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For other lists of cards see the General card lists and the By Color and CMC card lists.

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332 results
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Mana Tap: Add Color R or Color W.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Sadistic Skymarcher Sadistic Skymarcher C2Color B (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Sage of Lat-Nam Sage of Lat-Nam C1Color U (2)
Creature — Human Artificer (1/2)
Mana Tap, Sacrifice an artifact: Draw a card.
DOMU
Sage of the Falls Sage of the Falls C4Color U (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Sage's Row Denizen Sage's Row Denizen C2Color U (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.
M20C
Sage's Row Savant Sage's Row Savant C1Color U (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
RNAC
Sagittars' Volley Sagittars' Volley C2Color G (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Sai, Master Thopterist Sai, Master Thopterist C2Color U (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1Color U, Sacrifice two artifacts: Draw a card.

M19R
Sailor of Means Sailor of Means C2Color U (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXC
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Salvager of Secrets Salvager of Secrets C3Color UColor U (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Color R (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sanctuary Cat Sanctuary Cat Color W (1)
Creature — Cat (1/2)
ANAC
Sanctum of the Sun Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Mana Tap: Add X mana of any one color, where X is your life total.

RIXM
Sanctum Seeker Sanctum Seeker C2Color BColor B (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
XLNR
Sanctum Spirit Sanctum Spirit C3Color W (4)
Creature — Spirit (3/2)
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sanguine Glorifier Sanguine Glorifier C3Color W (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
RIXC
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
C2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
M20C
Saproling Migration Saproling Migration C1Color G (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Sarkhan the Masterless Sarkhan the Masterless C3Color RColor R (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan, Dragonsoul Sarkhan, Dragonsoul C4Color RColor R (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

M19M
Sarkhan, Fireblood Sarkhan, Fireblood C1Color RColor R (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

M19M
Sarkhan's Catharsis Sarkhan's Catharsis C4Color R (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Sarkhan's Dragonfire Sarkhan's Dragonfire C3Color RColor R (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Sarkhan's Unsealing Sarkhan's Unsealing C3Color R (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

M19R
Sarkhan's Whelp Sarkhan's Whelp C2Color R (3)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

M19U
Saruli Caretaker Saruli Caretaker Color G (1)
Creature — Dryad (0/3)
Defender

Mana Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Satyr Enchanter Satyr Enchanter C1Color GColor W (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
M19U
Sauroform Hybrid Sauroform Hybrid C1Color G (2)
Creature — Human Lizard Warrior (2/2)
C4Color GColor G: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Gorger Savage Gorger C1Color BColor B (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savage Smash Savage Smash C1Color RColor G (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savage Stomp Savage Stomp C2Color G (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

XLNU
Savannah Sage Savannah Sage C1Color W (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Savvy Hunter Savvy Hunter C1Color BColor G (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Mana Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scampering Scorcher Scampering Scorcher C3Color R (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Mana Tap this turn.)
M20U
Scapeshift Scapeshift C2Color GColor G (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
M19M
Scheming Symmetry Scheming Symmetry Color B (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
M20R
Scholar of Stars Scholar of Stars C3Color U (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
M19C
Scholar of the Ages Scholar of the Ages C5Color UColor U (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scorch Spitter Scorch Spitter Color R (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scorching Dragonfire Scorching Dragonfire C1Color R (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
ELDC
Scorchmark Scorchmark C1Color R (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M20C
Scrabbling Claws Scrabbling Claws C1 (1)
Artifact
Mana Tap: Target player exiles a card from their graveyard.

C1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

RNAU
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Mana Tap: Target player puts the top three cards of their library into their graveyard."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Mana Tap: Add one mana of any color.

Mana Tap: Target creature becomes the color or colors of your choice until end of turn.

M20U
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Seafloor Oracle Seafloor Oracle C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Search for Azcanta Search for Azcanta C1Color U (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Searing Barrage Searing Barrage C4Color R (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Season of Growth Season of Growth C1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
Seasonal Ritual Seasonal Ritual Color G (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Secrets of the Golden City Secrets of the Golden City C1Color UColor U (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Sedge Scorpion Sedge Scorpion Color G (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
See Red See Red C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

RIXU
Seekers' Squire Seekers' Squire C1Color B (2)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Seismic Shift Seismic Shift C3Color R (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Selective Snare Selective Snare CXColor U (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

GRNC
Selesnya Locket Selesnya Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color W.

GWGWGWGW, Mana Tap, Sacrifice Selesnya Locket: Draw two cards.

GRNC
Senate Courier Senate Courier C2Color U (3)
Creature — Bird (1/4)
Flying

C1Color W: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage Color WColor U (2)
Creature — Human Wizard (2/2)
Color W, Mana Tap: You gain 2 life.

Color U, Mana Tap: Draw a card, then discard a card.

RNAU
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sentinel Totem Sentinel Totem C1 (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

XLNU
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Sephara, Sky's Blade Sephara, Sky's Blade C4Color WColor WColor W (7)
Legendary Creature — Angel (7/7)
You may pay Color W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Seraph of the Scales Seraph of the Scales C2Color WColor B (4)
Creature — Angel (4/3)
Flying

Color W: Seraph of the Scales gains vigilance until end of turn.
Color B: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Sergeant-at-Arms Sergeant-at-Arms C2Color W (3)
Creature — Human Soldier (2/3)
Kicker C2Color W (You may pay an additional C2Color W as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

DOMC
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra Ascendant Serra Ascendant Color W (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Serra Disciple Serra Disciple C1Color W (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

M20R
Settle the Score Settle the Score C2Color BColor B (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
DOMU
Settle the Wreckage Settle the Wreckage C2Color WColor W (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
XLNR
Seven Dwarves Seven Dwarves C1Color R (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Severed Strands Severed Strands C1Color B (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Shadowed Caravel Shadowed Caravel C2 (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Shake the Foundations Shake the Foundations C2Color R (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

RIXU
Shalai, Voice of Plenty Shalai, Voice of Plenty C3Color W (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4Color GColor G: Put a +1/+1 counter on each creature you control.

DOMR
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Shaper Apprentice Shaper Apprentice C1Color U (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shapers' Sanctuary Shapers' Sanctuary Color G (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Shared Summons Shared Summons C3Color GColor G (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
M20R
Sharktocrab Sharktocrab C2Color GColor U (4)
Creature — Fish Octopus Crab (4/4)
C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shatter Shatter C1Color R (2)
Instant
Destroy target artifact.
RIXC
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Shepherd of the Flock Shepherd of the Flock C1Color W (2)
Creature — Human Peasant (3/1)
ELDU
Shield Mare Shield Mare C1Color WColor W (3)
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

M19U
Shield of the Realm Shield of the Realm C2 (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip C1

DOMU
Shield's Might Shield's Might C1Color G (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shifting Ceratops Shifting Ceratops C2Color GColor G (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Color G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shimmer Dragon Shimmer Dragon C4Color UColor U (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmer of Possibility Shimmer of Possibility C1Color U (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Shinechaser Shinechaser C1Color WColor U (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shining Aerosaur Shining Aerosaur C4Color W (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Shining Armor Shining Armor C1Color W (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Shipwreck Looter Shipwreck Looter C1Color U (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNC
Shivan Dragon Shivan Dragon C4Color RColor R (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Color R: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shivan Fire Shivan Fire Color R (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

DOMC
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M20C
Shore Keeper Shore Keeper Color U (1)
Creature — Trilobite (0/3)
C7Color U, Mana Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Show of Valor Show of Valor C1Color W (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Shrine Keeper Shrine Keeper Color WColor W (2)
Creature — Human Cleric (2/2)
ANAC
Siege Mastodon Siege Mastodon C4Color W (5)
Creature — Elephant (3/5)
M20C
Siege Wurm Siege Wurm C5Color GColor G (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Siegebreaker Giant Siegebreaker Giant C3Color RColor R (5)
Creature — Giant Warrior (6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C3Color R: Target creature can't block this turn.

M19U
Siege-Gang Commander Siege-Gang Commander C3Color RColor R (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

C1Color R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

DOMR
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Sift Sift C3Color U (4)
Sorcery
Draw three cards, then discard a card.
M19U
Sigiled Sword of Valeron Sigiled Sword of Valeron C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3

M19R
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

ELDC
Silent Dart Silent Dart C1 (1)
Artifact
C4, Mana Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
GRNU
Silent Gravestone Silent Gravestone C1 (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

C4, Mana Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

RIXR
Silent Submersible Silent Submersible Color UColor U (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Silhana Wayfinder Silhana Wayfinder C1Color G (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
RNAU
Silverback Shaman Silverback Shaman C3Color GColor G (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Silverbeak Griffin Silverbeak Griffin Color WColor W (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Silverclad Ferocidons Silverclad Ferocidons C5Color RColor R (7)
Creature — Dinosaur (8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
RIXR
Silverflame Ritual Silverflame Ritual C3Color W (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverflame Squire Silverflame Squire C1Color W (2)
Creature — Human Soldier (2/1)
ELDC
Silvergill Adept Silvergill Adept C1Color U (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Silverwing Squadron Silverwing Squadron C5Color W (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Simic Ascendancy Simic Ascendancy Color GColor U (2)
Enchantment
C1Color GColor U: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Mana Tap: Add Color G or Color U.

GUGUGUGU, Mana Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Single Combat Single Combat C3Color WColor W (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
WARR
Sinister Sabotage Sinister Sabotage C1Color UColor U (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Siren Lookout Siren Lookout C2Color U (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Reaver Siren Reaver C3Color U (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked with a creature this turn.

Flying

RIXU
Siren Stormtamer Siren Stormtamer Color U (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Color U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Siren's Ruse Siren's Ruse C1Color U (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skalla Wolf Skalla Wolf C3Color GColor G (5)
Creature — Wolf Spirit (3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M19R
Skarrgan Hellkite Skarrgan Hellkite C3Color RColor R (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Color R: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Color U (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M20C
Skewer the Critics Skewer the Critics C2Color R (3)
Sorcery
Spectacle Color R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skilled Animator Skilled Animator C2Color U (3)
Creature — Human Artificer (1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
M19U
Skirk Prospector Skirk Prospector Color R (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Color R.
DOMC
Skitter Eel Skitter Eel C3Color U (4)
Creature — Fish Crab (3/3)
C2Color U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Skittering Heartstopper Skittering Heartstopper Color B (1)
Creature — Insect (1/2)
Color B: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
DOMC
Skizzik Skizzik C3Color R (4)
Creature — Elemental (5/3)
Kicker Color R (You may pay an additional Color R as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

DOMU
Skulduggery Skulduggery Color B (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Skullknocker Ogre Skullknocker Ogre C3Color R (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

RNAU
Sky Theater Strix Sky Theater Strix C1Color U (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skyblade of the Legion Skyblade of the Legion C1Color W (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skyknight Legionnaire Skyknight Legionnaire C1Color RColor W (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard Color RColor W (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1Color W (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1Color W. If you do, it gains flying until end of turn.
GRNC
Skymarch Bloodletter Skymarch Bloodletter C2Color B (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Skyrider Patrol Skyrider Patrol C2Color GColor U (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay Color GColor U. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M19C
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Slaughter the Strong Slaughter the Strong C1Color WColor W (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Slaying Fire Slaying Fire C2Color R (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

ELDU
Sleek Schooner Sleek Schooner C3 (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
XLNU
Sleep Sleep C2Color UColor U (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Sleep Paralysis Sleep Paralysis C3Color U (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Slice in Twain Slice in Twain C2Color GColor G (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

XLNU
Slimebind Slimebind C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Slinn Voda, the Rising Deep Slinn Voda, the Rising Deep C6Color UColor U (8)
Legendary Creature — Leviathan (8/8)
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU
Slippery Scoundrel Slippery Scoundrel C2Color U (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

RIXU
Smelt Smelt Color R (1)
Instant
Destroy target artifact.
M19C
Smelt-Ward Ignus Smelt-Ward Ignus C1Color R (2)
Creature — Elemental (2/1)
C2Color R, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smelt-Ward Minotaur Smelt-Ward Minotaur C2Color R (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
GRNU
Smitten Swordmaster Smitten Swordmaster C1Color B (2)
Creature — Human Knight (2/1)
Lifelink
ELDC
Smothering Tithe Smothering Tithe C3Color W (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2. If the player doesn't, you create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR
Snapping Drake Snapping Drake C3Color U (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Snapping Sailback Snapping Sailback C4Color G (5)
Creature — Dinosaur (4/4)
Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

XLNU
Snarespinner Snarespinner C1Color G (2)
Creature — Spider (1/3)
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

WARC
Snubhorn Sentry Snubhorn Sentry Color W (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
So Tiny So Tiny Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Solar Blaze Solar Blaze C2Color RColor W (4)
Sorcery
Each creature deals damage to itself equal to its power.
WARR
Song of Freyalise Song of Freyalise C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Mana Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Sonic Assault Sonic Assault C1Color UColor R (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Sorcerer of the Fang Sorcerer of the Fang C1Color B (2)
Creature — Human Wizard (1/3)
C5Color B, Mana Tap: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
M20C
Sorcerer's Broom Sorcerer's Broom C2 (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3. If you do, create a token that's a copy of Sorcerer's Broom.
ELDU
Sorcerer's Wand Sorcerer's Wand C1 (1)
Artifact — Equipment
Equipped creature has "Mana Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip C3

DOMU
Sorcerous Spyglass Sorcerous Spyglass C2 (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

ELDR
Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord C2Color B (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

M20M
Sorin, Vampire Lord Sorin, Vampire Lord C4Color BColor B (6)
Legendary Planeswalker — Sorin (4)
+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains "Mana Tap: Gain control of target creature."

M20M
Sorin, Vengeful Bloodlord Sorin, Vengeful Bloodlord C2Color WColor B (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

WARR
Sorin's Guide Sorin's Guide C3Color BColor B (5)
Creature — Vampire (4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Sorin's Thirst Sorin's Thirst Color BColor B (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
M20C
Soul Diviner Soul Diviner Color UColor B (2)
Creature — Zombie Wizard (2/3)
Mana Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
WARR
Soul of the Rapids Soul of the Rapids C3Color UColor U (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
M20C
Soul Warden Soul Warden Color W (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Soulmender Soulmender Color W (1)
Creature — Human Cleric (1/1)
Mana Tap: You gain 1 life.
M20C
Sovereign's Bite Sovereign's Bite C1Color B (2)
Sorcery
Target player loses 3 life and you gain 3 life.
M19C
Spark Double Spark Double C3Color U (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
WARR
Spark Harvest Spark Harvest Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay C3Color B.

Destroy target creature or planeswalker.

WARC
Spark Reaper Spark Reaper C2Color B (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Sparktongue Dragon Sparktongue Dragon C3Color RColor R (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay C2Color R. When you do, it deals 3 damage to any target.

M19C
Sparring Construct Sparring Construct C1 (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
DOMC
Spawn of Mayhem Spawn of Mayhem C2Color BColor B (4)
Creature — Demon (4/4)
Spectacle C1Color BColor B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

RNAM
Spear Spewer Spear Spewer Color R (1)
Creature — Goblin Warrior (0/2)
Defender

Mana Tap: Spear Spewer deals 1 damage to each player.

RNAC
Specter's Shriek Specter's Shriek Color B (1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
ELDU
Spectral Sailor Spectral Sailor Color U (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Color U: Draw a card.

M20U
Spell Pierce Spell Pierce Color U (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spell Swindle Spell Swindle C3Color UColor U (5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNR
Spellgorger Weird Spellgorger Weird C2Color R (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
WARC
Spellkeeper Weird Spellkeeper Weird C2Color U (3)
Creature — Weird (1/4)
C2, Mana Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Sphinx of Foresight Sphinx of Foresight C2Color UColor U (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv Color WColor WColor UColor U (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Sphinx's Decree Sphinx's Decree C1Color W (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Sphinx's Insight Sphinx's Insight C2Color WColor U (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC
Spike-Tailed Ceratops Spike-Tailed Ceratops C4Color G (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
XLNC
Spikewheel Acrobat Spikewheel Acrobat C3Color R (4)
Creature — Human Rogue (5/2)
Spectacle C2Color R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
RNAC
Spinal Centipede Spinal Centipede C2Color B (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spinning Wheel Spinning Wheel C3 (3)
Artifact
Mana Tap: Add one mana of any color.

C5, Mana Tap: Tap target creature.

ELDU
Spire Mangler Spire Mangler C2Color B (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Spire Winder Spire Winder C3Color U (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Spires of Orazca Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Mana Tap: Add Color C.
Mana Tap: Untap target attacking creature an opponent controls and remove it from combat.

XLNR
Spirit of the Spires Spirit of the Spires C3Color W (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU
Spiritual Guardian Spiritual Guardian C3Color WColor W (5)
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
ANAC
Spit Flame Spit Flame C2Color R (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Color R. If you do, return Spit Flame from your graveyard to your hand.

M19R
Spitfire Bastion Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Mana Tap: Add Color R.
C2Color R, Mana Tap: Spitfire Bastion deals 3 damage to any target.

XLNR
Spore Swarm Spore Swarm C3Color G (4)
Instant
Create three 1/1 green Saproling creature tokens.
DOMU
Sporecap Spider Sporecap Spider C2Color G (3)
Creature — Spider (1/5)
Reach
ELDC
Sporecrown Thallid Sporecrown Thallid C1Color G (2)
Creature — Fungus (2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
DOMU
Spreading Rot Spreading Rot C4Color B (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Sprouting Renewal Sprouting Renewal C2Color G (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Squad Captain Squad Captain C4Color W (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C
Squee, the Immortal Squee, the Immortal C1Color RColor R (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
DOMR
Squire's Devotion Squire's Devotion C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Stampeding Horncrest Stampeding Horncrest C4Color R (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
RIXC
Star of Extinction Star of Extinction C5Color RColor R (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
XLNM
Star-Crowned Stag Star-Crowned Stag C3Color W (4)
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
M19C
Starfield Mystic Starfield Mystic C1Color W (2)
Creature — Human Cleric (2/2)
Enchantment spells you cast cost C1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

M20R
Statue Statue C2Color BColor G (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Steadfast Armasaur Steadfast Armasaur C3Color W (4)
Creature — Dinosaur (2/3)
Vigilance

C1Color W, Mana Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

XLNU
Steadfast Sentry Steadfast Sentry C2Color W (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C
Steady Aim Steady Aim C1Color G (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
WARC
Stealth Mission Stealth Mission C2Color U (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Steam Vents Steam Vents (0)
Land — Island Mountain
(Mana Tap: Add Color U or Color R.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Steel Leaf Champion Steel Leaf Champion Color GColor GColor G (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
DOMR
Steel Overseer Steel Overseer C2 (2)
Artifact Creature — Construct (1/1)
Mana Tap: Put a +1/+1 counter on each artifact creature you control.
M20R
Steelbane Hydra Steelbane Hydra CXColor GColor G (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2Color G, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

ELDR
Steelclaw Lance Steelclaw Lance Color BColor R (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight C1
Equip C3

ELDU
Steelgaze Griffin Steelgaze Griffin C4Color U (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Steeple Creeper Steeple Creeper C2Color G (3)
Creature — Frog Snake (4/2)
C3Color U: Steeple Creeper gains flying until end of turn.
RNAC
Stitcher's Supplier Stitcher's Supplier Color B (1)
Creature — Zombie (1/1)
When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
M19U