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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

278 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
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Act of Treason.png Act of Treason C2.pngRed (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

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Amplifire.png Amplifire C2.pngRedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
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Angel of Grace.png Angel of Grace C3.pngWhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4.pngWhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

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Angelic Exaltation.png Angelic Exaltation C3.pngWhite (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Applied Biomancy.png Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

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Archway Angel.png Archway Angel C5.pngWhite (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

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Arrester's Admonition.png Arrester's Admonition C2.pngBlue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

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Arrester's Zeal.png Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

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Awaken the Erstwhile.png Awaken the Erstwhile C3.pngBlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
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Axebane Beast.png Axebane Beast C3.pngGreen (4)
Creature — Beast (3/4)
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Azorius Guildgate.png Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

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Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

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Azorius Locket.png Azorius Locket C3.png (3)
Artifact
Tap: Add White or Blue.

WU.svgWU.svgWU.svgWU.svg, Tap, Sacrifice Azorius Locket: Draw two cards.

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Azorius Skyguard.png Azorius Skyguard C4.pngWhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

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Bankrupt in Blood.png Bankrupt in Blood C1.pngBlack (2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

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Basilica Bell-Haunt.png Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
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Bedazzle.png Bedazzle C4.pngBlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
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Bedeck.png Bedeck BR.svgBR.svg (2)
Instant
Target creature gets +3/-3 until end of turn.
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Bedevil.png Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
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Benthic Biomancer.png Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1.pngBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

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Biogenic Ooze.png Biogenic Ooze C3.pngGreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1.pngGreenGreenGreen: Create a 2/2 green Ooze creature token.

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Biogenic Upgrade.png Biogenic Upgrade C4.pngGreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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Biomancer's Familiar.png Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2.png less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

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Blade Juggler.png Blade Juggler C4.pngBlack (5)
Creature — Human Rogue (3/2)
Spectacle C2.pngBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

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Bladebrand.png Bladebrand C1.pngBlack (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

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Blood Crypt.png Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Bloodmist Infiltrator.png Bloodmist Infiltrator C2.pngBlack (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bolrac-Clan Crusher.png Bolrac-Clan Crusher C3.pngRedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
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Breeding Pool.png Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Bring to Trial.png Bring to Trial C2.pngWhite (3)
Sorcery
Exile target creature with power 4 or greater.
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Burn Bright.png Burn Bright C2.pngRed (3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burning-Tree Vandal.png Burning-Tree Vandal C2.pngRed (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

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Captive Audience.png Captive Audience C5.pngBlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

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Carnage.png Carnage C2.pngBlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
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Carnival.png Carnival BR.svg (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
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Carrion Imp.png Carrion Imp C3.pngBlack (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

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Catacomb Crocodile.png Catacomb Crocodile C4.pngBlack (5)
Creature — Crocodile (3/7)
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Cavalcade of Calamity.png Cavalcade of Calamity C1.pngRed (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
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Charging War Boar.png Charging War Boar C1.pngRedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

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Chillbringer.png Chillbringer C4.pngBlue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

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Cindervines.png Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1.png, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

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Civic Stalwart.png Civic Stalwart C3.pngWhite (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Clamor Shaman.png Clamor Shaman C2.pngRed (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

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Clan Guildmage.png Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1.pngRed, Tap: Target creature can't block this turn.

C2.pngGreen, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

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Clear the Mind.png Clear the Mind C2.pngBlue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

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Clear the Stage.png Clear the Stage C4.pngBlack (5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
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Code of Constraint.png Code of Constraint C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

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Collision.png Collision C1.pngRG.svg (2)
Instant
Collision deals 6 damage to target creature with flying.
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Colossus.png Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
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Combine Guildmage.png Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1.pngGreen, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1.pngBlue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

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Concordia Pegasus.png Concordia Pegasus C1.pngWhite (2)
Creature — Pegasus (1/3)
Flying
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Consecrate.png Consecrate C1.pngWB.svg (2)
Instant
Exile target card from a graveyard.

Draw a card.

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Consign to the Pit.png Consign to the Pit C5.pngBlack (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
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Consume.png Consume C2.pngWhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
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Coral Commando.png Coral Commando C2.pngBlue (3)
Creature — Merfolk Warrior (3/2)
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Cry of the Carnarium.png Cry of the Carnarium C1.pngBlackBlack (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
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Cult Guildmage.png Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
C3.pngBlack, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

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Dagger Caster.png Dagger Caster C3.pngRed (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Dead Revels.png Dead Revels C3.pngBlack (4)
Sorcery
Spectacle C1.pngBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

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Debtors' Transport.png Debtors' Transport C5.pngBlack (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Deface.png Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

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Deploy.png Deploy C2.pngWhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Depose.png Depose C1.pngWU.svg (2)
Instant
Tap target creature.

Draw a card.

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Deputy of Detention.png Deputy of Detention C1.pngWhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
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Domri, Chaos Bringer.png Domri, Chaos Bringer C2.pngRedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

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Domri, City Smasher.png Domri, City Smasher C4.pngRedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

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Domri's Nodorog.png Domri's Nodorog C3.pngRedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Dovin, Architect of Law.png Dovin, Architect of Law C4.pngWhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

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Dovin, Grand Arbiter.png Dovin, Grand Arbiter C1.pngWhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

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Dovin's Acuity.png Dovin's Acuity C1.pngWhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

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Dovin's Automaton.png Dovin's Automaton C4.png (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Dovin's Dismissal.png Dovin's Dismissal C2.pngWhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Drill Bit.png Drill Bit C2.pngBlack (3)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

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Electrodominance.png Electrodominance CX.pngRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
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Elite Arrester.png Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1.pngBlue, Tap: Tap target creature.
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Emergency Powers.png Emergency Powers C5.pngWhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

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End-Raze Forerunners.png End-Raze Forerunners C5.pngGreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

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Enraged Ceratok.png Enraged Ceratok C2.pngGreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
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Essence Capture.png Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Ethereal Absolution.png Ethereal Absolution C4.pngWhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2.pngWhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

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Expose to Daylight.png Expose to Daylight C2.pngWhite (3)
Instant
Destroy target artifact or enchantment. Scry 1.
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Eyes Everywhere.png Eyes Everywhere C2.pngBlue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5.pngBlue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

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Faerie Duelist.png Faerie Duelist C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

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Feral Maaka.png Feral Maaka C1.pngRed (2)
Creature — Cat (2/2)
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Final Payment.png Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

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Fireblade Artist.png Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

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Flames of the Raze-Boar.png Flames of the Raze-Boar C5.pngRed (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Font of Agonies.png Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1.pngBlack, Remove four blood counters from Font of Agonies: Destroy target creature.

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Footlight Fiend.png Footlight Fiend BR.svg (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
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Forbidding Spirit.png Forbidding Spirit C1.pngWhiteWhite (3)
Creature — Spirit Cleric (3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays C2.png for each of those creatures.
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Forest.png Forest (0)
Basic Land — Forest
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Frenzied Arynx.png Frenzied Arynx C2.pngRedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4.pngRedGreen: Frenzied Arynx gets +3/+0 until end of turn.

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Frilled Mystic.png Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

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Galloping Lizrog.png Galloping Lizrog C3.pngGreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

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Gate Colossus.png Gate Colossus C8.png (8)
Artifact Creature — Construct (8/8)
This spell costs C1.png less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

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Gatebreaker Ram.png Gatebreaker Ram C2.pngGreen (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

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Gates Ablaze.png Gates Ablaze C2.pngRed (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
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Gateway Plaza.png Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.png.
Tap: Add one mana of any color.

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Gateway Sneak.png Gateway Sneak C2.pngBlue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

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Get the Point.png Get the Point C3.pngBlackRed (5)
Instant
Destroy target creature. Scry 1.
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Ghor-Clan Wrecker.png Ghor-Clan Wrecker C3.pngRed (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

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Gift of Strength.png Gift of Strength C1.pngGreen (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Glass of the Guildpact.png Glass of the Guildpact C2.png (2)
Artifact
Multicolored creatures you control get +1/+1.
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Goblin Gathering.png Goblin Gathering C2.pngRed (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Godless Shrine.png Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Grasping Thrull.png Grasping Thrull C3.pngWhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

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Gravel-Hide Goblin.png Gravel-Hide Goblin C1.pngRed (2)
Creature — Goblin Shaman (2/1)
C3.pngGreen: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Grotesque Demise.png Grotesque Demise C2.pngBlack (3)
Instant
Exile target creature with power 3 or less.
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Growth Spiral.png Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Growth-Chamber Guardian.png Growth-Chamber Guardian C1.pngGreen (2)
Creature — Elf Crab Warrior (2/2)
C2.pngGreen: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

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Gruul Beastmaster.png Gruul Beastmaster C3.pngGreen (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

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Gruul Guildgate.png Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

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Gruul Locket.png Gruul Locket C3.png (3)
Artifact
Tap: Add Red or Green.

RG.svgRG.svgRG.svgRG.svg, Tap, Sacrifice Gruul Locket: Draw two cards.

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Gruul Spellbreaker.png Gruul Spellbreaker C1.pngRedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

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Guardian Project.png Guardian Project C3.pngGreen (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Gutterbones.png Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1.pngBlack: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

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Gyre Engineer.png Gyre Engineer C1.pngGreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
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Haazda Officer.png Haazda Officer C2.pngWhite (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
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Hackrobat.png Hackrobat C1.pngBlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

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Hallowed Fountain.png Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Hero of Precinct One.png Hero of Precinct One C1.pngWhite (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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High Alert.png High Alert C1.pngWhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2.pngWhiteBlue: Untap target creature.

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Humongulus.png Humongulus C4.pngBlue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Hydroid Krasis.png Hydroid Krasis CX.pngGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

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Ill-Gotten Inheritance.png Ill-Gotten Inheritance C3.pngBlack (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5.pngBlack, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

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Immolation Shaman.png Immolation Shaman C1.pngRed (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3.pngRedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

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Impassioned Orator.png Impassioned Orator C1.pngWhite (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
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Imperious Oligarch.png Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

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Incongruity.png Incongruity C1.pngGreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Incubation.png Incubation GU.svg (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation Druid.png Incubation Druid C1.pngGreen (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3.pngGreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

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Island.png Island (0)
Basic Land — Island
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Judith, the Scourge Diva.png Judith, the Scourge Diva C1.pngBlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

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Junktroller.png Junktroller C4.png (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

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Justiciar's Portal.png Justiciar's Portal C1.pngWhite (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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Kaya, Orzhov Usurper.png Kaya, Orzhov Usurper C1.pngWhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

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Kaya's Wrath.png Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Knight of Sorrows.png Knight of Sorrows C4.pngWhite (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

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Knight of the Last Breath.png Knight of the Last Breath C5.pngWhiteBlack (7)
Creature — Giant Knight (4/4)
C3.png, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

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Lavinia, Azorius Renegade.png Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

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Lawmage's Binding.png Lawmage's Binding C1.pngWhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Light Up the Stage.png Light Up the Stage C2.pngRed (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Lumbering Battlement.png Lumbering Battlement C4.pngWhite (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

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Macabre Mockery.png Macabre Mockery C2.pngBlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mammoth Spider.png Mammoth Spider C4.pngGreen (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
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Mass Manipulation.png Mass Manipulation CX.pngCX.pngBlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
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Mesmerizing Benthid.png Mesmerizing Benthid C3.pngBlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

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Ministrant of Obligation.png Ministrant of Obligation C2.pngWhite (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Mirror March.png Mirror March C5.pngRed (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Mortify.png Mortify C1.pngWhiteBlack (3)
Instant
Destroy target creature or enchantment.
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Mountain.png Mountain (0)
Basic Land — Mountain
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Nikya of the Old Ways.png Nikya of the Old Ways C3.pngRedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

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Noxious Groodion.png Noxious Groodion C2.pngBlack (3)
Creature — Beast (2/2)
Deathtouch
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Open the Gates.png Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
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Orzhov Enforcer.png Orzhov Enforcer C1.pngBlack (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

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Orzhov Guildgate.png Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

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Orzhov Locket.png Orzhov Locket C3.png (3)
Artifact
Tap: Add White or Black.

WB.svgWB.svgWB.svgWB.svg, Tap, Sacrifice Orzhov Locket: Draw two cards.

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Orzhov Racketeers.png Orzhov Racketeers C4.pngBlack (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

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Persistent Petitioners.png Persistent Petitioners C1.pngBlue (2)
Creature — Human Advisor (1/3)
C1.png, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

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Pestilent Spirit.png Pestilent Spirit C2.pngBlack (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

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Pitiless Pontiff.png Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
C1.png, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Plague Wight.png Plague Wight C1.pngBlack (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
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Plains.png Plains (0)
Basic Land — Plains
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Plaza of Harmony.png Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add Color C.png.
Tap: Add one mana of any type that a Gate you control could produce.

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Precognitive Perception.png Precognitive Perception C3.pngBlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

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Priest of Forgotten Gods.png Priest of Forgotten Gods C1.pngBlack (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
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Prime Speaker Vannifar.png Prime Speaker Vannifar C2.pngGreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
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Prowling Caracal.png Prowling Caracal C1.pngWhite (2)
Creature — Cat (3/1)
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Prying Eyes.png Prying Eyes C4.pngBlueBlue (6)
Instant
Draw four cards, then discard two cards.
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Pteramander.png Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7.pngBlue: Adapt 4. This ability costs C1.png less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

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Quench.png Quench C1.pngBlue (2)
Instant
Counter target spell unless its controller pays C2.png.
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Rafter Demon.png Rafter Demon C2.pngBlackRed (4)
Creature — Demon (4/2)
Spectacle C3.pngBlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

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Ragefire.png Ragefire C1.pngRed (2)
Sorcery
Ragefire deals 3 damage to target creature.
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Rakdos Firewheeler.png Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
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Rakdos Guildgate.png Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

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Rakdos Locket.png Rakdos Locket C3.png (3)
Artifact
Tap: Add Black or Red.

BR.svgBR.svgBR.svgBR.svg, Tap, Sacrifice Rakdos Locket: Draw two cards.

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Rakdos Roustabout.png Rakdos Roustabout C1.pngBlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
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Rakdos Trumpeter.png Rakdos Trumpeter C1.pngBlack (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3.pngRed: Rakdos Trumpeter gets +2/+0 until end of turn.

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Rakdos, the Showstopper.png Rakdos, the Showstopper C4.pngBlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

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Rally to Battle.png Rally to Battle C3.pngWhite (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Rampage of the Clans.png Rampage of the Clans C3.pngGreen (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Rampaging Rendhorn.png Rampaging Rendhorn C4.pngGreen (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
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Ravager Wurm.png Ravager Wurm C3.pngRedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

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Regenesis.png Regenesis C3.pngGreenGreen (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
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Replicate.png Replicate C1.pngGreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
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Repudiate.png Repudiate GU.svgGU.svg (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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Resolute Watchdog.png Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

C1.png, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Revenge.png Revenge C4.pngWhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
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Revival.png Revival WB.svgWB.svg (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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Rhythm of the Wild.png Rhythm of the Wild C1.pngRedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

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Rix Maadi Reveler.png Rix Maadi Reveler C1.pngRed (2)
Creature — Human Shaman (2/2)
Spectacle C2.pngBlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

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Root Snare.png Root Snare C1.pngGreen (2)
Instant
Prevent all combat damage that would be dealt this turn.
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Rubble Reading.png Rubble Reading C3.pngRed (4)
Sorcery
Destroy target land. Scry 2.
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Rubble Slinger.png Rubble Slinger C2.pngRG.svg (3)
Creature — Human Warrior (2/3)
Reach
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Rubblebelt Recluse.png Rubblebelt Recluse C4.pngRed (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C.png
Rubblebelt Runner.png Rubblebelt Runner C1.pngRedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
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Rumbling Ruin.png Rumbling Ruin C5.pngRed (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
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Sage's Row Savant.png Sage's Row Savant C1.pngBlue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC.png
Sagittars' Volley.png Sagittars' Volley C2.pngGreen (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
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Saruli Caretaker.png Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

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Sauroform Hybrid.png Sauroform Hybrid C1.pngGreen (2)
Creature — Human Lizard Warrior (2/2)
C4.pngGreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Savage Smash.png Savage Smash C1.pngRedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Scorchmark.png Scorchmark C1.pngRed (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Scrabbling Claws.png Scrabbling Claws C1.png (1)
Artifact
Tap: Target player exiles a card from their graveyard.

C1.png, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

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Screaming Shield.png Screaming Shield C1.png (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2.png, Tap: Target player mills three cards."

Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

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Scuttlegator.png Scuttlegator C4.pngGU.svgGU.svg (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6.pngGU.svgGU.svg: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

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Senate Courier.png Senate Courier C2.pngBlue (3)
Creature — Bird (1/4)
Flying

C1.pngWhite: Senate Courier gains vigilance until end of turn.

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Senate Griffin.png Senate Griffin C2.pngWU.svgWU.svg (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

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Senate Guildmage.png Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

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Sentinel's Mark.png Sentinel's Mark C1.pngWhite (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

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Seraph of the Scales.png Seraph of the Scales C2.pngWhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

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Sharktocrab.png Sharktocrab C2.pngGreenBlue (4)
Creature — Shark Octopus Crab (4/4)
C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Shimmer of Possibility.png Shimmer of Possibility C1.pngBlue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Silhana Wayfinder.png Silhana Wayfinder C1.pngGreen (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU.png
Simic Ascendancy.png Simic Ascendancy GreenBlue (2)
Enchantment
C1.pngGreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

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Simic Guildgate.png Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

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Simic Locket.png Simic Locket C3.png (3)
Artifact
Tap: Add Green or Blue.

GU.svgGU.svgGU.svgGU.svg, Tap, Sacrifice Simic Locket: Draw two cards.

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Skarrgan Hellkite.png Skarrgan Hellkite C3.pngRedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3.pngRed: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

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Skatewing Spy.png Skatewing Spy C3.pngBlue (4)
Creature — Vedalken Rogue Mutant (2/3)
C5.pngBlue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

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Skewer the Critics.png Skewer the Critics C2.pngRed (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

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Skitter Eel.png Skitter Eel C3.pngBlue (4)
Creature — Fish Crab (3/3)
C2.pngBlue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Sky Tether.png Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

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Slimebind.png Slimebind C1.pngBlue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

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Smelt-Ward Ignus.png Smelt-Ward Ignus C1.pngRed (2)
Creature — Elemental (2/1)
C2.pngRed, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
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Smothering Tithe.png Smothering Tithe C3.pngWhite (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2.png. If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Spawn of Mayhem.png Spawn of Mayhem C2.pngBlackBlack (4)
Creature — Demon (4/4)
Spectacle C1.pngBlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

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Spear Spewer.png Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

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Sphinx of Foresight.png Sphinx of Foresight C2.pngBlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

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Sphinx of New Prahv.png Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2.png more to cast.

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Sphinx of the Guildpact.png Sphinx of the Guildpact C7.png (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

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Sphinx's Insight.png Sphinx's Insight C2.pngWhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

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Spikewheel Acrobat.png Spikewheel Acrobat C3.pngRed (4)
Creature — Human Rogue (5/2)
Spectacle C2.pngRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
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Spire Mangler.png Spire Mangler C2.pngBlack (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

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Spirit of the Spires.png Spirit of the Spires C3.pngWhite (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

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Steeple Creeper.png Steeple Creeper C2.pngGreen (3)
Creature — Frog Snake (4/2)
C3.pngBlue: Steeple Creeper gains flying until end of turn.
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Stomping Ground.png Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Stony Strength.png Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Storm Strike.png Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Summary Judgment.png Summary Judgment C1.pngWhite (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

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Sunder Shaman.png Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

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Swamp.png Swamp (0)
Basic Land — Swamp
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Swirling Torrent.png Swirling Torrent C5.pngBlue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

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Sylvan Brushstrider.png Sylvan Brushstrider C2.pngGreen (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
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Syndicate Guildmage.png Syndicate Guildmage WhiteBlack (2)
Creature — Human Cleric (2/2)
C1.pngWhite, Tap: Tap target creature with power 4 or greater.

C4.pngBlack, Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

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Syndicate Messenger.png Syndicate Messenger C3.pngWhite (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

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Tenth District Veteran.png Tenth District Veteran C2.pngWhite (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

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Territorial Boar.png Territorial Boar C1.pngGreen (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
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Teysa Karlov.png Teysa Karlov C2.pngWhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

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The Haunt of Hightower.png The Haunt of Hightower C4.pngBlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

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Theater of Horrors.png Theater of Horrors C1.pngBlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
C3.pngRed: Theater of Horrors deals 1 damage to target opponent or planeswalker.

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Thirsting Shade.png Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

C2.pngBlack: Thirsting Shade gets +1/+1 until end of turn.

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Thought Collapse.png Thought Collapse C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
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Thrash.png Thrash RG.svgRG.svg (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Threat.png Threat C2.pngRedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
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Tin Street Dodger.png Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

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Titanic Brawl.png Titanic Brawl C1.pngGreen (2)
Instant
This spell costs C1.png less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Tithe Taker.png Tithe Taker C1.pngWhite (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1.png more to cast and abilities your opponents activate cost C1.png more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

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Tome of the Guildpact.png Tome of the Guildpact C5.png (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

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Tower Defense.png Tower Defense C1.pngGreen (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
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Trollbred Guardian.png Trollbred Guardian C4.pngGreen (5)
Creature — Troll Frog Warrior (5/5)
C2.pngGreen: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

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Twilight Panther.png Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
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Unbreakable Formation.png Unbreakable Formation C2.pngWhite (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Undercity Scavenger.png Undercity Scavenger C3.pngBlack (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
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Undercity's Embrace.png Undercity's Embrace C2.pngBlack (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
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Verity Circle.png Verity Circle C2.pngBlue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4.pngBlue: Tap target creature without flying.

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Vindictive Vampire.png Vindictive Vampire C3.pngBlack (4)
Creature — Vampire (2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
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Vizkopa Vampire.png Vizkopa Vampire C2.pngWB.svg (3)
Creature — Vampire (3/1)
Lifelink
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Wall of Lost Thoughts.png Wall of Lost Thoughts C1.pngBlue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

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Warden.png Warden C3.pngWhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
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Warrant.png Warrant WU.svgWU.svg (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
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Watchful Giant.png Watchful Giant C5.pngWhite (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
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Wilderness Reclamation.png Wilderness Reclamation C3.pngGreen (4)
Enchantment
At the beginning of your end step, untap all lands you control.
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Windstorm Drake.png Windstorm Drake C4.pngBlue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

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Wrecking Beast.png Wrecking Beast C5.pngGreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

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Zegana, Utopian Speaker.png Zegana, Utopian Speaker C2.pngGreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4.pngGreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

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Zhur-Taa Goblin.png Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
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