You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
265 results | ||
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Aid the Fallen (2) Sorcery Choose one or both — • Return target creature card from your graveyard to your hand. |
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Ajani, the Greathearted (4) Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Ajani's Pridemate (2) Creature — Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. |
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Angrath, Captain of Chaos (4) Legendary Planeswalker — Angrath (5) Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Angrath's Rampage (2) Sorcery Choose one — • Target player sacrifices an artifact. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arlinn, Voice of the Pack (6) Legendary Planeswalker — Arlinn (7) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Ashiok, Dream Render (3) Legendary Planeswalker — Ashiok (5) Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard. |
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Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
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Augur of Bolas (2) Creature — Merfolk Wizard (1/3) When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Awakening of Vitu-Ghazi (5) Instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. |
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Band Together (3) Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
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Banehound (1) Creature — Nightmare Dog (1/1) Lifelink, haste |
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Battlefield Promotion (2) Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Blast Zone (0) Land Blast Zone enters the battlefield with a charge counter on it. : Add . |
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Bleeding Edge (3) Sorcery Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Blindblast (3) Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Bolas's Citadel (6) Legendary Artifact You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. |
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Bolt Bend (4) Instant This spell costs less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. |
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Bond of Discipline (5) Sorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
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Bond of Flourishing (2) Sorcery Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. |
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Bond of Insight (4) Sorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. |
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Bond of Passion (6) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. |
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Bond of Revival (5) Sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. |
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Bulwark Giant (6) Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Callous Dismissal (2) Sorcery Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Casualties of War (6) Sorcery Choose one or more — • Destroy target artifact. |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Chandra, Fire Artisan (4) Legendary Planeswalker — Chandra (4) Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. |
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Chandra's Pyrohelix (2) Instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
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Chandra's Triumph (2) Instant Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker. |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Command the Dreadhorde (6) Sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. |
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Commence the Endgame (6) Instant This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Contentious Plan (2) Sorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Cruel Celebrant (2) Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Crush Dissent (4) Instant Counter target spell unless its controller pays . Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Cyclops Electromancer (5) Creature — Cyclops Wizard (4/2) When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Davriel, Rogue Shadowmage (3) Legendary Planeswalker — Davriel (3) At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card. |
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Davriel's Shadowfugue (4) Sorcery Target player discards two cards and loses 2 life. |
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Deathsprout (4) Instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Defiant Strike (1) Instant Target creature gets +1/+0 until end of turn. Draw a card. |
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Deliver Unto Evil (3) Sorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil. |
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Demolish (4) Sorcery Destroy target artifact or land. |
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Despark (2) Instant Exile target permanent with converted mana cost 4 or greater. |
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Desperate Lunge (2) Instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
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Devouring Hellion (3) Creature — Hellion (2/2) As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. |
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Divine Arrow (2) Instant Divine Arrow deals 4 damage to target attacking or blocking creature. |
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Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
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Domri's Ambush (2) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. |
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Dovin, Hand of Control (3) Legendary Planeswalker — Dovin (5) Artifact, instant, and sorcery spells your opponents cast cost more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. |
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Dovin's Veto (2) Instant This spell can't be countered. Counter target noncreature spell. |
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Dreadhorde Arcanist (2) Creature — Zombie Wizard (1/3) Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead. |
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Dreadhorde Butcher (2) Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. |
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Dreadhorde Invasion (2) Enchantment At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
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Dreadhorde Twins (4) Creature — Zombie Jackal Warrior (2/2) When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. |
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Dreadmalkin (1) Creature — Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. |
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Duskmantle Operative (2) Creature — Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Emergence Zone (0) Land : Add . , , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Enter the God-Eternals (5) Sorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Fblthp, the Lost (2) Legendary Creature — Homunculus (1/1) When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Finale of Devastation (2) Sorcery Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. |
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Finale of Eternity (2) Sorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. |
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Finale of Glory (2) Sorcery Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
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Finale of Promise (2) Sorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. |
