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For other lists of cards see the General card lists and the By Color and CMC card lists.

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47 results
Ugin, the Ineffable Ugin, the Ineffable C6 (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost C2 less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

WARR
Ugin, the Spirit Dragon Ugin, the Spirit Dragon C8 (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

M21M
Ugin's Conjurant Ugin's Conjurant CX (0)
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

WARU
Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger C10 (10)
Legendary Creature — Eldrazi (10/10)
When you cast this spell, exile two target permanents.

Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

BFZM
Ulvenwald Hydra Ulvenwald Hydra C4Color GColor G (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

JMPM
Umori, the Collector Umori, the Collector C2BGBG (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost C1 less to cast.

IKOR
Unbreakable Bond Unbreakable Bond C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
IKOU
Unbreakable Formation Unbreakable Formation C2Color W (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

RNAR
Unburial Rites Unburial Rites C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback C3Color W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDU
Uncaged Fury Uncaged Fury C2Color R (3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
M20U
Unchained Berserker Unchained Berserker C1Color R (2)
Creature — Human Berserker (1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Unchained Berserker gets +2/+0 as long as it's attacking.

M20U
Unclaimed Territory Unclaimed Territory (0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

Mana Tap: Add Color C.
Mana Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU
Uncomfortable Chill Uncomfortable Chill C2Color U (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

M19C
Undead Servant Undead Servant C3Color B (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
M20C
Undercity Necrolisk Undercity Necrolisk C3Color B (4)
Creature — Zombie Lizard (3/3)
C1, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
GRNU
Undercity Scavenger Undercity Scavenger C3Color B (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
RNAC
Undercity Uprising Undercity Uprising C2Color BColor G (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Undercity's Embrace Undercity's Embrace C2Color B (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
RNAC
Underrealm Lich Underrealm Lich C3Color BColor G (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

GRNM
Underworld Breach Underworld Breach C1Color R (2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

THBR
Underworld Charger Underworld Charger C2Color B (3)
Creature — Nightmare Horse (3/3)
Underworld Charger can't block.

Escape—C4Color B, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Charger escapes with two +1/+1 counters on it.

THBC
Underworld Dreams Underworld Dreams Color BColor BColor B (3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
THBU
Underworld Fires Underworld Fires C1Color R (2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
THBU
Underworld Rage-Hound Underworld Rage-Hound C1Color R (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—C3Color R, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

THBC
Underworld Sentinel Underworld Sentinel C3Color BColor B (5)
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

THBR
Unexpected Fangs Unexpected Fangs C1Color B (2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
IKOC
Unexplained Disappearance Unexplained Disappearance C1Color U (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Unexplained Vision Unexplained Vision C4Color U (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

ELDC
Unfriendly Fire Unfriendly Fire C4Color R (5)
Instant
Unfriendly Fire deals 4 damage to any target.
XLNC
Unholy Indenture Unholy Indenture C2Color B (3)
Enchantment — Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

M20C
Unknown Shores Unknown Shores (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color.

THBC
Unleash Fury Unleash Fury C1Color R (2)
Instant
Double the power of target creature until end of turn.
M21U
Unlikely Aid Unlikely Aid C1Color B (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
IKOC
Unmoored Ego Unmoored Ego C1Color UColor B (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Unpredictable Cyclone Unpredictable Cyclone C3Color RColor R (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOR
Unstable Obelisk Unstable Obelisk C3 (3)
Artifact
Mana Tap: Add Color C.

C7, Mana Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

JMPU
Unsubstantiate Unsubstantiate C1Color U (2)
Instant
Return target spell or creature to its owner's hand.
M21U
Unsummon Unsummon Color U (1)
Instant
Return target creature to its owner's hand.
M20C
Untamed Kavu Untamed Kavu C1Color G (2)
Creature — Kavu (2/2)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMU
Unwind Unwind C2Color U (3)
Instant
Counter target noncreature spell. Untap up to three lands.
DOMC
Urban Utopia Urban Utopia C1Color G (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Mana Tap: Add one mana of any color."

GRNC
Urgoros, the Empty One Urgoros, the Empty One C4Color BColor B (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

DOMU
Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath C1Color GColor U (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—Color GColor GColor UColor U, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Ursine Champion Ursine Champion C1Color G (2)
Creature — Human Berserker (2/2)
C5Color G: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
M19C
Urza's Ruinous Blast Urza's Ruinous Blast C4Color W (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

DOMR
Urza's Tome Urza's Tome C2 (2)
Artifact
C3, Mana Tap: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Usher to Safety Usher to Safety Color W (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
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