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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

278 results
Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
Act of Treason Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
Aeromunculus GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Amplifire RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Angel of Grace WhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Angelic Exaltation White (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

Archway Angel White (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

Arrester's Admonition Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Awaken the Erstwhile BlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Axebane Beast Green (4)
Creature — Beast (3/4)
Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Azorius Knight-Arbiter WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

Azorius Locket (3)
Artifact
Tap: Add White or Blue.

, Tap, Sacrifice Azorius Locket: Draw two cards.

Azorius Skyguard WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

Bankrupt in Blood Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Bedazzle BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck (2)
Instant
Target creature gets +3/-3 until end of turn.
Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Biogenic Ooze GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
GreenGreenGreen: Create a 2/2 green Ooze creature token.

Biogenic Upgrade GreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Blade Juggler Black (5)
Creature — Human Rogue (3/2)
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

Bladebrand Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bloodmist Infiltrator Black (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Bolrac-Clan Crusher RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bring to Trial White (3)
Sorcery
Exile target creature with power 4 or greater.
Burn Bright Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
Burning-Tree Vandal Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

Captive Audience BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

Carnage BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Carnival (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Carrion Imp Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

Catacomb Crocodile Black (5)
Creature — Crocodile (3/7)
Cavalcade of Calamity Red (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Charging War Boar RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Chillbringer Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Civic Stalwart White (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
Clamor Shaman Red (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
Red, Tap: Target creature can't block this turn.

Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Clear the Mind Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

Clear the Stage Black (5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Code of Constraint Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Collision (2)
Instant
Collision deals 6 damage to target creature with flying.
Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

Concordia Pegasus White (2)
Creature — Pegasus (1/3)
Flying
Consecrate (2)
Instant
Exile target card from a graveyard.

Draw a card.

Consign to the Pit Black (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Consume WhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Coral Commando Blue (3)
Creature — Merfolk Warrior (3/2)
Cry of the Carnarium BlackBlack (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

Dagger Caster Red (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Dead Revels Black (4)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

Debtors' Transport Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

Deploy WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Depose (2)
Instant
Tap target creature.

Draw a card.

Deputy of Detention WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Domri, Chaos Bringer RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Domri, City Smasher RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Domri's Nodorog RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Dovin, Architect of Law WhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

Dovin, Grand Arbiter WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Dovin's Acuity WhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Dovin's Automaton (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Dovin's Dismissal WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Drill Bit Black (3)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Electrodominance RedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
Elite Arrester White (1)
Creature — Human Soldier (0/3)
Blue, Tap: Tap target creature.
Emergency Powers WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

End-Raze Forerunners GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Enraged Ceratok GreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Ethereal Absolution WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Expose to Daylight White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
Eyes Everywhere Blue (3)
Enchantment
At the beginning of your upkeep, scry 1.

Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

Faerie Duelist Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Feral Maaka Red (2)
Creature — Cat (2/2)
Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Flames of the Raze-Boar Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

Black, Remove four blood counters from Font of Agonies: Destroy target creature.

Footlight Fiend (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
Forbidding Spirit WhiteWhite (3)
Creature — Spirit Cleric (3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Forest (0)
Basic Land — Forest
Frenzied Arynx RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

Galloping Lizrog GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

Gate Colossus (8)
Artifact Creature — Construct (8/8)
This spell costs less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

Gatebreaker Ram Green (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

Gates Ablaze Red (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Gateway Sneak Blue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

Get the Point BlackRed (5)
Instant
Destroy target creature. Scry 1.
Ghor-Clan Wrecker Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

Gift of Strength Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Glass of the Guildpact (2)
Artifact
Multicolored creatures you control get +1/+1.
Goblin Gathering Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Grasping Thrull WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

Gravel-Hide Goblin Red (2)
Creature — Goblin Shaman (2/1)
Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
Grotesque Demise Black (3)
Instant
Exile target creature with power 3 or less.
Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Growth-Chamber Guardian Green (2)
Creature — Elf Crab Warrior (2/2)
Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

Gruul Beastmaster Green (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

Gruul Locket (3)
Artifact
Tap: Add Red or Green.

, Tap, Sacrifice Gruul Locket: Draw two cards.

Gruul Spellbreaker RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Guardian Project Green (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

Black: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

Gyre Engineer GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
Haazda Officer White (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Hackrobat BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hero of Precinct One White (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
High Alert WhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
WhiteBlue: Untap target creature.

Humongulus Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hydroid Krasis GreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Ill-Gotten Inheritance Black (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

Black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

Immolation Shaman Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

Impassioned Orator White (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Incongruity GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Incubation (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Incubation Druid Green (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Island (0)
Basic Land — Island
Judith, the Scourge Diva BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Junktroller (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

Justiciar's Portal White (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Kaya, Orzhov Usurper WhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Knight of Sorrows White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Knight of the Last Breath WhiteBlack (7)
Creature — Giant Knight (4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Lawmage's Binding WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Light Up the Stage Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Lumbering Battlement White (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

Macabre Mockery BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mammoth Spider Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
Mass Manipulation BlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
Mesmerizing Benthid BlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

Ministrant of Obligation White (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Mirror March Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mortify WhiteBlack (3)
Instant
Destroy target creature or enchantment.
Mountain (0)
Basic Land — Mountain
Nikya of the Old Ways RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Noxious Groodion Black (3)
Creature — Beast (2/2)
Deathtouch
Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
Orzhov Enforcer Black (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

Orzhov Locket (3)
Artifact
Tap: Add White or Black.