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Finale of Revelation (2) Sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. |
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Firemind Vessel (4) Artifact Firemind Vessel enters the battlefield tapped. : Add two mana of different colors. |
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Flux Channeler (3) Creature — Human Wizard (2/2) Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Forced Landing (2) Instant Put target creature with flying on the bottom of its owner's library. |
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Forest (0) Basic Land — Forest |
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . |
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Giant Growth (1) Instant Target creature gets +3/+3 until end of turn. |
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Gideon Blackblade (3) Legendary Planeswalker — Gideon (4) As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. |
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Gideon, the Oathsworn (6) Legendary Planeswalker — Gideon (4) Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) |
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Gideon's Battle Cry (4) Sorcery Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gideon's Company (4) Creature — Human Soldier (3/3) Whenever you gain life, put two +1/+1 counters on Gideon's Company. : Put a loyalty counter on target Gideon planeswalker. |
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Gideon's Sacrifice (1) Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
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Gideon's Triumph (2) Instant Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. |
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Goblin Assailant (2) Creature — Goblin Warrior (2/2) |
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Goblin Assault Team (4) Creature — Goblin Warrior (4/1) Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. |
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God-Eternal Bontu (5) Legendary Creature — Zombie God (5/6) Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. |
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God-Eternal Kefnet (4) Legendary Creature — Zombie God (4/5) Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. |
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God-Eternal Oketra (5) Legendary Creature — Zombie God (3/6) Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. |
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God-Eternal Rhonas (5) Legendary Creature — Zombie God (5/5) Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. |
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God-Pharaoh's Statue (6) Legendary Artifact Spells your opponents cast cost more to cast. At the beginning of your end step, each opponent loses 1 life. |
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Grateful Apparition (2) Creature — Spirit (1/1) Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Grim Initiate (1) Creature — Zombie Warrior (1/1) First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Guild Globe (2) Artifact When Guild Globe enters the battlefield, draw a card. , , Sacrifice Guild Globe: Add two mana of different colors. |
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Guildpact Informant (3) Creature — Faerie Rogue (1/1) Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Heartfire (2) Instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
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Heartwarming Redemption (4) Instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Herald of the Dreadhorde (4) Creature — Zombie Warrior (3/2) When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Honor the God-Pharaoh (3) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Huatli, the Sun's Heart (3) Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
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Huatli's Raptor (2) Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Ignite the Beacon (5) Instant Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. |
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Ilharg, the Raze-Boar (5) Legendary Creature — Boar God (6/6) Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. |
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Interplanar Beacon (0) Land Whenever you cast a planeswalker spell, you gain 1 life. : Add . |
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Invade the City (3) Sorcery Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Invading Manticore (6) Creature — Zombie Manticore (4/5) When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Iron Bully (3) Artifact Creature — Golem (1/1) Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. |
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Ironclad Krovod (4) Creature — Beast (2/5) |
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Island (0) Basic Land — Island |
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Jace, Arcane Strategist (6) Legendary Planeswalker — Jace (4) Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. |
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Jace, Wielder of Mysteries (4) Legendary Planeswalker — Jace (4) If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. |
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Jace's Projection (4) Creature — Wizard Illusion (2/2) Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker. |
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Jace's Ruse (5) Sorcery Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Jace's Triumph (3) Sorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
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Jaya, Venerated Firemage (5) Legendary Planeswalker — Jaya (5) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya, Venerated Firemage deals 2 damage to any target. |
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Jaya's Greeting (2) Instant Jaya's Greeting deals 3 damage to target creature. Scry 1. |
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Jiang Yanggu, Wildcrafter (3) Legendary Planeswalker — Yanggu (3) Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature. |
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Karn, the Great Creator (4) Legendary Planeswalker — Karn (5) Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. |
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Karn's Bastion (0) Land : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Kasmina, Enigmatic Mentor (4) Legendary Planeswalker — Kasmina (5) Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. |
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Kasmina's Transmutation (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
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Kaya, Bane of the Dead (6) Legendary Planeswalker — Kaya (7) Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature. |
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Kaya's Ghostform (1) Enchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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Kiora, Behemoth Beckoner (3) Legendary Planeswalker — Kiora (7) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. |
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Kiora's Dambreaker (6) Creature — Leviathan (5/6) When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
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Krenko, Tin Street Kingpin (3) Legendary Creature — Goblin (1/2) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. |
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Kronch Wrangler (2) Creature — Human Warrior (2/1) Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. |
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Law-Rune Enforcer (1) Creature — Human Soldier (1/2) , : Tap target creature with converted mana cost 2 or greater. |
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Lazotep Behemoth (5) Creature — Zombie Hippo (5/4) |
