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For other lists of cards see the General card lists and the By Color and CMC card lists.

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182 results
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Mana Tap: Add Color R or Color W.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Sage of the Falls Sage of the Falls C4Color U (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Sage's Row Denizen Sage's Row Denizen C2Color U (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.
M20C
Sage's Row Savant Sage's Row Savant C1Color U (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
RNAC
Sagittars' Volley Sagittars' Volley C2Color G (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Color R (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sanctuary Cat Sanctuary Cat Color W (1)
Creature — Cat (1/2)
ANAC
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
C2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
M20C
Sarkhan the Masterless Sarkhan the Masterless C3Color RColor R (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan's Catharsis Sarkhan's Catharsis C4Color R (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Saruli Caretaker Saruli Caretaker Color G (1)
Creature — Dryad (0/3)
Defender

Mana Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Sauroform Hybrid Sauroform Hybrid C1Color G (2)
Creature — Human Lizard Warrior (2/2)
C4Color GColor G: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Gorger Savage Gorger C1Color BColor B (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savage Smash Savage Smash C1Color RColor G (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savannah Sage Savannah Sage C1Color W (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Savvy Hunter Savvy Hunter C1Color BColor G (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Mana Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scampering Scorcher Scampering Scorcher C3Color R (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Mana Tap this turn.)
M20U
Scheming Symmetry Scheming Symmetry Color B (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
M20R
Scholar of the Ages Scholar of the Ages C5Color UColor U (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scorch Spitter Scorch Spitter Color R (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scorching Dragonfire Scorching Dragonfire C1Color R (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
ELDC
Scorchmark Scorchmark C1Color R (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M20C
Scrabbling Claws Scrabbling Claws C1 (1)
Artifact
Mana Tap: Target player exiles a card from their graveyard.

C1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

RNAU
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Mana Tap: Target player puts the top three cards of their library into their graveyard."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Mana Tap: Add one mana of any color.

Mana Tap: Target creature becomes the color or colors of your choice until end of turn.

M20U
Searing Barrage Searing Barrage C4Color R (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Season of Growth Season of Growth C1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
Seasonal Ritual Seasonal Ritual Color G (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Sedge Scorpion Sedge Scorpion Color G (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Selective Snare Selective Snare CXColor U (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

GRNC
Selesnya Locket Selesnya Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color W.

GWGWGWGW, Mana Tap, Sacrifice Selesnya Locket: Draw two cards.

GRNC
Senate Courier Senate Courier C2Color U (3)
Creature — Bird (1/4)
Flying

C1Color W: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage Color WColor U (2)
Creature — Human Wizard (2/2)
Color W, Mana Tap: You gain 2 life.

Color U, Mana Tap: Draw a card, then discard a card.

RNAU
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Sephara, Sky's Blade Sephara, Sky's Blade C4Color WColor WColor W (7)
Legendary Creature — Angel (7/7)
You may pay Color W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Seraph of the Scales Seraph of the Scales C2Color WColor B (4)
Creature — Angel (4/3)
Flying

Color W: Seraph of the Scales gains vigilance until end of turn.
Color B: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

M20R
Seven Dwarves Seven Dwarves C1Color R (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Severed Strands Severed Strands C1Color B (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Shared Summons Shared Summons C3Color GColor G (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
M20R
Sharktocrab Sharktocrab C2Color GColor U (4)
Creature — Fish Octopus Crab (4/4)
C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shepherd of the Flock Shepherd of the Flock C1Color W (2)
Creature — Human Peasant (3/1)
ELDU
Shield's Might Shield's Might C1Color G (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shifting Ceratops Shifting Ceratops C2Color GColor G (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Color G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shimmer Dragon Shimmer Dragon C4Color UColor U (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmer of Possibility Shimmer of Possibility C1Color U (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Shinechaser Shinechaser C1Color WColor U (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Shivan Dragon Shivan Dragon C4Color RColor R (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Color R: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M20C
Show of Valor Show of Valor C1Color W (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Shrine Keeper Shrine Keeper Color WColor W (2)
Creature — Human Cleric (2/2)
ANAC
Siege Mastodon Siege Mastodon C4Color W (5)
Creature — Elephant (3/5)
M20C
Siege Wurm Siege Wurm C5Color GColor G (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

ELDC
Silent Dart Silent Dart C1 (1)
Artifact
C4, Mana Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
GRNU
Silent Submersible Silent Submersible Color UColor U (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Silhana Wayfinder Silhana Wayfinder C1Color G (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
RNAU
Silverback Shaman Silverback Shaman C3Color GColor G (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Silverflame Ritual Silverflame Ritual C3Color W (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverflame Squire Silverflame Squire C1Color W (2)
Creature — Human Soldier (2/1)
ELDC
Silverwing Squadron Silverwing Squadron C5Color W (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Simic Ascendancy Simic Ascendancy Color GColor U (2)
Enchantment
C1Color GColor U: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color U.

GUGUGUGU, Mana Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Single Combat Single Combat C3Color WColor W (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
WARR
Sinister Sabotage Sinister Sabotage C1Color UColor U (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Skarrgan Hellkite Skarrgan Hellkite C3Color RColor R (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Color R: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Color U (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M20C
Skewer the Critics Skewer the Critics C2Color R (3)
Sorcery
Spectacle Color R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skitter Eel Skitter Eel C3Color U (4)
Creature — Fish Crab (3/3)
C2Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Skullknocker Ogre Skullknocker Ogre C3Color R (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

RNAU
Sky Theater Strix Sky Theater Strix C1Color U (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skyknight Legionnaire Skyknight Legionnaire C1Color RColor W (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard Color RColor W (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1Color W (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1Color W. If you do, it gains flying until end of turn.
GRNC
Slaying Fire Slaying Fire C2Color R (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

ELDU
Sleep Paralysis Sleep Paralysis C3Color U (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Slimebind Slimebind C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Smelt-Ward Ignus Smelt-Ward Ignus C1Color R (2)
Creature — Elemental (2/1)
C2Color R, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smelt-Ward Minotaur Smelt-Ward Minotaur C2Color R (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
GRNU
Smitten Swordmaster Smitten Swordmaster C1Color B (2)
Creature — Human Knight (2/1)
Lifelink
ELDC
Smothering Tithe Smothering Tithe C3Color W (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2. If the player doesn't, you create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR
Snapping Drake Snapping Drake C3Color U (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Snarespinner Snarespinner C1Color G (2)
Creature — Spider (1/3)
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

WARC
So Tiny So Tiny Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Solar Blaze Solar Blaze C2Color RColor W (4)
Sorcery
Each creature deals damage to itself equal to its power.
WARR
Sonic Assault Sonic Assault C1Color UColor R (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Sorcerer of the Fang Sorcerer of the Fang C1Color B (2)
Creature — Human Wizard (1/3)
C5Color B, Mana Tap: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
M20C
Sorcerer's Broom Sorcerer's Broom C2 (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3. If you do, create a token that's a copy of Sorcerer's Broom.
ELDU
Sorcerous Spyglass Sorcerous Spyglass C2 (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

ELDR
Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord C2Color B (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

M20M
Sorin, Vampire Lord Sorin, Vampire Lord C4Color BColor B (6)
Legendary Planeswalker — Sorin (4)
+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains "Mana Tap: Gain control of target creature."

M20M
Sorin, Vengeful Bloodlord Sorin, Vengeful Bloodlord C2Color WColor B (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

WARR
Sorin's Guide Sorin's Guide C3Color BColor B (5)
Creature — Vampire (4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Sorin's Thirst Sorin's Thirst Color BColor B (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
M20C
Soul Diviner Soul Diviner Color UColor B (2)
Creature — Zombie Wizard (2/3)
Mana Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
WARR
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
M20C
Soulmender Soulmender Color W (1)
Creature — Human Cleric (1/1)
Mana Tap: You gain 1 life.
M20C
Spark Double Spark Double C3Color U (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
WARR
Spark Harvest Spark Harvest Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay C3Color B.

Destroy target creature or planeswalker.

WARC
Spark Reaper Spark Reaper C2Color B (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Spawn of Mayhem Spawn of Mayhem C2Color BColor B (4)
Creature — Demon (4/4)
Spectacle C1Color BColor B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

RNAM
Spear Spewer Spear Spewer Color R (1)
Creature — Goblin Warrior (0/2)
Defender

Mana Tap: Spear Spewer deals 1 damage to each player.

RNAC
Specter's Shriek Specter's Shriek Color B (1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
ELDU
Spectral Sailor Spectral Sailor Color U (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Color U: Draw a card.

M20U
Spellgorger Weird Spellgorger Weird C2Color R (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
WARC
Spellkeeper Weird Spellkeeper Weird C2Color U (3)
Creature — Weird (1/4)
C2, Mana Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Sphinx of Foresight Sphinx of Foresight C2Color UColor U (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv Color WColor WColor UColor U (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Sphinx's Insight Sphinx's Insight C2Color WColor U (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC
Spikewheel Acrobat Spikewheel Acrobat C3Color R (4)
Creature — Human Rogue (5/2)
Spectacle C2Color R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
RNAC
Spinal Centipede Spinal Centipede C2Color B (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spinning Wheel Spinning Wheel C3 (3)
Artifact
Mana Tap: Add one mana of any color.

C5, Mana Tap: Tap target creature.

ELDU
Spire Mangler Spire Mangler C2Color B (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Spirit of the Spires Spirit of the Spires C3Color W (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU
Spiritual Guardian Spiritual Guardian C3Color WColor W (5)
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
ANAC
Sporecap Spider Sporecap Spider C2Color G (3)
Creature — Spider (1/5)
Reach
ELDC
Sprouting Renewal Sprouting Renewal C2Color G (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Squad Captain Squad Captain C4Color W (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C
Starfield Mystic Starfield Mystic C1Color W (2)
Creature — Human Cleric (2/2)
Enchantment spells you cast cost C1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

M20R
Statue Statue C2Color BColor G (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Steadfast Sentry Steadfast Sentry C2Color W (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C
Steady Aim Steady Aim C1Color G (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
WARC
Stealth Mission Stealth Mission C2Color U (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Steam Vents Steam Vents (0)
Land — Island Mountain
(Mana Tap: Add Color U or Color R.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Steel Overseer Steel Overseer C2 (2)
Artifact Creature — Construct (1/1)
Mana Tap: Put a +1/+1 counter on each artifact creature you control.
M20R
Steelbane Hydra Steelbane Hydra CXColor GColor G (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2Color G, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

ELDR
Steelclaw Lance Steelclaw Lance Color BColor R (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight C1
Equip C3

ELDU
Steelgaze Griffin Steelgaze Griffin C4Color U (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Steeple Creeper Steeple Creeper C2Color G (3)
Creature — Frog Snake (4/2)
C3Color U: Steeple Creeper gains flying until end of turn.
RNAC
Stolen by the Fae Stolen by the Fae CXColor UColor U (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
ELDR
Stomp Stomp C1Color R (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
ELDR
Stomping Ground Stomping Ground (0)
Land — Mountain Forest
(Mana Tap: Add Color R or Color G.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Stone Golem Stone Golem C5 (5)
Artifact Creature — Golem (4/4)
M20C
Stonecoil Serpent Stonecoil Serpent CX (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

ELDR
Stony Strength Stony Strength Color G (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
RNAC
Storm Strike Storm Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
RNAC
Storm the Citadel Storm the Citadel C4Color G (5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
WARU
Stormfist Crusader Stormfist Crusader Color BColor R (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

ELDR
Storrev, Devkarin Lich Storrev, Devkarin Lich C1Color BColor BColor G (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

WARR
Street Riot Street Riot C4Color R (5)
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
GRNU
Sumala Woodshaper Sumala Woodshaper C2Color GColor W (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC
Summary Judgment Summary Judgment C1Color W (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

RNAC
Sunblade Angel Sunblade Angel C5Color W (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU
Sunder Shaman Sunder Shaman Color RColor RColor GColor G (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

RNAU
Sundering Stroke Sundering Stroke C6Color R (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
ELDR
Sunhome Stalwart Sunhome Stalwart C1Color W (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNU
Sure Strike Sure Strike C1Color R (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
GRNC
Swamp Swamp (0)
Basic Land — Swamp
ELDC
Swarm Guildmage Swarm Guildmage Color BColor G (2)
Creature — Elf Shaman (2/2)
C4Color B, Mana Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

C1Color G, Mana Tap: You gain 2 life.

GRNU
Swathcutter Giant Swathcutter Giant C4Color RColor W (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

GRNU
Swift End Swift End C1Color BColor B (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
ELDR
Swiftblade Vindicator Swiftblade Vindicator Color RColor W (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color R.

M20C
Swirling Torrent Swirling Torrent C5Color U (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

RNAU
Sworn Companions Sworn Companions C2Color W (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
GRNC
Sylvan Brushstrider Sylvan Brushstrider C2Color G (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
RNAC
Syndicate Guildmage Syndicate Guildmage Color WColor B (2)
Creature — Human Cleric (2/2)
C1Color W, Mana Tap: Tap target creature with power 4 or greater.

C4Color B, Mana Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

RNAU
Syndicate Messenger Syndicate Messenger C3Color W (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Syr Alin, the Lion's Claw Syr Alin, the Lion's Claw C3Color WColor W (5)
Legendary Creature — Human Knight (4/4)
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

ELDU
Syr Carah, the Bold Syr Carah, the Bold C3Color RColor R (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Mana Tap: Syr Carah deals 1 damage to any target.

ELDU
Syr Elenora, the Discerning Syr Elenora, the Discerning C3Color UColor U (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2 more to cast.

ELDU
Syr Faren, the Hengehammer Syr Faren, the Hengehammer Color GColor G (2)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
ELDU
Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale C3Color RColor WColor B (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.

ELDM
Syr Konrad, the Grim Syr Konrad, the Grim C3Color BColor B (5)
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

C1Color B: Each player puts the top card of their library into their graveyard.

ELDU
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