You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
315 results | ||
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Acclaimed Contender (3) Creature — Human Knight (3/3) When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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All That Glitters (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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Alter Fate (2) Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
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Animating Faerie (3) Creature — Faerie (2/2) Flying |
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Arcane Signet (2) Artifact : Add one mana of any color in your commander's color identity. |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
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Ayara, First of Locthwain (3) Legendary Creature — Elf Noble (2/3) Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. |
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Bake into a Pie (4) Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Banish into Fable (6) Instant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
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Barge In (1) Instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |
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Barrow Witches (5) Creature — Human Warlock (3/4) When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. |
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Bartered Cow (4) Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Battle Display (1) Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) |
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Beanstalk Giant (7) Creature — Giant (*/*) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Belle of the Brawl (3) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. |
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Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Blacklance Paragon (2) Creature — Human Knight (3/1) Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. |
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Bloodhaze Wolverine (2) Creature — Wolverine (2/1) Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. |
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Blow Your House Down (3) Sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
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Bog Naughty (5) Creature — Faerie (3/3) Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. |
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Bonecrusher Giant (3) Creature — Giant (4/3) Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. |
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Boulder Rush (1) Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Bramblefort Fink (2) Creature — Ouphe (2/2) : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. |
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Brazen Borrower (3) Creature — Faerie Rogue (3/1) Flash Flying |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Bring Back (4) Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Bring to Life (3) Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
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Burning-Yard Trainer (5) Creature — Human Knight (3/3) Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. |
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Cast Off (5) Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Castle Ardenvale (0) Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . |
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Castle Embereth (0) Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . |
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Castle Garenbrig (0) Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . |
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Castle Locthwain (0) Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . |
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Castle Vantress (0) Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cauldron's Gift (5) Sorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. |
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Charmed Sleep (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Charming Prince (2) Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Chittering Witch (4) Creature — Human Warlock (2/2) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. |
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Chop Down (3) Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Clackbridge Troll (5) Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. |
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Claim the Firstborn (1) Sorcery Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Clockwork Servant (3) Artifact Creature — Gnome (2/3) Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. |
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Command Tower (0) Land : Add one mana of any color in your commander's color identity. |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Covetous Urge (4) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
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Crashing Drawbridge (2) Artifact Creature — Wall (0/4) Defender : Creatures you control gain haste until end of turn. |
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Crystal Slipper (2) Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Curry Favor (1) Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. |
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Dance of the Manse (2) Sorcery Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |
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Deafening Silence (1) Enchantment Each player can't cast more than one noncreature spell each turn. |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Didn't Say Please (3) Instant Counter target spell. Its controller mills three cards. |
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Dizzying Swoop (2) Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
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Doom Foretold (4) Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Drown in the Loch (2) Instant Choose one — • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. |
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Dwarven Mine (0) Land — Mountain (: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Embercleave (6) Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Embereth Shieldbreaker (2) Creature — Human Knight (2/1) |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Emry, Lurker of the Loch (3) Legendary Creature — Merfolk Wizard (1/2) This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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Enchanted Carriage (5) Artifact — Vehicle (4/4) When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Epic Downfall (2) Sorcery Exile target creature with converted mana cost 3 or greater. |
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Escape to the Wilds (5) Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Fabled Passage (0) Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. |
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Fae of Wishes (2) Creature — Faerie Wizard (1/4) Flying , Discard two cards: Return Fae of Wishes to its owner's hand. |
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Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Faerie Formation (5) Creature — Faerie (5/4) Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Faerie Vandal (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Feasting Troll King (6) Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Fell the Pheasant (2) Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Ferocity of the Wilds (3) Enchantment Attacking non-Human creatures you control get +1/+0 and have trample. |
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Fertile Footsteps (3) Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) |
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Fervent Champion (1) Creature — Human Knight (1/1) First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. |
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Festive Funeral (5) Instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fireborn Knight (4) Creature — Human Knight (2/3) Double strike : Fireborn Knight gets +1/+1 until end of turn. |
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Fires of Invention (4) Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Fling (2) Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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Flutterfox (2) Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Folio of Fancies (2) Artifact Players have no maximum hand size. , : Each player draws X cards. |
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Foreboding Fruit (3) Sorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Forest (0) Basic Land — Forest |
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Forever Young (2) Sorcery Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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Fortifying Provisions (3) Enchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Foulmire Knight (1) Creature — Zombie Knight (1/1) Deathtouch |