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Lazotep Plating (2) Instant Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |
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Lazotep Reaver (2) Creature — Zombie Beast (1/2) When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Leyline Prowler (3) Creature — Nightmare Beast (2/3) Deathtouch, lifelink : Add one mana of any color. |
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Liliana, Dreadhorde General (6) Legendary Planeswalker — Liliana (6) Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. |
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Liliana's Triumph (2) Instant Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Loxodon Sergeant (4) Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Makeshift Battalion (3) Creature — Human Soldier (3/2) Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. |
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Mana Geode (3) Artifact When Mana Geode enters the battlefield, scry 1. : Add one mana of any color. |
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Martyr for the Cause (2) Creature — Human Soldier (2/2) When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Massacre Girl (5) Legendary Creature — Human Assassin (4/4) Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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Mayhem Devil (3) Creature — Devil (3/3) Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Mizzium Tank (3) Artifact — Vehicle (3/2) Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. |
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Mobilized District (0) Land : Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control. |
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Mountain (0) Basic Land — Mountain |
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Mowu, Loyal Companion (4) Legendary Creature — Dog (3/3) Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. |
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Naga Eternal (3) Creature — Zombie Naga (3/2) |
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Nahiri, Storm of Stone (4) Legendary Planeswalker — Nahiri (6) As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature. |
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Nahiri's Stoneblades (2) Instant Up to two target creatures each get +2/+0 until end of turn. |
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Narset, Parter of Veils (3) Legendary Planeswalker — Narset (5) Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Narset's Reversal (2) Instant Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. |
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Neheb, Dreadhorde Champion (4) Legendary Creature — Zombie Minotaur Warrior (5/4) Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end. |
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Neoform (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Nicol Bolas, Dragon-God (5) Legendary Planeswalker — Bolas (4) Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. |
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Nissa, Who Shakes the World (5) Legendary Planeswalker — Nissa (5) Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. |
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Nissa's Triumph (2) Sorcery Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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No Escape (3) Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
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Oath of Kaya (3) Legendary Enchantment When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. |
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Ob Nixilis, the Hate-Twisted (5) Legendary Planeswalker — Nixilis (5) Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards. |
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Ob Nixilis's Cruelty (3) Instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. |
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Orzhov Guildgate (0) Land — Gate Orzhov Guildgate enters the battlefield tapped. : Add or . |
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Paradise Druid (2) Creature — Elf Druid (2/1) Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. |
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Parhelion II (8) Legendary Artifact — Vehicle (5/5) Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. |
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Plains (0) Basic Land — Plains |
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Planewide Celebration (7) Sorcery Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. |
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Pledge of Unity (3) Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Pouncing Lynx (2) Creature — Cat (2/1) As long as it's your turn, Pouncing Lynx has first strike. |
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Price of Betrayal (1) Sorcery Remove up to five counters from target artifact, creature, planeswalker, or opponent. |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prismite (2) Artifact Creature — Golem (2/1) : Add one mana of any color. |
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Prison Realm (3) Enchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
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Raging Kronch (3) Creature — Beast (4/3) Raging Kronch can't attack alone. |
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Ral, Storm Conduit (4) Legendary Planeswalker — Ral (4) Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. |
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Rally of Wings (2) Instant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
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Ral's Outburst (4) Instant Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Ravnica at War (4) Sorcery Exile all multicolored permanents. |
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Relentless Advance (4) Sorcery Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Rescuer Sphinx (4) Creature — Sphinx (3/2) Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Rising Populace (3) Creature — Human (2/2) Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Role Reversal (3) Sorcery Exchange control of two target permanents that share a permanent type. |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Saheeli, Sublime Artificer (3) Legendary Planeswalker — Saheeli (5) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Saheeli's Silverwing (4) Artifact Creature — Drake (2/3) Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. |
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Samut, Tyrant Smasher (4) Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Samut's Sprint (1) Instant Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Sarkhan the Masterless (5) Legendary Planeswalker — Sarkhan (5) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. |
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Sarkhan's Catharsis (5) Instant Sarkhan's Catharsis deals 5 damage to target player or planeswalker. |
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Shriekdiver (3) Creature — Zombie Bird Warrior (2/1) Flying : Shriekdiver gains haste until end of turn. |
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Silent Submersible (2) Artifact — Vehicle (2/3) Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Simic Guildgate (0) Land — Gate Simic Guildgate enters the battlefield tapped. : Add or . |
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Single Combat (5) Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
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Sky Theater Strix (2) Creature — Bird (1/2) Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. |
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Snarespinner (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Solar Blaze (4) Sorcery Each creature deals damage to itself equal to its power. |
