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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

315 results
Acclaimed Contender Acclaimed Contender C2White (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR
Alela, Artful Provocateur Alela, Artful Provocateur C1WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
All That Glitters All That Glitters C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU
Alter Fate Alter Fate C1Black (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Animating Faerie Animating Faerie C2Blue (3)
Creature — Faerie (2/2)
Flying
ELDU
Arcane Signet Arcane Signet C2 (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
ELDC
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archon of Absolution Archon of Absolution C3White (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

ELDU
Ardenvale Paladin Ardenvale Paladin C3White (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC
Ardenvale Tactician Ardenvale Tactician C1WhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC
Ayara, First of Locthwain Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

ELDR
Bake into a Pie Bake into a Pie C2BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
JMPC
Banish into Fable Banish into Fable C4WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Barge In Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
ELDC
Barrow Witches Barrow Witches C4Black (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
ELDC
Bartered Cow Bartered Cow C3White (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Battle Display Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
ELDU
Beanstalk Giant Beanstalk Giant C6Green (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
ELDU
Belle of the Brawl Belle of the Brawl C2Black (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Beloved Princess Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Blacklance Paragon Blacklance Paragon C1Black (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Bloodhaze Wolverine Bloodhaze Wolverine C1Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Blow Your House Down Blow Your House Down C2Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
ELDC
Bog Naughty Bog Naughty C3BlackBlack (5)
Creature — Faerie (3/3)
Flying

C2Black, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

ELDU
Bonecrusher Giant Bonecrusher Giant C2Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Boulder Rush Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Bramblefort Fink Bramblefort Fink C1Green (2)
Creature — Ouphe (2/2)
C8: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
ELDU
Brazen Borrower Brazen Borrower C1BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brimstone Trebuchet Brimstone Trebuchet C2Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Bring Back Bring Back GWGWGWGW (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Bring to Life Bring to Life C2Blue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU
Burning-Yard Trainer Burning-Yard Trainer C4Red (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Cast Off Cast Off C3WhiteWhite (5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
ELDM
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
C2WhiteWhite, Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
C1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
C2GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
C1BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
C2BlueBlue, Tap: Scry 2.

ELDR
Cauldron Familiar Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Cauldron's Gift Cauldron's Gift C4Black (5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.

You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

ELDU
Charmed Sleep Charmed Sleep C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Charming Prince Charming Prince C1White (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

ELDR
Chittering Witch Chittering Witch C3Black (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1Black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

ELDR
Chop Down Chop Down C2White (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
ELDR
Chulane, Teller of Tales Chulane, Teller of Tales C2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Tap: Return target creature you control to its owner's hand.

ELDM
Clackbridge Troll Clackbridge Troll C3BlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR
Claim the Firstborn Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Clockwork Servant Clockwork Servant C3 (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
ELDU
Command Tower Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
ELDC
Corridor Monitor Corridor Monitor C1Blue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Covetous Urge Covetous Urge UBUBUBUB (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

ELDC
Crystal Slipper Crystal Slipper C1Red (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Curious Pair Curious Pair C1Green (2)
Creature — Human Peasant (1/3)
ELDC
Curry Favor Curry Favor Black (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
ELDC
Dance of the Manse Dance of the Manse CXWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Deafening Silence Deafening Silence White (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU
Deathless Knight Deathless Knight BGBGBGBG (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU
Didn't Say Please Didn't Say Please C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
ELDC
Dizzying Swoop Dizzying Swoop C1White (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
ELDC
Doom Foretold Doom Foretold C2WhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR
Drown in the Loch Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

ELDU
Dwarven Mine Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

ELDC
Edgewall Innkeeper Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Embercleave Embercleave C4RedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Embereth Paladin Embereth Paladin C3Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Embereth Shieldbreaker Embereth Shieldbreaker C1Red (2)
Creature — Human Knight (2/1)
ELDU
Embereth Skyblazer Embereth Skyblazer C3Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Enchanted Carriage Enchanted Carriage C5 (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

ELDU
Epic Downfall Epic Downfall C1Black (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
ELDU
Escape to the Wilds Escape to the Wilds C3RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Eye Collector Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC
Fabled Passage Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
M21R
Fae of Wishes Fae of Wishes C1Blue (2)
Creature — Faerie Wizard (1/4)
Flying

