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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

741 results
Act of Treason Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
Adeliz, the Cinder Wind BlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Admiral Beckett Brass BlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Ahn-Crop Invader Red (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

Allure of the Unknown BlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

Amplifire RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Anax, Hardened in the Forge RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

Angrath, Captain of Chaos (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Angrath, Minotaur Pirate BlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Angrath, the Flame-Chained BlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

Angrath's Fury BlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Angrath's Marauders RedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

Apex of Power RedRedRed (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

Arclight Phoenix Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Arena Trickster Red (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
Ashmouth Hound Red (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Aspect of Manticore Red (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

Auger Spree BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
Aurelia, Exemplar of Justice RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Banefire Red (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Barging Sergeant Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Bathe in Dragonfire Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
Battle-Rattle Shaman Red (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Beacon Bolt BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Bedazzle BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck (2)
Instant
Target creature gets +3/-3 until end of turn.
Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
Beetleback Chief RedRed (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Bladewing the Risen BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Blindblast Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

Blitz of the Thunder-Raptor Red (2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Blood Aspirant Red (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

Blood Sun Red (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

Bloodhaze Wolverine Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Bloodrage Brawler Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
Bloodrock Cyclops Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
Bloodshot Trainee Red (4)
Creature — Goblin Warrior (2/3)
Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Bloodstone Goblin Red (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Blow Your House Down Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Boggart Brute Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Bolrac-Clan Crusher RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Bolt Bend Red (4)
Instant
This spell costs less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

Bolt Hound Red (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Bombard Red (3)
Instant
Bombard deals 4 damage to target creature.
Bond of Passion RedRed (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Bonded Horncrest Red (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
Bone Pit Brute RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

Bonecrusher Giant Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Book Devourer Red (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

Borderland Marauder Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur RedRed (4)
Creature — Minotaur Warrior (4/3)
Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

RedWhite: Boros Challenger gets +1/+1 until end of turn.

Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Brash Taunter Red (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
Red, Tap: Brash Taunter fights another target creature.

Brass's Bounty Red (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Brawl-Bash Ogre BlackRed (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

Brazen Buccaneers Red (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Brazen Freebooter Red (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Brimstone Trebuchet Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

Buccaneer's Bravado Red (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

Burn Bright Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
Burning Prophet Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Burning Sun's Avatar RedRedRed (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Burning-Tree Emissary (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add RedGreen.
Burning-Tree Vandal Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

Burning-Yard Trainer Red (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Captain Lannery Storm Red (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Captivating Crew Red (4)
Creature — Human Pirate (4/3)
Red: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Captive Audience BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

Careless Celebrant Red (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
Carnage BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Carnival (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Catalyst Elemental Red (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add RedRed.
Cathartic Reunion Red (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

Cavalcade of Calamity Red (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Cavalier of Flame RedRedRed (5)
Creature — Elemental Knight (6/5)
Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Chained Brute Red (2)
Creature — Devil (4/3)
Chained Brute doesn't untap during your untap step.

, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

Chainwhip Cyclops Red (5)
Creature — Cyclops Warrior (4/4)
Red: Target creature can't block this turn.
Champion of the Flame Red (2)
Creature — Human Warrior (1/1)
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Chance for Glory RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Chandra, Acolyte of Flame RedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

Chandra, Awakened Inferno RedRed (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Chandra, Bold Pyromancer RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Add RedRed. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Chandra, Fire Artisan RedRed (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

Chandra, Flame's Catalyst RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

Chandra, Flame's Fury RedRed (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

Chandra, Heart of Fire RedRed (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Red.

Chandra, Novice Pyromancer Red (4)
Legendary Planeswalker — Chandra (5)
+1: Elementals you control get +2/+0 until end of turn.