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Sorin, Vengeful Bloodlord (4) Legendary Planeswalker — Sorin (4) As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. |
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Sorin's Thirst (2) Instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life. |
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Soul Diviner (2) Creature — Zombie Wizard (2/3) , Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. |
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Spark Double (4) Creature — Illusion (0/0) You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. |
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Spark Harvest (1) Sorcery As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker. |
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Spark Reaper (3) Creature — Zombie (2/3) , Sacrifice a creature or planeswalker: You gain 1 life and draw a card. |
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Spellgorger Weird (3) Creature — Weird (2/2) Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. |
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Spellkeeper Weird (3) Creature — Weird (1/4) , , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. |
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Steady Aim (2) Instant Untap target creature. It gets +1/+4 and gains reach until end of turn. |
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Stealth Mission (3) Sorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |
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Storm the Citadel (5) Sorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
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Storrev, Devkarin Lich (4) Legendary Creature — Zombie Elf Wizard (5/4) Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. |
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Sunblade Angel (6) Creature — Angel (3/3) Flying, first strike, vigilance, lifelink |
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Swamp (0) Basic Land — Swamp |
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Tamiyo, Collector of Tales (4) Legendary Planeswalker — Tamiyo (5) Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. |
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Tamiyo's Epiphany (4) Sorcery Scry 4, then draw two cards. |
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Teferi, Time Raveler (3) Legendary Planeswalker — Teferi (4) Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. |
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Teferi's Time Twist (2) Instant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
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Tenth District Legionnaire (2) Creature — Human Soldier (2/2) Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. |
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Teyo, the Shieldmage (3) Legendary Planeswalker — Teyo (5) You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender. |
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Teyo's Lightshield (3) Creature — Illusion (0/3) When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. |
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Tezzeret, Master of the Bridge (6) Legendary Planeswalker — Tezzeret (5) Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. |
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The Elderspell (2) Sorcery Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. |
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The Wanderer (4) Legendary Planeswalker (5) Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. |
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Thunder Drake (4) Creature — Elemental Drake (2/3) Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. |
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Thundering Ceratok (5) Creature — Rhino (4/5) Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. |
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Tibalt, Rakish Instigator (3) Legendary Planeswalker — Tibalt (5) Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." |
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Tibalt's Rager (2) Creature — Devil (1/2) When Tibalt's Rager dies, it deals 1 damage to any target. : Tibalt's Rager gets +2/+0 until end of turn. |
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Time Wipe (5) Sorcery Return a creature you control to its owner's hand, then destroy all creatures. |
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Tithebearer Giant (6) Creature — Giant Warrior (4/5) When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. |
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Toll of the Invasion (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Tolsimir, Friend to Wolves (5) Legendary Creature — Elf Scout (3/3) When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. |
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Tomik, Distinguished Advokist (2) Legendary Creature — Human Advisor (2/3) Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. |
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Topple the Statue (3) Instant Tap target permanent. If it's an artifact, destroy it. Draw a card. |
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Totally Lost (5) Instant Put target nonland permanent on top of its owner's library. |
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Trusted Pegasus (3) Creature — Pegasus (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. |
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Turret Ogre (4) Creature — Ogre Warrior (4/3) Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. |
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Tyrant's Scorn (2) Instant Choose one — • Destroy target creature with converted mana cost 3 or less. |
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Ugin, the Ineffable (6) Legendary Planeswalker — Ugin (4) Colorless spells you cast cost less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. |
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Ugin's Conjurant (0) Creature — Spirit Monk (0/0) Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. |
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Unlikely Aid (2) Instant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Vampire Opportunist (2) Creature — Vampire (2/1) : Each opponent loses 2 life and you gain 2 life. |
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Vivien, Champion of the Wilds (3) Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
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Vivien's Arkbow (2) Legendary Artifact , , Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Vivien's Grizzly (3) Creature — Bear Spirit (2/3) : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. |
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Vizier of the Scorpion (3) Creature — Zombie Wizard (1/1) When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. |
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Vraska, Swarm's Eminence (4) Legendary Planeswalker — Vraska (5) Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." |
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Vraska's Finisher (3) Creature — Gorgon Assassin (3/2) When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. |
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Wall of Runes (1) Creature — Wall (0/4) Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Wanderer's Strike (5) Sorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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War Screecher (2) Creature — Bird (1/3) Flying , : Other creatures you control get +1/+1 until end of turn. |
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Wardscale Crocodile (5) Creature — Crocodile (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Widespread Brutality (4) Sorcery Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |