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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica
Ravnica Allegiance War of the Spark Throne of Eldraine
To list cards by their color and converted mana cost use these alternative filters.

265 results
Ahn-Crop Invader Ahn-Crop Invader C2Color R (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Aid the Fallen Aid the Fallen C1Color B (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC
Ajani, the Greathearted Ajani, the Greathearted C2Color GColor W (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU
Angrath, Captain of Chaos Angrath, Captain of Chaos C2BRBR (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU
Angrath's Rampage Angrath's Rampage Color BColor R (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU
Arboreal Grazer Arboreal Grazer Color G (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arlinn, Voice of the Pack Arlinn, Voice of the Pack C4Color GColor G (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU
Arlinn's Wolf Arlinn's Wolf C2Color G (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Ashiok, Dream Render Ashiok, Dream Render C1UBUB (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

WARU
Ashiok's Skulker Ashiok's Skulker C4Color U (5)
Creature — Nightmare (3/5)
C3Color U: Ashiok's Skulker can't be blocked this turn.
WARC
Augur of Bolas Augur of Bolas C1Color U (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aven Eternal Aven Eternal C2Color U (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3Color GColor G (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Band Together Band Together C2Color G (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Banehound Banehound Color B (1)
Creature — Nightmare Hound (1/1)
Lifelink, haste
WARC
Battlefield Promotion Battlefield Promotion C1Color W (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
WARC
Bioessence Hydra Bioessence Hydra C3Color GColor U (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Mana Tap: Add Color C.
CXCX, Mana Tap: Put X charge counters on Blast Zone.
C3, Mana Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Bleeding Edge Bleeding Edge C1Color BColor B (3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Blindblast Blindblast C2Color R (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

WARC
Bloom Hulk Bloom Hulk C3Color G (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Bolas's Citadel Bolas's Citadel C3Color BColor BColor B (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Mana Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR
Bolt Bend Bolt Bend C3Color R (4)
Instant
This spell costs C3 less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

WARU
Bond of Discipline Bond of Discipline C4Color W (5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
WARU
Bond of Flourishing Bond of Flourishing C1Color G (2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
WARU
Bond of Insight Bond of Insight C3Color U (4)
Sorcery
Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU
Bond of Passion Bond of Passion C4Color RColor R (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU
Bond of Revival Bond of Revival C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
WARU
Bulwark Giant Bulwark Giant C5Color W (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
WARC
Burning Prophet Burning Prophet C1Color R (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Callous Dismissal Callous Dismissal C1Color U (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Casualties of War Casualties of War C2Color BColor BColor GColor G (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Centaur Nurturer Centaur Nurturer C3Color G (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Mana Tap: Add one mana of any color.

WARC
Chainwhip Cyclops Chainwhip Cyclops C4Color R (5)
Creature — Cyclops Warrior (4/4)
C3Color R: Target creature can't block this turn.
WARC
Challenger Troll Challenger Troll C4Color G (5)
Creature — Troll (6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
WARU
Chandra, Fire Artisan Chandra, Fire Artisan C2Color RColor R (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR
Chandra's Pyrohelix Chandra's Pyrohelix C1Color R (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WARC
Chandra's Triumph Chandra's Triumph C1Color R (2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
WARU
Charity Extractor Charity Extractor C3Color B (4)
Creature — Human Knight (1/5)
Lifelink
WARC
Charmed Stray Charmed Stray Color W (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Command the Dreadhorde Command the Dreadhorde C4Color BColor B (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
WARR
Commence the Endgame Commence the Endgame C4Color UColor U (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Contentious Plan Contentious Plan C1Color U (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Courage in Crisis Courage in Crisis C2Color G (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Cruel Celebrant Cruel Celebrant Color WColor B (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
WARU
Crush Dissent Crush Dissent C3Color U (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Cyclops Electromancer Cyclops Electromancer C4Color R (5)
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
WARU
Davriel, Rogue Shadowmage Davriel, Rogue Shadowmage C2Color B (3)
Legendary Planeswalker — Davriel (3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

−1: Target player discards a card.

WARU
Davriel's Shadowfugue Davriel's Shadowfugue C3Color B (4)
Sorcery
Target player discards two cards and loses 2 life.
WARC
Deathsprout Deathsprout C1Color BColor BColor G (4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
WARU
Defiant Strike Defiant Strike Color W (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

WARC
Deliver Unto Evil Deliver Unto Evil C2Color B (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

WARR
Demolish Demolish C3Color R (4)
Sorcery
Destroy target artifact or land.
WARC
Despark Despark Color WColor B (2)
Instant
Exile target permanent with converted mana cost 4 or greater.
WARU
Desperate Lunge Desperate Lunge C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
WARC
Devouring Hellion Devouring Hellion C2Color R (3)
Creature — Hellion (2/2)
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
WARU
Divine Arrow Divine Arrow C1Color W (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
WARC
Domri, Anarch of Bolas Domri, Anarch of Bolas C1Color RColor G (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Color R or Color G. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Domri's Ambush Domri's Ambush Color RColor G (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
WARU
Dovin, Hand of Control Dovin, Hand of Control C2WU (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1 more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU
Dovin's Veto Dovin's Veto Color WColor U (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU
Dreadhorde Arcanist Dreadhorde Arcanist C1Color R (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

WARR
Dreadhorde Butcher Dreadhorde Butcher Color BColor R (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Dreadhorde Invasion Dreadhorde Invasion C1Color B (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

WARR
Dreadhorde Twins Dreadhorde Twins C3Color R (4)
Creature — Zombie Jackal Warrior (2/2)
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.

WARU
Dreadmalkin Dreadmalkin Color B (1)
Creature — Zombie Cat (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

C2Color B, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.

WARU
Duskmantle Operative Duskmantle Operative C1Color B (2)
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
WARC
Elite Guardmage Elite Guardmage C2Color WColor U (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Emergence Zone Emergence Zone (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Enforcer Griffin Enforcer Griffin C4Color W (5)
Creature — Griffin (3/4)
Flying
WARC
Enter the God-Eternals Enter the God-Eternals C2Color UColor UColor B (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Erratic Visionary Erratic Visionary C1Color U (2)
Creature — Human Wizard (1/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
WARC
Eternal Skylord Eternal Skylord C4Color U (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Eternal Taskmaster Eternal Taskmaster C1Color B (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Color B. If you do, return target creature card from your graveyard to your hand.

WARU
Evolution Sage Evolution Sage C2Color G (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Fblthp, the Lost Fblthp, the Lost C1Color U (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Feather, the Redeemed Feather, the Redeemed Color RColor WColor W (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Finale of Devastation Finale of Devastation CXColor GColor G (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM
Finale of Eternity Finale of Eternity CXColor BColor B (2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
WARM
Finale of Glory Finale of Glory CXColor WColor W (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM
Finale of Promise Finale of Promise CXColor RColor R (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
WARM
Finale of Revelation Finale of Revelation CXColor UColor U (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM
Firemind Vessel Firemind Vessel C4 (4)
Artifact
Firemind Vessel enters the battlefield tapped.

Mana Tap: Add two mana of different colors.

WARU
Flux Channeler Flux Channeler C2Color U (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Forced Landing Forced Landing C1Color G (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC
Forest Forest (0)
Basic Land — Forest
ELDC
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

WARC
Giant Growth Giant Growth Color G (1)
Instant
Target creature gets +3/+3 until end of turn.
WARC
Gideon Blackblade Gideon Blackblade C1Color WColor W (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

WARM
Gideon, the Oathsworn Gideon, the Oathsworn C4Color WColor W (6)
Legendary Planeswalker — Gideon (4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.

+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon, the Oathsworn and each creature your opponents control.

WARM
Gideon's Battle Cry Gideon's Battle Cry C2Color WColor W (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Gideon's Company Gideon's Company C3Color W (4)
Creature — Human Soldier (3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company.

C3Color W: Put a loyalty counter on target Gideon planeswalker.

WARU
Gideon's Sacrifice Gideon's Sacrifice Color W (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gideon's Triumph Gideon's Triumph C1Color W (2)
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
WARU
Gleaming Overseer Gleaming Overseer C1Color UColor B (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Goblin Assailant Goblin Assailant C1Color R (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Color R (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
God-Eternal Bontu God-Eternal Bontu C3Color BColor B (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Kefnet God-Eternal Kefnet C2Color UColor U (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Oketra God-Eternal Oketra C3Color WColor W (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Rhonas God-Eternal Rhonas C3Color GColor G (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Pharaoh's Statue God-Pharaoh's Statue C6 (6)
Legendary Artifact
Spells your opponents cast cost C2 more to cast.

At the beginning of your end step, each opponent loses 1 life.

WARU
Grateful Apparition Grateful Apparition C1Color W (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Grim Initiate Grim Initiate Color R (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Guild Globe Guild Globe C2 (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

C2, Mana Tap, Sacrifice Guild Globe: Add two mana of different colors.

WARC
Guildpact Informant Guildpact Informant C2Color U (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Heartfire Heartfire C1Color R (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

WARC
Heartwarming Redemption Heartwarming Redemption C2Color RColor W (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
WARU
Herald of the Dreadhorde Herald of the Dreadhorde C3Color B (4)
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Honor the God-Pharaoh Honor the God-Pharaoh C2Color R (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Huatli, the Sun's Heart Huatli, the Sun's Heart C2GW (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU
Huatli's Raptor Huatli's Raptor Color GColor W (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Ignite the Beacon Ignite the Beacon C4Color W (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
WARR
Ilharg, the Raze-Boar Ilharg, the Raze-Boar C3Color RColor R (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Interplanar Beacon Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Mana Tap: Add Color C.
C1, Mana Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

WARU
Invade the City Invade the City C1Color UColor R (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Invading Manticore Invading Manticore C5Color R (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Ironclad Krovod Ironclad Krovod C3Color W (4)
Creature — Beast (2/5)
M20C
Island Island (0)
Basic Land — Island
ELDC
Jace, Arcane Strategist Jace, Arcane Strategist C4Color UColor U (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM
Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1Color UColor UColor U (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR
Jace's Projection Jace's Projection C2Color UColor U (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3Color U: Put a loyalty counter on target Jace planeswalker.

WARU
Jace's Ruse Jace's Ruse C3Color UColor U (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Jace's Triumph Jace's Triumph C2Color U (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU
Jaya, Venerated Firemage Jaya, Venerated Firemage C4Color R (5)
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

WARU
Jaya's Greeting Jaya's Greeting C1Color R (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
WARC
Jiang Yanggu, Wildcrafter Jiang Yanggu, Wildcrafter C2Color G (3)
Legendary Planeswalker — Yanggu (3)
Each creature you control with a +1/+1 counter on it has "Mana Tap: Add one mana of any color."

−1: Put a +1/+1 counter on target creature.

WARU
Karn, the Great Creator Karn, the Great Creator C4 (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR
Karn's Bastion Karn's Bastion (0)
Land
Mana Tap: Add Color C.

C4, Mana Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Kasmina, Enigmatic Mentor Kasmina, Enigmatic Mentor C3Color U (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2 more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU
Kasmina's Transmutation Kasmina's Transmutation C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kaya, Bane of the Dead Kaya, Bane of the Dead C3WBWBWB (6)
Legendary Planeswalker — Kaya (7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

−3: Exile target creature.

WARU
Kaya's Ghostform Kaya's Ghostform Color B (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

WARC
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Kiora's Dambreaker Kiora's Dambreaker C5Color U (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kraul Stinger Kraul Stinger C2Color G (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Color R (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Kronch Wrangler Kronch Wrangler C1Color G (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

WARC
Law-Rune Enforcer Law-Rune Enforcer Color W (1)
Creature — Human Soldier (1/2)
C1, Mana Tap: Tap target creature with converted mana cost 2 or greater.
WARC
Lazotep Behemoth Lazotep Behemoth C4Color B (5)
Creature — Zombie Hippo (5/4)
WARC
Lazotep Plating Lazotep Plating C1Color U (2)
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

WARU
Lazotep Reaver Lazotep Reaver C1Color B (2)
Creature — Zombie Beast (1/2)
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Leyline Prowler Leyline Prowler C1Color BColor G (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Mana Tap: Add one mana of any color.

WARU
Liliana, Dreadhorde General Liliana, Dreadhorde General C4Color BColor B (6)
Legendary Planeswalker — Liliana (6)
Whenever a creature you control dies, draw a card.

+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

WARM
Liliana's Triumph Liliana's Triumph C1Color B (2)
Instant
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
WARU
Living Twister Living Twister Color RColor RColor G (3)
Creature — Elemental (2/5)
C1Color R, Discard a land card: Living Twister deals 2 damage to any target.

Color G: Return a tapped land you control to its owner's hand.

WARR
Loxodon Sergeant Loxodon Sergeant C3Color W (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC
Makeshift Battalion Makeshift Battalion C2Color W (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
WARC
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Mana Tap: Add one mana of any color.

