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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

315 results
Acclaimed Contender.png Acclaimed Contender C2.pngWhite (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

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All That Glitters.png All That Glitters C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

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Alter Fate.png Alter Fate C1.pngBlack (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Animating Faerie.png Animating Faerie C2.pngBlue (3)
Creature — Faerie (2/2)
Flying
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Arcane Signet.png Arcane Signet C2.png (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
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Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Archon of Absolution.png Archon of Absolution C3.pngWhite (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

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Ardenvale Paladin.png Ardenvale Paladin C3.pngWhite (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
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Ardenvale Tactician.png Ardenvale Tactician C1.pngWhiteWhite (3)
Creature — Human Knight (2/3)
Flying
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Ayara, First of Locthwain.png Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

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Bake into a Pie.png Bake into a Pie C2.pngBlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Banish into Fable.png Banish into Fable C4.pngWhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

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Barge In.png Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
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Barrow Witches.png Barrow Witches C4.pngBlack (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
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Bartered Cow.png Bartered Cow C3.pngWhite (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Battle Display.png Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
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Beanstalk Giant.png Beanstalk Giant C6.pngGreen (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
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Belle of the Brawl.png Belle of the Brawl C2.pngBlack (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

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Beloved Princess.png Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

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Blacklance Paragon.png Blacklance Paragon C1.pngBlack (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

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Bloodhaze Wolverine.png Bloodhaze Wolverine C1.pngRed (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
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Blow Your House Down.png Blow Your House Down C2.pngRed (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Bog Naughty.png Bog Naughty C3.pngBlackBlack (5)
Creature — Faerie (3/3)
Flying

C2.pngBlack, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

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Bonecrusher Giant.png Bonecrusher Giant C2.pngRed (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
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Boulder Rush.png Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Bramblefort Fink.png Bramblefort Fink C1.pngGreen (2)
Creature — Ouphe (2/2)
C8.png: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
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Brazen Borrower.png Brazen Borrower C1.pngBlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

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Brimstone Trebuchet.png Brimstone Trebuchet C2.pngRed (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

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Bring Back.png Bring Back GW.svgGW.svgGW.svgGW.svg (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Bring to Life.png Bring to Life C2.pngBlue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Burning-Yard Trainer.png Burning-Yard Trainer C4.pngRed (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

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Cast Off.png Cast Off C3.pngWhiteWhite (5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
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Castle Ardenvale.png Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
C2.pngWhiteWhite, Tap: Create a 1/1 white Human creature token.

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Castle Embereth.png Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
C1.pngRedRed, Tap: Creatures you control get +1/+0 until end of turn.

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Castle Garenbrig.png Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
C2.pngGreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

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Castle Locthwain.png Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
C1.pngBlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

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Castle Vantress.png Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
C2.pngBlueBlue, Tap: Scry 2.

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Cauldron Familiar.png Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

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Cauldron's Gift.png Cauldron's Gift C4.pngBlack (5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.

You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

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Charmed Sleep.png Charmed Sleep C1.pngBlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Charming Prince.png Charming Prince C1.pngWhite (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

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Chittering Witch.png Chittering Witch C3.pngBlack (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1.pngBlack, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

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Chop Down.png Chop Down C2.pngWhite (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chulane, Teller of Tales.png Chulane, Teller of Tales C2.pngGreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3.png, Tap: Return target creature you control to its owner's hand.

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Clackbridge Troll.png Clackbridge Troll C3.pngBlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

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Claim the Firstborn.png Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Clockwork Servant.png Clockwork Servant C3.png (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
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Command Tower.png Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
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Corridor Monitor.png Corridor Monitor C1.pngBlue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
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Covetous Urge.png Covetous Urge UB.svgUB.svgUB.svgUB.svg (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Crashing Drawbridge.png Crashing Drawbridge C2.png (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

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Crystal Slipper.png Crystal Slipper C1.pngRed (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

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Curious Pair.png Curious Pair C1.pngGreen (2)
Creature — Human Peasant (1/3)
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Curry Favor.png Curry Favor Black (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
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Dance of the Manse.png Dance of the Manse CX.pngWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
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Deafening Silence.png Deafening Silence White (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
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Deathless Knight.png Deathless Knight BG.svgBG.svgBG.svgBG.svg (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

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Didn't Say Please.png Didn't Say Please C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
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Dizzying Swoop.png Dizzying Swoop C1.pngWhite (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Doom Foretold.png Doom Foretold C2.pngWhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Drown in the Loch.png Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

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Dwarven Mine.png Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

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Edgewall Innkeeper.png Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Elite Headhunter.png Elite Headhunter BR.svgBR.svgBR.svgBR.svg (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BR.svgBR.svgBR.svg, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

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Embercleave.png Embercleave C4.pngRedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1.png less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3.png

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Embereth Paladin.png Embereth Paladin C3.pngRed (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

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Embereth Shieldbreaker.png Embereth Shieldbreaker C1.pngRed (2)
Creature — Human Knight (2/1)
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Embereth Skyblazer.png Embereth Skyblazer C3.pngRed (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2.pngRed. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

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Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

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Enchanted Carriage.png Enchanted Carriage C5.png (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Epic Downfall.png Epic Downfall C1.pngBlack (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
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Escape to the Wilds.png Escape to the Wilds C3.pngRedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

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Eye Collector.png Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

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Fabled Passage.png Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
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Fae of Wishes.png Fae of Wishes C1.pngBlue (2)
Creature — Faerie Wizard (1/4)
Flying

C1.pngBlue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR.png
Faeburrow Elder.png Faeburrow Elder C1.pngGreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

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Faerie Formation.png Faerie Formation C4.pngBlue (5)
Creature — Faerie (5/4)
Flying

C3.pngBlue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

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Faerie Guidemother.png Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
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Faerie Vandal.png Faerie Vandal C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

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Feasting Troll King.png Feasting Troll King C2.pngGreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

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Fell the Pheasant.png Fell the Pheasant C1.pngGreen (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Ferocity of the Wilds.png Ferocity of the Wilds C2.pngRed (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
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Fertile Footsteps.png Fertile Footsteps C2.pngGreen (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
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Fervent Champion.png Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3.png less to activate.

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Festive Funeral.png Festive Funeral C4.pngBlack (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
ELDC.png
Fierce Witchstalker.png Fierce Witchstalker C2.pngGreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Fireborn Knight.png Fireborn Knight RW.svgRW.svgRW.svgRW.svg (4)
Creature — Human Knight (2/3)
Double strike

RW.svgRW.svgRW.svgRW.svg: Fireborn Knight gets +1/+1 until end of turn.

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Fires of Invention.png Fires of Invention C3.pngRed (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR.png
Flaxen Intruder.png Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
ELDU.png
Fling.png Fling C1.pngRed (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC.png
Flutterfox.png Flutterfox C1.pngWhite (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC.png
Folio of Fancies.png Folio of Fancies C1.pngBlue (2)
Artifact
Players have no maximum hand size.

CX.pngCX.png, Tap: Each player draws X cards.
C2.pngBlue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR.png
Foreboding Fruit.png Foreboding Fruit C2.pngBlack (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Forest.png Forest (0)
Basic Land — Forest
JMPC.png
Forever Young.png Forever Young C1.pngBlack (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

ELDC.png
Fortifying Provisions.png Fortifying Provisions C2.pngWhite (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Foulmire Knight.png Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)
Deathtouch
ELDU.png
Frogify.png Frogify C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU.png
Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR.png
Garenbrig Carver.png Garenbrig Carver C3.pngGreen (4)
Creature — Human Warrior (3/2)
ELDC.png
Garenbrig Paladin.png Garenbrig Paladin C4.pngGreen (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC.png
Garenbrig Squire.png Garenbrig Squire C1.pngGreen (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC.png
Garrison Griffin.png Garrison Griffin C2.pngWhite (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC.png
Garruk, Cursed Huntsman.png Garruk, Cursed Huntsman C4.pngBlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM.png
Giant Killer.png Giant Killer White (1)
Creature — Human Peasant (1/2)
C1.pngWhite, Tap: Tap target creature.
ELDR.png
Giant Opportunity.png Giant Opportunity C2.pngGreen (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU.png
Giant's Skewer.png Giant's Skewer C1.pngBlack (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

