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For other lists of cards see the General card lists and the By Color and CMC card lists.

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164 results
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Tajic, Legion's Edge Tajic, Legion's Edge C1Color RColor W (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Color RColor W: Tajic, Legion's Edge gains first strike until end of turn.

GRNR
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
GRNC
Take Vengeance Take Vengeance C1Color W (2)
Sorcery
Destroy target tapped creature.
M20C
Tale's End Tale's End C1Color U (2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
M20R
Tall as a Beanstalk Tall as a Beanstalk C3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC
Talons of Wildwood Talons of Wildwood C1Color G (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2Color G: Return Talons of Wildwood from your graveyard to your hand.

M19C
Tamiyo, Collector of Tales Tamiyo, Collector of Tales C2Color GColor U (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

WARR
Tamiyo's Epiphany Tamiyo's Epiphany C3Color U (4)
Sorcery
Scry 4, then draw two cards.
WARC
Taste of Death Taste of Death C4Color BColor B (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDR
Tattered Mummy Tattered Mummy C1Color B (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
M19C
Tatyova, Benthic Druid Tatyova, Benthic Druid C3Color GColor U (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Tectonic Rift Tectonic Rift C3Color R (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M20C
Teferi, Hero of Dominaria Teferi, Hero of Dominaria C3Color WColor U (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM
Teferi, Time Raveler Teferi, Time Raveler C1Color WColor U (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR
Teferi, Timebender Teferi, Timebender C4Color WColor U (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM
Teferi's Sentinel Teferi's Sentinel C5 (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
DOMU
Teferi's Time Twist Teferi's Time Twist C1Color U (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
WARC
Tempest Caller Tempest Caller C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU
Tempest Djinn Tempest Djinn Color UColor UColor U (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR
Temple Altisaur Temple Altisaur C4Color W (5)
Creature — Dinosaur (3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
RIXR
Temple Garden Temple Garden (0)
Land — Forest Plains
(Mana Tap: Add Color G or Color W.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Temple of Aclazotz Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Mana Tap: Add Color B.
Mana Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR
Temple of Epiphany Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Mana Tap: Add Color U or Color R.

M20R
Temple of Malady Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Mana Tap: Add Color B or Color G.

M20R
Temple of Mystery Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Mana Tap: Add Color G or Color U.

M20R
Temple of Silence Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Mana Tap: Add Color W or Color B.

M20R
Temple of Triumph Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Mana Tap: Add Color R or Color W.

M20R
Temporal Machinations Temporal Machinations C2Color U (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Tempting Witch Tempting Witch C2Color B (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

C2, Mana Tap, Sacrifice a Food: Target player loses 3 life.

ELDC
Tendershoot Dryad Tendershoot Dryad C4Color G (5)
Creature — Dryad (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

RIXR
Tendrils of Corruption Tendrils of Corruption C3Color B (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Template:HA1C
Tenth District Guard Tenth District Guard C1Color W (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC
Tenth District Legionnaire Tenth District Legionnaire Color RColor W (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU
Tenth District Veteran Tenth District Veteran C2Color W (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC
Territorial Allosaurus Territorial Allosaurus C2Color GColor G (4)
Creature — Dinosaur (5/5)
Kicker C2Color G (You may pay an additional C2Color G as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

DOMR
Territorial Boar Territorial Boar C1Color G (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC
Territorial Hammerskull Territorial Hammerskull C2Color W (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLNC
Teshar, Ancestor's Apostle Teshar, Ancestor's Apostle C3Color W (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive C1Color U (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU
Tetzimoc, Primal Death Tetzimoc, Primal Death C4Color BColor B (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Color B, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR
Teyo, the Shieldmage Teyo, the Shieldmage C2Color W (3)
Legendary Planeswalker — Teyo (5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

WARU
Teyo's Lightshield Teyo's Lightshield C2Color W (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
WARC
Teysa Karlov Teysa Karlov C2Color WColor B (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR
Tezzeret, Artifice Master Tezzeret, Artifice Master C3Color UColor U (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M
Tezzeret, Cruel Machinist Tezzeret, Cruel Machinist C4Color UColor U (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M
Tezzeret, Master of the Bridge Tezzeret, Master of the Bridge C4Color UColor B (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM
Tezzeret's Gatebreaker Tezzeret's Gatebreaker C4 (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

C5Color U, Mana Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

M19R
Tezzeret's Strider Tezzeret's Strider C3 (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
M19U
Thallid Omnivore Thallid Omnivore C3Color B (4)
Creature — Fungus (3/3)
C1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
DOMC
Thallid Soothsayer Thallid Soothsayer C3Color B (4)
Creature — Fungus (2/3)
C2, Sacrifice a creature: Draw a card.
DOMU
Thaumatic Compass Thaumatic Compass C2 (2)
Artifact
C3, Mana Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

XLNR
The Antiquities War The Antiquities War C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Cauldron of Eternity The Cauldron of Eternity C10Color BColor B (12)
Legendary Artifact
This spell costs C2 less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
C2Color B, Mana Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

ELDM
The Circle of Loyalty The Circle of Loyalty C4Color WColor W (6)
Legendary Artifact
This spell costs C1 less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM
The Elderspell The Elderspell Color BColor B (2)
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
WARR
The Eldest Reborn The Eldest Reborn C4Color B (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU
The First Eruption The First Eruption C2Color R (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add Color RColor R.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR
The Flame of Keld The Flame of Keld C1Color R (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

DOMU
The Great Henge The Great Henge C7Color GColor G (9)
Legendary Artifact
This spell costs CX less to cast, where X is the greatest power among creatures you control.

Mana Tap: Add Color GColor G. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

ELDM
The Haunt of Hightower The Haunt of Hightower C4Color BColor B (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM
The Immortal Sun The Immortal Sun C6 (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost C1 less to cast.
Creatures you control get +1/+1.

RIXM
The Magic Mirror The Magic Mirror C6Color UColor UColor U (9)
Legendary Artifact
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM
The Mending of Dominaria The Mending of Dominaria C3Color GColor G (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR
The Mirari Conjecture The Mirari Conjecture C4Color U (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
The Royal Scions The Royal Scions C1Color UColor R (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM
The Wanderer The Wanderer C3Color W (4)
Legendary Planeswalker (5)
Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

WARU
Theater of Horrors Theater of Horrors C1Color BColor R (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
C3Color R: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR
Thicket Crasher Thicket Crasher C3Color G (4)
Creature — Elemental Rhino (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

M20C
Thief of Sanity Thief of Sanity C1Color UColor B (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Thirsting Bloodlord Thirsting Bloodlord C2Color BColor B (4)
Creature — Vampire (3/3)
Other Vampires you control get +1/+1.
M20U
Thirsting Shade Thirsting Shade Color B (1)
Creature — Shade (1/1)
Lifelink

C2Color B: Thirsting Shade gets +1/+1 until end of turn.

RNAC
Thorn Elemental Thorn Elemental C5Color GColor G (7)
Creature — Elemental (7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
DOMU
Thorn Lieutenant Thorn Lieutenant C1Color G (2)
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

C5Color G: Thorn Lieutenant gets +4/+4 until end of turn.

M19R
Thorn Mammoth Thorn Mammoth C5Color GColor G (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

ELDR
Thornhide Wolves Thornhide Wolves C4Color G (5)
Creature — Wolf (4/5)
M19C
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color U.