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Frogify (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Gadwick, the Wizened (3) Legendary Creature — Human Wizard (3/3) When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Garrison Griffin (3) Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Garruk, Cursed Huntsman (6) Legendary Planeswalker — Garruk (5) 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. |
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Giant Killer (1) Creature — Human Peasant (1/2) , : Tap target creature. |
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Giant Opportunity (3) Sorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Giant's Skewer (2) Artifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gift of the Fae (2) Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gingerbread Cabin (0) Land — Forest (: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. |
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Gingerbrute (1) Artifact Creature — Food Golem (1/1) Haste : Gingerbrute can't be blocked this turn except by creatures with haste. |
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Glass Casket (2) Artifact When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield. |
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Gluttonous Troll (4) Creature — Troll (3/3) Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Golden Egg (2) Artifact — Food When Golden Egg enters the battlefield, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. |
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Granted (4) Sorcery — Adventure You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Haggle (1) Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
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Happily Ever After (3) Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Harmonious Archon (6) Creature — Archon (4/5) Flying Non-Archon creatures have base power and toughness 3/3. |
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Harvest Fear (4) Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Heart's Desire (1) Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
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Henge Walker (3) Artifact Creature — Golem (2/2) Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. |
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Heraldic Banner (3) Artifact As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. |
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Hushbringer (2) Creature — Faerie (1/2) Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. |
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Hypnotic Sprite (2) Creature — Faerie (2/1) Flying |
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Idyllic Grange (0) Land — Plains (: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. |
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Improbable Alliance (2) Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. |
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Inquisitive Puppet (1) Artifact Creature — Construct (0/2) When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. |
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Insatiable Appetite (2) Instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
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Inspiring Veteran (2) Creature — Human Knight (2/2) Other Knights you control get +1/+1. |
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Into the Story (7) Instant This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards. |
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Irencrag Feat (4) Sorcery Add seven . You can cast only one more spell this turn. |
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Irencrag Pyromancer (3) Creature — Human Wizard (0/4) Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. |
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Island (0) Basic Land — Island |
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Joust (2) Sorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
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Jousting Dummy (2) Artifact Creature — Scarecrow Knight (2/1) : Jousting Dummy gets +1/+0 until end of turn. |
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Keeper of Fables (5) Creature — Cat (4/5) Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. |
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Kenrith, the Returned King (5) Legendary Creature — Human Noble (5/5) : All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. |
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Kenrith's Transformation (2) Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. |
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Knight of the Keep (3) Creature — Human Knight (3/2) |
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Knights' Charge (3) Enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Lash of Thorns (1) Instant Target creature gets +2/+1 and gains deathtouch until end of turn. |
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Linden, the Steadfast Queen (3) Legendary Creature — Human Noble (3/3) Vigilance Whenever a white creature you control attacks, you gain 1 life. |
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Loch Dragon (4) Creature — Dragon (3/2) Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. |
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Lochmere Serpent (6) Creature — Serpent (7/7) Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. |
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Locthwain Gargoyle (1) Artifact Creature — Gargoyle (0/3) : Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. |
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Locthwain Paladin (4) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. |
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Lonesome Unicorn (5) Creature — Unicorn (3/3) Vigilance |
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Lost Legion (3) Creature — Spirit Knight (2/3) When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Lovestruck Beast (3) Creature — Beast Noble (5/5) Lovestruck Beast can't attack unless you control a 1/1 creature. |
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Lucky Clover (2) Artifact Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. |
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Mace of the Valiant (3) Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. |
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Mad Ratter (4) Creature — Goblin (1/2) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. |
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Malevolent Noble (2) Creature — Human Noble (2/2) , Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. |
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Mantle of Tides (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Maraleaf Rider (2) Creature — Elf Knight (3/1) Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. |
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Memory Theft (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
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Merchant of the Vale (3) Creature — Human Peasant (2/3) , Discard a card: Draw a card. |
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Merfolk Secretkeeper (1) Creature — Merfolk Wizard (0/4) |
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Mesmeric Glare (3) Instant — Adventure Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Midnight Clock (3) Artifact : Add . : Put an hour counter on Midnight Clock. |
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Mirrormade (3) Enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. |
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Mistford River Turtle (4) Creature — Turtle (1/5) Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. |
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Moonlit Scavengers (6) Creature — Merfolk Rogue (4/5) When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. |
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Mountain (0) Basic Land — Mountain |
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Murderous Rider (3) Creature — Zombie Knight (2/3) Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. |
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Mysterious Pathlighter (3) Creature — Faerie (2/2) Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) |
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Mystic Sanctuary (0) Land — Island (: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. |
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Mystical Dispute (3) Instant This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays . |
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Oaken Boon (4) Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
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Oakhame Adversary (4) Creature — Elf Warrior (2/3) This spell costs less to cast if an opponent controls a green permanent. Deathtouch |