C1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faeburrow Elder Faeburrow Elder C1GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR
Faerie Formation Faerie Formation C4Blue (5)
Creature — Faerie (5/4)
Flying

C3Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Faerie Guidemother Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC
Faerie Vandal Faerie Vandal C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Feasting Troll King Feasting Troll King C2GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR
Fell the Pheasant Fell the Pheasant C1Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Ferocity of the Wilds Ferocity of the Wilds C2Red (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
ELDU
Fertile Footsteps Fertile Footsteps C2Green (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
ELDU
Fervent Champion Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Festive Funeral Festive Funeral C4Black (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
ELDC
Fierce Witchstalker Fierce Witchstalker C2GreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Fireborn Knight Fireborn Knight RWRWRWRW (4)
Creature — Human Knight (2/3)
Double strike

RWRWRWRW: Fireborn Knight gets +1/+1 until end of turn.

ELDU
Fires of Invention Fires of Invention C3Red (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR
Flaxen Intruder Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
ELDU
Fling Fling C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC
Flutterfox Flutterfox C1White (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC
Folio of Fancies Folio of Fancies C1Blue (2)
Artifact
Players have no maximum hand size.

CXCX, Tap: Each player draws X cards.
C2Blue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR
Foreboding Fruit Foreboding Fruit C2Black (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Forest Forest (0)
Basic Land — Forest
JMPC
Forever Young Forever Young C1Black (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

ELDC
Fortifying Provisions Fortifying Provisions C2White (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Foulmire Knight Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)
Deathtouch
ELDU
Frogify Frogify C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU
Gadwick, the Wizened Gadwick, the Wizened CXBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR
Garenbrig Carver Garenbrig Carver C3Green (4)
Creature — Human Warrior (3/2)
ELDC
Garenbrig Paladin Garenbrig Paladin C4Green (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC
Garenbrig Squire Garenbrig Squire C1Green (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC
Garrison Griffin Garrison Griffin C2White (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC
Garruk, Cursed Huntsman Garruk, Cursed Huntsman C4BlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM
Giant Killer Giant Killer White (1)
Creature — Human Peasant (1/2)
C1White, Tap: Tap target creature.
ELDR
Giant Opportunity Giant Opportunity C2Green (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Giant's Skewer Giant's Skewer C1Black (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Gift of the Fae Gift of the Fae C1White (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Gilded Goose Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Glass Casket Glass Casket C1White (2)
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
ELDU
Gluttonous Troll Gluttonous Troll C2BlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR
Golden Egg Golden Egg C2 (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

C1, Tap, Sacrifice Golden Egg: Add one mana of any color.
C2, Tap, Sacrifice Golden Egg: You gain 3 life.

ELDC
Granted Granted C3Blue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Grumgully, the Generous Grumgully, the Generous C1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Haggle Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC
Happily Ever After Happily Ever After C2White (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR
Harmonious Archon Harmonious Archon C4WhiteWhite (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

ELDM
Harvest Fear Harvest Fear C3Black (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Heart's Desire Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR
Henge Walker Henge Walker C3 (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC
Heraldic Banner Heraldic Banner C3 (3)
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.
Tap: Add one mana of the chosen color.

ELDU
Hushbringer Hushbringer C1White (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Hypnotic Sprite Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
ELDU
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Improbable Alliance Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4BlueRed: Draw a card, then discard a card.

ELDU
Inquisitive Puppet Inquisitive Puppet C1 (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

ELDU
Insatiable Appetite Insatiable Appetite C1Green (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
ELDC
Inspiring Veteran Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU
Into the Story Into the Story C5BlueBlue (7)
Instant
This spell costs C3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU
Irencrag Feat Irencrag Feat C1RedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
ELDR
Irencrag Pyromancer Irencrag Pyromancer C2Red (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR
Island Island (0)
Basic Land — Island
JMPC
Joust Joust C1Red (2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
ELDU
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Keeper of Fables Keeper of Fables C3GreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU
Kenrith, the Returned King Kenrith, the Returned King C4White (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

C1Green: Put a +1/+1 counter on target creature.
C2White: Target player gains 5 life.
C3Blue: Target player draws a card.
C4Black: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM
Kenrith's Transformation Kenrith's Transformation C1Green (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