ELDC
Thought Collapse Thought Collapse C1Color UColor U (3)
Instant
Counter target spell. Its controller puts the top three cards of their library into their graveyard.
RNAC
Thought Distortion Thought Distortion C4Color BColor B (6)
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

M20U
Thought Erasure Thought Erasure Color UColor B (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Thoughtbound Phantasm Thoughtbound Phantasm Color U (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU
Thousand-Year Storm Thousand-Year Storm C4Color UColor R (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM
Thran Temporal Gateway Thran Temporal Gateway C4 (4)
Legendary Artifact
C4, Mana Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Thrash Thrash RGRG (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
RNAR
Thrash of Raptors Thrash of Raptors C3Color R (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
XLNC
Thrashing Brontodon Thrashing Brontodon C1Color GColor G (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
M20U
Threat Threat C2Color RColor G (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
RNAR
Thrill of Possibility Thrill of Possibility C1Color R (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

ELDC
Thud Thud Color R (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

M19U
Thunder Drake Thunder Drake C3Color U (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Thunderherd Migration Thunderherd Migration C1Color G (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU
Thundering Ceratok Thundering Ceratok C4Color G (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

WARC
Thundering Spineback Thundering Spineback C5Color GColor G (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5Color G: Create a 3/3 green Dinosaur creature token with trample.

XLNU
Thunderkin Awakener Thunderkin Awakener C1Color R (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

M20R
Thunderous Snapper Thunderous Snapper GUGUGUGU (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
ELDU
Tiana, Ship's Caretaker Tiana, Ship's Caretaker C3Color RColor W (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU
Tibalt, Rakish Instigator Tibalt, Rakish Instigator C2Color R (3)
Legendary Planeswalker — Tibalt (5)
Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

WARU
Tibalt's Rager Tibalt's Rager C1Color R (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1Color R: Tibalt's Rager gets +2/+0 until end of turn.

WARU
Tilonalli's Crown Tilonalli's Crown C1Color R (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC
Tilonalli's Knight Tilonalli's Knight C1Color R (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
XLNC
Tilonalli's Skinshifter Tilonalli's Skinshifter C2Color R (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

XLNR
Tilonalli's Summoner Tilonalli's Summoner C1Color R (2)
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay CXColor R. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

RIXR
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Mana Tap: Add Color R or Color G.

M19C
Time of Ice Time of Ice C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU
Time Wipe Time Wipe C2Color WColor WColor U (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
WARR
Timestream Navigator Timestream Navigator C1Color U (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2Color UColor U, Mana Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

RIXM
Tin Street Dodger Tin Street Dodger Color R (1)
Creature — Goblin Rogue (1/1)
Haste

Color R: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Tishana, Voice of Thunder Tishana, Voice of Thunder C5Color GColor U (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Tishana's Wayfinder Tishana's Wayfinder C2Color G (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Titanic Brawl Titanic Brawl C1Color G (2)
Instant
This spell costs C1 less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

RNAC
Titanic Growth Titanic Growth C1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
M20C
Tithe Taker Tithe Taker C1Color W (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1 more to cast and abilities your opponents activate cost C1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR
Tithebearer Giant Tithebearer Giant C5Color B (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
WARC
Tocatli Honor Guard Tocatli Honor Guard C1Color W (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
XLNR
Tolarian Scholar Tolarian Scholar C2Color U (3)
Creature — Human Wizard (2/3)
M19C
Toll of the Invasion Toll of the Invasion C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Tolsimir, Friend to Wolves Tolsimir, Friend to Wolves C2Color GColor GColor W (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

WARR
Tomb of the Dusk Rose Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Mana Tap: Add one mana of any color.
C2Color WColor B, Mana Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR
Tomb Robber Tomb Robber C2Color B (3)
Creature — Human Pirate (1/1)
Menace

C1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR
Tome of Legends Tome of Legends C2 (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
C1, Mana Tap, Remove a page counter from Tome of Legends: Draw a card.

ELDR
Tome of the Guildpact Tome of the Guildpact C5 (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Mana Tap: Add one mana of any color.

RNAR
Tome Raider Tome Raider C2Color U (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Tomebound Lich Tomebound Lich C1Color UColor B (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U
Tomik, Distinguished Advokist Tomik, Distinguished Advokist Color WColor W (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR
Topple the Statue Topple the Statue C2Color W (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

WARC
Torbran, Thane of Red Fell Torbran, Thane of Red Fell C1Color RColor RColor R (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR
Torch Courier Torch Courier Color R (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC
Torgaar, Famine Incarnate Torgaar, Famine Incarnate C6Color BColor B (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs C2 less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

DOMR
Tormenting Voice Tormenting Voice C1Color R (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

M19C
Totally Lost Totally Lost C4Color U (5)
Instant
Put target nonland permanent on top of its owner's library.
WARC
Tournament Grounds Tournament Grounds (0)
Land
Mana Tap: Add Color C.

Mana Tap: Add Color R, Color W, or Color B. Spend this mana only to cast a Knight or Equipment spell.

ELDU
Tower Defense Tower Defense C1Color G (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
RNAU
Tragic Poet Tragic Poet Color W (1)
Creature — Human (1/1)
Mana Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Trail of Crumbs Trail of Crumbs C1Color G (2)
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay C1. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

ELDU
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color U.

M20C
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

M19C
Transmogrifying Wand Transmogrifying Wand C3 (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

C1, Mana Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

M19R
Trapjaw Tyrant Trapjaw Tyrant C3Color WColor W (5)
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
RIXM
Trapped in the Tower Trapped in the Tower C1Color W (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Traveler's Amulet Traveler's Amulet C1 (1)
Artifact
C1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
RIXC
Traxos, Scourge of Kroog Traxos, Scourge of Kroog C4 (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Treasure Cove Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Mana Tap: Add Color C.
Mana Tap, Sacrifice a Treasure: Draw a card.

XLNR
Treasure Hunt Treasure Hunt C1Color U (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Template:HA1C
Treasure Map Treasure Map C2 (2)
Artifact
C1, Mana Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNR
Treats to Share Treats to Share Color G (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Treetop Warden Treetop Warden C1Color G (2)
Creature — Elf Warrior (2/2)
ANAC
Triumph of Gerrard Triumph of Gerrard C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Trollbred Guardian Trollbred Guardian C4Color G (5)
Creature — Troll Frog Warrior (5/5)
C2Color G: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

RNAU
Trostani Discordant Trostani Discordant C3Color GColor W (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM
Trove of Temptation Trove of Temptation C3Color R (4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
True Love's Kiss True Love's Kiss C2Color WColor W (4)
Instant
Exile target artifact or enchantment.

Draw a card.

ELDC
Truefire Captain Truefire Captain Color RColor RColor WColor W (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU
Trumpet Blast Trumpet Blast C2Color R (3)
Instant
Attacking creatures get +2/+0 until end of turn.
M19C
Trusted Pegasus Trusted Pegasus C2Color W (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C
Trusty Packbeast Trusty Packbeast C2Color W (3)
Creature — Beast (2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
M19C
Tuinvale Treefolk Tuinvale Treefolk C5Color G (6)
Creature — Treefolk Druid (6/5)
ELDC
Turn into a Pumpkin Turn into a Pumpkin C3Color U (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

ELDU
Turret Ogre Turret Ogre C3Color R (4)
Creature — Ogre Warrior (4/3)
Reach

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

WARC
Twilight Panther Twilight Panther Color W (1)
Creature — Cat Spirit (1/2)
Color B: Twilight Panther gains deathtouch until end of turn.
RNAC
Twilight Prophet Twilight Prophet C2Color BColor B (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

RIXM
Twinblade Paladin Twinblade Paladin C3Color W (4)
Creature — Human Knight (3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

M20U
Two-Headed Giant Two-Headed Giant C2Color RColor R (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
DOMR
Two-Headed Zombie Two-Headed Zombie C3Color B (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Tyrant's Scorn Tyrant's Scorn Color UColor B (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

WARU
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