ELDC.png
Gift of the Fae.png Gift of the Fae C1.pngWhite (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Gilded Goose.png Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
C1.pngGreen, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR.png
Gingerbread Cabin.png Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Gingerbrute.png Gingerbrute C1.png (1)
Artifact Creature — Food Golem (1/1)
Haste

C1.png: Gingerbrute can't be blocked this turn except by creatures with haste.
C2.png, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC.png
Glass Casket.png Glass Casket C1.pngWhite (2)
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
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Gluttonous Troll.png Gluttonous Troll C2.pngBlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
C1.pngGreen, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR.png
Golden Egg.png Golden Egg C2.png (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

C1.png, Tap, Sacrifice Golden Egg: Add one mana of any color.
C2.png, Tap, Sacrifice Golden Egg: You gain 3 life.

ELDC.png
Granted.png Granted C3.pngBlue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR.png
Grumgully, the Generous.png Grumgully, the Generous C1.pngRedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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Haggle.png Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Happily Ever After.png Happily Ever After C2.pngWhite (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

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Harmonious Archon.png Harmonious Archon C4.pngWhiteWhite (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

ELDM.png
Harvest Fear.png Harvest Fear C3.pngBlack (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Heart's Desire.png Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR.png
Henge Walker.png Henge Walker C3.png (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC.png
Heraldic Banner.png Heraldic Banner C3.png (3)
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.
Tap: Add one mana of the chosen color.

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Hushbringer.png Hushbringer C1.pngWhite (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

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Hypnotic Sprite.png Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
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Idyllic Grange.png Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC.png
Improbable Alliance.png Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4.pngBlueRed: Draw a card, then discard a card.

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Inquisitive Puppet.png Inquisitive Puppet C1.png (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

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Insatiable Appetite.png Insatiable Appetite C1.pngGreen (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
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Inspiring Veteran.png Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
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Into the Story.png Into the Story C5.pngBlueBlue (7)
Instant
This spell costs C3.png less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

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Irencrag Feat.png Irencrag Feat C1.pngRedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
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Irencrag Pyromancer.png Irencrag Pyromancer C2.pngRed (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
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Island.png Island (0)
Basic Land — Island
JMPC.png
Joust.png Joust C1.pngRed (2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
ELDU.png
Jousting Dummy.png Jousting Dummy C2.png (2)
Artifact Creature — Scarecrow Knight (2/1)
C3.png: Jousting Dummy gets +1/+0 until end of turn.
JMPC.png
Keeper of Fables.png Keeper of Fables C3.pngGreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU.png
Kenrith, the Returned King.png Kenrith, the Returned King C4.pngWhite (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

C1.pngGreen: Put a +1/+1 counter on target creature.
C2.pngWhite: Target player gains 5 life.
C3.pngBlue: Target player draws a card.
C4.pngBlack: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM.png
Kenrith's Transformation.png Kenrith's Transformation C1.pngGreen (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

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Knight of the Keep.png Knight of the Keep C2.pngWhite (3)
Creature — Human Knight (3/2)
ELDC.png
Knights' Charge.png Knights' Charge C1.pngWhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6.pngWhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR.png
Korvold, Fae-Cursed King.png Korvold, Fae-Cursed King C2.pngBlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM.png
Lash of Thorns.png Lash of Thorns Black (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
ELDC.png
Linden, the Steadfast Queen.png Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR.png
Loch Dragon.png Loch Dragon UR.svgUR.svgUR.svgUR.svg (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

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Lochmere Serpent.png Lochmere Serpent C4.pngBlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR.png
Locthwain Gargoyle.png Locthwain Gargoyle C1.png (1)
Artifact Creature — Gargoyle (0/3)
C4.png: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC.png
Locthwain Paladin.png Locthwain Paladin C3.pngBlack (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

ELDC.png
Lonesome Unicorn.png Lonesome Unicorn C4.pngWhite (5)
Creature — Unicorn (3/3)
Vigilance
ELDC.png
Lost Legion.png Lost Legion C1.pngBlackBlack (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC.png
Lovestruck Beast.png Lovestruck Beast C2.pngGreen (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR.png
Lucky Clover.png Lucky Clover C2.png (2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
ELDU.png
Mace of the Valiant.png Mace of the Valiant C2.pngWhite (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3.png

ELDR.png
Mad Ratter.png Mad Ratter C3.pngRed (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
ELDU.png
Malevolent Noble.png Malevolent Noble C1.pngBlack (2)
Creature — Human Noble (2/2)
C2.png, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
ELDC.png
Mantle of Tides.png Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

ELDC.png
Maraleaf Pixie.png Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

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Maraleaf Rider.png Maraleaf Rider C1.pngGreen (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC.png
Memory Theft.png Memory Theft C2.pngBlack (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC.png
Merchant of the Vale.png Merchant of the Vale C2.pngRed (3)
Creature — Human Peasant (2/3)
C2.pngRed, Discard a card: Draw a card.
ELDC.png
Merfolk Secretkeeper.png Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC.png
Mesmeric Glare.png Mesmeric Glare C2.pngBlue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Midnight Clock.png Midnight Clock C2.pngBlue (3)
Artifact
Tap: Add Blue.

C2.pngBlue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR.png
Mirrormade.png Mirrormade C1.pngBlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR.png
Mistford River Turtle.png Mistford River Turtle C3.pngBlue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC.png
Moonlit Scavengers.png Moonlit Scavengers C5.pngBlue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC.png
Mountain.png Mountain (0)
Basic Land — Mountain
JMPC.png
Murderous Rider.png Murderous Rider C1.pngBlackBlack (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR.png
Mysterious Pathlighter.png Mysterious Pathlighter C2.pngWhite (3)
Creature — Faerie (2/2)
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

ELDU.png
Mystic Sanctuary.png Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC.png
Mystical Dispute.png Mystical Dispute C2.pngBlue (3)
Instant
This spell costs C2.png less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.png.

ELDU.png
Oaken Boon.png Oaken Boon C3.pngGreen (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Oakhame Adversary.png Oakhame Adversary C3.pngGreen (4)
Creature — Elf Warrior (2/3)
This spell costs C2.png less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

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Oakhame Ranger.png Oakhame Ranger GW.svgGW.svgGW.svgGW.svg (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU.png
Oathsworn Knight.png Oathsworn Knight C1.pngBlackBlack (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR.png
Ogre Errant.png Ogre Errant C3.pngRed (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC.png
Oko, the Trickster.png Oko, the Trickster C4.pngGreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM.png
Oko, Thief of Crowns.png Oko, Thief of Crowns C1.pngGreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM.png
Oko's Accomplices.png Oko's Accomplices C2.pngBlue (3)
Creature — Faerie (2/3)
Flying
ELDC.png
Oko's Hospitality.png Oko's Hospitality C3.pngGreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR.png
On Alert.png On Alert C2.pngWhite (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Once and Future.png Once and Future C3.pngGreen (4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

ELDU.png
Once Upon a Time.png Once Upon a Time C1.pngGreen (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDR.png
Opportunistic Dragon.png Opportunistic Dragon C2.pngRedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR.png
Opt.png Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C.png
Order of Midnight.png Order of Midnight C1.pngBlack (2)
Creature — Human Knight (2/2)
Flying

Order of Midnight can't block.

