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For other lists of cards see the General card lists and the By Color and CMC card lists.

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461 results
Sabertooth Mauler Sabertooth Mauler C3Color G (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Mana Tap: Add Color R or Color W.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Sadistic Skymarcher Sadistic Skymarcher C2Color B (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Sage of Lat-Nam Sage of Lat-Nam C1Color U (2)
Creature — Human Artificer (1/2)
Mana Tap, Sacrifice an artifact: Draw a card.
DOMU
Sage of Mysteries Sage of Mysteries Color U (1)
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
THBU
Sage of the Falls Sage of the Falls C4Color U (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Sage's Row Denizen Sage's Row Denizen C2Color U (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
M20C
Sage's Row Savant Sage's Row Savant C1Color U (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Sagittars' Volley Sagittars' Volley C2Color G (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Sai, Master Thopterist Sai, Master Thopterist C2Color U (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1Color U, Sacrifice two artifacts: Draw a card.

M19R
Sailor of Means Sailor of Means C2Color U (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Salvager of Secrets Salvager of Secrets C3Color UColor U (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Color R (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sanctuary Cat Sanctuary Cat Color W (1)
Creature — Cat (1/2)
ANAC
Sanctuary Lockdown Sanctuary Lockdown C2Color W (3)
Enchantment
Humans you control get +1/+1.

C2, Tap two untapped Humans you control: Tap target creature an opponent controls.

IKOU
Sanctuary Smasher Sanctuary Smasher C4Color RColor R (6)
Creature — Rhino Beast (6/4)
First strike

Cycling C2Color R (C2Color R, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

IKOU
Sanctum of All Sanctum of All Color WColor UColor BColor RColor G (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Calm Waters Sanctum of Calm Waters C3Color U (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
M21U
Sanctum of Fruitful Harvest Sanctum of Fruitful Harvest C2Color G (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U
Sanctum of Shattered Heights Sanctum of Shattered Heights C2Color R (3)
Legendary Enchantment — Shrine
C1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U
Sanctum of Stone Fangs Sanctum of Stone Fangs C1Color B (2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
M21U
Sanctum of the Sun Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Mana Tap: Add X mana of any one color, where X is your life total.

RIXM
Sanctum of Tranquil Light Sanctum of Tranquil Light Color W (1)
Legendary Enchantment — Shrine
C5Color W: Tap target creature. This ability costs C1 less to activate for each Shrine you control.
M21U
Sanctum Seeker Sanctum Seeker C2Color BColor B (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
XLNR
Sanctum Spirit Sanctum Spirit C3Color W (4)
Creature — Spirit (3/2)
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sangromancer Sangromancer C2Color BColor B (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

JMPR
Sanguine Glorifier Sanguine Glorifier C3Color W (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
RIXC
Sanguine Indulgence Sanguine Indulgence C3Color B (4)
Sorcery
This spell costs C3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

M21C
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
C2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
JMPC
Saproling Migration Saproling Migration C1Color G (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Sarkhan the Masterless Sarkhan the Masterless C3Color RColor R (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan, Dragonsoul Sarkhan, Dragonsoul C4Color RColor R (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

M19M
Sarkhan, Fireblood Sarkhan, Fireblood C1Color RColor R (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

M19M
Sarkhan's Catharsis Sarkhan's Catharsis C4Color R (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Sarkhan's Dragonfire Sarkhan's Dragonfire C3Color RColor R (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Sarkhan's Rage Sarkhan's Rage C4Color R (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
JMPC
Sarkhan's Unsealing Sarkhan's Unsealing C3Color R (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

JMPR
Sarkhan's Whelp Sarkhan's Whelp C2Color R (3)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

M19U
Saruli Caretaker Saruli Caretaker Color G (1)
Creature — Dryad (0/3)
Defender

Mana Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Satyr Enchanter Satyr Enchanter C1Color GColor W (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
M19U
Satyr's Cunning Satyr's Cunning Color R (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2Color R, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sauroform Hybrid Sauroform Hybrid C1Color G (2)
Creature — Human Lizard Warrior (2/2)
C4Color GColor G: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Gorger Savage Gorger C1Color BColor B (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savage Smash Savage Smash C1Color RColor G (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savage Stomp Savage Stomp C2Color G (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

JMPU
Savai Crystal Savai Crystal C3 (3)
Artifact
Mana Tap: Add Color R, Color W, or Color B.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Savai Sabertooth Savai Sabertooth C1Color W (2)
Creature — Cat (3/1)
IKOC
Savai Thundermane Savai Thundermane Color RColor W (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay C2. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
IKOU
Savai Triome Savai Triome (0)
Land — Mountain Plains Swamp
(Mana Tap: Add Color R, Color W, or Color B.)

Savai Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Savannah Sage Savannah Sage C1Color W (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Savvy Hunter Savvy Hunter C1Color BColor G (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Mana Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scampering Scorcher Scampering Scorcher C3Color R (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Mana Tap this turn.)
M20U
Scapeshift Scapeshift C2Color GColor G (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
M19M
Scarecrone Scarecrone C3 (3)
Artifact Creature — Scarecrow (1/2)
C1, Sacrifice a Scarecrow: Draw a card.

C4, Mana Tap: Return target artifact creature card from your graveyard to the battlefield.

JMPR
Scavenging Harpy Scavenging Harpy C2Color B (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

THBC
Scavenging Ooze Scavenging Ooze C1Color G (2)
Creature — Ooze (2/2)
Color G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
M21R
Scheming Symmetry Scheming Symmetry Color B (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
M20R
Scholar of Stars Scholar of Stars C3Color U (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
M19C
Scholar of the Ages Scholar of the Ages C5Color UColor U (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scholar of the Lost Trove Scholar of the Lost Trove C5Color UColor U (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR
Scorch Spitter Scorch Spitter Color R (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scorching Dragonfire Scorching Dragonfire C1Color R (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Scorchmark Scorchmark C1Color R (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M21C
Scrabbling Claws Scrabbling Claws C1 (1)
Artifact
Mana Tap: Target player exiles a card from their graveyard.

C1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

RNAU
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Mana Tap: Target player mills three cards."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Scroll of Avacyn Scroll of Avacyn C1 (1)
Artifact
C1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
JMPC
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Mana Tap: Add one mana of any color.

Mana Tap: Target creature becomes the color or colors of your choice until end of turn.

JMPU
Sea Gate Oracle Sea Gate Oracle C2Color U (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
JMPC
Sea God's Scorn Sea God's Scorn C4Color UColor U (6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
THBU
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Sea-Dasher Octopus Sea-Dasher Octopus C1Color UColor U (3)
Creature — Octopus (2/2)
Mutate C1Color U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

IKOR
Seafloor Oracle Seafloor Oracle C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Search for Azcanta Search for Azcanta C1Color U (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Searing Barrage Searing Barrage C4Color R (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Season of Growth Season of Growth C1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
Seasonal Ritual Seasonal Ritual Color G (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Seasoned Hallowblade Seasoned Hallowblade C1Color W (2)
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Secluded Steppe Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Mana Tap: Add Color W.
Cycling Color W (Color W, Discard this card: Draw a card.)

ONSC
Secrets of the Golden City Secrets of the Golden City C1Color UColor U (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Secure the Scene Secure the Scene C4Color W (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
M21C
Sedge Scorpion Sedge Scorpion Color G (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
See Red See Red C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

RIXU
See the Truth See the Truth C1Color U (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
M21R
Seekers' Squire Seekers' Squire C1Color B (2)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Seismic Elemental Seismic Elemental C3Color RColor R (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
JMPU
Seismic Shift Seismic Shift C3Color R (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Selective Snare Selective Snare CXColor U (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

GRNC
Selesnya Locket Selesnya Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color W.

GWGWGWGW, Mana Tap, Sacrifice Selesnya Locket: Draw two cards.

GRNC
Selfless Savior Selfless Savior Color W (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Selhoff Occultist Selhoff Occultist C2Color U (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
JMPC
Selvala, Heart of the Wilds Selvala, Heart of the Wilds C1Color GColor G (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Color G, Mana Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

JMPM
Senate Courier Senate Courier C2Color U (3)
Creature — Bird (1/4)
Flying

C1Color W: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage Color WColor U (2)
Creature — Human Wizard (2/2)
Color W, Mana Tap: You gain 2 life.

Color U, Mana Tap: Draw a card, then discard a card.

RNAU
Sengir Vampire Sengir Vampire C3Color BColor B (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

JMPU
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sentinel Totem Sentinel Totem C1 (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

XLNU
Sentinel's Eyes Sentinel's Eyes Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—Color W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Sephara, Sky's Blade Sephara, Sky's Blade C4Color WColor WColor W (7)
Legendary Creature — Angel (7/7)
You may pay Color W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Seraph of the Scales Seraph of the Scales C2Color WColor B (4)
Creature — Angel (4/3)
Flying

Color W: Seraph of the Scales gains vigilance until end of turn.
Color B: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Serendib Efreet Serendib Efreet C2Color U (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

JMPR
Sergeant-at-Arms Sergeant-at-Arms C2Color W (3)
Creature — Human Soldier (2/3)
Kicker C2Color W (You may pay an additional C2Color W as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

DOMC
Serpent of Yawning Depths Serpent of Yawning Depths C4Color UColor U (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra Ascendant Serra Ascendant Color W (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

M11R
Serra Disciple Serra Disciple C1Color W (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

JMPR
Serrated Scorpion Serrated Scorpion Color B (1)
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
IKOC
Setessan Champion Setessan Champion C2Color G (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
THBR
Setessan Petitioner Setessan Petitioner C1Color GColor G (3)
Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each Color G in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Setessan Skirmisher Setessan Skirmisher C1Color G (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
THBC
Setessan Training Setessan Training C1Color G (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C
Sethron, Hurloon General Sethron, Hurloon General C3Color RColor R (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

C2BR: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (BR can be paid with either Color B or Color R.)

JMPR
Settle the Score Settle the Score C2Color BColor B (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
JMPU
Settle the Wreckage Settle the Wreckage C2Color WColor W (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
XLNR
Seven Dwarves Seven Dwarves C1Color R (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Severed Strands Severed Strands C1Color B (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Shacklegeist Shacklegeist C1Color U (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R
Shadowed Caravel Shadowed Caravel C2 (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Shadowspear Shadowspear C1 (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

C1: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip C2

THBR
Shake the Foundations Shake the Foundations C2Color R (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

RIXU
Shalai, Voice of Plenty Shalai, Voice of Plenty C3Color W (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4Color GColor G: Put a +1/+1 counter on each creature you control.

DOMR
Shambling Goblin Shambling Goblin Color B (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
JMPC
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Shaper Apprentice Shaper Apprentice C1Color U (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shapers' Sanctuary Shapers' Sanctuary Color G (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Sharding Sphinx Sharding Sphinx C4Color UColor U (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

JMPR
Shared Summons Shared Summons C3Color GColor G (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
M20R
Shark Typhoon Shark Typhoon C5Color U (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CXC1Color U (CXC1Color U, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR
Sharktocrab Sharktocrab C2Color GColor U (4)
Creature — Shark Octopus Crab (4/4)
C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shatter Shatter C1Color R (2)
Instant
Destroy target artifact.
RIXC
Shatter the Sky Shatter the Sky C2Color WColor W (4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
THBR
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Shepherd of the Flock Shepherd of the Flock C1Color W (2)
Creature — Human Peasant (3/1)
ELDU
Shield Mare Shield Mare C1Color WColor W (3)
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

M19U
Shield of the Realm Shield of the Realm C2 (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip C1

DOMU
Shield's Might Shield's Might C1Color G (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shifting Ceratops Shifting Ceratops C2Color GColor G (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Color G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shimmer Dragon Shimmer Dragon C4Color UColor U (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmer of Possibility Shimmer of Possibility C1Color U (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Shimmerwing Chimera Shimmerwing Chimera C3Color U (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Shinechaser Shinechaser C1Color WColor U (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Aerosaur Shining Aerosaur C4Color W (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Shipwreck Dowser Shipwreck Dowser C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Shipwreck Looter Shipwreck Looter C1Color U (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNC
Shivan Dragon Shivan Dragon C4Color RColor R (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Color R: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shivan Fire Shivan Fire Color R (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

DOMC
Shoal Kraken Shoal Kraken C4Color U (5)
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
THBU
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M21C
Shore Keeper Shore Keeper Color U (1)
Creature — Trilobite (0/3)
C7Color U, Mana Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M21C
Show of Valor Show of Valor C1Color W (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Shredded Sails Shredded Sails C1Color R (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Shrine Keeper Shrine Keeper Color WColor W (2)
Creature — Human Cleric (2/2)
ANAC
Siege Mastodon Siege Mastodon C4Color W (5)
Creature — Elephant (3/5)
M20C
Siege Striker Siege Striker C2Color W (3)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

M21U
Siege Wurm Siege Wurm C5Color GColor G (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Siegebreaker Giant Siegebreaker Giant C3Color RColor R (5)
Creature — Giant Warrior (6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C3Color R: Target creature can't block this turn.

M19U
Siege-Gang Commander Siege-Gang Commander C3Color RColor R (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

C1Color R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

DOMR
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Sift Sift C3Color U (4)
Sorcery
Draw three cards, then discard a card.
M19U
Sigil of the Empty Throne Sigil of the Empty Throne C3Color WColor W (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
CONFR
Sigiled Contender Sigiled Contender C3Color W (4)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
M21U
Sigiled Starfish Sigiled Starfish C1Color U (2)
Creature — Starfish (0/3)
Mana Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPU
Sigiled Sword of Valeron Sigiled Sword of Valeron C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3

M19R
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silent Dart Silent Dart C1 (1)
Artifact
C4, Mana Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
M21C
Silent Departure Silent Departure Color U (1)
Sorcery
Return target creature to its owner's hand.

Flashback C4Color U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDC
Silent Gravestone Silent Gravestone C1 (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

C4, Mana Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

RIXR
Silent Submersible Silent Submersible Color UColor U (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Silhana Wayfinder Silhana Wayfinder C1Color G (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU
Silverback Shaman Silverback Shaman C3Color GColor G (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Silverbeak Griffin Silverbeak Griffin Color WColor W (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Silverclad Ferocidons Silverclad Ferocidons C5Color RColor R (7)
Creature — Dinosaur (8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
RIXR
Silverflame Ritual Silverflame Ritual C3Color W (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverflame Squire Silverflame Squire C1Color W (2)
Creature — Human Soldier (2/1)
ELDC
Silvergill Adept Silvergill Adept C1Color U (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Silversmote Ghoul Silversmote Ghoul C2Color B (3)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

C1Color B, Sacrifice Silversmote Ghoul: Draw a card.

M21U
Silverwing Squadron Silverwing Squadron C5Color W (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Simic Ascendancy Simic Ascendancy Color GColor U (2)
Enchantment
C1Color GColor U: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color U.

GUGUGUGU, Mana Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Sin Prodder Sin Prodder C2Color R (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

JMPR
Single Combat Single Combat C3Color WColor W (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
WARR
Sinister Sabotage Sinister Sabotage C1Color UColor U (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Siona, Captain of the Pyleas Siona, Captain of the Pyleas C1Color GColor W (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

THBU
Siren Lookout Siren Lookout C2Color U (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Reaver Siren Reaver C3Color U (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked this turn.

Flying

RIXU
Siren Stormtamer Siren Stormtamer Color U (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Color U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Siren's Ruse Siren's Ruse C1Color U (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skalla Wolf Skalla Wolf C3Color GColor G (5)
Creature — Wolf Spirit (3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M19R
Skarrgan Hellkite Skarrgan Hellkite C3Color RColor R (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Color R: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Color U (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M21C
Skewer the Critics Skewer the Critics C2Color R (3)
Sorcery
Spectacle Color R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skilled Animator Skilled Animator C2Color U (3)
Creature — Human Artificer (1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
M19U
Skirk Prospector Skirk Prospector Color R (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Color R.
DOMC
Skitter Eel Skitter Eel C3Color U (4)
Creature — Fish Crab (3/3)
C2Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Skittering Heartstopper Skittering Heartstopper Color B (1)
Creature — Insect (1/2)
Color B: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Skizzik Skizzik C3Color R (4)
Creature — Elemental (5/3)
Kicker Color R (You may pay an additional Color R as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

DOMU
Skola Grovedancer Skola Grovedancer C1Color G (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Color G: Mill a card.

THBC
Skophos Maze-Warden Skophos Maze-Warden C3Color R (4)
Creature — Minotaur Warrior (3/4)
C1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

THBU
Skophos Warleader Skophos Warleader C4Color R (5)
Creature — Minotaur Warrior (4/5)
Color R, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
THBC
Skulduggery Skulduggery Color B (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Skull Prophet Skull Prophet Color BColor G (2)
Creature — Human Druid (3/1)
Mana Tap: Add Color B or Color G.

Mana Tap: Mill two cards.

IKOU
Skullknocker Ogre Skullknocker Ogre C3Color R (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Sky Theater Strix Sky Theater Strix C1Color U (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skyblade of the Legion Skyblade of the Legion C1Color W (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skycat Sovereign Skycat Sovereign Color WColor U (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
C2Color WColor U: Create a 1/1 white Cat Bird creature token with flying.

IKOR
Skyknight Legionnaire Skyknight Legionnaire C1Color RColor W (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard Color RColor W (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1Color W (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1Color W. If you do, it gains flying until end of turn.
GRNC
Skymarch Bloodletter Skymarch Bloodletter C2Color B (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Skyrider Patrol Skyrider Patrol C2Color GColor U (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay Color GColor U. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Skyway Sniper Skyway Sniper Color G (1)
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)

C2Color G: Skyway Sniper deals 1 damage to target creature with flying.

M21U
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Slate Street Ruffian Slate Street Ruffian C2Color B (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
JMPC
Slaughter the Strong Slaughter the Strong C1Color WColor W (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Slaughter-Priest of Mogis Slaughter-Priest of Mogis Color BColor R (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

C2, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

THBU
Slaying Fire Slaying Fire C2Color R (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

ELDU
Sleek Schooner Sleek Schooner C3 (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
XLNU
Sleep Sleep C2Color UColor U (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Sleep of the Dead Sleep of the Dead Color U (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—C2Color U, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sleep Paralysis Sleep Paralysis C3Color U (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Sleeper Dart Sleeper Dart C2 (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Mana Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

IKOC
Slice in Twain Slice in Twain C2Color GColor G (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

XLNU
Slimebind Slimebind C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Slinn Voda, the Rising Deep Slinn Voda, the Rising Deep C6Color UColor U (8)
Legendary Creature — Leviathan (8/8)
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU
Slippery Scoundrel Slippery Scoundrel C2Color U (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

RIXU
Slitherwisp Slitherwisp Color UColor BColor B (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

IKOR
Smelt Smelt Color R (1)
Instant
Destroy target artifact.
M19C
Smelt-Ward Ignus Smelt-Ward Ignus C1Color R (2)
Creature — Elemental (2/1)
C2Color R, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smelt-Ward Minotaur Smelt-Ward Minotaur C2