WARC
Martyr for the Cause Martyr for the Cause C1Color W (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Massacre Girl Massacre Girl C3Color BColor B (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR
Mayhem Devil Mayhem Devil C1Color BColor R (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU
Merfolk Skydiver Merfolk Skydiver Color GColor U (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3Color GColor U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Mizzium Tank Mizzium Tank C1Color RColor R (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Mobilized District Mobilized District (0)
Land
Mana Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Mountain Mountain (0)
Basic Land — Mountain
ELDC
Mowu, Loyal Companion Mowu, Loyal Companion C3Color G (4)
Legendary Creature — Hound (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU
Naga Eternal Naga Eternal C2Color U (3)
Creature — Zombie Naga (3/2)
WARC
Nahiri, Storm of Stone Nahiri, Storm of Stone C2RWRW (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1 less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU
Nahiri's Stoneblades Nahiri's Stoneblades C1Color R (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
WARC
Narset, Parter of Veils Narset, Parter of Veils C1Color UColor U (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU
Narset's Reversal Narset's Reversal Color UColor U (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
WARR
Neheb, Dreadhorde Champion Neheb, Dreadhorde Champion C2Color RColor R (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Color R. Until end of turn, you don't lose this mana as steps and phases end.

WARR
Neoform Neoform Color GColor U (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU
New Horizons New Horizons C2Color G (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Mana Tap: Add two mana of any one color."

WARC
Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God Color UColor BColor BColor BColor R (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM
Nissa, Who Shakes the World Nissa, Who Shakes the World C3Color GColor G (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Color G.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
Nissa's Triumph Nissa's Triumph Color GColor G (2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
WARU
Niv-Mizzet Reborn Niv-Mizzet Reborn Color WColor UColor BColor RColor G (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
No Escape No Escape C2Color U (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC
Oath of Kaya Oath of Kaya C1Color WColor B (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Ob Nixilis, the Hate-Twisted Ob Nixilis, the Hate-Twisted C3Color BColor B (5)
Legendary Planeswalker — Nixilis (5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

−2: Destroy target creature. Its controller draws two cards.

WARU
Ob Nixilis's Cruelty Ob Nixilis's Cruelty C2Color B (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
WARC
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

WARC
Paradise Druid Paradise Druid C1Color G (2)
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)

Mana Tap: Add one mana of any color.

WARU
Parhelion II Parhelion II C6Color WColor W (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Plains Plains (0)
Basic Land — Plains
ELDC
Planewide Celebration Planewide Celebration C5Color GColor G (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR
Pledge of Unity Pledge of Unity C1Color GColor W (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
WARU
Pollenbright Druid Pollenbright Druid C1Color G (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Pouncing Lynx Pouncing Lynx C1Color W (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
WARC
Price of Betrayal Price of Betrayal Color B (1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
WARU
Primordial Wurm Primordial Wurm C4Color GColor G (6)
Creature — Wurm (7/6)
WARC
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M20C
Prison Realm Prison Realm C2Color W (3)
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

WARU
Raging Kronch Raging Kronch C2Color R (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
WARC
Ral, Storm Conduit Ral, Storm Conduit C2Color UColor R (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR
Rally of Wings Rally of Wings C1Color W (2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
WARU
Ral's Outburst Ral's Outburst C2Color UColor R (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
WARU
Ravnica at War Ravnica at War C3Color W (4)
Sorcery
Exile all multicolored permanents.
WARR
Relentless Advance Relentless Advance C3Color U (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Rescuer Sphinx Rescuer Sphinx C2Color UColor U (4)
Creature — Sphinx (3/2)
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

WARU
Return to Nature Return to Nature C1Color G (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

ELDC
Rising Populace Rising Populace C2Color W (3)
Creature — Human (2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
WARC
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2Color GColor GColor U (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Role Reversal Role Reversal Color UColor UColor R (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rubblebelt Rioters Rubblebelt Rioters C1Color RColor G (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Color R (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sarkhan the Masterless Sarkhan the Masterless C3Color RColor R (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan's Catharsis Sarkhan's Catharsis C4Color R (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Silent Submersible Silent Submersible Color UColor U (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

WARC
Single Combat Single Combat C3Color WColor W (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
WARR
Sky Theater Strix Sky Theater Strix C1Color U (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Snarespinner Snarespinner C1Color G (2)
Creature — Spider (1/3)
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

WARC
Solar Blaze Solar Blaze C2Color RColor W (4)
Sorcery
Each creature deals damage to itself equal to its power.
WARR
Sorin, Vengeful Bloodlord Sorin, Vengeful Bloodlord C2Color WColor B (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

WARR
Sorin's Thirst Sorin's Thirst Color BColor B (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
M20C
Soul Diviner Soul Diviner Color UColor B (2)
Creature — Zombie Wizard (2/3)
Mana Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
WARR
Spark Double Spark Double C3Color U (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
WARR
Spark Harvest Spark Harvest Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay C3Color B.

Destroy target creature or planeswalker.