ELDU
Knight of the Keep Knight of the Keep C2White (3)
Creature — Human Knight (3/2)
ELDC
Knights' Charge Knights' Charge C1WhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Lash of Thorns Lash of Thorns Black (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
ELDC
Linden, the Steadfast Queen Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Lochmere Serpent Lochmere Serpent C4BlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Locthwain Gargoyle Locthwain Gargoyle C1 (1)
Artifact Creature — Gargoyle (0/3)
C4: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC
Locthwain Paladin Locthwain Paladin C3Black (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Lonesome Unicorn Lonesome Unicorn C4White (5)
Creature — Unicorn (3/3)
Vigilance
ELDC
Lost Legion Lost Legion C1BlackBlack (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Lovestruck Beast Lovestruck Beast C2Green (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR
Lucky Clover Lucky Clover C2 (2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
ELDU
Mace of the Valiant Mace of the Valiant C2White (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3

ELDR
Mad Ratter Mad Ratter C3Red (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
ELDU
Malevolent Noble Malevolent Noble C1Black (2)
Creature — Human Noble (2/2)
C2, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
ELDC
Mantle of Tides Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Maraleaf Pixie Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU
Maraleaf Rider Maraleaf Rider C1Green (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC
Memory Theft Memory Theft C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC
Merchant of the Vale Merchant of the Vale C2Red (3)
Creature — Human Peasant (2/3)
C2Red, Discard a card: Draw a card.
ELDC
Merfolk Secretkeeper Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC
Mesmeric Glare Mesmeric Glare C2Blue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU
Midnight Clock Midnight Clock C2Blue (3)
Artifact
Tap: Add Blue.

C2Blue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR
Mirrormade Mirrormade C1BlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Mistford River Turtle Mistford River Turtle C3Blue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC
Moonlit Scavengers Moonlit Scavengers C5Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Murderous Rider Murderous Rider C1BlackBlack (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR
Mysterious Pathlighter Mysterious Pathlighter C2White (3)
Creature — Faerie (2/2)
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

ELDU
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Mystical Dispute Mystical Dispute C2Blue (3)
Instant
This spell costs C2 less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.

ELDU
Oaken Boon Oaken Boon C3Green (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC
Oakhame Adversary Oakhame Adversary C3Green (4)
Creature — Elf Warrior (2/3)
This spell costs C2 less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

ELDU
Oakhame Ranger Oakhame Ranger GWGWGWGW (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU
Oathsworn Knight Oathsworn Knight C1BlackBlack (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR
Ogre Errant Ogre Errant C3Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Oko, the Trickster Oko, the Trickster C4GreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM
Oko, Thief of Crowns Oko, Thief of Crowns C1GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM
Oko's Accomplices Oko's Accomplices C2Blue (3)
Creature — Faerie (2/3)
Flying
ELDC
Oko's Hospitality Oko's Hospitality C3GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
On Alert On Alert C2White (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
ELDC
Once and Future Once and Future C3Green (4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

ELDU
Once Upon a Time Once Upon a Time C1Green (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDR
Opportunistic Dragon Opportunistic Dragon C2RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Opt Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C
Order of Midnight Order of Midnight C1Black (2)
Creature — Human Knight (2/2)
Flying

Order of Midnight can't block.

ELDU
Outflank Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC
Outlaws' Merriment Outlaws' Merriment C1RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Outmuscle Outmuscle C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC
Overwhelmed Apprentice Overwhelmed Apprentice Blue (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU
Petty Theft Petty Theft C1Blue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
ELDM
Piper of the Swarm Piper of the Swarm C1Black (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1Black, Tap: Create a 1/1 black Rat creature token.
C2BlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

ELDR
Plains Plains (0)
Basic Land — Plains
JMPC
Prized Griffin Prized Griffin C4White (5)
Creature — Griffin (3/4)
Flying
ELDC
Profane Insight Profane Insight C2Black (3)
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
ELDU
Prophet of the Peak Prophet of the Peak C6 (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Queen of Ice Queen of Ice C2Blue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC
Questing Beast Questing Beast C2GreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Rage of Winter Rage of Winter C1Blue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC
Raging Redcap Raging Redcap C2Red (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC
Rally for the Throne Rally for the Throne C2White (3)
Instant
Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

ELDU
Rampart Smasher Rampart Smasher RGRGRGRG (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU
Rankle, Master of Pranks Rankle, Master of Pranks C2BlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM
Realm-Cloaked Giant Realm-Cloaked Giant C5WhiteWhite (7)
Creature — Giant (7/7)
Vigilance
ELDM
Reaper of Night Reaper of Night C5BlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC
Reave Soul Reave Soul C1Black (2)
Sorcery
Destroy target creature with power 3 or less.
ELDC
Redcap Melee Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
ELDU
Redcap Raiders Redcap Raiders C2Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC
Resolute Rider Resolute Rider WBWBWBWB (4)
Creature — Human Knight (4/2)
WBWB: Resolute Rider gains lifelink until end of turn.

WBWBWB: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Return of the Wildspeaker Return of the Wildspeaker C4Green (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

ELDR
Return to Nature Return to Nature C1Green (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C
Revenge of Ravens Revenge of Ravens C3Black (4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ELDU
Rider in Need Rider in Need C2White (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC
Righteousness Righteousness White (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU
Rimrock Knight Rimrock Knight C1Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC
Robber of the Rich Robber of the Rich C1Red (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM
Rosethorn Acolyte Rosethorn Acolyte C2Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC
Rosethorn Halberd Rosethorn Halberd Green (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5 (C5: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC
Rowan, Fearless Sparkmage Rowan, Fearless Sparkmage C3RedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM
Rowan's Battleguard Rowan's Battleguard C3Red (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

ELDU
Rowan's Stalwarts Rowan's Stalwarts C4Red (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Run Away Together Run Away Together C1Blue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
ELDC
Sage of the Falls Sage of the Falls C4Blue (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Savvy Hunter Savvy Hunter C1BlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scorching Dragonfire Scorching Dragonfire C1Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Searing Barrage Searing Barrage C4Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Seasonal Ritual Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Seven Dwarves Seven Dwarves C1Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Shepherd of the Flock Shepherd of the Flock C1White (2)
Creature — Human Peasant (3/1)
ELDU
Shield's Might Shield's Might C1Green (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shimmer Dragon Shimmer Dragon C4BlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shinechaser Shinechaser C1WhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Armor Shining Armor C1White (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silverflame Ritual Silverflame Ritual C3White (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverflame Squire Silverflame Squire C1White (2)
Creature — Human Soldier (2/1)
ELDC
Silverwing Squadron Silverwing Squadron C5White (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Skullknocker Ogre Skullknocker Ogre C3Red (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Slaying Fire Slaying Fire C2Red (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

ELDU
Smitten Swordmaster Smitten Swordmaster C1Black (2)
Creature — Human Knight (2/1)
Lifelink
ELDC
So Tiny So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Sorcerer's Broom Sorcerer's Broom C2 (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3. If you do, create a token that's a copy of Sorcerer's Broom.
ELDU
Sorcerous Spyglass Sorcerous Spyglass C2 (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

ELDR
Specter's Shriek Specter's Shriek Black (1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
ELDU
Spinning Wheel Spinning Wheel C3 (3)
Artifact
Tap: Add one mana of any color.

C5, Tap: Tap target creature.

ELDU
Sporecap Spider Sporecap Spider C2Green (3)
Creature — Spider (1/5)
Reach
ELDC
Steelbane Hydra Steelbane Hydra CXGreenGreen (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

ELDR
Steelclaw Lance Steelclaw Lance BlackRed (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight C1
Equip C3

ELDU
Steelgaze Griffin Steelgaze Griffin C4Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Stolen by the Fae Stolen by the Fae CXBlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
ELDR
Stomp Stomp C1Red (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
ELDR
Stonecoil Serpent Stonecoil Serpent CX (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

ELDR
Stormfist Crusader Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

ELDR
Sundering Stroke Sundering Stroke C6Red (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
ELDR
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swift End Swift End C1BlackBlack (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
ELDR
Syr Alin, the Lion's Claw Syr Alin, the Lion's Claw C3WhiteWhite (5)
Legendary Creature — Human Knight (4/4)
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

ELDU
Syr Carah, the Bold Syr Carah, the Bold C3RedRed (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Tap: Syr Carah deals 1 damage to any target.

ELDU
Syr Elenora, the Discerning Syr Elenora, the Discerning C3BlueBlue (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2 more to cast.

ELDU
Syr Faren, the Hengehammer Syr Faren, the Hengehammer GreenGreen (2)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
ELDU
Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale C3RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.

ELDM
Syr Konrad, the Grim Syr Konrad, the Grim C3BlackBlack (5)
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

C1Black: Each player mills a card.

ELDU
Tall as a Beanstalk Tall as a Beanstalk C3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC
Taste of Death Taste of Death C4BlackBlack (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDR
Tempting Witch Tempting Witch C2Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

C2, Tap, Sacrifice a Food: Target player loses 3 life.

JMPU
The Cauldron of Eternity The Cauldron of Eternity C10BlackBlack (12)
Legendary Artifact
This spell costs C2 less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
C2Black, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

ELDM
The Circle of Loyalty The Circle of Loyalty C4WhiteWhite (6)
Legendary Artifact
This spell costs C1 less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3White, Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM
The Great Henge The Great Henge C7GreenGreen (9)
Legendary Artifact
This spell costs CX less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

ELDM
The Magic Mirror The Magic Mirror C6BlueBlueBlue (9)
Legendary Artifact
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM
The Royal Scions The Royal Scions C1BlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM
Thorn Mammoth Thorn Mammoth C5GreenGreen (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

ELDR
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C
Thrill of Possibility Thrill of Possibility C1Red (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

M21C
Thunderous Snapper Thunderous Snapper GUGUGUGU (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
ELDU
Tome of Legends Tome of Legends C2 (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
C1, Tap, Remove a page counter from Tome of Legends: Draw a card.

ELDR
Tome Raider Tome Raider C2Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Torbran, Thane of Red Fell Torbran, Thane of Red Fell C1RedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR
Tournament Grounds Tournament Grounds (0)
Land
Tap: Add Color C.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

ELDU
Trail of Crumbs Trail of Crumbs C1Green (2)
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay C1. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

ELDU
Trapped in the Tower Trapped in the Tower C1White (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Treats to Share Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
True Love's Kiss True Love's Kiss C2WhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

ELDC
Tuinvale Treefolk Tuinvale Treefolk C5Green (6)
Creature — Treefolk Druid (6/5)
ELDC
Turn into a Pumpkin Turn into a Pumpkin C3Blue (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDU
Unexplained Vision Unexplained Vision C4Blue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

ELDC
Usher to Safety Usher to Safety White (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Vantress Gargoyle Vantress Gargoyle C1Blue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

ELDR
Vantress Paladin Vantress Paladin C3Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Venerable Knight Venerable Knight White (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU
Venture Deeper Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Wandermare Wandermare C1GreenWhite (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
ELDU
Weapon Rack Weapon Rack C4 (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

ELDC
Weaselback Redcap Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
C1Red: Weaselback Redcap gets +2/+0 until end of turn.
ELDC
Welcome Home Welcome Home C5GreenGreen (7)
Sorcery — Adventure
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Wicked Guardian Wicked Guardian C3Black (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
ELDC
Wicked Wolf Wicked Wolf C2GreenGreen (4)
Creature — Wolf (3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

ELDR
Wildborn Preserver Wildborn Preserver C1Green (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay CX. When you do, put X +1/+1 counters on Wildborn Preserver.

ELDR
Wildwood Tracker Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
ELDC
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

M21C
Wintermoor Commander Wintermoor Commander WhiteBlack (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Wishclaw Talisman Wishclaw Talisman C1Black (2)
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

C1, Tap, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

ELDR
Wishful Merfolk Wishful Merfolk C1Blue (2)
Creature — Merfolk (3/2)
Defender

C1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
Witching Well Witching Well Blue (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

C3Blue, Sacrifice Witching Well: Draw two cards.

ELDC
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Witch's Oven Witch's Oven C1 (1)
Artifact
Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Witch's Vengeance Witch's Vengeance C1BlackBlack (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
ELDR
Wolf's Quarry Wolf's Quarry C4GreenGreen (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Workshop Elders Workshop Elders C6Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR
Worthy Knight Worthy Knight C1White (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
ELDR
Yorvo, Lord of Garenbrig Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

ELDR
Youthful Knight Youthful Knight C1White (2)
Creature — Human Knight (2/1)
First strike
ELDC
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