You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
278 results | ||
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Absorb (3) Instant Counter target spell. You gain 3 life. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Amplifire (4) Creature — Elemental (1/1) At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. |
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Angel of Grace (5) Creature — Angel (5/4) Flash Flying |
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Angelic Exaltation (4) Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
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Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
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Archway Angel (6) Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
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Arrester's Admonition (3) Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
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Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Awaken the Erstwhile (5) Sorcery Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. |
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Axebane Beast (4) Creature — Beast (3/4) |
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Azorius Guildgate (0) Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
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Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Locket (3) Artifact : Add or . , , Sacrifice Azorius Locket: Draw two cards. |
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Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Bankrupt in Blood (2) Sorcery As an additional cost to cast this spell, sacrifice two creatures. Draw three cards. |
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Basilica Bell-Haunt (4) Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Bedazzle (6) Instant Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. |
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Bedeck (2) Instant Target creature gets +3/-3 until end of turn. |
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Bedevil (3) Instant Destroy target artifact, creature, or planeswalker. |
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Benthic Biomancer (1) Creature — Merfolk Wizard Mutant (1/1) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. |
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Biogenic Ooze (5) Creature — Ooze (2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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Biogenic Upgrade (6) Sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Blade Juggler (5) Creature — Human Rogue (3/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. |
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Bladebrand (2) Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Draw a card. |
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Blood Crypt (0) Land — Swamp Mountain (: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Bloodmist Infiltrator (3) Creature — Vampire (3/1) Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Breeding Pool (0) Land — Forest Island (: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Bring to Trial (3) Sorcery Exile target creature with power 4 or greater. |
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Burn Bright (3) Instant Creatures you control get +2/+0 until end of turn. |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Captive Audience (7) Enchantment Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — |
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Carnage (4) Sorcery Carnage deals 3 damage to target opponent. That player discards two cards. |
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Carnival (1) Instant Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Cavalcade of Calamity (2) Enchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Clear the Mind (3) Sorcery Target player shuffles their graveyard into their library. Draw a card. |
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Clear the Stage (5) Instant Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. |
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Code of Constraint (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossus (2) Instant Target creature gets +4/+2 and gains trample until end of turn. |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Consecrate (2) Instant Exile target card from a graveyard. Draw a card. |
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Consign to the Pit (6) Sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. |
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Consume (4) Sorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Cry of the Carnarium (3) Sorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Dagger Caster (4) Creature — Viashino Rogue (2/3) When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. |
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Dead Revels (4) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Deface (1) Sorcery Choose one — • Destroy target artifact. |
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Deploy (4) Instant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
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Depose (2) Instant Tap target creature. Draw a card. |
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Deputy of Detention (3) Creature — Vedalken Wizard (1/3) When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. |
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Domri, Chaos Bringer (4) Legendary Planeswalker — Domri (5) +1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Domri, City Smasher (6) Legendary Planeswalker — Domri (4) +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Dovin, Architect of Law (6) Legendary Planeswalker — Dovin (5) +1: You gain 2 life and draw a card. −1: Tap target creature. It doesn't untap during its controller's next untap step. |
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Dovin, Grand Arbiter (3) Legendary Planeswalker — Dovin (3) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. |
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Dovin's Acuity (3) Enchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. |
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Dovin's Automaton (4) Artifact Creature — Homunculus (3/3) As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Dovin's Dismissal (4) Instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Drill Bit (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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Electrodominance (2) Instant Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Emergency Powers (7) Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Essence Capture (2) Instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
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Ethereal Absolution (6) Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Expose to Daylight (3) Instant Destroy target artifact or enchantment. Scry 1. |
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Eyes Everywhere (3) Enchantment At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Feral Maaka (2) Creature — Cat (2/2) |
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Final Payment (2) Instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
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Fireblade Artist (2) Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. |
