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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

278 results
Absorb Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Act of Treason Act of Treason C2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Amplifire Amplifire C2RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Angel of Grace Angel of Grace C3WhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angelic Exaltation Angelic Exaltation C3White (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU
Applied Biomancy Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Archway Angel Archway Angel C5White (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU
Arrester's Admonition Arrester's Admonition C2Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Arrester's Zeal Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Awaken the Erstwhile Awaken the Erstwhile C3BlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR
Axebane Beast Axebane Beast C3Green (4)
Creature — Beast (3/4)
RNAC
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

RNAC
Azorius Knight-Arbiter Azorius Knight-Arbiter C3WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Locket Azorius Locket C3 (3)
Artifact
Tap: Add White or Blue.

WUWUWUWU, Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC
Azorius Skyguard Azorius Skyguard C4WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Bankrupt in Blood Bankrupt in Blood C1Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

RNAU
Basilica Bell-Haunt Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
RNAU
Bedazzle Bedazzle C4BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR
Bedeck Bedeck BRBR (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR
Bedevil Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Benthic Biomancer Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Biogenic Ooze Biogenic Ooze C3GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1GreenGreenGreen: Create a 2/2 green Ooze creature token.

RNAM
Biogenic Upgrade Biogenic Upgrade C4GreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
RNAU
Biomancer's Familiar Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Blade Juggler Blade Juggler C4Black (5)
Creature — Human Rogue (3/2)
Spectacle C2Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Bladebrand Bladebrand C1Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bloodmist Infiltrator Bloodmist Infiltrator C2Black (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
RNAU
Bolrac-Clan Crusher Bolrac-Clan Crusher C3RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bring to Trial Bring to Trial C2White (3)
Sorcery
Exile target creature with power 4 or greater.
RNAC
Burn Bright Burn Bright C2Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
M21C
Burning-Tree Vandal Burning-Tree Vandal C2Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Captive Audience Captive Audience C5BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM
Carnage Carnage C2BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
RNAU
Carnival Carnival BR (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
RNAU
Carrion Imp Carrion Imp C3Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Catacomb Crocodile Catacomb Crocodile C4Black (5)
Creature — Crocodile (3/7)
RNAC
Cavalcade of Calamity Cavalcade of Calamity C1Red (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
RNAU
Charging War Boar Charging War Boar C1RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Chillbringer Chillbringer C4Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Cindervines Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Civic Stalwart Civic Stalwart C3White (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC
Clamor Shaman Clamor Shaman C2Red (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU
Clan Guildmage Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1Red, Tap: Target creature can't block this turn.

C2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Clear the Mind Clear the Mind C2Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Clear the Stage Clear the Stage C4Black (5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
RNAU
Code of Constraint Code of Constraint C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU
Collision Collision C1RG (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU
Colossus Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
RNAU
Combine Guildmage Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Concordia Pegasus Concordia Pegasus C1White (2)
Creature — Pegasus (1/3)
Flying
M21C
Consecrate Consecrate C1WB (2)
Instant
Exile target card from a graveyard.

Draw a card.

RNAU
Consign to the Pit Consign to the Pit C5Black (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
RNAC
Consume Consume C2WhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
RNAU
Coral Commando Coral Commando C2Blue (3)
Creature — Merfolk Warrior (3/2)
RNAC
Cry of the Carnarium Cry of the Carnarium C1BlackBlack (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
RNAU
Cult Guildmage Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
C3Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

RNAU
Dagger Caster Dagger Caster C3Red (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
RNAU
Dead Revels Dead Revels C3Black (4)
Sorcery
Spectacle C1Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

RNAC
Debtors' Transport Debtors' Transport C5Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAC
Deface Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Deploy Deploy C2WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU
Depose Depose C1WU (2)
Instant
Tap target creature.

Draw a card.

RNAU
Deputy of Detention Deputy of Detention C1WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Domri, Chaos Bringer Domri, Chaos Bringer C2RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM
Domri, City Smasher Domri, City Smasher C4RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM
Domri's Nodorog Domri's Nodorog C3RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Dovin, Architect of Law Dovin, Architect of Law C4WhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM
Dovin, Grand Arbiter Dovin, Grand Arbiter C1WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM
Dovin's Acuity Dovin's Acuity C1WhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU
Dovin's Automaton Dovin's Automaton C4 (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
RNAU
Dovin's Dismissal Dovin's Dismissal C2WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR
Drill Bit Drill Bit C2Black (3)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

RNAU
Electrodominance Electrodominance CXRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Elite Arrester Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1Blue, Tap: Tap target creature.
RNAC
Emergency Powers Emergency Powers C5WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM
End-Raze Forerunners End-Raze Forerunners C5GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enraged Ceratok Enraged Ceratok C2GreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU
Essence Capture Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU
Ethereal Absolution Ethereal Absolution C4WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Expose to Daylight Expose to Daylight C2White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Eyes Everywhere Eyes Everywhere C2Blue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Faerie Duelist Faerie Duelist C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Feral Maaka Feral Maaka C1Red (2)
Creature — Cat (2/2)
RNAC
Final Payment Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC
Fireblade Artist Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU
Flames of the Raze-Boar Flames of the Raze-Boar C5Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
JMPU
Font of Agonies Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1Black, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forbidding Spirit Forbidding Spirit C1WhiteWhite (3)
Creature — Spirit Cleric (3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays C2 for each of those creatures.
RNAU
Forest Forest (0)
Basic Land — Forest
JMPC
Frenzied Arynx Frenzied Arynx C2RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frilled Mystic Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Galloping Lizrog Galloping Lizrog C3GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Gate Colossus Gate Colossus C8 (8)
Artifact Creature — Construct (8/8)
This spell costs C1 less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

RNAU
Gatebreaker Ram Gatebreaker Ram C2Green (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Gates Ablaze Gates Ablaze C2Red (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
RNAU
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

WARC
Gateway Sneak Gateway Sneak C2Blue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU
Get the Point Get the Point C3BlackRed (5)
Instant
Destroy target creature. Scry 1.
RNAC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Gift of Strength Gift of Strength C1Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
THBC
Glass of the Guildpact Glass of the Guildpact C2 (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR
Goblin Gathering Goblin Gathering C2Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
RNAC
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Grasping Thrull Grasping Thrull C3WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC
Gravel-Hide Goblin Gravel-Hide Goblin C1Red (2)
Creature — Goblin Shaman (2/1)
C3Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
RNAC
Grotesque Demise Grotesque Demise C2Black (3)
Instant
Exile target creature with power 3 or less.
RNAC
Growth Spiral Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Growth-Chamber Guardian Growth-Chamber Guardian C1Green (2)
Creature — Elf Crab Warrior (2/2)
C2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Gruul Beastmaster Gruul Beastmaster C3Green (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

RNAC
Gruul Locket Gruul Locket C3 (3)
Artifact
Tap: Add Red or Green.

RGRGRGRG, Tap, Sacrifice Gruul Locket: Draw two cards.

RNAC
Gruul Spellbreaker Gruul Spellbreaker C1RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guardian Project Guardian Project C3Green (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Gutterbones Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1Black: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR
Gyre Engineer Gyre Engineer C1GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU
Haazda Officer Haazda Officer C2White (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
M20C
Hackrobat Hackrobat C1BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

RNAU
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Hero of Precinct One Hero of Precinct One C1White (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
High Alert High Alert C1WhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2WhiteBlue: Untap target creature.

RNAU
Humongulus Humongulus C4Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hydroid Krasis Hydroid Krasis CXGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Ill-Gotten Inheritance Ill-Gotten Inheritance C3Black (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5Black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

RNAC
Immolation Shaman Immolation Shaman C1Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Impassioned Orator Impassioned Orator C1White (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Imperious Oligarch Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Incongruity Incongruity C1GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Incubation Druid Incubation Druid C1Green (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Island Island (0)
Basic Land — Island
JMPC
Judith, the Scourge Diva Judith, the Scourge Diva C1BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Junktroller Junktroller C4 (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

RNAU
Justiciar's Portal Justiciar's Portal C1White (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
RNAC
Kaya, Orzhov Usurper Kaya, Orzhov Usurper C1WhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

RNAM
Kaya's Wrath Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR
Knight of Sorrows Knight of Sorrows C4White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Knight of the Last Breath Knight of the Last Breath C5WhiteBlack (7)
Creature — Giant Knight (4/4)
C3, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

RNAU
Lavinia, Azorius Renegade Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Lawmage's Binding Lawmage's Binding C1WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Light Up the Stage Light Up the Stage C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

RNAU
Lumbering Battlement Lumbering Battlement C4White (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

RNAR
Macabre Mockery Macabre Mockery C2BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU
Mammoth Spider Mammoth Spider C4Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Mass Manipulation Mass Manipulation CXCXBlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Mesmerizing Benthid Mesmerizing Benthid C3BlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

RNAM
Ministrant of Obligation Ministrant of Obligation C2White (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAU
Mirror March Mirror March C5Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mortify Mortify C1WhiteBlack (3)
Instant
Destroy target creature or enchantment.
RNAU
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Nikya of the Old Ways Nikya of the Old Ways C3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Noxious Groodion Noxious Groodion C2Black (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Open the Gates Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
RNAC
Orzhov Enforcer Orzhov Enforcer C1Black (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAU
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

WARC
Orzhov Locket Orzhov Locket C3 (3)
Artifact
Tap: Add White or Black.

WBWBWBWB, Tap, Sacrifice Orzhov Locket: Draw two cards.

RNAC
Orzhov Racketeers Orzhov Racketeers C4Black (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAU
Persistent Petitioners Persistent Petitioners C1Blue (2)
Creature — Human Advisor (1/3)
C1, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC
Pestilent Spirit Pestilent Spirit C2Black (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Pitiless Pontiff Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
C1, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU
Plague Wight Plague Wight C1Black (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
RNAC
Plains Plains (0)
Basic Land — Plains
JMPC
Plaza of Harmony Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add Color C.
Tap: Add one mana of any type that a Gate you control could produce.

RNAR
Precognitive Perception Precognitive Perception C3BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR
Priest of Forgotten Gods Priest of Forgotten Gods C1Black (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
RNAR
Prime Speaker Vannifar Prime Speaker Vannifar C2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM
Prowling Caracal Prowling Caracal C1White (2)
Creature — Cat (3/1)
M20C
Prying Eyes Prying Eyes C4BlueBlue (6)
Instant
Draw four cards, then discard two cards.
RNAC
Pteramander Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7Blue: Adapt 4. This ability costs C1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

RNAU
Quench Quench C1Blue (2)
Instant
Counter target spell unless its controller pays C2.
RNAC
Rafter Demon Rafter Demon C2BlackRed (4)
Creature — Demon (4/2)
Spectacle C3BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC
Ragefire Ragefire C1Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
RNAC
Rakdos Firewheeler Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
RNAU
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

RNAC
Rakdos Locket Rakdos Locket C3 (3)
Artifact
Tap: Add Black or Red.

BRBRBRBR, Tap, Sacrifice Rakdos Locket: Draw two cards.

RNAC
Rakdos Roustabout Rakdos Roustabout C1BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Rakdos Trumpeter Rakdos Trumpeter C1Black (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3Red: Rakdos Trumpeter gets +2/+0 until end of turn.

RNAC
Rakdos, the Showstopper Rakdos, the Showstopper C4BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM
Rally to Battle Rally to Battle C3White (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
RNAU
Rampage of the Clans Rampage of the Clans C3Green (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
RNAR
Rampaging Rendhorn Rampaging Rendhorn C4Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Ravager Wurm Ravager Wurm C3RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Regenesis Regenesis C3GreenGreen (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
RNAU
Replicate Replicate C1GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Repudiate Repudiate GUGU (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR
Resolute Watchdog Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Revenge Revenge C4WhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
RNAR
Revival Revival WBWB (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR
Rhythm of the Wild Rhythm of the Wild C1RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Rix Maadi Reveler Rix Maadi Reveler C1Red (2)
Creature — Human Shaman (2/2)
Spectacle C2BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

RNAR
Root Snare Root Snare C1Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
RNAC
Rubble Reading Rubble Reading C3Red (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Recluse Rubblebelt Recluse C4Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Rumbling Ruin Rumbling Ruin C5Red (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
RNAU
Sage's Row Savant Sage's Row Savant C1Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Sagittars' Volley Sagittars' Volley C2Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saruli Caretaker Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Sauroform Hybrid Sauroform Hybrid C1Green (2)
Creature — Human Lizard Warrior (2/2)
C4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Scorchmark Scorchmark C1Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Scrabbling Claws Scrabbling Claws C1 (1)
Artifact
Tap: Target player exiles a card from their graveyard.

C1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

RNAU
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Tap: Target player mills three cards."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Senate Courier Senate Courier C2Blue (3)
Creature — Bird (1/4)
Flying

C1White: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

RNAU
Sentinel's Mark Sentinel's Mark C1White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Seraph of the Scales Seraph of the Scales C2WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Sharktocrab Sharktocrab C2GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shimmer of Possibility Shimmer of Possibility C1Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Silhana Wayfinder Silhana Wayfinder C1Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU
Simic Ascendancy Simic Ascendancy GreenBlue (2)
Enchantment
C1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Tap: Add Green or Blue.

GUGUGUGU, Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Skarrgan Hellkite Skarrgan Hellkite C3RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Blue (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skewer the Critics Skewer the Critics C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skitter Eel Skitter Eel C3Blue (4)
Creature — Fish Crab (3/3)
C2Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Sky Tether Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Slimebind Slimebind C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Smelt-Ward Ignus Smelt-Ward Ignus C1Red (2)
Creature — Elemental (2/1)
C2Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smothering Tithe Smothering Tithe C3White (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2. If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR
Spawn of Mayhem Spawn of Mayhem C2BlackBlack (4)
Creature — Demon (4/4)
Spectacle C1BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

RNAM
Spear Spewer Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

RNAC
Sphinx of Foresight Sphinx of Foresight C2BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Sphinx's Insight Sphinx's Insight C2WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC
Spikewheel Acrobat Spikewheel Acrobat C3Red (4)
Creature — Human Rogue (5/2)
Spectacle C2Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
RNAC
Spire Mangler Spire Mangler C2Black (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Spirit of the Spires Spirit of the Spires C3White (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU
Steeple Creeper Steeple Creeper C2Green (3)
Creature — Frog Snake (4/2)
C3Blue: Steeple Creeper gains flying until end of turn.
RNAC
Stomping Ground Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Stony Strength Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
RNAC
Storm Strike Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
RNAC
Summary Judgment Summary Judgment C1White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

RNAC
Sunder Shaman Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

RNAU
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swirling Torrent Swirling Torrent C5Blue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

RNAU
Sylvan Brushstrider Sylvan Brushstrider C2Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
JMPC
Syndicate Guildmage Syndicate Guildmage WhiteBlack (2)
Creature — Human Cleric (2/2)
C1White, Tap: Tap target creature with power 4 or greater.

C4Black, Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

RNAU
Syndicate Messenger Syndicate Messenger C3White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Tenth District Veteran Tenth District Veteran C2White (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC
Territorial Boar Territorial Boar C1Green (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC
Teysa Karlov Teysa Karlov C2WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR
The Haunt of Hightower The Haunt of Hightower C4BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM
Theater of Horrors Theater of Horrors C1BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
C3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR
Thirsting Shade Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

C2Black: Thirsting Shade gets +1/+1 until end of turn.

RNAC
Thought Collapse Thought Collapse C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC
Thrash Thrash RGRG (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
RNAR
Threat Threat C2RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
RNAR
Tin Street Dodger Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Titanic Brawl Titanic Brawl C1Green (2)
Instant
This spell costs C1 less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

RNAC
Tithe Taker Tithe Taker C1White (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1 more to cast and abilities your opponents activate cost C1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR
Tome of the Guildpact Tome of the Guildpact C5 (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

RNAR
Tower Defense Tower Defense C1Green (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
RNAU
Trollbred Guardian Trollbred Guardian C4Green (5)
Creature — Troll Frog Warrior (5/5)
C2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

RNAU
Twilight Panther Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC
Unbreakable Formation Unbreakable Formation C2White (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

RNAR
Undercity Scavenger Undercity Scavenger C3Black (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
RNAC
Undercity's Embrace Undercity's Embrace C2Black (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
RNAC
Verity Circle Verity Circle C2Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4Blue: Tap target creature without flying.

RNAR
Vindictive Vampire Vindictive Vampire C3Black (4)
Creature — Vampire (2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
RNAU
Vizkopa Vampire Vizkopa Vampire C2WB (3)
Creature — Vampire (3/1)
Lifelink
RNAC
Wall of Lost Thoughts Wall of Lost Thoughts C1Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

JMPU
Warden Warden C3WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Warrant Warrant WUWU (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
RNAR
Watchful Giant Watchful Giant C5White (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
RNAC
Wilderness Reclamation Wilderness Reclamation C3Green (4)
Enchantment
At the beginning of your end step, untap all lands you control.
RNAU
Windstorm Drake Windstorm Drake C4Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

JMPU
Wrecking Beast Wrecking Beast C5GreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC
Zegana, Utopian Speaker Zegana, Utopian Speaker C2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

RNAR
Zhur-Taa Goblin Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAU
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