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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica Ravnica Allegiance
War of the Spark Throne of Eldraine Theros Beyond Death Ikoria Lair of Behemoths Core Set 2021
To list cards by their color and converted mana cost use these alternative filters.

472 results
Act of Treason Act of Treason C2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC
Ahn-Crop Invader Ahn-Crop Invader C2Red (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Allure of the Unknown Allure of the Unknown C3BlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR
Alpine Houndmaster Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U
Amplifire Amplifire C2RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Anax, Hardened in the Forge Anax, Hardened in the Forge C1RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Angrath, Captain of Chaos Angrath, Captain of Chaos C2BRBR (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU
Angrath's Rampage Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU
Arclight Phoenix Arclight Phoenix C3Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Arena Trickster Arena Trickster C3Red (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC
Aspect of Manticore Aspect of Manticore C2Red (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Barge In Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
ELDC
Barging Sergeant Barging Sergeant C4Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Battle Display Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
ELDU
Battle-Rattle Shaman Battle-Rattle Shaman C3Red (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
M21U
Beacon Bolt Beacon Bolt C1BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Beamsplitter Mage Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Bedazzle Bedazzle C4BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR
Bedeck Bedeck BRBR (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR
Bedevil Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC
Blindblast Blindblast C2Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

JMPC
Blisterspit Gremlin Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Blitz of the Thunder-Raptor Blitz of the Thunder-Raptor C1Red (2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
IKOU
Blood Aspirant Blood Aspirant C1Red (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

C1Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

THBU
Bloodhaze Wolverine Bloodhaze Wolverine C1Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Blow Your House Down Blow Your House Down C2Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
ELDC
Bolrac-Clan Crusher Bolrac-Clan Crusher C3RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Bolt Bend Bolt Bend C3Red (4)
Instant
This spell costs C3 less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

WARU
Bolt Hound Bolt Hound C2Red (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U
Bond of Passion Bond of Passion C4RedRed (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU
Bone Pit Brute Bone Pit Brute C4RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Bonecrusher Giant Bonecrusher Giant C2Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Book Devourer Book Devourer C5Red (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

GRNU
Boros Challenger Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2RedWhite: Boros Challenger gets +1/+1 until end of turn.

GRNU
Boulder Rush Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Brash Taunter Brash Taunter C4Red (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2Red, Tap: Brash Taunter fights another target creature.

M21R
Brimstone Trebuchet Brimstone Trebuchet C2Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Burn Bright Burn Bright C2Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
M21C
Burning Prophet Burning Prophet C1Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning-Tree Vandal Burning-Tree Vandal C2Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Burning-Yard Trainer Burning-Yard Trainer C4Red (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Captive Audience Captive Audience C5BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM
Careless Celebrant Careless Celebrant C1Red (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
THBU
Carnage Carnage C2BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
RNAU
Carnival Carnival BR (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
RNAU
Cathartic Reunion Cathartic Reunion C1Red (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

IKOC
Cavalcade of Calamity Cavalcade of Calamity C1Red (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
RNAU
Cavalier of Flame Cavalier of Flame C2RedRedRed (5)
Creature — Elemental Knight (6/5)
C1Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Chainwhip Cyclops Chainwhip Cyclops C4Red (5)
Creature — Cyclops Warrior (4/4)
C3Red: Target creature can't block this turn.
WARC
Chance for Glory Chance for Glory C1RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
GRNM
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1RedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

M20R
Chandra, Awakened Inferno Chandra, Awakened Inferno C4RedRed (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

M20M
Chandra, Fire Artisan Chandra, Fire Artisan C2RedRed (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR
Chandra, Flame's Catalyst Chandra, Flame's Catalyst C4RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

M21M
Chandra, Flame's Fury Chandra, Flame's Fury C4RedRed (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

M20M
Chandra, Heart of Fire Chandra, Heart of Fire C3RedRed (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Red.

M21M
Chandra, Novice Pyromancer Chandra, Novice Pyromancer C3Red (4)
Legendary Planeswalker — Chandra (5)
+1: Elementals you control get +2/+0 until end of turn.

−1: Add RedRed.
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

M20U
Chandra's Embercat Chandra's Embercat C1Red (2)
Creature — Elemental Cat (2/2)
Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Firemaw Chandra's Firemaw C3RedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Chandra's Flame Wave Chandra's Flame Wave C3RedRed (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Incinerator Chandra's Incinerator C5Red (6)
Creature — Elemental (6/6)
This spell costs CX less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

M21R
Chandra's Magmutt Chandra's Magmutt C1Red (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
M21C
Chandra's Outrage Chandra's Outrage C2RedRed (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M20C
Chandra's Pyreling Chandra's Pyreling C1Red (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
M21U
Chandra's Pyrohelix Chandra's Pyrohelix C1Red (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WARC
Chandra's Regulator Chandra's Regulator C1Red (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1. If you do, copy that ability. You may choose new targets for the copy.

C1, Tap, Discard a Mountain card or a red card: Draw a card.

M20R
Chandra's Spitfire Chandra's Spitfire C2Red (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

M20U
Chandra's Triumph Chandra's Triumph C1Red (2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
WARU
Channeled Force Channeled Force C2BlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU
Charging War Boar Charging War Boar C1RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Cindervines Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Claim the Firstborn Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Clamor Shaman Clamor Shaman C2Red (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU
Clan Guildmage Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1Red, Tap: Target creature can't block this turn.

C2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Clash of Titans Clash of Titans C3RedRed (5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
IKOU
Cloudpiercer Cloudpiercer C4Red (5)
Creature — Dinosaur (5/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

IKOC
Collision Collision C1RG (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU
Colossus Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
RNAU
Command the Storm Command the Storm C4Red (5)
Instant
Command the Storm deals 5 damage to target creature.
GRNC
Conspicuous Snoop Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

M21R
Cosmotronic Wave Cosmotronic Wave C3Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Crackling Drake Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crash Through Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Creeping Trailblazer Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U
Crystal Slipper Crystal Slipper C1Red (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Cult Guildmage Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
C3Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

RNAU
Cyclops Electromancer Cyclops Electromancer C4Red (5)
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
WARU
Dagger Caster Dagger Caster C3Red (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
RNAU
Daggersail Aeronaut Daggersail Aeronaut C3Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders C1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR
Deafening Clarion Deafening Clarion C1RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Deathbellow War Cry Deathbellow War Cry C5RedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
THBR
Deface Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Demolish Demolish C3Red (4)
Sorcery
Destroy target artifact or land.
WARC
Destructive Digger Destructive Digger C2Red (3)
Creature — Goblin (3/2)
C3, Tap, Sacrifice an artifact or land: Draw a card.
M20C
Destructive Tampering Destructive Tampering C2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

M21C
Devouring Hellion Devouring Hellion C2Red (3)
Creature — Hellion (2/2)
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
WARU
Dire Fleet Warmonger Dire Fleet Warmonger C1BlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
M21U
Direct Current Direct Current C1RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Domri, Anarch of Bolas Domri, Anarch of Bolas C1RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Domri, Chaos Bringer Domri, Chaos Bringer C2RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM
Domri, City Smasher Domri, City Smasher C4RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM
Domri's Ambush Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
WARU
Domri's Nodorog Domri's Nodorog C3RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Double Vision Double Vision C3RedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
M21R
Dragon Mage Dragon Mage C5RedRed (7)
Creature — Dragon Wizard (5/5)
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

M20U
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4RedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drannith Stinger Drannith Stinger C1Red (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Dreadhorde Arcanist Dreadhorde Arcanist C1Red (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

WARR
Dreadhorde Butcher Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Dreadhorde Twins Dreadhorde Twins C3Red (4)
Creature — Zombie Jackal Warrior (2/2)
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.

WARU
Dreamshaper Shaman Dreamshaper Shaman C5Red (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay C2Red and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
THBU
Dreamstalker Manticore Dreamstalker Manticore C2Red (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
THBU
Electrodominance Electrodominance CXRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Electrostatic Field Electrostatic Field C1Red (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Ember Hauler Ember Hauler RedRed (2)
Creature — Goblin (2/2)
C1, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U
Embercleave Embercleave C4RedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Embereth Paladin Embereth Paladin C3Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Embereth Shieldbreaker Embereth Shieldbreaker C1Red (2)
Creature — Human Knight (2/1)
ELDU
Embereth Skyblazer Embereth Skyblazer C3Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Engulfing Eruption Engulfing Eruption C2RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Erratic Cyclops Erratic Cyclops C3Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Escape to the Wilds Escape to the Wilds C3RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Escape Velocity Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Everquill Phoenix Everquill Phoenix C2RedRed (4)
Creature — Phoenix (4/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Experimental Frenzy Experimental Frenzy C3Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3Red: Destroy Experimental Frenzy.

GRNR
Experimental Overload Experimental Overload C2BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U
Explosion Explosion CXBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Fateful End Fateful End C2Red (3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
THBU
Fearless Halberdier Fearless Halberdier C2Red (3)
Creature — Human Warrior (3/2)
M20C
Feather, the Redeemed Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Feral Maaka Feral Maaka C1Red (2)
Creature — Cat (2/2)
RNAC
Ferocious Tigorilla Ferocious Tigorilla C3Red (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
IKOC
Ferocity of the Wilds Ferocity of the Wilds C2Red (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
ELDU
Fervent Champion Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Fiery Emancipation Fiery Emancipation C3RedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
M21M
Final Flare Final Flare C2Red (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

THBC
Finale of Promise Finale of Promise CXRedRed (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
WARM
Fire Elemental Fire Elemental C3RedRed (5)
Creature — Elemental (5/4)
M20C
Fire Prophecy Fire Prophecy C1Red (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
IKOC
Fire Urchin Fire Urchin C1Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC
Fireblade Artist Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU
Fireborn Knight Fireborn Knight RWRWRWRW (4)
Creature — Human Knight (2/3)
Double strike

RWRWRWRW: Fireborn Knight gets +1/+1 until end of turn.

ELDU
Firemind's Research Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Blue, Remove two charge counters from Firemind's Research: Draw a card.
C1Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fires of Invention Fires of Invention C3Red (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR
Flame Spill Flame Spill C2Red (3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
IKOU
Flame Sweep Flame Sweep C2Red (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
M20U
Flames of the Raze-Boar Flames of the Raze-Boar C5Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
JMPU
Fling Fling C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC
Flummoxed Cyclops Flummoxed Cyclops C3Red (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

THBC
Footfall Crater Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forbidden Friendship Forbidden Friendship C1Red (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC
Frenzied Arynx Frenzied Arynx C2RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frenzied Raptor Frenzied Raptor C2Red (3)
Creature — Dinosaur (4/2)
IKOC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Frillscare Mentor Frillscare Mentor C2Red (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

C2Red, Tap: Put a +1/+1 counter on each creature you control with menace.

IKOU
Fry Fry C1Red (2)
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

M20U
Furious Rise Furious Rise C2Red (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
M21U
Furor of the Bitten Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C
Gadrak, the Crown-Scourge Gadrak, the Crown-Scourge C2Red (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

M21R
Gallia of the Endless Dance Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR
Garrison Sergeant Garrison Sergeant C3RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Gates Ablaze Gates Ablaze C2Red (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
RNAU
Genesis Ultimatum Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR
Get the Point Get the Point C3BlackRed (5)
Instant
Destroy target creature. Scry 1.
RNAC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Glint-Horn Buccaneer Glint-Horn Buccaneer C1RedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Red, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Go for Blood Go for Blood C1Red (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Goblin Arsonist Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Assailant Goblin Assailant C1Red (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Red (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Banneret Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1Red: Goblin Banneret gets +2/+0 until end of turn.

GRNU
Goblin Bird-Grabber Goblin Bird-Grabber C1Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
Goblin Cratermaker Goblin Cratermaker C1Red (2)
Creature — Goblin Warrior (2/2)
C1, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

GRNU
Goblin Electromancer Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Goblin Gathering Goblin Gathering C2Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
RNAC
Goblin Locksmith Goblin Locksmith C1Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Goblin Ringleader Goblin Ringleader C3Red (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U
Goblin Smuggler Goblin Smuggler C2Red (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
Goblin Wizardry Goblin Wizardry C3Red (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
M21C
Gravel-Hide Goblin Gravel-Hide Goblin C1Red (2)
Creature — Goblin Shaman (2/1)
C3Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
RNAC
Gravitic Punch Gravitic Punch C3Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Grim Initiate Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Grumgully, the Generous Grumgully, the Generous C1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Gruul Spellbreaker Gruul Spellbreaker C1RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Hackrobat Hackrobat C1BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

RNAU
Haggle Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC
Haktos the Unscarred Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR
Hammer Dropper Hammer Dropper C2RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Havoc Jester Havoc Jester C4Red (5)
Creature — Devil (5/5)
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
M21U
Heartfire Heartfire C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

JMPC
Heartfire Immolator Heartfire Immolator C1Red (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Red, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

M21U
Heartwarming Redemption Heartwarming Redemption C2RedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
WARU
Heightened Reflexes Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
IKOC
Hellkite Punisher Hellkite Punisher C5RedRed (7)
Creature — Dragon (6/6)
Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

M21U
Hellkite Whelp Hellkite Whelp C4Red (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

GRNU
Hero of the Games Hero of the Games C2Red (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
THBC
Hero of the Nyxborn Hero of the Nyxborn C1RedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

THBU
Heroes of the Revel Heroes of the Revel C4Red (5)
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

THBU
Hobblefiend Hobblefiend C1Red (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C1, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

M21C
Honor the God-Pharaoh Honor the God-Pharaoh C2Red (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Hostile Minotaur Hostile Minotaur C3Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
M20C
Hypothesizzle Hypothesizzle C3BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
Igneous Cur Igneous Cur C1Red (2)
Creature — Elemental Dog (1/2)
C1Red: Igneous Cur gets +2/+0 until end of turn.
M21C
Ilharg, the Raze-Boar Ilharg, the Raze-Boar C3RedRed (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Illuna, Apex of Wishes Illuna, Apex of Wishes C2GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Immolation Shaman Immolation Shaman C1Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Immortal Phoenix Immortal Phoenix C4RedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Impending Doom Impending Doom C2Red (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

THBU
Improbable Alliance Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4BlueRed: Draw a card, then discard a card.

ELDU
Incendiary Oracle Incendiary Oracle C1Red (2)
Creature — Human Shaman (2/2)
C1Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

THBC
Inescapable Blaze Inescapable Blaze C4RedRed (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

GRNU
Infuriate Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
THBC
Inspired Ultimatum Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR
Inspiring Veteran Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Intervention Intervention C2RedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU
Invade the City Invade the City C1BlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Invading Manticore Invading Manticore C5Red (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Invent Invent C4BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Ionize Ionize C1BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Irencrag Feat Irencrag Feat C1RedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
ELDR
Irencrag Pyromancer Irencrag Pyromancer C2Red (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR
Iroas's Blessing Iroas's Blessing C3Red (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC
Irreverent Revelers Irreverent Revelers C2Red (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC
Jaya, Venerated Firemage Jaya, Venerated Firemage C4Red (5)
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

WARU
Jaya's Greeting Jaya's Greeting C1Red (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
WARC
Jegantha, the Wellspring Jegantha, the Wellspring C4RG (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR
Joust Joust C1Red (2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
ELDU
Judith, the Scourge Diva Judith, the Scourge Diva C1BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Justice Strike Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
GRNU
Kaalia, Zenith Seeker Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Keldon Raider Keldon Raider C2RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
M20C
Keral Keep Disciples Keral Keep Disciples C2RedRed (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
M21U
Kinetic Augur Kinetic Augur C3Red (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

M21U
Klothys, God of Destiny Klothys, God of Destiny C1RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Red (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Kroxa, Titan of Death's Hunger Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Kykar, Wind's Fury Kykar, Wind's Fury C1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M
Labyrinth Raptor Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

IKOR
Lava Coil Lava Coil C1Red (2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
GRNU
Lava Serpent Lava Serpent C5Red (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Lavakin Brawler Lavakin Brawler C3Red (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
M20C
Leafkin Avenger Leafkin Avenger C2RedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

C7Red: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

M21U
League Guildmage League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
C3Blue, Tap: Draw a card.

CXRed, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU
Legion Guildmage Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
C5Red, Tap: Legion Guildmage deals 3 damage to each opponent.

C2White, Tap: Tap another target creature.

GRNU
Legion Warboss Legion Warboss C2Red (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR
Leyline of Combustion Leyline of Combustion C2RedRed (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

M20R
Light Up the Stage Light Up the Stage C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

RNAU
Lightning Stormkin Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Living Twister Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
C1Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

WARR
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Lore Drakkis Lore Drakkis C1BlueRed (3)
Creature — Lizard Beast (2/3)
Mutate URUR (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU
Lukka, Coppercoat Outcast Lukka, Coppercoat Outcast C3RedRed (5)
Legendary Planeswalker — Lukka (5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
−7: Each creature you control deals damage equal to its power to each opponent.

IKOM
Lutri, the Spellchaser Lutri, the Spellchaser C1URUR (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR
Macabre Mockery Macabre Mockery C2BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU
Mad Ratter Mad Ratter C3Red (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
ELDU
Maniacal Rage Maniacal Rage C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Marauding Raptor Marauding Raptor C1Red (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost C1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

M20R
Mask of Immolation Mask of Immolation C1Red (2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20U
Maximize Velocity Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Mayhem Devil Mayhem Devil C1BlackRed (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU
Merchant of the Vale Merchant of the Vale C2Red (3)
Creature — Human Peasant (2/3)
C2Red, Discard a card: Draw a card.
ELDC
Mirror March Mirror March C5Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mischievous Chimera Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mizzium Tank Mizzium Tank C1RedRed (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Momentum Rumbler Momentum Rumbler C3Red (4)
Creature — Dinosaur (3/3)
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.

Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

IKOU
Mythos of Vadrok Mythos of Vadrok C2RedRed (4)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
IKOR
Nahiri, Storm of Stone Nahiri, Storm of Stone C2RWRW (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1 less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU
Nahiri's Stoneblades Nahiri's Stoneblades C1Red (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
WARC
Narset of the Ancient Way Narset of the Ancient Way C1BlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM
Neheb, Dreadhorde Champion Neheb, Dreadhorde Champion C2RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

WARR
Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM
Nikya of the Old Ways Nikya of the Old Ways C3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Nimble Birdsticker Nimble Birdsticker C2Red (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
M20C
Niv-Mizzet Reborn Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Niv-Mizzet, Parun Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
Nyxborn Brute Nyxborn Brute C3RedRed (5)
Enchantment Creature — Cyclops (7/3)
THBC
Obosh, the Preypiercer Obosh, the Preypiercer C3BRBR (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

IKOR
Offspring's Revenge Offspring's Revenge C2RedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
IKOR
Ogre Errant Ogre Errant C3Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Ogre Siegebreaker Ogre Siegebreaker C2BlackRed (4)
Creature — Ogre Berserker (4/3)
C2BlackRed: Destroy target creature that was dealt damage this turn.
M20U
Omen of the Forge Omen of the Forge C1Red (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2Red, Sacrifice Omen of the Forge: Scry 2.

THBC
Omnath, Locus of the Roil Omnath, Locus of the Roil C1GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Onakke Ogre Onakke Ogre C2Red (3)
Creature — Ogre Warrior (4/2)
M21C
Opportunistic Dragon Opportunistic Dragon C2RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Oread of Mountain's Blaze Oread of Mountain's Blaze C1Red (2)
Enchantment Creature — Nymph (1/3)
C2Red, Discard a card: Draw a card.
THBC
Ornery Goblin Ornery Goblin C1Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
JMPC
Outlaws' Merriment Outlaws' Merriment C1RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Ox of Agonas Ox of Agonas C3RedRed (5)
Creature — Ox (4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—RedRed, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

THBM
Pack Mastiff Pack Mastiff C1Red (2)
Creature — Dog (2/2)
C1Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
M20C
Phoenix of Ash Phoenix of Ash C1RedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2Red: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2RedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Pitchburn Devils Pitchburn Devils C4Red (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
M21C
Porcuparrot Porcuparrot C3Red (4)
Creature — Bird Beast (3/4)
Mutate C2Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Tap: This creature deals X damage to any target, where X is the number of times this creature has mutated.

IKOU
Portent of Betrayal Portent of Betrayal C3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC
Precision Bolt Precision Bolt C2Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
GRNC
Prickly Marmoset Prickly Marmoset C2Red (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

IKOC
Proud Wildbonder Proud Wildbonder C2RGRG (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

IKOU
Purphoros, Bronze-Blooded Purphoros, Bronze-Blooded C4Red (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM
Purphoros's Intervention Purphoros's Intervention CXRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR
Pyroceratops Pyroceratops C3Red (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

IKOC
Pyroclastic Elemental Pyroclastic Elemental C3RedRed (5)
Creature — Elemental (5/4)
C1RedRed: Pyroclastic Elemental deals 1 damage to target player.
JMPU
Quartzwood Crasher Quartzwood Crasher C2RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

IKOR
Radha, Heart of Keld Radha, Heart of Keld C1RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R
Rafter Demon Rafter Demon C2BlackRed (4)
Creature — Demon (4/2)
Spectacle C3BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC
Ragefire Ragefire C1Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
RNAC
Raging Goblin Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Raging Kronch Raging Kronch C2Red (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
WARC
Raging Redcap Raging Redcap C2Red (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC
Rakdos Firewheeler Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
RNAU
Rakdos Roustabout Rakdos Roustabout C1BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Rakdos, the Showstopper Rakdos, the Showstopper C4BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM
Raking Claws Raking Claws C1Red (2)
Instant
Target creature gains double strike until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Ral, Caller of Storms Ral, Caller of Storms C4BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM
Ral, Izzet Viceroy Ral, Izzet Viceroy C3BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM
Ral, Storm Conduit Ral, Storm Conduit C2BlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR
Ral's Outburst Ral's Outburst C2BlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
WARU
Ral's Staticaster Ral's Staticaster C2BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU
Rampart Smasher Rampart Smasher RGRGRGRG (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU
Rapacious Dragon Rapacious Dragon C4Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

JMPU
Ravager Wurm Ravager Wurm C3RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Reckless Air Strike Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Redcap Melee Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
ELDU
Redcap Raiders Redcap Raiders C2Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC
Reduce to Ashes Reduce to Ashes C4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
M20C
Regal Leosaur Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate C1RWRW (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

IKOU
Repeated Reverberation Repeated Reverberation C2RedRed (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
M20R
Reptilian Reflection Reptilian Reflection C2Red (3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
IKOU
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Resurgence Resurgence C3RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Rhythm of the Wild Rhythm of the Wild C1RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Rielle, the Everwise Rielle, the Everwise C1BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Rimrock Knight Rimrock Knight C1Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC
Ripscale Predator Ripscale Predator C4RedRed (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Risk Factor Risk Factor C2Red (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Rix Maadi Reveler Rix Maadi Reveler C1Red (2)
Creature — Human Shaman (2/2)
Spectacle C2BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

RNAR
Robber of the Rich Robber of the Rich C1Red (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM
Role Reversal Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rooting Moloch Rooting Moloch C4Red (5)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Rowan, Fearless Sparkmage Rowan, Fearless Sparkmage C3RedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM
Rowan's Battleguard Rowan's Battleguard C3Red (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

ELDU
Rowan's Stalwarts Rowan's Stalwarts C4Red (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Rubble Reading Rubble Reading C3Red (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Boar Rubblebelt Boar C3Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
GRNC
Rubblebelt Recluse Rubblebelt Recluse C4Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rubblebelt Rioters Rubblebelt Rioters C1RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Ruinous Ultimatum Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
IKOR
Rumbling Rockslide Rumbling Rockslide C3Red (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
IKOC
Rumbling Ruin Rumbling Ruin C5Red (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
RNAU
Runaway Steam-Kin Runaway Steam-Kin C1Red (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

GRNR
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Samut's Sprint Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sanctuary Smasher Sanctuary Smasher C4RedRed (6)
Creature — Rhino Beast (6/4)
First strike

Cycling C2Red (C2Red, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

IKOU
Sanctum of All Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Shattered Heights Sanctum of Shattered Heights C2Red (3)
Legendary Enchantment — Shrine
C1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U
Sarkhan the Masterless Sarkhan the Masterless C3RedRed (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR
Sarkhan's Catharsis Sarkhan's Catharsis C4Red (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Satyr's Cunning Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savai Thundermane Savai Thundermane RedWhite (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay C2. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
IKOU
Scampering Scorcher Scampering Scorcher C3Red (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Tap this turn.)
M20U
Scorch Spitter Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scorching Dragonfire Scorching Dragonfire C1Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Scorchmark Scorchmark C1Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Searing Barrage Searing Barrage C4Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Seven Dwarves Seven Dwarves C1Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Shivan Dragon Shivan Dragon C4RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shock Shock Red (1)
Instant
Shock deals 2 damage to any target.
M21C
Shredded Sails Shredded Sails C1Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Skarrgan Hellkite Skarrgan Hellkite C3RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skewer the Critics Skewer the Critics C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skophos Maze-Warden Skophos Maze-Warden C3Red (4)
Creature — Minotaur Warrior (3/4)
C1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

THBU
Skophos Warleader Skophos Warleader C4Red (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
THBC
Skullknocker Ogre Skullknocker Ogre C3Red (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Skyknight Legionnaire Skyknight Legionnaire C1RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Slaughter-Priest of Mogis Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

C2, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

THBU
Slaying Fire Slaying Fire C2Red (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

ELDU
Smelt-Ward Ignus Smelt-Ward Ignus C1Red (2)
Creature — Elemental (2/1)
C2Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smelt-Ward Minotaur Smelt-Ward Minotaur C2Red (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.