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Historic.svg You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

273 results
Acolyte of Affliction.png Acolyte of Affliction C2.pngBlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
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Agonizing Remorse.png Agonizing Remorse C1.pngBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
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Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

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Allure of the Unknown.png Allure of the Unknown C3.pngBlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
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Alseid of Life's Bounty.png Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1.png, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

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Altar of the Pantheon.png Altar of the Pantheon C3.png (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

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Anax, Hardened in the Forge.png Anax, Hardened in the Forge C1.pngRedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

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Aphemia, the Cacophony.png Aphemia, the Cacophony C1.pngBlack (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

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Arasta of the Endless Web.png Arasta of the Endless Web C2.pngGreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

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Archon of Falling Stars.png Archon of Falling Stars C4.pngWhiteWhite (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

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Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

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Arena Trickster.png Arena Trickster C3.pngRed (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
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Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

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Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

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Ashiok's Erasure.png Ashiok's Erasure C2.pngBlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

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Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Aspect of Lamprey.png Aspect of Lamprey C3.pngBlack (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

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Aspect of Manticore.png Aspect of Manticore C2.pngRed (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

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Athreos, Shroud-Veiled.png Athreos, Shroud-Veiled C4.pngWhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

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Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

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Banishing Light.png Banishing Light C2.pngWhite (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Blight-Breath Catoblepas.png Blight-Breath Catoblepas C4.pngBlackBlack (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
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Blood Aspirant.png Blood Aspirant C1.pngRed (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

C1.pngRed, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

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Brine Giant.png Brine Giant C6.pngBlue (7)
Creature — Giant (5/6)
This spell costs C1.png less to cast for each enchantment you control.
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Bronze Sword.png Bronze Sword C1.png (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

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Bronzehide Lion.png Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

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Calix, Destiny's Hand.png Calix, Destiny's Hand C2.pngGreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

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Callaphe, Beloved of the Sea.png Callaphe, Beloved of the Sea C1.pngBlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1.png more to cast."

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Captivating Unicorn.png Captivating Unicorn C4.pngWhite (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Careless Celebrant.png Careless Celebrant C1.pngRed (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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Chain to Memory.png Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chainweb Aracnir.png Chainweb Aracnir Green (1)
Creature — Spider (1/2)
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—C3.pngGreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

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Cling to Dust.png Cling to Dust Black (1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—C3.pngBlack, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Commanding Presence.png Commanding Presence C3.pngWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

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Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

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Dawn Evangel.png Dawn Evangel C2.pngWhite (3)
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand.
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Daxos, Blessed by the Sun.png Daxos, Blessed by the Sun WhiteWhite (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

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Daybreak Chimera.png Daybreak Chimera C3.pngWhiteWhite (5)
Creature — Chimera (3/3)
This spell costs CX.png less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

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Deathbellow War Cry.png Deathbellow War Cry C5.pngRedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
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Demon of Loathing.png Demon of Loathing C5.pngBlackBlack (7)
Creature — Demon (7/7)
Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

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Deny the Divine.png Deny the Divine C2.pngBlue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Destiny Spinner.png Destiny Spinner C1.pngGreen (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3.pngGreen: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

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Devourer of Memory.png Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

C1.pngBlueBlack: Mill a card.

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Discordant Piper.png Discordant Piper C1.pngBlack (2)
Creature — Zombie Satyr (2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
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Drag to the Underworld.png Drag to the Underworld C2.pngBlackBlack (4)
Instant
This spell costs CX.png less to cast, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Destroy target creature.

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Dreadful Apathy.png Dreadful Apathy C2.pngWhite (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
C2.pngWhite: Exile enchanted creature.

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Dream Trawler.png Dream Trawler C2.pngWhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

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Dreamshaper Shaman.png Dreamshaper Shaman C5.pngRed (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay C2.pngRed and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Dreamstalker Manticore.png Dreamstalker Manticore C2.pngRed (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
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Dryad of the Ilysian Grove.png Dryad of the Ilysian Grove C2.pngGreen (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

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Eat to Extinction.png Eat to Extinction C3.pngBlack (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
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Eidolon of Inspiration.png Eidolon of Inspiration C1.pngWhiteWhite (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Eidolon of Obstruction.png Eidolon of Obstruction C1.pngWhite (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1.png more to activate.

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Eidolon of Philosophy.png Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6.pngBlue, Sacrifice Eidolon of Philosophy: Draw three cards.
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Elite Instructor.png Elite Instructor C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
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Elspeth Conquers Death.png Elspeth Conquers Death C3.pngWhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2.png more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

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Elspeth, Sun's Nemesis.png Elspeth, Sun's Nemesis C2.pngWhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4.pngWhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Elspeth, Undaunted Hero.png Elspeth, Undaunted Hero C2.pngWhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

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Elspeth's Devotee.png Elspeth's Devotee C2.pngWhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Elspeth's Nightmare.png Elspeth's Nightmare C2.pngBlack (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

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Enemy of Enlightenment.png Enemy of Enlightenment C5.pngBlack (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

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Enigmatic Incarnation.png Enigmatic Incarnation C2.pngGreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
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Entrancing Lyre.png Entrancing Lyre C3.png (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

CX.png, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

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Erebos, Bleak-Hearted.png Erebos, Bleak-Hearted C3.pngBlack (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1.pngBlack, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

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Erebos's Intervention.png Erebos's Intervention CX.pngBlack (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

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Escape Velocity.png Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1.pngRed, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
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Fateful End.png Fateful End C2.pngRed (3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
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Favored of Iroas.png Favored of Iroas C2.pngWhite (3)
Creature — Human Soldier (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
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Field of Ruin.png Field of Ruin (0)
Land
Tap: Add Color C.png.

C2.png, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

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Final Death.png Final Death C4.pngBlack (5)
Instant
Exile target creature.
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Final Flare.png Final Flare C2.pngRed (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

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Flicker of Fate.png Flicker of Fate C1.pngWhite (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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Flummoxed Cyclops.png Flummoxed Cyclops C3.pngRed (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

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Forest.png Forest (0)
Basic Land — Forest
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Fruit of Tizerus.png Fruit of Tizerus Black (1)
Sorcery
Target player loses 2 life.

Escape—C3.pngBlack, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Funeral Rites.png Funeral Rites C2.pngBlack (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC.png
Furious Rise.png Furious Rise C2.pngRed (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Gallia of the Endless Dance.png Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

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Gift of Strength.png Gift of Strength C1.pngGreen (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Glimpse of Freedom.png Glimpse of Freedom C1.pngBlue (2)
Instant
Draw a card.

Escape—C2.pngBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Glory Bearers.png Glory Bearers C3.pngWhite (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Grasping Giant.png Grasping Giant C5.pngWhite (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

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Gravebreaker Lamia.png Gravebreaker Lamia C4.pngBlack (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1.png less to cast.

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Gray Merchant of Asphodel.png Gray Merchant of Asphodel C3.pngBlackBlack (5)
Creature — Zombie (2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
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Grim Physician.png Grim Physician Black (1)
Creature — Zombie (1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Haktos the Unscarred.png Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

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Hateful Eidolon.png Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)
Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

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Heliod, Sun-Crowned.png Heliod, Sun-Crowned C2.pngWhite (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
C1.pngWhite: Another target creature gains lifelink until end of turn.

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Heliod's Intervention.png Heliod's Intervention CX.pngWhiteWhite (2)
Instant
Choose one —

• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

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Heliod's Pilgrim.png Heliod's Pilgrim C2.pngWhite (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Heliod's Punishment.png Heliod's Punishment C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

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Hero of the Games.png Hero of the Games C2.pngRed (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
THBC.png
Hero of the Nyxborn.png Hero of the Nyxborn C1.pngRedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

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Hero of the Pride.png Hero of the Pride C1.pngWhite (2)
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
THBC.png
Hero of the Winds.png Hero of the Winds C3.pngWhite (4)
Creature — Human Soldier (1/4)
Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

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Heroes of the Revel.png Heroes of the Revel C4.pngRed (5)
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

THBU.png
Hydra's Growth.png Hydra's Growth C2.pngGreen (3)
Enchantment — Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

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Hyrax Tower Scout.png Hyrax Tower Scout C2.pngGreen (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
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Ichthyomorphosis.png Ichthyomorphosis C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

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Idyllic Tutor.png Idyllic Tutor C2.pngWhite (3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
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Ilysian Caryatid.png Ilysian Caryatid C1.pngGreen (2)
Creature — Plant (1/1)
Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
THBC.png
Impending Doom.png Impending Doom C2.pngRed (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

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Incendiary Oracle.png Incendiary Oracle C1.pngRed (2)
Creature — Human Shaman (2/2)
C1.pngRed: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

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Indomitable Will.png Indomitable Will C1.pngWhite (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC.png
Inevitable End.png Inevitable End C2.pngBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

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Infuriate.png Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
THBC.png
Inspire Awe.png Inspire Awe C3.pngGreen (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
THBC.png
Iroas's Blessing.png Iroas's Blessing C3.pngRed (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC.png
Ironscale Hydra.png Ironscale Hydra C3.pngGreenGreen (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
THBR.png
Irreverent Revelers.png Irreverent Revelers C2.pngRed (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC.png
Island.png Island (0)
Basic Land — Island
JMPC.png
Karametra's Blessing.png Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Kiora Bests the Sea God.png Kiora Bests the Sea God C5.pngBlueBlue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

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Klothys, God of Destiny.png Klothys, God of Destiny C1.pngRedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM.png
Klothys's Design.png Klothys's Design C5.pngGreen (6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU.png
Kroxa, Titan of Death's Hunger.png Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Kunoros, Hound of Athreos.png Kunoros, Hound of Athreos C1.pngWhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR.png
Labyrinth of Skophos.png Labyrinth of Skophos (0)
Land
Tap: Add Color C.png.

C4.png, Tap: Remove target attacking or blocking creature from combat.

THBR.png
Lagonna-Band Storyteller.png Lagonna-Band Storyteller C3.pngWhite (4)
Creature — Centaur Advisor (3/4)
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost.
THBU.png
Lampad of Death's Vigil.png Lampad of Death's Vigil C1.pngBlack (2)
Enchantment Creature — Nymph (1/3)
C1.png, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Leonin of the Lost Pride.png Leonin of the Lost Pride C1.pngWhite (2)
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
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Loathsome Chimera.png Loathsome Chimera C2.pngGreen (3)
Creature — Chimera (4/1)
Escape—C4.pngGreen, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

THBC.png
Mantle of the Wolf.png Mantle of the Wolf C3.pngGreen (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

THBR.png
Medomai's Prophecy.png Medomai's Prophecy C1.pngBlue (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

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Memory Drain.png Memory Drain C2.pngBlueBlue (4)
Instant
Counter target spell. Scry 2.
THBC.png
Mindwrack Harpy.png Mindwrack Harpy C3.pngBlack (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

THBC.png
Minion's Return.png Minion's Return C2.pngBlack (3)
Enchantment — Aura
Flash

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

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Mire Triton.png Mire Triton C1.pngBlack (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

JMPU.png
Mire's Grasp.png Mire's Grasp C1.pngBlack (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -3/-3.

THBC.png
Mirror Shield.png Mirror Shield C2.png (2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

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Mischievous Chimera.png Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU.png
Mogis's Favor.png Mogis's Favor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/-1.
Escape—C2.pngBlack, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Moss Viper.png Moss Viper Green (1)
Creature — Snake (1/1)
Deathtouch
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Mountain.png Mountain (0)
Basic Land — Mountain
JMPC.png
Mystic Repeal.png Mystic Repeal Green (1)
Instant
Put target enchantment on the bottom of its owner's library.
THBU.png
Nadir Kraken.png Nadir Kraken C1.pngBlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1.png. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR.png
Naiad of Hidden Coves.png Naiad of Hidden Coves C2.pngBlue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1.png less to cast.
THBC.png
Nessian Boar.png Nessian Boar C3.pngGreenGreen (5)
Creature — Boar (10/6)
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

THBR.png
Nessian Hornbeetle.png Nessian Hornbeetle C1.pngGreen (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU.png
Nessian Wanderer.png Nessian Wanderer C1.pngGreen (2)
Creature — Satyr Scout (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
THBU.png
Nexus Wardens.png Nexus Wardens C2.pngGreen (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC.png
Nightmare Shepherd.png Nightmare Shepherd C2.pngBlackBlack (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR.png
Nylea, Keen-Eyed.png Nylea, Keen-Eyed C3.pngGreen (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1.png less to cast.
C2.pngGreen: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM.png
Nylea's Forerunner.png Nylea's Forerunner C4.pngGreen (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC.png
Nylea's Huntmaster.png Nylea's Huntmaster C3.pngGreen (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBC.png
Nylea's Intervention.png Nylea's Intervention CX.pngGreenGreen (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

THBR.png
Nyx Herald.png Nyx Herald C2.pngGreen (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU.png
Nyx Lotus.png Nyx Lotus C4.png (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

THBR.png
Nyxbloom Ancient.png Nyxbloom Ancient C4.pngGreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

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Nyxborn Brute.png Nyxborn Brute C3.pngRedRed (5)
Enchantment Creature — Cyclops (7/3)
THBC.png
Nyxborn Colossus.png Nyxborn Colossus C3.pngGreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
THBC.png
Nyxborn Courser.png Nyxborn Courser C1.pngWhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)
THBC.png
Nyxborn Marauder.png Nyxborn Marauder C2.pngBlackBlack (4)
Enchantment Creature — Minotaur (4/3)
THBC.png
Nyxborn Seaguard.png Nyxborn Seaguard C2.pngBlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC.png
Omen of the Dead.png Omen of the Dead Black (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
C2.pngBlack, Sacrifice Omen of the Dead: Scry 2.

THBC.png
Omen of the Forge.png Omen of the Forge C1.pngRed (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2.pngRed, Sacrifice Omen of the Forge: Scry 2.

THBC.png
Omen of the Hunt.png Omen of the Hunt C2.pngGreen (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2.pngGreen, Sacrifice Omen of the Hunt: Scry 2.

THBC.png
Omen of the Sea.png Omen of the Sea C1.pngBlue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2.pngBlue, Sacrifice Omen of the Sea: Scry 2.

THBC.png
Omen of the Sun.png Omen of the Sun C2.pngWhite (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
C2.pngWhite, Sacrifice Omen of the Sun: Scry 2.

THBC.png
One with the Stars.png One with the Stars C3.pngBlue (4)
Enchantment — Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

THBU.png
Oread of Mountain's Blaze.png Oread of Mountain's Blaze C1.pngRed (2)
Enchantment Creature — Nymph (1/3)
C2.pngRed, Discard a card: Draw a card.
THBC.png
Ox of Agonas.png Ox of Agonas C3.pngRedRed (5)
Creature — Ox (4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—RedRed, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

THBM.png
Phalanx Tactics.png Phalanx Tactics C1.pngWhite (2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
THBU.png
Pharika's Libation.png Pharika's Libation C2.pngBlack (3)
Instant
Choose one —

• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.

THBC.png
Pharika's Spawn.png Pharika's Spawn C3.pngBlack (4)
Creature — Gorgon (3/4)
Escape—C5.pngBlack, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.

THBU.png
Pheres-Band Brawler.png Pheres-Band Brawler C4.pngGreenGreen (6)
Creature — Centaur Warrior (4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
THBU.png
Phoenix of Ash.png Phoenix of Ash C1.pngRedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2.pngRed: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2.pngRedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR.png
Pious Wayfarer.png Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC.png
Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Plummet.png Plummet C1.pngGreen (2)
Instant
Destroy target creature with flying.
IKOC.png
Polukranos, Unchained.png Polukranos, Unchained C2.pngBlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1.pngBlackGreen: Polukranos fights another target creature.
Escape—C4.pngBlackGreen, Exile six other cards from your graveyard.

THBM.png
Portent of Betrayal.png Portent of Betrayal C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC.png
Protean Thaumaturge.png Protean Thaumaturge C1.pngBlue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
THBR.png
Purphoros, Bronze-Blooded.png Purphoros, Bronze-Blooded C4.pngRed (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2.pngRed: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM.png
Purphoros's Intervention.png Purphoros's Intervention CX.pngRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR.png
Rage-Scarred Berserker.png Rage-Scarred Berserker C4.pngBlack (5)
Creature — Minotaur Berserker (5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
THBC.png
Relentless Pursuit.png Relentless Pursuit C2.pngGreen (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
THBC.png
Renata, Called to the Hunt.png Renata, Called to the Hunt C2.pngGreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU.png
Return to Nature.png Return to Nature C1.pngGreen (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C.png
Reverent Hoplite.png Reverent Hoplite C4.pngWhite (5)
Creature — Human Soldier (1/2)
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)
THBU.png
Revoke Existence.png Revoke Existence C1.pngWhite (2)
Sorcery
Exile target artifact or enchantment.
THBC.png
Riptide Turtle.png Riptide Turtle C1.pngBlue (2)
Creature — Turtle (0/5)
Flash

Defender

THBC.png
Rise to Glory.png Rise to Glory C3.pngWhiteBlack (5)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

THBU.png
Rumbling Sentry.png Rumbling Sentry C3.pngWhiteWhite (5)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
THBC.png
Sage of Mysteries.png Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
THBU.png
Satyr's Cunning.png Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2.pngRed, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Scavenging Harpy.png Scavenging Harpy C2.pngBlack (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

THBC.png
Sea God's Scorn.png Sea God's Scorn C4.pngBlueBlue (6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
THBU.png
Sentinel's Eyes.png Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Serpent of Yawning Depths.png Serpent of Yawning Depths C4.pngBlueBlue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR.png
Setessan Champion.png Setessan Champion C2.pngGreen (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
THBR.png
Setessan Petitioner.png Setessan Petitioner C1.pngGreenGreen (3)
Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU.png
Setessan Skirmisher.png Setessan Skirmisher C1.pngGreen (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
THBC.png
Setessan Training.png Setessan Training C1.pngGreen (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C.png
Shadowspear.png Shadowspear C1.png (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

C1.png: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip C2.png

THBR.png
Shatter the Sky.png Shatter the Sky C2.pngWhiteWhite (4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
THBR.png
Shimmerwing Chimera.png Shimmerwing Chimera C3.pngBlue (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

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Shoal Kraken.png Shoal Kraken C4.pngBlue (5)
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
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Siona, Captain of the Pyleas.png Siona, Captain of the Pyleas C1.pngGreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

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Skola Grovedancer.png Skola Grovedancer C1.pngGreen (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2.pngGreen: Mill a card.

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Skophos Maze-Warden.png Skophos Maze-Warden C3.pngRed (4)
Creature — Minotaur Warrior (3/4)
C1.png: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

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Skophos Warleader.png Skophos Warleader C4.pngRed (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Slaughter-Priest of Mogis.png Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

C2.png, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

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Sleep of the Dead.png Sleep of the Dead Blue (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—C2.pngBlue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Soul-Guide Lantern.png Soul-Guide Lantern C1.png (1)
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
C1.png, Tap, Sacrifice Soul-Guide Lantern: Draw a card.

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Soulreaper of Mogis.png Soulreaper of Mogis C2.pngBlack (3)
Enchantment Creature — Minotaur Shaman (2/3)
C2.pngBlack, Sacrifice a creature: Draw a card.
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Sphinx Mindbreaker.png Sphinx Mindbreaker C5.pngBlueBlue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

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Staggering Insight.png Staggering Insight WhiteBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

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Stampede Rider.png Stampede Rider C2.pngRed (3)
Creature — Satyr (2/3)
Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

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Starlit Mantle.png Starlit Mantle C1.pngBlue (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

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Stern Dismissal.png Stern Dismissal Blue (1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Stinging Lionfish.png Stinging Lionfish C1.pngBlue (2)
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Storm Herald.png Storm Herald C2.pngRed (3)
Creature — Human Shaman (3/2)
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

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Storm's Wrath.png Storm's Wrath C2.pngRedRed (4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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Sunlit Hoplite.png Sunlit Hoplite C1.pngWhite (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

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Sunmane Pegasus.png Sunmane Pegasus C3.pngWhite (4)
Creature — Pegasus (2/3)
Flying

C1.pngWhite: Sunmane Pegasus gains vigilance and lifelink until end of turn.

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Swamp.png Swamp (0)
Basic Land — Swamp
JMPC.png
Sweet Oblivion.png Sweet Oblivion C1.pngBlue (2)
Sorcery
Target player mills four cards.

Escape—C3.pngBlue, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Swimmer in Nightmares.png Swimmer in Nightmares C2.pngBlue (3)
Creature — Nightmare Merfolk (1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

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Taranika, Akroan Veteran.png Taranika, Akroan Veteran C1.pngWhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

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Tectonic Giant.png Tectonic Giant C2.pngRedRed (4)
Creature — Elemental Giant (3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

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Temple of Abandon.png Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

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Temple of Deceit.png Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

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Temple of Enlightenment.png Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

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Temple of Malice.png Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

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Temple of Plenty.png Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

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Temple Thief.png Temple Thief C1.pngBlack (2)
Creature — Human Rogue (2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
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Terror of Mount Velus.png Terror of Mount Velus C5.pngRedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

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Thassa, Deep-Dwelling.png Thassa, Deep-Dwelling C3.pngBlue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3.pngBlue: Tap another target creature.

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Thassa's Intervention.png Thassa's Intervention CX.pngBlueBlue (2)
Instant
Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice CX.png.

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Thassa's Oracle.png Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)
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Thaumaturge's Familiar.png Thaumaturge's Familiar C3.png (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

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The Akroan War.png The Akroan War C3.pngRed (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

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The Binding of the Titans.png The Binding of the Titans C1.pngGreen (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.

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The Birth of Meletis.png The Birth of Meletis C1.pngWhite (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

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The First Iroan Games.png The First Iroan Games C2.pngGreen (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

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The Triumph of Anax.png The Triumph of Anax C2.pngRed (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

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Thirst for Meaning.png Thirst for Meaning C2.pngBlue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
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Threnody Singer.png Threnody Singer C1.pngBlue (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

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Thrill of Possibility.png Thrill of Possibility C1.pngRed (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

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Thryx, the Sudden Storm.png Thryx, the Sudden Storm C3.pngBlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1.png less to cast and can't be countered.

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Thundering Chariot.png Thundering Chariot C4.png (4)
Artifact — Vehicle (3/3)
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Towering-Wave Mystic.png Towering-Wave Mystic C1.pngBlue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC.png
Transcendent Envoy.png Transcendent Envoy C1.pngWhite (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1.png less to cast.

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Traveler's Amulet.png Traveler's Amulet C1.png (1)
Artifact
C1.png, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Treacherous Blessing.png Treacherous Blessing C2.pngBlack (3)
Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

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Treeshaker Chimera.png Treeshaker Chimera C5.pngGreenGreen (7)
Creature — Chimera (8/5)
All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

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Triton Waverider.png Triton Waverider C3.pngBlue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
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Triumphant Surge.png Triumphant Surge C3.pngWhite (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
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Tymaret Calls the Dead.png Tymaret Calls the Dead C2.pngBlack (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

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Tymaret, Chosen from Death.png Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)
Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

C1.pngBlack: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

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Underworld Breach.png Underworld Breach C1.pngRed (2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

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Underworld Charger.png Underworld Charger C2.pngBlack (3)
Creature — Nightmare Horse (3/3)
Underworld Charger can't block.

Escape—C4.pngBlack, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Charger escapes with two +1/+1 counters on it.

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Underworld Dreams.png Underworld Dreams BlackBlackBlack (3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Underworld Fires.png Underworld Fires C1.pngRed (2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Underworld Rage-Hound.png Underworld Rage-Hound C1.pngRed (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—C3.pngRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

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Underworld Sentinel.png Underworld Sentinel C3.pngBlackBlack (5)
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

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Unknown Shores.png Unknown Shores (0)
Land
Tap: Add Color C.png.

C1.png, Tap: Add one mana of any color.

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Uro, Titan of Nature's Wrath.png Uro, Titan of Nature's Wrath C1.pngGreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Venomous Hierophant.png Venomous Hierophant C3.pngBlack (4)
Creature — Gorgon Cleric (3/3)
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.

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Vexing Gull.png Vexing Gull C2.pngBlue (3)
Creature — Bird (2/2)
Flash

Flying

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Victory's Envoy.png Victory's Envoy C3.pngWhiteWhite (5)
Creature — Human Cleric (3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Voracious Typhon.png Voracious Typhon C2.pngGreenGreen (4)
Creature — Snake Beast (4/4)
Escape—C5.pngGreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

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Warbriar Blessing.png Warbriar Blessing C1.pngGreen (2)
Enchantment — Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

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Warden of the Chained.png Warden of the Chained C1.pngRedGreen (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

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Wavebreak Hippocamp.png Wavebreak Hippocamp C2.pngBlue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
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Whirlwind Denial.png Whirlwind Denial C2.pngBlue (3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays C4.png.
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Wings of Hubris.png Wings of Hubris C2.png (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

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Witness of Tomorrows.png Witness of Tomorrows C4.pngBlue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3.pngBlue: Scry 1.

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Woe Strider.png Woe Strider C2.pngBlack (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—C3.pngBlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

JMPR.png
Wolfwillow Haven.png Wolfwillow Haven C1.pngGreen (2)
Enchantment — Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.
C4.pngGreen, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

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Wrap in Flames.png Wrap in Flames C3.pngRed (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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