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Oakhame Ranger (4) Creature — Elf Knight (2/2) : Creatures you control get +1/+1 until end of turn. |
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Oathsworn Knight (3) Creature — Human Knight (0/0) Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. |
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Ogre Errant (4) Creature — Ogre Knight (3/4) Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Oko, the Trickster (6) Legendary Planeswalker — Oko (4) +1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. |
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Oko, Thief of Crowns (3) Legendary Planeswalker — Oko (4) +2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. |
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Oko's Accomplices (3) Creature — Faerie (2/3) Flying |
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Oko's Hospitality (5) Instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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On Alert (3) Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) |
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Once and Future (4) Instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
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Once Upon a Time (2) Instant If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Opportunistic Dragon (4) Creature — Dragon (4/3) Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. |
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Opt (1) Instant Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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Order of Midnight (2) Creature — Human Knight (2/2) Flying Order of Midnight can't block. |
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Outflank (1) Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
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Outlaws' Merriment (4) Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. |
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Outmuscle (4) Sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
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Overwhelmed Apprentice (1) Creature — Human Wizard (1/2) When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Petty Theft (2) Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Piper of the Swarm (2) Creature — Human Warlock (1/3) Rats you control have menace. , : Create a 1/1 black Rat creature token. |
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Plains (0) Basic Land — Plains |
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Prized Griffin (5) Creature — Griffin (3/4) Flying |
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Profane Insight (3) Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
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Prophet of the Peak (6) Artifact Creature — Cat (5/5) When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Queen of Ice (3) Creature — Human Noble Wizard (2/3) Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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Questing Beast (4) Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. |
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Rage of Winter (2) Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Raging Redcap (3) Creature — Goblin Knight (1/2) Double strike |
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Rally for the Throne (3) Instant Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. |
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Rampart Smasher (4) Creature — Giant (5/5) Rampart Smasher can't be blocked by Knights or Walls. |
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Rankle, Master of Pranks (4) Legendary Creature — Faerie Rogue (3/3) Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — |
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Realm-Cloaked Giant (7) Creature — Giant (7/7) Vigilance |
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Reaper of Night (7) Creature — Specter (4/5) Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. |
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Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
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Redcap Melee (1) Instant Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
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Redcap Raiders (3) Creature — Goblin Warrior (3/2) Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. |
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Resolute Rider (4) Creature — Human Knight (4/2) : Resolute Rider gains lifelink until end of turn. : Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Return of the Wildspeaker (5) Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Revenge of Ravens (4) Enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. |
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Rider in Need (3) Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Righteousness (1) Instant Target blocking creature gets +7/+7 until end of turn. |
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Rimrock Knight (2) Creature — Dwarf Knight (3/1) Rimrock Knight can't block. |
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Robber of the Rich (2) Creature — Human Archer Rogue (2/2) Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. |
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Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. |
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Rowan, Fearless Sparkmage (5) Legendary Planeswalker — Rowan (5) +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
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Rowan's Battleguard (4) Creature — Human Knight (3/3) First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. |
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Rowan's Stalwarts (5) Creature — Human Knight (5/2) When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Run Away Together (2) Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
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Sage of the Falls (5) Creature — Merfolk Wizard (2/5) Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Savvy Hunter (3) Creature — Human Warrior (3/3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
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Scalding Cauldron (1) Artifact , , Sacrifice Scalding Cauldron: It deals 3 damage to target creature. |
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Scorching Dragonfire (2) Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. |
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Searing Barrage (5) Instant Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. |
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Seasonal Ritual (1) Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
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Seven Dwarves (2) Creature — Dwarf (2/2) Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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Shambling Suit (3) Artifact Creature — Construct (*/3) Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. |
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Shepherd of the Flock (2) Creature — Human Peasant (3/1) |
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Shield's Might (2) Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Shimmer Dragon (6) Creature — Dragon (5/6) Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. |
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Shinechaser (3) Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shining Armor (2) Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
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Signpost Scarecrow (4) Artifact Creature — Scarecrow (2/4) Vigilance : Add one mana of any color. |
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Silverflame Ritual (4) Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
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Silverflame Squire (2) Creature — Human Soldier (2/1) |
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Silverwing Squadron (6) Creature — Human Knight (*/*) Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. |
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Skullknocker Ogre (4) Creature — Ogre (4/3) Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. |
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Slaying Fire (3) Instant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. |
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Smitten Swordmaster (2) Creature — Human Knight (2/1) Lifelink |
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So Tiny (1) Enchantment — Aura Flash Enchant creature |
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Sorcerer's Broom (2) Artifact Creature — Spirit (2/1) Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom. |
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Sorcerous Spyglass (2) Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Specter's Shriek (1) Sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. |
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Spinning Wheel (3) Artifact : Add one mana of any color. , : Tap target creature. |
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Sporecap Spider (3) Creature — Spider (1/5) Reach |
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Steelbane Hydra (2) Creature — Turtle Hydra (0/0) Steelbane Hydra enters the battlefield with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. |
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Steelclaw Lance (2) Artifact — Equipment Equipped creature gets +2/+2. Equip Knight |
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Steelgaze Griffin (5) Creature — Griffin (2/4) Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. |
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Stolen by the Fae (2) Sorcery Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
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Stomp (2) Instant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
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Stonecoil Serpent (0) Artifact Creature — Snake (0/0) Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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Stormfist Crusader (2) Creature — Human Knight (2/2) Menace At the beginning of your upkeep, each player draws a card and loses 1 life. |
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Sundering Stroke (7) Sorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. |
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Swamp (0) Basic Land — Swamp |
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Swift End (3) Instant — Adventure Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) |
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Syr Alin, the Lion's Claw (5) Legendary Creature — Human Knight (4/4) First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. |
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Syr Carah, the Bold (5) Legendary Creature — Human Knight (3/3) Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target. |
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Syr Elenora, the Discerning (5) Legendary Creature — Human Knight (*/4) Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. |
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Syr Faren, the Hengehammer (2) Legendary Creature — Human Knight (2/2) Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. |
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Syr Gwyn, Hero of Ashvale (6) Legendary Creature — Human Knight (5/5) Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. |
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Syr Konrad, the Grim (5) Legendary Creature — Human Knight (5/4) Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. |
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Tall as a Beanstalk (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Taste of Death (6) Sorcery Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Tempting Witch (3) Creature — Human Warlock (1/3) When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. |
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The Cauldron of Eternity (12) Legendary Artifact This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. |
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The Circle of Loyalty (6) Legendary Artifact This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. |
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The Great Henge (9) Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. |
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The Magic Mirror (9) Legendary Artifact This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. |
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The Royal Scions (3) Legendary Planeswalker — Will Rowan (5) +1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. |
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Thorn Mammoth (7) Creature — Elephant (6/6) Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. |
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Thornwood Falls (0) Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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Thrill of Possibility (2) Instant As an additional cost to cast this spell, discard a card. Draw two cards. |
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Thunderous Snapper (4) Creature — Turtle Hydra (4/4) Whenever you cast a spell with converted mana cost 5 or greater, draw a card. |
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Tome of Legends (2) Artifact Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. |
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Tome Raider (3) Creature — Faerie (1/1) Flying When Tome Raider enters the battlefield, draw a card. |
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Torbran, Thane of Red Fell (4) Legendary Creature — Dwarf Noble (2/4) If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. |
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Tournament Grounds (0) Land : Add . : Add , , or . Spend this mana only to cast a Knight or Equipment spell. |
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Trail of Crumbs (2) Enchantment When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Trapped in the Tower (2) Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Treats to Share (1) Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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True Love's Kiss (4) Instant Exile target artifact or enchantment. Draw a card. |
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Tuinvale Treefolk (6) Creature — Treefolk Druid (6/5) |
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Turn into a Pumpkin (4) Instant Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Unexplained Vision (5) Sorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
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Usher to Safety (1) Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Vantress Gargoyle (2) Artifact Creature — Gargoyle (5/4) Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. |
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Vantress Paladin (4) Creature — Human Knight (2/2) Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. |
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Venerable Knight (1) Creature — Human Knight (2/1) When Venerable Knight dies, put a +1/+1 counter on target Knight you control. |
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Venture Deeper (1) Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
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Wandermare (3) Creature — Horse (3/3) Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) |
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Weapon Rack (4) Artifact Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. |
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Weaselback Redcap (1) Creature — Goblin Knight (1/1) : Weaselback Redcap gets +2/+0 until end of turn. |
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Welcome Home (7) Sorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Wicked Guardian (4) Creature — Human Noble (4/2) When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. |
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Wicked Wolf (4) Creature — Wolf (3/3) When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. |
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Wildborn Preserver (2) Creature — Elf Archer (2/2) Flash Reach |
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Wildwood Tracker (1) Creature — Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. |
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Wind-Scarred Crag (0) Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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Wintermoor Commander (2) Creature — Human Knight (2/*) Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. |
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Wishclaw Talisman (2) Artifact Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. |
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Wishful Merfolk (2) Creature — Merfolk (3/2) Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witching Well (1) Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards. |
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Witch's Cottage (0) Land — Swamp (: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. |
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Witch's Oven (1) Artifact , Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Witch's Vengeance (3) Sorcery Creatures of the creature type of your choice get -3/-3 until end of turn. |
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Wolf's Quarry (6) Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Workshop Elders (7) Creature — Human Artificer (4/4) Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. |
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Worthy Knight (2) Creature — Human Knight (2/2) Whenever you cast a Knight spell, create a 1/1 white Human creature token. |
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Yorvo, Lord of Garenbrig (3) Legendary Creature — Giant Noble (0/0) Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. |
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Youthful Knight (2) Creature — Human Knight (2/1) First strike |