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Outflank.png Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC.png
Outlaws' Merriment.png Outlaws' Merriment C1.pngRedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM.png
Outmuscle.png Outmuscle C3.pngGreen (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC.png
Overwhelmed Apprentice.png Overwhelmed Apprentice Blue (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU.png
Petty Theft.png Petty Theft C1.pngBlue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
ELDM.png
Piper of the Swarm.png Piper of the Swarm C1.pngBlack (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1.pngBlack, Tap: Create a 1/1 black Rat creature token.
C2.pngBlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

ELDR.png
Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Prized Griffin.png Prized Griffin C4.pngWhite (5)
Creature — Griffin (3/4)
Flying
ELDC.png
Profane Insight.png Profane Insight C2.pngBlack (3)
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Prophet of the Peak.png Prophet of the Peak C6.png (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC.png
Queen of Ice.png Queen of Ice C2.pngBlue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC.png
Questing Beast.png Questing Beast C2.pngGreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM.png
Rage of Winter.png Rage of Winter C1.pngBlue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Raging Redcap.png Raging Redcap C2.pngRed (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC.png
Rally for the Throne.png Rally for the Throne C2.pngWhite (3)
Instant
Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

ELDU.png
Rampart Smasher.png Rampart Smasher RG.svgRG.svgRG.svgRG.svg (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU.png
Rankle, Master of Pranks.png Rankle, Master of Pranks C2.pngBlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM.png
Realm-Cloaked Giant.png Realm-Cloaked Giant C5.pngWhiteWhite (7)
Creature — Giant (7/7)
Vigilance
ELDM.png
Reaper of Night.png Reaper of Night C5.pngBlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC.png
Reave Soul.png Reave Soul C1.pngBlack (2)
Sorcery
Destroy target creature with power 3 or less.
ELDC.png
Redcap Melee.png Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
ELDU.png
Redcap Raiders.png Redcap Raiders C2.pngRed (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC.png
Resolute Rider.png Resolute Rider WB.svgWB.svgWB.svgWB.svg (4)
Creature — Human Knight (4/2)
WB.svgWB.svg: Resolute Rider gains lifelink until end of turn.

WB.svgWB.svgWB.svg: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU.png
Return of the Wildspeaker.png Return of the Wildspeaker C4.pngGreen (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

ELDR.png
Return to Nature.png Return to Nature C1.pngGreen (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C.png
Revenge of Ravens.png Revenge of Ravens C3.pngBlack (4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ELDU.png
Rider in Need.png Rider in Need C2.pngWhite (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC.png
Righteousness.png Righteousness White (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU.png
Rimrock Knight.png Rimrock Knight C1.pngRed (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC.png
Robber of the Rich.png Robber of the Rich C1.pngRed (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM.png
Rosethorn Acolyte.png Rosethorn Acolyte C2.pngGreen (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC.png
Rosethorn Halberd.png Rosethorn Halberd Green (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5.png (C5.png: Attach to target creature you control. Equip only as a sorcery.)

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Roving Keep.png Roving Keep C7.png (7)
Artifact Creature — Wall (5/7)
Defender

C7.png: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

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Rowan, Fearless Sparkmage.png Rowan, Fearless Sparkmage C3.pngRedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

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Rowan's Battleguard.png Rowan's Battleguard C3.pngRed (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

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Rowan's Stalwarts.png Rowan's Stalwarts C4.pngRed (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Run Away Together.png Run Away Together C1.pngBlue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Sage of the Falls.png Sage of the Falls C4.pngBlue (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
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Savvy Hunter.png Savvy Hunter C1.pngBlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

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Scalding Cauldron.png Scalding Cauldron C1.png (1)
Artifact
C3.png, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
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Scorching Dragonfire.png Scorching Dragonfire C1.pngRed (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Searing Barrage.png Searing Barrage C4.pngRed (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

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Seasonal Ritual.png Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
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Seven Dwarves.png Seven Dwarves C1.pngRed (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

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Shambling Suit.png Shambling Suit C3.png (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
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Shepherd of the Flock.png Shepherd of the Flock C1.pngWhite (2)
Creature — Human Peasant (3/1)
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Shield's Might.png Shield's Might C1.pngGreen (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Shimmer Dragon.png Shimmer Dragon C4.pngBlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

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Shinechaser.png Shinechaser C1.pngWhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

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Shining Armor.png Shining Armor C1.pngWhite (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

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Signpost Scarecrow.png Signpost Scarecrow C4.png (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2.png: Add one mana of any color.

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Silverflame Ritual.png Silverflame Ritual C3.pngWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

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Silverflame Squire.png Silverflame Squire C1.pngWhite (2)
Creature — Human Soldier (2/1)
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Silverwing Squadron.png Silverwing Squadron C5.pngWhite (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

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Skullknocker Ogre.png Skullknocker Ogre C3.pngRed (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
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Slaying Fire.png Slaying Fire C2.pngRed (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

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Smitten Swordmaster.png Smitten Swordmaster C1.pngBlack (2)
Creature — Human Knight (2/1)
Lifelink
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So Tiny.png So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

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Sorcerer's Broom.png Sorcerer's Broom C2.png (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3.png. If you do, create a token that's a copy of Sorcerer's Broom.
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Sorcerous Spyglass.png Sorcerous Spyglass C2.png (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

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Specter's Shriek.png Specter's Shriek Black (1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Spinning Wheel.png Spinning Wheel C3.png (3)
Artifact
Tap: Add one mana of any color.

C5.png, Tap: Tap target creature.

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Sporecap Spider.png Sporecap Spider C2.pngGreen (3)
Creature — Spider (1/5)
Reach
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Steelbane Hydra.png Steelbane Hydra CX.pngGreenGreen (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2.pngGreen, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

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Steelclaw Lance.png Steelclaw Lance BlackRed (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight C1.png
Equip C3.png

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Steelgaze Griffin.png Steelgaze Griffin C4.pngBlue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

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Stolen by the Fae.png Stolen by the Fae CX.pngBlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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Stomp.png Stomp C1.pngRed (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
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Stonecoil Serpent.png Stonecoil Serpent CX.png (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

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Stormfist Crusader.png Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

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Sundering Stroke.png Sundering Stroke C6.pngRed (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
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Swamp.png Swamp (0)
Basic Land — Swamp
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Swift End.png Swift End C1.pngBlackBlack (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Syr Alin, the Lion's Claw.png Syr Alin, the Lion's Claw C3.pngWhiteWhite (5)
Legendary Creature — Human Knight (4/4)
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

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Syr Carah, the Bold.png Syr Carah, the Bold C3.pngRedRed (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Tap: Syr Carah deals 1 damage to any target.

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Syr Elenora, the Discerning.png Syr Elenora, the Discerning C3.pngBlueBlue (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2.png more to cast.

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Syr Faren, the Hengehammer.png Syr Faren, the Hengehammer GreenGreen (2)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
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Syr Gwyn, Hero of Ashvale.png Syr Gwyn, Hero of Ashvale C3.pngRedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.png.

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Syr Konrad, the Grim.png Syr Konrad, the Grim C3.pngBlackBlack (5)
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

C1.pngBlack: Each player mills a card.

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Tall as a Beanstalk.png Tall as a Beanstalk C3.pngGreen (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

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Taste of Death.png Taste of Death C4.pngBlackBlack (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Tempting Witch.png Tempting Witch C2.pngBlack (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

C2.png, Tap, Sacrifice a Food: Target player loses 3 life.

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The Cauldron of Eternity.png The Cauldron of Eternity C10.pngBlackBlack (12)
Legendary Artifact
This spell costs C2.png less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
C2.pngBlack, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

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The Circle of Loyalty.png The Circle of Loyalty C4.pngWhiteWhite (6)
Legendary Artifact
This spell costs C1.png less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.

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The Great Henge.png The Great Henge C7.pngGreenGreen (9)
Legendary Artifact
This spell costs CX.png less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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The Magic Mirror.png The Magic Mirror C6.pngBlueBlueBlue (9)
Legendary Artifact
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

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The Royal Scions.png The Royal Scions C1.pngBlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

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Thorn Mammoth.png Thorn Mammoth C5.pngGreenGreen (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

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Thornwood Falls.png Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C.png
Thrill of Possibility.png Thrill of Possibility C1.pngRed (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

M21C.png
Thunderous Snapper.png Thunderous Snapper GU.svgGU.svgGU.svgGU.svg (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
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Tome of Legends.png Tome of Legends C2.png (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
C1.png, Tap, Remove a page counter from Tome of Legends: Draw a card.

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Tome Raider.png Tome Raider C2.pngBlue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

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Torbran, Thane of Red Fell.png Torbran, Thane of Red Fell C1.pngRedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR.png
Tournament Grounds.png Tournament Grounds (0)
Land
Tap: Add Color C.png.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

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Trail of Crumbs.png Trail of Crumbs C1.pngGreen (2)
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay C1.png. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Trapped in the Tower.png Trapped in the Tower C1.pngWhite (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Treats to Share.png Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC.png
True Love's Kiss.png True Love's Kiss C2.pngWhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

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Tuinvale Treefolk.png Tuinvale Treefolk C5.pngGreen (6)
Creature — Treefolk Druid (6/5)
ELDC.png
Turn into a Pumpkin.png Turn into a Pumpkin C3.pngBlue (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

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Unexplained Vision.png Unexplained Vision C4.pngBlue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

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Usher to Safety.png Usher to Safety White (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Vantress Gargoyle.png Vantress Gargoyle C1.pngBlue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

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Vantress Paladin.png Vantress Paladin C3.pngBlue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

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Venerable Knight.png Venerable Knight White (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
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Venture Deeper.png Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
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Wandermare.png Wandermare C1.pngGreenWhite (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
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Weapon Rack.png Weapon Rack C4.png (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

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Weaselback Redcap.png Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
C1.pngRed: Weaselback Redcap gets +2/+0 until end of turn.
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Welcome Home.png Welcome Home C5.pngGreenGreen (7)
Sorcery — Adventure
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Wicked Guardian.png Wicked Guardian C3.pngBlack (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
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Wicked Wolf.png Wicked Wolf C2.pngGreenGreen (4)
Creature — Wolf (3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

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Wildborn Preserver.png Wildborn Preserver C1.pngGreen (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay CX.png. When you do, put X +1/+1 counters on Wildborn Preserver.

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Wildwood Tracker.png Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
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Wind-Scarred Crag.png Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

M21C.png
Wintermoor Commander.png Wintermoor Commander WhiteBlack (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Wishclaw Talisman.png Wishclaw Talisman C1.pngBlack (2)
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

C1.png, Tap, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

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Wishful Merfolk.png Wishful Merfolk C1.pngBlue (2)
Creature — Merfolk (3/2)
Defender

C1.pngBlue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC.png
Witching Well.png Witching Well Blue (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

C3.pngBlue, Sacrifice Witching Well: Draw two cards.

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Witch's Cottage.png Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC.png
Witch's Oven.png Witch's Oven C1.png (1)
Artifact
Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Witch's Vengeance.png Witch's Vengeance C1.pngBlackBlack (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
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Wolf's Quarry.png Wolf's Quarry C4.pngGreenGreen (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC.png
Workshop Elders.png Workshop Elders C6.pngBlue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

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Worthy Knight.png Worthy Knight C1.pngWhite (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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Yorvo, Lord of Garenbrig.png Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

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Youthful Knight.png Youthful Knight C1.pngWhite (2)
Creature — Human Knight (2/1)
First strike
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