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|All Zero Drops|
|Barging Sergeant (5)|
Creature — Minotaur Soldier (4/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|Bolrac-Clan Crusher (5)|
Creature — Ogre Warrior (4/4)
, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
|Burning-Yard Trainer (5)|
Creature — Human Knight (3/3)
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
|Cavalier of Flame (5)|
Creature — Elemental Knight (6/5)
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
|Chainwhip Cyclops (5)|
Creature — Cyclops Warrior (4/4)
: Target creature can't block this turn.
|Chandra's Flame Wave (5)|
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|Command the Storm (5)|
Command the Storm deals 5 damage to target creature.
|Cyclops Electromancer (5)|
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
|Domri's Nodorog (5)|
Creature — Beast (5/2)
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|Escape to the Wilds (5)|
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
|Fire Elemental (5)|
Creature — Elemental (5/4)
|Garrison Sergeant (5)|
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
|Get the Point (5)|
Destroy target creature. Scry 1.
|Hellkite Whelp (5)|
Creature — Dragon (3/3)
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
|Ilharg, the Raze-Boar (5)|
Legendary Creature — Boar God (6/6)
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
|Jaya, Venerated Firemage (5)|
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
−2: Jaya, Venerated Firemage deals 2 damage to any target.
|Korvold, Fae-Cursed King (5)|
Legendary Creature — Dragon Noble (4/4)
Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
|Nicol Bolas, Dragon-God (5)|
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
|Nikya of the Old Ways (5)|
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
|Niv-Mizzet Reborn (5)|
Legendary Creature — Dragon Avatar (6/6)
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
|Pyroclastic Elemental (5)|
Creature — Elemental (5/4)
: Pyroclastic Elemental deals 1 damage to target player.
|Ral, Izzet Viceroy (5)|
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
|Rapacious Dragon (5)|
Creature — Dragon (3/3)
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|Reduce to Ashes (5)|
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|Rienne, Angel of Rebirth (5)|
Legendary Creature — Angel (5/4)
Other multicolored creatures you control get +1/+0.
|Rowan, Fearless Sparkmage (5)|
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
|Rowan's Stalwarts (5)|
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|Rubblebelt Recluse (5)|
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
|Sarkhan the Masterless (5)|
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
|Sarkhan's Catharsis (5)|
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
|Searing Barrage (5)|
Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
|Skarrgan Hellkite (5)|
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
|Street Riot (5)|
As long as it's your turn, creatures you control get +1/+0 and have trample.
|Syr Carah, the Bold (5)|
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
: Syr Carah deals 1 damage to any target.