For other lists of cards see the General card lists and the By Color and CMC card lists.

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245 results
Tactical Advantage.png Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC.png
Tajic, Legion's Edge.png Tajic, Legion's Edge C1.pngRedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

GRNR.png
Take Heart.png Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC.png
Take Vengeance.png Take Vengeance C1.pngWhite (2)
Sorcery
Destroy target tapped creature.
M20C.png
Tale's End.png Tale's End C1.pngBlue (2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
M20R.png
Tall as a Beanstalk.png Tall as a Beanstalk C3.pngGreen (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC.png
Talons of Wildwood.png Talons of Wildwood C1.pngGreen (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2.pngGreen: Return Talons of Wildwood from your graveyard to your hand.

M19C.png
Talrand, Sky Summoner.png Talrand, Sky Summoner C2.pngBlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR.png
Talrand's Invocation.png Talrand's Invocation C2.pngBlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
JMPU.png
Tamiyo, Collector of Tales.png Tamiyo, Collector of Tales C2.pngGreenBlue (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

WARR.png
Tamiyo's Epiphany.png Tamiyo's Epiphany C3.pngBlue (4)
Sorcery
Scry 4, then draw two cards.
WARC.png
Tandem Tactics.png Tandem Tactics C1.pngWhite (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
JMPC.png
Taranika, Akroan Veteran.png Taranika, Akroan Veteran C1.pngWhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

THBR.png
Taste of Death.png Taste of Death C4.pngBlackBlack (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDR.png
Tattered Mummy.png Tattered Mummy C1.pngBlack (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
M19C.png
Tatyova, Benthic Druid.png Tatyova, Benthic Druid C3.pngGreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU.png
Tavern Swindler.png Tavern Swindler C1.pngBlack (2)
Creature — Human Rogue (2/2)
Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
M21U.png
Tectonic Giant.png Tectonic Giant C2.pngRedRed (4)
Creature — Elemental Giant (3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

THBR.png
Tectonic Reformation.png Tectonic Reformation C1.pngRed (2)
Enchantment
Each land card in your hand has cycling Red.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

MH1R.png
Tectonic Rift.png Tectonic Rift C3.pngRed (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M20C.png
Teferi, Hero of Dominaria.png Teferi, Hero of Dominaria C3.pngWhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM.png
Teferi, Master of Time.png Teferi, Master of Time C2.pngBlueBlue (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

M21M.png
Teferi, Time Raveler.png Teferi, Time Raveler C1.pngWhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR.png
Teferi, Timebender.png Teferi, Timebender C4.pngWhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM.png
Teferi, Timeless Voyager.png Teferi, Timeless Voyager C4.pngBlueBlue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

M21M.png
Teferi's Ageless Insight.png Teferi's Ageless Insight C2.pngBlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
M21R.png
Teferi's Protege.png Teferi's Protege C2.pngBlue (3)
Creature — Human Wizard (2/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
M21C.png
Teferi's Sentinel.png Teferi's Sentinel C5.png (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
DOMU.png
Teferi's Time Twist.png Teferi's Time Twist C1.pngBlue (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
WARC.png
Teferi's Tutelage.png Teferi's Tutelage C2.pngBlue (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

M21U.png
Teferi's Wavecaster.png Teferi's Wavecaster C3.pngBlueBlue (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R.png
Tempered Steel.png Tempered Steel C1.pngWhiteWhite (3)
Enchantment
Artifact creatures you control get +2/+2.
SOMR.png
Tempered Veteran.png Tempered Veteran C1.pngWhite (2)
Creature — Human Knight (1/2)
White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

C4.pngWhiteWhite, Tap: Put a +1/+1 counter on target creature.

