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Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
472 results | ||
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Allure of the Unknown (5) Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
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Alpine Houndmaster (2) Creature — Human Warrior (2/2) When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. |
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Amplifire (4) Creature — Elemental (1/1) At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Angrath, Captain of Chaos (4) Legendary Planeswalker — Angrath (5) Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Angrath's Rampage (2) Sorcery Choose one — • Target player sacrifices an artifact. |
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Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
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Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barge In (1) Instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |
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Barging Sergeant (5) Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Battle Display (1) Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) |
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Battle-Rattle Shaman (4) Creature — Goblin Shaman (2/2) At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. |
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Beacon Bolt (3) Sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Beamsplitter Mage (2) Creature — Vedalken Wizard (2/2) Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. |
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Bedazzle (6) Instant Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. |
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Bedeck (2) Instant Target creature gets +3/-3 until end of turn. |
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Bedevil (3) Instant Destroy target artifact, creature, or planeswalker. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blindblast (3) Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
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Blisterspit Gremlin (1) Creature — Gremlin (1/1) , : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. |
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Blitz of the Thunder-Raptor (2) Instant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. |
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Blood Aspirant (2) Creature — Satyr Berserker (1/1) Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. |
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Bloodhaze Wolverine (2) Creature — Wolverine (2/1) Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. |
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Blow Your House Down (3) Sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Bolt Bend (4) Instant This spell costs less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. |
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Bolt Hound (3) Creature — Elemental Dog (2/2) Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. |
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Bond of Passion (6) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. |
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Bone Pit Brute (6) Creature — Cyclops (4/5) Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. |
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Bonecrusher Giant (3) Creature — Giant (4/3) Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. |
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Book Devourer (6) Creature — Beast (4/5) Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. |
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Boros Challenger (2) Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. |
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Boulder Rush (1) Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Brash Taunter (5) Creature — Goblin (1/1) Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Burn Bright (3) Instant Creatures you control get +2/+0 until end of turn. |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Burning-Yard Trainer (5) Creature — Human Knight (3/3) Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. |
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Captive Audience (7) Enchantment Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — |
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Careless Celebrant (2) Creature — Satyr Shaman (2/1) When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. |
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Carnage (4) Sorcery Carnage deals 3 damage to target opponent. That player discards two cards. |
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Carnival (1) Instant Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. |
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Cavalcade of Calamity (2) Enchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. |
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Cavalier of Flame (5) Creature — Elemental Knight (6/5) : Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Chance for Glory (3) Instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
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Chandra, Acolyte of Flame (3) Legendary Planeswalker — Chandra (4) 0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. |
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Chandra, Awakened Inferno (6) Legendary Planeswalker — Chandra (6) This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." |
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Chandra, Fire Artisan (4) Legendary Planeswalker — Chandra (4) Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. |
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Chandra, Flame's Catalyst (6) Legendary Planeswalker — Chandra (5) +1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. |
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Chandra, Flame's Fury (6) Legendary Planeswalker — Chandra (4) +1: Chandra, Flame's Fury deals 2 damage to any target. −2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. |
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Chandra, Heart of Fire (5) Legendary Planeswalker — Chandra (5) +1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. |
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Chandra, Novice Pyromancer (4) Legendary Planeswalker — Chandra (5) +1: Elementals you control get +2/+0 until end of turn. −1: Add . |
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Chandra's Embercat (2) Creature — Elemental Cat (2/2) : Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. |
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Chandra's Firemaw (5) Creature — Hellion (4/2) Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Flame Wave (5) Sorcery Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Incinerator (6) Creature — Elemental (6/6) This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample |
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Chandra's Magmutt (2) Creature — Elemental Dog (2/2) : Chandra's Magmutt deals 1 damage to target player or planeswalker. |
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Chandra's Outrage (4) Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. |
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Chandra's Pyreling (2) Creature — Elemental Lizard (1/3) Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Chandra's Pyrohelix (2) Instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
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Chandra's Regulator (2) Legendary Artifact Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card. |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Chandra's Triumph (2) Instant Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker. |
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Channeled Force (4) Instant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Claim the Firstborn (1) Sorcery Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Clash of Titans (5) Instant Target creature fights another target creature. (Each deals damage equal to its power to the other.) |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossus (2) Instant Target creature gets +4/+2 and gains trample until end of turn. |
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Command the Storm (5) Instant Command the Storm deals 5 damage to target creature. |
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Conspicuous Snoop (2) Creature — Goblin Rogue (2/2) Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. |
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Cosmotronic Wave (4) Sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Crash Through (1) Sorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Crystal Slipper (2) Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Cyclops Electromancer (5) Creature — Cyclops Wizard (4/2) When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Dagger Caster (4) Creature — Viashino Rogue (2/3) When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. |
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Daggersail Aeronaut (4) Creature — Goblin (3/2) As long as it's your turn, Daggersail Aeronaut has flying. |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Deafening Clarion (3) Sorcery Choose one or both — • Deafening Clarion deals 3 damage to each creature. |
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Deathbellow War Cry (8) Sorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library. |
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Deface (1) Sorcery Choose one — • Destroy target artifact. |
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Demolish (4) Sorcery Destroy target artifact or land. |
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Destructive Digger (3) Creature — Goblin (3/2) , , Sacrifice an artifact or land: Draw a card. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devouring Hellion (3) Creature — Hellion (2/2) As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. |
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Dire Fleet Warmonger (3) Creature — Orc Pirate (3/3) At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Direct Current (3) Sorcery Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
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Domri, Chaos Bringer (4) Legendary Planeswalker — Domri (5) +1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Domri, City Smasher (6) Legendary Planeswalker — Domri (4) +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. |
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Domri's Ambush (2) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Double Vision (5) Enchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. |
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Dragon Mage (7) Creature — Dragon Wizard (5/5) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Drakuseth, Maw of Flames (7) Legendary Creature — Dragon (7/7) Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. |
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Drannith Stinger (2) Creature — Human Wizard (2/2) Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.) |
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Dreadhorde Arcanist (2) Creature — Zombie Wizard (1/3) Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead. |
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Dreadhorde Butcher (2) Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. |
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Dreadhorde Twins (4) Creature — Zombie Jackal Warrior (2/2) When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. |
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Dreamshaper Shaman (6) Enchantment Creature — Minotaur Shaman (5/4) At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Electrodominance (2) Instant Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost. |
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Electrostatic Field (2) Creature — Wall (0/4) Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: It deals 2 damage to any target. |
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Embercleave (6) Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Embereth Shieldbreaker (2) Creature — Human Knight (2/1) |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Engulfing Eruption (4) Sorcery Engulfing Eruption deals 5 damage to target creature. |
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Erratic Cyclops (4) Creature — Cyclops Shaman (0/8) Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. |
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Escape to the Wilds (5) Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Escape Velocity (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Expansion (2) Instant Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. |
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Experimental Frenzy (4) Enchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. |
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Experimental Overload (4) Sorcery Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. |
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Explosion (4) Instant Explosion deals X damage to any target. Target player draws X cards. |
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Fateful End (3) Instant Fateful End deals 3 damage to any target. Scry 1. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feral Maaka (2) Creature — Cat (2/2) |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Ferocity of the Wilds (3) Enchantment Attacking non-Human creatures you control get +1/+0 and have trample. |
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Fervent Champion (1) Creature — Human Knight (1/1) First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. |
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Fiery Emancipation (6) Enchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
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Final Flare (3) Instant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. |
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Finale of Promise (2) Sorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. |
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Fire Elemental (5) Creature — Elemental (5/4) |
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Fire Prophecy (2) Instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. |
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Fire Urchin (2) Creature — Elemental (1/3) Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. |
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Fireblade Artist (2) Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. |
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Fireborn Knight (4) Creature — Human Knight (2/3) Double strike : Fireborn Knight gets +1/+1 until end of turn. |
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Firemind's Research (2) Enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. |
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Fires of Invention (4) Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. |
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Flame Spill (3) Instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |
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Flame Sweep (3) Instant Flame Sweep deals 2 damage to each creature except for creatures you control with flying. |
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Flames of the Raze-Boar (6) Instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
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Fling (2) Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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Flummoxed Cyclops (4) Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Footfall Crater (1) Enchantment — Aura Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Forbidden Friendship (2) Sorcery Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Fresh-Faced Recruit (2) Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Fry (2) Instant This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue. |
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Furious Rise (3) Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. |
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Furor of the Bitten (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
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Gadrak, the Crown-Scourge (3) Legendary Creature — Dragon (5/4) Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Garrison Sergeant (5) Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Gates Ablaze (3) Sorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. |
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Genesis Ultimatum (7) Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Get the Point (5) Instant Destroy target creature. Scry 1. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Glint-Horn Buccaneer (3) Creature — Minotaur Pirate (2/4) Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. |
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Go for Blood (2) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.) |
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Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to any target. |
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Goblin Assailant (2) Creature — Goblin Warrior (2/2) |
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Goblin Assault Team (4) Creature — Goblin Warrior (4/1) Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. |
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Goblin Banneret (1) Creature — Goblin Soldier (1/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn. |
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Goblin Bird-Grabber (2) Creature — Goblin (2/1) : Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. |
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Goblin Cratermaker (2) Creature — Goblin Warrior (2/2) , Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. |
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Goblin Electromancer (2) Creature — Goblin Wizard (2/2) Instant and sorcery spells you cast cost less to cast. |
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Goblin Gathering (3) Sorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. |
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Goblin Locksmith (2) Creature — Goblin Rogue (2/1) Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. |
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Goblin Ringleader (4) Creature — Goblin (2/2) Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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Goblin Smuggler (3) Creature — Goblin Rogue (2/2) Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn. |
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Goblin Wizardry (4) Instant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) |
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Gravel-Hide Goblin (2) Creature — Goblin Shaman (2/1) : Gravel-Hide Goblin gets +2/+2 until end of turn. |
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Gravitic Punch (4) Sorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Grim Initiate (1) Creature — Zombie Warrior (1/1) First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Haggle (1) Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
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Haktos the Unscarred (4) Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Havoc Jester (5) Creature — Devil (5/5) Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. |
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Heartfire (2) Instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
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Heartfire Immolator (2) Creature — Human Wizard (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. |
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Heartwarming Redemption (4) Instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Heightened Reflexes (1) Instant Target creature gets +1/+0 until end of turn. Put a first strike counter on it. |
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Hellkite Punisher (7) Creature — Dragon (6/6) Flying : Hellkite Punisher gets +1/+0 until end of turn. |
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Hellkite Whelp (5) Creature — Dragon (3/3) Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Heroes of the Revel (5) Creature — Satyr Soldier (4/4) When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. |
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Hobblefiend (2) Creature — Devil (2/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. |
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Honor the God-Pharaoh (3) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hostile Minotaur (4) Creature — Minotaur (3/3) Haste (This creature can attack and as soon as it comes under your control.) |
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Hypothesizzle (5) Instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
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Igneous Cur (2) Creature — Elemental Dog (1/2) : Igneous Cur gets +2/+0 until end of turn. |
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Ilharg, the Raze-Boar (5) Legendary Creature — Boar God (6/6) Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Immolation Shaman (2) Creature — Viashino Shaman (1/3) Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn. |
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Immortal Phoenix (6) Creature — Phoenix (5/3) Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. |
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Impending Doom (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. |
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Improbable Alliance (2) Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. |
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Incendiary Oracle (2) Creature — Human Shaman (2/2) : Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. |
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Inescapable Blaze (6) Instant This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
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Infuriate (1) Instant Target creature gets +3/+2 until end of turn. |
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Inspired Ultimatum (7) Sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
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Inspiring Veteran (2) Creature — Human Knight (2/2) Other Knights you control get +1/+1. |
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Integrity (1) Instant Target creature gets +2/+2 until end of turn. |
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Intervention (4) Instant Intervention deals 3 damage to any target and you gain 3 life. |
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Invade the City (3) Sorcery Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Invading Manticore (6) Creature — Zombie Manticore (4/5) When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Invent (6) Instant Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. |
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Invert (1) Instant Switch the power and toughness of each of up to two target creatures until end of turn. |
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Ionize (3) Instant Counter target spell. Ionize deals 2 damage to that spell's controller. |
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Irencrag Feat (4) Sorcery Add seven . You can cast only one more spell this turn. |
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Irencrag Pyromancer (3) Creature — Human Wizard (0/4) Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. |
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Iroas's Blessing (4) Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. |
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Irreverent Revelers (3) Creature — Satyr (2/2) When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. |
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Jaya, Venerated Firemage (5) Legendary Planeswalker — Jaya (5) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya, Venerated Firemage deals 2 damage to any target. |
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Jaya's Greeting (2) Instant Jaya's Greeting deals 3 damage to target creature. Scry 1. |
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Jegantha, the Wellspring (5) Legendary Creature — Elemental Elk (5/5) Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) : Add . This mana can't be spent to pay generic mana costs. |
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Joust (2) Sorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
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Judith, the Scourge Diva (3) Legendary Creature — Human Shaman (2/2) Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. |
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Justice Strike (2) Instant Target creature deals damage to itself equal to its power. |
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Kaalia, Zenith Seeker (3) Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Keldon Raider (4) Creature — Human Warrior (4/3) When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. |
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Keral Keep Disciples (4) Creature — Human Monk (4/3) Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. |
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Kinetic Augur (4) Creature — Human Shaman (*/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Krenko, Tin Street Kingpin (3) Legendary Creature — Goblin (1/2) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. |
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Kroxa, Titan of Death's Hunger (2) Legendary Creature — Elder Giant (6/6) When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. |
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Kykar, Wind's Fury (4) Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Labyrinth Raptor (2) Creature — Nightmare Dinosaur (2/2) Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. |
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Lava Coil (2) Sorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. |
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Lava Serpent (6) Creature — Elemental Serpent (5/5) Haste Cycling (, Discard this card: Draw a card.) |
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Lavakin Brawler (4) Creature — Elemental Warrior (2/4) Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. |
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Leafkin Avenger (4) Creature — Elemental Druid (4/3) : Add for each creature with power 4 or greater you control. : Leafkin Avenger deals damage equal to its power to target player or planeswalker. |
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League Guildmage (2) Creature — Human Wizard (2/2) , : Draw a card. , : Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. |
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Legion Guildmage (2) Creature — Human Wizard (2/2) , : Legion Guildmage deals 3 damage to each opponent. , : Tap another target creature. |
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Legion Warboss (3) Creature — Goblin Soldier (2/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. |
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Leyline of Combustion (4) Enchantment If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. |
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Light Up the Stage (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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Lightning Stormkin (2) Creature — Elemental Wizard (2/2) Flying Haste (This creature can attack and as soon as it comes under your control.) |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Loch Dragon (4) Creature — Dragon (3/2) Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. |
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Lore Drakkis (3) Creature — Lizard Beast (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. |
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Lukka, Coppercoat Outcast (5) Legendary Planeswalker — Lukka (5) +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Lutri, the Spellchaser (3) Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash |
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Macabre Mockery (4) Instant Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
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Mad Ratter (4) Creature — Goblin (1/2) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. |
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Maniacal Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. |
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Marauding Raptor (2) Creature — Dinosaur (2/3) Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. |
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Mask of Immolation (2) Artifact — Equipment When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." |
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Maximize Velocity (1) Sorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Mayhem Devil (3) Creature — Devil (3/3) Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. |
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Merchant of the Vale (3) Creature — Human Peasant (2/3) , Discard a card: Draw a card. |
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Mirror March (6) Enchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mizzium Tank (3) Artifact — Vehicle (3/2) Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. |
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Momentum Rumbler (4) Creature — Dinosaur (3/3) Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. |
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Mythos of Vadrok (4) Sorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |
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Nahiri, Storm of Stone (4) Legendary Planeswalker — Nahiri (6) As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature. |
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Nahiri's Stoneblades (2) Instant Up to two target creatures each get +2/+0 until end of turn. |
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Narset of the Ancient Way (4) Legendary Planeswalker — Narset (4) +1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. |
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Neheb, Dreadhorde Champion (4) Legendary Creature — Zombie Minotaur Warrior (5/4) Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end. |
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Nicol Bolas, Dragon-God (5) Legendary Planeswalker — Bolas (4) Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. |
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Nikya of the Old Ways (5) Legendary Creature — Centaur Druid (5/5) You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Nimble Birdsticker (3) Creature — Goblin (2/3) Reach (This creature can block creatures with flying.) |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Niv-Mizzet, Parun (6) Legendary Creature — Dragon Wizard (5/5) This spell can't be countered. Flying |
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Nyxborn Brute (5) Enchantment Creature — Cyclops (7/3) |
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Obosh, the Preypiercer (5) Legendary Creature — Hellion Horror (3/5) Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Offspring's Revenge (5) Enchantment At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
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Ogre Errant (4) Creature — Ogre Knight (3/4) Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Ogre Siegebreaker (4) Creature — Ogre Berserker (4/3) : Destroy target creature that was dealt damage this turn. |
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Omen of the Forge (2) Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
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Omnath, Locus of the Roil (4) Legendary Creature — Elemental (3/3) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Onakke Ogre (3) Creature — Ogre Warrior (4/2) |
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Opportunistic Dragon (4) Creature — Dragon (4/3) Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. |
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Oread of Mountain's Blaze (2) Enchantment Creature — Nymph (1/3) , Discard a card: Draw a card. |
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Ornery Goblin (2) Creature — Goblin Warrior (2/1) Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. |
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Outlaws' Merriment (4) Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. |
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Ox of Agonas (5) Creature — Ox (4/2) When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Pack Mastiff (2) Creature — Dog (2/2) : Each creature you control named Pack Mastiff gets +1/+0 until end of turn. |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pitchburn Devils (5) Creature — Devil (3/3) When Pitchburn Devils dies, it deals 3 damage to any target. |
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Porcuparrot (4) Creature — Bird Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated. |
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Portent of Betrayal (4) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Precision Bolt (3) Sorcery Precision Bolt deals 3 damage to any target. |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Purphoros, Bronze-Blooded (5) Legendary Enchantment Creature — God (7/6) Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. |
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Purphoros's Intervention (1) Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. |
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Pyroceratops (4) Creature — Elemental Dinosaur (2/3) Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. |
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Pyroclastic Elemental (5) Creature — Elemental (5/4) : Pyroclastic Elemental deals 1 damage to target player. |
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Quartzwood Crasher (5) Creature — Dinosaur Beast (6/6) Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. |
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Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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Rafter Demon (4) Creature — Demon (4/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. |
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Ragefire (2) Sorcery Ragefire deals 3 damage to target creature. |
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Raging Goblin (1) Creature — Goblin Berserker (1/1) Haste |
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Raging Kronch (3) Creature — Beast (4/3) Raging Kronch can't attack alone. |
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Raging Redcap (3) Creature — Goblin Knight (1/2) Double strike |
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Rakdos Firewheeler (4) Creature — Human Rogue (4/3) When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. |
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Rakdos Roustabout (3) Creature — Ogre Warrior (3/2) Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. |
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Rakdos, the Showstopper (6) Legendary Creature — Demon (6/6) Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. |
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Raking Claws (2) Instant Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.) |
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Ral, Caller of Storms (6) Legendary Planeswalker — Ral (4) +1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. |
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Ral, Izzet Viceroy (5) Legendary Planeswalker — Ral (5) +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Ral, Storm Conduit (4) Legendary Planeswalker — Ral (4) Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. |
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Ral's Outburst (4) Instant Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Ral's Staticaster (4) Creature — Viashino Wizard (3/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. |
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Rampart Smasher (4) Creature — Giant (5/5) Rampart Smasher can't be blocked by Knights or Walls. |
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Rapacious Dragon (5) Creature — Dragon (3/3) Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Ravager Wurm (6) Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — |
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Reckless Air Strike (1) Sorcery Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. |
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Redcap Melee (1) Instant Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
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Redcap Raiders (3) Creature — Goblin Warrior (3/2) Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Regal Leosaur (2) Creature — Dinosaur Cat (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. |
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Repeated Reverberation (4) Instant When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. |
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Reptilian Reflection (3) Enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |
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Response (2) Instant Response deals 5 damage to target attacking or blocking creature. |
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Resurgence (5) Sorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Rielle, the Everwise (3) Legendary Creature — Human Wizard (0/3) Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. |
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Rienne, Angel of Rebirth (5) Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Rimrock Knight (2) Creature — Dwarf Knight (3/1) Rimrock Knight can't block. |
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Ripscale Predator (6) Creature — Dinosaur (6/5) Menace (This creature can't be blocked except by two or more creatures.) |
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Risk Factor (3) Instant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Rix Maadi Reveler (2) Creature — Human Shaman (2/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. |
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Robber of the Rich (2) Creature — Human Archer Rogue (2/2) Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. |
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Role Reversal (3) Sorcery Exchange control of two target permanents that share a permanent type. |
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Rooting Moloch (5) Creature — Lizard (4/4) When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.) |
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Rowan, Fearless Sparkmage (5) Legendary Planeswalker — Rowan (5) +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
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Rowan's Battleguard (4) Creature — Human Knight (3/3) First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. |
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Rowan's Stalwarts (5) Creature — Human Knight (5/2) When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Rubble Reading (4) Sorcery Destroy target land. Scry 2. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Boar (4) Creature — Boar (3/3) When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. |
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Rubblebelt Recluse (5) Creature — Ogre Berserker (6/5) Rubblebelt Recluse attacks each combat if able. |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Ruinous Ultimatum (7) Sorcery Destroy all nonland permanents your opponents control. |
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Rumbling Rockslide (4) Sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
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Rumbling Ruin (6) Creature — Elemental (6/6) When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. |
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Runaway Steam-Kin (2) Creature — Elemental (1/1) Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add . |
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Saheeli, Sublime Artificer (3) Legendary Planeswalker — Saheeli (5) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Samut, Tyrant Smasher (4) Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Samut's Sprint (1) Instant Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Sanctuary Smasher (6) Creature — Rhino Beast (6/4) First strike Cycling (, Discard this card: Draw a card.) |
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Sanctum of All (5) Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Shattered Heights (3) Legendary Enchantment — Shrine , Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. |
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Sarkhan the Masterless (5) Legendary Planeswalker — Sarkhan (5) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. |
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Sarkhan's Catharsis (5) Instant Sarkhan's Catharsis deals 5 damage to target player or planeswalker. |
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Satyr's Cunning (1) Sorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Savai Thundermane (2) Creature — Elemental Cat (3/2) Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. |
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Scampering Scorcher (4) Creature — Elemental (1/1) When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.) |
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Scorch Spitter (1) Creature — Elemental Lizard (1/1) Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. |
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Scorching Dragonfire (2) Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. |
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Scorchmark (2) Instant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
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Searing Barrage (5) Instant Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. |
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Seven Dwarves (2) Creature — Dwarf (2/2) Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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Shivan Dragon (6) Creature — Dragon (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. |
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Shock (1) Instant Shock deals 2 damage to any target. |
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Shredded Sails (2) Instant Choose one — • Destroy target artifact. |
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Skarrgan Hellkite (5) Creature — Dragon (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying |
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Skewer the Critics (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
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Skophos Maze-Warden (4) Creature — Minotaur Warrior (3/4) : Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) |
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Skophos Warleader (5) Creature — Minotaur Warrior (4/5) , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Skullknocker Ogre (4) Creature — Ogre (4/3) Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Skyknight Vanguard (2) Creature — Human Knight (1/2) Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. |
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Slaughter-Priest of Mogis (2) Creature — Minotaur Shaman (2/2) Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. |
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Slaying Fire (3) Instant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. |
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Smelt-Ward Ignus (2) Creature — Elemental (2/1) , Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
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Smelt-Ward Minotaur (3) Creature — Minotaur Warrior (2/3) Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. |