, Tap, Sacrifice Orzhov Locket: Draw two cards.

Orzhov Racketeers Black (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Persistent Petitioners Blue (2)
Creature — Human Advisor (1/3)
, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

Pestilent Spirit Black (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Plague Wight Black (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Plains (0)
Basic Land — Plains
Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add .
Tap: Add one mana of any type that a Gate you control could produce.

Precognitive Perception BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Priest of Forgotten Gods Black (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
Prime Speaker Vannifar GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Prowling Caracal White (2)
Creature — Cat (3/1)
Prying Eyes BlueBlue (6)
Instant
Draw four cards, then discard two cards.
Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

Blue: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Quench Blue (2)
Instant
Counter target spell unless its controller pays .
Rafter Demon BlackRed (4)
Creature — Demon (4/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

Ragefire Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

Rakdos Locket (3)
Artifact
Tap: Add Black or Red.

, Tap, Sacrifice Rakdos Locket: Draw two cards.

Rakdos Roustabout BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos Trumpeter Black (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

Red: Rakdos Trumpeter gets +2/+0 until end of turn.

Rakdos, the Showstopper BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Rally to Battle White (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
Rampage of the Clans Green (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Rampaging Rendhorn Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Ravager Wurm RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

Regenesis GreenGreen (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
Replicate GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
Repudiate (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Revenge WhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
Revival (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Rhythm of the Wild RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Rix Maadi Reveler Red (2)
Creature — Human Shaman (2/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

Root Snare Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
Rubble Reading Red (4)
Sorcery
Destroy target land. Scry 2.
Rubble Slinger (3)
Creature — Human Warrior (2/3)
Reach
Rubblebelt Recluse Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
Rubblebelt Runner RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
Rumbling Ruin Red (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Sage's Row Savant Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
Sagittars' Volley Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

Sauroform Hybrid Green (2)
Creature — Human Lizard Warrior (2/2)
GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Savage Smash RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scorchmark Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Scrabbling Claws (1)
Artifact
Tap: Target player exiles a card from their graveyard.

, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Screaming Shield (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has ", Tap: Target player mills three cards."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Scuttlegator (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Senate Courier Blue (3)
Creature — Bird (1/4)
Flying

White: Senate Courier gains vigilance until end of turn.

Senate Griffin (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

Sentinel's Mark White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Seraph of the Scales WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Sharktocrab GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Shimmer of Possibility Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Silhana Wayfinder Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Simic Ascendancy GreenBlue (2)
Enchantment
GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

Simic Locket (3)
Artifact
Tap: Add Green or Blue.

, Tap, Sacrifice Simic Locket: Draw two cards.

Skarrgan Hellkite RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

Skatewing Spy Blue (4)
Creature — Vedalken Rogue Mutant (2/3)
Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

Skewer the Critics Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Skitter Eel Blue (4)
Creature — Fish Crab (3/3)
Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

Slimebind Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

Smelt-Ward Ignus Red (2)
Creature — Elemental (2/1)
Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Smothering Tithe White (4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Spawn of Mayhem BlackBlack (4)
Creature — Demon (4/4)
Spectacle BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

Sphinx of Foresight BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost more to cast.

Sphinx of the Guildpact (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

Sphinx's Insight WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Spikewheel Acrobat Red (4)
Creature — Human Rogue (5/2)
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Spire Mangler Black (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

Spirit of the Spires White (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

Steeple Creeper Green (3)
Creature — Frog Snake (4/2)
Blue: Steeple Creeper gains flying until end of turn.
Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Summary Judgment White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Swamp (0)
Basic Land — Swamp
Swirling Torrent Blue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

Sylvan Brushstrider Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Syndicate Guildmage WhiteBlack (2)
Creature — Human Cleric (2/2)
White, Tap: Tap target creature with power 4 or greater.

Black, Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

Syndicate Messenger White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Tenth District Veteran White (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Territorial Boar Green (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Teysa Karlov WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

The Haunt of Hightower BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Theater of Horrors BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

Black: Thirsting Shade gets +1/+1 until end of turn.

Thought Collapse BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Thrash (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Threat RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

Titanic Brawl Green (2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Tithe Taker White (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Tome of the Guildpact (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

Tower Defense Green (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Trollbred Guardian Green (5)
Creature — Troll Frog Warrior (5/5)
Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
Unbreakable Formation White (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Undercity Scavenger Black (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Undercity's Embrace Black (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Verity Circle Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

Blue: Tap target creature without flying.

Vindictive Vampire Black (4)
Creature — Vampire (2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Vizkopa Vampire (3)
Creature — Vampire (3/1)
Lifelink
Wall of Lost Thoughts Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Warden WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Warrant (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
Watchful Giant White (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Wilderness Reclamation Green (4)
Enchantment
At the beginning of your end step, untap all lands you control.
Windstorm Drake Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

Wrecking Beast GreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

Zegana, Utopian Speaker GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)