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Flames of the Raze-Boar (6) Instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
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Font of Agonies (1) Enchantment Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature. |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Forbidding Spirit (3) Creature — Spirit Cleric (3/3) When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. |
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Forest (0) Basic Land — Forest |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Gate Colossus (8) Artifact Creature — Construct (8/8) This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. |
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Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gates Ablaze (3) Sorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. |
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . |
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Gateway Sneak (3) Creature — Vedalken Rogue (1/3) Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. |
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Get the Point (5) Instant Destroy target creature. Scry 1. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Gift of Strength (2) Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Glass of the Guildpact (2) Artifact Multicolored creatures you control get +1/+1. |
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Goblin Gathering (3) Sorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. |
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Godless Shrine (0) Land — Plains Swamp (: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Grasping Thrull (5) Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Gravel-Hide Goblin (2) Creature — Goblin Shaman (2/1) : Gravel-Hide Goblin gets +2/+2 until end of turn. |
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Grotesque Demise (3) Instant Exile target creature with power 3 or less. |
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Growth Spiral (2) Instant Draw a card. You may put a land card from your hand onto the battlefield. |
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Growth-Chamber Guardian (2) Creature — Elf Crab Warrior (2/2) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. |
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Gruul Beastmaster (4) Creature — Human Shaman (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. |
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Gruul Guildgate (0) Land — Gate Gruul Guildgate enters the battlefield tapped. : Add or . |
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Gruul Locket (3) Artifact : Add or . , , Sacrifice Gruul Locket: Draw two cards. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Guardian Project (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
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Gutterbones (1) Creature — Skeleton Warrior (2/1) Gutterbones enters the battlefield tapped. : Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. |
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Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
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Haazda Officer (3) Creature — Human Soldier (3/2) When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Hallowed Fountain (0) Land — Plains Island (: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Hero of Precinct One (2) Creature — Human Warrior (2/2) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. |
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High Alert (3) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. |
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Humongulus (5) Creature — Homunculus (2/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Ill-Gotten Inheritance (4) Enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. |
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Immolation Shaman (2) Creature — Viashino Shaman (1/3) Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn. |
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Impassioned Orator (2) Creature — Human Cleric (2/2) Whenever another creature enters the battlefield under your control, you gain 1 life. |
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Imperious Oligarch (2) Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Incongruity (3) Instant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
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Incubation (1) Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Incubation Druid (2) Creature — Elf Druid (0/2) : Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Island (0) Basic Land — Island |
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Judith, the Scourge Diva (3) Legendary Creature — Human Shaman (2/2) Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. |
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Junktroller (4) Artifact Creature — Golem (0/6) Defender : Put target card from a graveyard on the bottom of its owner's library. |
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Justiciar's Portal (2) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. |
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Kaya, Orzhov Usurper (3) Legendary Planeswalker — Kaya (3) +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with converted mana cost 1 or less. |
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Kaya's Wrath (4) Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
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Knight of Sorrows (5) Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Last Breath (7) Creature — Giant Knight (4/4) , Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Lavinia, Azorius Renegade (2) Legendary Creature — Human Soldier (2/2) Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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Lawmage's Binding (3) Enchantment — Aura Flash Enchant creature |
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Light Up the Stage (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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Lumbering Battlement (5) Creature — Beast (4/5) Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. |
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Macabre Mockery (4) Instant Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
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Mammoth Spider (5) Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Mass Manipulation (4) Sorcery Gain control of X target creatures and/or planeswalkers. |
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Mesmerizing Benthid (5) Creature — Octopus (4/5) When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. |
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Ministrant of Obligation (3) Creature — Human Cleric (2/1) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Mirror March (6) Enchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
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Mortify (3) Instant Destroy target creature or enchantment. |
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Mountain (0) Basic Land — Mountain |
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Nikya of the Old Ways (5) Legendary Creature — Centaur Druid (5/5) You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Noxious Groodion (3) Creature — Beast (2/2) Deathtouch |
