You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
273 results | ||
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Agonizing Remorse (2) Sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. |
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Alirios, Enraptured (3) Legendary Creature — Human (2/3) Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. |
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Allure of the Unknown (5) Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
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Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Altar of the Pantheon (3) Artifact Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Archon of Falling Stars (6) Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
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Ashiok, Nightmare Muse (5) Legendary Planeswalker — Ashiok (5) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. |
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Ashiok, Sculptor of Fears (6) Legendary Planeswalker — Ashiok (4) +2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. |
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Ashiok's Erasure (4) Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. |
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Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Aspect of Lamprey (4) Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
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Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
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Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Banishing Light (3) Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
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Blight-Breath Catoblepas (6) Creature — Beast (3/2) When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Blood Aspirant (2) Creature — Satyr Berserker (1/1) Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. |
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Brine Giant (7) Creature — Giant (5/6) This spell costs less to cast for each enchantment you control. |
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Bronze Sword (1) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Bronzehide Lion (2) Creature — Cat (3/3) : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. |
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Calix, Destiny's Hand (4) Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Captivating Unicorn (5) Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Careless Celebrant (2) Creature — Satyr Shaman (2/1) When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. |
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Chain to Memory (1) Instant Target creature gets -4/-0 until end of turn. Scry 2. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Cling to Dust (1) Instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Commanding Presence (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Dawn Evangel (3) Enchantment Creature — Human Cleric (2/3) Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. |
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Daxos, Blessed by the Sun (2) Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
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Daybreak Chimera (5) Creature — Chimera (3/3) This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying |
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Deathbellow War Cry (8) Sorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library. |
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Demon of Loathing (7) Creature — Demon (7/7) Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. |
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Deny the Divine (3) Instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Devourer of Memory (2) Creature — Nightmare (2/1) Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. |
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Discordant Piper (2) Creature — Zombie Satyr (2/1) When Discordant Piper dies, create a 0/1 white Goat creature token. |
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Drag to the Underworld (4) Instant This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. |
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Dreadful Apathy (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Dream Trawler (6) Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dreamshaper Shaman (6) Enchantment Creature — Minotaur Shaman (5/4) At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Eat to Extinction (4) Instant Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. |
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Eidolon of Inspiration (3) Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction (2) Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Elspeth Conquers Death (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. |
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Elspeth, Sun's Nemesis (4) Legendary Planeswalker — Elspeth (5) −1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. |
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Elspeth, Undaunted Hero (5) Legendary Planeswalker — Elspeth (5) +2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. |
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Elspeth's Devotee (4) Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Elspeth's Nightmare (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Entrancing Lyre (3) Artifact You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Erebos's Intervention (1) Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. |
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Escape Velocity (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Fateful End (3) Instant Fateful End deals 3 damage to any target. Scry 1. |
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Favored of Iroas (3) Creature — Human Soldier (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. |
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Field of Ruin (0) Land : Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library. |
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Final Death (5) Instant Exile target creature. |
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Final Flare (3) Instant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. |
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Flicker of Fate (2) Instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
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Flummoxed Cyclops (4) Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Forest (0) Basic Land — Forest |
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Fruit of Tizerus (1) Sorcery Target player loses 2 life. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Funeral Rites (3) Sorcery You draw two cards, lose 2 life, then mill two cards. |
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Furious Rise (3) Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Gift of Strength (2) Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Glimpse of Freedom (2) Instant Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Glory Bearers (4) Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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Grasping Giant (6) Creature — Giant (5/7) Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. |
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Gravebreaker Lamia (5) Enchantment Creature — Snake Lamia (4/4) Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. |
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Gray Merchant of Asphodel (5) Creature — Zombie (2/4) When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Grim Physician (1) Creature — Zombie (1/1) When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Haktos the Unscarred (4) Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hateful Eidolon (1) Enchantment Creature — Spirit (1/2) Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. |
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Heliod, Sun-Crowned (3) Legendary Enchantment Creature — God (5/5) Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. |
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Heliod's Intervention (2) Instant Choose one — • Destroy X target artifacts and/or enchantments. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Heliod's Punishment (2) Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hero of the Pride (2) Creature — Cat Soldier (2/2) Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. |
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Hero of the Winds (4) Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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Heroes of the Revel (5) Creature — Satyr Soldier (4/4) When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. |
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Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
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Ichthyomorphosis (3) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
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Idyllic Tutor (3) Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. |
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Ilysian Caryatid (2) Creature — Plant (1/1) : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. |
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Impending Doom (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. |
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Incendiary Oracle (2) Creature — Human Shaman (2/2) : Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. |
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Indomitable Will (2) Enchantment — Aura Flash Enchant creature |
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Inevitable End (3) Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." |
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Infuriate (1) Instant Target creature gets +3/+2 until end of turn. |
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Inspire Awe (4) Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
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Iroas's Blessing (4) Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. |
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Ironscale Hydra (5) Creature — Hydra (5/5) If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. |
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Irreverent Revelers (3) Creature — Satyr (2/2) When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. |
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Island (0) Basic Land — Island |
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Karametra's Blessing (1) Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Kiora Bests the Sea God (7) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Klothys's Design (6) Sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Kroxa, Titan of Death's Hunger (2) Legendary Creature — Elder Giant (6/6) When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. |
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Kunoros, Hound of Athreos (3) Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Labyrinth of Skophos (0) Land : Add . , : Remove target attacking or blocking creature from combat. |
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Lagonna-Band Storyteller (4) Creature — Centaur Advisor (3/4) When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. |
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Lampad of Death's Vigil (2) Enchantment Creature — Nymph (1/3) , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. |
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Leonin of the Lost Pride (2) Creature — Cat Warrior (3/1) When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. |
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Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
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Mantle of the Wolf (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. |
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Medomai's Prophecy (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. |
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Memory Drain (4) Instant Counter target spell. Scry 2. |
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Mindwrack Harpy (4) Enchantment Creature — Harpy (3/2) Flying At the beginning of combat on your turn, each player mills three cards. |
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Minion's Return (3) Enchantment — Aura Flash Enchant creature |
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Mire Triton (2) Creature — Zombie Merfolk (2/1) Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. |
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Mire's Grasp (2) Enchantment — Aura Enchant creature Enchanted creature gets -3/-3. |
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Mirror Shield (2) Artifact — Equipment Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mogis's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mountain (0) Basic Land — Mountain |
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Mystic Repeal (1) Instant Put target enchantment on the bottom of its owner's library. |
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Nadir Kraken (3) Creature — Kraken (2/3) Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. |
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Naiad of Hidden Coves (3) Enchantment Creature — Nymph (2/3) As long as it's not your turn, spells you cast cost less to cast. |
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Nessian Boar (5) Creature — Boar (10/6) All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. |
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Nessian Hornbeetle (2) Creature — Insect (2/2) At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. |
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Nessian Wanderer (2) Creature — Satyr Scout (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. |
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Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Nightmare Shepherd (4) Enchantment Creature — Demon (4/4) Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nylea, Keen-Eyed (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nylea's Huntmaster (4) Creature — Centaur Shaman (4/3) When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Nylea's Intervention (2) Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. |
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Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
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Nyx Lotus (4) Legendary Artifact Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) |
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Nyxbloom Ancient (7) Enchantment Creature — Elemental (5/5) Trample If you tap a permanent for mana, it produces three times as much of that mana instead. |
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Nyxborn Brute (5) Enchantment Creature — Cyclops (7/3) |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Nyxborn Courser (3) Enchantment Creature — Centaur Scout (2/4) |
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Nyxborn Marauder (4) Enchantment Creature — Minotaur (4/3) |
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Nyxborn Seaguard (4) Enchantment Creature — Merfolk Soldier (2/5) |
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Omen of the Dead (1) Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. |
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Omen of the Forge (2) Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omen of the Sea (2) Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
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Omen of the Sun (3) Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
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One with the Stars (4) Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
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Oread of Mountain's Blaze (2) Enchantment Creature — Nymph (1/3) , Discard a card: Draw a card. |
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Ox of Agonas (5) Creature — Ox (4/2) When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Phalanx Tactics (2) Instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. |
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Pharika's Libation (3) Instant Choose one — • Target opponent sacrifices a creature. |
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Pharika's Spawn (4) Creature — Gorgon (3/4) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. |
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Pheres-Band Brawler (6) Creature — Centaur Warrior (4/4) When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Plains (0) Basic Land — Plains |
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Plummet (2) Instant Destroy target creature with flying. |
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Polukranos, Unchained (4) Legendary Creature — Zombie Hydra (0/0) Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. |
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Portent of Betrayal (4) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Protean Thaumaturge (2) Creature — Human Wizard (1/1) Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. |
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Purphoros, Bronze-Blooded (5) Legendary Enchantment Creature — God (7/6) Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. |
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Purphoros's Intervention (1) Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. |
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Rage-Scarred Berserker (5) Creature — Minotaur Berserker (5/4) When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Relentless Pursuit (3) Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
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Renata, Called to the Hunt (4) Legendary Enchantment Creature — Demigod (*/3) Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Reverent Hoplite (5) Creature — Human Soldier (1/2) When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) |
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Revoke Existence (2) Sorcery Exile target artifact or enchantment. |
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Riptide Turtle (2) Creature — Turtle (0/5) Flash Defender |
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Rise to Glory (5) Sorcery Choose one or both — • Return target creature card from your graveyard to the battlefield. |
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Rumbling Sentry (5) Creature — Giant (3/6) When Rumbling Sentry enters the battlefield, scry 1. |
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Sage of Mysteries (1) Creature — Human Wizard (0/2) Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. |
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Satyr's Cunning (1) Sorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Scavenging Harpy (3) Creature — Harpy (2/1) Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. |
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Sea God's Scorn (6) Sorcery Return up to three target creatures and/or enchantments to their owners' hands. |
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Sentinel's Eyes (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Serpent of Yawning Depths (6) Enchantment Creature — Serpent (6/6) Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. |
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Setessan Champion (3) Creature — Human Warrior (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
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Setessan Petitioner (3) Creature — Human Druid (2/2) When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Setessan Skirmisher (2) Creature — Human Warrior (2/1) Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. |
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Setessan Training (2) Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Shadowspear (1) Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. |
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Shatter the Sky (4) Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
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Shimmerwing Chimera (4) Enchantment Creature — Chimera (3/2) Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. |
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Shoal Kraken (5) Creature — Kraken (3/5) Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Siona, Captain of the Pyleas (3) Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Skophos Maze-Warden (4) Creature — Minotaur Warrior (3/4) : Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) |
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Skophos Warleader (5) Creature — Minotaur Warrior (4/5) , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Slaughter-Priest of Mogis (2) Creature — Minotaur Shaman (2/2) Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. |
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Sleep of the Dead (1) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Soul-Guide Lantern (1) Artifact When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. |
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Soulreaper of Mogis (3) Enchantment Creature — Minotaur Shaman (2/3) , Sacrifice a creature: Draw a card. |
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Sphinx Mindbreaker (7) Creature — Sphinx (6/6) Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. |
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Staggering Insight (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
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Stampede Rider (3) Creature — Satyr (2/3) Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. |
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Starlit Mantle (2) Enchantment — Aura Flash Enchant creature you control |
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Stern Dismissal (1) Instant Return target creature or enchantment an opponent controls to its owner's hand. |
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Stinging Lionfish (2) Enchantment Creature — Fish (2/1) Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. |
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Storm Herald (3) Creature — Human Shaman (3/2) Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. |
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Storm's Wrath (4) Sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker. |
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Sunlit Hoplite (2) Creature — Human Soldier (2/1) As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. |
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Sunmane Pegasus (4) Creature — Pegasus (2/3) Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. |
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Swamp (0) Basic Land — Swamp |
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Sweet Oblivion (2) Sorcery Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Swimmer in Nightmares (3) Creature — Nightmare Merfolk (1/4) Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. |
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Taranika, Akroan Veteran (3) Legendary Creature — Human Soldier (3/3) Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. |
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Tectonic Giant (4) Creature — Elemental Giant (3/4) Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. |
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Temple of Abandon (0) Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Deceit (0) Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Enlightenment (0) Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Malice (0) Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Plenty (0) Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple Thief (2) Creature — Human Rogue (2/2) Temple Thief can't be blocked by enchanted creatures or enchantment creatures. |
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Terror of Mount Velus (7) Creature — Dragon (5/5) Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. |
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Thassa, Deep-Dwelling (4) Legendary Enchantment Creature — God (6/5) Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. |
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Thassa's Intervention (2) Instant Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. |
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Thassa's Oracle (2) Creature — Merfolk Wizard (1/3) When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) |
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Thaumaturge's Familiar (3) Artifact Creature — Bird (1/3) Flying When Thaumaturge's Familiar enters the battlefield, scry 1. |
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The Akroan War (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. |
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The Binding of the Titans (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. |
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The Birth of Meletis (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. |
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The First Iroan Games (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. |
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The Triumph of Anax (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. |
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Thirst for Meaning (3) Instant Draw three cards. Then discard two cards unless you discard an enchantment card. |
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Threnody Singer (2) Creature — Siren (1/3) Flash Flying |
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Thrill of Possibility (2) Instant As an additional cost to cast this spell, discard a card. Draw two cards. |
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Thryx, the Sudden Storm (5) Legendary Creature — Elemental Giant (4/5) Flash Flying |
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Thundering Chariot (4) Artifact — Vehicle (3/3) First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Towering-Wave Mystic (2) Creature — Merfolk Wizard (2/1) Whenever Towering-Wave Mystic deals damage, target player mills that many cards. |
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Transcendent Envoy (2) Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost less to cast. |
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Traveler's Amulet (1) Artifact , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Treacherous Blessing (3) Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. |
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Treeshaker Chimera (7) Creature — Chimera (8/5) All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. |
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Triton Waverider (4) Creature — Merfolk Wizard (3/3) Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. |
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Triumphant Surge (4) Instant Destroy target creature with power 4 or greater. You gain 3 life. |
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Tymaret Calls the Dead (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Tymaret, Chosen from Death (2) Legendary Enchantment Creature — Demigod (2/*) Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. |
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Underworld Breach (2) Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Underworld Charger (3) Creature — Nightmare Horse (3/3) Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Underworld Dreams (3) Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. |
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Underworld Fires (2) Sorcery Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
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Underworld Rage-Hound (2) Creature — Elemental Dog (3/1) Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Underworld Sentinel (5) Creature — Skeleton Soldier (4/5) Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. |
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Unknown Shores (0) Land : Add . , : Add one mana of any color. |
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Uro, Titan of Nature's Wrath (3) Legendary Creature — Elder Giant (6/6) When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. |
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Venomous Hierophant (4) Creature — Gorgon Cleric (3/3) Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. |
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Vexing Gull (3) Creature — Bird (2/2) Flash Flying |
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Victory's Envoy (5) Creature — Human Cleric (3/3) At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. |
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Voracious Typhon (4) Creature — Snake Beast (4/4) Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. |
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Warbriar Blessing (2) Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Warden of the Chained (3) Creature — Minotaur Warrior (4/4) Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. |
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Wavebreak Hippocamp (3) Enchantment Creature — Horse Fish (2/2) Whenever you cast your first spell during each opponent's turn, draw a card. |
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Whirlwind Denial (3) Instant For each spell and ability your opponents control, counter it unless its controller pays . |
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Wings of Hubris (2) Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Woe Strider (3) Creature — Horror (3/2) When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. |
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Wolfwillow Haven (2) Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
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Wrap in Flames (4) Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |