You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
212 results | ||
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Admiral's Order ![]() ![]() ![]() Instant Raid — If you attacked this turn, you may pay ![]() Counter target spell. |
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Aggressive Urge ![]() ![]() Instant Target creature gets +1/+1 until end of turn. Draw a card. |
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Angrath, Minotaur Pirate ![]() ![]() ![]() Legendary Planeswalker — Angrath (5) +2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. |
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Angrath, the Flame-Chained ![]() ![]() ![]() Legendary Planeswalker — Angrath (4) +1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. |
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Angrath's Ambusher ![]() ![]() Creature — Orc Pirate (2/3) Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. |
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Angrath's Fury ![]() ![]() ![]() Sorcery Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Aquatic Incursion ![]() ![]() Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Arch of Orazca (0) Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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Arterial Flow ![]() ![]() ![]() Sorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
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Atzal, Cave of Eternity (3) Legendary Land (Transforms from Journey to Eternity.)
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Atzocan Seer ![]() ![]() ![]() Creature — Human Druid (2/3) ![]() Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
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Awakened Amalgam ![]() Artifact Creature — Golem (*/*) Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. |
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Azor, the Lawbringer ![]() ![]() ![]() ![]() ![]() Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
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Azor's Gateway ![]() Legendary Artifact ![]() ![]() |
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Baffling End ![]() ![]() Enchantment When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
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Bishop of Binding ![]() ![]() Creature — Vampire Cleric (1/1) When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. |
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Blazing Hope ![]() Instant Exile target creature with power greater than or equal to your life total. |
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Blood Sun ![]() ![]() Enchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
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Bombard ![]() ![]() Instant Bombard deals 4 damage to target creature. |
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Brass's Bounty ![]() ![]() Sorcery For each land you control, create a Treasure token. (It's an artifact with " ![]() |
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Brazen Freebooter ![]() ![]() Creature — Human Pirate (3/3) When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with " ![]() |
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Buccaneer's Bravado ![]() ![]() Instant Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. |
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Cacophodon ![]() ![]() Creature — Dinosaur (2/5) Enrage — Whenever Cacophodon is dealt damage, untap target permanent. |
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Canal Monitor ![]() ![]() Creature — Lizard (5/3) |
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Captain's Hook ![]() Artifact — Equipment Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. |
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Champion of Dusk ![]() ![]() ![]() Creature — Vampire Knight (4/4) When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. |
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Charging Tuskodon ![]() ![]() ![]() Creature — Dinosaur (4/4) Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. |
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Cherished Hatchling ![]() ![]() Creature — Dinosaur (2/1) When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped.
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Cleansing Ray ![]() ![]() Sorcery Choose one — • Destroy target Vampire. |
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Colossal Dreadmaw ![]() ![]() ![]() Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Crafty Cutpurse ![]() ![]() Creature — Human Pirate (2/2) Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. |
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Crashing Tide ![]() ![]() Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. |
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Crested Herdcaller ![]() ![]() ![]() Creature — Dinosaur (3/3) Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Curious Obsession ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Daring Buccaneer ![]() Creature — Human Pirate (2/2) As an additional cost to cast this spell, reveal a Pirate card from your hand or pay ![]() |
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Dark Inquiry ![]() ![]() Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
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Dead Man's Chest ![]() ![]() Enchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
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Deadeye Brawler ![]() ![]() ![]() Creature — Human Pirate (2/4) Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Deadeye Rig-Hauler ![]() ![]() Creature — Human Pirate (3/2) Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. |
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Deeproot Elite ![]() ![]() Creature — Merfolk Warrior (1/1) Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. |
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Dinosaur Hunter ![]() ![]() Creature — Human Pirate (2/2) Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. |
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Dire Fleet Daredevil ![]() ![]() Creature — Human Pirate (2/1) First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. |
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Dire Fleet Neckbreaker ![]() ![]() ![]() Creature — Orc Pirate (3/2) Attacking Pirates you control get +2/+0. |
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Dire Fleet Poisoner ![]() ![]() Creature — Human Pirate (2/2) Flash Deathtouch |
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Divine Verdict ![]() ![]() Instant Destroy target attacking or blocking creature. |
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Dusk Charger ![]() ![]() Creature — Horse (3/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. |
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Dusk Legion Zealot ![]() ![]() Creature — Vampire Soldier (1/1) When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. |
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Elenda, the Dusk Rose ![]() ![]() ![]() Legendary Creature — Vampire Knight (1/1) Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. |
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Enter the Unknown ![]() Sorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
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Etali, Primal Storm ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (6/6) Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
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Everdawn Champion ![]() ![]() ![]() Creature — Human Soldier (2/2) Prevent all combat damage that would be dealt to Everdawn Champion. |
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Evolving Wilds (0) Land ![]() |
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Expel from Orazca ![]() ![]() Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. |
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Exultant Skymarcher ![]() ![]() ![]() Creature — Vampire Soldier (2/3) Flying |
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Famished Paladin ![]() ![]() Creature — Vampire Knight (3/3) Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. |
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Fanatical Firebrand ![]() Creature — Goblin Pirate (1/1) Haste
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Fathom Fleet Boarder ![]() ![]() Creature — Orc Pirate (3/3) When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. |
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Flood of Recollection ![]() ![]() Sorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. |
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Forerunner of the Coalition ![]() ![]() Creature — Human Pirate (2/2) When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. |
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Forerunner of the Empire ![]() ![]() Creature — Human Soldier (1/3) When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. |
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Forerunner of the Heralds ![]() ![]() Creature — Merfolk Scout (3/2) When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. |
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Forerunner of the Legion ![]() ![]() Creature — Vampire Knight (2/2) When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Forest (0) Basic Land — Forest |
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Form of the Dinosaur ![]() ![]() ![]() Enchantment When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. |
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Forsaken Sanctuary (0) Land Forsaken Sanctuary enters the battlefield tapped.
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Foul Orchard (0) Land Foul Orchard enters the battlefield tapped.
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Frilled Deathspitter ![]() ![]() Creature — Dinosaur (3/2) Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. |
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Ghalta, Primal Hunger ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (12/12) This spell costs ![]() Trample |
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Giltgrove Stalker ![]() ![]() Creature — Merfolk Warrior (2/1) Giltgrove Stalker can't be blocked by creatures with power 2 or less. |
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Gleaming Barrier ![]() Artifact Creature — Wall (0/4) Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with " |
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Goblin Trailblazer ![]() ![]() Creature — Goblin Pirate (2/1) Menace |
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Golden Demise ![]() ![]() ![]() Sorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |
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Golden Guardian ![]() Artifact Creature — Golem (4/4) Defender
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Gold-Forge Garrison (4) Land (Transforms from Golden Guardian.)
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Grasping Scoundrel ![]() Creature — Human Pirate (1/1) Grasping Scoundrel gets +1/+0 as long as it's attacking. |
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Gruesome Fate ![]() ![]() Sorcery Each opponent loses 1 life for each creature you control. |
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Hadana's Climb ![]() ![]() ![]() Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
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Hardy Veteran ![]() ![]() Creature — Human Warrior (2/2) As long as it's your turn, Hardy Veteran gets +0/+2. |
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Highland Lake (0) Land Highland Lake enters the battlefield tapped.
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Hornswoggle ![]() ![]() Instant Counter target creature spell. You create a Treasure token. (It's an artifact with " ![]() |
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Huatli, Radiant Champion ![]() ![]() ![]() Legendary Planeswalker — Huatli (3) +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. |
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Hunt the Weak ![]() ![]() Sorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Impale ![]() ![]() ![]() Sorcery Destroy target creature. |
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Imperial Ceratops ![]() ![]() Creature — Dinosaur (3/5) Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. |
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Induced Amnesia ![]() ![]() Enchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
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Island (0) Basic Land — Island |
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Jade Bearer ![]() Creature — Merfolk Shaman (1/1) When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. |
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Jadecraft Artisan ![]() ![]() Creature — Merfolk Shaman (3/3) When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. |
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Jadelight Ranger ![]() ![]() ![]() Creature — Merfolk Scout (2/1) When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) |
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Journey to Eternity ![]() ![]() ![]() Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
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Jungle Creeper ![]() ![]() ![]() Creature — Elemental (3/3) ![]() ![]() ![]() |
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Jungleborn Pioneer ![]() ![]() Creature — Merfolk Scout (2/2) When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) |
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Kitesail Corsair ![]() ![]() Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Knight of the Stampede ![]() ![]() Creature — Human Knight (2/4) Dinosaur spells you cast cost ![]() |
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Kumena, Tyrant of Orazca ![]() ![]() ![]() Legendary Creature — Merfolk Shaman (2/4) Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. |
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Kumena's Awakening ![]() ![]() ![]() Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
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Legion Conquistador ![]() ![]() Creature — Vampire Soldier (2/2) When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. |
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Legion Lieutenant ![]() ![]() Creature — Vampire Knight (2/2) Other Vampires you control get +1/+1. |
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Luminous Bonds ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Majestic Heliopterus ![]() ![]() Creature — Dinosaur (2/2) Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. |
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Martyr of Dusk ![]() ![]() Creature — Vampire Soldier (2/1) When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. |
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Mastermind's Acquisition ![]() ![]() ![]() Sorcery Choose one — • Search your library for a card, put it into your hand, then shuffle your library. |
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Mausoleum Harpy ![]() ![]() Creature — Harpy (3/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Merfolk Mistbinder ![]() ![]() Creature — Merfolk Shaman (2/2) Other Merfolk you control get +1/+1. |
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Metzali, Tower of Triumph (2) Legendary Land (Transforms from Path of Mettle.)
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Mist-Cloaked Herald ![]() Creature — Merfolk Warrior (1/1) Mist-Cloaked Herald can't be blocked. |
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Moment of Craving ![]() ![]() Instant Target creature gets -2/-2 until end of turn. You gain 2 life. |
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Moment of Triumph ![]() Instant Target creature gets +2/+2 until end of turn. You gain 2 life. |
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Mountain (0) Basic Land — Mountain |
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Mutiny ![]() Sorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |
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Naturalize ![]() ![]() Instant Destroy target artifact or enchantment. |
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Needletooth Raptor ![]() ![]() Creature — Dinosaur (2/2) Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. |
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Negate ![]() ![]() Instant Counter target noncreature spell. |
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Nezahal, Primal Tide ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (7/7) This spell can't be countered. You have no maximum hand size. |
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Oathsworn Vampire ![]() ![]() Creature — Vampire Knight (2/2) Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. |
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Orazca Frillback ![]() ![]() Creature — Dinosaur (4/2) |
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Orazca Raptor ![]() ![]() ![]() Creature — Dinosaur (3/4) |
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Orazca Relic ![]() Artifact Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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Overgrown Armasaur ![]() ![]() ![]() Creature — Dinosaur (4/4) Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. |
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Paladin of Atonement ![]() ![]() Creature — Vampire Knight (1/1) At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. |
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Path of Discovery ![]() ![]() Enchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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Path of Mettle ![]() ![]() Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
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Pirate's Pillage ![]() ![]() Sorcery As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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Pitiless Plunderer ![]() ![]() Creature — Human Pirate (1/4) Whenever another creature you control dies, create a Treasure token. (It's an artifact with " ![]() |
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Plains (0) Basic Land — Plains |
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Plummet ![]() ![]() Instant Destroy target creature with flying. |
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Polyraptor ![]() ![]() ![]() Creature — Dinosaur (5/5) Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. |
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Pride of Conquerors ![]() ![]() Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
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Profane Procession ![]() ![]() ![]() Legendary Enchantment ![]() ![]() ![]() |
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Protean Raider ![]() ![]() ![]() Creature — Shapeshifter Pirate (2/2) Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. |
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Radiant Destiny ![]() ![]() Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. |
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Raging Regisaur ![]() ![]() ![]() Creature — Dinosaur (4/4) Whenever Raging Regisaur attacks, it deals 1 damage to any target. |
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Raptor Companion ![]() ![]() Creature — Dinosaur (3/1) |
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Ravenous Chupacabra ![]() ![]() ![]() Creature — Beast Horror (2/2) When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. |
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Reaver Ambush ![]() ![]() Instant Exile target creature with power 3 or less. |
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Reckless Rage ![]() Instant Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. |
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Recover ![]() ![]() Sorcery Return target creature card from your graveyard to your hand. Draw a card. |
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Rekindling Phoenix ![]() ![]() ![]() Creature — Phoenix (4/3) Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." |
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Release to the Wind ![]() ![]() Instant Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. |
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Relentless Raptor ![]() ![]() Creature — Dinosaur (3/3) Vigilance Relentless Raptor attacks or blocks each combat if able. |
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Resplendent Griffin ![]() ![]() ![]() Creature — Griffin (2/2) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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River Darter ![]() ![]() Creature — Merfolk Warrior (2/3) River Darter can't be blocked by Dinosaurs. |
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Riverwise Augur ![]() ![]() Creature — Merfolk Wizard (2/2) When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Sadistic Skymarcher ![]() ![]() Creature — Vampire Soldier (2/2) As an additional cost to cast this spell, reveal a Vampire card from your hand or pay ![]() Flying, lifelink |
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Sailor of Means ![]() ![]() Creature — Human Pirate (1/4) When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with " ![]() |
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Sanctum of the Sun (2) Legendary Land (Transforms from Azor's Gateway.)
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Sanguine Glorifier ![]() ![]() Creature — Vampire Cleric (3/3) When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
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Sea Legs ![]() Enchantment — Aura Flash Enchant creature |
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Seafloor Oracle ![]() ![]() ![]() Creature — Merfolk Wizard (2/3) Whenever a Merfolk you control deals combat damage to a player, draw a card. |
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Secrets of the Golden City ![]() ![]() ![]() Sorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. |
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See Red ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has first strike. |
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Shake the Foundations ![]() ![]() Instant Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
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Shatter ![]() ![]() Instant Destroy target artifact. |
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Siegehorn Ceratops ![]() ![]() Creature — Dinosaur (2/2) Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) |
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Silent Gravestone ![]() Artifact Cards in graveyards can't be the targets of spells or abilities.
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Silverclad Ferocidons ![]() ![]() ![]() Creature — Dinosaur (8/5) Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. |
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Silvergill Adept ![]() ![]() Creature — Merfolk Wizard (2/1) As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay ![]() When Silvergill Adept enters the battlefield, draw a card. |
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Siren Reaver ![]() ![]() Creature — Siren Pirate (3/2) Raid — This spell costs ![]() Flying |
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Skymarcher Aspirant ![]() Creature — Vampire Soldier (2/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. |
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Slaughter the Strong ![]() ![]() ![]() Sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
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Slippery Scoundrel ![]() ![]() Creature — Human Pirate (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. |
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Snubhorn Sentry ![]() Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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Soul of the Rapids ![]() ![]() ![]() Creature — Elemental (3/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Sphinx's Decree ![]() ![]() Sorcery Each opponent can't cast instant or sorcery spells during that player's next turn. |
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Spire Winder ![]() ![]() Creature — Snake (2/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Squire's Devotion ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Stampeding Horncrest ![]() ![]() Creature — Dinosaur (4/4) Stampeding Horncrest has haste as long as you control another Dinosaur. |
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Stone Quarry (0) Land Stone Quarry enters the battlefield tapped.
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Storm Fleet Sprinter ![]() ![]() ![]() Creature — Human Pirate (2/2) Haste Storm Fleet Sprinter can't be blocked. |
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Storm Fleet Swashbuckler ![]() ![]() Creature — Human Pirate (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. |
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Storm the Vault ![]() ![]() ![]() Legendary Enchantment Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " ![]() At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. |
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Strength of the Pack ![]() ![]() ![]() Sorcery Put two +1/+1 counters on each creature you control. |
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Strider Harness ![]() Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip |
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Sun Sentinel ![]() ![]() Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sun-Collared Raptor ![]() ![]() Creature — Dinosaur (1/2) Trample
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Sun-Crested Pterodon ![]() ![]() Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Swab Goblin ![]() ![]() Creature — Goblin Pirate (2/2) |
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Swaggering Corsair ![]() ![]() Creature — Human Pirate (2/2) Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Swamp (0) Basic Land — Swamp |
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Swift Warden ![]() ![]() ![]() Creature — Merfolk Warrior (3/3) Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Sworn Guardian ![]() ![]() Creature — Merfolk Warrior (1/3) |
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Temple Altisaur ![]() ![]() Creature — Dinosaur (3/4) If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. |
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Tendershoot Dryad ![]() ![]() Creature — Dryad (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
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Tetzimoc, Primal Death ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (6/6) Deathtouch
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The Immortal Sun ![]() Legendary Artifact Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. |
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Thrashing Brontodon ![]() ![]() ![]() Creature — Dinosaur (3/4) ![]() |
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Thunderherd Migration ![]() ![]() Sorcery As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay ![]() Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Tilonalli's Crown ![]() ![]() Enchantment — Aura Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. |
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Tilonalli's Summoner ![]() ![]() Creature — Human Shaman (1/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay |
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Timestream Navigator ![]() ![]() Creature — Human Pirate Wizard (1/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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Tomb of the Dusk Rose (3) Legendary Land (Transforms from Profane Procession.)
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Tomb Robber ![]() ![]() Creature — Human Pirate (1/1) Menace
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Trapjaw Tyrant ![]() ![]() ![]() Creature — Dinosaur (5/5) Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. |
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Traveler's Amulet ![]() Artifact ![]() |
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Twilight Prophet ![]() ![]() ![]() Creature — Vampire Cleric (2/4) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Vampire Champion ![]() ![]() Creature — Vampire Soldier (3/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Vampire Revenant ![]() ![]() Creature — Vampire Spirit (3/1) Flying |
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Vault of Catlacan (4) Legendary Land (Transforms from Storm the Vault.)
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Vona's Hunger ![]() ![]() Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. |
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Voracious Vampire ![]() ![]() Creature — Vampire Knight (2/2) Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. |
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Vraska, Scheming Gorgon ![]() ![]() ![]() Legendary Planeswalker — Vraska (5) +2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. |
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Vraska's Conquistador ![]() ![]() Creature — Vampire Soldier (2/1) Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. |
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Vraska's Scorn ![]() ![]() ![]() Sorcery Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Warkite Marauder ![]() ![]() Creature — Human Pirate (2/1) Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. |
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Waterknot ![]() ![]() ![]() Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Wayward Swordtooth ![]() ![]() Creature — Dinosaur (5/5) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. |
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Winged Temple of Orazca (3) Legendary Land (Transforms from Hadana's Climb.)
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Woodland Stream (0) Land Woodland Stream enters the battlefield tapped.
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World Shaper ![]() ![]() Creature — Merfolk Shaman (3/3) Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. |
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Zacama, Primal Calamity ![]() ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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Zetalpa, Primal Dawn ![]() ![]() ![]() Legendary Creature — Elder Dinosaur (4/8) Flying, double strike, vigilance, trample, indestructible |
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