WARC
Spark Reaper Spark Reaper C2Color B (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Spellgorger Weird Spellgorger Weird C2Color R (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
WARC
Spellkeeper Weird Spellkeeper Weird C2Color U (3)
Creature — Weird (1/4)
C2, Mana Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Steady Aim Steady Aim C1Color G (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
WARC
Stealth Mission Stealth Mission C2Color U (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Storm the Citadel Storm the Citadel C4Color G (5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
WARU
Storrev, Devkarin Lich Storrev, Devkarin Lich C1Color BColor BColor G (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

WARR
Sunblade Angel Sunblade Angel C5Color W (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU
Swamp Swamp (0)
Basic Land — Swamp
ELDC
Tamiyo, Collector of Tales Tamiyo, Collector of Tales C2Color GColor U (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

WARR
Tamiyo's Epiphany Tamiyo's Epiphany C3Color U (4)
Sorcery
Scry 4, then draw two cards.
WARC
Teferi, Time Raveler Teferi, Time Raveler C1Color WColor U (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR
Teferi's Time Twist Teferi's Time Twist C1Color U (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
WARC
Tenth District Legionnaire Tenth District Legionnaire Color RColor W (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU
Teyo, the Shieldmage Teyo, the Shieldmage C2Color W (3)
Legendary Planeswalker — Teyo (5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

WARU
Teyo's Lightshield Teyo's Lightshield C2Color W (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
WARC
Tezzeret, Master of the Bridge Tezzeret, Master of the Bridge C4Color UColor B (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM
The Elderspell The Elderspell Color BColor B (2)
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
WARR
The Wanderer The Wanderer C3Color W (4)
Legendary Planeswalker (5)
Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

WARU
Thunder Drake Thunder Drake C3Color U (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Thundering Ceratok Thundering Ceratok C4Color G (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

WARC
Tibalt, Rakish Instigator Tibalt, Rakish Instigator C2Color R (3)
Legendary Planeswalker — Tibalt (5)
Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

WARU
Tibalt's Rager Tibalt's Rager C1Color R (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1Color R: Tibalt's Rager gets +2/+0 until end of turn.

WARU
Time Wipe Time Wipe C2Color WColor WColor U (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
WARR
Tithebearer Giant Tithebearer Giant C5Color B (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
WARC
Toll of the Invasion Toll of the Invasion C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Tolsimir, Friend to Wolves Tolsimir, Friend to Wolves C2Color GColor GColor W (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

WARR
Tomik, Distinguished Advokist Tomik, Distinguished Advokist Color WColor W (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR
Topple the Statue Topple the Statue C2Color W (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

WARC
Totally Lost Totally Lost C4Color U (5)
Instant
Put target nonland permanent on top of its owner's library.
WARC
Trusted Pegasus Trusted Pegasus C2Color W (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C
Turret Ogre Turret Ogre C3Color R (4)
Creature — Ogre Warrior (4/3)
Reach

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

WARC
Tyrant's Scorn Tyrant's Scorn Color UColor B (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

WARU
Ugin, the Ineffable Ugin, the Ineffable C6 (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost C2 less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

WARR
Ugin's Conjurant Ugin's Conjurant CX (0)
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

WARU
Unlikely Aid Unlikely Aid C1Color B (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
WARC
Vampire Opportunist Vampire Opportunist C1Color B (2)
Creature — Vampire (2/1)
C6Color B: Each opponent loses 2 life and you gain 2 life.
M20C
Vivien, Champion of the Wilds Vivien, Champion of the Wilds C2Color G (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.

WARR
Vivien's Arkbow Vivien's Arkbow C1Color G (2)
Legendary Artifact
CX, Mana Tap, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
WARR
Vivien's Grizzly Vivien's Grizzly C2Color G (3)
Creature — Bear Spirit (2/3)
C3Color G: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
WARC
Vizier of the Scorpion Vizier of the Scorpion C2Color B (3)
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

WARU
Vraska, Swarm's Eminence Vraska, Swarm's Eminence C2BGBG (4)
Legendary Planeswalker — Vraska (5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

WARU
Vraska's Finisher Vraska's Finisher C2Color B (3)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
WARC
Wall of Runes Wall of Runes Color U (1)
Creature — Wall (0/4)
Defender

When Wall of Runes enters the battlefield, scry 1.

WARC
Wanderer's Strike Wanderer's Strike C4Color W (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
War Screecher War Screecher C1Color W (2)
Creature — Bird (1/3)
Flying

C5Color W, Mana Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Wardscale Crocodile Wardscale Crocodile C4Color G (5)
Creature — Crocodile (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
WARC
Widespread Brutality Widespread Brutality C1Color BColor RColor R (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR