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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

80 results
Adanto Vanguard White (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Anointed Deacon Black (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Arvad the Cursed WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

Barony Vampire Black (3)
Creature — Vampire (3/2)
Bishop of Binding White (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Bishop of Rebirth WhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

Bishop of the Bloodstained BlackBlack (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
Bishop's Soldier White (2)
Creature — Vampire Soldier (2/2)
Lifelink
Blood Artist Black (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Burglar Black (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Blood Glutton Black (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Blood Host BlackBlack (5)
Creature — Vampire (3/3)
Black, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Blood Operative BlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

Bloodbond Vampire BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Bloodcrazed Paladin Black (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

Bloodmist Infiltrator Black (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Bloodthirsty Aerialist BlackBlack (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

Champion of Dusk BlackBlack (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Child of Night Black (2)
Creature — Vampire (2/1)
Lifelink
Cruel Celebrant WhiteBlack (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Deathless Ancient BlackBlack (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

Drana, Liberator of Malakir BlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Dusk Legion Zealot Black (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Duskborne Skymarcher White (1)
Creature — Vampire Cleric (1/1)
Flying

White, Tap: Target attacking Vampire gets +1/+1 until end of turn.

Elenda, the Dusk Rose WhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Epicure of Blood Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
Etrata, the Silencer BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Exultant Skymarcher WhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
Falkenrath Noble Black (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Famished Paladin White (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Forerunner of the Legion White (3)
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
Glorifier of Dusk WhiteWhite (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

Indulging Patrician WhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Inspiring Cleric White (3)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
Kalastria Nightwatch Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Kazarov, Sengir Pureblood BlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
Red: Kazarov deals 2 damage to target creature.

Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)
Black: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Legion Conquistador White (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
Legion Lieutenant WhiteBlack (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
Martyr of Dusk White (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
Mavren Fein, Dusk Apostle White (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Nocturnal Feeder Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Oathsworn Vampire Black (2)
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

Paladin of Atonement White (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

Paladin of the Bloodstained White (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Queen's Agent Black (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Queen's Bay Soldier Black (2)
Creature — Vampire Soldier (2/2)
Regal Bloodlord WhiteBlack (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Sadistic Skymarcher Black (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .

Flying, lifelink

Sanctum Seeker BlackBlack (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Sangromancer BlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Sanguine Glorifier White (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Savage Gorger BlackBlack (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

Sengir Vampire BlackBlack (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Silversmote Ghoul Black (3)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

Black, Sacrifice Silversmote Ghoul: Draw a card.

Skyblade of the Legion White (2)
Creature — Vampire Soldier (1/3)
Flying
Skymarch Bloodletter Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Skymarcher Aspirant White (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

Sorin's Guide BlackBlack (5)
Creature — Vampire (4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.
The Haunt of Hightower BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Thirsting Bloodlord BlackBlack (4)
Creature — Vampire (3/3)
Other Vampires you control get +1/+1.
Twilight Prophet BlackBlack (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Vampire Champion Black (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vampire Neonate Black (1)
Creature — Vampire (0/3)
, Tap: Each opponent loses 1 life and you gain 1 life.
Vampire of the Dire Moon Black (1)
Creature — Vampire (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampire Opportunist Black (2)
Creature — Vampire (2/1)
Black: Each opponent loses 2 life and you gain 2 life.
Vampire Revenant Black (4)
Creature — Vampire Spirit (3/1)
Flying
Vampire Sovereign BlackBlack (5)
Creature — Vampire Noble (3/4)
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

Vengeant Vampire BlackBlack (6)
Creature — Vampire (4/4)
Lifelink

When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.

Vicious Conquistador Black (1)
Creature — Vampire Soldier (1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
Vindictive Vampire Black (4)
Creature — Vampire (2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Vito, Thorn of the Dusk Rose Black (3)
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.

BlackBlack: Creatures you control gain lifelink until end of turn.

Vizkopa Vampire (3)
Creature — Vampire (3/1)
Lifelink
Vona, Butcher of Magan WhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

Voracious Vampire Black (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

Vraska's Conquistador Black (2)
Creature — Vampire Soldier (2/1)
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Whispering Snitch Black (2)
Creature — Vampire Rogue (1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.