature — Vedalken Wizard (1/3) When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. |
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Despark ![]() ![]() Instant Exile target permanent with converted mana cost 4 or greater. |
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Desperate Lunge ![]() ![]() Instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
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Devout Decree ![]() ![]() Sorcery Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Dire Tactics ![]() ![]() Instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
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Disenchant ![]() ![]() Instant Destroy target artifact or enchantment. |
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Divine Arrow ![]() ![]() Instant Divine Arrow deals 4 damage to target attacking or blocking creature. |
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Divine Verdict ![]() ![]() Instant Destroy target attacking or blocking creature. |
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Divine Visitation ![]() ![]() ![]() Enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. |
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Dizzying Swoop ![]() ![]() Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
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Doom Foretold ![]() ![]() ![]() Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Dovin, Architect of Law ![]() ![]() ![]() Legendary Planeswalker — Dovin (5) +1: You gain 2 life and draw a card. −1: Tap target creature. It doesn't untap during its controller's next untap step. |
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Dovin, Grand Arbiter ![]() ![]() ![]() Legendary Planeswalker — Dovin (3) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. |
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Dovin, Hand of Control ![]() Legendary Planeswalker — Dovin (5) Artifact, instant, and sorcery spells your opponents cast cost ![]() −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. |
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Dovin's Acuity ![]() ![]() ![]() Enchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. |
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Dovin's Dismissal ![]() ![]() ![]() Instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Dovin's Veto ![]() ![]() Instant This spell can't be countered. Counter target noncreature spell. |
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Drannith Healer ![]() ![]() Creature — Human Cleric (2/2) Whenever you cycle another card, you gain 1 life. Cycling |
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Drannith Magistrate ![]() ![]() Creature — Human Wizard (1/3) Your opponents can't cast spells from anywhere other than their hands. |
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Dreadful Apathy ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Dream Trawler ![]() ![]() ![]() ![]() ![]() Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dub ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
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Duelist's Heritage ![]() ![]() Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
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Duskborne Skymarcher ![]() Creature — Vampire Cleric (1/1) Flying
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Dwarven Priest ![]() ![]() Creature — Dwarf Cleric (2/4) When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. |
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Eerie Ultimatum ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Eidolon of Inspiration ![]() ![]() ![]() Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction ![]() ![]() Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost |
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Elenda, the Dusk Rose ![]() ![]() ![]() Legendary Creature — Vampire Knight (1/1) Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. |
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Elite Arrester ![]() Creature — Human Soldier (0/3) ![]() ![]() ![]() |
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Elite Guardmage ![]() ![]() ![]() Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elspeth Conquers Death ![]() ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. |
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Elspeth, Sun's Nemesis ![]() ![]() ![]() Legendary Planeswalker — Elspeth (5) −1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. |
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Elspeth, Undaunted Hero ![]() ![]() ![]() ![]() Legendary Planeswalker — Elspeth (5) +2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. |
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Elspeth's Devotee ![]() ![]() ![]() Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Emancipation Angel ![]() ![]() ![]() Creature — Angel (3/3) Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. |
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Emergency Powers ![]() ![]() ![]() Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Emiel the Blessed ![]() ![]() ![]() Legendary Creature — Unicorn (4/4) ![]() Whenever another creature enters the battlefield under your control, you may pay |
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Emissary of Sunrise ![]() ![]() Creature — Human Cleric (2/1) First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Emmara, Soul of the Accord ![]() ![]() Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Empyrean Eagle ![]() ![]() ![]() Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Encampment Keeper ![]() Creature — Dog (1/1) First strike
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Enforcer Griffin ![]() ![]() Creature — Griffin (3/4) Flying |
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Eternal Isolation ![]() ![]() Sorcery Put target creature with power 4 or greater on the bottom of its owner's library. |
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Ethereal Absolution ![]() ![]() ![]() Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Everdawn Champion ![]() ![]() ![]() Creature — Human Soldier (2/2) Prevent all combat damage that would be dealt to Everdawn Champion. |
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Evra, Halcyon Witness ![]() ![]() ![]() Legendary Creature — Avatar (4/4) Lifelink
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Excavation Elephant ![]() ![]() Creature — Elephant (3/5) Kicker ![]() ![]() ![]() ![]() When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. |
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Expose to Daylight ![]() ![]() Instant Destroy target artifact or enchantment. Scry 1. |
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Exultant Skymarcher ![]() ![]() ![]() Creature — Vampire Soldier (2/3) Flying |
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Face of Divinity ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Faeburrow Elder ![]() ![]() ![]() Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Faerie Guidemother ![]() Creature — Faerie (1/1) Flying |
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Faith's Fetters ![]() ![]() Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. |
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Falconer Adept ![]() ![]() Creature — Human Soldier (2/3) Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. |
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Fall of the Thran ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. |
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Famished Paladin ![]() ![]() Creature — Vampire Knight (3/3) Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. |
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Favored of Iroas ![]() ![]() Creature — Human Soldier (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. |
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Feat of Resistance ![]() ![]() Instant Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) |
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Feather, the Redeemed ![]() ![]() ![]() Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Fencing Ace ![]() ![]() Creature — Human Soldier (1/1) Double strike (This creature deals both first-strike and regular combat damage.) |
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Fight as One ![]() Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. |
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Final Payment ![]() ![]() Instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
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Finale of Glory ![]() ![]() ![]() Sorcery Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
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Fireborn Knight Creature — Human Knight (2/3) Double strike
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Firesong and Sunspeaker ![]() ![]() ![]() Legendary Creature — Minotaur Cleric (4/6) Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. |
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Flicker of Fate ![]() ![]() Instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
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Flight of Equenauts ![]() ![]() Creature — Human Knight (4/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Flying |
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Flourish ![]() ![]() ![]() Sorcery Creatures you control get +2/+2 until end of turn. |
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Flourishing Fox ![]() Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling |
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Flower Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Flutterfox ![]() ![]() Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Forbidding Spirit ![]() ![]() ![]() Creature — Spirit Cleric (3/3) When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays ![]() |
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Forced Worship ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack. |
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Forerunner of the Legion ![]() ![]() Creature — Vampire Knight (2/2) When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Fortify ![]() ![]() Instant Choose one — • Creatures you control get +2/+0 until end of turn. |
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Fortifying Provisions ![]() ![]() Enchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with " |
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Fresh-Faced Recruit ![]() Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Frondland Felidar ![]() ![]() ![]() Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have " |
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Fusion Elemental ![]() ![]() ![]() ![]() ![]() Creature — Elemental (8/8) |
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Gale Swooper ![]() ![]() Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gallant Cavalry ![]() ![]() Creature — Human Knight (2/2) Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Garrison Cat ![]() Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Garrison Griffin ![]() ![]() Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Garrison Sergeant ![]() ![]() ![]() Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Gauntlets of Light ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. |
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General Kudro of Drannith ![]() ![]() ![]() Legendary Creature — Human Soldier (3/3) Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. |
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General's Enforcer ![]() ![]() Creature — Human Soldier (2/3) Legendary Humans you control have indestructible.
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Giant Killer ![]() Creature — Human Peasant (1/2) ![]() ![]() ![]() |
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Gideon Blackblade ![]() ![]() ![]() Legendary Planeswalker — Gideon (4) As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. |
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Gideon, the Oathsworn ![]() ![]() ![]() Legendary Planeswalker — Gideon (4) Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) |
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Gideon's Battle Cry ![]() ![]() ![]() Sorcery Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gideon's Company ![]() ![]() Creature — Human Soldier (3/3) Whenever you gain life, put two +1/+1 counters on Gideon's Company.
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Gideon's Reproach ![]() ![]() Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. |
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Gideon's Sacrifice ![]() Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
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Gideon's Triumph ![]() ![]() Instant Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. |
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Gift of the Fae ![]() ![]() Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Gird for Battle ![]() Sorcery Put a +1/+1 counter on each of up to two target creatures. |
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Gishath, Sun's Avatar ![]() ![]() ![]() ![]() Legendary Creature — Dinosaur Avatar (7/6) Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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Glaring Aegis ![]() Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Glass Casket ![]() ![]() Artifact When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield. |
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Glorifier of Dusk ![]() ![]() ![]() Creature — Vampire Soldier (4/4) Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. |
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Glorious Anthem ![]() ![]() ![]() Enchantment Creatures you control get +1/+1. |
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Glory Bearers ![]() ![]() Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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God-Eternal Oketra ![]() ![]() ![]() Legendary Creature — Zombie God (3/6) Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. |
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Gods Willing ![]() Instant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Goldmane Griffin ![]() ![]() ![]() Creature — Griffin (3/2) Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Goring Ceratops ![]() ![]() ![]() Creature — Dinosaur (3/3) Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. |
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Grasping Giant ![]() ![]() Creature — Giant (5/7) Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. |
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Grasping Thrull ![]() ![]() ![]() Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Grateful Apparition ![]() ![]() Creature — Spirit (1/1) Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Griffin Aerie ![]() ![]() Enchantment At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. |
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Griffin Protector ![]() ![]() Creature — Griffin (2/3) Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. |
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Griffin Sentinel ![]() ![]() Creature — Griffin (1/3) Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Haazda Marshal ![]() Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Haazda Officer ![]() ![]() Creature — Human Soldier (3/2) When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. |
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Haktos the Unscarred ![]() ![]() ![]() ![]() Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hammer Dropper ![]() ![]() ![]() Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Hanged Executioner ![]() ![]() Creature — Spirit (1/1) Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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Hanna, Ship's Navigator ![]() ![]() ![]() Legendary Creature — Human Artificer (1/2) ![]() ![]() ![]() ![]() |
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Happily Ever After ![]() ![]() Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Harmonious Archon ![]() ![]() ![]() Creature — Archon (4/5) Flying Non-Archon creatures have base power and toughness 3/3. |
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Healer's Hawk ![]() Creature — Bird (1/1) Flying, lifelink |
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Healing Grace ![]() Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
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Heartwarming Redemption ![]() ![]() ![]() Instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Helica Glider ![]() ![]() Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Heliod, Sun-Crowned ![]() ![]() Legendary Enchantment Creature — God (5/5) Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. |
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Heliod's Intervention ![]() ![]() ![]() Instant Choose one — • Destroy X target artifacts and/or enchantments. |
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Heliod's Pilgrim ![]() ![]() Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Heliod's Punishment ![]() ![]() Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. |
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Herald of Faith ![]() ![]() ![]() Creature — Angel (4/3) Flying Whenever Herald of Faith attacks, you gain 2 life. |
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Herald of the Sun ![]() ![]() ![]() Creature — Angel (4/4) Flying
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Hero of Precinct One ![]() ![]() Creature — Human Warrior (2/2) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. |
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Hero of the Nyxborn ![]() ![]() ![]() Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hero of the Pride ![]() ![]() Creature — Cat Soldier (2/2) Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. |
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Hero of the Winds ![]() ![]() Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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Heroic Reinforcements ![]() ![]() ![]() Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and ![]() |
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Hieromancer's Cage ![]() ![]() Enchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. |
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High Alert ![]() ![]() ![]() Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. |
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High Sentinels of Arashin ![]() ![]() Creature — Bird Soldier (3/4) Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. |
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History of Benalia ![]() ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. |
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Honden of Cleansing Fire ![]() ![]() Legendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
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Huatli, Dinosaur Knight ![]() ![]() ![]() Legendary Planeswalker — Huatli (4) +2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. |
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Huatli, Radiant Champion ![]() ![]() ![]() Legendary Planeswalker — Huatli (3) +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. |
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Huatli, the Sun's Heart ![]() Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
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Huatli, Warrior Poet ![]() ![]() ![]() Legendary Planeswalker — Huatli (3) +2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. |
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Huatli's Raptor ![]() ![]() Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Huatli's Snubhorn ![]() ![]() Creature — Dinosaur (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Hunted Witness ![]() Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Huntmaster Liger ![]() ![]() Creature — Cat (3/4) Mutate ![]() ![]() Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. |
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Hushbringer ![]() ![]() Creature — Faerie (1/2) Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. |
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Idol of Endurance ![]() ![]() Artifact When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
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Idyllic Tutor ![]() ![]() Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. |
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Ignite the Beacon ![]() ![]() Instant Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. |
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Impassioned Orator ![]() ![]() Creature — Human Cleric (2/2) Whenever another creature enters the battlefield under your control, you gain 1 life. |
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Imperial Aerosaur ![]() ![]() Creature — Dinosaur (3/3) Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. |
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Imperial Ceratops ![]() ![]() Creature — Dinosaur (3/5) Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. |
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Imperial Lancer ![]() Creature — Human Knight (1/1) Imperial Lancer has double strike as long as you control a Dinosaur. |
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Imperial Outrider ![]() ![]() Creature — Human Knight (1/5) |
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Imperious Oligarch ![]() ![]() Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Imposing Vantasaur ![]() ![]() Creature — Dinosaur (3/6) Vigilance Cycling |
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Indomitable Will ![]() ![]() Enchantment — Aura Flash Enchant creature |
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Indulging Patrician ![]() ![]() ![]() Creature — Vampire Noble (1/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Inspired Charge ![]() ![]() ![]() Instant Creatures you control get +2/+1 until end of turn. |
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Inspired Ultimatum ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
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Inspiring Captain ![]() ![]() Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Inspiring Cleric ![]() ![]() Creature — Vampire Cleric (3/2) When Inspiring Cleric enters the battlefield, you gain 4 life. |
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Inspiring Commander ![]() ![]() ![]() Creature — Human Soldier (1/4) Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. |
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Inspiring Unicorn ![]() ![]() ![]() Creature — Unicorn (2/2) Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. |
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Inspiring Veteran ![]() ![]() Creature — Human Knight (2/2) Other Knights you control get +1/+1. |
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Integrity Instant Target creature gets +2/+2 until end of turn. |
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Intervention ![]() ![]() ![]() Instant Intervention deals 3 damage to any target and you gain 3 life. |
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Intrusive Packbeast ![]() ![]() Creature — Beast (3/3) Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. |
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Invoke the Divine ![]() ![]() Instant Destroy target artifact or enchantment. You gain 4 life. |
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Ironclad Krovod ![]() ![]() Creature — Beast (2/5) |
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Ironroot Warlord ![]() ![]() ![]() Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control.
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Isamaru, Hound of Konda ![]() Legendary Creature — Dog (2/2) |
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Isolate ![]() Instant Exile target permanent with converted mana cost 1. |
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Ixalan's Binding ![]() ![]() Enchantment When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card. |
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Jodah, Archmage Eternal ![]() ![]() ![]() ![]() Legendary Creature — Human Wizard (4/3) Flying You may pay |
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Join Shields ![]() ![]() ![]() Instant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
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Jubilant Skybonder ![]() Creature — Human Wizard (2/2) Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost |
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Justice Strike ![]() ![]() Instant Target creature deals damage to itself equal to its power. |
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Justiciar's Portal ![]() ![]() Instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. |
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Kaalia, Zenith Seeker ![]() ![]() ![]() Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Kaheera, the Orphanguard ![]() Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for ![]() Vigilance |
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Karametra's Blessing ![]() Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Kaya, Bane of the Dead ![]() Legendary Planeswalker — Kaya (7) Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature. |
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Kaya, Orzhov Usurper ![]() ![]() ![]() Legendary Planeswalker — Kaya (3) +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with converted mana cost 1 or less. |
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Kaya's Wrath ![]() ![]() ![]() ![]() Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
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Keensight Mentor ![]() ![]() Creature — Human Cleric (1/4) When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
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Kenrith, the Returned King ![]() ![]() Legendary Creature — Human Noble (5/5) ![]()
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Kethis, the Hidden Hand ![]() ![]() ![]() Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost ![]() Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
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Kinjalli's Caller ![]() Creature — Human Cleric (0/3) Dinosaur spells you cast cost ![]() |
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Kinjalli's Sunwing ![]() ![]() Creature — Dinosaur (2/3) Flying Creatures your opponents control enter the battlefield tapped. |
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Kinsbaile Cavalier ![]() ![]() Creature — Kithkin Knight (2/2) Knight creatures you control have double strike. |
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Knight of Autumn ![]() ![]() ![]() Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
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Knight of Grace ![]() ![]() Creature — Human Knight (2/2) First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) |
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Knight of New Benalia ![]() ![]() Creature — Human Knight (3/1) |
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Knight of Sorrows ![]() ![]() Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Keep ![]() ![]() Creature — Human Knight (3/2) |
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Knight of the Last Breath ![]() ![]() ![]() Creature — Giant Knight (4/4) ![]() Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Knight of the Reliquary ![]() ![]() ![]() Creature — Human Knight (2/2) Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
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Knight of the Tusk ![]() ![]() ![]() Creature — Human Knight (3/7) Vigilance (Attacking doesn't cause this creature to tap.) |
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Knightly Valor ![]() ![]() Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Knights' Charge ![]() ![]() ![]() Enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
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Knight's Pledge ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Kor Spiritdancer ![]() ![]() Creature — Kor Wizard (0/2) Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. |
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Kunoros, Hound of Athreos ![]() ![]() ![]() Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Kwende, Pride of Femeref ![]() ![]() Legendary Creature — Human Knight (2/2) Double strike Creatures you control with first strike have double strike. |
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Kykar, Wind's Fury ![]() ![]() ![]() ![]() Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Lagonna-Band Storyteller ![]() ![]() Creature — Centaur Advisor (3/4) When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. |
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Lavabrink Venturer ![]() ![]() Creature — Human Soldier (3/3) As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each converted mana cost of the chosen value. |
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Lavinia, Azorius Renegade ![]() ![]() Legendary Creature — Human Soldier (2/2) Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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Lawmage's Binding ![]() ![]() ![]() Enchantment — Aura Flash Enchant creature |
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Law-Rune Enforcer ![]() Creature — Human Soldier (1/2) ![]() ![]() |
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Ledev Champion ![]() ![]() ![]() Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.
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Ledev Guardian ![]() ![]() Creature — Human Knight (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() |
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Legion Conquistador ![]() ![]() Creature — Vampire Soldier (2/2) When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. |
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Legion Guildmage ![]() ![]() Creature — Human Wizard (2/2) ![]() ![]() ![]()
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Legion Lieutenant ![]() ![]() Creature — Vampire Knight (2/2) Other Vampires you control get +1/+1. |
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Legion's Judgment ![]() ![]() Sorcery Destroy target creature with power 4 or greater. |
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Legion's Landing ![]() Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. |
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Lena, Selfless Champion ![]() ![]() ![]() Legendary Creature — Human Knight (3/3) When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. |
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Leonin of the Lost Pride ![]() ![]() Creature — Cat Warrior (3/1) When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. |
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Leonin Vanguard ![]() Creature — Cat Soldier (1/1) At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
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Leonin Warleader ![]() ![]() ![]() Creature — Cat Soldier (4/4) Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. |
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Leyline of Sanctity ![]() ![]() ![]() Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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Light of Hope ![]() Instant Choose one — • You gain 4 life. |
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Light of Promise ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
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Light of the Legion ![]() ![]() ![]() Creature — Angel (5/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Lightwalker ![]() ![]() Creature — Human Warrior (2/1) Lightwalker has flying as long as it has a +1/+1 counter on it. |
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Linden, the Steadfast Queen ![]() ![]() ![]() Legendary Creature — Human Noble (3/3) Vigilance Whenever a white creature you control attacks, you gain 1 life. |
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Linvala, Keeper of Silence ![]() ![]() ![]() Legendary Creature — Angel (3/4) Flying Activated abilities of creatures your opponents control can't be activated. |
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Lonesome Unicorn ![]() ![]() Creature — Unicorn (3/3) Vigilance |
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Long Road Home ![]() ![]() Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
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Looming Altisaur ![]() ![]() Creature — Dinosaur (1/7) |
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Loxodon Lifechanter ![]() ![]() Creature — Elephant Cleric (4/6) When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.
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Loxodon Line Breaker ![]() ![]() Creature — Elephant Soldier (3/2) |
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Loxodon Restorer ![]() ![]() ![]() Creature — Elephant Cleric (3/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() When Loxodon Restorer enters the battlefield, you gain 4 life. |
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Loxodon Sergeant ![]() ![]() Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Loyal Pegasus ![]() Creature — Pegasus (2/1) Flying Loyal Pegasus can't attack or block alone. |
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Lumbering Battlement ![]() ![]() Creature — Beast (4/5) Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. |
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Luminous Bonds ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Luminous Broodmoth ![]() ![]() ![]() Creature — Insect (3/4) Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. |
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Lurrus of the Dream Den ![]() Legendary Creature — Cat Nightmare (3/2) Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for ![]() Lifelink |
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Lyra Dawnbringer ![]() ![]() ![]() Legendary Creature — Angel (5/5) Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. |
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Mace of the Valiant ![]() ![]() Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. |
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Maelstrom Archangel ![]() ![]() ![]() ![]() ![]() Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Majestic Auricorn ![]() ![]() Creature — Unicorn (4/4) Mutate ![]() ![]() Vigilance |
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Majestic Heliopterus ![]() ![]() Creature — Dinosaur (2/2) Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. |
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Make a Stand ![]() ![]() Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Makeshift Battalion ![]() ![]() Creature — Human Soldier (3/2) Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. |
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Maned Serval ![]() ![]() Creature — Cat (1/4) Vigilance |
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Mangara, the Diplomat ![]() ![]() Legendary Creature — Human Cleric (2/4) Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. |
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March of the Multitudes ![]() ![]() ![]() ![]() Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Create X 1/1 white Soldier creature tokens with lifelink. |
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Martyr for the Cause ![]() ![]() Creature — Human Soldier (2/2) When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Martyr of Dusk ![]() ![]() Creature — Vampire Soldier (2/1) When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. |
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Master Splicer ![]() ![]() Creature — Human Artificer (1/1) When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golems you control get +1/+1. |
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Mavren Fein, Dusk Apostle ![]() ![]() Legendary Creature — Vampire Cleric (2/2) Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. |
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Meddling Mage ![]() ![]() Creature — Human Wizard (2/2) As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |
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Mentor of the Meek ![]() ![]() Creature — Human Soldier (2/2) Whenever another creature with power 2 or less enters the battlefield under your control, you may pay ![]() |
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Mesa Unicorn ![]() ![]() Creature — Unicorn (2/2) Lifelink |
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Mighty Leap ![]() ![]() Instant Target creature gets +2/+2 and gains flying until end of turn. |
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Mikaeus, the Lunarch ![]() ![]() Legendary Creature — Human Cleric (0/0) Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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Militia Bugler ![]() ![]() Creature — Human Soldier (2/3) Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Ministrant of Obligation ![]() ![]() Creature — Human Cleric (2/1) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Mirari's Wake ![]() ![]() ![]() Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Moment of Heroism ![]() ![]() Instant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Moment of Triumph ![]() Instant Target creature gets +2/+2 until end of turn. You gain 2 life. |
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Momentary Blink ![]() ![]() Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback |
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Moorland Inquisitor ![]() ![]() Creature — Human Soldier (2/2) ![]() ![]() |
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Mortify ![]() ![]() ![]() Instant Destroy target creature or enchantment. |
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Mysterious Pathlighter ![]() ![]() Creature — Faerie (2/2) Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) |
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Mythos of Snapdax ![]() ![]() ![]() Sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If ![]() ![]() |
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Nahiri, Storm of Stone ![]() Legendary Planeswalker — Nahiri (6) As long as it's your turn, creatures you control have first strike and equip abilities you activate cost ![]() −X: Nahiri, Storm of Stone deals X damage to target tapped creature. |
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Narset of the Ancient Way ![]() ![]() ![]() ![]() Legendary Planeswalker — Narset (4) +1: You gain 2 life. Add ![]() ![]() ![]() −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. |
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Necropanther ![]() ![]() ![]() Creature — Cat Nightmare (3/3) Mutate ![]() Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Nethroi, Apex of Death ![]() ![]() ![]() ![]() Legendary Creature — Cat Nightmare Beast (5/5) Mutate ![]() ![]() ![]() Deathtouch, lifelink |
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Niambi, Esteemed Speaker ![]() ![]() Legendary Creature — Human Cleric (2/1) Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. |
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Niambi, Faithful Healer ![]() ![]() ![]() Legendary Creature — Human Cleric (2/2) When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Nine Lives ![]() ![]() ![]() Enchantment Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. |
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Niv-Mizzet Reborn ![]() ![]() ![]() ![]() ![]() Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Novice Knight ![]() Creature — Human Knight (2/3) Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. |
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Nyxborn Courser ![]() ![]() ![]() Enchantment Creature — Centaur Scout (2/4) |
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Nyx-Fleece Ram ![]() ![]() Enchantment Creature — Sheep (0/5) At the beginning of your upkeep, you gain 1 life. |
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Oakhame Ranger Creature — Elf Knight (2/2) ![]() |
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Oath of Kaya ![]() ![]() ![]() Legendary Enchantment When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. |
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Oath of Teferi ![]() ![]() ![]() Legendary Enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. |
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Offspring's Revenge ![]() ![]() ![]() ![]() Enchantment At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
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Omen of the Sun ![]() ![]() Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
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On Alert ![]() ![]() Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) |
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On Serra's Wings ![]() ![]() Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
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Oreskos Swiftclaw ![]() ![]() Creature — Cat Warrior (3/1) |
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Outflank ![]() Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
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Outlaws' Merriment ![]() ![]() ![]() ![]() Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. |
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Pacifism ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Pack Leader ![]() ![]() Creature — Dog (2/2) Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. |
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Paladin of Atonement ![]() ![]() Creature — Vampire Knight (1/1) At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. |
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Paladin of the Bloodstained ![]() ![]() Creature — Vampire Knight (3/2) When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
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Palladia-Mors, the Ruiner ![]() ![]() ![]() ![]() Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Parhelion II ![]() ![]() ![]() Legendary Artifact — Vehicle (5/5) Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. |
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Parhelion Patrol ![]() ![]() Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Patagia Tiger ![]() ![]() Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Path of Bravery ![]() ![]() Enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |
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Path of Mettle ![]() ![]() Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
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Patron of the Valiant ![]() ![]() ![]() Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pegasus Courser ![]() ![]() Creature — Pegasus (1/3) Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. |
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Perimeter Sergeant ![]() ![]() Creature — Human Soldier (3/2) Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. |
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Phalanx Tactics ![]() ![]() Instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. |
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Pious Interdiction ![]() ![]() Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. |
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Pious Wayfarer ![]() Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Pitiless Pontiff ![]() ![]() Creature — Vampire Cleric (2/2) ![]() |
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Planar Cleansing ![]() ![]() ![]() ![]() Sorcery Destroy all nonland permanents. |
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Pledge of Unity ![]() ![]() ![]() Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
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Pouncing Lynx ![]() ![]() Creature — Cat (2/1) As long as it's your turn, Pouncing Lynx has first strike. |
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Pride of Conquerors ![]() ![]() Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
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Priest of the Wakening Sun ![]() Creature — Human Cleric (1/1) At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
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Primevals' Glorious Rebirth ![]() ![]() ![]() Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield. |
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Prison Realm ![]() ![]() Enchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
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Prized Griffin ![]() ![]() Creature — Griffin (3/4) Flying |
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Profane Procession ![]() ![]() ![]() Legendary Enchantment ![]() ![]() ![]() |
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Prowling Caracal ![]() ![]() Creature — Cat (3/1) |
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Pterodon Knight ![]() ![]() Creature — Human Knight (3/3) Pterodon Knight has flying as long as you control a Dinosaur. |
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Queen's Commission ![]() ![]() Sorcery Create two 1/1 white Vampire creature tokens with lifelink. |
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Radiant Destiny ![]() ![]() Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. |
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Raff Capashen, Ship's Mage ![]() ![]() ![]() Legendary Creature — Human Wizard (3/3) Flash Flying |
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Raise the Alarm ![]() ![]() Instant Create two 1/1 white Soldier creature tokens. |
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Rally for the Throne ![]() ![]() Instant Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. |
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Rally of Wings ![]() ![]() Instant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
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Rally to Battle ![]() ![]() Instant Creatures you control get +1/+3 until end of turn. Untap them. |
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Rallying Roar ![]() ![]() Instant Creatures you control get +1/+1 until end of turn. Untap them. |
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Rambunctious Mutt ![]() ![]() ![]() Creature — Dog (3/4) When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. |
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Ranger of Eos ![]() ![]() Creature — Human Soldier (3/2) When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. |
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Raptor Companion ![]() ![]() Creature — Dinosaur (3/1) |
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Ravnica at War ![]() ![]() Sorcery Exile all multicolored permanents. |
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Realm-Cloaked Giant ![]() ![]() ![]() Creature — Giant (7/7) Vigilance |
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Regal Bloodlord ![]() ![]() ![]() Creature — Vampire Soldier (2/4) Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. |
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Regal Leosaur ![]() ![]() Creature — Dinosaur Cat (2/2) Mutate ![]() Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. |
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Release the Dogs ![]() ![]() Sorcery Create four 1/1 white Dog creature tokens. |
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Relentless Raptor ![]() ![]() Creature — Dinosaur (3/3) Vigilance Relentless Raptor attacks or blocks each combat if able. |
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Remorseful Cleric ![]() ![]() Creature — Spirit Cleric (2/1) Flying Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. |
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Resolute Rider Creature — Human Knight (4/2)
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Resolute Watchdog ![]() Creature — Dog (1/3) Defender
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Resplendent Angel ![]() ![]() ![]() Creature — Angel (3/3) Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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Resplendent Griffin ![]() ![]() ![]() Creature — Griffin (2/2) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Response Instant Response deals 5 damage to target attacking or blocking creature. |
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Resurgence ![]() ![]() ![]() Sorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Revenge ![]() ![]() ![]() Sorcery Double your life total. Target opponent loses half their life, rounded up. |
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Reverent Hoplite ![]() ![]() Creature — Human Soldier (1/2) When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each ![]() |
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Revitalize ![]() ![]() Instant You gain 3 life. Draw a card. |
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Revival Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Revoke Existence ![]() ![]() Sorcery Exile target artifact or enchantment. |
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Rhox Faithmender ![]() ![]() Creature — Rhino Monk (1/5) Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. |
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Rhys the Redeemed Legendary Creature — Elf Warrior (1/1) ![]() ![]()
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Rider in Need ![]() ![]() Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Rienne, Angel of Rebirth ![]() ![]() ![]() ![]() Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Righteous Blow ![]() Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
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Righteousness ![]() Instant Target blocking creature gets +7/+7 until end of turn. |
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Rise to Glory ![]() ![]() ![]() Sorcery Choose one or both — • Return target creature card from your graveyard to the battlefield. |
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Rising Populace ![]() ![]() Creature — Human (2/2) Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. |
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Ritual of Rejuvenation ![]() ![]() Instant You gain 4 life. Draw a card. |
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Roc Charger ![]() ![]() Creature — Bird (1/3) Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. |
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Ronom Unicorn ![]() ![]() Creature — Unicorn (2/2) Sacrifice Ronom Unicorn: Destroy target enchantment. |
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Rosemane Centaur ![]() ![]() ![]() Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Vigilance |
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Ruinous Ultimatum ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sorcery Destroy all nonland permanents your opponents control. |
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Rule of Law ![]() ![]() Enchantment Each player can't cast more than one spell each turn. |
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Rumbling Sentry ![]() ![]() ![]() Creature — Giant (3/6) When Rumbling Sentry enters the battlefield, scry 1. |
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Runed Halo ![]() ![]() Enchantment As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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Rustwing Falcon ![]() Creature — Bird (1/2) Flying |
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Sanctuary Cat ![]() Creature — Cat (1/2) |
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Sanctuary Lockdown ![]() ![]() Enchantment Humans you control get +1/+1.
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Sanctum of All ![]() ![]() ![]() ![]() ![]() Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Tranquil Light ![]() Legendary Enchantment — Shrine ![]() ![]() ![]() |
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Sanctum Spirit ![]() ![]() Creature — Spirit (3/2) Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Sanguine Glorifier ![]() ![]() Creature — Vampire Cleric (3/3) When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
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Sanguine Sacrament ![]() ![]() ![]() Instant You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. |
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Satyr Enchanter ![]() ![]() ![]() Creature — Satyr Druid (2/2) Whenever you cast an enchantment spell, draw a card. |
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Savai Sabertooth ![]() ![]() Creature — Cat (3/1) |
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Savai Thundermane ![]() ![]() Creature — Elemental Cat (3/2) Whenever you cycle a card, you may pay ![]() |
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Savannah Sage ![]() ![]() Creature — Cat Cleric (2/2) When Savannah Sage enters the battlefield, you gain 2 life. |
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Seal Away ![]() ![]() Enchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
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Seasoned Hallowblade ![]() ![]() Creature — Human Warrior (3/1) Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Secure the Scene ![]() ![]() Sorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. |
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Selfless Savior ![]() Creature — Dog (1/1) Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Senate Griffin ![]() Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Senate Guildmage ![]() ![]() Creature — Human Wizard (2/2) ![]() ![]()
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Sentinel's Eyes ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Sentinel's Mark ![]() ![]() Enchantment — Aura Flash Enchant creature |
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Sephara, Sky's Blade ![]() ![]() ![]() ![]() Legendary Creature — Angel (7/7) You may pay ![]() Flying, lifelink |
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Seraph of the Scales ![]() ![]() ![]() Creature — Angel (4/3) Flying
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Sergeant-at-Arms ![]() ![]() Creature — Human Soldier (2/3) Kicker ![]() ![]() ![]() ![]() When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. |
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Serra Angel ![]() ![]() ![]() Creature — Angel (4/4) Flying, vigilance |
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Serra Ascendant ![]() Creature — Human Monk (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Serra Disciple ![]() ![]() Creature — Bird Cleric (1/1) Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Serra's Guardian ![]() ![]() ![]() Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) |
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Settle the Wreckage ![]() ![]() ![]() Instant Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library. |
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Shalai, Voice of Plenty ![]() ![]() Legendary Creature — Angel (3/4) Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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Shanna, Sisay's Legacy ![]() ![]() Legendary Creature — Human Warrior (0/0) Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. |
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Shatter the Sky ![]() ![]() ![]() Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
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Sheltering Light ![]() Instant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
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Shepherd of the Flock ![]() ![]() Creature — Human Peasant (3/1) |
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Shield Mare ![]() ![]() ![]() Creature — Horse (2/3) Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. |
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Shinechaser ![]() ![]() ![]() Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shining Aerosaur ![]() ![]() Creature — Dinosaur (3/4) Flying |
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Shining Armor ![]() ![]() Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
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Show of Valor ![]() ![]() Instant Target creature gets +2/+4 until end of turn. |
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Shrine Keeper ![]() ![]() Creature — Human Cleric (2/2) |
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Siege Mastodon ![]() ![]() Creature — Elephant (3/5) |
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Siege Striker ![]() ![]() Creature — Human Soldier (1/1) Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. |
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Siegehorn Ceratops ![]() ![]() Creature — Dinosaur (2/2) Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) |
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Sigil of the Empty Throne ![]() ![]() ![]() Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
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Sigiled Contender ![]() ![]() Creature — Human Warrior (3/3) Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) |
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Silverbeak Griffin ![]() ![]() Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Silverflame Ritual ![]() ![]() Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
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Silverflame Squire ![]() ![]() Creature — Human Soldier (2/1) |
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Silverwing Squadron ![]() ![]() Creature — Human Knight (*/*) Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. |
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Single Combat ![]() ![]() ![]() Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
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Siona, Captain of the Pyleas ![]() ![]() ![]() Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
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Sky Terror ![]() ![]() Creature — Dinosaur (2/2) Flying, menace |
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Sky Tether ![]() Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Skyblade of the Legion ![]() ![]() Creature — Vampire Soldier (1/3) Flying |
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Skycat Sovereign ![]() ![]() Creature — Elemental Cat (1/1) Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. |
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Skyknight Legionnaire ![]() ![]() ![]() Creature — Human Knight (2/2) Flying, haste |
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Skyknight Vanguard ![]() ![]() Creature — Human Knight (1/2) Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. |
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Skyline Scout ![]() ![]() Creature — Human Scout (2/1) Whenever Skyline Scout attacks, you may pay ![]() ![]() |
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Skymarcher Aspirant ![]() Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Slash of Talons ![]() Instant Slash of Talons deals 2 damage to target attacking or blocking creature. |
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Slaughter the Strong ![]() ![]() ![]() Sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
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Smothering Tithe ![]() ![]() Enchantment Whenever an opponent draws a card, that player may pay ![]() ![]() |
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Snapdax, Apex of the Hunt ![]() ![]() ![]() ![]() Legendary Creature — Dinosaur Cat Nightmare (3/5) Mutate ![]() ![]() ![]() Double strike |
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Snare Tactician ![]() ![]() Creature — Human Soldier (2/3) Whenever you cycle a card, tap target creature an opponent controls. |
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Snubhorn Sentry ![]() Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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Solar Blaze ![]() ![]() ![]() Sorcery Each creature deals damage to itself equal to its power. |
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Solid Footing ![]() Enchantment — Aura Flash Enchant creature |
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Sorin, Vengeful Bloodlord ![]() ![]() ![]() Legendary Planeswalker — Sorin (4) As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. |
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Soul Warden ![]() Creature — Human Cleric (1/1) Whenever another creature enters the battlefield, you gain 1 life. |
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Soulmender ![]() Creature — Human Cleric (1/1) ![]() |
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Speaker of the Heavens ![]() Creature — Human Cleric (1/1) Vigilance, lifelink
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Sphinx of New Prahv ![]() ![]() ![]() ![]() Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost |
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Sphinx's Decree ![]() ![]() Sorcery Each opponent can't cast instant or sorcery spells during that player's next turn. |
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Sphinx's Insight ![]() ![]() ![]() Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Spirit of the Spires ![]() ![]() Creature — Spirit (2/4) Flying Other creatures you control with flying get +0/+1. |
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Spiritual Guardian ![]() ![]() ![]() Creature — Spirit (3/4) When Spiritual Guardian enters the battlefield, you gain 4 life. |
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Splendor Mare ![]() ![]() Creature — Elk Unicorn (3/3) Lifelink Cycling |
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Spontaneous Flight ![]() ![]() Instant Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
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Squad Captain ![]() ![]() Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. |
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Squire's Devotion ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Staggering Insight ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
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Star-Crowned Stag ![]() ![]() Creature — Elk (3/3) Whenever Star-Crowned Stag attacks, tap target creature defending player controls. |
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Starfield Mystic ![]() ![]() Creature — Human Cleric (2/2) Enchantment spells you cast cost ![]() Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. |
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Staunch Shieldmate ![]() Creature — Dwarf Soldier (1/3) |
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Steadfast Armasaur ![]() ![]() Creature — Dinosaur (2/3) Vigilance
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Steadfast Sentry ![]() ![]() Creature — Human Soldier (3/2) Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. |
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Steel-Plume Marshal ![]() ![]() ![]() Creature — Bird Soldier (3/3) Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. |
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Stone Haven Pilgrim ![]() ![]() Creature — Kor Cleric (2/2) Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. |
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Stormwild Capridor ![]() ![]() Creature — Bird Goat (1/3) Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. |
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Sumala Woodshaper ![]() ![]() ![]() Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Summary Judgment ![]() ![]() Instant Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
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Sun Sentinel ![]() ![]() Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sunblade Angel ![]() ![]() Creature — Angel (3/3) Flying, first strike, vigilance, lifelink |
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Sun-Blessed Mount ![]() ![]() ![]() Creature — Dinosaur (4/4) When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. |
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Suncleanser ![]() ![]() Creature — Human Cleric (1/4) When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. |
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Sun-Crested Pterodon ![]() ![]() Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Sunhome Stalwart ![]() ![]() Creature — Human Soldier (2/2) First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Sunlit Hoplite ![]() ![]() Creature — Human Soldier (2/1) As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. |
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Sunmane Pegasus ![]() ![]() Creature — Pegasus (2/3) Flying
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Sunrise Seeker ![]() ![]() Creature — Human Scout (3/3) Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Supply Runners ![]() ![]() Creature — Dog (2/2) When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. |
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Swallow Whole ![]() Sorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
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Swathcutter Giant ![]() ![]() ![]() Creature — Giant Soldier (5/5) Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. |
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Swift Response ![]() ![]() Instant Destroy target tapped creature. |
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Swiftblade Vindicator ![]() ![]() Creature — Human Soldier (1/1) Double strike, vigilance, trample |
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Sworn Companions ![]() ![]() Sorcery Create two 1/1 white Soldier creature tokens with lifelink. |
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Syndicate Guildmage ![]() ![]() Creature — Human Cleric (2/2) ![]() ![]() ![]()
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Syndicate Messenger ![]() ![]() Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Syr Alin, the Lion's Claw ![]() ![]() ![]() Legendary Creature — Human Knight (4/4) First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. |
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Syr Gwyn, Hero of Ashvale ![]() ![]() ![]() ![]() Legendary Creature — Human Knight (5/5) Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. |
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Tactical Advantage ![]() Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
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Tajic, Legion's Edge ![]() ![]() ![]() Legendary Creature — Human Soldier (3/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Take Heart ![]() Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Take Vengeance ![]() ![]() Sorcery Destroy target tapped creature. |
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Tandem Tactics ![]() ![]() Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
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Taranika, Akroan Veteran ![]() ![]() ![]() Legendary Creature — Human Soldier (3/3) Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. |
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Teferi, Hero of Dominaria ![]() ![]() ![]() Legendary Planeswalker — Teferi (4) +1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. |
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Teferi, Time Raveler ![]() ![]() ![]() Legendary Planeswalker — Teferi (4) Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. |
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Teferi, Timebender ![]() ![]() ![]() Legendary Planeswalker — Teferi (5) +2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. |
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Tempered Steel ![]() ![]() ![]() Enchantment Artifact creatures you control get +2/+2. |
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Tempered Veteran ![]() ![]() Creature — Human Knight (1/2) ![]() ![]()
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Temple Altisaur ![]() ![]() Creature — Dinosaur (3/4) If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. |
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Tenth District Guard ![]() ![]() Creature — Human Soldier (2/2) When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. |
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Tenth District Legionnaire ![]() ![]() Creature — Human Soldier (2/2) Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. |
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Tenth District Veteran ![]() ![]() Creature — Human Soldier (2/3) Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. |
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Territorial Hammerskull ![]() ![]() Creature — Dinosaur (2/3) Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. |
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Teshar, Ancestor's Apostle ![]() ![]() Legendary Creature — Bird Cleric (2/2) Flying Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) |
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Teyo, the Shieldmage ![]() ![]() Legendary Planeswalker — Teyo (5) You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender. |
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Teyo's Lightshield ![]() ![]() Creature — Illusion (0/3) When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. |
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Teysa Karlov ![]() ![]() ![]() Legendary Creature — Human Advisor (2/4) If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. |
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Thalia, Guardian of Thraben ![]() ![]() Legendary Creature — Human Soldier (2/1) First strike Noncreature spells cost |
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The Birth of Meletis ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. |
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The Circle of Loyalty ![]() ![]() ![]() Legendary Artifact This spell costs ![]() Creatures you control get +1/+1. |
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The Wanderer ![]() ![]() Legendary Planeswalker (5) Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. |
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Tiana, Ship's Caretaker ![]() ![]() ![]() Legendary Creature — Angel Artificer (3/3) Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. |
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Time Wipe ![]() ![]() ![]() ![]() Sorcery Return a creature you control to its owner's hand, then destroy all creatures. |
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Timely Reinforcements ![]() ![]() Sorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. |
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Tithe Taker ![]() ![]() Creature — Human Soldier (2/1) During your turn, spells your opponents cast cost ![]() ![]() Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tocatli Honor Guard ![]() ![]() Creature — Human Soldier (1/3) Creatures entering the battlefield don't cause abilities to trigger. |
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Tolsimir, Friend to Wolves ![]() ![]() ![]() ![]() Legendary Creature — Elf Scout (3/3) When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. |
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Tomik, Distinguished Advokist ![]() ![]() Legendary Creature — Human Advisor (2/3) Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. |
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Topple the Statue ![]() ![]() Instant Tap target permanent. If it's an artifact, destroy it. Draw a card. |
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Tragic Poet ![]() Creature — Human (1/1) ![]() |
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Transcendent Envoy ![]() ![]() Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost |
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Trapjaw Tyrant ![]() ![]() ![]() Creature — Dinosaur (5/5) Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. |
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Trapped in the Tower ![]() ![]() Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Triumph of Gerrard ![]() ![]() Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. |
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Triumphant Surge ![]() ![]() Instant Destroy target creature with power 4 or greater. You gain 3 life. |
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Trostani Discordant ![]() ![]() ![]() Legendary Creature — Dryad (1/4) Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. |
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True Love's Kiss ![]() ![]() ![]() Instant Exile target artifact or enchantment. Draw a card. |
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Truefire Captain ![]() ![]() ![]() ![]() Creature — Human Knight (4/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. |
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Trusted Pegasus ![]() ![]() Creature — Pegasus (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. |
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Trusty Packbeast ![]() ![]() Creature — Beast (2/3) When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. |
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Trusty Retriever ![]() ![]() Creature — Dog (2/3) When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. |
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Twilight Panther ![]() Creature — Cat Spirit (1/2) ![]() |
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Twinblade Paladin ![]() ![]() Creature — Human Knight (3/3) Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) |
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Unbreakable Formation ![]() ![]() Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Urza's Ruinous Blast ![]() ![]() Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. |
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Usher to Safety ![]() Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Vadrok, Apex of Thunder ![]() ![]() ![]() Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate ![]() ![]() ![]() Flying, first strike |
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Valiant Knight ![]() ![]() Creature — Human Knight (3/4) Other Knights you control get +1/+1.
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Valiant Rescuer ![]() ![]() Creature — Human Soldier (3/1) Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling |
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Valorous Stance ![]() ![]() Instant Choose one — • Target creature gains indestructible until end of turn. |
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Valorous Steed ![]() ![]() Creature — Unicorn (3/3) Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Vampire's Zeal ![]() Instant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
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Venerable Knight ![]() Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
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Venerated Loxodon ![]() ![]() Creature — Elephant Cleric (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. |
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Vernadi Shieldmate ![]() Creature — Human Soldier (2/2) Vigilance |
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Victory's Envoy ![]() ![]() ![]() Creature — Human Cleric (3/3) At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. |
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Vizkopa Vampire ![]() Creature — Vampire (3/1) Lifelink |
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Voice of the Provinces ![]() ![]() ![]() Creature — Angel (3/3) Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. |
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Vona, Butcher of Magan ![]() ![]() ![]() Legendary Creature — Vampire Knight (4/4) Vigilance, lifelink
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Vryn Wingmare ![]() ![]() Creature — Pegasus (2/1) Flying Noncreature spells cost |
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Vulpikeet ![]() ![]() Creature — Fox Bird (2/3) Mutate ![]() ![]() Flying |
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Wakening Sun's Avatar ![]() ![]() ![]() ![]() Creature — Dinosaur Avatar (7/7) When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. |
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Wanderer's Strike ![]() ![]() Sorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Wandermare ![]() ![]() ![]() Creature — Horse (3/3) Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) |
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War Screecher ![]() ![]() Creature — Bird (1/3) Flying
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Warded Battlements ![]() ![]() Creature — Wall (0/3) Defender (This creature can't attack.) Attacking creatures you control get +1/+0. |
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Warden ![]() ![]() ![]() Sorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
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Warrant Instant Put target attacking or blocking creature on top of its owner's library. |
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Watcher of the Spheres ![]() ![]() Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost |
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Watchful Giant ![]() ![]() Creature — Giant Soldier (3/6) When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. |
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Whirlwind of Thought ![]() ![]() ![]() ![]() Enchantment Whenever you cast a noncreature spell, draw a card. |
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Will of the All-Hunter ![]() ![]() Instant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling |
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Winota, Joiner of Forces ![]() ![]() ![]() Legendary Creature — Human Warrior (4/4) Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. |
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Wintermoor Commander ![]() ![]() Creature — Human Knight (2/*) Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. |
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Worldsoul Colossus ![]() ![]() ![]() Creature — Elemental (0/0) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for ![]() Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. |
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Worthy Knight ![]() ![]() Creature — Human Knight (2/2) Whenever you cast a Knight spell, create a 1/1 white Human creature token. |
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Yoked Ox ![]() Creature — Ox (0/4) |
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Yorion, Sky Nomad ![]() Legendary Creature — Bird Serpent (4/5) Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for ![]() Flying |
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Youthful Knight ![]() ![]() Creature — Human Knight (2/1) First strike |
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Zacama, Primal Calamity ![]() ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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Zenith Flare ![]() ![]() ![]() Instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. |
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Zetalpa, Primal Dawn ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (4/8) Flying, double strike, vigilance, trample, indestructible |
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Zirda, the Dawnwaker ![]() Legendary Creature — Elemental Fox (3/3) Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for ![]() Abilities you activate that aren't mana abilities cost |
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