−1: Add RedRed.
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

Chandra's Embercat Red (2)
Creature — Elemental Cat (2/2)
Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
Chandra's Firemaw RedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Chandra's Flame Wave RedRed (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Chandra's Incinerator Red (6)
Creature — Elemental (6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

Chandra's Magmutt Red (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Chandra's Outburst RedRed (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Chandra's Outrage RedRed (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra's Pyreling Red (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Chandra's Pyrohelix Red (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Regulator Red (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.

, Tap, Discard a Mountain card or a red card: Draw a card.

Chandra's Spitfire Red (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

Chandra's Triumph Red (2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Channeled Force BlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Charging Monstrosaur Red (5)
Creature — Dinosaur (5/5)
Trample, haste
Charging Tuskodon RedRed (5)
Creature — Dinosaur (4/4)
Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

Charging War Boar RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Charmbreaker Devils Red (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Cinder Elemental Red (4)
Creature — Elemental (2/2)
Red, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.
Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Clamor Shaman Red (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
Red, Tap: Target creature can't block this turn.

Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Clash of Titans RedRed (5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Cloudpiercer Red (5)
Creature — Dinosaur (5/4)
Mutate Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

Collision (2)
Instant
Collision deals 6 damage to target creature with flying.
Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Command the Storm Red (5)
Instant
Command the Storm deals 5 damage to target creature.
Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

Cosmotronic Wave Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Crystal Slipper Red (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

Cyclops Electromancer Red (5)
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Dagger Caster Red (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Daggersail Aeronaut Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
Dalakos, Crafter of Wonders BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Dance with Devils Red (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Darigaaz Reincarnated BlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Daring Buccaneer Red (1)
Creature — Human Pirate (2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .
Dark-Dweller Oracle Red (2)
Creature — Goblin Shaman (2/2)
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Deafening Clarion RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

Deathbellow War Cry RedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

Demanding Dragon RedRed (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

Demolish Red (4)
Sorcery
Destroy target artifact or land.
Destructive Digger Red (3)
Creature — Goblin (3/2)
, Tap, Sacrifice an artifact or land: Draw a card.
Destructive Tampering Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

Devil's Play Red (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback RedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Devouring Hellion Red (3)
Creature — Hellion (2/2)
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Dinosaur Stampede Red (3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Dire Fleet Daredevil Red (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

Dire Fleet Neckbreaker BlackRed (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
Dire Fleet Warmonger BlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Direct Current RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Dismissive Pyromancer Red (2)
Creature — Human Wizard (2/2)
Red, Tap, Discard a card: Draw a card.

Red, Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

Domri, Anarch of Bolas RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

Domri, Chaos Bringer RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Domri, City Smasher RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Domri's Nodorog RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Double Vision RedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Draconic Disciple RedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

Dragon Egg Red (3)
Creature — Dragon Egg (0/2)
Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Dragon Fodder Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
Dragon Hatchling Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

Dragon Mage RedRed (7)
Creature — Dragon Wizard (5/5)
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

Dragonlord's Servant Red (2)
Creature — Goblin Shaman (1/3)
Dragon spells you cast cost less to cast.
Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Dragonspeaker Shaman RedRed (3)
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost less to cast.
Drakuseth, Maw of Flames RedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Drannith Stinger Red (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling (, Discard this card: Draw a card.)

Dreadhorde Arcanist Red (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

Dreadhorde Twins Red (4)
Creature — Zombie Jackal Warrior (2/2)
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.

Dreamshaper Shaman Red (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay Red and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Dreamstalker Manticore Red (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Dualcaster Mage RedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Electrify Red (4)
Instant
Electrify deals 4 damage to target creature.
Electrodominance RedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
Electrostatic Field Red (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Elite Headhunter (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Ember Hauler RedRed (2)
Creature — Goblin (2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
Embercleave RedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip

Embereth Paladin Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

Embereth Shieldbreaker Red (2)
Creature — Human Knight (2/1)
Embereth Skyblazer Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Engulfing Eruption RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
Enigma Drake BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Erratic Cyclops Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

Escape to the Wilds RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Etali, Primal Storm RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Everquill Phoenix RedRed (4)
Creature — Phoenix (4/4)
Mutate Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

Expansion (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Experimental Frenzy Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
Red: Destroy Experimental Frenzy.

Experimental Overload BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Explosion BlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
Fanatic of Mogis Red (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Fateful End Red (3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
Fathom Fleet Firebrand Red (2)
Creature — Human Pirate (2/2)
Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.
Fearless Halberdier Red (3)
Creature — Human Warrior (3/2)
Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Feral Maaka Red (2)
Creature — Cat (2/2)
Ferocious Tigorilla Red (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
Ferocity of the Wilds Red (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Fiery Cannonade Red (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Fiery Emancipation RedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Fiery Finish RedRed (6)
Sorcery
Fiery Finish deals 7 damage to target creature.
Fiery Intervention Red (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

Fight with Fire Red (3)
Sorcery
Kicker Red (You may pay an additional Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Final Flare Red (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

Finale of Promise RedRed (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Fire Elemental RedRed (5)
Creature — Elemental (5/4)
Fire Prophecy Red (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

Red, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

Fire Urchin Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Fireborn Knight (4)
Creature — Human Knight (2/3)
Double strike

: Fireborn Knight gets +1/+1 until end of turn.

Firecannon Blast RedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

Firefist Adept Red (5)
Creature — Human Wizard (3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

Blue, Remove two charge counters from Firemind's Research: Draw a card.
Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

Fires of Invention Red (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Firesong and Sunspeaker RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Flame Lash Red (4)
Instant
Flame Lash deals 4 damage to any target.
Flame Spill Red (3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Flame Sweep Red (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Flames of the Firebrand Red (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Fling Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Flummoxed Cyclops Red (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

Flurry of Horns Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)

Footlight Fiend (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
Forbidden Friendship Red (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Forerunner of the Empire Red (4)
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Form of the Dinosaur RedRed (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Frenzied Arynx RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

Frenzied Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Frenzied Raptor Red (3)
Creature — Dinosaur (4/2)
Fresh-Faced Recruit (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
Frilled Deathspitter Red (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
Frillscare Mentor Red (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

Red, Tap: Put a +1/+1 counter on each creature you control with menace.

Fry Red (2)
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

Furious Rise Red (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Furnace Whelp RedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
Gadrak, the Crown-Scourge Red (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Garna, the Bloodflame BlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Garrison Sergeant RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
Gates Ablaze Red (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Gempalm Incinerator Red (3)
Creature — Goblin (2/1)
Cycling Red (Red, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Get the Point BlackRed (5)
Instant
Destroy target creature. Scry 1.
Ghitu Chronicler Red (2)
Creature — Human Wizard (1/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Ghitu Journeymage Red (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Ghor-Clan Wrecker Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

Gishath, Sun's Avatar RedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Glint-Horn Buccaneer RedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
Red, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

Go for Blood Red (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling (, Discard this card: Draw a card.)

Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Assailant Red (2)
Creature — Goblin Warrior (2/2)
Goblin Assault Team Red (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Red: Goblin Banneret gets +2/+0 until end of turn.

Goblin Barrage Red (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

Goblin Bird-Grabber Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
Goblin Chainwhirler RedRedRed (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Goblin Chieftain RedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Goblin Commando Red (5)
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Goblin Cratermaker Red (2)
Creature — Goblin Warrior (2/2)
, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost less to cast.
Goblin Gathering Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Goblin Goon Red (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

Goblin Instigator Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Locksmith Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Goblin Matron Red (3)
Creature — Goblin (1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
Goblin Oriflamme Red (2)
Enchantment
Attacking creatures you control get +1/+0.
Goblin Rally RedRed (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
Goblin Ringleader Red (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Goblin Ruinblaster Red (3)
Creature — Goblin Shaman (2/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

Goblin Shortcutter Red (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Goblin Smuggler Red (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

Goblin Trailblazer Red (2)
Creature — Goblin Pirate (2/1)
Menace
Goblin Trashmaster RedRed (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

Goblin Warchief RedRed (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost less to cast.

Goblins you control have haste.

Goblin Wizardry Red (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Grand Warlord Radha RedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

Gravel-Hide Goblin Red (2)
Creature — Goblin Shaman (2/1)
Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
Gravitic Punch Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Grumgully, the Generous RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Gruul Spellbreaker RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Guttersnipe Red (3)
Creature — Goblin Shaman (2/2)
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Hackrobat BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

Hallar, the Firefletcher RedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Hamletback Goliath Red (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Hammer Dropper RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Haphazard Bombardment Red (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Havoc Devils RedRed (4)
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Havoc Jester Red (5)
Creature — Devil (5/5)
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Headstrong Brute Red (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Heartfire Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Heartfire Immolator Red (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Red, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

Heartwarming Redemption RedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Hellkite Punisher RedRed (7)
Creature — Dragon (6/6)
Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

Hellkite Whelp Red (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

Hellrider RedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

Hero of the Games Red (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Hero of the Nyxborn RedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

Heroes of the Revel Red (5)
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

Heroic Reinforcements RedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
Hidetsugu's Second Rite Red (4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Hijack RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Hobblefiend Red (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

Homing Lightning RedRed (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Honden of Infinite Rage Red (3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Honor the God-Pharaoh Red (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Hostile Minotaur Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Huatli, Dinosaur Knight RedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

Huatli, Warrior Poet RedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Huatli's Spurring Red (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Hungry Flames Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hypothesizzle BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Igneous Cur Red (2)
Creature — Elemental Dog (1/2)
Red: Igneous Cur gets +2/+0 until end of turn.
Ilharg, the Raze-Boar RedRed (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Illuna, Apex of Wishes GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate BlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Immolating Gyre RedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Immolation Shaman Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

Immortal Phoenix RedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

Impending Doom Red (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

BlueRed: Draw a card, then discard a card.

Incendiary Oracle Red (2)
Creature — Human Shaman (2/2)
Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

Inescapable Blaze RedRed (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

Inferno Hellion Red (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
Integrity (1)
Instant
Target creature gets +2/+2 until end of turn.
Intervention RedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
Invade the City BlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invading Manticore Red (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invent BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Invert (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Ionize BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Irencrag Feat RedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
Irencrag Pyromancer Red (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Iroas's Blessing Red (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

Irreverent Revelers Red (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

Jaya Ballard RedRedRed (5)
Legendary Planeswalker — Jaya (5)
+1: Add RedRedRed. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Jaya, Venerated Firemage Red (5)
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

Jaya's Greeting Red (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Jaya's Immolating Inferno RedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Jegantha, the Wellspring (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

Jhoira, Weatherlight Captain BlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jodah, Archmage Eternal BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

Joust Red (2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Judith, the Scourge Diva BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Kargan Dragonrider Red (2)
Creature — Human Warrior (2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
Karplusan Hound Red (4)
Creature — Dog (3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
Keldon Overseer Red (3)
Creature — Human Warrior (3/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Keldon Raider RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller Red (2)
Creature — Human Warrior (2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Keral Keep Disciples RedRed (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
Kiln Fiend Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kinetic Augur Red (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

Klothys, God of Destiny RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Korvold, Fae-Cursed King BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Krenko, Mob Boss RedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Krenko, Tin Street Kingpin Red (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Kykar, Wind's Fury BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

Lathliss, Dragon Queen RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
Red: Dragons you control get +1/+0 until end of turn.

Lava Axe Red (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Lava Coil Red (2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Lava Serpent Red (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling (, Discard this card: Draw a card.)

Lavakin Brawler Red (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
Leafkin Avenger RedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

Red: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
Blue, Tap: Draw a card.

Red, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
Red, Tap: Legion Guildmage deals 3 damage to each opponent.

White, Tap: Tap another target creature.

Legion Warboss Red (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Leyline of Combustion RedRed (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

Light Up the Stage Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

Lightning Diadem Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

Lightning Elemental Red (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Lightning Mare RedRed (2)
Creature — Elemental Horse (3/1)
This spell can't be countered.

Lightning Mare can't be blocked by blue creatures.
Red: Lightning Mare gets +1/+0 until end of turn.

Lightning Phoenix Red (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

Lightning Serpent Red (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

Lightning Shrieker Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Lightning Strike Red (2)
Instant
Lightning Strike deals 3 damage to any target.
Lightning Visionary Red (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lightning-Rig Crew Red (3)
Creature — Goblin Pirate (0/5)
Tap: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

Living Lightning Red (4)
Creature — Elemental Shaman (3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

Loch Dragon (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Lore Drakkis BlueRed (3)
Creature — Lizard Beast (2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

Lukka, Coppercoat Outcast RedRed (5)
Legendary Planeswalker — Lukka (5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
−7: Each creature you control deals damage equal to its power to each opponent.

Lutri, the Spellchaser (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Macabre Mockery BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mad Ratter Red (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Magma Jet Red (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake RedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Makeshift Munitions Red (2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Maniacal Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

Marauding Looter BlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Marauding Raptor Red (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

Mask of Immolation Red (2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Mayhem Devil BlackRed (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Merchant of the Vale Red (3)
Creature — Human Peasant (2/3)
Red, Discard a card: Draw a card.
Minotaur Skullcleaver Red (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Minotaur Sureshot Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

Red: Minotaur Sureshot gets +1/+0 until end of turn.

Mirror March Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Mizzium Tank RedRed (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Molten Ravager Red (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
Momentum Rumbler Red (4)
Creature — Dinosaur (3/3)
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.

Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Mutiny Red (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Muxus, Goblin Grandee RedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Mythos of Vadrok RedRed (4)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Nahiri, Storm of Stone (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

Nahiri's Stoneblades Red (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
Narset of the Ancient Way BlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

Needletooth Raptor Red (4)
Creature — Dinosaur (2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
Neheb, Dreadhorde Champion RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

Nest Robber Red (2)
Creature — Dinosaur (2/1)
Haste
Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

Nicol Bolas, the Ravager BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Nikya of the Old Ways RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Nimble Birdsticker Red (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

Nyxborn Brute RedRed (5)
Enchantment Creature — Cyclops (7/3)
Obosh, the Preypiercer (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Offspring's Revenge RedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
Ogre Errant Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Ogre Siegebreaker BlackRed (4)
Creature — Ogre Berserker (4/3)
BlackRed: Destroy target creature that was dealt damage this turn.
Omen of the Forge Red (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
Red, Sacrifice Omen of the Forge: Scry 2.

Omnath, Locus of the Roil GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Onakke Ogre Red (3)
Creature — Ogre Warrior (4/2)
Opportunistic Dragon RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

Orazca Raptor RedRed (4)
Creature — Dinosaur (3/4)
Orcish Vandal Red (2)
Creature — Orc Warrior (1/1)
Tap, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Oread of Mountain's Blaze Red (2)
Enchantment Creature — Nymph (1/3)
Red, Discard a card: Draw a card.
Ornery Goblin Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Otepec Huntmaster Red (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost less to cast.

Tap: Target Dinosaur gains haste until end of turn.

Outlaws' Merriment RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Ox of Agonas RedRed (5)
Creature — Ox (4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—RedRed, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

Pack Mastiff Red (2)
Creature — Dog (2/2)
Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Palladia-Mors, the Ruiner RedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Phoenix of Ash RedRed (3)
Creature — Phoenix (2/2)
Flying, haste

Red: Phoenix of Ash gets +2/+0 until end of turn.
Escape—RedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pirate's Pillage Red (4)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Piston-Fist Cyclops (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

Pitchburn Devils Red (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
Porcuparrot Red (4)
Creature — Bird Beast (3/4)
Mutate Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Tap: This creature deals X damage to any target, where X is the number of times this creature has mutated.

Portent of Betrayal Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Precision Bolt Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
Prickly Marmoset Red (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

Protean Raider BlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Proud Wildbonder (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

Purphoros, Bronze-Blooded Red (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Purphoros's Intervention Red (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Pyroceratops Red (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

Pyroclastic Elemental RedRed (5)
Creature — Elemental (5/4)
RedRed: Pyroclastic Elemental deals 1 damage to target player.
Pyromantic Pilgrim Red (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Quartzwood Crasher RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Radha, Heart of Keld RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

Radiating Lightning Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Rafter Demon BlackRed (4)
Creature — Demon (4/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

Rageblood Shaman RedRed (3)
Creature — Minotaur Shaman (2/3)
Trample

Other Minotaur creatures you control get +1/+1 and have trample.

Ragefire Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
Raging Kronch Red (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
Raging Redcap Red (3)
Creature — Goblin Knight (1/2)
Double strike
Raging Regisaur RedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Raging Swordtooth RedGreen (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Roustabout BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos, the Showstopper BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Raking Claws Red (2)
Instant
Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

Ral, Caller of Storms BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Ral, Izzet Viceroy BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Ral, Storm Conduit BlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Ral's Outburst BlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Ral's Staticaster BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

Rampaging Cyclops Red (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Rampaging Ferocidon Red (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

Rampart Smasher (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
Rapacious Dragon Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Raptor Hatchling Red (2)
Creature — Dinosaur (1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Ravager Wurm RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

Reckless Rage Red (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Redcap Raiders Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Reduce to Ashes Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

Regisaur Alpha RedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

Rekindling Phoenix RedRed (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Relentless Raptor RedWhite (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

Repeated Reverberation RedRed (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Repeating Barrage RedRed (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — RedRed: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

Reptilian Reflection Red (3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Response (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
Resurgence RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Rhythm of the Wild RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Riddle of Lightning RedRed (5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Rielle, the Everwise BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

Rienne, Angel of Rebirth RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Rigging Runner Red (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

Rimrock Knight Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
Ripscale Predator RedRed (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
Risk Factor Red (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rix Maadi Reveler Red (2)
Creature — Human Shaman (2/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

Robber of the Rich Red (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
Rooting Moloch Red (5)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling (, Discard this card: Draw a card.)

Rowan, Fearless Sparkmage RedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Rowan's Battleguard Red (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

Rowan's Stalwarts Red (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Rowdy Crew RedRed (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

Rubble Reading Red (4)
Sorcery
Destroy target land. Scry 2.
Rubble Slinger (3)
Creature — Human Warrior (2/3)
Reach
Rubblebelt Boar Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Rubblebelt Recluse Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
Rubblebelt Rioters RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

Rubblebelt Runner RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
Rumbling Rockslide Red (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Rumbling Ruin Red (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Rummaging Goblin Red (3)
Creature — Goblin Rogue (1/1)
Tap, Discard a card: Draw a card.
Run Amok Red (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Runaway Steam-Kin Red (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

Saheeli, Sublime Artificer (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Samut, Tyrant Smasher (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Sanctuary Smasher RedRed (6)
Creature — Rhino Beast (6/4)
First strike

Cycling Red (Red, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum of Shattered Heights Red (3)
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Sarkhan the Masterless RedRed (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

Sarkhan, Dragonsoul RedRed (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

Sarkhan, Fireblood RedRed (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

Sarkhan's Catharsis Red (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Sarkhan's Dragonfire RedRed (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sarkhan's Rage Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sarkhan's Unsealing Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Sarkhan's Whelp Red (3)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Savage Smash RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savai Thundermane RedWhite (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
Scampering Scorcher Red (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Tap this turn.)
Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
Scorching Dragonfire Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scorchmark Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Searing Barrage Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

See Red Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Seismic Elemental RedRed (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Seismic Shift Red (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
Sethron, Hurloon General RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either Black or Red.)

Seven Dwarves Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

Shake the Foundations Red (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

Shatter Red (2)
Instant
Destroy target artifact.
Shivan Dragon RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

Shivan Fire Red (1)
Instant
Kicker (You may pay an additional as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Shock Red (1)
Instant
Shock deals 2 damage to any target.
Shredded Sails Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)

Siegebreaker Giant RedRed (5)
Creature — Giant Warrior (6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Red: Target creature can't block this turn.

Siege-Gang Commander RedRed (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

Red, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Silverclad Ferocidons RedRed (7)
Creature — Dinosaur (8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
Sin Prodder Red (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Skarrgan Hellkite RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

Skewer the Critics Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Skirk Prospector Red (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Red.
Skizzik Red (4)
Creature — Elemental (5/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

Skophos Maze-Warden Red (4)
Creature — Minotaur Warrior (3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

Skophos Warleader Red (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Skullknocker Ogre Red (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)
Flying, menace
Skyknight Legionnaire RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

Slaying Fire Red (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

Smelt Red (1)
Instant
Destroy target artifact.
Smelt-Ward Ignus Red (2)
Creature — Elemental (2/1)
Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Smelt-Ward Minotaur Red (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Snapdax, Apex of the Hunt RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Solar Blaze RedWhite (4)
Sorcery
Each creature deals damage to itself equal to its power.
Song of Creation GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

Sonic Assault BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sonorous Howlbonder (3)
Creature — Human Warrior (2/2)
Menace

Each creature you control with menace can't be blocked except by three or more creatures.

Soul Sear Red (3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Sparktongue Dragon RedRed (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay Red. When you do, it deals 3 damage to any target.

Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

Spelleater Wolverine Red (3)
Creature — Wolverine (3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Spellgorger Weird Red (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Spikewheel Acrobat Red (4)
Creature — Human Rogue (5/2)
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Spit Flame Red (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Red. If you do, return Spit Flame from your graveyard to your hand.

Spiteful Prankster Red (3)
Creature — Devil (3/2)
As long as it's your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

Spitting Earth Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Squee, the Immortal RedRed (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
Stampede Rider Red (3)
Creature — Satyr (2/3)
Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Stampeding Horncrest Red (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
Star of Extinction RedRed (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Steelclaw Lance BlackRed (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight
Equip

Stomp Red (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Storm Caller Red (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
Storm Fleet Arsonist Red (5)
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
Storm Fleet Pyromancer Red (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Storm Fleet Sprinter BlueRed (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

Storm Fleet Swashbuckler Red (2)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

Storm Herald Red (3)
Creature — Human Shaman (3/2)
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Storm the Vault BlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

Storm's Wrath RedRed (4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Street Riot Red (5)
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
Subira, Tulzidi Caravanner Red (3)
Legendary Creature — Human Shaman (2/3)
Haste

: Another target creature with power 2 or less can't be blocked this turn.
Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Sunbird's Invocation Red (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sun-Blessed Mount RedWhite (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
Sun-Collared Raptor Red (2)
Creature — Dinosaur (1/2)
Trample

Red: Sun-Collared Raptor gets +3/+0 until end of turn.

Sun-Crowned Hunters RedRed (6)
Creature — Dinosaur (5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Sundering Stroke Red (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Swab Goblin Red (2)
Creature — Goblin Pirate (2/2)
Swaggering Corsair Red (3)
Creature — Human Pirate (2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Swashbuckling Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

Swathcutter Giant RedWhite (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
Syr Carah, the Bold RedRed (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Tap: Syr Carah deals 1 damage to any target.

Syr Gwyn, Hero of Ashvale RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight .

Tajic, Legion's Edge RedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

Tectonic Giant RedRed (4)
Creature — Elemental Giant (3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Tectonic Reformation Red (2)
Enchantment
Each land card in your hand has cycling Red.

Cycling (, Discard this card: Draw a card.)

Tectonic Rift Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Tentative Connection Red (4)
Sorcery
This spell costs less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Terror of Mount Velus RedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

Terror of the Peaks RedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

The Akroan War Red (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

The First Eruption Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

The Flame of Keld Red (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

The Royal Scions BlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

The Triumph of Anax Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Theater of Horrors BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Thermo-Alchemist Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Thousand-Year Storm BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Thrash (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Thrash of Raptors Red (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
Threat RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
Thrill of Possibility Red (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

Thud Red (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

Thunderkin Awakener Red (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Tiana, Ship's Caretaker RedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Tibalt, Rakish Instigator Red (3)
Legendary Planeswalker — Tibalt (5)
Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Tibalt's Rager Red (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

Red: Tibalt's Rager gets +2/+0 until end of turn.

Tilonalli's Crown Red (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

Tilonalli's Knight Red (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
Tilonalli's Skinshifter Red (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Tilonalli's Summoner Red (2)
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay Red. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

Torbran, Thane of Red Fell RedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

Torch Fiend Red (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
Tormenting Voice Red (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

Traitorous Greed Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)
Transmogrify Red (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Trove of Temptation Red (4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

Trumpet Blast Red (3)
Instant
Attacking creatures get +2/+0 until end of turn.
Turn to Slag RedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Turret Ogre Red (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

Two-Headed Giant RedRed (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Uncaged Fury Red (3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Unchained Berserker Red (2)
Creature — Human Berserker (1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Unchained Berserker gets +2/+0 as long as it's attacking.

Underworld Breach Red (2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Underworld Fires Red (2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Underworld Rage-Hound Red (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—Red, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

Unfriendly Fire Red (5)
Instant
Unfriendly Fire deals 4 damage to any target.
Unleash Fury Red (2)
Instant
Double the power of target creature until end of turn.
Unpredictable Cyclone RedRed (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling (, Discard this card: Draw a card.)

Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate RedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

Vaevictis Asmadi, the Dire BlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Valduk, Keeper of the Flame Red (3)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Vance's Blasting Cannons Red (4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Verix Bladewing RedRed (4)
Legendary Creature — Dragon (4/4)
Kicker (You may pay an additional as you cast this spell.)

Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Viashino Pyromancer Red (2)
Creature — Viashino Wizard (2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
Volcanic Dragon RedRed (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Volcanic Fallout RedRed (3)
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Geyser RedRed (2)
Instant
Volcanic Geyser deals X damage to any target.
Volcanic Salvo RedRed (12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Volley Veteran Red (4)
Creature — Goblin Warrior (4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Warcry Phoenix Red (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay Red. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

Warden of the Chained RedGreen (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

Warfire Javelineer Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

Weaponize the Monsters Red (1)
Enchantment
, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
Red: Weaselback Redcap gets +2/+0 until end of turn.
Weaver of Lightning Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Wee Dragonauts BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Whirlwind of Thought BlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
Widespread Brutality BlackRedRed (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Wildfire Elemental RedRed (4)
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Wily Goblin RedRed (2)
Creature — Goblin Pirate (1/1)
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Winota, Joiner of Forces RedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Wizard's Lightning Red (3)
Instant
This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any target.

Wojek Bodyguard Red (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

Wrap in Flames Red (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Yidaro, Wandering Monster RedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling Red
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Young Pyromancer Red (2)
Creature — Human Shaman (2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Zacama, Primal Calamity RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
Red: Zacama deals 3 damage to target creature.
Green: Destroy target artifact or enchantment.
White: You gain 3 life.

Zenith Flare RedWhite (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Zilortha, Strength Incarnate RedGreen (5)
Legendary Creature — Dinosaur (7/3)
Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Zirda, the Dawnwaker (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, Tap: Target creature can't block this turn.

Zurzoth, Chaos Rider Red (3)
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.