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For other lists of cards see the General card lists and the By Color and CMC card lists.

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108 results
Wakening Sun's Avatar Wakening Sun's Avatar C5Color WColor WColor W (8)
Creature — Dinosaur Avatar (7/7)
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
XLNM
Waker of the Wilds Waker of the Wilds C2Color GColor G (4)
Creature — Merfolk Shaman (3/3)
CXColor GColor G: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
XLNR
Waker of Waves Waker of Waves C5Color UColor U (7)
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.

C1Color U, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

M21U
Wakeroot Elemental Wakeroot Elemental C4Color GColor G (6)
Creature — Elemental (5/5)
Color GColor GColor GColor GColor G: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
M20R
Walk the Plank Walk the Plank Color BColor B (2)
Sorcery
Destroy target non-Merfolk creature.
XLNU
Walking Corpse Walking Corpse C1Color B (2)
Creature — Zombie (2/2)
M20C
Walking Corpse Walking Corpse C1Color B (2)
Creature — Zombie (2/2)
M21C
Wall of Lost Thoughts Wall of Lost Thoughts C1Color U (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.

RNAU
Wall of Mist Wall of Mist C1Color U (2)
Creature — Wall (0/5)
Defender
GRNC
Wall of Runes Wall of Runes Color U (1)
Creature — Wall (0/4)
Defender

When Wall of Runes enters the battlefield, scry 1.

WARC
Wall of Runes Wall of Runes Color U (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Wall of Vines Wall of Vines Color G (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

M19C
Wand of Vertebrae Wand of Vertebrae C1 (1)
Artifact
Mana Tap: Put the top card of your library into your graveyard.

C2, Mana Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

GRNU
Wanderer's Strike Wanderer's Strike C4Color W (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Wandermare Wandermare C1Color GColor W (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
ELDU
Wanted Scoundrels Wanted Scoundrels C1Color B (2)
Creature — Human Pirate (4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNU
War Screecher War Screecher C1Color W (2)
Creature — Bird (1/3)
Flying

C5Color W, Mana Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Warbriar Blessing Warbriar Blessing C1Color G (2)
Enchantment — Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

THBC
Warcry Phoenix Warcry Phoenix C3Color R (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay C2Color R. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

DOMU
Warded Battlements Warded Battlements C2Color W (3)
Creature — Wall (0/3)
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

M21C
Warden Warden C3Color WColor U (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Warden of Evos Isle Warden of Evos Isle C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.

M20U
Warden of the Chained Warden of the Chained C1Color RColor G (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

THBU
Warden of the Woods Warden of the Woods C4Color GColor G (6)
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

M21U
Wardscale Crocodile Wardscale Crocodile C4Color G (5)
Creature — Crocodile (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
WARC
Warkite Marauder Warkite Marauder C1Color U (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

RIXR
Warlord's Fury Warlord's Fury Color R (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

DOMC
Warrant Warrant WUWU (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
RNAR
Wary Okapi Wary Okapi C2Color G (3)
Creature — Antelope (3/2)
Vigilance
GRNC
Waste Not Waste Not C1Color B (2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add Color BColor B.
Whenever an opponent discards a noncreature, nonland card, draw a card.

M15R
Watcher in the Mist Watcher in the Mist C3Color UColor U (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Watcher of the Spheres Watcher of the Spheres Color WColor U (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

M21U
Watchful Giant Watchful Giant C5Color W (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
RNAC
Waterkin Shaman Waterkin Shaman C1Color U (2)
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
M20U
Waterknot Waterknot C1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M19C
Watertrap Weaver Watertrap Weaver C2Color U (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
XLNC
Watery Grave Watery Grave (0)
Land — Island Swamp
(Mana Tap: Add Color U or Color B.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Wavebreak Hippocamp Wavebreak Hippocamp C2Color U (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
THBR
Wayward Swordtooth Wayward Swordtooth C2Color G (3)
Creature — Dinosaur (5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

RIXR
Weapon Rack Weapon Rack C4 (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Mana Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

ELDC
Weaponize the Monsters Weaponize the Monsters Color R (1)
Enchantment
C2, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
IKOU
Weaselback Redcap Weaselback Redcap Color R (1)
Creature — Goblin Knight (1/1)
C1Color R: Weaselback Redcap gets +2/+0 until end of turn.
ELDC
Weatherlight Weatherlight C4 (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

DOMM
Wee Dragonauts Wee Dragonauts C1Color UColor R (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

GRNU
Weight of Memory Weight of Memory C3Color UColor U (5)
Sorcery
Draw three cards. Target player puts the top three cards of their library into their graveyard.
DOMU
Welcome Home Welcome Home C5Color GColor G (7)
Sorcery — Adventure
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Whirlwind Denial Whirlwind Denial C2Color U (3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays C4.
THBU
Whirlwind of Thought Whirlwind of Thought C1Color UColor RColor W (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
IKOR
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Whisper Squad Whisper Squad Color B (1)
Creature — Human Soldier (1/1)
C1Color B: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.
IKOC
Whisper, Blood Liturgist Whisper, Blood Liturgist C3Color B (4)
Legendary Creature — Human Cleric (2/2)
Mana Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
DOMU
Whispering Snitch Whispering Snitch C1Color B (2)
Creature — Vampire Rogue (1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
GRNU
Wicked Guardian Wicked Guardian C3Color B (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
ELDC
Wicked Wolf Wicked Wolf C2Color GColor G (4)
Creature — Wolf (3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

ELDR
Widespread Brutality Widespread Brutality C1Color BColor RColor R (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Wild Ceratok Wild Ceratok C3Color G (4)
Creature — Rhino (4/3)
GRNC
Wild Onslaught Wild Onslaught C3Color G (4)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

DOMU
Wildborn Preserver Wildborn Preserver C1Color G (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay CX. When you do, put X +1/+1 counters on Wildborn Preserver.

ELDR
Wilderness Reclamation Wilderness Reclamation C3Color G (4)
Enchantment
At the beginning of your end step, untap all lands you control.
RNAU
Wildfire Elemental Wildfire Elemental C2Color RColor R (4)
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
M20C
Wildgrowth Walker Wildgrowth Walker C1Color G (2)
Creature — Elemental (1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
XLNU
Wildwood Patrol Wildwood Patrol C2Color G (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Wildwood Scourge Wildwood Scourge CXColor G (1)
Creature — Hydra (0/0)
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

M21U
Wildwood Tracker Wildwood Tracker Color G (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
ELDC
Will of the All-Hunter Will of the All-Hunter C1Color W (2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Wilt Wilt C1Color G (2)
Instant
Destroy target artifact or enchantment.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Wily Goblin Wily Goblin Color RColor R (2)
Creature — Goblin Pirate (1/1)
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNU
Wind Strider Wind Strider C4Color U (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC
Windgrace Acolyte Windgrace Acolyte C4Color B (5)
Creature — Cat Warrior (3/2)
Flying

When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life.

DOMC
Windreader Sphinx Windreader Sphinx C5Color UColor U (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

M19R
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color W.

IKOC
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color W.

M21C
Windstorm Drake Windstorm Drake C4Color U (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

RNAU
Winged Temple of Orazca Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Mana Tap: Add one mana of any color.
C1Color GColor U, Mana Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

RIXR
Winged Words Winged Words C2Color U (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

M20C
Wingfold Pteron Wingfold Pteron C5Color U (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
IKOC
Wings of Hubris Wings of Hubris C2 (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

THBC
Wingspan Mentor Wingspan Mentor C2Color U (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2Color U, Mana Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU
Winota, Joiner of Forces Winota, Joiner of Forces C2Color RColor W (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
IKOM
Wintermoor Commander Wintermoor Commander Color WColor B (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Wishclaw Talisman Wishclaw Talisman C1Color B (2)
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

C1, Mana Tap, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

ELDR
Wishcoin Crab Wishcoin Crab C3Color U (4)
Creature — Crab (2/5)
GRNC
Wishcoin Crab Wishcoin Crab C3Color U (4)
Creature — Crab (2/5)
M21C
Wishful Merfolk Wishful Merfolk C1Color U (2)
Creature — Merfolk (3/2)
Defender

C1Color U: Wishful Merfolk loses defender and becomes a Human until end of turn.

ELDC
Witching Well Witching Well Color U (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

C3Color U, Sacrifice Witching Well: Draw two cards.

ELDC
Witch's Cauldron Witch's Cauldron Color B (1)
Artifact
C1Color B, Mana Tap, Sacrifice a creature: You gain 1 life and draw a card.
M21U
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Mana Tap: Add Color B.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Witch's Oven Witch's Oven C1 (1)
Artifact
Mana Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Witch's Vengeance Witch's Vengeance C1Color BColor B (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
ELDR
Witness of Tomorrows Witness of Tomorrows C4Color U (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Color U: Scry 1.

THBC
Wizard's Lightning Wizard's Lightning C2Color R (3)
Instant
This spell costs C2 less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any target.

DOMU
Wizard's Retort Wizard's Retort C1Color UColor U (3)
Instant
This spell costs C1 less to cast if you control a Wizard.

Counter target spell.

DOMU
Woe Strider Woe Strider C2Color B (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—C3Color BColor B, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

THBR
Wojek Bodyguard Wojek Bodyguard C2Color R (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

GRNC
Wolfkin Bond Wolfkin Bond C4Color G (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

M20C
Wolfrider's Saddle Wolfrider's Saddle C3Color G (4)
Artifact — Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

M20U
Wolf's Quarry Wolf's Quarry C4Color GColor G (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Wolfwillow Haven Wolfwillow Haven C1Color G (2)
Enchantment — Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Color G.
C4Color G, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

THBU
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Mana Tap: Add Color B or Color G.

DOMR
Woodland Champion Woodland Champion C1Color G (2)
Creature — Elf Scout (2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
M20U
Woodland Mystic Woodland Mystic C1Color G (2)
Creature — Elf Druid (1/1)
Mana Tap: Add Color G.
M20C
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

M19C
Workshop Elders Workshop Elders C6Color U (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR
World Shaper World Shaper C3Color G (4)
Creature — Merfolk Shaman (3/3)
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

RIXR
Worldsoul Colossus Worldsoul Colossus CXColor GColor W (2)
Creature — Elemental (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

GRNU
Worthy Knight Worthy Knight C1Color W (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
ELDR
Wrap in Flames Wrap in Flames C3Color R (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
THBC
Wrecking Beast Wrecking Beast C5Color GColor G (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC
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