M21U.png
Tempest Caller.png Tempest Caller C2.pngBlueBlue (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU.png
Tempest Djinn.png Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR.png
Temple Altisaur.png Temple Altisaur C4.pngWhite (5)
Creature — Dinosaur (3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
RIXR.png
Temple Garden.png Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR.png
Temple of Abandon.png Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

THBR.png
Temple of Aclazotz.png Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR.png
Temple of Deceit.png Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

THBR.png
Temple of Enlightenment.png Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

THBR.png
Temple of Epiphany.png Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

M21R.png
Temple of Malady.png Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

M21R.png
Temple of Malice.png Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

THBR.png
Temple of Mystery.png Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

M21R.png
Temple of Plenty.png Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

THBR.png
Temple of Silence.png Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

M21R.png
Temple of Triumph.png Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

M21R.png
Temple Thief.png Temple Thief C1.pngBlack (2)
Creature — Human Rogue (2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
THBC.png
Temporal Machinations.png Temporal Machinations C2.pngBlue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC.png
Tempting Witch.png Tempting Witch C2.pngBlack (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

C2.png, Tap, Sacrifice a Food: Target player loses 3 life.

JMPU.png
Tendershoot Dryad.png Tendershoot Dryad C4.pngGreen (5)
Creature — Dryad (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

RIXR.png
Tendrils of Corruption.png Tendrils of Corruption C3.pngBlack (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
M10C.png
Tentative Connection.png Tentative Connection C3.pngRed (4)
Sorcery
This spell costs C3.png less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

IKOC.png
Tenth District Guard.png Tenth District Guard C1.pngWhite (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC.png
Tenth District Legionnaire.png Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU.png
Tenth District Veteran.png Tenth District Veteran C2.pngWhite (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC.png
Terramorphic Expanse.png Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC.png
Terrarion.png Terrarion C1.png (1)
Artifact
Terrarion enters the battlefield tapped.

C2.png, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

JMPC.png
Terravore.png Terravore C1.pngGreenGreen (3)
Creature — Lhurgoyf (*/*)
Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

ODYR.png
Territorial Allosaurus.png Territorial Allosaurus C2.pngGreenGreen (4)
Creature — Dinosaur (5/5)
Kicker C2.pngGreen (You may pay an additional C2.pngGreen as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

DOMR.png
Territorial Boar.png Territorial Boar C1.pngGreen (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC.png
Territorial Hammerskull.png Territorial Hammerskull C2.pngWhite (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLNC.png
Terror of Mount Velus.png Terror of Mount Velus C5.pngRedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

THBR.png
Terror of the Peaks.png Terror of the Peaks C3.pngRedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

M21M.png
Teshar, Ancestor's Apostle.png Teshar, Ancestor's Apostle C3.pngWhite (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR.png
Tetsuko Umezawa, Fugitive.png Tetsuko Umezawa, Fugitive C1.pngBlue (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU.png
Tetzimoc, Primal Death.png Tetzimoc, Primal Death C4.pngBlackBlack (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Black, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR.png
Teyo, the Shieldmage.png Teyo, the Shieldmage C2.pngWhite (3)
Legendary Planeswalker — Teyo (5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

WARU.png
Teyo's Lightshield.png Teyo's Lightshield C2.pngWhite (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
WARC.png
Teysa Karlov.png Teysa Karlov C2.pngWhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR.png
Tezzeret, Artifice Master.png Tezzeret, Artifice Master C3.pngBlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M.png
Tezzeret, Cruel Machinist.png Tezzeret, Cruel Machinist C4.pngBlueBlue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M.png
Tezzeret, Master of the Bridge.png Tezzeret, Master of the Bridge C4.pngBlueBlack (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1.png less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM.png
Tezzeret's Gatebreaker.png Tezzeret's Gatebreaker C4.png (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

C5.pngBlue, Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

M19R.png
Tezzeret's Strider.png Tezzeret's Strider C3.png (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
M19U.png
Thalia, Guardian of Thraben.png Thalia, Guardian of Thraben C1.pngWhite (2)
Legendary Creature — Human Soldier (2/1)
First strike

Noncreature spells cost C1.png more to cast.

DKAR.png
Thallid Omnivore.png Thallid Omnivore C3.pngBlack (4)
Creature — Fungus (3/3)
C1.png, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
DOMC.png
Thallid Soothsayer.png Thallid Soothsayer C3.pngBlack (4)
Creature — Fungus (2/3)
C2.png, Sacrifice a creature: Draw a card.
DOMU.png
Thassa, Deep-Dwelling.png Thassa, Deep-Dwelling C3.pngBlue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3.pngBlue: Tap another target creature.

THBM.png
Thassa's Intervention.png Thassa's Intervention CX.pngBlueBlue (2)
Instant
Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice CX.png.

THBR.png
Thassa's Oracle.png Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)
THBR.png
Thaumatic Compass.png Thaumatic Compass C2.png (2)
Artifact
C3.png, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

XLNR.png
Thaumaturge's Familiar.png Thaumaturge's Familiar C3.png (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

THBC.png
The Akroan War.png The Akroan War C3.pngRed (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

THBR.png
The Antiquities War.png The Antiquities War C3.pngBlue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR.png
The Binding of the Titans.png The Binding of the Titans C1.pngGreen (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.

THBU.png
The Birth of Meletis.png The Birth of Meletis C1.pngWhite (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

THBU.png
The Cauldron of Eternity.png The Cauldron of Eternity C10.pngBlackBlack (12)
Legendary Artifact
This spell costs C2.png less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
C2.pngBlack, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

ELDM.png
The Circle of Loyalty.png The Circle of Loyalty C4.pngWhiteWhite (6)
Legendary Artifact
This spell costs C1.png less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM.png
The Elderspell.png The Elderspell BlackBlack (2)
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
WARR.png
The Eldest Reborn.png The Eldest Reborn C4.pngBlack (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU.png
The First Eruption.png The First Eruption C2.pngRed (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR.png
The First Iroan Games.png The First Iroan Games C2.pngGreen (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

THBR.png
The Flame of Keld.png The Flame of Keld C1.pngRed (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

DOMU.png
The Gitrog Monster.png The Gitrog Monster C3.pngBlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM.png
The Great Henge.png The Great Henge C7.pngGreenGreen (9)
Legendary Artifact
This spell costs CX.png less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

ELDM.png
The Haunt of Hightower.png The Haunt of Hightower C4.pngBlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM.png
The Immortal Sun.png The Immortal Sun C6.png (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost C1.png less to cast.
Creatures you control get +1/+1.

RIXM.png
The Magic Mirror.png The Magic Mirror C6.pngBlueBlueBlue (9)
Legendary Artifact
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM.png
The Mending of Dominaria.png The Mending of Dominaria C3.pngGreenGreen (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR.png
The Mirari Conjecture.png The Mirari Conjecture C4.pngBlue (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR.png
The Ozolith.png The Ozolith C1.png (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

IKOR.png
The Royal Scions.png The Royal Scions C1.pngBlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM.png
The Triumph of Anax.png The Triumph of Anax C2.pngRed (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

THBU.png
The Wanderer.png The Wanderer C3.pngWhite (4)
Legendary Planeswalker (5)
Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

WARU.png
Theater of Horrors.png Theater of Horrors C1.pngBlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
C3.pngRed: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR.png
Thermo-Alchemist.png Thermo-Alchemist C1.pngRed (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

JMPC.png
Thicket Crasher.png Thicket Crasher C3.pngGreen (4)
Creature — Elemental Rhino (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

M20C.png
Thief of Sanity.png Thief of Sanity C1.pngBlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR.png
Thieves' Guild Enforcer.png Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

M21R.png
Thieving Otter.png Thieving Otter C2.pngBlue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
IKOC.png
Thirst for Knowledge.png Thirst for Knowledge C2.pngBlue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
JMPU.png
Thirst for Meaning.png Thirst for Meaning C2.pngBlue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
THBC.png
Thirsting Bloodlord.png Thirsting Bloodlord C2.pngBlackBlack (4)
Creature — Vampire (3/3)
Other Vampires you control get +1/+1.
M20U.png
Thirsting Shade.png Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

C2.pngBlack: Thirsting Shade gets +1/+1 until end of turn.

RNAC.png
Thorn Elemental.png Thorn Elemental C5.pngGreenGreen (7)
Creature — Elemental (7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
DOMU.png
Thorn Lieutenant.png Thorn Lieutenant C1.pngGreen (2)
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

C5.pngGreen: Thorn Lieutenant gets +4/+4 until end of turn.

M19R.png
Thorn Mammoth.png Thorn Mammoth C5.pngGreenGreen (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

ELDR.png
Thornhide Wolves.png Thornhide Wolves C4.pngGreen (5)
Creature — Wolf (4/5)
M19C.png
Thornwood Falls.png Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C.png
Thought Collapse.png Thought Collapse C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC.png
Thought Distortion.png Thought Distortion C4.pngBlackBlack (6)
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

M20U.png
Thought Erasure.png Thought Erasure BlueBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU.png
Thoughtbound Phantasm.png Thoughtbound Phantasm Blue (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU.png
Thousand-Year Storm.png Thousand-Year Storm C4.pngBlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM.png
Thragtusk.png Thragtusk C4.pngGreen (5)
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

JMPR.png
Thran Temporal Gateway.png Thran Temporal Gateway C4.png (4)
Legendary Artifact
C4.png, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
DOMR.png
Thrash.png Thrash RG.svgRG.svg (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
RNAR.png
Thrash of Raptors.png Thrash of Raptors C3.pngRed (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
XLNC.png
Thrashing Brontodon.png Thrashing Brontodon C1.pngGreenGreen (3)
Creature — Dinosaur (3/4)
C1.png, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
M21U.png
Threat.png Threat C2.pngRedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
RNAR.png
Threnody Singer.png Threnody Singer C1.pngBlue (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

THBU.png
Thrill of Possibility.png Thrill of Possibility C1.pngRed (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

M21C.png
Thriving Bluff.png Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

JMPC.png
Thriving Grove.png Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

JMPC.png
Thriving Heath.png Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

JMPC.png
Thriving Isle.png Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

JMPC.png
Thriving Moor.png Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

JMPC.png
Thryx, the Sudden Storm.png Thryx, the Sudden Storm C3.pngBlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1.png less to cast and can't be countered.

THBR.png
Thud.png Thud Red (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

M19U.png
Thunder Drake.png Thunder Drake C3.pngBlue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC.png
Thunderherd Migration.png Thunderherd Migration C1.pngGreen (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.png.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU.png
Thundering Ceratok.png Thundering Ceratok C4.pngGreen (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

WARC.png
Thundering Chariot.png Thundering Chariot C4.png (4)
Artifact — Vehicle (3/3)
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

THBU.png
Thundering Spineback.png Thundering Spineback C5.pngGreenGreen (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5.pngGreen: Create a 3/3 green Dinosaur creature token with trample.

JMPU.png
Thunderkin Awakener.png Thunderkin Awakener C1.pngRed (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

M20R.png
Thunderous Snapper.png Thunderous Snapper GU.svgGU.svgGU.svgGU.svg (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
ELDU.png
Thwart the Enemy.png Thwart the Enemy C2.pngGreen (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
IKOC.png
Tiana, Ship's Caretaker.png Tiana, Ship's Caretaker C3.pngRedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU.png
Tibalt, Rakish Instigator.png Tibalt, Rakish Instigator C2.pngRed (3)
Legendary Planeswalker — Tibalt (5)
Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

WARU.png
Tibalt's Rager.png Tibalt's Rager C1.pngRed (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1.pngRed: Tibalt's Rager gets +2/+0 until end of turn.

JMPU.png
Tide Skimmer.png Tide Skimmer C3.pngBlue (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

M21U.png
Tilonalli's Crown.png Tilonalli's Crown C1.pngRed (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC.png
Tilonalli's Knight.png Tilonalli's Knight C1.pngRed (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
XLNC.png
Tilonalli's Skinshifter.png Tilonalli's Skinshifter C2.pngRed (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

XLNR.png
Tilonalli's Summoner.png Tilonalli's Summoner C1.pngRed (2)
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay CX.pngRed. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

RIXR.png
Timber Gorge.png Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

M19C.png
Time of Ice.png Time of Ice C3.pngBlue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU.png
Time Wipe.png Time Wipe C2.pngWhiteWhiteBlue (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
WARR.png
Timely Reinforcements.png Timely Reinforcements C2.pngWhite (3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
M12U.png
Timestream Navigator.png Timestream Navigator C1.pngBlue (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2.pngBlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

RIXM.png
Tin Street Dodger.png Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU.png
Tinybones, Trinket Thief.png Tinybones, Trinket Thief C1.pngBlack (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

C4.pngBlackBlack: Each opponent with no cards in hand loses 10 life.

JMPM.png
Tishana, Voice of Thunder.png Tishana, Voice of Thunder C5.pngGreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM.png
Tishana's Wayfinder.png Tishana's Wayfinder C2.pngGreen (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC.png
Titanic Brawl.png Titanic Brawl C1.pngGreen (2)
Instant
This spell costs C1.png less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

RNAC.png
Titanic Growth.png Titanic Growth C1.pngGreen (2)
Instant
Target creature gets +4/+4 until end of turn.
M21C.png
Titanoth Rex.png Titanoth Rex C7.pngGreenGreen (9)
Creature — Dinosaur Beast (11/11)
Trample

Cycling C1.pngGreen (C1.pngGreen, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.

IKOU.png
Titans' Nest.png Titans' Nest C1.pngBlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add Color C.png. Spend this mana only to cast a colored spell without CX.png in its mana cost.

IKOR.png
Tithe Taker.png Tithe Taker C1.pngWhite (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1.png more to cast and abilities your opponents activate cost C1.png more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR.png
Tithebearer Giant.png Tithebearer Giant C5.pngBlack (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
JMPC.png
Tocatli Honor Guard.png Tocatli Honor Guard C1.pngWhite (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
XLNR.png
Tolarian Kraken.png Tolarian Kraken C4.pngBlueBlue (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1.png. When you do, you may tap or untap target creature.
M21U.png
Tolarian Scholar.png Tolarian Scholar C2.pngBlue (3)
Creature — Human Wizard (2/3)
M19C.png
Toll of the Invasion.png Toll of the Invasion C2.pngBlack (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Tolsimir, Friend to Wolves.png Tolsimir, Friend to Wolves C2.pngGreenGreenWhite (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

WARR.png
Tomb of the Dusk Rose.png Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Tap: Add one mana of any color.
C2.pngWhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR.png
Tomb Robber.png Tomb Robber C2.pngBlack (3)
Creature — Human Pirate (1/1)
Menace

C1.png, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR.png
Tome Anima.png Tome Anima C3.pngBlue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
M21C.png
Tome of Legends.png Tome of Legends C2.png (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
C1.png, Tap, Remove a page counter from Tome of Legends: Draw a card.

ELDR.png
Tome of the Guildpact.png Tome of the Guildpact C5.png (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

RNAR.png
Tome Raider.png Tome Raider C2.pngBlue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC.png
Tomebound Lich.png Tomebound Lich C1.pngBlueBlack (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U.png
Tomik, Distinguished Advokist.png Tomik, Distinguished Advokist WhiteWhite (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR.png
Topple the Statue.png Topple the Statue C2.pngWhite (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

WARC.png
Torbran, Thane of Red Fell.png Torbran, Thane of Red Fell C1.pngRedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR.png
Torch Courier.png Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC.png
Torch Fiend.png Torch Fiend C1.pngRed (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
JMPC.png
Torgaar, Famine Incarnate.png Torgaar, Famine Incarnate C6.pngBlackBlack (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs C2.png less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

DOMR.png
Tormenting Voice.png Tormenting Voice C1.pngRed (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

M19C.png
Tormod's Crypt.png Tormod's Crypt C0.png (0)
Artifact
Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
M21U.png
Totally Lost.png Totally Lost C4.pngBlue (5)
Instant
Put target nonland permanent on top of its owner's library.
WARC.png
Tournament Grounds.png Tournament Grounds (0)
Land
Tap: Add Color C.png.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

ELDU.png
Tower Defense.png Tower Defense C1.pngGreen (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
RNAU.png
Towering Titan.png Towering Titan C4.pngGreenGreen (6)
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

JMPM.png
Towering-Wave Mystic.png Towering-Wave Mystic C1.pngBlue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC.png
Track Down.png Track Down C1.pngGreen (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M21C.png
Tragic Poet.png Tragic Poet White (1)
Creature — Human (1/1)
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC.png
Trail of Crumbs.png Trail of Crumbs C1.pngGreen (2)
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay C1.png. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

ELDU.png
Traitorous Greed.png Traitorous Greed C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)
M21U.png
Tranquil Cove.png Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

M21C.png
Tranquil Expanse.png Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

M19C.png
Tranquil Thicket.png Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

ONSC.png
Transcendent Envoy.png Transcendent Envoy C1.pngWhite (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1.png less to cast.

THBC.png
Transmogrify.png Transmogrify C3.pngRed (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
M21R.png
Transmogrifying Wand.png Transmogrifying Wand C3.png (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

C1.png, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

M19R.png
Trapjaw Tyrant.png Trapjaw Tyrant C3.pngWhiteWhite (5)
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
RIXM.png
Trapped in the Tower.png Trapped in the Tower C1.pngWhite (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC.png
Traveler's Amulet.png Traveler's Amulet C1.png (1)
Artifact
C1.png, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
THBC.png
Traxos, Scourge of Kroog.png Traxos, Scourge of Kroog C4.png (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

DOMR.png
Treacherous Blessing.png Treacherous Blessing C2.pngBlack (3)
Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

THBR.png
Treasure Cove.png Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Tap: Add Color C.png.
Tap, Sacrifice a Treasure: Draw a card.

XLNR.png
Treasure Hunt.png Treasure Hunt C1.pngBlue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWKC.png
Treasure Map.png Treasure Map C2.png (2)
Artifact
C1.png, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNR.png
Treats to Share.png Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC.png
Treeshaker Chimera.png Treeshaker Chimera C5.pngGreenGreen (7)
Creature — Chimera (8/5)
All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

THBR.png
Treetop Warden.png Treetop Warden C1.pngGreen (2)
Creature — Elf Warrior (2/2)
ANAC.png
Triton Waverider.png Triton Waverider C3.pngBlue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC.png
Triumph of Gerrard.png Triumph of Gerrard C1.pngWhite (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU.png
Triumphant Surge.png Triumphant Surge C3.pngWhite (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
THBC.png
Trollbred Guardian.png Trollbred Guardian C4.pngGreen (5)
Creature — Troll Frog Warrior (5/5)
C2.pngGreen: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

RNAU.png
Trostani Discordant.png Trostani Discordant C3.pngGreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM.png
Trove of Temptation.png Trove of Temptation C3.pngRed (4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU.png
True Love's Kiss.png True Love's Kiss C2.pngWhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

ELDC.png
Truefire Captain.png Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU.png
Trufflesnout.png Trufflesnout C2.pngGreen (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

M21C.png
Trumpet Blast.png Trumpet Blast C2.pngRed (3)
Instant
Attacking creatures get +2/+0 until end of turn.
M19C.png
Trumpeting Gnarr.png Trumpeting Gnarr C1.pngGreenBlue (3)
Creature — Beast (3/3)
Mutate C3.pngGU.svgGU.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

IKOU.png
Trusted Pegasus.png Trusted Pegasus C2.pngWhite (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C.png
Trusty Packbeast.png Trusty Packbeast C2.pngWhite (3)
Creature — Beast (2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
M19C.png
Trusty Retriever.png Trusty Retriever C3.pngWhite (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

JMPC.png
Tuinvale Treefolk.png Tuinvale Treefolk C5.pngGreen (6)
Creature — Treefolk Druid (6/5)
ELDC.png
Turn into a Pumpkin.png Turn into a Pumpkin C3.pngBlue (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDU.png
Turn to Slag.png Turn to Slag C3.pngRedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
M21C.png
Turret Ogre.png Turret Ogre C3.pngRed (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

M21C.png
Twilight Panther.png Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC.png
Twilight Prophet.png Twilight Prophet C2.pngBlackBlack (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

RIXM.png
Twinblade Assassins.png Twinblade Assassins C3.pngBlackGreen (5)
Creature — Elf Assassin (5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
M21U.png
Twinblade Paladin.png Twinblade Paladin C3.pngWhite (4)
Creature — Human Knight (3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

M20U.png
Two-Headed Giant.png Two-Headed Giant C2.pngRedRed (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
DOMR.png
Two-Headed Zombie.png Two-Headed Zombie C3.pngBlack (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C.png
Tymaret Calls the Dead.png Tymaret Calls the Dead C2.pngBlack (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

THBR.png
Tymaret, Chosen from Death.png Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)
Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

C1.pngBlack: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

THBU.png
Tyrant's Scorn.png Tyrant's Scorn BlueBlack (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

WARU.png
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