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Open the Gates (1) Sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Orzhov Enforcer (2) Creature — Human Rogue (1/2) Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Orzhov Guildgate (0) Land — Gate Orzhov Guildgate enters the battlefield tapped. : Add or . |
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Orzhov Locket (3) Artifact : Add or . , , Sacrifice Orzhov Locket: Draw two cards. |
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Orzhov Racketeers (5) Creature — Human Rogue (3/2) Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Persistent Petitioners (2) Creature — Human Advisor (1/3) , : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. |
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Pestilent Spirit (3) Creature — Spirit (3/2) Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Pitiless Pontiff (2) Creature — Vampire Cleric (2/2) , Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Plague Wight (2) Creature — Zombie (2/1) Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. |
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Plains (0) Basic Land — Plains |
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Plaza of Harmony (0) Land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add . |
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Precognitive Perception (5) Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
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Priest of Forgotten Gods (2) Creature — Human Cleric (1/2) , Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Prowling Caracal (2) Creature — Cat (3/1) |
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Prying Eyes (6) Instant Draw four cards, then discard two cards. |
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Pteramander (1) Creature — Salamander Drake (1/1) Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Quench (2) Instant Counter target spell unless its controller pays . |
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Rafter Demon (4) Creature — Demon (4/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. |
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Ragefire (2) Sorcery Ragefire deals 3 damage to target creature. |
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Rakdos Firewheeler (4) Creature — Human Rogue (4/3) When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. |
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Rakdos Guildgate (0) Land — Gate Rakdos Guildgate enters the battlefield tapped. : Add or . |
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Rakdos Locket (3) Artifact : Add or . , , Sacrifice Rakdos Locket: Draw two cards. |
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Rakdos Roustabout (3) Creature — Ogre Warrior (3/2) Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. |
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Rakdos Trumpeter (2) Creature — Human Shaman (1/3) Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn. |
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Rakdos, the Showstopper (6) Legendary Creature — Demon (6/6) Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. |
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Rally to Battle (4) Instant Creatures you control get +1/+3 until end of turn. Untap them. |
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Rampage of the Clans (4) Instant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
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Rampaging Rendhorn (5) Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Ravager Wurm (6) Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — |
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Regenesis (5) Instant Return up to two target permanent cards from your graveyard to your hand. |
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Replicate (3) Sorcery Create a token that's a copy of target creature you control. |
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Repudiate (2) Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
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Resolute Watchdog (1) Creature — Dog (1/3) Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Revenge (6) Sorcery Double your life total. Target opponent loses half their life, rounded up. |
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Revival (2) Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Rix Maadi Reveler (2) Creature — Human Shaman (2/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. |
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Root Snare (2) Instant Prevent all combat damage that would be dealt this turn. |
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Rubble Reading (4) Sorcery Destroy target land. Scry 2. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Recluse (5) Creature — Ogre Berserker (6/5) Rubblebelt Recluse attacks each combat if able. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Rumbling Ruin (6) Creature — Elemental (6/6) When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Sauroform Hybrid (2) Creature — Human Lizard Warrior (2/2) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Scorchmark (2) Instant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
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Scrabbling Claws (1) Artifact : Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. |
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Screaming Shield (1) Artifact — Equipment Equipped creature gets +0/+3 and has ", : Target player mills three cards." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Senate Courier (3) Creature — Bird (1/4) Flying : Senate Courier gains vigilance until end of turn. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Senate Guildmage (2) Creature — Human Wizard (2/2) , : You gain 2 life. , : Draw a card, then discard a card. |
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Sentinel's Mark (2) Enchantment — Aura Flash Enchant creature |
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Seraph of the Scales (4) Creature — Angel (4/3) Flying : Seraph of the Scales gains vigilance until end of turn. |
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Sharktocrab (4) Creature — Shark Octopus Crab (4/4) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Shimmer of Possibility (2) Sorcery Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. |
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Silhana Wayfinder (2) Creature — Elf Scout (2/1) When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. |
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Simic Ascendancy (2) Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. |
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Simic Guildgate (0) Land — Gate Simic Guildgate enters the battlefield tapped. : Add or . |
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Simic Locket (3) Artifact : Add or . , , Sacrifice Simic Locket: Draw two cards. |
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Skarrgan Hellkite (5) Creature — Dragon (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying |
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Skatewing Spy (4) Creature — Vedalken Rogue Mutant (2/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. |
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Skewer the Critics (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
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Skitter Eel (4) Creature — Fish Crab (3/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) |
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Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Slimebind (2) Enchantment — Aura Flash Enchant creature |
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Smelt-Ward Ignus (2) Creature — Elemental (2/1) , Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
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Smothering Tithe (4) Enchantment Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Spawn of Mayhem (4) Creature — Demon (4/4) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample |
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Spear Spewer (1) Creature — Goblin Warrior (0/2) Defender : Spear Spewer deals 1 damage to each player. |
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Sphinx of Foresight (4) Creature — Sphinx (4/4) You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying |
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Sphinx of New Prahv (4) Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast. |
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Sphinx of the Guildpact (7) Artifact Creature — Sphinx (5/5) Sphinx of the Guildpact is all colors. Flying |
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Sphinx's Insight (4) Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Spikewheel Acrobat (4) Creature — Human Rogue (5/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) |
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Spire Mangler (3) Creature — Insect (2/1) Flash Flying |
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Spirit of the Spires (4) Creature — Spirit (2/4) Flying Other creatures you control with flying get +0/+1. |
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Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
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Stomping Ground (0) Land — Mountain Forest (: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Stony Strength (1) Instant Put a +1/+1 counter on target creature you control. Untap that creature. |
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Storm Strike (1) Instant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |
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Summary Judgment (2) Instant Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
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Sunder Shaman (4) Creature — Giant Shaman (5/5) Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. |
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Swamp (0) Basic Land — Swamp |
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Swirling Torrent (6) Sorcery Choose one or both — • Put target creature on top of its owner's library. |
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Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
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Syndicate Guildmage (2) Creature — Human Cleric (2/2) , : Tap target creature with power 4 or greater. , : Syndicate Guildmage deals 2 damage to target opponent or planeswalker. |
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Syndicate Messenger (4) Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tenth District Veteran (3) Creature — Human Soldier (2/3) Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. |
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Territorial Boar (2) Creature — Boar (2/2) Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. |
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Teysa Karlov (4) Legendary Creature — Human Advisor (2/4) If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. |
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The Haunt of Hightower (6) Legendary Creature — Vampire (3/3) Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. |
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Theater of Horrors (3) Enchantment At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. |
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Thirsting Shade (1) Creature — Shade (1/1) Lifelink : Thirsting Shade gets +1/+1 until end of turn. |
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Thought Collapse (3) Instant Counter target spell. Its controller mills three cards. |
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Thrash (2) Instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
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Threat (4) Sorcery Create a 4/4 red and green Beast creature token with trample. |
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Tin Street Dodger (1) Creature — Goblin Rogue (1/1) Haste : Tin Street Dodger can't be blocked this turn except by creatures with defender. |
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Titanic Brawl (2) Instant This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Tithe Taker (2) Creature — Human Soldier (2/1) During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tome of the Guildpact (5) Artifact Whenever you cast a multicolored spell, draw a card. : Add one mana of any color. |
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Tower Defense (2) Instant Creatures you control get +0/+5 and gain reach until end of turn. |
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Trollbred Guardian (5) Creature — Troll Frog Warrior (5/5) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. |
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Twilight Panther (1) Creature — Cat Spirit (1/2) : Twilight Panther gains deathtouch until end of turn. |
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Unbreakable Formation (3) Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Undercity Scavenger (4) Creature — Ogre Warrior (3/3) When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. |
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Undercity's Embrace (3) Instant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. |
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Verity Circle (3) Enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying. |
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Vindictive Vampire (4) Creature — Vampire (2/3) Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. |
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Vizkopa Vampire (3) Creature — Vampire (3/1) Lifelink |
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Wall of Lost Thoughts (2) Creature — Wall (0/4) Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. |
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Warden (5) Sorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
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Warrant (2) Instant Put target attacking or blocking creature on top of its owner's library. |
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Watchful Giant (6) Creature — Giant Soldier (3/6) When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. |
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Wilderness Reclamation (4) Enchantment At the beginning of your end step, untap all lands you control. |
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Windstorm Drake (5) Creature — Drake (3/3) Flying Other creatures you control with flying get +1/+0. |
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Wrecking Beast (7) Creature — Beast (6/6) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Zegana, Utopian Speaker (4) Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Zhur-Taa Goblin (2) Creature — Goblin Berserker (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |